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what's the best competitive real-time strategy game to play in 2026? is it still SC2?
>>
>>738865414
I was interested in Stormgate but apparently they're going offline already.
if you look at liquipedia it looks like sc2 is the most popular, followed by sc1 (which is really just a KR game) and aoe2/4. but that website may just have a Bli$$ard bias.
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Nothing is cooler than Zero-K.
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>>738866667
I don't see the "cool" of it.
looks like a meme game, non-competitive, for diablo dads with 6 wives 18 kids and 54 jobs.
>>
I got two people to purchase supcom fa yesterday (it's on sale for about 2$ rn)
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>>738867710
never heard of it. must not be a competitive game.
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>>738865414
It will never not be SC2, unless there's an actual SC3. The era where you could make a new RTS and elevate it to a huge multiplayer success is over.
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>>738868171
could've been stormgate but apparently the "talent" that defected from blizz wasn't actually talent because they couldn't even get the engine working correctly.
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>>738866075
It absolutely is blizz bias. AoE2/4 blows SC2 out of the water in terms of playerbase size
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>>738866075
an AI company bought the company that hosts their servers so they had to go offline temporarily until they can find another host
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>>738868453
so you think there's more tournaments than what liquipedia is showing?
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>>738868486
>temporarily
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>>738868719
I said playerbase.
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>>738868779
but nobody hosts tournaments for games with no players. I'm open to the idea of AOE being more popular than SC2/WC3 but you're going to need to provide some sauce.
>>
Some RTS games compress depth into micro and maintenance tasks on small maps. Others distribute it across economy, scale, logistics, and simultaneous fronts. Which design actually produces more meaningful decisions?

They create different kinds of strategic cognition. I think the debate is instant gratification vs. lasting rewards (dopamine vs. serotonin), and I think lasting rewards is always the rule, and instant gratification is always the exception. SupCom vs. SC always has distributed/systemic depth creating more simultaneous strategic decision-making vs. compressed depth creating more mechanical and tactical optimization density. One is really natural, which puts the question in the hands of SC. Is the micro and macro good enough to displace large maps, high unit counts, larger numbers of unit types, and even realism? What do you think? Do you have any videos of either that sell the niche, especially without inflated APM?
>>
>>738868453
lol
>>
>>738865414
AoE2. Nothing else is as big or alive as it is. SC2, BW, and WC3 are not getting new content/updates so no point playing those.
>>
>sc2
HAHAHAHAHAHAHA you gotta love blizztroon and their slop cult. aoe2 has been king since it released.
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>>738870240
you need updates to keep you interested in competition? I still play cs and it hasn't changed since I started back in 1.5.
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>>738870240
>>738870343
>>738868935
>>
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You WILL watch it.
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>>738870563
fuck off grubger
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>>738870352
>it hasn't changed
Don't be disingenuous.
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>>738871071
you still used ak/m4/awp back in 1.5, and you still use them in cs2.
you still play on dust2.
you still play on inferno.
...
>>
>>738870240
BW in Korea completely moggs AOE2. like brutally murders and rapes it tier
>>
>>738871214
Are we in Korea?
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It's truly amazing how League of Legends and later Dota 2 were the ones to fully kill off RTS games. How did this even happen? RTS games were fucking huge in the 2000s and even the early 2010s with Starcraft. How did it fall off a cliff face first? The last time I've seen an RTS be a huge success was Halo Wars 2 and that was in 2017.
It's funny knowing table top games like 40k became a gigantic hit in recent years, but I doubt Dawn of War 4 is gonna revive the genre. The closest thing we have to it being alive was Total War Warhammer but even then that's not an RTS, that's another type of thing entirely.
>>
Competitively speaking, only gooks care about Brood War. Only failed Brood War players care about StarCraft 2. The fact that Blizz themselves do not fund any tournaments any more should speak to how dead this shit is. Only sunk cost fallacy of the e-sports RTS industry is keeping third party gook tournaments alive.

For instance, take note of this >>738871214 gook. He spent 25 years of his life mastering how to control 12 units perfectly. Now his 'skillset' will be worth nothing if he doesn't shill an outdated game that has kept the same stale meta in literal years thanks to no updates.
>>
>>738871556
Because there was no other popular games to play. Same with arena shooters. Now there's games with lower bar of entry and wider appeal. It really is simple as that.
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>>738871214
AoE2 mogs StarCraft in North Macedonia. Like brutally murders and rapes it tier.
>>
Generals are against the rules
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>>738871967
What is this and why have I seen it for years? >>738860761
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>>738871562
but sc2 is more popular than bw.
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>>738868719
so nobody can dispute this image? sc2 is the most popular competitive rts by a significant margin?
don't post your feelings, post prooves.
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>>738871967
retard.
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>>738868719
No. He thinks aoe2/4 has more players. Can't you read?
>>
>>738872664
>>738868935
>>
>SC2
>100 players in global chat (English)
le alive game
>>
>>738872751
>yes I agree
>but the tournaments!
What does that matter to John RTS? Besides most of them are hosted in Korea or something.
>>
>>738872868
>chat channel anon is on is at maximum capacity
ok?
>>
>>738872924
>no evidence just feelings
ok?
>>
>>738873217
What evidence? Blizzard refuses to show numbers.
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>UMM STARCRAFT 2 HAS 2000 PLAYERS
lel btfo
>>
>>738873645
>trannies out of nowhere
are you feeling ok?
>>
>>738867295
If it had adornments around the map edges, it'd look a bit more like SupCom.
>>
>>738868935
https://www.aoe2insights.com/stats/current-meta-statistics/
>matches in the last 60 days
>19,878 + 138,368 + 57,316 + 25,912 = 241,474
https://sc2pulse.nephest.com/sc2/?season=67&queue=LOTV_1V1&teamType=ARRANGED&region=US&region=EU&region=KR&region=CN&league=BRONZE&league=SILVER&league=GOLD&league=PLATINUM&league=DIAMOND&league=MASTER&league=GRANDMASTER&type=ladder&sort=-rating#stats-global
>games per day
>50,866 * 60 = 3,051,960
we'll be generous and 4x aoe2 numbers to account for all the different versions, aoe2/4 etc..., it's still 1/3 the playerbase.
>>
>>738871556
>How did this even happen?
Multitasking is annoying as fuck for 98% of the population and it's a non-negotiable skill in RTS. Someone who's bad at multitasking will always be bad at RTS, you can't power through it with execution alone. MOBAs have a broader set of applicable skillsets.
>>
>>738871556
People like base-building and good campaigns. Any new RTS will have to lean in on both of these things.
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>>738867295
It is highly competitive. You need to be absolutely great in every aspect of RTS, not just one part. You need great micro, great macro, great tactics and great strategy, otherwise you get raped by any decent player. Complete and total human utilization. Not that comfy rythmic key pressing "micro" starkiddies do. Real, proper, decisive, unpredictable micro.
https://www.youtube.com/watch?v=6UeFfu0CI0Y
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>>738875529
And to have stories, setting and chilling in games there's better genres for it..
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>>738872924
SC2 is a white man's game. that's why the #1 player is European.
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>>738875765
No, it's because Koreans don't give a shit about it and kept playing BW.
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>>738875765
what happened to China?
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>>738875765
Turaniako muka valkoisten ihmisten maa. :D
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>>738871556
Because most people do not like the actual regular gameplay of RTS very much.
There's a reason SC and WC3 were almost completely played via custom games and maps.
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>>738875856
at some point Blizzard lost their deal with whoever their publisher was, Tencent or something? they shut down all Blizz games. I thought they came back, but maybe not SC2.
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>>738865414
>these Stronghold Crusaders numbers
How in the fuck?
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>>738876025
>Because most people do not like the actual regular gameplay of RTS very much.
only because it's samey. there's a reason campaigns added spice in the form of missions more varied than "build a base and destroy your enemy". scenarios are the interesting part.
>>
>>738876306
zug zug?
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>>738876306
Not quite. If you ask many people if they would like the story to be told through top down clicking game or 3rd person, majority would choose the latter.
>>
>>738865414
Age of Empires 2 Definitely not the last edition
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>>738869891
This is like comparing Stellaris and Warhammer: Dawn Of War
>>
Esports has killed the genre
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>>738871556
Someone once told me that playing Company of Heros was like playing Dota 2 with 30 heroes
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>>738877030
Except both SC and SupCom are RTS.
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>>738874421
uh oh...
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>>738865414
Let's face it.
Only popular RTS are over 20 years old now.
Making RTS is expensive and the audience is autistic and hates change.
RTS require high IQ and time to get good at.
There is no new blood and RTS are going the way of the Arena Shooter.
Fighting games will join us soon.
>>
>>738877145
Why is esports doing the opposite for all the other genres?
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>>738865414
>best competitive
i think that's a bad and wrong way to frame your question

a game needs to be good first and in terms of RTS i don't necessarily mean turtling or what, just in general. good code, good pathing, good ai
the competitiveness emerges naturally out of that

the story aspect I never understood in RTS but the lore is important, whose delivery vehicle is the story, I guess. but campaigns in RTS are massive cringe and for retards
i would prefer to read lore entries in a codex inside the game to playing RTS campaigns
>>
>>738869891
no RTS game has logistics
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>>738877843
Yeah but holy shit imagine
Factorio logistics + RTS
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>>738877843
Wrong from the first RTS to ever exist.
>>
>>738877572
>Making RTS is expensive
A few devs could make a few mobs and a zone per day and have an MMO of content in a month or two.

>the audience is autistic and hates change
It's actually that they hate inferior copies. What did Deserts of Kharak, Grey Goo, or Ashes of the Singularity bring to RTS? People just want SC, AOE2, and SupCom.
>>
>>738878048
>People just want SC, AOE2, and SupCom.
they dont actually
>>
Honestly Stormgate was a good game, I'd even say great. The real issue was the same as Concord: It just looked absolutely ass. Like holy SHIT I have no idea what the fuck they where thinking with those designs. I didn't think it was possible to have zero identity or personality. Nothing in that games narrative makes a damn bit of sense.
>>
>>738877843
SupCom has ferrying, and I would argue radar is logistics, too.

https://supcom.fandom.com/wiki/Logistical_Strike.

If something is involved in a logistical strike, it's logistics, right? Maybe there's a purer sense of the word, but delivery of military items is definitely logistics. Arguably, engineers making mass and energy "delivered" to build points is logistics.
>>
>rts
>competitive
You're lost. Wrong genre.
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>>738878408
huh? the game ran like shit. inputs didn't work, pathing didn't work, abilities and attacks didn't work, poor performance...
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>>738878128
Then why are those the most played and talked about games?
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Why does OP have to rape an RTS thread by posting MOBAs?
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>>738878487
SC isn't a MOBA, dude. Stop posting that any time.
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>>738878484
because they're well made. they play well and run well. people don't realize how many games run and play like shit. one of the main reasons blizzard games became popular is because they optimized them to run on toasters and they were responsive.
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>>738878417
are you incapable of learning
you already brought this up
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>>738865414
no, it's BW
>>
Oh good, the supcom trash retard is already here.
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>>738878657
"Nuh uh" isn't an argument. Isn't the delivery of tanks and such logistics? At least one definition says it is.
>>
is it possible for a single dev to make a successful RTS?
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>>738878780
thats not a logistical strike its an eco strike
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>>738878824
DoW4 can perhaps do well.
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>>738878474
I've never had too many issues on any of those points. I thought it generally flowed and felt great. It was just boring to generally watch. Nothing actually looked like it was cool, had any impact or personality to it. I actually think the deamon faction was super fucking fun and genius in terms of gameplay design.
>>
>>738878824
>>738878909
Yeah. Iron Harvest did pretty well all things considered.
>>
>>738878835
Economy IS the logistics.
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>>738879005
pick up a dictionary
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>>738879005
that's actually big retardation
logistics would be something like bringing fuel and ammo to your tanks on the frontline
funnily enough Homeworld 1 has that for fuel.
>>
So what's the reason most RTS just suck in comparison to starcraft? what the hell did blizzard put into the game to make it so much more future proof than anything else?
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>>738879095
No, you.
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>>738865414
It's still brood war. I don't play myself though, I just like watching pro games every now and then.
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>>738879181
There isn't one because they don't.
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>>738878734
>300 players
>all in KR
?
>>
>>738879181
Brood War is just an immaculately balanced game with a lot of thought put into breakpoints and thresholds in every match-up. The only one that feels kind of random is ZvZ.
>>
>>738879193
retard
>>
>>738878835
I'm still at tank delivery.

>According to the U.S. Army Quartermaster School and Marine Corps doctrine, military logistics is defined as the discipline of planning and carrying out the movement, supply, and maintenance of military forces.

And on eco strike:
>Under textbook military definitions, an "eco strike" (economic or industrial strike) is a subset of logistics. Specifically, it is classified under the umbrella of Strategic Logistics Interdiction.
>>
>>738878824
of course it is. just make sure the game plays well. a single dev can make any type of game and make it successful. just going to be harder depending on the scope.
before you do literally anything else, like textures and animations, you need to put blocks in a blank environment, and make sure that your game is responsive. if you can't make it responsive immediately, do not bother.
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>>738877226
It is and that's why it's the worst of the COH series. Competitive players love the micro but regular players hate it.

Multiplayer in RTS has always been 10% of the playerbase, but game companies chase after that 10% because they promise a long tail of "free" marketing. They all think competitive multiplayer RTS is the door to LOL and Fortnite money. So they abandon the 90% of the casual audience who only play RTS once or twice, and ignore all the things those players enjoy: story, good art, distinct voice actors, and cutscenes in favor of the most barebones bugman visuals they can get away with.
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>>738879365
>immaculately balanced game
*laughs in Dark Swarm*
>>
>>738878557
Starcraft is a MOBA. See >>738878487
>>
>>738879181
Marketing. If you can't turn regular people into addicts obsessed with your product, you'll never make it. At the moment RTS has bad publicity overall and it's only getting harder to get anyone into anything.
>>
>>738879384
No, really. You. Stop assuming the terminology is wrong because it's not the terminology used in fucking Starcraft.
>>
>>738878048
Grey Goo was not only ugly, the campaign story was boring.

Deserts of Kharak was actually a reasonable mid-tier success, but it was basically just 2D Homeworld.

Ashes doesn't have real distinctive factions and is entirely known as a benchmark.
>>
>>738879181
>>738878592
>>
>>738879502
I'm not assuming anything lmao it's an actual word, not invented by video games, it predates video games
RTS games don't have logistics
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>>738879309
4000 on KR, and it gets up to quite a bit more on the weekends.
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>>738879458
>Multiplayer in RTS has always been 10% of the playerbase, but game companies chase after that 10% because they promise a long tail of "free" marketing.
It's because anyone who actually likes RTS games know that they're much better multiplayer
>>
>>738879181
Starcraft allows normalfags to express their "skill expression" by learning arbitrary artificial micro to get the economy running. Normalfags don't like it when they need true talented skill that doesn't have an obvious learning path. They are incapable of strategising or performing effective tactical maneuvers. They hate the idea of economic decisions and would prefer to have an economy that is mechanically hard but with no decisions required.
>>
>>738879595
I know it's dead as fuck I still login to play sunken d, cat n mouse jungle, marine special forces sometimes.
game is too clunky to play ladder. have to click 60 times just to make sure the pathfinding responds correctly, especially when going up/down ramps, have to click each building individually, 12 unit control groups, limited rally point options...
>>
>>738879851
It's definitely not what it used to be, you can find games if you try hard enough though.
>>
>>738879462
You don't like one single unit infinitely spamming an ability that renders your entire unit roster (aside from LMAO FIREBATS) useless?
At least protoss have to mass HTs if they want to spam storm
>>
>>738879992
The Defiler is very powerful, but historically Terran has done the best.
>>
>>738879674
found the tard that got filtered
>>
>>738879674
People are 99.9% the same, potentially 100%, and RTS is objectively like the 3rd best genre because of risk:reward and intensity, and that's how it'll be played when we're all playing games together, because people will like those things and know they're optimized fun.
>>
>>738879005
>>738879095
>>738879193
>>738879384

Human behavior is economic behavior. The particulars may vary but competition for limited resources remains a constant. Need as well as greed has followed us to the stars and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse.
>>
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FUCK TAU AND THEIR STEALTH
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>>738880642
The fire cast will serve well!
>>
RTS is the coolest genre, you have so many games with their own dedicated playerbase. AoE, starcraft, warcraft, dawn of war, total annihilation, CoH, you can pick any good RTS up and still find an active playerbase to fuck around with.
>>
>>738877572
>Making RTS is expensive
lol

it's literally one of the cheapest types of game to make

it doesn't need to be shipped with dedicated servers, it doesn't require hiring thousands of artist to work on it, you can produce all the assets for an RTS game in a year with less than a dozen people. The game's top-down perspective eliminates the need for autistic degrees of "realism" in modeling every single thing. Most RTS players are perfectly happy with isometric sprites.
>>
>>738881254
RTS games are hard to program, not many have the skill
>>
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Why aren't you playing video games?
>>
>>738865414
AoE2
AoE4
BAR
>>
>>738881661
do you need reforged to play wc3 ladder still?
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>>738881254
Bait
>>
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I want (and I guess we need) a multi-core SupCom.
>>
>>738882120
Yes people play online on the up to date client. But you can also downgrade to the old client and play with russians in garena if you so insist.
>>
>>738882558
I'm just not gonna buy reforged is all.
I can still play with people who bought sc remaster without buying it.
>>
>>738882638
Legacy was automatically updated to Reforged. You didn't need to buy it.
>>
>>738882802
yeah but they locked out online?
>>
>>738883032
No. Where did you read that?
>>
>>738883207
I don't remember but I guess it was a hallucination. I thought you needed reforged to play ladder.
>>
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>>738883684
You need Reforged to play the ladder yes, but all Legacy keys were automatically updated to Reforged keys, so everyone had access to Reforged. That is something that made some people upset because one day their original install just got replaced and there was no offical way to get it back. But now there is that too.
>>
Reminder that statistically SPchads make up the mass majority of RTS players. MPcels are responsible of the death of the genre
>>
>>738884172
Why is the number of SPchads in RTS games so tiny then?

>oh because you see, companies aren't creating more ga-
Yeah chad consumers alright.
>>
>>738883952
ok so now I'm confused.
do I own reforged now?
ever since reforged I had to download an installer from the legacy support website that looped back into the b.net launcher.
or is it like sc, where I can access everything but the reforged textures?
>>
>>738884309
It's tied to Bnet launcher.
>>
>>738884434
that didn't answer the question.
>>
>>738884547
Yes it's just a cosmetic toggle like in sc.
>>
>>738884172
Even if the percentage of players that clicked on multiplayer in some niche game that probably has skewed stats was 2%, only 7% of AOE2 players beat the second (non-tutorial) campaign.
>>
This RTS thread sucks. Here's a better RTS thread with actual RTS games.
>>738886259
>>
>>738886314
Fag.
>>
>>738878487
not the definition of a MOBA you spammer
to be clear. i want no actions taken against you or people like you. i'm just calling you what you are. a buckbroken spammer
>>
>>738878824
https://www.youtube.com/watch?v=XSziQqeRc1o
i'm looking forward to dorf.
>>
>>738884727
So, what do they do?
>>
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95% of RTS players will never, EVER touch multiplayer no matter how much effort you put into it. The fact devs still talk about e-sports at all shows how deeply PvP culture had poisoned the genre and this is exactly why all new RTSes fail. Do not give undeserved resources and respect to a niche that the vast majority of your buyers will never touch or care—otherwise the genre will have deserved its utter death.

Don't let /v/ sweatcucks speak for the fanbase just because they're more tryhard at pointless apm spam due to literal autism. THEY HAVE NO SAY IN THIS. They are the smallest niche of an already niche genre.

Multiplayer game design is anti-RTS. Developers purposefully avoid cool units, mechanics and campaigns which are the heart and soul of RTS for the sake of le balance. The delusional elitist comptards have been killing RTS for too long.
>Blizzard say 80% of players left after finishing the campaign, and the vast majority of the remaining 20% play arcade and co-op
>HerA says 99% of AOE2 players don't touch multiplayer
>Ashes of Singularity devs literally say only 2% of all players have ever CLICKED on the multiplayer button
You may SEETHE, you may COPE, but RTS is a SINGLE PLAYER ONLY genre.
https://www.youtube.com/watch?v=ghc2-jRkoN4
https://www.youtube.com/watch?v=XehNK7UpZsc
https://www.youtube.com/watch?v=hKMrTgmivEk
>>
>>738889286
ok but I specifically started this thread to find out which competitive multiplayer RTS I should be playing.
stop having a melty over something that nobody asked about.
>>
>>738889156
They play the game until they've had enough and then they stop. What else?
>>
>>738889286
Where are all the single player RTS players now then? Why is every popular game today a multiplayer game? Dota, CS, Fortnite, Apex, Siege, PUBG, Rust, ARC, Marvel Rivals, Overwatch, Battlefield, Dead by Daylight, REPO, War Thunder..... all exclusively multiplayer games.
>>
>>738889946
Playing grand strategy or Factorio.
>>
>>738890195
Yes so not playing RTS.
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>>738889946
they played the campaign and moved on... are you implying that a single player game can't be popular?
>>
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>>738889286
>>738890297
See >>738884727.
As anon said, PvP is by far the most popular form of gaming. Take a game like Fortnite that is a huge portion of the company's income, even while they have one of the most popular game engines, taking 5% of game profits. The question is how do we get the PvP audience. People obviously like competition with how intense and socially fulfilling playing other humans is.
>>
>>738890297
Are you saying that all the games I listed could had 20x more players and longevity if they were single player because you say that 95% of players never touch multiplayer? And games like Starcraft and AOE would been dead and forgotten long long ago while never reaching the traction they did if not for their multiplayer component.
>>
>>738890765
The vast majority of people who touch the multiplayer component don't do it for PvP.
>>
>>738890838
The most popular custom maps were always PvP. There's one you might have heard of called DotA.
>>
>>738890838
Yeah they were forced to play the game but actually they all hate it, right?
>>
If people played TA at +10 speed like they do Starcraft on Fastest it would instantly become the mechanically hardest RTS of all time.
>>
>>738890907
Is a different genre than RTS. Not applicable.
>>738890917
Yes.
>>
>>738890765
no retard that's not what I said.
there are successful single player games, and there are unsuccessful multiplayer games. you're a fat shitskinned retard.
>>
>>738891241
Where are these succesful single player RTS games?

>devs aren't just making them but I swear it's free money if they just did!!!!!
Ah yes of course. Bunch of people in suits whos only goal is to make number go up and they all just happen to ignore free money because it's some conspiracy against you or something.
>>
>>738891375
Dune 2.
>>
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Age of Empires Online was the resl best AoE. Shit was so god damn good. The private server is really fun with the new stufd they added.
>>
>>738891375
why do you keep arguing over things that were never said?
total war, warhammer, just to name 2 off the top of my head. now please fuck off you illiterate retard.
>>
>>738891419
On what year are you living right now?
>>
>>738891576
RTS?
>>
>>738891686
don't know, don't care, I don't play these games, but they are still successful. I will stick to multiplayer because I want to make retarded faggots like you cry by shoving my dick in your ass like the little sissy you are.
>>
>>738892025
Well report back to me its resounding success. Although Warhammer is pretty much just sold on brand loyalty.
>>
>>738892186
>it doesn't count when it's successful
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>>738892250
It does. But the game isn't even out yet.
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>>738891046
>Is a different genre than RTS. Not applicable.
Why do people say this? You can say that people like "multiplayer games" (specifically competitive) as a whole niche of fulfilling motivation. It's objectively more fun to play a real player than it is a contemporary AI. DOTA is a top-down micro game, and so are RTS. Prove there's a compelling difference. You don't have the metrics for that.
>>
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>Cossacks 2 will never be good
Feels bad man...
>>
What if you just controlled a hero unit with them having different skills and upgrades? Something like an "Action RTS" or something...
>>
>>738865414
>best competitive real-time strategy game
You should play Mindustry
It's like if Factorio and Starcraft had a baby. It's free and has good multiplayer servers. There's nothing else like it. There are two campaigns that are basically entirely different games, and they're both great.
>>
>>738892654
Because if you ever develop theory of mind you will understand that no, people are not internally driven by the same wants and needs.
>>
>>738893334
They are. Motivation (fun) was solved in 1985. The height of motivation is the height of fun.
>>
I downloaded BAR and it was really boring, it feels almost 2D in how simple the terrain geometry is, now I get how they boat about unit numbers and muh SCALE.
>>
>>738894316
Zero-K makes better use of terrain geometry and has terraforming.
https://www.youtube.com/watch?v=mq82O91JBHc
>>
>>738870563
it's funny to see how MOBA players can't deal with the complexity of RTS at all
>>
>>738894417
looks awful bro this is the kind of shit I want in world of tanks not an rts while managing an army and a base.
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>>738877843
Wargame series
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>>738865414
BAR
>>
>>738893546
No they are not. You cannot understand this because you cannot understand people.
>>
>>738890716
Fortnite is extremely casual though, you play with a group of friends fucking around for the most part, the equivalent experience would be compstomp or Wargame 10v10s, not sweat 1v1 ladder
>>
>>738894730
Tell me a scenario where high fun and scientific motivation don't equal each other objectively. People come from the same two cells, with the same mathematical propagation, to the same systems. People do suboptimals all the time (see the obesity rate instead of everyone being fit, increasing heights of sensation and ease of motion) -- that doesn't mean any less of optimals.
>>
>>738871556
>It's truly amazing how League of Legends and later Dota 2 were the ones to fully kill off RTS games.
No they didn't RTS died cause people stopped making them. Making a good RTS is super hard
>>
>>738871556
Arguably RTS games are more popular than ever with more players, just the overall playerbase is far larger and there are more options avaliable.

In 1998 if you wanted to play an action game on PC, your options were either an RTS or a game where you control just one “hero” like a CRPG/ARPG

MOBAS have their roots equally in ARPGs as they do in RTS.
>>
>>738894862
I don't think anybody said the most played gamemode would be 1v1.

People will get into RTS.
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>>738894589
Fortunately it has the most powerful UI out of any RTS game. Whatever problems you're thinking about don't actually exist.
https://store.steampowered.com/news/app/334920/view/3887234011192023190
>>
>>738876868
RTS story is not significantly different from that of an isometric CRPG, just more action oriented.
>>
>>738871556
Consoles killed RTS, you can't justify the cost of making an actual AAA game only for a portion of the potential consumerbase to any publisher, you absolutely cannot.
>>
>>738877572
Arena Shooters / boomer shooters have had a massive comeback

Same with crunchy CRPGs
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>>738895135
what titles should I check out that you think are making the comeback?
>>
>>738894895
>People come from the same two cells
No they do not.
>>
>>738895087
PC makes about as much as all consoles combined.
>>
>>738895135
Boomer shooters have but not arena shooters, those are two different styles of game that are strongly related but not the same.
>>
>>738895412
People are genetically 99.9% the same.
>>
>>738889286
> 95% of RTS players will never, EVER touch multiplayer no matter how much effort you put into it.
90% of gamers in general never even complete the first few missions of any game, and probably more than 60% never even do more than open the game once.

Literally zero RTS games prioritize “competitive” or whatever fantasy you SP only fags have. Meanwhile tons of games focus on SP and just die because SP fags either play 2 missions and drop it or play the campaign once and never play it again.

MP is the lifeblood of a game, AOM2 is popular not because thousands of people are just sitting in SP all day, but because they are playing MP.

The reality is the majority of ACTIVE players play MP regularly, just most play casual modes rather than competitive, and that’s fine.
I love a chill match on Michi or amazon tunnels, and just occasionally a sweaty Arabia game.
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>>738877843
This goy doesn't keep his armies fed.
>>
>>738895512
Doesn't matter. Two different sperm cells or eggs are not the fucking same.



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