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name 1 game that fixes this
>>
did u try not being black
>>
>>738849264
Resident Evil 7 mixes enemy and item placement on its hardest difficulty.
>>
Ninja gaiden black and sigma.
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>>738850129
Madhouse is a kino example of difficulty but unfortunately RE8 and 9 shit the bed with RE8 just being instakill damage sponge enemies and RE9 having remixes like Madhouse but then also having instakill damage sponge enemies for no reason
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>>738849264
Thief gives you more/harder objectives and changes the level design
>>
>>738850428
>Watch into guard's line of sight for 0.01s
>mission instantly failed
I'll stick with normal difficulty
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>>738850495
Pretty sure difficulty does nothing to change guard awareness
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>>738849264
there's nothing wrong with this or needs fixing
>>
>>738849264
fear
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>>738849264
Just one? uuh, Killing Floor 2 I guess
What kind of slop do you play where you've never seen good difficulty?
>>
>hard difficulty makes game harder
>>
Difficulty settings have ALWAYS been like this. Just play on normal mode.
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>>738849264
Doom Eternal just makes the enemies faster and shoot more.
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>>738853786
It should be hard for everyone else but not for me.
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>>738853786
The problem is simply when the difficulty is ONLY hp hit sponge enemies. Hard mode should have more aggressive enemies that use moves and combos they didn't before while also new enemy placement to keep the level design fresh.
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>>738853930
Normal is not the way devs intend you to play a game, from what I heard, game development always starts with the hardest difficulty first, they balance everything around it and only once after it's all finished, they go back and start programming the secondary difficulties
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>>738854216
But that is going to make the experience inconsistent between the players.
>>
>>738854216
There's no problem
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>>738854310
There is no such thing as "intended difficulty" to begin with because players are different. That is like saying that shirts were intended to be M size but to some S fits better or L.
>>
based reddit reposters
>>
>>738850784
DQ4 and DQ5 are great games ruined by their shitty final bosses due to exactly this.
>lel the final boss has 20 final forms and are mostly cosmetic :^)))
>lel the final boss gets completely outhealed by the sage stone you conveniently get just in time but still takes 40 turns to beat :^]]]]
>>
>>738854672
>There is no such thing as "intended difficulty" to begin with because players are different.
Wrong, the intended difficulty is the one designed for any normal, healthy and intelligent person to overcome, that is, the hardest difficulty possible, the lesser difficulties are done with people with deficiencies, be those physical, mental or both, in mind
>That is like saying that shirts were intended to be M size but to some S fits better or L.
Invalid example since your example is not a case of difficulty and how to overcome it
>>
>>738854313
Yes... that's the whole point of difficulty options.
>>
>>738854313
So? You take that Miyazaki quote way too serious. Like From Soft did that for DS2 and Sekiro you can have play charmless bell where enemies are more aggressive. It's also a staple of the DMC games where on DMD you have different enemy placement and they are also a lot more aggressive enemies even devil trigger themselves.
>>
>>738854815
Please never bring out JRPGs when discussing about difficulty.
>>
>>738849264
From the top of my head, Unreal tournament.
The bots just get more agressive.
>>
There is literally nothing wrong with increased health
If anything is checks for whether you are bruteforcing the game or actually engaging with its mechanics
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>>738854672
If shirts came out in "normal" size then yeah you might have a point. You should look up what normal means.
>>
>>738854313
>make the experience inconsistent between the players
Why should every player experience the same experience? Oh wait you only play movie gaymes right?
>>
>>738854993
JRPGs can be hardish it you're aware that grinding is wasting away your time on this planet.
You win the game, but you sacrifice your life for such.
>>
>easy: less enemies, more ammo
>medium: regular enemies, normal ammo
>hard: more enemies, normal ammo
>really hard: more enemies, normal ammo
>ultra mega hard: way more enemies, enemies shoot more, double ammo
>>
>>738854986
No. The point of difficulty options is to have the designed experience for more than just 1 type of players. If someone is better or worse then the experience won't be the same. For example Dark Souls sells itself on hardship and struggle but because the game lacks difficulty options the experience varies a lot between the players and is what led to players coming up with ways to make the experience harder or easier.
>>
>>738849264
>enemies actually change tactics on harder difficulties
name one game
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>>738854993
Why shouldn't I?
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>>738850129
>mixes enemy and item placement on its hardest difficulty
This shit is fucking god tier when done right in most genres
>>
>>738855138
2hu 2 - we are not arkanoid now! to whatever zun shat last.
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>>738855150
A lot of older jrpgs, and some of the newer ones, fully expected you to grind out levels and sometimes gear before you could even progress. So you would spend hours just killing random encounter mobs to be able to survive the actual main quest line battles...but often you'd end up over leveling them instead.
>>
>>738855115
Bro you can burn Bonfire Ascetic and increase difficulty. Miyazaki made a quote once about ER and people pretend that applies to literally everything From has done and is the only way it can be done.
>>
SWAT doesn't make the game harder on higher difficulties it just increases the standards it expects you to follow
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>>738855221
Not DQ in my experience. Well at least from 3 onwards. The fights are fair even with vendor trash and minimal grinding, just drag on needlessly sometimes.
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>>738855057
Normal, medium, average... Semantics.
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>>738849264
The two most autistic arcade genres
>rhythm games
Adds tech and playing faster for higher note density is inherently a skill
>shmups
More bullets forcing certain movements and pattern memorization
Roguelites too, most of them are pretty good about this but obvious examples
>Balatro
Limits options with stickers and removes resources on higher stakes
>Dead Cells
Places different enemies in each biome and reduces how much healing you have available

The "damage sponge" issue is only a problem in games where scaling difficulty isn't really a focus in the first place.
>>
>>738849264
genuinely VT2 would be much better if enemy health scaling wasn't a thing and the difficulties only changed their attack animation speed as they already do
>>
>>738855254
Yes or they could add difficulty options to the menu so everyone could feel equally challenged even after leveling up their character and using good weapons.
>>
Ghost of Tsushima's realism/leathal mode cranks damage up for both the player and enemies so most everything dies in a couple hits. Additionally, enemies are more aggressive, dodge/parry windows are smaller, and you're spotted faster when sneaking. And if you're about to cry about the enemy spotting you faster, try not being a faggot ninja and remember that you're an honorable samurai who would never stoop to such baseless tactics.
>>
>>738855563
VT2 has enemy scaling because it has gear.
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>>738855635
>you're an honorable samurai who would never stoop to such baseless tactics.
Except until you get to the DLC area and apparently all the samurai were all evil and Jin's father was a cold bloody oppressive murderer and now you have to side with a female pirate in order to fight a strong Mongol shaman female warrior.
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>>738855115
You are the final boss of midwits
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>>738855558
>Balatro
Same goes for slay the spire’s ascension mechanic.

Loom’s hard mode just removes the labels from the UI, I always thought that was funny.
>>
>>738855975
Yes. Can any of you midwits beat me?
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>>738855520
Yes, semantics. Exactly. These words have meanings outside of your simple pedantic understanding. If shirts were released in a "normal" size instead of medium, you would have a whole bunch of fat karens in the US throwing a hissy fit over it since that would implies they are "abnormal."
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>>738849264
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>>738856562
Anon your clothing size is dependant on more than just the food you put in.
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>>738854310
For some games yes, for most they have a normal difficulty and a couple above and below. These days they call the intended one "hard" so they don't hurt the feelings of casuals.
>>738854953
Do you only play story games? Usually there's at least one difficulty meant for the second playthrough where you're supposed to know the game mechanics from the start. You can start there, but you'll be punished for it. Fine if you're into that kind of thing, just don't pretend it's the "intended" experience.
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>>738856720
That's a great non-sequitur, anon.
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>>738856720
Yeah, my gigantic cock is also a factor.
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>>738855558
I unironically wish Balatro's difficulty stakes just stuck with ramping up the scaling. As you say that should be the focus of the challenge to begin with. Shit like Eternal Jokers just feel like it limits your options and I've heard plenty of people say the game just stops being fun at the higher stakes.
>>
>>738854216
So you're saying normal mode should have enemies that are intentionally dumbed down?
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>>738856779
It follows your statement of implying that clothing isn't called normal because it would upset fat people, when in reality it's not that because people are different size in more than just their roundness, so calling one size normal would be weird.

In video games normal can be considered as something intended for people who play "normal" amount of video games while the other options are for people who are less or more experienced with the activity.
>>
>>738850784
I prefer difficulties that go beyond this, but you’re not entirely wrong. It’s funny games have gotten so shitty and easy that adding hard modes that just increase health and damage and number of enemies would be nice. So many games are easy as fuck with no option to increase these things.
>>
>>738849264
I've played games where the ai gets more aggressive, forms of healing are limited or restricted, ones where tougher enemies start off early instead of later, ones where both the enemies and player both do more damage so playing well and fast matters greatly.
Stuff like that is good but these require better playing on the player's part and that triggers plebs and lazy devs.
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>>738856963
Normal mode is how the game should normally be played, that's all it means.
>>738857021
>It follows your statement of implying that clothing isn't called normal because it would upset fat people
It absolutely does. You've just never talked to a woman to see how she seethes that she can't wear size 0 pants
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>>738856673
is there any indication that showed which level was harder?
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>>738856918
>the game just stops being fun at the higher stakes
What's the point of going even further than a certain point other than being able to say bro I won against 64 bit floating point numbers isn't that cool that gets boring fast.
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>>738849264
I like older Halo's and how they handled difficulty. Areas would have enemies with better equipment on higher difficulties. They would use better tactics (jumping away from grenades, flanking etc) and in general there was very little actual hp sponge type of "difficulty". I wish more games had the balls to have what some would call content locked to higher difficulties. I think it's cool
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>>738857242
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>>738857242
>It absolutely does
That's literally what I just said, yes. That is why it isn't called normal. Because some people are different. Some people have bigger ass. Some smaller. Regardless if they eat more or less. And some are taller. Some shorter.
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>>738849264
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>>738849264
Stalker SoC
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>>738857309
The point would be the same one as why difficulty settings exist to begin with. So you're able to find the level which is just challenging enough for you. White stakes are certainly way too easy. It just would be nice if the game could do that without needing to throw all the other stake gimmicks at you in case you don't like them.
>>
>>738855138
Blood thought it's only on cultists as on easier difficulties they don't use dynamite, on medium they throw only a single stick and on the harder difficulties they throw bundles
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>>738857307
They're called level 1 2 and 3. Also Pepper makes different comments depending on which route you pick
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>>738849264
KH2 critical mode makes both the player and enemies deal and take more damage. It's easily the most enjoyable way to play the game, and the increased damage output actually makes lvl.1 runs an enjoyable experience instead of torture
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>>738849264
I kind of like what Helldivers 2 does where certain entirely new enemy types just don't show up until certain difficulty levels
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>>738853786
That's not what that means at all. More HP and more damage in a lot of games just means "takes longer"
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>>738858953
Better players do more damage faster.
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>>738849264
the last of us 2 on grounded = you and all enemies die in 1-2 hits, but the enemy AI actually gets much smarter; they try and flank you, distract you and don't repeat mistakes
ghost of sushi on lethal = much of the same, you and enemies die basically instantly, AI gets smarter
i understand this makes me sound like a snoy even though i only played them on PC but it's true, they both do difficulty scaling really well
>>
>>738849264
Super Meat Boy dark world levels
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>>738850417
You're meant to use the BSAA box to buy weapons and clear out the place with Leon
Arguably the hardest segments on Insanity are the Grace-only parts (Clinic at the start, Basement)
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>>738858989
There is a mechanical limit to how much damage you can do even if you master the game
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>>738858275
You have to change your decision making based on joker stickers, that's unironically good difficulty paired with the ante scaling. -1 discard is bad and localthunk agrees, I also think no money from small blind is questionable.
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>>738859160
Sure but look at someone average play on normal and the way they handle the game is just slow and not optimal. Now when a good player plays with the same difficulty it just becomes a joke.
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>>738860052
Can't tell if you're being retarded on purpose or..
>>
>>738858989
There are many genres where this is not true. There is a maximum theoretical theoretical damage per action. If all you do is double the baddie's HP while giving the player the exact same tools (or sometimes even less because le that makes it even le harderer) you just have a battle that's at least just double the length.
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>>738860052
>play normal
>can beat boss with normal progression gear
>play hard
>either take twice as long doing the same batttle using normal progression gear or have to go out of you way to get better gear ahead of time (if that's even possible) to have the exact same battle as in normal.
Such riveting gameplay
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>>738858953
in a lot of games sure but not always. but gamers are sheep and so any game getting a difficulty mode like this is le bad. And if you say that a game with no difficulty options should add them, you get armies of redditors repeating the shit you're saying. Even if it would improve the game for a lot of people, it's easy to add, and takes nothing away from people who'd prefer to play on the easier modes.
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>>738857334
This, and I think Halo had a smart way of how you approach enemies, it's, mostly, not a "one weapon beats all" kind of game
>elites
use energy weapons first to break the shields then switch to kinectic weapons
>grunts
use kinectic weapons, try and hit their face so that their masks pop off and they asfixiate
>jackals
energy weapons to overload the shield then switch to kinectic weapons, alternatively shoot the little gap in the shield so you hit their hands and they recoil, giving you an opening
>jackal snipers
outsnipe them
>brutes
bullet sponges if you aim for the body, but weak to headshots, dmrs and brs mop the floor with them, if they're some of the stronger types that have shields, overload the shields with an energy weapon first
the list goes on...
I had a coworker who always complained that he couldn't enjoy halo because all enemies took too much ammo to kill that he didn't find it funny, then I watched him play and...
>only uses assault rifle
>sprays the shit out of his ammo on an elite's body
>sprays the shit out of his ammo on a jackal's shield
>sprays the shit out of his ammo on a brute's body
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>>738861397
an addition to grunts:
>they usually follow a "pack leader", an elite or a brute, kill the leader first and they all panic
>>
>>738861289
>>gear
>>battle
Please. Stop. Talking. About. JRPGs. It doesn't matter what the difficulty setting is. There is no skill involved.
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>>738861308
>in a lot of games sure
Only took you 50 posts into the thread to figure out what this thread is actually about, congrats retard. Not reading the rest, by the way.
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>>738861582
So, pray tell, what game are you thinking about? Because it's not my fault 99% of games worth playing are JRPGs.
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>>738860854
Just look at this poster and their coworker >>738861397

Or maybe you are the coworker..
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>>738854310
No way hard mode was balanced in this game.
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>>738861695
Did you not read the thread you fucking retard
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>>738849264
>hard mode adds extra encounters, ambushes, boss phases, and debuffs
why don't more devs do this
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>>738861582
You sound like someone that would get filtered at Demifiend.
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>enemies are gigantic damage sponges
>you have sparse ammo
>have to melee them for 5-10 minutes straight if you do run out
>they all have stormtrooper range
>burst fire full auto weapons with 3 shots every 5 seconds
>maintains a fixed distance around you, standing still, occasionally strafes
>if they manage to land a shot on you instead of shooting the ground, it does less than 2% of your health
What the fuck were they thinking when they designed this game?
>>
>>738850129
So basically the arrange mode from RE1DC
Neat
>>
>damage sponge apologists arguing in bad faith
or maybe just one retard, i dont know. but its embarrasing to see
>>
>>738849264
Ninja gaiden 2 original
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>>738854310
Many games DO NOT balance this way, and in fact most don't, for many games the "intended difficulty" will be whatever the devs felt like, in Halo's case it's Heroic for whatever reason. You cannot look at games like PF: Wrath of the Righteous and think "hmmm yeah this game is balanced around Unfair difficulty" all of you retards making generalized, sweeping, completely uninformed posts like this deserve death unironically, there is no room in the human race for people who can't use their brain.
>>
>highest difficulty removes health item drops so you have to perfect the level
There, fixed it
>>
>>738862014
Yes I've been filtered by JRPGs and openworld games like Witcher 3. Just can't be bothered to waste 100 hours of my life doing simple repetitive tasks in order to gaslight myself into believing that I have achieved something of worth.
>>
>>738862212
I'm glad you admit you are bad at video games.
>>
>>738862212
Well no surprise you claim JRPGs don't take skill when the only way you know how to play is grinding.
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>>738862284
NTA but there is no such thing as a hard JRPG
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>>738862349
No such thing as a hard video game period.
>>
>>738862341
>NOOOO GRINDING DOESN'T COUNT
According to who? you? The game says I won. look, the credits are rolling. Are you upset, jarpiggy?
>>
>>738862447
oh really retard? post your touhou 1cc run?
>>
>>738862457
If I beat, say, Ninja Gaiden Black on easy mode does that count then? Credits are rolling.

>>738862540
Hey, what about Touhou on easy modo? That count?
>>
>>738862349
If the only way you can play is grind until boss becomes mook, or whatever equivalent on your genre, yes, there is no hard JRPG or video game at all.
>>738862457
It does count. You just chose to waste hours grinding instead of learning what your support skills (or genre equivalent) does.
>>
>>738862457
Ok now go beat Tactics Ogre Reborn.
>>
>>738849264
>ctrl f
>goldeneye
>perfect dark
>0 results
there is no hope for /v/
>>
>>738862650
Never played em
t. 36yo who had real consoles as a kid
>>
>>738862627
i beat Tactics Ogre when i was 13
>>
>>738862689
You sound like someone with a 401k.
>>
>>738862583
Dunno about Ninja Gaiden, but for Touhou you objectively did not beat the game, as the spellcards change with difficulty and the credits are one guy.
>>
>>738862583
>what about easy mode
So now you're agreeing that difficulty options are good because they allow different skilled players to enjoy the game? The source of your frustrations isn't difficulty options, it's that you're playing JRPG.
>>
>>738862730
I said Reborn. Can't grind in it
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>>738862583
>Ninja Gaiden is a JRPG
Oh no... he's retarded
>>
>nightmare mode
>die from an offscreen explosion
>>
>>738862781
>now
I never agreed to that in the first place. Nice projection, though.

>>738862815
So rules only apply to one genre? Are you sure that's the argument you wish to make?
>>
>>738862815
>Japanese Game where I Role Play as a ninja.
>JRPG
>>
Hitman games generally change item locations, enemy placement, make it easier to notice you, etc.
>>
>>738862858
If you aren't agreeing with it then why did you bring it out?
>>
>>738862886
Kinda irrelevant since every Hitman mission can be beaten out by taking out your dual pistols and shooting every NPC on the map
>>
>>738862912
You're the one trying to argue that rules only apply to one genre -- JRPGS in this case -- as opposed to universally.
>>
>>738862809
But i CAN abuse rune fencers, valkyries and the various auto-skills, you gonna cry?
>>
>>738862992
What rules? I am arguing for the pros of difficulty options in games.
>>
>>738861397
>Halo had a smart way of how you approach enemies, it's, mostly, not a "one weapon beats all" kind of game
>Halo
>not a "one weapon beats all" kind of game
The plasma pistol kills everything except hunters and vehicles in very short order in the first game.
>>
>>738863029
Then you didn't beat the game.
>>
>>738863029
So you never played Reborn. Thanks for conceding
>>
>>738862858
Hey retard you're responding to a reply chain about how JRPGs (and specifically JRPGs) aren't hard, but you'd know that if you could read
>>
>>738863080
notice how that anon said MOSTLY
>>
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>>738857334
I would almost agree with you if it weren't for the fact this thing is glued to your hands the moment you raise the difficulty, just gets boring after a while
>>
>>738863165
I'm also not making an assumption about who I am talking to in order to get some sort of pseduo-gotcha moment. I am, however, poking fun at it because I know its pissing at least one guy off. :^)
>>
>>738862884
>uses the type 666 machine gun
Wow! It's a shooter too?
>>
>>738863298
Obviously it is
>>
>>738863093
Kek
>I-I won the argument!!
If you have to say this then you're mad about getting truthnuked. die mad.
>>
>>738863298
>Game where I Shoot guns
>Shooter Game
Yes.
>>
>>738863337
that's epic please keep making posts
>>
>>738849264
It always makes me laugh when people get upset that games arent "hard" in a way they approve of. Bro thats artificial difficulty its not fair!!!
>>
>>738863451
Thanks I will!
>>
>>738863203
You can still kill hunters and vehicles in a reasonable amount of time with it. iirc the only time you need to kill any hunters is the final wave of the grav lift. All other hunters and vehicles you can just run past.
>>
>>738863469
Everyone gets upset about that. You just think you don't because you only play casual slop
>game rolls a die and has a 99.99999999999% chance to autokill you right when you finish the boss
You would call that bullshit
>>
>>738863816
>the JRPG anon is still here lecturing others about game design
>>
>>738863929
You still have not answered what games you are referring to. And again, JRPGs are still some of the better games.
>>
>>738864119
If they are one of the better games then why are you here fuming about the bullshit they have in them?
>>
>>738850495
Why did you even bother to reply if you haven't played it?
>>
>>738864119
NTA but jrpgs are quite literally among the worst vidya genre due to how little they value interactions and player input in a medium that is all about interactions
>>
>>738864202
Because every game and genre has bullshit of some kind, and that doesn't mean I must hate it because of it.
What I'm fuming about at most is people who claim "Can Grind = Game takes no skill" instead of taking a moment to assess the tools the game gives you and how they can help you win at teh level you are.
>>
>>738864458
>every game and genre has bullshit
>>game rolls a die and has a 99.99999999999% chance to autokill you right when you finish the boss
I've never experienced that in my 20 years of playing video games. Want to know how? Because I don't play JRPGs...
>>
>>738864596
And I only experienced that once in an optional sideboss in 2 decades (The Green Dragon in The Legend of Legacy). It triple hellfired me once. I laughed.
>>
>>738849264
Thief.
Adds more goals for every mission. Sometimes it means you can't kill anyone, sometimes it means you can't raise an alarm, sometimes you need to complete secondary objectives, sometimes it means you have to find more items to sell. Honestly the best way of handling difficulty I've ever seen.
>>
>>738865345
Thief is a bit of an odd duck. The difficulty setting here is this weird artifact from Looking Glass not being fully convinced on the idea that people would prefer no combat. So you have less health which does not matter at all if you want to be stealthy anyway, and the increased loot goals make sure that you can just buy all the stuff at the shop for the next mission that trivializes most situations. You are encouraged to explore more and the game makes it easier for you that way.
>>
>>738864596
>feeling proud of missing an entire genre because you fell for a meme
anon...
I don't know what games you prefer, but platformers have bullshit, shooters have bullshit, MOBAs are bullshit incarnate.
And I agree with that anon, If you actually get fully Thwac'd, you'll end up laughing.
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>>738857334
>jumping away from grenades
Kino ninja flip bitch slap
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>>738865929
What meme? I just don't like them so I am not going to spend more hours into the whole "it gets better after 100 hours" thing.
>>
>>738866316
That's fair, but thus far all you cried about was instadeath bullshit.
>>
>>738866417
No, the guy speaking for JRPGs brought it up.
>>
>>738861639
i know what the thread is about and i'm saying reddit hivemind has internalized this critique so much to the point where they think it's inherently bad even when it isn't. that pertains to the discussion in this thread. smarmy cunt

there are more games with braindead difficulty and no way to increase it, than there are games that let you increase difficulty in a way that doesn't make the game more challenging.
>>
>>738849264
dark souls fixed this when you died on two hits rather then one... kek.
>>
Fallout 4 Survival Mode unironically. Everything just deals more damage to each other along with some hunger, thirst and fatigue, restricted saving mechanics.
>>
>>738849264
Skul the Hero Slayer
As the difficulty increases, the enemies you face change altogether. You'll go from fighting slimes to fighting DBZ Frieza as a standard enemy. Bosses get new abilities and forms to the point some barely resemble the original fight.
>>
>>738857334
I like the skulls. You can make Normal or Heroic difficulty challenging by increasing enemy ranks, aggression, etc without turning into a wet noodle like on Legendary.
>>
its really stupid because its boring. fucking waste of time. 7 shots for a fucking zombie? yawn



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