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File: 1765381352597766.jpg (27 KB, 396x408)
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https://www.youtube.com/watch?v=q3PUtYGl3J0
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Jonathan Blow was raped in the hot summer of 1992.
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>>738897774
More like Ordar of the Stinking Saar
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Here's a high-quality video about the same thing.
https://www.youtube.com/watch?v=fE31w3aH6Lc
>>
Fuck, he’s old looking. What happened?
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>>738898781
He got old. He's in his 50s. You're getting and looking old, too.
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>>738897774
Is this his new game? The artstyle seems like it could use a touchup but I'm surprised it lacks the usual pretentiousness that's become signature to his work.

>>738898781
He's almost 55 years old this year.
>>
/v/ really does just mindlessly hate everything. tortanic might have done more harm to this place than gamersgate.
>>
I don’t mind him, but question… is he good at programming or is all a façade?
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>>738899079
>I'm surprised it lacks the usual pretentiousness that's become signature to his work

the witness has a lot of pretentiousness at the edges of it (the audio types, movies, maybe the ending), but it's not like the game reeks of pretentiousness so much that it shows in the moment to moment game play -- it's literally just walking around and drawing lines.
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posting the video that makes Jon Blow piss and shit in a fit of rage
https://www.youtube.com/watch?v=xSXofLK5hFQ
eeeeeYOOOOP
>>
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more like order of the STINKING FART
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REVERSE TIME MARIO NIGGAS
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Aint got no point to the game
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>>738899214
>>738899327
>>738899390
>>738899418
Reminder that this meme only exists because it was edited to look that way, and blow wasn't even referring specifically to the soulja boy comments in that interview
>>
>>738899182
Yes, he's good. he does genuinely care about performance and optimization which is a rarity in this day and age, and hes pretty good at it. I'm sure someone has that hashmap video on deck, and I think hes also too harsh towards normal professional devs working a 9-5 who have wildly different concerns about their software than he does, but he is actually quite good at programming overall.

Professional SWEs as a whole all have closeted imposter syndrome. Everytime he or Casey Muratori put out some kind of video pointing out how fucking ridiculous modern software is, the comment sections fill up with devs being defensive, talking about how your chat app embedding a browser and consuming like 6gb of ram exists for any other reason other than devs being shit and pajeets
>>
>>738899445
You dumbass, we all know he was referring to people in general not "understanding" it.
>>
https://youtu.be/fE31w3aH6Lc
Why does it feel like he was forced to make this video against his will lmao
>>
>>738899445
the schizo who made that video always posts it here to plug his channel
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>>738899631
blow off, jon
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>>738899565
considering how much of a disaster the braid anniversary edition was I wonder if hes being reigned by some kind of marketer
>>
>>738897774
I have forgotten about this and last time I heard of him was crying because his remaster of Braid that had like 100hours of his commentary, bombed.

This trailer however changed how I pictured him. The game does look interesting and his presentation is... Nice.
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>>738898414
Blow is so cute when hes not being a grumpy Gus
>>
I have never liked any of his games but I enjoy watching clips of him talking about random tech shit
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>>738899827
You should play the witness until you like it, it's good
>>
>>738899079
>>738899182
Jonathan is most likely one of the best puzzle game designers of our time, not that says much seeing how much of a niche genre this became, but we still need people trying this hard for a genre that will not make you rich
His issue is that, while most puzzle designers will not feel less pride on what they do if you call their work "toys", Jonathan will melt like the wicked witch, and he is not like Alan Moore or Tarkovsky who give hot takes about their respective industries but have enough talent to validate and prove such points. Jon's writing orbitates between ''neat'' to self parody, Braid is the biggest example of that. He is like a experimental chef who will build a "experience driven" restaurant and then get mad if the clients say that the past part of it was the food
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>>738899079
>The artstyle seems like it could use a touchup
Trust the plan.
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The Witness was absolutely amazing.
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>>738900260
no idea what you're talking about, he's always said the gameplay was the purpose, there's barely any writing
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>>738900260
>Jonathan is most likely one of the best puzzle game designers of our time, not that says much seeing how much of a niche genre this became, but we still need people trying this hard for a genre that will not make you rich
Yeah, I can respect what he's doing even if I don't personally care for the types of games he's making. I enjoy messing around with those types of puzzle games and have fun with them, but it's one of my least played genres.
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>>738900349
Agreed, one of my favourite games, and I don't even particularly like puzzlers.
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>>738900349
This game was completely and utterly mogged by the Looker. I'm sure Blow cried in a dark room when he saw that game, just like he did when Soulja Boy BTFO'd him.
>>
All jokes aside could this be the best puzzle game ever made?
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>>738900550
Memes aside, I with blow would actually play the looker because I think he'd love it
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>>738900550
>mogged by the Looker
How? The Looker barely understood what the game was about.
>>
>>738900579
It is a sokoban game so probably high chance of being top 10 puzzler all time.
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>>738900579
for people who drink beer and get drunk or smoke weed and get high, maybe
>>
To Blow's credit, he made sokoban, the most one-dimensional and boring puzzle type, look interesting.
>>
>>738900579
I'm gonna have caffeine the day it comes out
(I quit caffeine cold turkey a couple months ago)
>>
>>738900710
Are you're saying you're Blow-n away?
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>>738900615
>NOOO YOU DON'T UNDERSTAND, THE GAME IS SHIT BECAUSE IT DIDN'T HAVE A LITERAL 10 MINUTE MOVIE SCENE OF A GUY CARRYING A FUCKING CANDLE. IT'S 2DEEP4U!
Grim. The Witness was already outclassed by The Talos Principle, even before it was destroyed by the parody.
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>>738900710
https://www.youtube.com/watch?v=aamMCGewoIg
Yeah. Not the first fun take on Sokobon style puzzles, but Blow's game looks more interesting than most of the genre. Seems like he's doing something neat with how the individual maps connect together too that I haven't seen.
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>>738897774
Much better trailer than the first one.

>>738899187
>>738900349
I’m glad Blow is making an honest sokobon game instead of another pretentious art game like the Witness.
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>>738900664
Based.
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>>738900852
>(I quit caffeine cold turkey a couple months ago)
headaches?
>>
I like how he has to specify that the puzzles are fun and not actually a headache lmao
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>>738902908
I bet he had other Sokoban games in mind when he said that.
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>>738899796
but hes still a fagget.
>>
>>738902615
>headaches?
do you mean from having it?
or from quitting it?
>>
>>738897774
Reminder that Blow needs this game to make at LEAST 20 million dollars to BREAK EVEN
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>>738903069
from quitting
>>
Caffeine is beneficial if we're talking about black coffee, as opposed to energy drinks or sugary Starbucks concoctions.
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>>738897774
sounds unbelievably good. didn't even know joblow was working on something.
>>
>>738897774
odor of the stinking fart
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>>738903134
can't tell because I started carnivore at the same time and I would get headaches from being low on electrolytes
no headaches of any kind at this point
>>
>>738900262
As gay as it sounds it looked better in the 2017 build. Nothing interesting was added other then fucking shrubbery and gay fucking fog. If he cant make an interesting looking world at least make the visuals clear and easy to read
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>>738903562
IT'S YOU

IT'S YOU WHO HAS CAUSED EVERY FUCKING INDIE GAME USE THAT FUCKING ULTRAFLAT ZERO-POLY NO-TEXTURE GARBAGE STYLE

FUCK YOU
>>
>>738902908
If you play The Witness you realize that this is the biggest concept in the game, the island is so open and non-linear that everything that seems impossible is just some form of foreshadowing for a puzzle mechanic you haven't learned yet, you never get stuck and you can always keep exploring and solving other puzzles until something clicks or you learn a new mechanic and you can go back and solve it.

Writing this down I would call The Witness a puzzlevania, when something blocks your path it's literally because your brain hasn't learned something, instead of you not having the morph ball.

It seems that the Sokoban clone is going to have that same design where you can just keep exploring and solving what you can until something clicks and you can solve a "barrier" puzzle.

Sokobania.
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>>738900262
>make your own language
>make your own engine
>copy UE5's anti-soul fog 1:1 anyway
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>>738903862
JBlow is dare I say it, underrated
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>>738903862
You didn’t play the Witness. The puzzles are each contained in a strictly linear collection of puzzles with a different gimmick each. If you get stuck on a puzzle you can’t progress that collection by doing other puzzles. You just get stuck.
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>>738897774
looks cool but i cant help but feel itll get monkey pawed for some stupid fucking reason
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>>738897774
order of the stinking shit KEK LMAOOOOO
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>>738903862
>>
>>738904107
Those "contained strictly linear" sections are your learning stages, and it's not separate gimmicks irrelevant to each other, they start to build off from previous concepts and the game quickly starts branching out, in my first run I felt a little stuck until I started using the boat and I found the tree house section and learned what I needed.
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>>738903862
So basically it copied what Fez did, crazy how influential Phil Fish ended up being
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>>738904567
That’s not just the learning stage. The whole game is a few puzzle sequences and they don’t build on each other. How much of the game did you play? It’s just a boring puzzle game with a dumb gimmick and an air of pretentiousness that makes people afraid to criticize it.
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>>738898178
By Soulja Boy
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>>738904882
Fez is just a bad platformer with a failed gimmick.
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>>738904882
It doesn't have a QR puzzle
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>>738904946
The witness is literally just Fez in the future
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>>738905085
Nah, The Witness actually succeeds at being a puzzle game.
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>>738903862
>Sokobania
sokovania
>>
i never tried the witness, should i put it on my to-play list?
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>>738905406
Yeah but you have to go all the way because the first ending is shit, find all the secrets.
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>>738905406
You should. It's a really great game, definitely worth it.
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>>738903862
>so open and non-linear that everything that seems impossible is just some form of foreshadowing for a puzzle mechanic you haven't learned yet, you never get stuck and you can always keep exploring and solving other puzzles until something clicks or you learn a new mechanic and you can go back and solve it
Blue Prince is the foremost example of this.
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>>738904889
>The whole game is a few puzzle sequences and they don’t build on each other
Total nonsense. Just from memory:
>dots on paths show up all over the place
>color rules show up in later puzzles along with new symbols ("stars") that interact with them
>the "town" area is open from the very beginning and features a mixture of elements from other areas.
>the "castle" area asks you to interact with mechanics introduced elsewhere but with some interesting "interface" challenges.
>the "quarry" area has puzzle elements from other areas as a literal gateway because its new mechanic (the "mistake" symbol) inherently interacts with those.
>the final area is all about taking familiar elements and presenting them to you with some sort of twist
>the bonus area is a grab bag of combinations that were not fully explored during the main game
>>
I bought The Witness day 1 for $40. I will not be purchasing this one because you voted for Trump, Mr. Blow. Enjoy your 1,000 copies sold on Switch 2, I guess.
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>>738905406
If you like brain teasers, sure. As much as Blow tends to get memed and dunked on, I will say that The Witness probably has the best-designed puzzle progression I've seen in a game, the way it teaches you new concepts without using words or explicit tutorials.
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>>738899182
This game is over 300k lines of code and compiles in under 3 seconds.
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>>738901781
>Posts the game that hates being a Sokoban
OotSS will completely BTFO Void Stranger because it's going to be sincere instead of subversive.
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>>738908592
a full build? doubt.png
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>>738908742
Void Stranger is truly horrible. I would maybe be into the meta stuff if the actual game was good the first time you play through it. There isn't a single interesting traditional puzzle in that whole game.
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>>738908979
Yes, a full build. Debug takes longer. Here is a video where he demonstrates it (although he demonstrates it practically every game dev stream). I don't care enough about arguing to find the timestamp, especially since I'm at work.
https://youtu.be/IdpD5QIVOKQ
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>>738909220
since you know the difference i'll take your word for it, blow certainly likes his fast compiles
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>>738897774
No PC?
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>>738909308
It premiered on TGA as PC only. Now it'll also be on Switch 2. You can also see a PS5 dev kit behind him in >>738898414.
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>>738897774
I-It’s phone games..?
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>>738900879
Talos principle 2 was shit.
It was so bad I will never buy a croteam game ever again. No more serious sam or whatever shit they make it was that fucking bad.
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>>738897774
Why does he look like Karl Pilkington with a missing chromosome?
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>>738909765
he's mongoloid
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>>738909370
>>738909417
its mostly impressive that the game runs so well they can easily port it to weak af system like switch 2 without it being some years long project after the pc/real consoles release
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>>738897774
actually looked a lot better thany expected. i think braid sucked and the witness was just ok. this looks more fun
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>>738909816
It's even more impressive when you realize this isn't some standardized porting job. It's a custom engine in a custom language. Yet another win for JAI, or whatever Blow will call it when it's actually out.
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>>738909698
I liked it. I just wish the puzzles were more challenging. But there were too many mechanics, and they all needed to be introduced.
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>>738897774
This guy still makes games? I thought he quit after Braid Anniversary flopped
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>>738911616
how much drugs does one need to consume that making these kinda comments is the best they got
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>>738908742
what's subversive about void stranger?
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>>738913679
It's not actually about the Sokoban puzzles, they are just there as the medium. The actual meat of the game is meta shit. And like the other anon said, the puzzles aren't that good. People only praise that game because it's has anime girls.
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>>738912475
Ironic.
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>>738915991
it's my favourite game ever and I've played a bunch of games that are considered better puzzlers on paper
and no, I don't just like it because it has anime girls but maybe I like it because it has a fantastic soundtrack
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>>738916852
I didn't like the soundtrack, either.
>>
Damn when he revealed it last year, I thought it looked pretty underwhelming, but this overview has me pretty excited. Reminds me of Baba is You with the rule combining. I am now anticipating.
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>>738916852
>it's my favourite game ever and I've played a bunch of games that are considered better puzzlers on paper
Well there you have it. It's not your favorite puzzle game, it's your favorite game that happens to have puzzles.
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>>738917168
No it's also my favourite puzzle game, I loved both the sokoban puzzles and the meta puzzles. I'm just saying I have played the games other people say are better puzzle games.
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>>738917152
You already know there will be some crazy meta puzzles where you escape courses with characters somehow
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>>738899468
On the contrary in most of these comment sections I see programmers say "dude js and vibecoding lmao smdh" as if disparaging the state of software will separate themselves from it. A lot of the video themselves are like that too where some guy just sighs for an hour at LLM output or says "lol X language is bad" (without ever daring to endorse something or build anything). I guess it's good that more light is being shone on the mediocrity but talk is cheap. Looking at a pile of shit and saying "this is shit, it should be not shit" doesn't accomplish anything in the long run.
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>>738897774
This looks better than I thought it would be, actually. He should have dropped this trailer back on the award show, cuz that one was a pretty bad one.
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>>738897774
It's a much better trailer but the bit about puzzles being easy so the hecking normies aren't scared away is gay.
I hope that's only the tutorial with separate characters, then the credits roll, normies leave and I can start to have fun.
>>
>>738917824
There will be 3 endings, depending on the level of completion. Since there is over 1000 puzzles, I assume many normies won't even reach the first ending.
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>>738903862
When I played the game the first time, I beat the game in 5 minutes with a supposedly secret ending; purely by an accident. And that spoiled me the environmental puzzles very early into the game. Sad. I feel like it was supposed to be a massive eureka moment. I doubt that many people did that tho.
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>>738903016
my faggot
>>
>>738907060
Literal quote from Reddit
>>
Who gives a fuck if the compile time is 3 seconds when the game looks like a goddamn Windows 95 screensaver? Blow spent 10 years making a custom language just to 'innovate' the most boring genre on Earth. It's Sokoban for people who huff their own farts and think 'The Witness' was a religious experience. Put the fog back in, Jon, maybe it'll hide the fact that we're just moving crates like a fucking warehouse worker for $40.
>>
Within 8 seconds of the opening of this trailer, when he explained how it was "four different sub-games" or whatever, I immediately went
>this is one connected map. These puzzle mechanics are going to cross over into each other

Then that was the "big reveal" of the trailer. Which sucks because it's obvious, why else would you MAKE a puzzle game be "open world" if you weren't going to do the bunburrows thing with all your individual map screens.

I hope it has a bigger, more secret-er mechanic than that, because if the most interesting thing about the puzzle game is that it adds mechanics as it goes, that isn't very interesting. All puzzle games do that, they just don't frame it to you as "this is two different puzzle games put together!" Like Portal 2 adds the paint mechanic halfway through and that's basically the same thing, the only distinction is it doesn't sell you the idea that you're playing Narbacular Drop and TAG at the same time and then "they collide!" it just introduces the new mechanics like new mechanics.
>>
>>738918958
dude if warehouse workers were playing sokoban i'd probably apply
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>>738918958
Damn, I didn't know that Windows 95 screensavers were this beautiful.
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>>738919273
>I hope it has a bigger, more secret-er mechanic
There are 3 overworlds. 1 above and 1 below the main one.
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Will it drop for the souljah console
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>>738917551
>This looks better than I thought it would be, actually. He should have dropped this trailer back on the award show, cuz that one was a pretty bad one.
he hired a marketing company for the first trailer and it was dogshit
and he also paid a huge sum to geoff for it
instead he just made a vid with his own voiceover and everyone says it's better
marketers are a fucking joke scam
>>
>>738919771
Might actually be cool.

Here's the thing I can already tell about the game from the trailer:
>It's going to be all about crossroad puzzles. You'll have puzzles that have multiple solutions, each of which allows you to exit the puzzle screen at a different side and access different parts of the map.
>There will be puzzles that appear to have one solution, but actually are a crossroads, allowing you to exit in a surprising way, entering a different puzzle from a novel point and solving THAT a different way, chaining on into more novel solutions that enable access to blocked off parts of the map
>Once you start crossing over characters, puzzles with one solution will BECOME crossroads; you can solve a moving-team puzzle one way, but a different, more convoluted solution will make it possible for the wizard to access a unique exit on that screen when he gets there
>The "big think" meta puzzle will be navigational: you will be able to let the wizard exit a mirror puzzle to the right, but only by configuring the puzzle to let the moving guys exit to the left, and the mirror guy has to exit left as well. But if he's exited left, he can't let the moving guys get to the screen, so you'll need a new route to get him back to the puzzle that enabled that. And to do it you'll need the wizard to exit right and loop around to a mirror guy puzzle that makes his route to where the moving guys are stuck accessible

and on and on it will go. And it will be like Meta from Baba Is You: mind-blowingly clever for the first 4 hours, and then increasingly tedious as you re-re-resolve puzzles you already solved in order to make moves in the larger puzzle you're ACTUALLY solving, all the while slowly losing track of what specific and circuitous steps are required beneath all the layers of self-connection to actually get back to the specific "I need to move this sliding rock into this stream here" moment you last passed 7 hours ago.
>>
>>738920136
>It's going to be all about crossroad puzzles. You'll have puzzles that have multiple solutions, each of which allows you to exit the puzzle screen at a different side and access different parts of the map.
Only in the overworld. The regular puzzles are one solution and isolated, and they are always solved by having all characters stand on goal markers (meaning that if you have too little or too many controllable characters, the puzzle is not solvable). You solve those to unlock (make interactable) puzzle elements in the overworld (rocks, mirrors, etc.), which you then use to progress.
>There will be puzzles that appear to have one solution, but actually are a crossroads, allowing you to exit in a surprising way, entering a different puzzle from a novel point and solving THAT a different way, chaining on into more novel solutions that enable access to blocked off parts of the map
I've seen that once on a stream, where he used a mirror to reflect the player character on an island off-screen. Actually, I also saw Blow demonstrate this on some interview. I'll link it when I return home.
>Once you start crossing over characters, puzzles with one solution will BECOME crossroads; you can solve a moving-team puzzle one way, but a different, more convoluted solution will make it possible for the wizard to access a unique exit on that screen when he gets there
I don't think so. Those characters only appear in regular puzzles. In the overworld, you only control the queen. She can use the abilities of those characters by passing through curtains of their color, but there is no character switching in the overworld. At least I assume so.
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>>738898178
wait, so the rumors are actually true??
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>>738921189
'fraid so
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>>738920779
>Actually, I also saw Blow demonstrate this on some interview. I'll link it when I return home.
https://youtu.be/yNdRv5LFuQk?t=5543
>>
>>738919986
makes sense. there's good reasons why publishers keep their own marketing departments, rather than outsourcing them to randos.
>>
Soul
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>>738903236
I tried recreating some puzzles to give myself a demo of the game, and it's indeed really good.
>>
>>738903016
>His online activity includes both commentary about game development and expressing personal political opinions, including anti-vaccine rhetoric, support for the presidency of Donald Trump, and criticism of diversity, equity and inclusion programs,[116][117] which has drawn criticism from other game developers.[112][118]

Sounds red-blooded heterosexual to me.
>>
>sokoban
yawn
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>>738903102
You are retarded.
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>>738928332
NTA, but that's true, sort of. He spent over 20 million dollars developing this game.
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>>738928432
27 millions.
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>>738899565
He's got a publisher so he's probably not in total control of the marketing
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>>738928332
>https://www.youtube.com/watch?v=llK5tk0jiN8&t=256s
Blow literally says he spent $20 million dollars making this game and that was over 2 YEARS AGO
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>>738909370
>PS5 dev kit
They're probably sending them to devs unsolicited hoping that someone finally makes a game for the platform
>>
how can you spend so much money making something that looks so basic
>>
>>738929810
because he chose to run a business in c*lifornia for years
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>>738929810
gets mogged by a game jam game too (baba is you)
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>>738899445
Methinks the lady doth protest too much
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>>738929810
Because it's not basic, and it's also made in a custom engine, made in a custom language.
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>>738899214
The best thing is that he clearly thinks that Braid is cool. Just not for the reasons Blow wanted.
>>
Realistically, how much money will Order of the Sinking Star make?
>>
>>738930507
A fair bit considering he's releasing on switch, and supporting the 'Eck
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>spent 20 milly on a box pushing game
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>>738930757
It probably would be 6 millions if he lived anywhere else than California.
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>>738897774
JUST A DUMBASS GAME
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>>738900262
Honestly not worth 9 years.
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>>738930757
Kind of have to respect him for wasting his (I assume) money on creating something that he himself wishes existed, rather than go the usual business route with the main goal of turning a bit of money into more money no matter how. A real eccentric millionaire.
>>
>>738932863
why would you respect him for bankrupting himself over bad business decisions
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>>738930295
>it's also made in a custom engine, made in a custom language.
I have to wonder how this was necessary for this type of game, and if it actually improves the game at all. Genuinely curious if I'm missing something.
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>>738935037
It isn't and it doesn't. This shit could have been made in Unity for 1/4th the time and budget. Imagine hiring people and then you tell them they have to use your janky experimental nu-language.
>>
>>738909789
I AM A MONGOLOID
THAT IS WHAT I AM
https://www.youtube.com/watch?v=mYWIyG3hUlQ
>>
>>738935112
I have a suspicion, that you aren't completely honest.
>>
>>738934779
Bankrupting yourself would of course be incredibly stupid, but I imagine he's in a situation where he's got enough set aside to live comfortably, and maybe jets and fast cars don't interest him.
>>
>>738934779
why would you not?
>>
>>738932863
He doesn't even like these games. Great games come out and he complains about not being to solve the puzzles and gives up
>>
>>738935534
Well, you'd imagine, but they released Braid Anniversary Edition because they were burning cash and the company was at risk of going under

https://www.eurogamer.net/braid-anniversary-edition-sold-like-dog-s-says-creator-jonathan-blow

And then it sold like shit and Blow started casting doubts on whether the company would even survive
>it still has sold like dog shit compared to what we need to make for the company to survive.
>"The future is uncertain, let's put it that way," he concluded. "It hasn't been good."
He's releasing the game so maybe it got better but he hasn't released anything else since then so I doubt it.
>>
>>738935037
>I have to wonder how this was necessary for this type of game
It isn't.
>and if it actually improves the game at all.
Not inherently, but the improvement will come from having more in-depth access to how things work. I remember Jon bragging about the camera system in this game.
>>
>>738897774
>the puzzles are fun and not actually a headache
Man if blow is saying this shit you know it's going to be a fucking chore.

>it's actually four games!
It's one game with four different puzzle types.
>>
blow probably took out loans to keep the company going
he will be sucking dicks in alleys if it flops
>>
>>738897774
>learned about this guy like 1 week ago
>look into him
>he's extremely based
The world is large and I'm very ignorant still.
>>
>>738899565
This cunt is so far along the spectrum he's the leprechaun with a pot of gold at the end of it.
>>
>>738935037
>I have to wonder how this was necessary for this type of game
When you have to make stuff in someone else's tools it can be quite tiresome. Not always of course, sometimes 3rd party tools make your job so much easier, but in all honest it's more often more "and now waste a whole weekend fighting with Unity's ECS to do what should have been a 5 minute job." Doing your own engine and scripting system theoretically means that every problem is shallow, because you either know exactly how to do it or you at least have a really good idea how to extend what you have to get it done. Of course incompetence knows no bounds so it's equally likely he just made his job harder for no benefit other than to say he did it.
>>
>>738936681
It's not about the benefit. Order of the Sinking Star started development as a demonstration of JAI being usable. But it quickly expanded in scale.
>>
reddit's already boycotting it cause blow is a chud
>>
>>738935037
he wanted to make a programming language. the game exists to help develop it, not the other way around.
>>
This board is so fucked. A genuinely good game on the horizon and anons are still holding a grudge against Blow over some perceived slight. He may be a bit of a pretentious lolcow but at least he’s genuinely talented. Looker “fans” are the worst of them all, and I adored both The Witness and The Looker.

Ain’t no point to the game, just pushing boxes.
>>
>>738900262
holy fuck his hairline is mentally untouched
>>
>>738927583
>anti-vax
>supporting trump

Ok so he's functionally retarded, checks out.
>>
>>738939427
losers will always seethe at someone who is succeeding at his goals

... but judging from the seethe itt otss is going to be game of the decade
>>
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Jonathan is a good example of just how many levels there are to human intelligence. I'm a decent software designer with 10 years of experience in the field; Could I ever create anything like Jai? No, no chance, at all. Nope. Just no fucking nope and nope and no.
>>
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This was my friends reaction. He is not terminally online like us. We should be more like him
>>
>>738941379
>That name
Do polacks really?
>>
>>738941379
>BOOBAbinski
>>
>>738900260
hey jonathan. you lost and got raped
>>
>>738897774
Day one. Anything by Blow is a masterclass in game design.
>>
>>738897774
the dark souls of indie puzzle genre
>>
>>738941379
Hoły fuck
>>
>>738941543
>>738941628
Whoops, forgot to censor the second instance. Luckily thats not his real name anyway
>>
>>738942726
i promise you that a cyberstalker could figure out his real name from that nick in an hour
>>
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>>738897774
Looks convoluted and boring. JBlow might be a good codemonkey, but after all these years, he still hasnt realized what "fun" means
>>
>>738941379
>booba
>>
looks neat. How is The Witness if I'm a brainlet?
>>
>>738897774
this is the face you get after masturbating violently for hours.
>>
>>738897774
cool name
game looks kinda boring
>>
>>738944496
You won't like it. Very high IQ game, and also requires a basic grasp of postmodern philosophy to appreciate.
>>
is Blow an actual good programmer like Terry Davis or is he a hack?
>>
>>738945235
He's actually a good programmer.
>>
>>738944496
It's very good at teaching you new concepts, but it can get pretty tricky, it's hardly a Resident Evil puzzle. I made it through the entire game without looking up any solutions, but I did get stuck here and there.
>>
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>>738897774
>2:05
nice trailer jonny boy
>>
>>738945235
I wouldn't put him at Terry's level, but he's still very good. I wish he'd just release his language for the public already so I can try and see for myself if he just reinvented the wheel or not.
>>
>>738945192
NTA. so it insists on itself.
>>
>>738945548
Yes, very much so.
>>
>>738945548
NTA but I ignored the lore/audio logs shit and enjoyed the puzzling. It is very hard though.
>>
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>>738897774
I really hate that this fucking chud is so good at making games. Looks great, but it does feel bad to give him money.
>>
>>738945235
not a hack. he's a good programmer.
>>
>>738945270
>>738945529
>>738945959
Looking forward to the game Jon, looks cool.
>>
>>738946006
I only wrote the first two messages you quoted, the third one's not me. You fucked up, and you're a moron.
>>
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>>738946052
>>
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>>738946153
>>
>>738899182
He has a mind to optimize stuff, which most assholes dont bother with, which is why we have framegen and DLSS and need a 5090 to get 30fps on new games that look like dogshit. He has the spirit of Terry. This game is going to be well optimized and play well on older hardware, switch 2, and steam deck.
>>
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>>738945892
>>
>>738898178
how could you even know that???
>>
Sokoban games where you switch between characters, especially if there are 3 are more, suck. And for that reason, I'm out.
>>
>>738951041
Wrong.
>>
>>738951041
I hate baba is you levels where I have to control 2 or more baba/keke/sprites
>>
>>738951041
>>738951473
Brainlets
>>
>>738897774
there's a secret ending where you wake up in casey muratori's goon cave
>>
>>738951473
I love them. And controlling 2 characters at the same time is a mechanic in this game.
>>
>>738951917
Well in baba is so piss easy to softlock yourself overlapping them in the corner of the screen while you are focused on controlling a third one in some other part of the level. Its not a huge deal because you can undo, but it does get annoying and tedious. If these dudes can't overlap each other then its better.
>>
>worlds greatest video game programmer
>hates everything since nobody is a good or fast as him
>oop doesn't work
>takes 11 years to make a copy of a game that already exists called heroes of sokoban
>looks like a generic mobile game
>$20 million
>>
Order of the stinking shart
>>
>>738951917
why did he take two steps to land on his buddies head? Shouldnt he have fallen? Could he have used him as a bridge on one of the narrow 1 tile gaps?
>>
Odor of the stinking saar
>>
>>738952551
I don't know. That's footage of Blow testing if walking on a clone works properly, which apparently it didn't.
>>
>>738939427
>>738939623
I struggle to understand dudes like >>738952496 who just mindlessly hate
Like honestly who the fuck are you? What have you accomplished in life?

I feel like it's just a weird coping mechanism. They feel guilty that they're wasting their lives smoking weed and playing video games, so when they see someone actually doing something cool and awesome with their lives they have to tear down the achievement and pretend it's not actually cool or impressive, because if it is then it makes them look like shit for not doing anything with their lives even though they could. It is actually so pathetic
>>
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>>738939436
His norwood stopped as soon as he dropped C++ and went on a 10 year long adventure developing his own programming language.

>>738918958
>Who gives a fuck if the compile time is 3 seconds
>>
>>738952932
You missed one important fact in your retarded rant, and that is Jon himself is the biggest hater of all time. He likes nothing. He can't play any other game for more than 10 seconds before he is complaining and getting confused at simple things then raging about it.
>>
>>738953210
You can hate on shit proportional to the amount of effort you put in. His critiques are worth 100x more than yours and I'm not even memeing
>>
>>738953210
He liked Patrick's Parabox.
>>
Order of the Stinking Shit
>>
>>738900262
His only constraint is that he's really not an artfag, so even if there's some direction from Blow the art is always going to be a time capsule of the current state of ArtStation.
For Braid the art was done by David Revoy and that's why it has this early 2000s web comic feeling to the art.
Every asset in the Witness is really sharp, no "filters" on the meshes to smooth out the model so you can see every little polygon on the rocks, etc, reminiscent of how every indie game of the game wanted to be low poly 3d.
>>
>>738953414
every indie game of the time*
>>
>>738941379
you friend should kill himself as soon as possible
>>
>>738953414
The visual quality's kinda all over the place ngl. Some of it looks fantastic. Some of it has awkward color combinations. Some of it is visually hard to read. Some of it has both awkward color combinations and is visually hard to read. I would have cut out the UE style shit and fog and locked in on making awesome terrain / water shaders instead
>>
>>738953301
Based.
>>
The game looks good, but I didn't like these characters.
I think the game would be much better with some chibi characters.
>>
>>738899182
Hes a good programmer, but thats the thing
Hes a programmer first, studio lead and director second
Id definitely be scared for my livelihood if i worked for him, his bussiness is not sustainable on the long run
>>
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>>738899182
How does one even become good at programming? Watch loads of tutorials on youtube?
I've heard people saying start your own projects, but that's hard to do when your knowledge about programming and other languages is very limited
>>
>>738955248
Yeah man watch tv that will make you good at making things
>>
>>738953414
David Hellman*, lol
>>
>>738955248
It takes like 15-20 years. The best programmers in the world usually started when they were kids or teenagers. They also don't bother asking the question you're asking, because they're too focused on actually programming.
>>
>>738953692
It's not consistent, and things look odd as the ground texture is fine, but the things you interact with stand out and not in a good way. Like the decals on the ground or whatever those green things are
>>
>>738956415
>>738953692
The overworld is probably going to be the most inconsistent as far as visual design and eye direction goes. The individual levels allow his art team to create a much more curated visual experience, but I can tell these areas are rougher. The game also has to be able to render the whole overworld, even if with LoDing or whatever he's doing for the zoom-out, so there isn't going to be as much visual polish here.
>>
>>738897774
More like Order of the STINKING Star LOL
>>
>>738956524
I really liked this one area.
>>
>>738897774
is that barry shitpeas
>>
>>738955248
tl;dr: Watch like 5 hours of Handmade Hero, he never ever finished that game but it was a hidden manifesto against OOP and modern C++.

Everyone that was inspired by that either uses a really "orthodox" C++, or went back to C and made their own standard lib (or imported "single headers" with utilities considered superior to C++ vectors, etc).
OOP is seen as this complicated "vtable bullshit" that you can mindlessly apply to anything, ergo you don't really solve the "actual data" problem of what you're trying to do as a gamedev, so the actual work is obfuscated and programmers like Blow despise that culture.
This kept branching off, there's people that concluded that C++ never really fixed the fundamental problems of C, and just added more complexity and confusion on top, and the build times started to get really bad.
That lead to a wave of "Better C", "Plain old data", "No OOP" or just straight up "Doesn't take forever to fucking compile" languages like C3, Jai, Odin, Zig (I personally don't like this one), etc.

Then there's Rust, the hype for this language doesn't really come from the Handmade Hero "scene" or early gamedevs, but instead from webdevs looking to enter the "low level" but couldn't get around C's shortcomings, the memory safety and the error messages are better than C++ nonsense, but it still carries some C++ problems, and even brings some webdev problems to the language.
Because Rust is looking to do everything that C++ can do, but more cleaned up, the Rust compiler is too complex, therefore the compile times are way longer than something like Jai, and the Rust package manager "cargo" just brings a webdev problem to the "low level space", read about npm and it's security vulnerabilities in "distribution attacks" and the problem of "dependency hell", other languages just avoid the "package manager" entirely and prefer just copy pasting dependencies to your project and "vendoring it yourself".
>>
>>738953692
One of his recent videos he says they need to tighten up the graphics a bit more.
>>
The problem with smart people is that they over-estimate themselves and under-estimate others. This results in them talking in a tone that's very "retard-inclusive" that makes it feel like you're in a special ed class. Like, I get the game is going to hard filter people, YOU the dev, get that the game is going to hard filter people. Yet YOU agreed to make it that way. I'm not the retard for playing a niche game, you don't have to tell me "LOOK YOU CAN JINGLE THE CAR KEYS" I will do that on my own time. Talk about control schemes, talk about how much joy I will get by losing money to play the game.
>>
>>738957904
>OOP and modern C++.
While I kind of agree with the sentiment, Muratori has basically always constructed his arguments without really know what "modern c++" actually looks like. While I think its true that OOP was a selling point of it in the 90s, that hasn't been true for well over a decade at this point (like, around c++11 at least).

While I think it's true the stdlib has become a bloated disaster, the committee itself is retarded (maybe just a retarded idea in general), and compile times are absolutely out of control, the current trend in C++, and has been for a while, is completely against OOP at this point. I don't even think its a good language or anything, but Muratori just feels like a guy who formed his opinion in the 90s and never really updated it, so its hard to agree with him.

Like I remember he had a video a few ago, attacking OOP, and saying how just using a tagged union was like 100x faster, but the problem is at that point anyone in the know at c++ would point out that the idiomatic stdlib approach would have been to use std::variant and std::visit for the exact thing he was trying to do.
>>
>>738899565
He's extremely irony-poisoned due to being Gen X. His Gen X peer-group finds this super post-modern and anti-establishment.
>>
>>738955248
The other tl;dr is that programmers that are tired of their C++ or webdev job share a certain video or blogpost around, this is one of the first ones: https://www.youtube.com/watch?v=rX0ItVEVjHc
>>
>>738958067
This is the equivalent of someone spoiling every section of a JRPG, like, total self sabotage.
>>
>>738958067
Are you projecting? Dude said the puzzles weren't designed to be hard at all, but to be creative and fun
>>
>>738958323
C++ can do it but it's always implemented "in the worst way", I blame it on the committee effect, the new languages just have the tagged union as a first class type (I think C3 and Odin does this, I don't know about Jai because I don't have access to that language) so you don't have to look into what "std::variant" is.
C++ has thousands of little problems like this that every other language "just fixes", what comes to mind to me is how you will use const everywhere because that's what you would do for correctness, some languages have const as the implicit case and implement a keyword for when it's not const, and in the topic of const C++ keeps adding more and more const types like consteval, constexpr, that just distract you when you're just trying to do something practical like a component for a videogame.
Another thing that comes to mind is that C++ types, when it comes to functions, just become unreadable, and that's because it's a fundamental C problem, languages like Jai, Rust, etc just fundamentally fix this issue.
>>
>>738958021
Tight like a toga
>>
>looks like Void Stranger in the future
>>
This game will gigaflop. Puzzle games are not in.
>>
>>738955248
You can program right now.
Also best way to become good is pair programming with an expert programmer, as in apprenticeship.
>>
>>738930859
he employs people and flies them in and out for 2 weeks of work/home every time.
>>
Looks like a bog standard sokobon game with Unity level graphics. I’ll probably pirate it because I like puzzle games, but will drop it 1/5 of the way through because like most puzzle games it has too many puzzles.
>>
>>738898781
he is old
>>
The real big twist is you will eventually use entire levels as blocks and rearrange the overworld. It's why there's an overworld to begin with and why the whole thing has to be loaded at all times. The overworld is itself one giant sokoban level and each individual level is a cube for you to push around.
>>
>>738939230
>he wanted to make a programming language. the game exists to help develop it, not the other way around.
That makes more sense
>>
>>738967963
thats the most retarded shit ive ever heard
>>
>>738968819
Is this a bot comment or did you reply to the wrong post?
>>
>>738899565
that's not at all what it feels like are you actually autistic? he looks ecstatic
>>738958390
baseddevs hate blow because he's an flavor of rigid old school code monkey they try to get fired from all their studios
>>
>>738967670
you need to buy it or else blow will go bankrupt
>>
>>738897774
It looks really boring, like all his other games.
>>
I coincidentally got Braid + The Witness in a bundle for like $5. I never played them before or looked into them beyond knowing their puzzle games and hearing some stuff about joblow drama or w/e.

The Witness is fucking retarded. I was enjoying it for a bit but then the puzzles started getting extremely time waste-y and when I got stuck on one thing for like 45 minutes with absolutely no clear way for me to be able to solve it, I looked it up and learned that 2 out of the fucking 80 puzzles I did (this is the treehouse area), I did them the WRONG way to solve the overall puzzle. Never any indication that that was a thing. Stupid time wasting bullshit. Maybe you get some hint later on but spending a bunch of time on doing a puzzle endurance test and then being told you can't complete the area yet unless you somehow figured out the specific thing that some puzzles needed to be completed in a specific way. fuck off with that bullshit.
>>
>>738899182
good at programming but forgets to add very basic setting options for his games or small qol shit like restart room in braid despite having a big anniversary update 2 years ago
>>
>>738975080
You’ve seen nothing the endgame puzzles are seizure inducing
>>
>>738975080
>my low iq adhd retarded ass got filtered so its the game thats retarded
>>
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>>738903862
metroidbrainia
>>
>>738975616
>it's ADHD to spent an hour or so completing like 60~ or so quick puzzles to be told you can't complete the puzzle with no hint on how to actually solve it where someone naturally doing the puzzle would end up running back and forth for several minutes trying to look for a hint or see what they're missing
>>
>>738975802
stop embarrassing yourself with that cope cringe
>>
>>738927147
Nice, seems like a good exercise.
>>
>>738927147
Blow fanboys are insane.
>>
>>738897774
blow it out your ass
>>
>ok WHY ARE THEY TALKING ABOUT ME ON /v/ AGAIN
>*long pause*
>YOU'RE NOT SAYING ANYTHING WHEN YOU MAKE A THREAD ABOUT ME ON 4CHAN OK IT'S COMPLETELY SUPERFLUOUS
>*eats nuts from bowl*
>IT'S AN OUTDATED SITE BUILT WITH JAVASCRIPT OK THEY USE JAVASCRIPT
>*looks through jai code*
>*tries to make an edit*
>*slams keyboard*
>I'm done with windows
>I'M DONE WITH WINDOOOOOOOWS
>IF YOU'RE USING JAVASCRIPT YOU SHOULDN'T BE USING JAVASCRIPT. GO MAKE A NEW SITE WITHOUT JAVASCRIPT AND THEN TYPE ABOUT ME. YOU'RE SITE IS POORLY DESIGNED. IF YOU WANT A SITE THAT ISN'T POORLY DESIGNED, DON'T USE JAVASCRIPT
>>
>>738976469
>fanboys
Are you jealous of him?
He's one of the few people in game dev that has and pursues aspirations that go beyond getting rich or having a 9-17 job.
Pretty admirable guy.
>>
>>738958021
https://www.youtube.com/watch?v=BRWvfMLl4ho
>>
>>738955248
Just start doing it. Go to leetcode or codeforces or something and practice on the problems until you're comfortable writing in whatever language you choose. After you've written a bunch of code, the only barrier to a larger project is breaking down the work, which is its own skill. Most people do the exposure part in school and learn the project management part in their shitty webdev job.
>>
>>738977448
tighten up those graphics up on level 3
>>
>>738957904
This is so ridiculously not an answer to someone asking where to even start programming, I don't even know where to begin.
>>
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>>738906028
Blue Prince is just poorman's Outer Wilds and does everything that game does but not as elegantly.
>>
>>738909789
I am 100% certain that he has some Finnish ancestry
>>
>>738978076
Download the Godot game engine and follow the tutorials on their website.
>>
>>738979149
It's highly possible and quite common to get stuck in Outer Wilds. In Blue Prince, there's always a bunch of other stuff you can focus on, and alternative ways to get to where you want to be.
>>
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>>738963015
>Puzzle games are not in.
puzzle games are always in, are you retarded?
>>
>>738956524
>The game also has to be able to render the whole overworld
That was one of the things Jon said he wouldn't be able to do in Unity, at least no easily.
>>
I couldn't even do one puzzle in stephen's sausage roll
>>
>>738982082
Zzzzzz
>>
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>>738955248
Start by playing Exapunks. To be a good programmer you need to solve problems and then optimize your solution.
>>
>>738982754
That game is notoriously hard. If you want to see if you'll be able to solve puzzles in OotSS, try these games that it's based on:
https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban.html
https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban_II_Monsters.html
https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban_III_The_Bard_and_The_Druid.html

https://alan.draknek.org/games/puzzlescript/mirrors.php

https://silverspaceship.com/promesst/
https://silverspaceship.com/promesst2/

https://alan.draknek.org/games/puzzlescript/skipping-stones.php
>>
>>738897774
>>738898414
is he russian, or ukranian? that is one slavic-asian looking man
>>
>>738984364
I can't find any information about his ethnicity.
>>
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>>738984364
>So, are you russian, or ukrainian?
>>
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JONATHAN BLOW IT OUR YOUR AYUSSSSS
>>
>>738984546
i dont get this reference, blow has a strawberry shaped face with wide cheekbones and blue eyes, like russians do, and unlike asians. example, putin
>>
YO THIS GAME STUPID AS HELL DOG
>>
>>738900550
The looker is just incomplete compared tot he witness. Funny parody but it wouldn't stand without it.

>>738900615
He hated it, said so on a vod that got deleted
>>
>>738900550
The Looker is a good parody but you're out of your mind if you're actually serious about this, which I'll assume you are considering you spout this meme every single thread about The Witness.
The Witness is an actual fun puzzle videogame, The Looker is something to laugh at after you played The Witness.
>>
>>738981974
never got stuck on ow, bp endgame is wayy harder
>>
>>738915991
you must've missed the whole game and the ex mode if you think it's not about sokoban puzzles
>>
>>738897774
I dont give a fuck, this dude is a real fucking dev and im going to buy his slop d1
Also Soulja boy was right
>>
>>738955248
>How does one even become good
The same way, how people become good musician, mathematicians, sculptures, architects, artists and so on.



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