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FGC niggas be like yo this gameplay fire
>>
FGC might just be the worst video game community
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>>738897808
League players are still worse.
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>>738897808
They are the only real community
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>>738897661
>filtered
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>>738898015
What an interesting point
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>>738897808
>tl: I said something retarded about fighting games and they called me out on it.
>>
Charge characters are supposed to be easier but I have a much harder time with them. I only have difficulty with motion characters when using a shitty dpad (any dpad made in the last 15 years)
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>>738897808
>t.
>>
This doesnt look hard to do at all, but i dont blame non fightan fags for seeing it as nonsense.
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>>738897661
>Complaining about piss easy trial.
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>>738897661
Looks like a fun combo to lab out, what's the problem?
>>
Gamers will really memorize 15 different smoke lineups in CS, stack timings for six different camps in dota, every turn in every course in mario kart, three different build orders to adapt to scouting in Starcraft, and then tell you they don't play fighting games because of quarter circle inputs
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fighting games being unfun has nothing to do with complexity they just suck impossible amounts of ass and if this was wrong then they would be able to maintain consistently high playercounts after the first week
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>>738897661
>>738899030
It only looks hard to read because it uses that retarded notation instead of the superior numpad notation.
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>>738899174
Fighting games are less popular than other genres because they are 1v1 and the average gamer's ego can't handle losing without having a teammate to blame.
>>
why is everyone on this board so WEAK
https://streamable.com/mxi4vn
I rape all of you
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>>738898857
>Low....
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>>738899174
>they would be able to maintain consistently high playercounts after the first week
Depends on what your definition of high is, but fightan games are regularly getting 5+ years of updates nowadays and tend to find a player count that they settle at which keeps the game active.
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>>738899529
>tier...
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>>738899771
GAWD
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>>738899771
>BITCH
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>>738897661
gameplay hasnt evolved since sf1
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>>738898582
its just straight up true though
almost every other multiplayer game genre is propped up by terminally online, matchmaking only gamers i.e >>738897875
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>>738899174
why are you coping you no its entirely do to you getting your ass kicked
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>>738899174
>fighting games bad
>can't give any reason other than pointing at steam charts
The usual /v/ take on fighting games.
>>
>>738898854
>Charge characters are supposed to be easier
No? They tend to be on the upper half of character archetype difficulty.
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>>738897808
remedial comment
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>>738900341
I was told they're meant to be easier.
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>>738900186
You being right is what's so interesting to me. I've never really noticed that before
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>>738897808
I'll take fgc over gachatrannies
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>>738900338
but i did give a reason. they aren't fun. if they were fun, they'd have a playerbase.
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https://streamable.com/mvbz99
Never gets old lol
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>>738899365
No. A cluster of numbers IS NOT easier to read than arrows
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>>738899407
>because they are 1v1
Or maybe because they have zero content and require more rote grinding to even start playing than any other genre?
>>
Only OGs remember this
https://imgur.com/a/bowl-of-soul-2-revengence-y6Rib
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>>738897661
Fighting game moves were perfected with Smash Bros, anything more is just worthless bloat.
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>>738897808
A bunch of Unc aged bums and troons who only care about sponsor money so they dont have to have a real job and start drama every other week, honestly deserve the shit games they have
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>>738897661
>they make the game dumber and easier
>people still complain
what is the point? the bar will never be low enough
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>>738900489
good4u
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>>738901075
two consenting adults being flirty and cringe?
>>
>>738900530
They aren't fun to (You) because you are bad at them.
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>>738900473
They lied to you. The balance between keeping your charge and moving can make their deceptively simple controls a nightmare to actually control.
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>>738900530
They have a playerbase.
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>>738897661
>>738897808
>fighting games emerged in arcades as a fun interactive experience to have multiplayer against others while also having to dump in quarters when you lose
>now they're nothing but online ragebait simulators
>>
I'm gold 4 in sf6 and the only combo I can do as ryu is a heavy punch into shoryu.
The fun part is the spacing and blocking and playing rps on what the opponent is going to do. And spamming sweep and overheads
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>>738897661
explain i dont play faggot fighter nigger slop 1v1 games
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>>738901525
>nothing but online ragebait simulators
What about modern FGs make them into that compared to old ones?
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>>738901525
essentially a party game genre that's taken to seriously it peaked every fighting game is essentially the same game sf1 with a different paint
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>>738901592
Being online instead of in person.
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>>738901525
>used to play fighting games with my friends in a room together
>now I play with strangers online
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>>738901450
but i am good at them. i just don't find them fun.
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>>738901675
Do you have any actual substantial criticism or nah?
>>738901648
They're not. Similar to how just because you walk around adn shoot a gun doesn't make Battlefield, CoD and CS into the same game.
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>>738898757
If your tl is longer than the original post you're doing it wrong, even if it's bantz
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>>738901737
Yeah, sure you are bud, we all believe you.
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>>738901836
okay. sorry i raped you.
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>>738901752
all those 3 games you named are more fundamentally different gameplay wise then fighters most fighting games just comes down to being a 2d side scroller but thats understandable because it was meant for arcades a place you play with friends essentially a party game genre
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>>738901041
counter strike 2 has like 10 maps. dota 2 has even less. "content" is cope.
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>>738897661
I've only played a bit of SF4 but what the FUCK is that 3rd action supposed to be?
Canceling the 2mp with a dash?
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>>738901525
>ragebait
Daigo literally got beat to a pulp when he was a kid for winning against some guy at the arcade. You're retarded if you think people somehow didn't rage back then.
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>>738902034
drive rush cancel. costs 3 drive.
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>>738901752
>Do you have any actual substantial criticism or nah?
Yes you should be less autistic.
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>>738902135
oh i never knew the input for drive rush. thanks for explaining to a retard
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>>738902034
Drive Rush cancel. You can cancel a move into a dash that takes some of your Drive Gauge and also allows you to extend combos
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>>738901041
>content
how about you enjoy the game? oh I'm sorry, you need your vapid skinnerboxes that dont actually add anything meaningful. Absolute normalfag behaviour.
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>>738901752
>just because you walk around adn shoot a gun doesn't make Battlefield, CoD and CS into the same game.
Yeah those games have different weapon physics, maps and game modes with varied win conditions.

Fighting games are all just rehashes of SF2 characters, no difference in stages and all played in the same best of 3 format.
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>>738897661
The problem is that simply knowing the game will not allow you to do this, you have to physically drill every combo because none of it is holistic, it's all arbitrary yet concrete, so you don't experiment, you don't learn or develop as a player, you treat it like studying for a math exam.

There is no room for even the smallest expression as a player, and no way to grow as a player either. Everything is a hard knowledge check that winds up being very physically demanding as well. You study up or you lose, you perfect whatever frame links they want you to perform or you're simply not playing the game right. Some players like this, some even love it, but most people don't. That's why fighting games struggle to attract new blood, that's why people rarely stick around even if they like everything else about them. You can't just fucking play the game.
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>>738901982
Thats 10x more maps your party fighters have lol.
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>>738902326
>
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>>738902368
The FGC shits their pants when someone suggests that Melee and Smash in general are better about getting players in because combos derive from an understanding of the fundamentals of the game's physics system and from there you can freestyle combos instead of having to learn and practice them ahead of time.

KI is good about this though to an extent where you can do Build A Bear combos on the fly more naturally just by understanding the pieces, but it's more locked down.
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>>738902368
Every comment like this is running on the assumption that every player other than (You) is some kind of EVO champ.
When the reality is that a majority of a fighting game's playerbase gets stuck in the mid-ranks where people can't even anti-air consistently and struggle with shit like blocking.

No, the gold-plat rank players in SF6 for example are not going to be locking you down in the corner, hitting you with perfect 1 frame links and then send you a message about how they fucked ur mom after they double perfect you.
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>>738902326
lol essentially just one stage with different png backgrounds that dont effect how the game is played
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>>738902218
>how about you enjoy the game?
Enjoy what? The same characters on the same stage with the same single game mode repeating the same inputs over and over for infinity?
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>>738899174

I think fighting games suck dick because you have 25 characters and you only see the same 3 over and over because they're META or OP

It's pathetic that a genre that has this little amount of actual development can't balance around more than rock paper scissors tier shit

Literally on par with Gacha and Card game players on retard level
>>
For me, it's doing actual MMA irl. Way more fun than videogames in general Ester
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I hate fighting games.
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>>738902868
Shit, didn't mean to type that at the end.
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>>738902649
yes
the visceral experience of interfacing with a videogame
like it's some unique sort of entertainment reliant on user's own interaction
fightans aren't even the only genre where that's the appeal, do you niggas really not play vidya at all? note: freemium daily login content treadmills do not qualify as "vidya"
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>>738902856
>25 characters
>Only see 3
Literally what game? FGs nowadays are pretty belanced, and outside of a couple low tier goobers like half the cast sees play in most of them.
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>>738897661
Fighting games are shit for niggers and trannys
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>>738902967
Back when I played fighterz it was always Cell
Then it was Ui Goku every game
During SF5 it was nonstop Ken
>Half the cast
Again, on par with shitty Gacha
Fucking cart slop hero games balance themselves better than fighting games
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>>738902498

fighting games served a purpose influence a lot of games but havent really grown gameplay wise smash is one fighting game that kinda broke the mold and really more fighting game ips should try to go into that direction
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>>738897808
>>738901525
stay playing gachas, brainlets
Even women are more ambitious and less casuals than you incels
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>>738902953
>like it's some unique sort of entertainment reliant on user's own interaction
Why don't you go out and play with sticks then? That should keep you entertained for years lol.
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>>738902574
While I think those points are plain incorrect, they do represent why fighting games are fundamentally niche (in the modern day global market context). What made me like them was playing against my shitter friends as a shitter, recieving insults after """spamming""" projectiles, talking with strangers on fightcade. The skill distribution across population is wack but the most fun you'll have is with people of roughly the same skill, preferably capable of communication. Things like "you can't blame teammates in a 1v1" and "this isn't the arcade experience" are contributors, but in our world the biggest games have way smaller skill gaps and plenty of chaos and no repeated encounters. Of course fighting games can't match, they thrive in a completely different ecosystem.
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How successful would a fighting game be if the max combo length was like 5-10 hits? Is a focus more on neutral and footsies nonpreferred over comboslop? Would a game with nothing but grapplers work?
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>>738903394
no one plays samurai shodown
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>>738903284
what sort of garbage pwn is that, do you think games ought to be fun without any user input? if you want to be an amoeba passively absorbing """content""" from the environment you can just become a social media addict
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>>738903214
>>738902498
Physics based combo systems do sort of exist for MK and Tekken, they're just called juggles. They're not as free form as Melee but they do allow you to improvise on the fly to an extent, while optimal juggles still exist.

SF style games have the most stiff/strict combos systems, and maybe tag fighters where you can certainly string a shitload of fuck into combos but there are very strict rules about how you can do it and in what order which also makes them hard for casuals.

>>738903394
You're talking about Street Fighter.

However, you should try playing Two Strikes. It's a game from last year where you die in one or two hits. There are no combos, just a weak attack, strong attack, front and back dash, and feint versions of your attacks. Also it has Baki Hanma.
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>>738903552
>games ought to be fun without any user input
Your shitty dying party game genre isn't the only type of game that has input in it.
>>
https://youtu.be/ubcSmGCi9zI?si=Vx0bY-68skOeApUa
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>>738897661
It is
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>>738903394
That's SamSho, and despite having a bit of traction it never managed to be mainstream.
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>>738903678
ah, you're baiting, gotcha
you took a pretty interesting angle, should have continued pressing on it instead of this latest post to maximize (you)s
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>>738902574
>When the reality is that a majority of a fighting game's playerbase gets stuck in the mid-ranks where people can't even anti-air consistently and struggle with shit like blocking.
That doesn't address his point. Even with lower level players the one who autistically drilled there combos and punshishes better will be the one to win 90% of the time.
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>>738903394
I too find combos of over five hits to be dumb and uninteresting gameplay
Until you throw in a burst mechanic, burst is cool as fuck
The ability to punish your opponent for comboing you recklessly, the possibility of baiting out a burst to come out when you wouldn't be hit by it and then convert into your highest damage combo with no chance of a burst, the different kinds of combos that are okay to use depending on if your opponent has burst or not... Yeah that's a sexy game mechanic
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>>738904037
SamSho 2019 had potential but SNK are retarded and bungle every single release with bad online. SamSho was particularly bad because it launched into COVID where the online era truly kicked off and rollback and crossplay became standard expectations.

SamSho released today with rollback and crossplay would probably be a banger. It's a very good game to get casual friends into since it's fundamentals not having to learn giant combos.
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>3 inputs
>50/50 chance they just die
>teehee
early full release multiversus was just so peak for retards like me and OP...
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>>738904343
>the better shitter will beat the worse shitter
I don't see the problem with this?
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>>738904434
You shouldn't have to practice a fighting game like a job to win.
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>>738897808
Fpbp
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>>738904385
>it's fundamentals not having to learn giant combos
This might come as weird, but it's that very thing that keeps casuals away. In most fighting games you only need to learn 3-5 combos for your character, and you'll do well online so long as you understand the fundamentals. Newbies however don't have the fundamentals, and it doesn't matter if they know 20+ move combos, if everyone online does know fundamentals they'll get stomped before they even learn fundamentals.
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>>738904487
How is it any different from every online game ever?
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>>738904434
And being better means wasting hours of your life repeating the same exact predetermined inputs until you can do it without thinking which is boring.
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>>738899407
i like fighting games but this is such a faggy cope
most dont get into fighting games because they assume they're all like tag fighters with 90 hit combos where you either have to autistically grind button combinations for hours or put your controller down for 2 minutes while your far more autistic opponent wails on you. im a forever plat shitter because i refuse to grind combos in practice mode, its just not fun at all
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>>738904385
>SamSho released today with rollback and crossplay would probably be a banger.
SNK games are already slow and boring, I don't think any casual wants to play the most slow and boring game in their catalog.
>>
sf6 has no combos

if you can't hp mp into a dr hp mp just kill yourself, the entire genre is made for troglodytes like you and you still failt at them.
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>>738904385
no it wouldnt did you support the last release lol

>>738903552
the user input in fighting games doesnt create a strong enough gameplay loop because the lack
dynamic interactions that impact more then the other player you play against
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I always find it funny that if you ever discuss a game having combos or post a combo, /v/ immediately self-inserts as the person getting hit by the combo and complains about how fighting games are so shit because they don't want to get hit by any combo that lasts longer than 3 seconds.

That is some straight up loser mentality stuff.
>>
>>738904840
im sorry no one watched your 2 minute mvc combo clip and went "man i wish i could waste my time learning how to do that"
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>>738904662
No, it's genuinely an ego thing.

I've noticed this over the years in getting friends into fighting games that I have to build in a layer of ego protection. Even a friend of mine who likes Mortal Kombat refuses to play his best character against me online and instead wants both of us to just constantly switch around characters because it protects his ego from losing on his "main", as weird and baffling as that is. Likewise, people I've played against who thought they were good at Melee have legitimately gotten upset when I would beat them at it repeatedly.

A friend of mine decided he liked how Strive looked and so got me to get it with him on sale to play, and he played it once and never again because I beat him too many times. I even tried to go chill with it and not use any mechanics he didn't know yet like RCs. However the problem is that your brain remembers your losses more than your wins. The actual match count between us I tried to keep roughly even to let him keep trying new things and I'd repeat empty jump ins until he start anti-airing and stuff, but the losses weigh more than the wins.

I'm not immune to this either, most sessions I feel like unless I overwhelmingly won, I just lost, when in reality I can look back at match history after a session and see I did well, but the losses are the ones I remember. I also take them personally sometimes despite it being just a game. Meanwhile, playing team games, it's annoying to lose, but I can just point to one idiot dragging us down. Fightanz feels more high pressure and like being in the hot seat, but it's also more addictive to keep going, "alright one more game".

If you don't have that "alright fuck you one more game mf" mentality, they're just not going to be for you. You have to be able to lose ten in a row and have fun doing it by discovering small improvements and hitting cool things even in losses.
>>
LIGHT PUNCH
MEDIUM PUNCH
LIGHT KICK
>>
>>738897808
There is barely a community at all anymore but k
>>
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>>738904662
>i like fighting games but this is such a faggy cope
But it's true though. Go look at Invincible VS right now, that's a game that managed to bring in a ton of casuals and immediately you saw mass rage quits because people couldn't handle even getting combo'd more than once.
>>
>>738904171
Yeah I'd run away too if I was in your shoes. Its impossible to convince anyone a 30 year genre rehashing the same exact characters, stages and game modes actually has any worthwhile content.
>>
>>738904840
No I also don't like long combos when I'm the one doing them either because it just feels repetitive. This is why I generally don't much enjoy tag fighters because character movelists feel shallow and instead are just focused aroudn stunlocking the opponent for as long as possible with my pre-rehearsed combos. I'm not surprised that the "functions" meme came out of the tag genre because characters do feel more like functions than unique characters.
>>
>>738904840
i quit guilty gear +r and xrd because i dont like juggling combos at all
juggling your opponent in the air for several seconds is really boring
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>>738905012
yeah the average gamer doesnt like being helpless for moments at a time, fighting games are pretty unique in that aspect where youre essentially stunlocked while you get damaged. other games like mobas and shooters have CC but those last a second or two max usually. the ego thing is pure headcanon
>>
>>738905112
KI fixed this with combo breakers so the loser of neutral has a chance to break the combo cutscene but it's actually a trap because I will counterbreaker and instead now you have to watch and even longer cutscene and have me teabag after the combo for landing the counterbreaker on you to make you feel bad.
>>
>>738905112
>yeah the average gamer doesnt like being helpless
Invincble VS has combo breakers.
>>
>>738905112
Honestly I find it more frustrating in other games, but mostly because of respawn times. Especially when they go up to a minute or so, and I'm also extremely godawful at shooters so I wasn't even playing the game at least 70% of the time.
>>
>>738905015
Lol they just don't want to admit what the real issue with fighting games are
>>
>>738905247
>I'm also extremely godawful at shooters so I wasn't even playing the game at least 70% of the time.
one of the many shitters i have to deal with
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>>738905246
Nobody wants to sit there and autistically learn combo breaker timings for every situation.
>>
>>738904634
Other games don't have meta based entirely around executing predetermined inputs like shitty fighters do.
>>
>>738905112
lol what are you talking about those genres you mentions has death timers the real issue with fighting games are they are boring as shit to play the gameplay loop isnt fun for more then 5 hours at most for the average person
>>
>>738905246
i havent touched vs so i cant comment on it specifically but im guessing if people are ragequitting mid combo that shit doesnt cut it. feel free to correct me if im wrong
>>
>>738905283
I haven't played shooters in years, it's not something I enjoy. And part of it is also because you can just die instantly to someone you can't even see.
>>
hehe
>>
>>738901470
pretty sure development-wise they were meant to be easier. consider the SF2-era where the input reader was extremely strict
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>>738905334
respawn timers are different, youre unquestionably out of the game for that period without the ambiguity of "when is this shit gonna end so i can mash again"
on top of that if youre a shitter chances are you'll just immediately get sucked into another 20 second combo thus increasing frustration
>>
just put free invincible reversals back into fighting games
>>
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The longer I've played fighting games the more I've realized the DBZ Budokai games somehow devised a perfect fighting game system while making casual licensed slop.

>game's basic inputs are three punches and kicks on two buttons with back, neutral, and forward P and K, can also do P+K and K+G, energy button for fireballs or combo ender strings
>string based attacking for smooth and varied animations which can be as simple as PPPP or more complicated like >KPP<PE or >PP>PP<K or basically whatever combination
>no high or low blocking, instead blocking can be broken by charged attacks, power attacks like P+K, transformations, or grabs, with a select few unblockable specials
>certain attacks in a certain strings can be charged by holding the button, which will break block, but hitting the Guard button during the charge instantly cancels it, letting you do guard-cancel combos that can turn absolutely insane
>guard cancel combos open up the game to infinites, one-touch combos, etc, but the game has a universal combo breaker mechanics in the teleport which uses three bars of meter to prevent this, however you can anticipate or catch a teleport if you're fast enough and open them up again
>meter management and draining opponent resource becomes more important than any other game I've ever played
>defensive mechanics like dodging, teleports, sidesteps, choice blocking to counter hyper-offense potential

I dunno how they did it but the result is something that just plays both intuitively while also having some absurd technical and gamesense depth. It is not balanced in the slightest and you generally ban Hyper mode, but the core gameplay is sort of genius. It enables long combos and hyper-offense and speed, but only if you first force your opponent to use up their resources. It's a shame that the only way to play it online is extremely jank netplay or parsec.
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>>738899174
>>738899407
For me the problem with fighting games is that the initial improvement and learning process when starting a new game is fun, but after reaching a competent level with a character grinding is less rewarding. Early on even learning basic combos is satisfying because it feels like a huge improvement, but once you know your character at a decent level, it starts to feel repetitive playing similar matches over and over and only making small improvements. Getting 2% better at anti-airs or learning a new safejump setup isn't nearly as satisfying as the initial feeling of pulling off an optimal combo. I still think fighting games are fun but usually after reaching a decent rank or skill level I end up losing a lot of my interest.
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>>738897661
It gets easier.
>>
>>738904037
>>738903394
>Samsho has neutral
shitters love this cope meme
>>
>>738904840
I don't want to have to hit my opponent with a combo that lasts three seconds either
>>
>>738905568
Fighting games that aren't SF6 have them. Have you tried playing literally any other game?
>>
>>738903394
Damn near every game idea that people had to simplify or "solve" fighting games ended up performing middling at best and completely forgotten at worst.
>>
>>738907948
Yeah the entire genre is shit, just shifting a single element won't fix it.
>>
>>738899098
Nah I don't play them because they require ethernet
>>
>>738903394
play a platform fighter instead.

>>738903582
>You're talking about Street Fighter.
https://www.youtube.com/watch?v=aMNLvOmWvBw
>>
>>738899030
Is the Lv.8 Lv.9 box with commands etc a single combo input? If so, holy shieeet, that looks complex as hell.
>>
>>738909278
https://www.youtube.com/watch?v=m1anvHnn9pg

Sans cullotte and free cancel remove charge, but still nowhere easy as it looks as proven by jwong.

https://www.youtube.com/watch?v=WzlviEgrVuU
>>
>>738908420
>play a platform fighter instead.
Greatest lie of all time.
Especially if it's a game with wavedashing.
>>
>>738901017
Only if your illiterate, then yes you need shapes for familiarization like a monkey.
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>>738897661
I wonder, what modern fighting game that still doesn't have alternate modern controls and auto combos?
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>>738909602
QRD?
>>
I just don't have the time for fighting games. They require way too much timesink. If I'm going to play literally any other genre, then I can't play fighting games and also be good at them.
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>>738897661
Looks like baby shit to me.
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>>738909958
Platform fighters only seem easier on the surface, they can be quite execution heavy.
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I miss when SF wasn't comboslop on every character
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>>738909968
>If I'm going to play literally any other genre, then I can't play fighting games and also be good at them.
But there are plenty of people (me) that play fighting games well and still have time for other game genres.
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>>738900623
There are other blacks that use hard R regularly?
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>>738909867
Literally only Strive and MK1. I think the new Avatar game wouldn't have those too?
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>>738910074
Then I kneel, because I simply can't do that. Just playing my various crpgs takes up a lot of time, and I am an exceptionally slow and inefficient learner when it comes to fighting games.
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>>738898854
>>738900341
this presumption is carried entirely by one man

also, charge inputs ARE easier in SNK games because they're 0.5s there, and so usable on the whole cast. SF is stuck with 1s charge.



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