>horror game has self defence>horror ruined>horror game has no self defence>just a walking simulator/repetitive hide and seekwhat's the fix??
Ghost sex.
The best horror games have an element of fight, so you have to question if you should flight or not. The opposite conflicting forces is the biggest creator of tension.>"Am I strong enough to beat this thing? Am I going to get my shit wrecked?"This is how it should be.
That’s why the game needs puzzles and shit to keep you engage while you run away from the horror.
I dunno. I'm playing Into the Radius 2 and things can get spooky even though I have a couple guns on me.
Introduce scarcity so it becomes about survival and resource commitment, something players as a whole are notorious for being bad at.
>Fatal Frame 1>Haha this isn't scary, I literally have a gun>Game takes away your camera
>>738892357that's why horror games are short, the "defend yourself" part is usually left for the climax or final confrontation of the story
>>738892514JAV code?
>>738892642>ITR2 is out of EAWhat are your specs and how does it run?
>>738892357the ability to get permanently maimed or wounded by a monster should you choose to fight and get fucked up
>>738892357Makes the player's weapon(whatever form it takes) stressful to use, whether because of resources or unwieldy mechanics.
>>738893260KINO
Horror puzzle game? Duh
>>738892357allow you to fight but make fighting optional and difficult. so you can try to make a stand if you're cornered but if there's too many you are fucked and have to run. but that sense of choice and player agency makes it more of a game than a walking simulator where you don't even have a choice
>>738892357>what's the fix??Just make the horror game scary for oncehttps://files.catbox.moe/1ojkqy.webm
Ammo scarcity, weak last resort attacks. Creature who comes back after damaging it
>>738892357make it a question of reflexesbonus points if the game can figure out what your sweet spot is and aim just a bit outside it to make you have to reactcan you shoot the thing before it gets you? the question should be yes BUT it shouldn't feel obvious
>>738892514This is it.
>>738892357Sound.Sound is what creates dread, the gameplay is irrelevant in my opinion, as long as the narrative is oppresive, and the noise is unnerving, you can make anything scary, visuals are the least important aspect of fear in my opinion.
>>738892357This picture actually spooked me when I saw it on the catalog
>>738893645I'm scared stiff!
>>738892357Just make a fun game first and worry about it actually being scary second.
>>738893645is this not a gamers worst nightmare?
>zoomers think that horror games NEED to be about running away from monsters>specifically in a scenario that is not normally scary but it suddenly becomes scary when you add a spooky monster that jumpscares youWhat if you just make a horror game that's just like, scary? Like a scary ambience. A scary atmosphere, a scary place, scary concepts, scary story? Lol.
I like how Amnesia The Bunker handles it but wouldn't apply it to every horror game.>you have a revolver and can shoot the monster>monster doesn't like being shot by a revolver>the more you shoot the monster with a revolver the more it just starts to piss it off>better switch it up before monsters fear of being shot by revolver is overrode by will to tear your head off
>>738892357Hide and Seek is peak horror. Don't try to fix it.
>>738892357Cry of Fear was a masterpiece by your metrics then.
>>738892357>horror game has self defence- Make combat inadvisable, make ammo scarce and monsters vary from little threats to "HOLY SHIT I am not wasting my ammo on that" -threats, kinda like dead space- Make everything more dangerous and harder to avoid, so that the player would choose to sneak more than just run in and simply walk past or dodge enemies like Silenthill & RE games>horror game has no self defence- Focus on objectives and possible time limits, so you have to take risks and can't just hide all day- Make chasing sequences more common with either scripted encounters or improving the monster's detection capabilities (Bonus points if the AI is capable of hearing and seeing your light sources like lantern or flashlight beam
>>738892514now THAT is a dad! instead of being a jealous faggot he warns his kid and tell him she's nothing to be scared about and to enjoy the experience while it last because once she's gone, she's gone
>>738893062nigga, there's a kid
>>738892530Resident Evil 1 figured this out in 1996 and horror games still don't know how to do it right. Even RE9 is pretty much just the hide and seek run away simulator and they refuse to give Grace any viable weapons
>>738893080I'm the wrong person to ask. I don't mind a little jank. I've got a 2060 Super with a i7-9700k and it runs mostly alright. I do get a hangup here and there for a half second. Probably happened like 3 times in the past 6 hours of play. Stutters when I first load into an area but nothing nasty. I think it runs fine but I also am tolerant to jank so if you want a pure experience it's probably intolerable or whatever.
>>738893437What's the actual jumpscare? I dropped the DLC because the fights stopped being fun and became gimmicky shit.
>>738893437>https://files.catbox.moe/1ojkqy.webmAAAAAAAAAAAAAAAAAA FUCK YOU FUCK YOU FUCK YOU FUKC YOU FUUFUFUFCKCKC
>>738892357Make more games like Sharks and Minnows.
>>738892357How does having self-defense capabilities ruin horror? Most of the best horror games have some level of combat. If a horror game is made bad by adding combat, that's just a bad game/dev who didn't balance shit. Being able to fight back means opportunities for way more horror. It creates situations where you're anxious about the limited resources you have, the player has to directly face the monster who could lead to an immediate game over and should be terrifying on their own, and there is no right or wrong answer to situations, creating more anxiety since you have to decide whether to run, fight, or hide. Horror is only bad when devs turn it basically into a full on action game where the player has no risk of dying. A great example is Penumbra versus Amnesia I feel. Penumbra gave you the ability to "fight", but combat was slow, your character barely did damage, and actually engaging with monsters often led to your death or at least being left maimed to the point the idea of facing another enemy was terrifying. In Amnesia, the answer is always run and/or hide. See a monster? Go wait in a closet for 30 seconds. Did they catch you? Ah well, go back to a checkpoint that was 30 seconds ago, but retain all your puzzle progress.No fix is needed. Put combat in your horror game, but remember that you're making a horror game, not action. Balance it, make it where combat drains your resources, puts the player in terrifying situations, and make death something to fear. That way combat is possible, but should only be a last ditch effort for a player. It ups the fear and anxiety, gives the player more choice and engagement, and leads to better horror overall.
>>738892357nah the best way to do horror is like this:>monsters are slithering snakes or something with no indication where their head or vital organs are>give you a gun>it has three bullets with zero indication you will find any more>any time you see a monster you have to make a choice between using a bullet to possibly kill it or just piss it off
>>738892357What's stopping me from peeing on this guy's face? How am I supposed to be scared here when I have the high ground in this situation?
>>738892357self defence that is difficult to pull off, very limited temporal stun for the monster. You must be powerless but the difficulty must be set in a way that won't make you repeat exactly the same routine/chase scene over and over again because getting used to the monster and cheesing it kills the horror.
>>738894286not that guy but cry of fear is indeed a masterpiece
Make a little girl the monster. You wouldn't hurt a little girl.
>>738899202They are for kissing.
>>738892357Death forest 2 have the flash.https://youtu.be/QIwIvH9Bajk?si=CV5Yx-eMLF-emVtL
>>738892514unironically what is wrong with japanimagine going to a movie exec now and saying "i want to make a movie about 50 year old man being sexually mogged by his 12 year old who nuts into the ghostly pussy of a dead woman he used to sperm in when he was a boy himself.also what am i supposed to do with these feelings japan - are you all fucking your mums or something? all of you? i know some of you are but is it so common that literally all of you carry inter-generational trauma from getting fucked by your mum and your dad being aware of it happening but being too much of a pussy to put a stop to it and not allow his wife to cuck him with his own son? this has become so ingrained in your population's mindspace that it bleeds not only into the realm of fetish porn but also just into regular horror movies?
You can defend yourself in Ready or Not and that game gets scary as fuck when you're on low health and don't know where the suspects are.
>>738892530>>738892357if a horror game has self defense options it should be minimal. if the monster can be killed, all you need to do is git gud and it stops being scary. your efforts can slow things down and buy you some time, maybe, but inevitably you are still in danger.
>>738892357>horror game has self defence >horror ruined This doesnt happen
>>738892357Make the self-defense not something that could obliterate the threat, merely fend it off.Keep the pressure of the threat feel looming and inevitable and have as few safe spaces as possible.
It's a You problem if you really want some adrenalin then just go cliff diving
NOOOOOOOOOOO DON'T SUCK MY DICK
>>738899339Congratulations, you had an appropriate response to something disturbing. That was kind of the whole point. It's not some depraved fetish stuff. Just something weird and disturbing and you reacted mostly as intended.
Fatal Frame 2 got me until the kusabi shows up.I can sympathise with a drowned girl, can't do that with a man that's been offered as ritual sacrifice.
if being able to fight back makes it not scary you've fucked up the mechanicsfighting back should introduce the delicate balance of having to manage your resources, watching them slowly dwindle down forcing you to advance into unknown situations defending yourself shouldn't be free because then you have no reason to keep moving
>>738899369>if the monster can be killed, all you need to do is git gud and it stops being scary.But that means you love the game enough to GIT GUD in the first place. Nemesis is fucking scary. I know people can juke it, but who cares? 99.99% of players aren't going to kill him on every appearance until they get the timing perfect.Besides, no horror game is scary forever. Every game can be learned, and once you do, the fear leaves. That is a hard limitation of this genre.
>>738892357>Self DefenseMake it not kill the monster, but deter it, Enough ammo to reasonably get a player through a section, but not forever ammo; if they take too long, they're fucked.>Walking Sim/Hide and SeekEither shake it up, like give the monster a personality and reasonability, like you can talk to it. OR, at least have the story be engaging enough to get players through the gameplay.If it must be a walking sim, give them a sprint button for god's sake.
>>738899141It's got many flaws ranging from voice acting to mechanics to level design but I must admit it's definitely highly ranked.
>>738892357is this supposed to be spooky/ scary?atleast use a better thumbnail for your OP
>>738892357best fix i've seen is to have a mix. you don't have weapons, but you have ways to fuck with/deal with the stalker enemy. Alien Isolation is a good example.
>>738899686You think that but my actual thoughts on it are that we aren't doing enough to alleviate the suffering of our oji sans and we need young pussy relief immediately.
>>738892357stalker is still horror depending on modpack, even if i'm rocking a rifle with hundreds of rounds, underslung gl to delete mutated creatures, a backup shotty to delete things up close, dozens of grenades to delete things explosively, and a pistol just for the lols, im still scared as fuck because it's very atmospheric and despite all my weaponry, i can still die easily
>>738892357killing you and sparing us your retarded opinions
>>738892357easy>combat is doable but in 9/10 cases it really isn't worth it and will leave you in a worse off spot than if you didn't use the resources to fight
>>738898332Horror is like Comedy in that it's very subjective; person to person.Some people don't mind horror where you can fight back and the monsters can be slain, others want the monster to be a walking pillar of death, and think that you being a weak human preserves the fear factor.Some like both.
>>738892514IT SHOULD'VE BEEN MEEEEEEEEEEE
>>738894014they just stole that from Alien Isolation
>>738900203I like this take, so many times I see people try to tell you>oh it's SUPPOSED to take multiple runs to learn>just look up enemy attack patterns on the wiki>why play a roguelike(??) if you don't wanna die?when the real intended effect is being terrified of combat
>>738900270This, and like so many things it can change through the years. There's things I saw as a kid that never scared me but as an adult it terrifies me, and vice versa, things that scared me as a kid now don't as an adult or I've become fascinated with and think is cool. Werewolves scared me as a kid but these days I think they are the best. The other side and a little different, disgusting or pestilence ridden never bugged me as a kid but now I see some of the disgusting body horror and it just makes my skin crawl. If it's real bad, it can make my stomach feel sour and makes me want to dry heave even though as a kid I'd straight up eat dinner while watching the most disgusting shit.I dunno, it's just kind of interesting how this stuff can change so much over a few years.
>>738892357>ghostjob in the bathroom's gloryholediamonds
>>738892357Make an individual enemy manageable, but multiple enemies into an existential threat
>>738893830This. This is also why third person cameras in the modern style suck ass, you're not using sound for information gathering, you're just using your omniscient, disembodied third person camera that can freely look anywhere.
>>738900203>game is playable but in 9/10 cases isn't really worth it and will leave you more bored and frustrated than if you'd played an actual good game insteadTrial & Error is for absolute fucking mouthbreathing retards and no one else.
>>738892357>what's the fix??make the fights challenging, or don't just try to do straight horror and add in some humor/cool stuff
>>738892514This looks like a JAV but it would also be pedophilia. Assuming it's some parody with no actual sex, what's the source?
>>738904298
>>738904353I can't. The post literally doesn't have a filename for some reason.
>>738892357>>horror game has self defence>>horror ruinedNo.
>>738892357Parts where you can defend yourself and other parts where you can't Beast inside had a cool bit where you got a gun for 1 segment, kind of fumbled it with having a boss fight with that gun after though
>>7389051634chanx is the reason, edit the script and change line 8195 to fileText you ape.Next time shit breaks just search the /g/ archives you dumb fuck torglodyte.
>>738895150It was a different time
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!
>>738905315Look man. I'm not a programmer. How can you expect me to know shit like this? I'm just here to avoid playing vidya like everyone else on /v/.
>>738899339what the hell does incest have to do with anything? that ghost girl molests the males of that particular family and has done so for ages, she's more or less a self-cleaning onaholeand it's literally what japs have been doing since forever, look up what courtesans are, and how young the emperors started fucking their many wives (many of which had their father's/grandfather's sperm inside them at some point)
>>738893830Honestly this. Using sound well is a tremendous factor. Huge part of the tension. One example I can think of, is a game called Inside. There's a part where you start hearing this distant repetitive sound, and it gets louder as you move forward. You eventually come to this massive door, and the sound is definitely coming from beyond it, and the whole area shakes with the force of it. I didn't know what to expect but it was very forboding and tense trying to get that door open. Really anxiety inducing and cool.
>>738905467>How can you expect me to know shit like this?I don't, that's why I told you where to look up things like this when shit breaks.Fixing minor things like this should be common fucking sense when you have the internet at your fingertips to look for answers.
>>738892357Limited self defense. problem is that these games are usually balanced around bozos and bad players, so the devs notion of "limited resources" can be way too much as to not filter the baddies.
>>738899645There is something so profoundly cucked with this. >Ahh nooo hot sexy woman ahh noo she might be dead but she's kissing me aahh helpDid japs forget their own chink metaphysics? The best way to deal with a cold female spirit (yin) is to pump hot living cum deep into her womb (yang) frequently. You just have to overpower the lust spirit with your own lust, how does any one expect horror of this vein to ever be threatening when the obvious solution is literally right there dry humping you.
>>738905467>I'm just here to avoid playing vidya like everyone else on /v/.lol
>>738892357Make your horror game based on creating a growing sense of dread rather than making it a haunted house simulator.
>>738905650Culturally we've evolved from the long burning dread of digging through your distant ancestors notes and diaries and finding out at the very end that you are in fact a nigger. I don't know what modern horror would have to be other than cheap jumpscares and body horror in order to hit a similar psychological high
>>738899339It would be better if the ghost was a 12 year old girl.
>>738893830Give me your three best examples of games that did this.
>>738892357You have self defense but it only slows down eh monster you cant kill it.Its bean done several times.Hunting Grounds or alien Isolation.Alien isolation even puts in other enemies for you to fight but it attracts the big bad.
>>738899202>>738899264I'm super scared. I will now buy your game.
Do you think you could make a convincing horror game out of being the monster? You have to not get caught, but show enough of yourself to psychologically damage the humans, but if you do it wrong they become emboldened instead and then you need to isolate them and kill them off one by one, but if they gang up and find you you die.
>>738906423Oh and the humans are actively hunting you. Like Exorcists or something.
>>738906423You checked out Carrion?
>>738906423You are a simple boogey man-esque monster that get's horrified by the actual horrors Humans commit to each other.
>>738892357Give the player exclusively melee weapons that do fuckall damage to discourage combat and go heavy on atmosphere
>>738892357Make it impossible to win using combat alone so you have to use al your resources as frugally as possible, meaning you'll always be really close to the wire all the time, leading to anxiety and thus fear.Simple example:>you're home invaded by 10 serial killers>any one of them is easily able to overpower and kill you>luckily you've got a gun>but it's a revolver with only six bullets...>there's no other ammunition in the game
>>738906914That's a bit of a tired trope, personally.
>>738906848I should have known I couldn't have an original idea. I like what I'm seeing so far, but it's a bit silly that the monster is so visible.
>>738905650No matter how dreadful the atmosphere is, without a tangible threat tied to it, dread will cease to be scaryAnd as shitty as jump scares are, you do need a few of them to keep the players on their toes
>>738892357The best way to do it is to give you a single shot gun with extremely limited ammo and an extremely long reload.Say, across about an hour of gameplay you'll find 1-3 bullets. They take 30 seconds to reload and you can't reload while moving. Also make it so every monster takes more than one bullet to kill. You get a melee weapon but approaching a enemy you didn't just stagger with a shot is basically instant death. Now you have extremely situational and limited self defense options. And to encourage you to use them, most enemies run faster than you do.
>>738907351>stand at the end of a long corridor>serial killers need to line up to kill me>bullets pierce several serial niggas in a rowEzpz
>>738892653This, Resident Evil pretty much solved the problem back in gen 5. Picrel perfected it imo and seems to have been conceived as a horror game. They should have kept the series going that direction.
>>738907896>They take 30 seconds to reload and you can't reload while moving. Also make it so every monster takes more than one bullet to killretarded
>>738892357Self defense doesn't ruin horror unless it is the optimal strategy for every encounter.
>>738905315>half restores filenames but doesn't even show them in full>google/yandex etc links got removed>images (which work fine) get borked toothis sucks
>>738910610I have no idea what 4chanx version you are using but it works perfectly.You clearly have other shit going on that you need to fix.
>>738910610Case in point you fucking newfag retard. I wish we could hang your kind from trees like in the good old days.
>>738900796You grew up to be a furry and a pussy, there's nothing interesting about that
>>738892514>having sex with a woman is one of the most terrifying things Japanese men can come up with
>>738893645they only thing that would have made this better is if you were still point man in this game
>>738892357ROSEMARY
>>738910662Only have 4chanX & 4chan external sounds on tampermonkey. Disabling 4chan external sounds did nothing. Don't have any other extension except Ublock Lite.>>738910714I'll lurk /g/ and figure it out, before I do exactly that
>>738899738I've beaten Alien Isolation 4 times and it's still scary af
>>738907887I didn't say there shouldn't be monsters or threats. Just that the game shouldn't be a haunted house simulators based on cheap regular jump scares and some spooky monster that chases you.The game should be centered around building dread, and if and when a jump scare occurs or a threat appears, it should have been earned. For example, if you wanted to make a horror game about a monster, instead of the monster hunting you, how about make it where the game is about the monster hunting other people and you trying to help them. Weird signs show up as the monster begins to hunt them, their growing sense of fear and panic, and then desperation as any plans to thwart the monster's pursuit fails, you hear their cries for help, their screams and, as you fail to intervene multiple times, the horrible aftermath. And you experience this hunt over and over again until - eventually - it's your turn.
>>738911457>reddit filenameYou should lurk yourself off of a cliff instead my brother.
>>738892357surrealism and uncanniness, i.e. camera direction and sound
>>738911495couldn't agree more
>>738892357Its about making them dangerous enough that weapons don't matter in terms of making it less scary. Old xcom did this good, you have rockets, rifles, nades, and a full squad, but a night terror mission is still horrifying and demoralizing
>>738911495>google search for old meme>get it from reddit>wow you must be a redditor
>>738892357Make self defense options very limited. Like you can't find ammo in every corner, just like one pistol with 6 bullets for half the map (and using it may attract more enemies), or one knife but you get attacked by 50 zombies so you can only use it rarely and strategically against lone ones, plus the knife is already hidden.Call of Cthulhu: Dark Corners of the Earth worked like that for maybe the first half of the game and it was actually really fucking scary (the escape scene from Shadow Over Innsmouth had me running around like a headless chicken). Plus health kits didn't just insta boost your health, you had to sit down and patch up yourself, apply bandages, sew in wounds, so you could only do this when hiding (smaller wounds like bleeding scratches eventually stopped over time even if you didn't, so you weren't forced to always stop). It was probably the only survival horror game I enjoyed and had to actually focus on surviving it.Unfortunately the later levels had you start with guns and frequent ammo drops, so it turned to a normal FPS games from the second half forward, the only difficulty was having infinite enemy spawns and limited ammo.
>>738911647You have trouble changing a single line of code without fucking everything up. I doubt you even comprehend filename formats.You stupid fucking tablet kids are so tech illiterate I get second hand embarrassment.
>>738911727i'm not that other poster
>>738911952Good for you.
>>738911727changing single IS fucking up, post your retarded oldfag insecurities somewhere else
>>738912061I clearly showed you that it's working fine in >>738910714You are the worthless subhuman imbecile that's fucking it up.Do you have brain problems?
>>738892357introduce weapon(s) for self defense, but gradually make it less effective until rendered useless. Like taking the safety blanket away tear by tear. They also don't get to get fully accustomed to being powerless/powerful because of this ideally leaving the emotion more raw.
>>738898807that's how you get a late stage briss.
>>738912132good for you rotting oldfag, but it's not working in MY machine. I'm searching to figure out what's wrong.
>>738912467Have you tried suicide? Solves all problems.
>You can use weapons, but not only are you barely able to use them because you're a bunch of Japanese civilians, the enemies simply get back up after you kill them and you only have so many resources>In the second game, you get to play as actual soldiers with real guns and training>Not only do you have the same problems as before, there are new enemy variants that are also much better at using guns while still not being killable>Also instead of having to escort a blind character around, one of your earliest characters is blindForbidden Siren is so, so good
>>738892357OP's image reminded me of this pic
>>738892514Why is this kid sleeping in a closet?
>>738892514Iwtwm
>>738892514giwtwm
>>738895150ss should be legal, we live in a chud society
>>738892357>>horror game has self defence>horror ruinedspeak for yourself, even playing Leon in RE9, the dark hallways still scares me.
>>738911979>dude i'm such an oldfag but every poster is one person
>>738907020>and go heavy on atmosphereThis is key. The later levels of condemned gave me such heebie jeebies from just being in the locations without anything happening.
>>738892357Think sh2 but better combat with weaker weapons. No need to have multiple firearms.
>>738893260This. No one dares to implement this. Softlock should be a thing, too. Only one save file. We don't want to allow save scumming, eh?
>>738893948Not the worst advice. Not a single horror game with a decent gameplay loop.
>>738894514If you have dodge, make it so that protag can trip. There needs to be dread, like instakill, but never unfair, like spawning behind the character when there's fixed camera. Enemies are few and far between, but are actually well designed. Unlike tew where you fight 120 enemies in the last chapter.
Horror games with combat have higher stakes and more tensionIts why i hate amnesia clones, the whole game is actually very easy when all you have to do is hide behind something or run away because they can't add so many monsters that you are forced into confrontation
A horror game where you cant win is just dogshitYou should be able to face fuck the big bad with overwhelming firepower or just raw determination Oh no hes the big enemy hes too strong. Bullshit fuck that. Let me fight that fucker. Give me the tools
>>738900270Except not. It's true that horror and comedy are not only similiar in terms of drama theory, but also from a neuropsycholigcal point of view.>subjectiveThat would mean that random things count as horror, which is wrong. Horror and comedy rely on one thing only: timing. Anything else is secondary to it.>ganeplayComvat>walking around>>738898332Dread, fear, panic. Use game elements to evoke these.>combat in your horror game, but remember that you're making a horror game, not actionNothing to add
>Has weapons>Has monster that can be scared off with said weapons>Scariest game to have come out that year, argueably also the scariest game in its seriesWeapons in horror games should be tools, with shooting at the monster being their least useful application (aka a waste of precious ammo)
>>738905650I wanted to replace written documents with (haunting) visions
>>738914057What would the ammo be used for otherwise?
>>738892357Games like Silent Hill where you have a weapon to defend yourself but the ammo is very sparse and the enemies can respawn/revive are the best way to do it
>>738906423You play as ghost in a Sega game. Mansion something from the 90s. Pretty fun. Some indie is releasing a spiritual successor this year.
>>738905370I'm sure this is scary in the context of the movie, but here it looks like she's been caught trying to suck the guy off and is shocked about it
>>738914132Currency, xp, trade for better stuff, open paths, get lore, give partner (zippy)>>738914057Is it that good? Last time I checked it looked very barebones.
>>738892357Darkwood had self-defense and I was shitting bricks until I got reliable access to guns, which is in the last quarter of the game.
>>738914147I hate respawning enemies so you can fuck off. The womyn silent hill had a variant that just pissed me off, it was obnoxious, where it was stunned for half a minute and then came back at you recharged and well. Any game that does gimmick shit like that goes straight down the shitter.
>>738914349The melee combat being abysmal dogshit actually did make the game much scarier, but also very annoying to play
>>738892357Give the player a gun but the more they use it, the more the unkillable monster of absolute ass rape becomes aware of their presence and will hunt them down
Despite having a weapon and a means to defend myself from constant monsters, the Dahaka chases in Prince of Persia Warrior Within was the scariest thing I ever experienced as a kid.
>>738914147SH1 and 2 gave you a lot of ammo. It was sparse in 3 because of the weird dynamic item system and if you tried to save ammo the game would stop giving you more. Despite the hate 4 gets I actually liked the ghosts but don't remember the melee being that great.
>>7389145054 spammed enemies in the second half. Remember this monkey things? They were strong af.
>>738899264
>>738914505The ghosts were ok because they were creepy, painted as powerful and you needed to fight them fully at least once so they get to a weakened state. Then it was up to you if you wanted to pin them down or have you be stalked by an unkillable nuisance which would then diminish your weapons and/or health items. At least it gave you the right tool early on to put a stop to them.
>>738892357>get jumpscared on the toilet>AAAH- BRAAAPPPFTFT PRRRRRRT BRAAAPFFFSLRRRT>Whew, good thing I was already sitting do-BRAAAAAAAAAAAAAPFTTTTFLFLLLT
>>738892357Being able to defend yourself only ruins the horror if it's the best option in all situations, or your weapons are simply too powerful. If you balance it right, the player will want to avoid combat if at all possible, but still have the option for when the opportunity presents itself. The problem with not having combat is that you leave the player with no other option than to run away, and that gets repetitive far quicker than any style of combat ever could. See enemy? Run. Hear enemy? Run. Chased by enemy? Run and hide. Always add combat
>>738914776No strong weapons. They should be borderline useless, but better than dying.>>738914505I don't remember having problems in sh3, even on higher difficulties. Avoiding and blocking(!) enemies is easy.
horror is a theme and an aesthetic it's okay if horror games aren't scary, they're still horror. horror films aren't scary either. it is however not okay if a horror game is not a game
>>738892514Damn shotacon ghost
>>738914132In the game its for example used as a potential solution to get past padlocked doors.Which is kinda hard to do if you've shot all your ammo at the scary monster.>>738914243Its my favourite game in the series. Think Amnesia: Dark Descent but with gameplay heavily inspired by ye olde resident evil (safe room, limited items and inventory, several game mechanics all feeding into eachother and so on)
>>738915662I only play horror with combat, so I'll try bunker. Thx. Any other reqs? I did play all the re clones and some flash indies or horror indies whatever. Great horror vn are much appreciated.
>>738914057100% this.Self defense in a horror game is fine so long as your tools to do so are incredibly limited. You should be making moment to moment decisions as to whether using that resource is worth it vs. trying to run away, and you should be constantly considering whether hanging around in a dangerous spot is worth getting into a fight vs. finding more resources.
>>738895225I wouldn't even say that. Insanity, yeah, but you've already beaten the game at that point. In a Standard run it's too easy until the difficulty scales to just shoot everything to death, and the game literally gives you enough acid to kill all the Lickers in the endgame. Grace is capable enough despite her shit arsenal to clear out all of Rhodes Hill besides the Leon exclusive sections.
>>738892357same as how you do stealth gamesyou should have an option to kill the enemies if you really want to but it shouldn't be the optimal solution to the problem. have scarce ammo, clunky and unfun gunplay with inaccurate guns, can't run and gun, make enemies tanky so getting damaged is inevitable if you choose to fight there are lots of options and good games have been using them for decades
The fix has been done years ago. A perfect balance of "walking" aka exploring and "defense" aka managing items.
>>738916021Basically manhunt
>>738916061Could be done better, but we live in a time where copying without understanding the source is preferred to innovating the genre.
>>738915821Lost in Vivo comes to mind if you haven't played that before.As for horror VNs, the only one I've played is Echo VN. Its good if you don't mind the furfaggotry and occasional furfagsexscene (picrel)
>>738916061RE1 is genuinely a masterpiece, people don't appreciate how well designed this game is
>>738916125Lost In Vivo is a masterpiece of atmosphere. Wish there was more like it.
>>738916076Based
supplies should be pretty limited so you constantly need to decide between moving or killing the enemy
>>738892357>horror game has self defence>horror ruinedthis is not always the case but typically is because not a lot of game devs know how to make gameplay feel good while also leaving you feeling helpless so the "horror" factor is still there>horror game has no self defence>just a walking simulator/repetitive hide and seeksadly true, unfortunatelyno matter how well-dressed your game is, nor how immersive the atmosphere, nor how entertaining the characters are, if all the game boils down to is>hide from enemies>if enemies see you, run until they stop chasing youthen the game is boring
>>738899264All character 18 my ass
>Horror game is scary>game doesn't tell you but you can stand your ground when a monster appears>It gets shy and skittish>you can fuck it/rape itWhy hasn't this been done yet. I should be rewarded for bravely standing up to the foul terror.
>>738916137Doesn't mean people shouldn't strive for more.>>738916446Just look at Sh f. The protag fucks up the monsters like rambo or duke nukem.>>738916274Moving should have disadvantages, too. Else it's superior to combat.
>>738905315Since you seem to know what you're doing, do you have any idea how to fix the "captcha not required" on desktop?
>>738916647
>>738917942Has a revised edition fyi
I think the best survival horror model put forward is RE2R with the whole having both normal enemies and a big invincible stalker enemy.
>>738918308That's just Cry of Fear.
>>738918362Sure, that then. Whatever you want to use as a reference. I guess Alien Isolation also works.
>>738918423You could even say it's fine, too
>>738892530Amnesia the bunker is a good example
The first FNAF actually handled it really well.You can defend yourself, but only so many times, and you have to balance your resources between information (Where is the threat, which uses less power) And defense (Keeping the threat out, which uses more). The threat never stops and can't be killed, all you can do is try to run out the clock.
>>738892357Self-defense doesn't ruin horror, being overpowered does where whatever threats present themselves are too easily neutralized.If your defensive mechanisms only slow down foes or otherwise force you to conserve their use then it's better to run away or hide.
>>738921207Why the fuck did keeping doors closed drain power. Why couldn't you just take a gun into the later nights. Why couldn't you just rape the monsters. Scott is such a fucking hack.
>>738921540Because if closing the doors didn't take power, there wouldn't be any danger
>>738921207Unlimited enemies or threat vs finite resources is shite
>>738892357Horror games are too scary with modern technology and this has been true for a while now.I couldn't even play Outlast, it fucked me up.
>>738900431You do at some point need to gain enough power to fight bosses for certain endings however.
>>738905315Thank you anon, have a great day. I love you <3
>>738905315Speaking of 4chan X why the fuck does it make my browser eat up memory and cpu to the point my PC runs loud as fuck now? Loading a thread like freezes Firefox and makes my PC sound like it's running a badly optimized game on max settings.
You guys are being weird againWhat is it about horror that makes the average /v/irgin super horny?
>>738923284Horror is comfy
>>738923284The masculine urge to rape monsters and overall threats to your life.
>>738923284I vaguely recall reading papers that linked sexual arousal and horror in the human brain, and I believe it
>>738892357what's scary about someone putting their head in the way of being stomped?
>>738899339the appropriate response would be pic related instead of seething
>>738904216fucking based
>>738905315>just become a leeth4ax0rYeah no
>>738892357Just make self defence difficult and not overpowered where you can just kill everything if you cheese it enough.Limited ammo, tougher enemies, no-win scenarios where you need to retreat.
>>738923763>pretending pedophilia (regardless of if it's real or fictional) is applaudedYou're disgusting.
>>738892357Bigger issue is if you make the fights too easy then it’s not scary, but if it’s too hard then I need to die and reload a bunch of times and am not scared anymore, just annoyed.Unironically RE got this balance perfect. The game is not really hard but the elements are there to keep you stressed while also not punishing you too much with some hard bottleneck where you need to reload a ton of times to pass.
>>738892514Imagine if the genders were reversed...
>>738924053ghosts arent real yung blud
How to design actual spooky monsters? I've seen too much...
>>738924145>Bigger issue is if you make the fights too easy then it’s not scary, but if it’s too hard then I need to die and reload a bunch of times and am not scared anymore, just annoyed.Just have multiple goals. Easy to progress, hard to master the game and get good endings.>die and reload a bunch of times and am not scared anymore, just annoyed.Disagree
>>738924563Situations are scary not monstersGarysmod nextbots are scary because of the situations they force you into.
>>738892514>HELLO SON, I SEE YOU'RE DOING THE SEX! I DID THE SEX WITH THAT GHOST WHEN I WAS YOUR AGE! HAVE FUN DOING THE SEX WITH THE GHOST! OK! BYE!
>>738892357There's no fix. Horror is a creatively bankrupt genre of media.
>>738924608What I should say is if the game is too linear and there is a set bottleneck where you either need to defeat an enemy or die and reload again, not getting killed from a random/wandering enemy.
>>738924927Go play Sharks and Minnows then.
>>738924563Consider what makes you personally scared. It could be anything conceptual from the darkest abyss of the deepest ocean to something completely ridiculous but unsettling like choo choo charles. Maybe (like me) you're paralyzed into fear by the idea of chase sequences by a monster that makes virtually no sound. However you have to remember that when the player gets caught/killed/subjugated by the monster/scare, the fear will reduce because of dopamine adjustment. Maybe go check out Monstrum for ideas.
>>738905315thanks!!
>>738892357I'm not gonna to say every horror game needs combat but people who act like you can't have horror with combat aren't very creative.Horror can come from things other than what you're fighting, if a game can't be scary after you're killed some enemies then the horror is pretty damn weak. Killing an enemy shouldn't remove all tension from the game, if it does then that's a failure on the devs' part. Then there are degrees to combat like you can have a character who sucks at combat and uses it as a last resort or go as far as having a character who's proficient at combat. It really depends on the overall design of the game.Lastly, people think about combat in isolation instead of thinking about it as part of a larger system like maybe there are consequences to combat like changing the world state in a way that's worse for the player, or maybe it attracts enemies or some other entity that is detrimental to the player. There are a lot of options but most games just settle for letting the enemy die with no real consequence except maybe you spend some ammo or take some damage.It kinda feels like a lot of horror games have devolved into playing as a helpless character who can only walk, run, crouch and pick up key items which is pretty lame. I guess I'm just bored of horror games being glorified hide and seek games where you don't have to think about anything other than picking up random shit and running around scary monsters.
>>738905467/g/niggers are fucking worthless and never ever ever type anything of note or substance to actually solve the issues
>>738924787>situations are scary You mean like unpaid taxes or bills
>>738924927That's complete bs. Never before was horror more accepted among film makers
>>738892357This is an early work by the author, a filler piece. There are two prequels. To better describe the plot and characters, I've used letters to refer to them, and it also includes some personal interpretations. In the first part, A and B are the protagonists. B is a sister-complex character. B gets a possession drug and lets A possess his sister and have sex with him. B spends the entire Children's Day having sex with his sister and various other activities, with no major plot. The second part continues from the first. A learns that B's sister died in a car accident and goes to the funeral home to visit. He sees B acting mentally unstable, talking to the corpse, etc., but chooses to keep it a secret for the sake of his friend's reputation. Soon after, B's family moves away. A is an orphan, and B is one of his few friends. After experiencing the death of someone he knows, A suffers from physical and mental illness and develops alcohol and cigarette addictions. Later, on the recommendation of a drinking buddy, A develops a strange hobby of seeking out prostitutes but not having sex often, preferring to chat instead. Years later, he returns to his small town and starts dating online, meeting a beautiful girl named C. After several dates, A and C begin to have feelings for each other. Under C's seduction, A, despite having some physical illnesses, rapes C, who is still a virgin. (This part should be retconned because in the first book, C's body had already been used by B in various ways and for sex.) Later, it was learned that C was B's deceased sister. B obtained a leather knife and used herself to fill in her sister's body, living on in her place for many years. Afterwards, she sought out A to offer her virginity, intending to spend her life with A. A, lacking love, chose to accept everything. A and C, outwardly B, thus married and lived their lives.
>>738924973>bottleneckSure, fuck that.
>>738925151Interesting movie. True that the monster catch reduces fear. Why exactly does this release dopamine?
>>738911463Cool, but I don't think the monster has to be unkillable to achieve that.
>>738923284I'm more scared of real women than actual monsters
>>738892514wish had some ghost pussy lucky kid
I think this is where horror peaksGive the player the illusion of control at all times, even when a raptor is ragdolling you across the room.Prioritize panic, instead of creepiness.
>>738893437Is catbox not working for anyone else?
>>738925525Horror games became popular with children so they have devolved into these sort of childish scenarios of either hide and seek or tag.Unironically the devolution of FNaF shows this transition perfectly.From a novel concept where you are purely defensive to just another run/hide game.
>>738926315I agreeDinosaurs are not that scary as monsters, but situationally they can be, especially when you have been fighting raptors all game and suddenly the giganotosaurus appears.Mr X in RE2 Serves a similar purpose, unlike the normal enemies he can’t be just killed or dealt with normally.
I like action horror, it can still be scary even when you can fight back if you make enemies fast and dangerous enough. Then you can build terrifying scenarios out of the basic loop of building and releasing tension by making the player face really dangerous or uncomfortable situations.Unfortunately video games these days have to generally cater to controller play and become naturally limited by how they expect you to play them on a TV with analog sticks to look around. Look at FEAR or AVP and how those games send enemies at you from every direction and compare to FEAR 2 where enemies exclusively appear in a 45 degree arc from the front to cater to console players.
>>738926375Has been incredibly slow or outright not working for a while now, I first noticed this a couple of weeks ago. You can always try in a minute or two, sometimes it works then.
>>738905607So you're saying rape correction is an actual thing?
>>738892514GOD I WISH THAT WERE ME
>>738895225You can literally kill every enemy as Grace and leave nothing for Leon, git gud
>>738926532I think they COULD be amazing monsters, not so much in dino crisis.Mechanically they're perfect, the first time a raptor followed me into another room with the crescendo of music as I panicked to fight the controls to get out and not be bitten accessed emotions in me no other game has been capable of doing ever.But thematically it's not that great, however with the resurgence of specific dinosaur horror media recently, I reckon the recipe to make the perfect horror game is sitting right in front of us.
SH Homecoming combat was actually fitting for the horror. Oh yeah, you can axe your way out of this shit, but at the same time each monster will fuck you up anyway in 2 or 3 hits (and some monsters are so bizarre that predicting their movements its another small challenge), so you either face the pressure and become a killing machine, or prioritize running and survivingAnother good system could be Clock Tower 3. You can defend yourself, but your panic increases with each assault and by the end you can't edefend yourself out of sheer fear
>>738916647>he doesn't know
>>738926414The whole youtuber/streamer phenomenon has made it worse too. On top of the hide and seek memes you now also have the loudest, most random ear rape sounds acting as a substitute for genuine horror. The most degenerate form of this are those horror games that accept your mic as input and if you scream you lose, so they try to scare you in the cheapest ways possible.
>>738925872You get Dopamine for positive interactions like good stress (time trials and such) or as long as you evade the negative result of a stressful situation like being captured by a spooky scary, which is synonymous with solving logic puzzles. Naturally the more you fail and have to restart from the beginning (losing progress, wasting time, having to do the same thing over and over) and is replaced by bad stress and frustration.
>>738892357The actual answer is that horror needs to be more than just getting startled by spooky monster but every single time that's attempted in film or games faggots will bandwagon on saying it's NOT SCARY and trash its reputation.
>>738926682Always has been
>>738924053What if the child consents though?
>>738927385Ask the legal courts, not me.
>>738927846>ask the yidno thanks
>>738928414Why so cagey? You're clearly in the right since you feel the need to ask the question in the first place right? Besides, jews are prolific child rapists. I'm sure they'd take your side without a single issue. Unless you're indirectly admitting you're a pedophile and pedophiles should get castrated. In which case, turn yourself in before you hurt a real child.
>>738928530only caged one is youstay locked
>>738928615What's the matter, loli lover? I thought it was totally acceptable to get aroused from children so long as it's fictional. You're not faltering in your principles are you?
>>738899339>>738899686Both of you are effeminate wimps
>>738926315>illusion of gaia Elaborate or perish
>>738926772I need monsters that can survive a high gravity planet, jupiter or worse.
>>738928795vibe coded response
>>738926876Is there a short read about it? I get the idea. It's basically like these water columns in experiments. One goes up and goes down eventually while the other column filled with water does the opposite.
>>738892357Little Nightmares way
>>738892357>horror game has self defence>horror ruinedOnly if the enemies aren't dangerous within the combat system. STALKER and Thief for example aren't pure horror but because the enemies are difficult and your resources are always finite everything is way scarier even though you have a lot of tools and abilities.Having some means of self-defense that's scarce and not totally reliable is ideal horror.
>>738929158Pedophile trying to slink away after smugly declaring he's sexually aroused by children response
>>738899264Ma goat btw
>>738929264didnt read anything about you being scared of a ghost blowjobbut im assuming you cower under blankets infront of ghostsweak sauce
>>738924563You don't need to reinvent the wheel, anon. What is something that scared you as a child? What terrifying nightmares have you had? What stories or legends have you heard that made your skin crawl?For example, when I was a kid, I would sometimes dream of this brick house in the middle of a foggy woods. In the tall grasses, there are bloated flies that would fly into your ears and buzz and shake and crawl into your head. Out in the backyard, there are swarms of large, black locusts that would eat you. In one of the rooms was a spider with a man's face whose web was a dreamcatcher and if it caught sight of you would scream until you closed the door. One foggy morning, as an adult, I swear I saw that brick house in the distance, a path illuminated to it by streetlights. Once the fog cleared, the house disappeared with it.
honestly the build up and tension. Fucking Condemned: Criminal Origins did it well by letting you walk around and next thing you know 5 hobos surround you and get ready to rape you>>738917179are you using the extension? If so then remove it and use 4chan x with tapermonkey
>>738929408You're literally a pedophile. Castrate yourself or turn yourself into the authorities.
>>738929438angry :d
>>738929465Pedophile :d
>>738929231I remember the first time I saw a controller in stalker, that thing made me shit bricks even though I had a bunch of guns and ammo on me.
>>738929413>What is something that scared you as a childCertain Dolls. Often used in horror. The monkey 2025 is ugly af.>nightmaresWatched nightmare on elm street as pre schooler and died alone in bad days after>stories Countless. For my game I wanted to look at social groups and use their fears, like losing job and status aso. This nearly equals loosing women/wife. 80% leave within the two years of unemployment. >your dreamCheck the movie mudbrick >deformed animalsGood idea>spider with a man's faceThat's just patches >house dissappearedOh, spooky. I get it, create expectations and add spooky element. >reinvent the wheel I'm afraid I can't. Regarding high gravity there are only few concepts viable, like a huge worm. Was done plenty of times, but maybe I can add a human like face instead of fangs? I'll check out 80s freak shows.
>>738929757Try preying on more esoteric fears like darkness, isolation, being ignored in a world full of people, height, mortality or time. There's a lot of ways to incite anxiety and deep unsettled fear in a person that doesn't have to just be a scary in your face monster.
>>738930243True, but it's either show (monster, cutscene, dialogue) or tell (text, dialogue or narration). You need some form of originality to show esoteric fears.
>>738930342Is a monster truly necessary? Visage was shit your pants scary even before the little girl showed up and, in my opinion, it became far less scary when she was able to kill you. PT was a masterclass in anxiety driven fear too.
>>738929757>That's just patchesI never actually got very far in Bloodborne when I was able to play it so I never saw him. I fucking hate it thank you.>losing job and statusHmm, oftentimes it's the repercussions for losing one's position or status in society that is the fear. In which case, the fear is more fundamental: abandonment, isolation, antagonism, stuff like that. Though if you're gonna make a monster out of that, it usually ends up becoming evil versions of loved ones actively hunting you down or something. Maybe a giant ruthlessly devouring everything in its path if you wanna get symbllic? In the case of abandonment and isolation, the best monster is nothing at all. Remove all sound except the player's footsteps and remove all objects and things around the player so it's just them and an empty path or building. Deathly silence is the best way to convey the fear of abandonment, especially if you have a location that is otherwise naturally noisy, like a windy mountain or a forest at night.
>>738930508Haven't played visage, yet.>ptIs good, sure. >monster Not only one, plenty. I want gameplay. I get what you are saying that monsters alone will never be as scary as deeply psychological fears. I dislike creature features in cinema. I do like horror games with combat. Think resident evil 1-3. Fun games. Lack horror imo. Guess that's the fate of actionized sequels. >super natural This is where I have problems. I tend to explain everything and horror needs or could make good use of unexplained super natural happenings. Maybe I should rewatch files? The intro is awesome, despite it being some random goofy pictures stitched together.
>>738892514>dad lore dumps while you're getting molested>"I envy you."
>>738916125>>738916161Lost in Vivo was good, I liked it, but I don't think it's a masterpiece in any regard. I think Cry of Fear is more scary and mogs it in every way except for Lost in Vivo's nice concise length.
>>738905907Diff anon, but there was this horror game i forgot the title of, which had you being haunted by occasional subtle footsteps throughout the entire indoors setting, and occasional barely audible sounds next to your ear. It was pretty unsettling.
>>738930735>society that is the fearSure. Not to forget that actual fear of working exists and is pretty dominant in the west. People actually fear work. Kek.>fundamental fearYou mean divide the social fear into atomic fears? Should work.>symbolic enemiesDantes inferno has it and it looks like the sequel has it, too. Sh obviously although the monster design in f was rather weak.>best monster is noneYou can use text, audio cues aso to create an image in the head. Sh3 did that with random audio through the game.>remove..Ye, already have that and shifting rooms or environments. I should not only use symbols and motifs in monsters and audio, but put more emphasis in the enviroment.>forest at nightThere's no day and night and no forests, it's a high gravity planet.Do you have any idea for sentient synthetic or killer robots? Primarily what their motivation or reason d etre is? Some anon suggested following orders blindly, that surely works well. Maybe some robot philosophy or them misunderstanding human philosophy? I think killer robots can be spooky, but can also feel ridiculous fast, see mass effect 2. The last boss is the meme version of terminator.
>>738905907MonstrumSharks and MinnowsAmnesia The Bunker
>>738931267Silent hill 3 does this
Flip the script. In every game you start with like a knife that breaks after one swing but you end with a gattling gun that fires missles. A good horror game would start you witha full kit of med packs and an assault rifle and all that shit, but you'd find basically nothing else throughout the game. What little you do find would be like some farmer's 410 with just a handful of shells and a bandaid. So you'd know you could take on any one threat, but not feel able to take on every threat and trying to guess the balance on that and concern yourself with surviving not just this encounter but the next one too would be the whole gimmick.
Besides the use of sound, another creepy encounter would be something slightly uncanny appearing without any sound or jumpscare, or any glaring thing to bring it to the player's attention.Its not in the foreground, perhaps in a reflection / whatever.So you could miss it easily. Maybe you'd notice it on another playthrough.
>>738931756Mortuary Assistant does this a lot. Scary things will just show up in the office without a sound, those things usually don't do anything but they scare the shit out of people who see them.
Play Sweet HomeYou have no shop system, so you still need to converse items gear. If one of your party members dies then you lose them for the rest of the playthrough.
>>738931637Doesn't daymare does this?
The problem I've come to understand when it comes to horror games with combat is that monsters serve one of two purposes; They're an unkillable blob that resets you to checkpoint and thus must be avoided or they're resource sinks that prey on unsettling the player with their appearance and give contextual justification for having combative functions to begin with. Examples of the first one are the zombies from Penumbra and examples of the second are the aggressive sea creatures from Subnautica. You CAN eliminate hostiles like the squidcrab with acid torpedos or even a diving knife but you're putting yourself at unnecessary risk. The zombies from Penumbra vs zombies from No More Room in Hell.There's a lot to think about about but if you want to make a truly good horror game, it seems you have to escape this binary in some way.
>>738931637Amnesia the Bunker does this very well, IMO.Not only is resource management limited and crucial, you also have to choose between sparing it for the horror monster, or using some for vermin that get in the way, or to say blast open a locked door. ..which makes noise for the baddie to find your location.
>>738892357i will never play a horror game without weapons, simple asif you need a walking simulator to make a horror with some jumpscares just make a movie at this point
>>738931973>There's a lot to think about about but if you want to make a truly good horror game, it seems you have to escape this binary in some way.I strongly dislike unkillable or unstoppable monsters.>escape the binaryCan't you use just both concepts or it becomes killable after acid bath or whatever?
>>738932135That's effectively Nemesis, no?
>>738931947>daymareI played I think most of 198 before getting distracted and dropping it. I think it does a pretty decent job of not just showering you with ammo and weapons like RE does, but you definite do start with a handgun with 1 mag so it's not exactly the same.>>738931983I will look into this game
>>738932003Thank you. No combat, no buy. I watched some non combat horror games online, but I don't get the appealWatching is better than playing as it shows the optimal route.
>>738932191Im not even into horror as i get easily scared but i tried Dead Space, nightmare house 2 and F.E.A.R, loved all of them, cant imagine playing trash like Amnesia or other streamer slop.I prefer being startled and shooting into thin air than "press shift to run" pop-up.
>>738893645These games were so silly through adult eyes.I think the essence of horror is either being a young kid or being chased.
>>738932163I'd say so. Mr X, too. Nemesis does use up a lot of ammo at the beginning.
You want a good horror game with survival, crafting and combat? Check out Urge. I guarantee it's nothing you imagined.
>>738905315Can you tell me why 4chanx randomly takes 5 minutes to activate when I open a thread, when it's usually instantaneous.
>>738905315>20000 and 26>still using 4cuckX
>>738926772Dinosaurs can be scary
>>738933293Where did those 18000 years go bros...
>>738924846you know, it's a lot more funny and interesting when it sounds jap-coded instead of shitjeet-coded.
> see incomprehensible eldritch abomination>47 unblinking eyes open across its body>tentacles bent at geometry not meant for mankind>“OHHH THE ANGLES THE NON-EUCLIDEAN ANGLES…”>instantly collapses clutching forehead>starts speaking fluent keyboard smash>“eeeuughhh ouuuiiiaaagghh im going insane”>journal entry #428: “my psyche has been obliterated by the cosmic truth”>the creature slowly backs into the ocean because even it’s embarrassed now
>>738905315It works!!!11!! now anon, tell me how to fix that bug where videos can't start at first when hovering over them unless you actually touch the play button several times
>>738933815That's done on purpose
>>738892357SCP: Containment Breach is the only horror game I find fun to play. I say we need horror games to start thinking with portals. >>738893260Pretty sure the game does this too.>>738900368Yeah but that franchise is gay and makes them invulnerable to bullets.
>>738932828It's interesting
>>738933924huh? no way, I remember videos played on their own when hovering over them (before I switched to another browser and other OS) why is it not working now?
>>738932187Aren't there two games?
>>738933771Do you think Yog Sothoth would get embarrassed if I started jerking my dick when it emerges from the primordial slop
>>738932828>Expect early access >It's early access
>>738932405Those three are like among the best horror games ever created. Try alone in the dark 4. Not worse than re in terms of atmosphere. Amnesia bunker has combat for what's it worth.
>be me John Bloodborne>walk into ancient underwater temple built with "NON-EUCLIDEAN GEOMETRY">entire place is triangles slightly tilted wrong>hear whispers like “Ph’nglui mglw’nafh glorp glorp”>journal updates: “my sanity is slipping”>screen gets blurry>OH GOD IM GOING INSAAAAAAAAANE>monster appears>8 billion eyes>400 tentacles>described as “an entity beyond human comprehension”>literally just standing there wiggling and not doing shit>“what the FUCK.... that thing has.... EYES????”>camera dutch angle>“BLÖRGEN… SKRUNGLE… THE EYED BEAST OF YOG-SOGGOTH…”>monster opens portal to infinite cosmic void>universe itself bends around its presence>health bar appears>pull out double barrel shotgun>shoot it >elder god defeated>achievement unlocked: “Madness Ends”
>>738934573>shotgun Problem?
>>738892357>horror game has you slowly break down into becoming a completely apathetic wage slave that care more about fulfilling the quota, than the health and safety of your once valued friends
>>738892514IT SHOULD HAVE BEEN MEEEEEEE
>>738935195If only Project Moon would lean harder into the devastation and horror aspects of such a dystopic nightmare world like The City..
>>738892357we literally lost the technology to make games where you can be carrying around a BFG9000 and still get jumpscared
>>738935897I always heard Doom 3 was the worst/weakest game in the series
>>738935409They do things on a whim, sometimes you get lovetown tier horror stuff, and sometimes you get shit straight out of a cheesey 80 horror B movie where gnomes throw people into a industrial shredder to turn them into toys.Such is life in the city
>>738935980it was a tech demo with a game grafted on, like every other game John Carmack madethe tech for Wolfenstein 3D, Doom, and Quake literally changed the video game industry, the tech for most of their other games was just polish and ended up not changing squat, if not getting removed entirely by our new jeet devs because it was too hard to understand
>>738892357Making it impossible to fight every enemy due to lack of ammo Have enemies that simply can't be defeated that can turn up anywhereSaves only possible in certain sparse locations to build up tensionChanging up enemy locations after certain eventsDisturbing sound design that makes you think something fucked up lurks somewhere but actually makes it true in some cases so you can never be sureSo, Silent Hill already solved that decades ago
>>738892530Clock Tower does this really well
>>738936796>simply can't be defeatedWhy? Just up their hp so defeating them sets you back too much. Good horror has few well designed enemies.
>>738936796>Silent HillEvery entry has weak gameplay. Series died for a reason. Game I make enemies can flee or rather hide and ambush.
Need horror games where the monsters are the ones trapped.
>>738892357Combat's fine, but it needs to be inconvenient and risky. There needs to be a "should I?" moment whenever the player might need to fight, whether that be because of ammo, noise, carry weight, movement speed, stamina, or inventory space. Or just make the monster do a shitload of damage on everything but babymode.Make enemies slow and heavily telegraphed, but have combat pull in more. Sure, you can dodge one guy's attacks, but at two it's harder to get the timing right, and five gets you zero attack window so you need to get the fuck out of there, but oops, instead of running when things got spicy, you wanted to be a pro leet gamer and fight them all offf, and you whacking at these guys made too much noise for too long so now the doors are getting bashed in, and the music sting kicks in to let you know The Hunter is alerted and is about to dash through the window at mach fuck and gore you if you don't shut the fuck up soon.>>738907020Doing 0.0001 damage is the WORST way to do it, at that point you might as well not have combat. Dicking around doing chip damage to something for ten minutes slaughters the horror AND the fun, fuck you.At that point, drop the damage entirely and just have it stagger after [x] hits so the goal is not to kill it, but to stagger it so you can get away and pray the noise you made didn't turn one guy into five.I put that shit damage trash at the bottom of the barrel right alongside having all weapons break after two swings because ??? (Dead Island / Dying Light)
>>738935980It's not really a Doom game, more like an action-horror game wearing a Doom skin. And even then it's not very fun, because the horror elements clash with the shooting on a mechanical level, which is most noticeable in how all guns feel really weak. It's technically very impressive, but otherwise not really worth playing
>>738892357Obviously he's cruising and wants to suck your dick
>>7389359803's the black sheep of the franchise because it's a horror game.Slow movement, a handheld flashlight that's intentionally inconvenient, jumpscares, walking through tiny hallways, lumbering zombies, zero light, spending minutes talking to dudes that'll just die anyway, greasy realism, audio logs cut off by dudes getting beheaded mid-sentence, loredump journal entries about scientists experimenting on people, the player backtracking to solve a puzzle, etc.Pretty famously there's a mirror early on in the game that jumpscares you if you look at it, and pretty much everyone looks at it because it's a fuckin' mirror in a videogame.The game gets slightly more "Doom" as it goes along though, possibly with you slinging the BFG around and actually killing loads of shit instead of getting jumpscared while crawling through air ducts.Overall it's not a BAD game, it's just barely Doom, and it still had fans.Eventually they released a remake (BFG) that brightened the game AND added a shoulder-mounted light, but all that did was remove the horror from a horror game and leave you with a slow boring hallway-simulator shooter with cool weapons, and I think BFG Edition kinda just came out like a dry fart but don't quote me on that.
>>738935980>Enter room>Monster spawns behind youRepeat this for 80% of the game
>>738892514Do they really sleep in the closet in japan?
>>738892357>300 replies>no one mentions VRVR is the objective next step in horror but you faggots will never admit it
>>738938052Name one
>>738892357>under the stallJust kick the shit out of it. True horror is when you're on the middle of a log at something pops up over the stall.
>>738892530That shit works only for people that didnt play vidya ever before. Mentality for experienced players is to never have any fear. If it bleeds it can die.You need permadeath/no reload.
>>738938052VR has already died again, wait another decade for the resurgence
>>738938661VR will never take off until it's as light as normal glasses and can be played with a controller
I have a VR (Reverb G3) and spend all my time playing H3VR. I don't really know if I could handle horror games in it though..
>>738938237"Mentality for experienced players" is this is a video game and it cannot physically harm me. If you're trying to invoke fear in a person like that, you've lost. The consolation prize is that they are enjoying themselves enough to BE experienced.