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Factorio, but for autistic people.
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>>738879527
Why do you keep making this thread? What do you get out of it?
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>>738879527
Satisfactory is factorio for single moms who are no longer capable of the mental effort needed to belt weave as a result of dropping out of engineering school 6 years ago to shit out 2.5 children with the manager of her local college town's Arby's.

THIS is factorio for people with autism.
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>>738880741
i don't see any difference
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>>738879629
Because for some reason Factorio fags think their particular autism factory simulator is objectively superior to a different autism factory simulator, and therefore shit flinging is sure to follow any post that praises one or the other.
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>>738881127
Name something autistic about factorio.
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>>738881228
Trains
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>>738881303
That's not autistic. Otherwise SimCity would be autistic.
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I agree that Satisfactory is easier, but I also like thr 3D part. Honestly thr hardest part for me in factorio is that it's 2D. 3D building is so much better.
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>>738879527
> Friend shut down provate server because we all stopped playing
> Feel like playing again
> Will probably have to start from 0 on my own

Simultaneously makes me not want to play and play at the same time
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enter the REAL autist filter
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Why don't people finish Satisfactory
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>>738881456
This shit is horrifying
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>>738881551
tell me about it. i'm nearly 40 hours in and i've only just got plastic
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>>738881468
its skewed because launching a rocket used to be like third tier science years ago.
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>>738879527
Satisfactory players don't think about you at all.
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>>738881603
that's odd, when i picked it up to check out space age I had a platform after about 30 hours
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>>738879527
I've beaten Satisfactory (and Factorio) and I can safely say that building in Satisfactory fucking sucks
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>>738881468
Well for one, didn't the achievements release when it went 1.0 out of early access? I beat the game during EA, but I also beat it again when it was released. It's a very long game, and during normal gameplay you're going to take 100+ hours to finish. A lot of people who beat it the first time around probably aren't up for doing it again.
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>>738882064
>end game
>all that visible spaghetti

You make me sick.
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>>738881228
Fluids
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>>738881425
Starting in a new Biome was for me like playing a new game
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>>738882064
It really does.
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>>738882226
spaghetti is fun. every time I try create tileable blueprints i just get bored, as every problem is just "find new place to plop down"
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>>738882357
>blueprints
>using cheats
My disgust grows.
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>>738882391
how is it cheating if you made them yourself?
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>>738882226
Like I said, it's way too tedious to build in Satisfactory, I gave up on things looking good at stage 2.
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>>738882563
what's so tedious about?
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>>738882563
Yeah that's usually how it goes for me. When things are small it's easy to maintain. My biggest complaint about Satisfactory is the lack of landscaping. Building in the sky ruins the fun, but building too close to the ground forces you to have to get sloppy. I hate it. If I want to expand a factory on the ground you really can't without hitting some annoying boulders or cliffs.

They have to be able to come up with some simple hide/obfuscation system. At least for the placeable objects like cliffs/rocks. They should disable when coming into contact with a player object (if the player chooses). The actual ground landscape can remain the same.
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>>738882708
Have to lay everything out by hand instead of being able to copy paste a repeating block like in Factorio. Also you're building in first person mode instead of in an overhead view like in Factorio so just placing things can be awkward
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>>738882563
>geothermal

That reminds me. Pro tip for new players (or anyone who didn't think about it): I don't use geothermal anymore because of its fluctuating power. It makes it difficult to determine if you have problems with your power grid if you have more sustained power plants like coal/fuel/nuclear along with it. I remember one time looking through all my coal plants trying to find where my issue was only to realize I had built a geothermal attached to the grid.
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>>738882805
uhm, you have blueprints in satisfactory too?
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Infinfactory: Satisfactory, but for really autistic people.
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>>738883085
It's free power in a location where I'm building fuel gens anyways. You can smooth it out with batteries

>>738883214
No you don't or at least not when I played
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>>738883214
NTA, but he's right. Building in satisfactory is tedious. And mind you I've never played Factorio and I use a lot of blueprints.

What would make things better is if the biggest blueprint creator was open from the beginning. It should also be larger not just to fit more in, but for breathing room if you're not sure if you've centered shit correctly before you start dropping in stuff. Coffee-Stain claims they don't want to make it too easy or be able to blueprint everything, but I think that's a mistake on their part. Especially with these new game modes allowing/requiring a lot more production. I would actually build a lot more if I could blueprint a lot more. Some modules are just going to be bigger when you have shit like fuel plants. By the 100 hour mark, people are fed up with doing little tedious shit.
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>>738883217
>solving a puzzle is more important than making it fast or element
fuck you
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>>738881368
How do we tell him...
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>>738883214
The Satisfactory developers intentionally kneecapped blueprinting so that it's hard to use, vs Factorio where you can potentially copypaste an entire factory or entire skids with ease.
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>>738883214
>Have to use a specific place to build your blueprint in
>Limited by size, most buildings literally won't fit
>Doesn't automatically connect belts or power
I did try to use the Blueprinting but I realized I was doing more or less the same amount of work so I stopped bothering.
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>>738882323
Are they any more difficult or is it just a dofferent type of map?
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>>738881468
Satisfactory is way longer. It took me about 60 hours to launch the rocket my first playthrough of Factorio, and my Satisfactory playthrough took 145 to save the day. And probably more than half of that time was in Phase 4 alone. Phase 5 almost felt like a brief victory lap afterwards.
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>>738884317
they do have different difficulties due to the ressources being harder to obtain and the landscape
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>>738884074
i agree
the blueprints are nothing like the factorio ones
but they can be nifty
i build a in air suspended train with a highway for trucks beneath it and put in a blueprint
saved me hundreds of hours cause the poles that uplifted the traintracks alone were exremly tedious
wouldn't have done it without blueprints
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I kind of wish that Satisfactory had like a blueprint system where you could build a factory in third person then plop it down and feed materials in until it completed. It's so fucking tedious having to go, place everything by hand, making sure you have everything you need to build it on you, then linking everything together. I did it twice, once with my first factory that turned into a clusterfuck due to the constant forking you have to do, then I rebuilt a newer, bigger factory I figured would be my endgame base. I made it nice and neat and overly huge for expansions, wasn't enough, and eventually it too turned into a clusterfuck. Just couldn't be assed to do it a third time.
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>>738879629
(YOU)s
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>>738884397
Phase 5 is an absolute joke and it kills the momentum for me every time I replay. I have never built teleportation because it's over before I even get to the tech. They either need a big phase 6, or rework phase 5. Honestly the new game modes don't even really help much in this regard either. It needs a balance towards a harder phase 5/6.

Make a phase six that requires not only a lot of previous phase parts, but requires the infrastructure to pull it off. Massive amounts of power. Take everything the players learned and put it to the test. Require that all of their lower level factories still have use. I would like to be able to use teleportation and shit, and bother to put the time in to build it all, but by that time I don't need to make a whole lot of infrastructure changes to achieve phase 5 completion. The numbers are a joke.

Some people don't like the idea of a phase 6, but the fact that phase 5 takes about as long as it took to build one of my nuclear power plants is ridiculous.
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>>738884882
>making sure you have everything you need to build it on you
This was fixed by the dimensional depot.
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>>738885141
The game did become a lot more fun once I built a factory dedicated entirely to feeding Dimensional depots.
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>>738881228
The gameplay
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>>738884717
I wouldn't build map spanning rail network if not for blueprints
I made a set of straights, turns, ramps, intersections (in parts, too big for one print) and building rail goes pretty fast when I can just plug them one after another
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>>738879527
i dont have autism at all but i play factorio for the aesthetic desu
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>>738881468
I stopped because I got stunlocked at the phase where I need to build the BUILDING to hold some factories.

I need my buildings to look very good but I can't design good buildings, so I got stunlocked and stopped playing for a while. I want to get back though, I just wish I found some building block blueprints or something...
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It's pretty good but is really limited in quality of life when setting up big things. Their blueprint solution is retarded, they should have just copied the way Factorio does it.
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>>738883853
>we kneecapped this QoL feature
...
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>>738881468
I gave up after trying to balance fluids.
I was doing a big turbofuel production line and I was assuming fluids could be balanced like items, i.e. if you have 600 m3 of fuel being output by your refineries going to your generators that are consuming 600 m3, since the outputs and inputs are equal, everything would run perfectly.
NOPE, fluids move back and forth inside pipes, this causes some fuckery while they move through long lines of pipes, it has trouble flowing all the way to the end, which results in the machines and the other end of the pipe network to not receive enough fluid to work half the time.

I tried a bunch of stuff to mitigate the problem, it reduced some of the problems but not totally, I couldn't be arsed to continue.
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>>738879527
A sad copy of a far better game. A cynic might even say it was made exclusively to coast off Factorio's success and catch what scraps it may. I mean they did take the EGS exclusivity deal and their previous game what was again? The goat simulator?
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>>738879527
sex with the satisfactory engineer and she keeps the helmet on
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>>738888914
It's a huge pain in the ass to get fluids to work properly. I don't know why they overcomplicated it so much. I remember during early access the devs seemed truly baffled about how to do it. The Factorio devs had great difficulty with fluids too until they changed the way it worked to basically ignore the pipes and only look at inputs and outputs and divide everything evenly between them.
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>>738881468
aluminium is the game's only filter and considering the rest of the game's "difficulty" it comes as quite the shock. up to that point the game lets you be a retarded shitter just vibe-ratioing, abusing the infinite resources and how easy it is to just run a massive fucking conveyor line across the world. with aluminium you actually have to plan about ratios or your line gets clogged and that shit is like kryptonite for the dadgamers who picked satisfactory over factorio.
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>>738888914
If it helps, make a "fluid tower" in between your source and your use - a fluid holder at a height thats above the rest of the factory it feeds. Fluids wont "slosh" that way
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>>738889501
Aluminum being that difficult made me wish EVERY process was like that. I want to have to worry about ratios, byproducts, and multiple steps. That should have been the wake up call and everything after that was as complicated or moreso.
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>>738889432
>I don't know why they overcomplicated it so much.
Right?
Irl fuel pipes don't even have the fluid sloshing inside them, because all the air is purged from them, which keeps the flow consistent.
Having air inside a fuel pipe is a safety risk considering the speeds at which some operate.

>until they changed the way it worked to basically ignore the pipes and only look at inputs and outputs and divide everything evenly between them.
Wait, that's how it works now? If yes, then that's great.
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>>738888914
Fluid system has a lot of weird interactions, sometimes you will build something more complex like a water return line for aluminium with valves limiting flow and it just won't work as it should so you rebuild it and it works perfectly
I often use a pump with a buffer high up (must be above machine inputs to work) to create a buffer for any fluctuations but still you should never try to run pipes at full capacity, any tiny fluctuation will lower your throughput below max
Valves and unpowered pumps help with backflow but it doesn't solve all problems
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>>738889781
>you should never try to run pipes at full capacity, any tiny fluctuation will lower your throughput below max
I learned this far too late, the devs should had some information on fluids once they are introduced and mention this shit, that maximum flow rate the game tells you is a damn lie.
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Best place to build your first base is a blue asshole with blue filter
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I've just been building 2 rows of water extractors over the ocean and they disappear in the distance on both sides. I thought "shit I've made way too many", put power shards in all of them, 250%. Then I look at the wiki and see how much is actually required... anyway, my giga factory has half of a single floor right now. I'll probably build at least 5 stories and stack like 100 nuclear plants on top.

It's too overwhelming to farm all the mines, though. I want to channel them all in a giant mega bus underground but underground isn't level properly and there's water under there blocking the belts. Not sure how I'll get around to it at this rate.
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>>738888332
Yes, retardo. Being a QoL feature doesn't mean that they didn't kneecap it on purpose. They've stated that they intentionally released a very watered down and restrictive version of it in interviews, and any time people ask for a bigger upgrade, they start moaning and groaning because they're afraid that it'll make the gameplay too easy.
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>>738891096
>it'll make the gameplay too easy
are they smoking crack? the game has no difficulty. there are no base invasions, the resources are infinite, and 3d space basically means you can build infinitely (at least until unreal engine itself crashes from the sheer amount of objects)
this is just padding for the sake of padding
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>>738879527
Exploration vehicles in this game are so garbage, the world wasn't made for a buggy, it actually hinders exploration.

Why can we have a compact helicopter type vehicle, fuck jetpacks that shit is overdone.
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>>738891096
I don't know how it'll make things easier. (you) still have to build it and make sure it works. The only way it makes it easier if people download other people's blueprints.

If I build a thing and it works and I want to build 20 more of a thing, it's not 'easier' to just have a simple copy and paste. Fucks sake, ShapeZ doesn't even have build costs and it's still challenging enough.
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>>738891348
because by the time you get the jetpack you have no need for vehicles
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>>738891512
>because by the time you get the jetpack you have no need for vehicles
Yea no shit sherlock, that was decided by the devs to be that way, which was the point of my post.
Jetpacks are overdone and all other vehicles are useless garbage.
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>>738879527
The other way around. Satisfactory is factorio but for casuals who want to feel like they are doing something complex without actually doing anything complex.

>>738880741
Now, this is how you do Factorio but 3D. I wouldn't say that either of games is particularly more autistic. Factorio has more digital circuits autism and DSP has more logistics autism.
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>>738889745
>Wait, that's how it works now? If yes, then that's great.
Yes in Factorio now the pipes are just networks with inputs/outputs. There are no throughput limits anymore and it's always balanced now.
They added an artificial limitation though, which is just the physical extent of the pipe network. Once it gets too big you have to split it into two pipe networks joined by pumps. It's really easy though, not even a problem.
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for me it's shapez 2
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>>738881468
I don't understand the point of any of these factory games when they have no goal except build more factory. Playing an hour is the same thing as beating it.
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>>738889178
Sanctum 1 and 2 was the better game
This is sanctum 3 without the tower defense :(
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>>738880741
That font in that game is too small and theres no UI scaling.
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>>738881468
tier 4 and 5 in satisfactory are crazy hard but you factorio autists wouldn't know it
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>>738879527
I will not play your 2d sprite garbage that looks like shit no matter how hard you shill it.
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Post your face when a hypercannon shoots you across the map from base to base
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>>738894214
No it's not. It's just tedious. Most people reporting 150 hour playtimes have most of that time spent waiting or running around looking for the gacha alternate recipes.
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>>738894493
These people are lazy and retarded. The point of the alternative recipes is to simplify the supply lines so you could just use the time spent looking for recipes on building supply lines with the original recipes.
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>>738879527
>factorio
>but
>for autistic people
i never knew that it is possible to get autism twice
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>>738881468
game isnt hard, it just gets ridiculously grindy around Aluminium and a lot of people bounce off it by then.
the game is balanced around the "ok this part of my factory only took 20 hours to build" autists with no jobs.
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>>738879527
Different type of autism. Satisfactory is for people who enjoy decorating dollhouses.
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>>738888914
yeah this, the fluids in Satisfactory need a complete rework, shit is jank magic broken at the best of times.
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>>738881468
>Need to scale like crazy for Phase 5
>In-game tools don't allow for easy scaling
It's a mystery
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>>738889675
there's a good mod for that, forget what its called but it makes the entire game like that.

>>738893529
>I don't understand the point of any of these factory games when they have no goal except build more factory.
Its for the kind of Diablo 2 type of married Dad that wants a "1-2h a day project game they can chip away at over a few years" without having to worry about agro or going afk or whatever.
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>>738882064
>>738882064
yeah you need Early Jetpacks and Unlimited Zoop mods to make it bearable.
Unlocking all alt recipes in the game settings also cuts down a lot of the RNG bullshit that wastes a lot of time as well.
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>>738893529
LMAO you sound like a huge dork.
> Whats the point of shooters when they have no goal but to shoot things?
> What's the point of sex when there's no point but to be sexually stimulated?
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>>738894042
Sanctum 1 was a pretty ground breaking TD game back when it came out. Two wasn't as good unfortunately.
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>>738896194
The good shooters are pvp.
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>>738881127
Is it far better going just by the amount of content, but more importantly - copy and paste features and construction drones.
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>>738881127

>Because for some reason Factorio fags think their particular autism factory simulator is objectively superior to a different autism factory simulator

That's just an observation of reality.
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>>738896194
Also these games do have a goal. Factorio you crash land on a planet and need to build a space ship to get off it. idk what Satisfactoy's story is but I mean, it also has a giant project to build something.
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>>738888332
Yeah, they did.
You can go listen to the Q&A videos about them talking about UE engine object limits and how blueprints would let people hit them too fast.

https://www.youtube.com/playlist?list=PLbjDnnBIxiEpUuYgu0-pxFGsbN2YXpbOP
>>
Play the game.

Play the game!!



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