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What is the best of the modern "Boomer Shooters"? My vote goes to this.
>>
echo point nova
>>
>>738902270

Incision
Cultic
Citadel (first one)
>>
>>738902270
I really enjoyed Prodeus, Dusk and Amid Evil.
>>
>>738902270
Fucking shame the "sequel".
Too long in, not the same engine, fucking gives us the only link to Sin we'll ever have for a new game....

And fucking is a pile of shit
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>>738902270
This game had great level design and pacing but the fucking enemy variety was so ass.
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>>738902270
Blood Death Wish is the only thing I've found tolerable and it's better than the original

Dusk was boring and I'd rather play Quake mods than suffer through a generic Unity engine shooter
>>
>>738903441
I feel like i'm the only one who loved Blood but got bored with Death Wish's confusing level design.
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>>738902270
Yeah, Ion Fury is one of the good ones because it felt like it had actual structure behind it. I also enjoyed Cultic Chapter 1, but it devolved into you sniping everything in the latter part. Haven't tried Chapter 2 yet, heard it was ball-bustingly hard, though.
>>
>>738904124
>but got bored with Death Wish's confusing level design.
I enjoyed blood until Episode III, I get the levels being confusing aspect though, there were times on some of the snow maps I got turned around a lot, however as someone who borderline HATES old boomer shooter level design I found it much more enjoyable.

This might be due to Blood's levels having memorable sequences though.
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Why is pic rel hated on /v/ again? It's pretty fun.
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>>738903289
nu-3D Realms is such a shitty company it's insane. Constantly choosing companies that aren't capable of delivering to do multiple releases, sluggish development, just mediocre titles in general. Ion Fury is their best and pretty much only good release and Aftershock was even better. A friend of mine worked on Phantom Fury and said everyone knew it was shit, but there wasn't an allowance for redos. The CEO "jangles IPs like keys on a keychain" and doesn't give a shit about games.
>>
>>738902270
Ion Fury
Dusk
Amid Evil
Wrath
Cultic
>>
>>738908073
/v/ saw a picture in game that had pink, white, and blue in it and went insane because they thought it was dog whistling trannies
>>
>>738908073
Tranny shit.
>>
>>738902270
Ion Fury was fucking amazing.

I will forever be upset at the 3d Realms taking the franchise back and ruining it with a horrible ass sequel. When will they learn that they don't have what it takes?
The company belongs to some fucking Danes now anyway.

Do we need to wait another 20 years until another bunch of fans make a proper game?
Fuck them ten times over, and fuck them even more if the rumours are true that the Devs didn't get another chance because they were "chuds"
>>
>>738903039
>Citadel (first one)
why the first one? not looking for a fight just curious
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>>738902270
>What is the best of the modern "Boomer Shooters"? My vote goes to this.
Ashes 2063 or Zortch.

I love most of the boomer shooters that have come out, but too many of them just feel like nostalgia bait and that they're riding on the coatails of the greats rather than standing on their own.
>>
>>738902270
Not using the gay ass term to describe old shooters. Maybe apt for modern indie shooters and their mentally retarded fan base
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>>738902270
Just started playing Bloodshed. A boomer fps rogue lite. Pretty good
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>>738910430
>Zortch
Shill it to me
>>
Ion fury devs need to become indie and bake their own game
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>>738902270
it was ok, but it's annoying how she keeps doing one liners like she's gex the gecko
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>>738902270
There are no good boomer shooters. And most FPS games before Dark Force II or Half-Life 1 were horrible.
>>
Not even worth a (You).
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>>738908340
>Wrath
elaborate
>>
https://archive.is/oZeb3

>The first concepts of Shelly were drawn in 1997, and had a heavy emphasis on sexualization, which was not uncomon the mid-nineties, although a bit embarrasing looking back with 2018 glasses;

>In 1998 Bombshell was re-drawn again, this time by Dan Panosian. The design was slightly more stylized, but still with a heavy emphasis on sexualization.

>In 1999 - 2001, she got another range of designs by Paul Richards, with some having a closer resembelance to the current version of Shelly. For instance, in one instance she had a bionic arm, while in another she was a bomb defusal expert. This was still the late '90s, with an over-the-top emphasis on sexualization (How far we've come!).
>>
>>738902270
>>738908964
glad to see ion fury get some love, it's overshadowed by cultic, citadel and some others
the expansion "aftershock" made the game even better, as it added a few great levels (shame the expansion isn't longer) as well as a mode that remasters the levels in the base game
for my money, ion fury is not only the best modern boomer shooter, but best boomer shooter ever, as every other that i've played had some flaws that held it back (e.g. duke nukem 3D has episode 2 and blood has episode 4)

>>738903441
how the hell did you find Dusk generic?
>>
How is Mohrta?
>>
>>738911306
It's a very well-made game with great weapons, enemy roster, and level design. My only qualm with it is it lacks a proper soundtrack.
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>>738908340
Cultic is so shit, the only thing it had going for it was all blood-like shit it was trying to do. Then you actually play the game and it's fucking ass.

It was literally held up by a game it was trying to mimic (poorly).
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Boltgun is pretty fun
Granted I've only played the first two levels so far, it's a solid game
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>>738911640
Why all the bad mouthing about Wrath?
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>>738911553
>how the hell did you find Dusk generic?
it just feels like a Unity game and a worse version of quake
some of the levels are too big and open and it feels unpolished
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>>738911684
FPS fans are larpers and most haven't even finished it ITT because they got filtered by the based god Champions
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>>738911684
>Granted I've only played the first two levels so far
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>>738911684
this was one of the most boring and generic fps games i ever played, i dropped it after 5 stages

the level design is piss poor and so was the enemy variety
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>>738911127
I was thinking of playing Dark Forces. Worth it?
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>>738911732
it had a lot of unique setpieces and levels (the one where you are inverting the gravity in ep 3 or the echer labs in ep 2), so it's weird that you found the game generic, even if it does share similarities with quake
i'd say the biggest flaw of the game is how it's lacking in level design, with some of its levels consisting of huge arenas connected by corridors (a problem i've also had with the 2016 doom)
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>>738902270
A S H E S
F
T
E
R
G
L
O
W
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>>738911768
Just admit you got filtered.
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>>738911764
This shit still stings, man
>>
>>738910896
>Shill it to me
Solo dev, made his own engine, it feels somewhere between Turok and Half-Life in terms of tech/gameplay, tight level design, great arsenal of weapons, working mirrors, cheap as fuck (maybe it's a regional thing, but here in Ausfalia it's the price of a beer) which is criminally underpriced for what it is and whilst a lot of boomer shooters feel like modern nods to the games of old, Zortch feels like a game of old.
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>>738911804
Dark Forces II is awesome. Dark Forces I is one of the better Doom clones.
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>>738908340
Dusk I can't get behind at all. The core of these games is the movement, and Dusk's is god awful. All air movement stopping when you're not holding that direction is terrible feeling for this kind of game, and while you can reclaim some fun with the slide, you have to bind it to a mouse thumb button or something to double tap it, lest you end up left in a shitty crouch state at the end.

And that's before you get to the often mediocre level design and the sadly iffy guns
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>>738911127
Unreal is horrible game now? It looks like million bucks.
>>
>>738911698
Wrath had a super troubled development. I forget the specifics, but the guy who the project belonged to left to do his own thing after Episode 1, and the team that was left behind had to contend with using >Darkplaces as the engine

They constantly missed deadlines and pushed the release back for years, despite swearing multiple times they were going to push it out and after having already sold pre-orders for a physical release, and eventually it just became a big meme

There's actually not a lot said about the actual quality of the game. Like some people feel it's kinda bloated or easy to cheese, but that's all kinda just secondary to just being set up to not care about it anymore
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>>738911553
>how the hell did you find Dusk generic?
nta, but I just found it shit.

Literally the two most important things in a shooter are good combat and good level design and Dusk lacks both, and holy fuck that zero effort art is beyond repulsive.
>>
>>738912171
What's it like these days? Last time I played it was half a game and incredibly front loaded in terms of quality. Did they end up un-fucking the stunted development and putting together a cohesive and complete game?
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>>738912106
Unreal 1 is younger than Dark Forces II... retard
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>>738902270
Boomer shooters were console trash until Quake released.
Doom didn't even allow free aim. Therefore it plays like a shooter in which it doesn't need the ability to aim up and down and thus has very basic shooting and that works really well for a console controller. Making it too primitive to take seriously if the actual design was always fixated on being able to shoot an enemy as long as your aim reticle or camera is centered. Quake was the only point when that actually changed. Romero fags held onto Doom for too long. They held onto post Quake games for too long. We can only ever agree that the level design is good but not so much the actual combat itself.
>>
>>738912384
pre quake games*
typo
They held onto them for too long.
>>
Boomer shooters are actually boring. Just circle strafe enemies in large arenas.
Where are all the indie Half-Life-likes?
>>
I like HROT and >>738911862
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>>738912212
>and holy fuck that zero effort art is beyond repulsive.
Oh yeah, since you bring that up: fuck the everloving shit out of those guys that made Dusk HD and put up the Steam newspost about it.

Like their actual words were
>We hope it helps you realize a few things
>Firstly: We love you and we hate money
>Secondly: We work hard

And while that'd be super fucking annoying smug bullshit to hear regardless, what about it that pissed me off is this: the update also contained the release of the Dusk SDK. This is important because they said for the longest time that they aimed for Co-op to release at the same time that the full version of the SDK came out

So the cunts were patting themselves on the back and making a big deal about sucking themselves off for being such hard workers, while quietly shuffling the actually hard task they should've tackled off into the corner and hope that it gets ignored.

Fuck them
>>
Gonna have to second Ion Fury, though the level design, music and general atmosphere really do a lot of heavy lifting there. The rest of the game is good, but not exceptional on its own. Too little enemy variety, too many repetitive underground lab complexes in the latter half and a protag with no charisma.
>>
Glad to hear some love for Amid Evil. The game has some of the most satisfying weaponry in an FPS, one of those rare instances in which the whole arsenal has a viable use and nothing is really invalidated by later pickups. Great aesthetic too.

>>738911804
Yes, it's fantastic. But fair warning, it has some really irritating puzzle sections that grind the game to a halt, two at least that come to mind regarding lining up a series of elevators, and another of opening a series of locks in correct order in the shape of the imperial sigil.
>>
>>738908084
Im still mad about phantom fury. I wanted it to be good so much
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>>738908084
I wanted them to release Core Decay before they went belly up. But they'd probably have fucked it up anyway. Now it's developer is free of 3D Realms and is solo again. Yet he told us not to expect the game for a very long time. And the wait for this game has already been pretty long as it is. That is why i had hoped for them helping get it over the finish line. Nobody making a Deus Ex clone is ever going to get anywhere without the funds without it moving at a snails pace.
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>>738902270
HROT
Zortch
Ion Fury
>>
>>738912947
Oh wait it's still on the website? did they drop it or not? I'm confused by own statements but maybe I'm misremembering. 3D realms went on radio silence since the release of Phantom Fury and i assume most aspects of this company is dead and in restructuring or liquidation or something.
I haven't followed them much since.
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>>738902270
It's garbage dropped it in the first level there was no ammo. At least it was only a buck from a bundle
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>>738911683
Shit taste.
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>>738902270
Reminder that aftershock finally got ported on consoles.

Reminder that gyro aiming is finally available on consoles that aren't the switch.

Reminder that arrange mode is available in aftershock, making the vanilla campaign way hardcore and with level geometry changed or flipped.

Reminder that not playing ion fury makes you a huge faggot who's more into playing gacha games and arguing about retarded shit and twitter screen caps on /v/ than playing video games
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>>738903375
That's why you play arrange mode for the new enemies and weapons.
>>
>>738913216
>t. wasting ammo on crawlers
loverboy has 90 bullets and one bullet is actually three bullets with the punch of an icebreaker, it's not meant to be wasted spraying walls and killing walking heads.
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>>738912292
It is unironically one of the best fps out there.
>>
It's insane how hard fake 3D realms fell off. They completely collapsed.

New Blood output also completely slowed to a crawl. Shame really.
>>
I'd name the Ashes trilogy as the best. Cultic would be second place, and I'd give a very biased 3rd spot to Hedon.
>>
Turbo Overkill puts ion fury to shame
For the simple fact you arent a woman
>>
>>738902270
Dusk, Cultic, Incision, Amid Evil, Hedon, Selaco and Ion Fury are probably the best to me, I have a hard time choosing just a few favorites
>>
Be honest with me /v/, was it Ion Maiden/Fury that was good or was it actually the Build engine underneath it?
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>>738912451
>half-life likes
Phantom Fury, for all it's shortcomings, is kind of half life esque
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>>738913790
That shit was so much fun, the chainsaws never got old for me.
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>>738913695
>New Blood output also completely slowed to a crawl.
?
Gloomwood and Fallen Aces are still being worked on, Dusk will get a dungeon crawler spin-off and Blood West is getting a pretty big DLC in only a couple weeks that will add a "sandbox"/extraction shooter mode with random missions and a bunch of new voiced characters to play as
>>
>>738902270
I never finished Ion Fury. I'll get to it someday I guess, butt the game was too long and the enemies too annoying.
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>>738913859
I genuinely would forget i have them sometimes and then when i remembered my whole screen would turn red.
Amazing
>>
>>738912384
Uh huh. Let's see you breeze through Sunder.
>>
>>738913831
Both? The Devs pushed the engine to its absolute limits. The levels are massive at times and the level of detail is insane.

It's frankly astonishing what they achieved on a modified 30 year old engine that most people will say is a fucking nightmare to work with. Kaiser of nightdive has vowed never to work on a build game againq
>>
>>738911683
It has more in common with RE4 than Blood.
>>
Ion fury was ass, and not the hot kind of ass, "duke but a woman" isn't enough to keep me occupied, it had some cool weapons but overall it was a very boring and basic game, didn't touch the sequel and probably won't

Nightmare reaper is criminally underrated,most likely due to the sprites not looking the best,but it's by far the best game ITT

I'm playing through boltgun right now... And it's kind of shit, also extremely boring, very pretty but the ost is so fucking bad, wtf was that

Beyond citadel is another 9/10, very good on most points, can't wait to Replay it

Amid evil was very cool and unique, can't wait to see the sequel

That one where you play as an orc in a fantasy world was so full of potential (I can never remember the name), but turns out very disappointing and I haven't seen many try the recipe again which is very sad

Space beast terror fright is also one that's pretty under the radar and is honestly very very cool and with plenty of interesting ideas
>>
troon shooters
>>
>>738914330
>That one where you play as an orc in a fantasy world was so full of potential (I can never remember the name), but turns out very disappointing and I haven't seen many try the recipe again which is very sad
Hedon
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>>738914330
if the orc one you're talking about is hedon I thought it was kinda boring with the gun mode but when you swap to the melee weapon mode it gets so much better imo, I thought it was a pretty decent play.
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>>738914428
apply direct to forehead
>>
>>738913831
There's quite a few bad Build engine games

Ion Fury has good enough design to stand among the better ones (though it leans more towards the Blood style with lots of weak but dangerous hitscan enemies)
>>
>>738914330
>calls Ion Fury ass
>shills Nightmare Reaper and Beyond Citadel of all titles
This is crowbcat level of "popular game bad, but this crappy 5/10 is actually a masterpiece"
>>
>>738908073
Devs should quit fiddling with all the immersive nonsense and just finish the remaining chapters. Nobody cares about realistically splattering rain puddles and shit.
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>>738908073
I had a lot of fun with selaco. It was the only shooter that I've finished multiple time on different modes. Most of the secrets are well hidden and are fun to find as well.
>>
>>738913831
Like someone else said, it's both.

Ion Fury showed why the build engine is so great. Tons of interactivity with all kinds of background objects, picture frames falling off walls shattering on the floor as you shoot a room up. It has these great little details things while still looking good, that most other Devs wouldn't bother putting in modern engines, unless it serves a purpose. The build engines purpose has always been fun.

And Ion Fury is just well designed from start to finish. Great pacing, weapons, enemies, and constant escalation make it one of the top BE games. Personally speaking the best actually, because it benefits from decades of refinement
>>
Ion Fury is great, the one thing I didn't like is that there's only two really creative weapons (the homing bowling ball grenade and the ion crossbow). Everything else is the basic pistol, shotgun, machine gun etc. Nothing really wacky like the DN3D shrinker, freezethrower, Shadow Warrior mini nuke, Blood voodoo doll, etc.

And the long awaited expansion just added... Wait for it... A rocket launcher and gas grenades.
>>
>>738914428
>>738914525
Right, yeah, well it was one of the first boomer shooters to make a comeback overall so I guess he gets some points for that, and I just loved the idea of a fps game in a fantasy world, it's too rare for me not to like that part, but yeah it was rather boring on a mechanics standpoint, is just want to see someone more experienced give it a go, at least until I'm done with my "what if a terminator armor pilot is isekai'd to fantasy medieval land"
>>
Ion Fury is easily top 10 FPS of all time. It's genuinely unreal something so good could be made 20 years after the genre was murdered and raped.
>>
>>738911553
Third comment for calling Dusk shit.

I have ZERO clue why it's so hyped.
It felt like a tech demo. The entire game is just empty corridors with enemies running at you in a straight line, shitty floaty movement and crappy visuals. It's is THE poster child of generic FPS gaming. It doesn't even feel like a throwback to old games, because every old shooter is better. It just feels like a joke.
I dunno what it is about New Blood and it's fans, but they're acting like a cult, eating up everything they shit out.

Ion Fury is top tier though. Agreed on that.
>>
>>738909006

Chunkier guns, louder gunshot sounds, no cringe superhero story, better music, cooler mecha, more challenging (enemies deal more damage).
>>
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>>738902270
Darkenstein 3D is pretty cool and free.
https://store.steampowered.com/app/2195910/Darkenstein_3D/
>>
>>738915002
Completely disagree with your opinion on Dusk but the reason it's revered, whether it's warranted or not, is because it was the game that brought 90s FPS back from the dead. Just like there are FPS better than Doom, Doom was (essentially) the first.
>>
>>738911683

You may be retarded if you enjoy Blood more than Cultic, anon
>>
>>738914728
>Nooo my game with zero redeeming qualities but only popular due to 3D realms marketing is actually so cool cuz like you play as a woman and she makes joke looool
Right, sorry about your autism or whatever
>>
>>738914904
>gas grenades
I was glad to have a proper crowd control weapon for once. Cluster grenades were also good at it while also nice against strong enemies. I like how they changed it so that when swapping ammo you would get a full drum instead of having to reload afterwards.
>>
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>>738915109
maranax this, asshole
>>
I'M... AWESOME
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>>738911698

Game gives no ammo (seriously, where you find +50 chaingun ammo in doom, wrath gives +2 )
Absolutely useless melee weapon
Goofy enemies design
No feedback on shooting enemies
Huge convoluted maps

I dunno if the game gets any better, I got bored to death on the first act.
>>
>>738903080
Another vote for Prodeus here, I found it quite fun.
>>
>>738914330
>Amid evil was very cool and unique, can't wait to see the sequel
Did the dev announce a sequel? I didn't hear about that.
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As far as quantity of high quality levels Hedon wins hands down, took me 25hr to finish it, and i enjoyed every second of it
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>>738915062
Free eh?
Tell me more while I'm downloading
>>
I know it's almost basically Doom but can Ashes count? It's just so good in every single way
>>
>>738915109
>brazillian detected
>>
Probably Cultic. There are other 'boomer shooters' I like a lot more than Cultic but they deviate from the formula too much to the point where they've become their own thing.
>>
>>738915391
Wolfenstein but silly and over the top, hero is a hobo trying to save his dog stolen by teh nahtzees for evil experiments.
>>
>>738915376
Hedon is... a weird game. It took me around 8 hours to finish it (without Bloodrite) and I had a lot of fun. But somehow it was one of the most mediocre games ever. It felt so good and wrong at the same time.
>>
>>738915704
For me it was the guns, they didn't feel very impactful at all and I would just lost interest after a while, the one I remember being the primary rifle weapon shoots what basically looks like a sewing needle and that's just not interesting to me, only "gun" with real punch was the crossbow lol. But when you swap it to the melee weapon only mode it gets so much more interesting it's like they actually knew how to design a video game weapon if you have to swing or throw it but couldn't do guns the same justice. If they just went the amid evil route instead of trying to make guns I probably would have enjoyed it so much more from the get go
>>
>>738912451
Play G String.
https://store.steampowered.com/app/1224600/G_String/
>>
>>738902270
Zortch, Postal Brain Damaged, and Powerslave Exhumed(a remake so i guess it counts maybe)
>>
>>738903039
glad somebody else played incision, great game
>>
>>738916328

I wish the gunplay was good, the art direction was absolutely gorgeous
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>>738915217
The S-Blade has a hackblood charge!
>>
>>738915269
prodeus was really fun but the visual clarity was shit, sometimes i could barely understand what was happening on screen because the level, monsters and weapons all looked the same.
>>
>>738916528

Both the game and the dev are absolutely based, the no-saves system works so fucking wonders with quake formula. It's been a while since I had that much adrenaline from a simple shooter.
>>
>>738916684
the lives system get some time to get used to, it is also pretty hard compared to the avarage boomer shooter, i had to actually play it on normal instead of going in on hard like always. The setting, enemies and weapons are top notch. The ending guitar song was surprisingly comfy

https://www.youtube.com/watch?v=z925qRqrxL0
>>
>>738915140
>zero redeeming qualities
>you only like it because X Y Z reason that nobody said
The game has great level design and an awesome soundtrack. The enemies are pretty fun, the weapon variety is a bit mid however. Aftershock is really good and worth playing.
Nice black and white thinking, by the way. That's a sign of autism.
>>
>>738911127
>i like extremely linear shooters with unskippable ingame cinematics and unresponsive damage feedback
>>
Have they released that one Prodeus DLC yet?
>>738911862
Played the fan-pack Ashes Blackwater? I liked the focus on difficulty most of the time and the new radiation mechanics were a neat touch.
>>
>>738902298
Underrated post. Was my game of the year for 2k24 hands down. But it's hard to call it a boomer shooter.
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!!!
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>>738902298
don't really see the game as a boomer shooter, though I really enjoyed the game and the Under the Clouds update. I should try playing the new game + thing and make something wuth the level editor. I also really like the soundtrack
>>
>>738902270
Cultic is peak
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>>738902298
people call this and Eternal movement shooters.
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>>738917710
This game's aesthetic really holds it back.
>>
>>738917710
seems fun and weird enough
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>>738918086
that's literally the best thing about it
it should have been a single player campaign with a multiplayer mode on the side
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How about listing boomer shooters that were seriously ass and you can't believe anyone recommended them to you.
My list would be
>Diluvian Ultra
>Perilous Warp
>Boltgun
>Darkenstein 3D
>>
>>738918206
i think the brutalist dreamlike aestetic has a lot of lovers inside the boom shooter community, the quake jams have a lot of fans
>>
>>738902270
I liked Dusk quite a bit. I'm more a quake 1 guy
>>
I tried one of the ashes games for like 3 minutes and dropped it. I just cant match up the post-apoc style and boomer shooter gameplay. I want to be mowing down hordes of enemies frantically, not struggling to kill 2 stragglers in a supermarket. Someone resell me on it/explain its appeal to me because I am still interested in playing it with all the positive reception I see about it.
>>
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>>738918230
nobody would ever recommend this but it comes with the PTSD and leaves with no fun, fucking nightmare of a game, hats to whoever can finish this shit
>>
>>738902270
Amid Evil is gorgeous and fun.

>>738908073
It looks extremely generic and dull.
>>
>>738918714
It's one of my favorites, tho? Very immersive feeling of crawling through a jungle, getting hit by hidden foes, returning fire into trees and bushes, stepping into hidden mines, finding booby-trapped items, and most of all blasting hundreds of VCs with your arsenal in cool biomes such as forests, swamps, villages, rice fields, cities, tunnels, trenches, mountains.
It's less of a run-and-gun type of game and more about carefully approaching and dispatching foes, kind of like in Outlaws.
>>
>>738919269
i cant walk five seconds in the game without getting blown up by random shit, yeah its got interesting mechanics but dying every five seconds isnt too great, ive died in it more times than any every other game ive played combined, maybe i got filtered but it just seems too damn unfair
>>
>>738919473
to add to that the random bleed mechanic and the 2 centimeter bar of health (super soldier my ass)
>>
Is Severed Steel considered a boomer shooter? I guess FEAR and Red Faction are old enough to be retro.
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I remember finding Amid Evil to be one of my favorite games in recent memory. It was just pure, simple fun. My only complaint was that the bosses were lame. If you held a gun to the heads of first year game devs to make boss fights, that's what you would get. They were drastically improved in the expansion, so I'm interested to see if the devs make a sequel or something.
>>
>>738918613
Change the difficulty
>>
Strange that I HATE half the Boomer shooters and love the other half and don't even know why.
I loved Doom but hated Prodeus. Loved Ion Fury but hated Dusk.
>>
>>738919953
>I loved Doom but hated Prodeus. Loved Ion Fury but hated Dusk.
It's not strange, it's called having a taste.
>>
>>738919473
That's fair. It takes a special approach that doesn't really play like a boomer shooter: moving from cover to cover, watching your feet for mines, blindfiring, saving. After playing for a while you start developing a sixth sense for this. The game gives you plenty of ammunition and explosives, and enemies can't handle more than a few direct hits so hosing them down with some lead in their general direction does the trick.
I struggled more with hitscan enemies on higher difficulties of Ion Fury where your automatic weapons don't get that much ammo and enemies are tougher while staggering less, so you have to hit them with more precise shots.
>>
Bump
>>
>>738911947
>Turok and Half-life
I'm sold
>>
>>738913990
>Let's see you breeze through Sunder.
Doesn't change the fact that Doom is a half braindead shooter that doesn't require aiming at all. I played it growing up but i always predicted people would hold Quake in a higher regard.
Although there's probably some GZdoom games that will start playing like Quake. I don't doubt what's possible there in modding.
>>
>>738915002
Shit taste. Dusk was the first game that wanted to be a "revival" of old-school shooters and actually got it right together with feeling like the author actually played and enjoyed old shooters. Before it people were trying to "revive" old shooter IP's by making them play like Call of Duty or just missing the point entirely. Dusk meanwhile was solid all around.
>>
>>738915015
cheers mate
>>
>>738916528
Too much red and black.
>>
>>738911947
Thanks. You got me to buy it. I'm having fun on my friday night thanks to you.
>>
>>738923127
>Dusk was the first game that wanted to be a "revival" of old-school shooters
No it wasn't. Wrack was the first one to do it.
>actually got it right
I suppose it could be the first game that could be perceived to have got it right.

NTA
>>
Someone explain to me why I love boomer shooters but still get bored every time I try Dusk every year after someone on /v/ convinces me to give it another go?
>>
>>738918230
Seconding Perilous Warp, holy shit that one was terrible. Boltgun and Diluvian Ultra were just painfully dull rather than outright bad, similar to Prodeus.

I really didn't get on with Viscerafest. Can't even put my finger on what specifically caused it, but I started playing it and immediately hated just about every single aspect of it.

KUR, Paranautical Activity, Monument and HellRazor64 and Still Not Dead were also complete dumpsterfires.

Some of the DosMan games like Satan were also pretty bad, though I can't deny that they have some soul.
>>
>>738912384
Even though its possible theres nothing about the original quake campaign, or any user content ive played for that matter, that demands any more aiming precision from you than doom does. Multiplayer is a very different story obviously, but I don't think thats what is on anyones mind when talking about boomer shooters as a "genre". Boiling down fps games into nothing but aiming precision is reductive; if that was true then cs aim trainers should be the very height of the genre, no?
>>
>>738923665
Nope. It was either Serious Sam 3 or Hard Reset. Funny how all the original attempts at reviving the Genre failed and were shit. It wasn't until Doom 2016 that the genre really came back and now we get dozens a year.
>>
>>738923787
Maybe you just don't like Dusk? Just because you like a genre doesn't mean you have to like every single entry within it.
>>
>>738923787
Dusk bores me too and I genuinely like all well rated Boomer Shooters. Not every game is going to click for everyone.
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>>738924197
You now remember the early "boomer shooters" (we didn't call it that back then) that all used shitty modern graphics and flopped. Doom 2016 was a godscend to the FPS genre and it is funnily enough mid by the genre's modern standards.
>>
>>738918714
WWII GI by the same devs somehow manages to be even harder than NAM.
>>
>>738911804
Dark Forces 1 and 2 are both great.
>>
>>738902270
Ion Fury is excellent, but the lack of multiplayer is criminal. They even released DLC and STILL didn't include a multiplayer mode
>>
>>738924682
Good lord, how do they do it, half of the "hard games" out there are piss easy and you have this fucking vietnam simulator where after playing for a few hours I can hear vietnamese noises ringing in my ears
>>
>>738908340
>Amid Evil
I just finished playing this after hearing such great things about it and having it sitting on my backlog for a while. It was so boring and almost put me to sleep every time I played it. Boring weapons, boring enemies, the pacing feels slow in the sense that the levels are big but you only face a few (overly tanky) enemies at a time. It was a slog of a game that I had to force myself to finish by the end. Completely overrated garbage
>>
>>738915376
That was the first game I've ever enabled noclip for out of boredom.
Which is a shame, because I still think the game is decent. It's just that hunting for keys got a bit frustrating.
>>
I didn't finish the Ion Fury DLC. I'm just tired of the Build Engine (and its derivatives). There's a part where those flying skeletons show up while you're inside a crane, and there's really not much to do except struggle with all the engine's problems. It's terrible. They start blowing everything around them you, and you're stuck on those stairs, and your gun's hitbox can't properly calculate any position other than a perfectly horizontal one, holy shit, what a mess...
After about 40 hours playing Ion Fury, I finally decided never to go back to the game, and never to touch anything made with Build again.
>>
>>738924360
>Doom 2016 was a godscend to the FPS genre and it is funnily enough mid by the genre's modern standards.
It would have been if every "boomer" shooter didn't try to copy it. If it has dash and arenas, it's not a boomer shooter. At this point every FPS that's not a military shooter like CoD belongs in the genre
>>
Wrath Aeon of Ruin deserved better
>>
>>738925095
I think you just have shit taste.
>>
>>738925279
But every boomer shooter didn't. Some did but it also allowed games like Ion Fury, Dusk, Zork, ect
>>
>>738925429
It's already an 11/10 game. I'm glad people don't talk about it, lest we get another group of Ultrafags or Bloodfags.
>>
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>>738925095
The artstyle and graphics are really pretty. But the game was a bit more simplistic than I thought.
I don't think it's a bad game, but it's definitely not top 5 in the genre. Could use more mechanics or content.
>>
>>738903039
Idk if Cultic is the best but it reminded me that modern boomer shooters still have something to offer. Awesome game. Feels like if RE4 was a boomer shooter
>>
>>738925572
The Episode 2 was a mixed bag though
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>>738914330
>Nightmare reaper is criminally underrated,most likely due to the sprites not looking the best,but it's by far the best game ITT
Nah. It's my guilty pleasure whenever I want to turn off my brain and play something. But there's a lot of weapon bloat. And some of the "roguelike" elements either aren't fleshed out enough or just feel tacked on.
I do like the little handheld video game mechanic, that's pretty fun.
>>
>>738918714
>>738919269
>>738924682
How do I play nam these days? Just download and play? I've seen a version on rutracker with the jfduke3d launcher, is it better?
>>
how's this game bros
and why is it so shit
>>
>>738925693
i use this thing called exo-dos it uses launchbox and it has almost every DOS game on it, you can either download the lite version of 5gb or the 638 gb version to access every game without downloading them with the launcher
https://www.retro-exo.com/exodos.html
>>
>>738912020
>>738912212
>>738912486
>>738915002
Dusk is so incredibly fucking mediocre that I was floored when I first played it, and realized that it only got praise because it's tangentially related to Ultrakill.
>>738923127
>with feeling like the author actually played and enjoyed old shooters.
Could've fooled me.
>>
>>738925889
waoaoaoaooh.... that's crazy!
>>
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Citadel and Beyond Citadel for me. If Doom mods counts then Project Brutality and Diamond Dragon also.

For some reason I didn't like most other shooters I've tried. I don't actually care if they're "boomer" or not, I just want good gameplay and style.
Selaco was pretty good but isn't finished, and I just couldn't get into Ion Fury (not a fan of Duke gameplay), hate how Dusk looks and quake gameplay never grabbed me until Q3, so Wrath didn't grab me either.

Prodeus looks hideous but has great gameplay and levels, I just can't play it for too long because of how it looks, seriously it's bad.
I don't exactly know what I want from this genre. Me liking Citadel so much was completely unexpected, I tried it dead last when I had nothing else, I mean, the sprites don't even turn around lmao, and the levels are just green and red, but yet once ingame it works perfectly, it's peak sovl, and the game has some of my fav weapon systems in way too long, it's close to Project Brutality but without the bloat, and the touch of realism in the sequel is fantastic. Can't wait for the DLC.
>>
>>738925970
yeah its even more insane if your a fan of DOS or strategy games in general because its a goldmine in that aspect, i know some people that would lose their mind if they knew about this
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>>738924360
hell yea
indie shooters from before 2k16 were rare gems nobody remembers anymore
tower of guns is still one of the goats, it was way ahead of literally everything
>>
>>738925453
Unironically, what is good about it? Other than I suppose some of the art looks nice
>>
>>738925889
I wish we could render dos games in native monitor res rather than 640x480 at most
>>
>>738911768
>>738911684
Boltgun can be very dull at times, but I mainly blame this on the setting and its constraints rather than developer competence. Playing the game I thought the devs were trying really hard to make the levels interesting, but there is only so much you can do with WH40k.
>>
>>738902298
>echo point nova
it's starsiege tribes on meth
>>
>>738926192
i think you can actually but ill double check, its even got sound card options and other features
>>
>>738926029
>Diamond Dragon
Didn't know about that one, thanks for the recommendation.
>>
>>738924360
I barely remember Strafe. I never played it, but it was the first one I remember that sold itself (with some backing) as a callback to 90s shooters.
>>
>>738925095
It's so fucking boring that I couldn't even finish it. Insane that it gets overhyped so much.
>>
>>738924360
Eternal is still the peak to me
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>>738926452
holy shit if that's true I'll legit suck my own dick in joy
that low res is the only reason I can't play any 3D dos game that doesn't have a source port cause they me some insane migraines
>>
>>738925279
>If it has dash and arenas, it's not a boomer shooter
so you don't consider UT a boomer shooter
>>
>>738902270
Turbo Overkill is neat. It makes concessions for the sake of casuals/being modern but it's still fun. It's what I'd recommend to zoomers or people not into retro fps.
Dusk is top tier.
Amid Evil is decent too.
Ultranoose is early access trash.
Cultic is obnoxiously bad.
>>
>>738911684
it sucks as far as the genre goes
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>>738926704
yeah it scales to screen resolution or you can change it
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>>738925693
I just tried WWII GI with EDuke32 and it just werks at maximum screen resolution. Probably plays all Build family games.
>>
>>738911879
nta, but
>Just admit you got filtered.
yeah, filtered by boredom
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>>738926746
NTA but UT doesn't have a dash. You know exactly what he's talking about and you're being disingenuous.
>>
>>738926704
>>738926192
Nah, most DOS games before 1996 or so don't have 3DFX support so those won't really run higher than that
So Doom will need a sourceport for that whereas Quake won't.
>>738926860
I'm pretty sure anon wants a higher render resolution. A native screen res would still have the actual game rendered in 480p.
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>>738914904
there's also a powerup in DLC that makes all weapons much more crazier. Flame shot SMGs turn into flamethrowers, chaingun shoots grenades everywhere, stun stick now becomes ranged etc etc. It might not have the most interesting weapons but powerups make it better
>>
>>738926552
I stopped caring the moment they said randomly generated
>>
>>738927039
oh you mean like for the game itself, fuck yeah i think that depends on the game itself which there shouldnt be any options but i could be wrong, usually as long as its in fullscreen for me without scaling issues its fine for me
>>
>>738926860
thanks for checking
yeah I'm afraid this anon >>738927039 might be correct
I'll download it tho and check how eradicator runs, that's my go-to game to try out variants of dosbox emulation
>>
>>738915240
>Game gives no ammo (seriously, where you find +50 chaingun ammo in doom, wrath gives +2 )
>Absolutely useless melee weapon
Skill issue.
t. played on hard
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I just think HROT and Incision are neat.
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>>738902270
[Spoiler] ori [/spoiler]
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>>738927242
yeah hes right i see it when i try future shock its definitely in the default resolution
>>
>>738927490
damn
maybe one day we'll have the tech
till then I have to make do with 'modern' games released 96 and onwards
>>
>>738927629
There is upscaling but ive seen how that ended up and i hope to never see it again in a game
>>
I will second Zortch. Everyone here should play it if you haven't. Yes, I am unabashedly shilling a game made by one Hungarian guy, pirate it if you want but more people need to play it
>>
>>738927768
Well I'm on the first level and it's pretty gud
>>
>>738927751
in 2d of course but id assume theres a 3d version of upscaling or in development
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>>738927629
Why don't you just play them like that
>>
I enjoyed Ion Fury, but I still think the best that game had to offer was the playable demo they put out that was, if I remember correctly 3 levels stitched into one big one. All those levels are individually in the main game but shuffled around, but it felt like the way the demo presented them was much more memorable.

Playing that demo was the most fun I had with the game. Still haven't played the DLC, I probably should
>>
>>738927768
I wouldnt call it shilling its genuinely a great game , i wish people would advertise more good games instead of GOTY-Slop and "Dr Burpino" the remake remastered edition
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>>738927768
This is 4chan. You should try to shill Zortch by pointing out that the protagonist is goonerbait.
>>
>>738902270
Why was the sequel such a letdown?
>>
>>738927984
Different dev. Also Voidpoint is done with making games.
>>
>>738927984
Different dev team. The og was all fired for being chuds
>>
>>738927751
yep, upscaling isn't the way to go
>>738927852
migraines nigga, I'm special needs like that
that's why I'm pissed off that indies are hellbent on having a low res postprocess filter on their games that you can't turn off cause psx aesthetics or some bullshit
shit like picrel is criminal
>>
>>738927629
I was about to say your missing out on Carmageddon but thats from 97 and System Shock is ridiculously difficult without the enhanced edition to have a Fullscreen and mouselook, i bet im missing something though
>>
>>738928081
sratch that soulslike shit, this is an fps thread, here's an upcoming boomer shooter too with forced low resolution called derelikt
I know it's supposed to pay homage to alien resurrection in aesthetics, and it looks like something I'd enjoy but goddamn I hope I can turn that fucking filter off
no idea why indies force this
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>>738928053
looks like they still up
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>>738928081
"Fruitygay Aerospace" fuckers when you ask them what a CRT filter is or just any filter in general, like that's all it needs and probably less gay dialogue but that's another issue
>>
>>738928256
nice, is that the 3D Realms discord? Hope they find a good publisher this time.
>>
>>738928109
>carmageddon
looks like an nglide wrapper works with it
and yeah as much as I hate nightdive, their system shock port is nice
>>
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>>738926920
hmm the AI overlord is telling me to use this other raze sourceport
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>>738928343
duke4. I'm pretty sure they won't work with 3DR anymore, they hate them
>>
>>738928385
I honestly dont get the nightdive hate like half of their remakes are fixing the controls and resolution and just adding cut content and people hate because some reason, i only play their remakes because they clearly give a shit about the game rather than modernizing or adding unwanted garbage or drm, like holy shit the i fucking finished shadowman remastered a few months ago and its one of my favorite fucking games ever
>>
>>738903441
>modern boomer shooters
>Blood Death Wish
That's from 2011.
>>
>>738928536
my gripe with them is they had way too much creative freedom with their more recent remasters
remaster them faithfully or not at all
>>
as far as games that are actually boomer shooters and not zoomer shooters like ultrakill, ion fury
>>
>>738925693
If you're fine with the DOS original then yeah. If you want modern resolution support and all that then Raze supports it along with pretty much every other Build engine game.
>>
>>738928638
>>738928536
and that's why I'd rather just play the original games but in high res
outlaws for example didn't need a remaster because you can run the original game with hardware acceleration, meaning it's perfect as is
>>
>>738928638
guaranteed of course maybe by luck ive only played their good remasters but thats still a lot of games ok well i checked and i haven't played anything from them after 2022 besides the heretic bonus maps , because i played the steam one on gzdoom before they released the bonus maps
>>
>>738928536
I think it's kinda a gamble whether a remaster of theirs turns out well. I'm still thankful for them trying though. The Powerslave Remaster is pretty good, although it's the console version they remastered here. Have not heard the best of the Build engine version. Or rather, that it does not stand out at all.
>>
>>738928862
I mean i hear most people hate the blood remaster but thats like one of the few I haven't played so i cant give my opinion on that
>>
>>738902270
Turbo Overkill
Trepang2
Amid Evil
Prodeus
Hrot
>>
>>738928950
>i hear most people hate the blood remaster
Which one? Atari went full jew and had nightdive re-remaster it, fucking over the buyers of the original remaster.
>>
>>738928536
Nightdive have a monopoly on remasters and this is bad. What should be a healthy culture of game preservation is a cult of people sucking Nightdive dick. Whenever an old game gets attention of these people instead of playing it they only think of giving Nightdive more money for another remaster.
Their KEK wrapper is stuttering shit. Most releases have 1-3 issues that will never be fixed because they moved on to remake another slop of the day. The prices on remasters are too high last few releases. The devs did a big jewish scam with Blood, reselling what should've been a bugfix update as a new rerelease. There been rumours of AI upscaling for some titles, can't confirm that myself or deny it.
>>
>>738928592
Death Wish 2.0 was released like 3 months ago.
>>
>>738929076
From what I've heard the old remaster is buggy and unfinished and the new one is better but overpriced so its either keep the shitty version or pay 30 dollars , or thats what i heard at least
>>
>>738902270
Cultic is the best out of them all, I tried it out when I was starting to get sick from indies banking on this schtick, but despite me not feeling for it they still somehow managed to impress me.
Ion Fury was decent, Dusk deserves its credit for being the trend starter but as a game it's overrated, Slayers X is underrated.
>>
>>738927768
>>738927768
The game is a very good 2000 early 3d game wanna be
>>
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>>738928638
This.
What they did to Turok 3 is atrocious, and just the Turoks in general. I'm pissed that I spent money on those. Everyone's better off playing the original Windows versions of 1 and 2 and emulating 3.
>>
>>738902270
Prodeus and Boltgun are the only ones fun enough to make me play more than once
>>
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>>738928534
Best wishes to them, they deserve it. Now I just have to wait 5+ years before they release new shit.
>>
>>738929106
honeslty i dont give too much about price as long as theres no dlc but if theres ai upscaling in their new stuff then thats the only reason for me to not buy , only thing that i didnt like so far is the chat censor in quake 2 but ill see their newer stuff and how it ends up
>>
>>738929048
>Trepang2
That's my number one. Hell fucking yea.
Beating it on the hardest difficulty is some of the most fun I had with widya this decade
>>
>>738929316
I don't give a shit about prices either, I pirate everything. But it's a problem for some people, an understandable problem.
A few years back they were pretty good company, something changed last 2 years or so and they got much worse. It could be because they were bought by Atari.
>>
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>>738923787
Lack of hitscanners.
I actually like Dusk and have played through it multiple times on each difficulty, but I can only have fun when I play it on Duskmare. Too easy otherwise.

>>738918714
I had this as a kid and played through it again multiple times recently. I never use mid-level saves. There were a couple parts that kinda spooked me, and it was just as brutal as I remember, but yeah, definitely wouldn't recommend it to anyone. Amazing atmosphere for its time, decent level design, okay weapon roster (I remember figuring out mortars as a kid, but not when i was replaying it, shotgun is kinda useless, tripwires and grenades i didn't really find much use for), and the friendly AI companions were cool, but the overall combat is just too much of a mismatch.
Problem is that sensefiring as you creep around corners does a good enough job most of the time due to the low health pools of most guys, and there's no real need to use explosives on anything other than the tanks, which are rare.

You know, now that I'm writing it all out, maybe it does deserve more credit. Even the landmine hazards are interesting and can be regularly avoided because the game gives you tools and even an audio cue for when you're close to one. Nightvision goggles have their purpose. There was thought put into it, and I'm not even sure what exactly I would change about the game, but something about the moment to moment combat needs adjusted. Unique combat for sure, but the devs needed to pick one thing to tune down about the difficulty (enemy windup, amount of enemies, hitstun rate), while at the same time, maybe bumping up the sponginess of certain special enemies in order to make more of the burst damage weapons useful.
>>
>>738929106
>The devs did a big jewish scam with Blood
That was entirely on Atari, the IP rights holder
>>
>>738929316
>but if theres ai upscaling
The Dark Forces demaster was an absolute travesty. Even though it lets me toggle it back to the old sprites, it's still a worthless product by principle
>>
>>738929240
Their Turok remasters are some of their best. Not their fault Turok 3 is a steaming pile of shit.
>>
>>738904124
Same here, I thought Death Wish sucked ass, and the pacing were all over the place.
It's impressive what they've managed to do with the engine, and gimmicks like Silent Hill maps are indeed cool if you just see it as what it is.
But I went into Death Wish expecting a fan-made episode 5, not a Serious Sam recreation in Blood, that sometimes randomly turns into a walking simulator tech demo.
>>
>>738908073
GOG release when?
>>738915376
>Hedon
That game needs more love.
Those cute orc ladies need more love.
>>
>>738929472
Ok im actually realizing now that most people are talking about stuff from the last 2 years when ive played their stuff from 2022 and before i think thats why i have such a positive image of them , that could explain it , it makes sense too because it mostly about recent issues
>>
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>>738929473
you sound like you have a special taste to like shit like this. What do you think of Redneck Rampage? The games are hated for good reason but I loved them
>>
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>>738929567
>There been rumours of AI upscaling for some titles, can't confirm that myself or deny it.
>>
>>738929541
I don't believe it. They just use Atari as scapegoat even though they willingly merged with that company
>>
>>738929106
>>738929752
forgot to quote
>>
>>738929743
I still haven't played that one yet oddly enough, but from what I've seen I'll probably like it. The baked in lighting is soul.
>>
>>738929752
>>738929864
well that settles it. Ooof
>>
>>738929752
Dios mio
>>
>>738916343
PowerSlave Exhumed was awesome. I'm happy I randomly decided to give it a try. Best FPS MetroidVania ever created
>>
>>738929905
alright im convinced now there's sufficient evidence to support the alternative hypothesis that nightdive has been not so good lately, damn i guess ill have to find some kino elsewhere to play
>>
>ctrl + f Zortch
Some of you niggers are okay.
>>
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>>738929884
>The baked in lighting is soul.
It was done by Victor Antonov himself
>>
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>>738902270
Selaco is pretty damn impressive but I think my vote goes to Hedon chapter 2 for it's excellent non-linear level design
>>738902298
>>738911684
>>738911753
Open world/arenaslop are not boomer shooters
>>
>>738929240
What the fuck kind of take is this? Turok 3 wasn't great but Turok 1 / 2 are absolutely incredible remasters.
>>
>>738923787
Dusk is popular they started the indie boomer shooter trend.
Many just look back at it fondly because it felt revolutionary and refreshing back then, I thought so too and I had a lot of fun when the game just got out of early access.
Until Dusk you only had old games or mods of old games to fill that fast-paced FPS itch, there were no indies that had an idea to make shit like that at all.
But looking back at it now where we have a lot of indie shooter to choose from, the game is pretty basic, and it didn't age well like Quake because the level design is kind of ass.
>>
>>738930186
No wonder then, F.
>>
>>738929434
Teach me your ways, sensei. My recollection of Rage Mode is that you'd get instantly killed unless you were in slow motion or coming out of stealth and God help you if the level had a boss fight. I think the minigunner mid-boss on the third(cult in the castle) level filtered me off the rage and extreme difficulties.
>>
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>>738929752
cant believe its the same company that gave us this diamond covered, gold plated, silver encrusted, pomegranate wtf happened?
>>
>>738930269
I loved turok 1 but turok 2 has a bug with the keys that makes you need a new save file or restart the game, considering it took me hours to finish that level only to find that bug existed i got pissed at it and never touched it again
>>
Nightdive's non-technical visual enhancements are usually a miss for me and better turned off, though some of the re-created 3D cutscenes look pretty good. But I really appreciate all the rest; technical enhancements, customization, comprehensive releases, and bonus vault stuff. You could probably get close with mods for a lot of these games, but I like convenience and the lack of friction, and you can't get them on console either, which is what I prefer.

I'm sure there's a good amount of dick-sucking when it comes to Nightdive, but I don't see anyone else doing a better job.
>>
>>738930330
Walls and corners, brother. Abuse the absolute fuck out of them, use incendiary shotgun rounds on choke points to turn masses of enemies into a pile of burning bodies. Incorporate homing grenades and homing minigun bullets. That's literally the only way I could get through the crash site level. Hellfire and the sniper squad were the hardest part of the game by far.
>>
>>738930190
Hedon is underrated as fuck. A good IQ test too. Funny to watch people get filtered by it's 'puzzles' while here I am wishing more games did that instead of the classic find the red key to a red door to progress
>>
>>738929743
I hate how Redneck Rampage got memed as the worst retro FPS ever because some eceleb dunked it or something.
I agree that map navigation is objectively bullshit, but the gameplay was fun, and I think a lot seem to miss that you can shoot double barrels from a shotgun if you hold M1, knowing this really changes the gameplay.
Also Rides Again was honestly fucking great, they improved a lot with the navigation shit, and the vehicles were just insane.
RR may offer lowest of the low, but if you know what the fuck you're doing, and you have acquired the taste of appreciating JUNK it can also provide highest of the high.
>>
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>>738931175
hell yeah brotha
>>
>>738929752
The 2D cutscenes in Dark Forces look bad precisely like that, but the enhanced in-game textures and sprites actually look great. I don't know if AI was used there too, but if it was, at least it's not obvious and the result isn't hideous.

Strangely enough, their Outlaws remaster is the exact opposite of Dark Forces. The cartoony cutscenes look great, and the remastered graphics of the game itself look like complete ass. Smeary, oversharpened, low-res photo, probably AI-enhanced textures everywhere, not that the original game was particularly pretty to begin with.
>>
>>738931312
It might be because the guy/team behind this project gave them technical consultation and shared code
https://theforceengine.github.io/
>>
>>738931175
>>738931310
Good stuff. Redneck Rampage and Rides Again are great.
And Daikatana too.
>>
>>738931478
>And Daikatana too.
t. john romero's bitch
>>
>>738902270
Cultic is my favorite. It's near the top of my list of favorite games in general, not just boom shoots.
>>
>>738931478
>Good stuff. Redneck Rampage and Rides Again are great.
>And Daikatana too.
Buddy, if you really enjoy redneck rampage you're scratching the bottom of the barrel when it comes to retro fps titles. It was poorly received even when it released and people only remember it for being on the build engine
>>
>>738929743
I never played Redneck Rampage seriously as a kid, though that goes for most of these games, so I'd like to rediscover it properly. Been kind of hoping for a Nightdive release because I'm lazy like that (and it never goes on sale for more than 25% off on GOG) but if there hasn't been any news once I finish my current backlog of boomer shooters I might have to just set it up the manual way.
>>
>>738931832
I made Romero MY bitch.
I beat the game on Shogun difficulty, with companions having default hp, with friendly fire and save gems on, as god intended.
>>738931974
Ok.
Starship Troopers 2005 is great too. Barker's Jericho and Chaser too.
>>
>>738931940
i gave up on cultic episode 2 as halfway through there is some epic fight in a small town with a church that is such an incredibly difficulty spike at the highest difficulty and you can't quicksave that i just stopped playing. but levels leading up to that were basically all very memorable which is rare
>>
>>738908073
Better than Dusk
>>
>>738932183
2.5D is almost universally better than 3D so it's not really a fair comparison
>>
>>738911684
I just finished the first chapter and it's just ok. If not for the 40k setting I don't think this game would have anything going for it. Even then they don't really leverage a whole lot about 40k anyway.

Also the arena fights become very tedious when they start adding tanky enemies who teleport away from you and drag out the fight. On more than one occasion I've had to spend like 2 minutes chasing 1 fucker so I can leave.
>>
>>738932034
>Been kind of hoping for a Nightdive release
this is why I hate nightdive. Anon why are you like this? What stops you from playing the game now?
>>
>>738932110
And before anyone thinks I'm memeing.
No. I legit believe these are underrated fps games.
>>
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>>738931478
>Rides Again are great
I honestly think Moto Madness is one of the best, memorable levels in this genre, right along Doom's E1M1 and Blood's Dark Carnival
Too bad it's super niche because most gets filtered by the main game and they never get to reach the expansion-sequel.
>>
>>738932452
it would've been remembered more fondly if the bike had better controls
>>
>>738932357
I already said in the post, I'm lazy. And I prefer playing on console, or at least with a controller. That sounds like it would be a bitch to set up properly, if it's even possible.
>>
>>738932612
anon I'm sorry but you're the reason gaming is the way it is now
>>
>>738932734
gaming has never been better with the amount of great indies and evermore mods for older games so thanks anon >>738932612 keep it up
>>
>>738932138
That level is really difficult even just on hard. You basically have to route it like you're playing a shmup or something. Memorize where enemies spawn and at what times, where all the important pickups are like the rocket launchers, and where to move after getting swarmed. I found going back and forth between the two "houses" worked well enough but it still took multiple attempts. Later I found out enemies are pretty retarded around staked shields so you can probably set up enemy free zones by placing them in chokepoints. There's still a lot of fun setpieces after that area so I recommend going back and trying to beat it. Maybe not on Extreme difficulty.
>>
>>738932034
They'll never get a Nightdive remake because the game got a sudden hate trend when the genre got revitalised back in 2018, it was just a niche little game until then,
but some youtuber scraped the genre, and started pinning the game as the worst game ever, and people believed it to heart because nobody wanted to actually play the game.
It does have its stink but it's not the worst game ever, just don't feel bad looking up walkthroughs because a lot of levels are impossible to navigate. I recommend looking up a source port for it.
>>
>>738930341
Bro, every texture in Shadow Man Remastered is AI upscaled.
>>
>>738932612
What if I just catbox you a zip file with the game aldready set up to run flawlessly with a source port without you needing to do anything at all but extract it
>>
>>738911684
Solid 7/10 game. You have much better options but it's still fun enough to beat once. Probably won't ever replay it.
>>
>>738932598
I disagree, I thought the control was fine, if not good. It's at least better than Half Life 2's vehicles.
>>
>>738932734
I used to be all about PC and tinkering and optimization, but I'm old and tired now and want to lean back in my comfy chair and have things just werking. That's where Nightdive has value to me, it's too bad if you find that idea offensive.
>>
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>>738933114
I'm just spoiled by Ion Fury's howerbike. I know it's not fair to compare it to 30 years of progress but man the bike really could've used slightly better handling. Same applies to Ashes, since it has one too
>>
>>738933026
Thanks for the kindly offer anon, but I'm sure I can figure it out if I put my mind to it. I still have to finish Heretic + Hexen and maybe some of the custom Blood episodes first anyway.
>>
>>738932941
i'll probably replay it in a year or two and choose a lower difficulty. the game otherwise is not that difficult so hopefully it won't make the experience dull. there is a chapter select which i haven't tried, maybe if you beat that church town map on casual it'll still unlock the next map, but that means losing all weapon upgrades
>>
>>738932990
It came out in 2021 , your telling me they had the technology to do that already?
>>
>>738928536
You'll see that people criticizing Nightdive Is mostly schizo tranny modders who are jealous.

Anyway, what about Hands of Necromancy and Wizordum?

I tried the first but was put off by the horrible sprite work (weapons look like garbage compared to master class Heretic/Hexen)
>>
>>738933884
never played either of those idk
>>
>>738933884
Wizordum is pretty good though not one of my favourites, that might be because it's more like Wolf3D than Doom if that makes sense to you, and I vastly prefer Doom. Still if you like good level design and secrets definitely worth a try, even if the rather anaemic combat might but you off long-term
>>
>>738934357
>but
put*
>>
>>738934357
I really don't like the quirky sprite design they're using. I wish it was at least a tiny bit more grimdark like hexen.
>>
>>738927298
but did you play it on outlander?
>>
>>738934568
Oh yea the tone is definitely more whimsical and something like Nintendo, even in the spooky dark graveyard
>>
Ion Fury with arrange mode is what the base campaign shoiuld've been. It sands off a lot of the rough edges the original release has.
>>
>>738934731
what is that
>>
>>738902270
It's nice and the levels are fun but the weapons are sadly lame as shit
>>
>>738934769
If you have the dlc aftershock installed you also get the arrange mode for the campaign. What it primarily does is switch in enemies and weapons from aftershock into the base campaign and mirror the levels. The main point here is the expanded arsenal and higher enemy diversity makes it a more enjoyable and balanced experience albeit overall difficulty does go up.
>>
>>738911427
I remember the schizo who kept spamming this on every post about Ion Fury everywhere
>>
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>>738935185
I'm already getting filtered on the middle difficulty. Health keeps hovering around 30%. Can't find most secrets for powerups. Game is too hard.
>>
>>738935185
interesting, might replay the original campaign
>>
>>738935293
Green skeleton or whatever his name was. Extremely retarded schizo
>>
>>738935330
I dunno i've done multiple runs on maximum fury. Never done angel of death because of the gibbing requirement. The biggest trick is knowing what enemies are super weak to certain weapons - the smg is extremely effectively against the fleshy enemies (including that fucking flying torso).
>>
>>738935064
I loved the smgs that set enemies on fire
>>
The roboheads in ion fury piss me the fuck off and they're everywhere in the expansion.
>>
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This is what's in my "indie fps" collection of vidya.
Not all of them are traditional boomer shooters but indie nonetheless. Faves from the list are probably
>Straftat
>Severed Steel
>Trepang2
>Sprawl
>Incision
>Metal Eden
There might be a pattern there.
Waiting for like 50 more upcoming fps games (early access belongs there so no ultrakill or pigface on my pic)
Anything else worth adding?
>>
>>738935638
Ashes Afterglow, Duke Nukem Alien Armageddon, AMC squad
>>
>>738935638
also I don't ses Hedon on a list
>>
>>738935638
>Industria 2
Such a shame how it turned out. Hoping they can fix the optimization. Consider adding Immortal Redneck and Strafe to your list.
>>
>>738935638
>overload mentioned
good list
>>
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My favorite is hedon, especially bloodrite.
I know it's not for everyone but I really do love it. It's actually become one of my top games ever. It had the right balance of needing to think and apply some thought without having to go to a guide.
>>
>>738931089
Is it underrated? I feel like everyone into retro fps, doom modding especially, knows what it is
>>
>>738935738
Those are mods, separate list. But thanks my man, I haven't checked out Alien Armageddon yet.
>>738935820
Artstyle filtered me from getting it. Same reason why I never gave Forgive Me Father 1 and 2.a chance. Didn't like looking at them.
>>738935839
Yeah, I wasn't really happy with Industria 2 either. Or Ultimate Bug War. Two of my letdowns this year.
>Immortal Redneck and Strafe
Will check them out, thanks. The second sounds familiar from somewhere.
>>738935889
Thanks anon, 6 degrees of freedom stuff is rare as fuck, hard to find those.
>>
>>738931089
Hedon had overall lackluster-feeling guns, but everything else about the game was right up my alley. It out-hexened Hexen in its own niche, imo.
>>
>>738936168
It's niche, most people get filtered by futa orcs and puzzle like design. Shame because the level design is damn good for some random nobody from Romania. One of the best water levels in gaming history
>>
>>738936287
You may be thinking of Strife which is a RPG on the Doom engine. Strafe is more like if Post Void was Quake.
>>
>>738936287
>6 degrees of freedom stuff is rare as fuck, hard to find those.
this reminded me of sublevel zero redux you can add to the list, it's a 6dof roguelite but fun despite that
>>
Didnt this game kneel to trannies?
>>
>>738935638
>Calcium Contract
>Arthurian Legends
>both Citadels
>Hrot
>Zortch
>E.Y.E
Not bad, is Only Lead can Stop them any good?
>>
>>738925527
>Could use more mechanics or content.
Amid Evil, despite how good it looks. Really was held back by the "Lets keep enemies chapter themed" thing.
Most fights can't have more than 2 or 3 enemy types, even on evil difficulty they don't pull in enemies from other chapters. So even if there was a good combination of enemies that made up interesting fights you'll never really see it.
Which also holds the weapons back because it means they're stronger than they need to be, the powered up purple spaghetti bfg shoots a black hole but no fight in the game can really justify the Aeturnum let alone its funny black hole mode.
It's just really damn easy and it's mostly because the fights variety.
DLC especially was bad at this you could solve most encounters with backpeddling because melee enemies just run towards you and they don't throw anything in the mix to stop you doing it.
I think just having the highest difficulty mix and match the enemy pool would have done a lot of good.
>>
>>738936879
No. Just its publisher.
>>
>>738935464
>including that fucking flying torso
One headshot with the ion bow and he's dead, and pulling out the bow activates big head mode on all enemies, it's piss easy to headshot with it.
>>
>>738911684
gets worse as you play it more
>>
>still no Ion Fury or Wrath multiplayer mods
>>
>>738936432
>if Post Void was Quake
Ah fuck. Post Void wasn't really my thing. Way too, I dunno, hectic and random. I relied on rolling uzi, rubber bullets and exploding enemies to make it in lv3.
But I like quake so I'll check it out nonetheless, there are some good roguelike shooters.
>>738936452
>sublevel zero redux
Thanks, will check it out.
Also technically 6dof games but more like flight combat sims with lock-on and interchangeable first person cockpit and tps view (so they're in a separate folder):
>Strike Suit Zero (get the original because the definitive ed is an ugly as fuck graphical overhaul)
>Strike Suit Infinity
>Strike Vector EX.
Kino fucking games.
Just playing through those for the first time.
>>
>>738936907
Well said. I never thought about the mixing enemies, but yeah, that probably would have helped. I get wanting to maintain a theme for normal difficulty on a first playthrough, but mixing the enemies on hard mode would have been a great incentive to play it again
>>
>>738935638
>Brazilian Drug Dealer 3
Truly awful garbage.
Making your game retarded on purpose doesn't make it any less retarded.
>>
>>738937230
>still no Ion Fury multiplayer
will never happen. Impossible at this point
>>
>>738937245
It's less hectic for sure, but it does rely on RNG to a degree. The level and enemies are set, you pick what weapon you want going in, but whatever you pick up is random like power ups or passives. Same bit as Post Void where it's a 'run' that lasts maybe an hour or so.
>>
troon shooters
>>
>>738936887
It's compared to Wolf3d a lot but the movement is much less slidey, has more weight. Great visual style, fun gun roster. Kinda easy, and a bit short. I'll say it's still pretty good. Never went below 6bux on steam, it's worth around 3.
>>
>>738937361
Earrape audio parts made me not want to finish it.
It's essentially a meme quake mod sold for money.
>>
>>738929703
I remember one of the devs saying releasing on gog is much harder than Steam. Does Selaco have an eta at this point?
>>
>>738902270
ion sewer..theres too many sewer levels in this game the level designer probably lives in a sewer roflcopter fuck this game and fuck sewer levels.
>>
>>738929752
project managers look at this and say SHIP IT!
>>
>>738902298
Be sure to try to Severed Steel, same devs, and even better game imo
>>
>>738937958
There's so much better mods for it that are free. This garbage only has a price tag because the dev is a hue monkey.
Back when Hedon came out it was criticised for being a paid doom mod, even if it was a total conversion with all custom quality assets and new everything.
BDD3 has none of that, all the stuff it adds are as shitty as it gets for quake. Why it doesn't get shit on more is beyond me, probably because the dev is brazilian.
>>
>>738938012
>much harder than Steam
Considering the absolute garbage they let you sell in there, that hardly means anything.
>>
>>738933884
Hands of Necromancy is just alright. The levels look nice, but the metroidvania-like structure can make navigation a bit confusing sometimes. Combat is pretty mediocre, most of the weapons lack a certain punch and the enemy variety isn't amazing. Overall, it's worth a look, especially since it goes on sale for like a dollar, but don't expect anything mindblowing. Haven't played Wizordum, but I really don't like the way it looks. Kind of reminds me of Arkos.
>>
>>738935638
I wouldnt say Northern Journey is a full blown FPS like most games in the list.
>>
>>738938482
>the metroidvania-like structure can make navigation a bit confusing sometimes
Sounds kino, I didn't know it was structured like metroidvania
>>
>>738938250
Streamerbait. Just like Szymanski's fucking Squirrel Stapler. Absolutely no fucking reason for that to have an overly positive rating on steam either. Yet it does.
Youtuber / streamer says thing, cattle repeat thing.
>>
>>738938547
nta
As you progress, you unlock new transformations and each of them allows you to access certain areas. The golen can break walls, the dragon can fly...
I bought it expecting some necromancy and all I got was some transformations, no skeletons.
>>
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>>738911814
>it had a lot of unique setpieces and levels (the one where you are inverting the gravity in ep 3 or the echer labs in ep 2)
to be entirely honest, I did not make it much into Episode 2, all the open levels with the soldiers in the industrial areas felt boring. I think it was mainly that the level design itself felt lacking

>i'd say the biggest flaw of the game is how it's lacking in level design, with some of its levels consisting of huge arenas connected by corridors (a problem i've also had with the 2016 doom)
This is more what I was getting at, I knew that the levels became wiiiiiiiiiiiiiiiild and craaaaaaaaaaaaazy later but the levels until then felt like baby's first doom wad much of the time and as I said iin another comment, I don't really like the run around the maze cluelessly nature of most boomer shooters

>>738916328
I really liked the art style and the look of the levels, definitely a screenshot heavy game, but the level design itself is poor and the combat is worse than stock HL2's. Lacking even directional hit indicators became infuriating when enemies would get placed in weird rooftop spots you can barely see.

Not to mention the plot is borderline inconceivable.
>I'm escaping Korean City 17
>Now there's a world ending meteor shower?
>Now I'm killing skynet?
>Now we're starting a revolution?
>Now we set off a nuke on the federal reserve?
>Now I have to take down the air exchange?
>Now I have to end the Samsaric cycles of guilt but evil nato general ends the world for the hell of it?
>>
>>738938510
Didn't know where else to put it. It's first person and has ranged weapons doe, and fps-style encounter design.
>>
>>738924360
>Doom 2016 was a godscend to the FPS genre
its a shitty painkiller clone with garbage straight line levels
>>
>>738938963
I think if you include that you might as well start including kings field-likes
>>
>>738935638
Good list anon

As for additions:
>77p Egg: Eggwife
Another shitpost FPS like Brazilian Drug Dealer but with some actually competent design.
>Fi Da Puti Samurai
Weird Brazilian cyberpunk/anime-focused semi-coomer pseudo-roguelite FPS. Janky and badly lacking in variety, but can be surprisingly enjoyable.
>Force Reboot
Post Void, but with a bit more variety and depth. Sadly not as interesting aesthetic-wise.
>Hedon
Fantasy-themed GZDoom FPS with some adventure-esque elements and progression.
>Postal: Brain Damaged
Very fun if you can stomach the terrible writing/humor.
>Vomitoreum
GZDoom Metroidvania/FPS fusion. Heavy on atmosphere with combat as a bit of an afterthought.
>>
>>738939079
This. The game felt like Halo with brutal doom mod. You can't bhop like Painkiller so you moved like molasses too.
It might felt revolutionary to normal fags who barely played FPS games outside of war shooters, but even for modern FPSs, games like Shadow Warrior (2013), Serious Sam 3, and Painkiller already existed, and they were all better.
>>
>>738939139
What do you suggest? Move it to first person indie misc alongside Lunacid and Labyrinth of the Demon King?
I also realized I gotta move Brush Burial to first person stealth.
>>
>>738939360
Ill admit its not as funny as postal 1 or 2 but you have to admit the Mexican border level was hilarious where you shot KKK members with a dildo-bow
>>
severed steel
>>
>>738939632
ell oh ell
so quirky
>>
>>738939610
NTA but I'd definitely move it somewhere else. Ask yourself, if you replay Northern Journey, would it be for its shooting mechanics?
>>
>>738908073
Troon coded
>>
>>738938718
>I really liked the art style and the look of the levels, definitely a screenshot heavy game, but the level design itself is poor and the combat is worse than stock HL2's.

Yeah, that's fair. I wouldn't say the combat is worse than HL2's, but it definitely isn't better either. It's a shame that the pyrokinesis power was so underutilized, more stuff like that could've maybe spiced the combat up a bit. I really loved the environments and atmosphere though, probably one of the most genuinely grimy, down-trodden approaches to a cyberpunk setting I've ever seen. For how prominent the genre is in indie games, it's a shame that most devs are content to just stick to neon signs and constant synthwave blaring instead.
>>
>>738939360
Thanks.
Might try Fida Puti Samurai for the ost alone.
>>738939702
Hmm yeah I guess you guys are right.
>>
>>738939632
Brain damaged was trying too hard, in terms of comedy Slayer X excited it way better.
Slayer X REALLY played-in on their concept of teen edgelord making the game, they could've easily ruined it by making it way too absurd, and adding an audience stand-in that's only there to say "erm did that just happen, this game is so stupid and funny you guys" (or made it even worse by making the retarded in-lore developer into a strawman for actual developer's political opinion).
But they actually took their really stupid game seriously until the end, as their in-lore developer would. In terms of gameplay Salyer X is not outstanding, but when it came to presentation it was a masterpiece.
>>
>>738939691
It also has fart jokes and exploding mexicans, what else do you want?
>>
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>>738915376
same
>>
>>738940751
The game where you shoot living poops with magic? I mean I liked it too, but it wasnt as fun as brain damaged, i like the voice actor though for zane
>>
>>738939139
What the other anon say, NJ is not a FPS focus game, its damn good but shouldnt be on the list.
>>
>>738915376
I replay hedon pretty frequenly and still find secrets. It's actually kind of insane and I wish I could play it for the first time again.
>>
>>738915376
Any mods for Hedon that replace the god awful MSpaint tier artwork?
>>
Is Mouse a boomer shooter or a Bioshock-like?
>>
>>738942334
is it arena slop
>>
>>738942334
Feels like somebody with little or no boomer shooter experience tried designing one
The game looks nice but it does a lot of really retarded shit like constantly locking you into arenas and not letting you double back to explore
>>
Play powerslave you niggers.
Listen to the iron maiden album too while you're at it. And somewhere in time.
>>
>>738942036
>Any mods for Hedon that replace the god awful MSpaint tier artwork?
None that i've found, which is surprising given Doom has probably the best spriting community around, but Hedons sprites (weapons in particular) are easily the worst i've ever seen. It's incredibly off putting.
>>
>>738942458
Powerslave is not modern. It came out in 1996 and was built with the Saturn in mind. Still a really good game though.
>>
>>738942458
I did. Both of them. With the PCExhumed and Powerslave EX source ports.
>>
>>738942458
which iron maiden album , since i already played powerslave
>>
>>738942458
>Play powerslave you niggers.
Has anyone ever done a proper PC port of the console version?

PC version was shit compared to the completely different console game, but it was absolutely shit to play on console.
>>
>>738908073
Not a Boomer Shooter. It only uses a fork of the GZDoom engine but it has really modern gameplay without going full Cowadoodoo. It should be regarded as more of a FEAR-like minus the horror elements.
>>
>>738942915
Powerslave. Not to be confused with Powerslave.
>>
>>738911684
I found it super repetitive. Got half-way through it twice, but eventually quit out of boredom.
>>
>>738942915
Hybrid theory.
>>
>>738942936
>Has anyone ever done a proper PC port of the console version?
Literally what Nightdive did, their Powerslave release is the console game.

https://store.steampowered.com/app/1678430/PowerSlave_Exhumed/
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>>738942458
but i only have the demo
>>
>>738938680
I genuinely despise the fact that people treat David Szymanski as "god's gift to gaming" when all he's done is a couple low-effort walking simulators and a mediocre Quake clone.
At least his brothers are actually making games with some effort put into them.
>>
>>738943092
I only have book of souls, wait a minute that's a fucking linkin park album, nice try
>>
>>738943668
Plus all his games look like shit.
>>
>>738943495
Oh fucking nice, i'd stupidly assumed it was just a re-release of the PC version.
>>
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>>738942972
Selaco is 2.5D, has expansive non-linear levels with tons of secrets including secret levels, a huge arsenal and mostly "organic" encounters instead of arena shit with few notable exceptions. It has absolutely nothing in common with FEAR outside of the grunts speaking radio chatter. Cultic is very similar to Selaco in those regards and you'd have to claim Cultic is not a retro shooter either, at which point you should realise how stupid you sound
>>
>>738943023
Lmao i read the troll post first, guess ill give it a try some time
>>
>>738943805
>It has absolutely nothing in common with FEAR outside of the grunts speaking radio chatter.
Oh, is that so? Why don't you go to its Discord then and ask Nexxtic the main dev what his influences for Selaco are.
>>
>>738943023
Iron Maiden? Not to be confused with Ion Maiden?
>>
>>738943973
Notice how you have absolutely no arguments and just default to "b-but the dev said" yeah and the wachowski brother-sisters said red pill was about becoming a tranny
>>
>>738938718
>I knew that the levels became wiiiiiiiiiiiiiiiild and craaaaaaaaaaaaazy later but the levels until then felt like baby's first doom wad much of the time
I'll be completely honest, it's like that throughout the entire game and never really improves on it.
And the gravity switching parts are overrated as fuck. I knew it was coming before the switch even happened because the entire area had colour-coded walls and ceilings, which gave it away immediately. And then they follow it up with the most annoying usage of gravity switching by making you pinhole for specific switches.

However, out of everything I dislike about Dusk, my biggest complaint is EVERY FUCKING EPISODE having multiple "oops, you fell down a 3ft hole and now you lost your flashlight and everything, go wander around a pitch black maze lol" sections.
>>
>>738935398
Why are you coping about what the devs did? (Unless of course you are the devs)
>>
>>738943796
>"Hey guys, David Szymanski here with another rejected GameJam entry that I made while shitting my guts out on the toilet."
>"Don't worry on whether you'll like it or not, I already sent copies to every popular youtuber and streamer so they can tell you your opinion."
>"Please buy it or I won't be able to afford to post my unwanted opinions on twitter."
>>
>>738944817
No idea why you replied to me, but I fucking hate Dusk and thus I approve.
>>
>>738945420
why
>>
>>738945420
Misclick. Laugh at me.
>>
>>738902270
How is wolfenstein blade of agony?
Or does that not count because last I checked it is a free mod?
>>
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>>738945420
>but I fucking hate Dusk
>>
Why are people hating on dusk, it didn't reinvent sliced bread, but it was atmospheric and cool.
>>
>>738945778
First two parts are quite good, essentially a mix of Medal of Honor and Brutal Doom. Third part drags on and on and it had the most unintentionally offensive Holocaust level ever (I think it got deleted though)
>>
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>>738945420
Me too, I think it tries too hard and its nowherenear a oldschool shooter, plus its the creator of the boomer shooter term as a shill tactic.
>>
>>738945450
>why
Shit combat, unbelievably shit feeling weapons, shit level design, shit art, shit AI, shit movement. All the fundamentals of what make a good FPS are shit in Dusk.
>>
Why isn't there a good serious samlike
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>>738946438
>the most unintentionally offensive Holocaust level ever
I wish to know more
>>
>>738946437
It's the most popular one therefore attacking it gets you contrarian points.
>>
>>738946528
serious sam isn't good
>>
>>738942334
People call it a monster closet game but there's good monster closet games, tetanus for doom is nothing but monster closet fights yet it made all fights different by juggling with the roster, terrain, map design. Mouse pi doesn't appear to reach that level of craftsmanship.
>>
>>738946528
AHEM
>>
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>>738902270
Does this count? You can shoot bows and fireballs.
>>
>>738943668
Butcher's creek was such a fucking let down for me especially finding out he cut the game short because he didn't want to make it anymore and gave up
>>
>>738946676
in what way
shill it to me in 4 sentences and a really good screenshot bro
>>
>>738945778
>How is wolfenstein blade of agony?
Uncut version is easily in my top ten FPS's ever.
>>
>>738946538
Well, it's been some time, but from what I remember
>you arrive at the gate of a prison camp, there's Arbeit Macht Frei over the gate like in Auschwitz
>you're posing as a prisoner
>right next to the camp there's some sort of a factory where Nazis turn prisoners into mutants
>camp is full of gore, you've got spikes with multiple severed hairs impaled on them, torn off faces, open graves full of corpses
>there are skeletons lying in some bunks
>there are human feces here and there
>there's the Great Escape reference out of nowhere
>after exploring the camp in you enter the factory mentioned earlier and shoot up not-Jew mutants
>it all looks like a cartoon because it's still Wolf 3d with some heavy makeup
It felt like a shitpost
>>
>>738946453
Real flaws are as follow: it's short, models are unbearably ugly I don't care if it's a design choice btw, AI is poor ( also a design choice ) and it's easy. Anyone finding dusk weapons unsatisfying is delusional. You can't hate dual shotguns and assault rifle, and wall traversing arrows, or the grenade launcher, or the high rate of fire pistols combined with all the power ups in the game. It's not a serious position one can occupy.
>>
>>738946941
How's the level design?
>>
>>738946528
Doom 2016 and every shooter that directly derived from it are, arguably, samlikes
>>
>>738946941
nta but weapon feel in dusk is terrible, nothing feels like it has any real impact, enemies don't even react to being shot etc
>>
>>738946885
They modelled the mountains of shoes?
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>>738946786
seriously sally
plus booba
>>
>>738946993
It's not crazy but the atmosphere kept me from leaving. It's setpieces after setpieces, lot of variations. Short but never dragging you around boring long levels where there's nothing of note to see so that's a plus.
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>>738946786
It's more Ratchet & Clank with a shit ton of 90s FPS / Sam references, including weapons and enemies (kleer, arachnotrons, etc).
>>
>>738946710
This is what we call a kingshit-like not a boomer shooter
>>
>>738947305
this game has less than 50 concurrent players daily and the lead dev shills the game daily on /v/
>>
>>738902270
Favorite mods anons?
Quake: Alkaline, Arcane Dimensions
Doom: Ashes, Eviternity, Ancient Aliens, Valiant
Wolf3d: Coming of the Storm, Operation Heimzahlung, Novowolf
Blood: Death Wish, Marrow
>>
>>738946941
>Anyone finding dusk weapons unsatisfying is delusional.
So call me delusional, I don't give a fuck, my opinion is that the weapons in Dusk feel unbelievably shit and aren't satisfying at all to use. From the pissweak audio to the total lack of physicality and AI reaction to being shot. The weapons and combat feel like absolute shit which is pretty much the biggest sin you can commit in an FPS.

>The whole thing is meant to feel like low effort unity slop because it's a design choice!
No it feels like low effort Unity slop because that's precisely what it is.
>>
>>738947421
aether mode first version for Minecraft
what
>>
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>>738947384
k
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>>738946676
couldn't play it. It was too cringe playing a little girl in imaginary candy land shit. Sorry.
>>
>>738915217
>>738940751
I'm still shocked that this parody point and click game spinoff was one of the few games that didn't just ape Serious Sam (and it's a fucking great game too)
Then again, Ion Fury was technically a spinoff of some shovelware RPG that 3D Realms made trying to desperately hang onto the Duke license.
>>738926070
I loved Tower of Guns but it got overshadowed HARD by Ziggurat.
I still want to rip off those player launch zones
>>738914904
I hope that they add multiplayer someday. This game has possibly my favourite FPS gunplay ever.
>>738937364
Is this because of the 3D Realms split?
>>738928256
I await their next announcement with great anticipation. Bless those fuckers.
>>
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>>738947489
They die fast and turn into giant chunks of meat, I don't need more.
>>
>>738947550
>wand of the serpent
ok so you're going for the unc audience in a game where you play as a little girl
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>>738947632
Not sure what part of 'full of 90s FPS references' you didn't get.
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>>738947421
Doom only cause that's what I play:
>Ashes
>Hedon
>Economy of the Dead
>Malevolence
>Haunting Hollow
>Morbid Autumn
>Preacher
>Tangerine Nightmare
Yes, I very much like my oranges.
>>
>>738903080
>>738915269
I tried to enjoy Prodeus but I could not get into it, I really like DUSK and its my favorite of the newer boomer shooters so I gave Prodeus a shot and it didnt really click. I did stop around the first Prodeus dimension level and want to eventually go back but I dont feel rushed to give it a shot again.
>>
>>738946528
Part of what makes serious sam so good is CroTeam weren't afraid to just fuck with the player for the funsies.
That and simple shit like really clean damage breakpoints for weapons and the enemy health display on your crosshair which naturally help you not waste time moving between each target.
It's just a really clean ass game with a good roster of things to shoot.
You need a dev that is both not afraid of hostile level design but also is willing to put in the work to keep it smooth.

>>738948049
I liked prodeus a fair bit but the fucking weapon shop bullshit and no pistol start option really just ruins the difficulty. The best fights are near the end of the game where you're expected to have all your guns. You used to be able to pistol start by playing the levels from the editor but they broke that at some point.
>>
>>738947421
>Thought I've played a lot of mods for these types of games
>Can't name a single one
I think I have a brain damage
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I enjoyed Phantom Fury.
I'm too young for 2.5D to hold any nostalgic value for me so I never tried Ion Fury.
>>
>>738947421
Eviternity 2 might not be my favourite doom wad overall (I wish Cyriak did more megawads..), but map32 might be one of my favourite individual levels in a megawad. Charge is so good and I think it just comes down to it being such a well paced level.
>>
>>738947585
>Is this because of the 3D Realms split?
No, the code of the game wasn't made for multiplayer. I talked with devs about it, a lot of hackery going on that makes multiplayer Impossible to implement.
Thats just one of the problems. They don't have netcoder, just look at eduke, it still doesn't have good working multi after 30 years of work.
It's also not worth the money at this point. The hype for the game is long over. They already did everything out of their own pocket while 3DR is sucking up the royalties. I bet that feels extremely demoralising, especially after the publisher forced them to pay 50k for trannies.
>>
>>738946941
The assault rifle in Dusk sucks and only feels decent when you get the lategame powerups. The rest are mediocre at best.
>>
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>>738935464
This is kinda nitpicky, but I always thought that the sense of escalation and progression in Ion Fury's campaign was backwards. Tank combat in the ruins of a GDF base, fighting a huge warmech in a wrecked city, and clearing Heskel's skyscraper feels like endgame stuff. Meanwhile, the second half of the game kicks off with a decrepit hospital in the woods, and then you run through endless underground techbases
>>
>>738908073
Codexer dev somehow thought his target auditory would be fine with troon shit in the game.
>>
>>738948813
That just means I'm not gonna give any money to they/them, the game is still very good
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>>738948741
well Phantom Fury reversed the pacing by having the big city action at the very end of the game and you know how that game went so...
Old shooters always saved best for early game, the shareware stuff. Similarly you can drop Ion after finishing the tower ep, maybe do stadium secret if you want, and be done with it without missing much. I don't like too many tunnels in 2nd half but on their own they are still very good maps so I grew to like them. Whenever I reply the game I always do 1 zone at a time without rushing full game, feels better that way.
>>
>>738948380
>I enjoyed Phantom Fury.
How? Why? Were you seen by a medical professional afterwards?
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>>738948380
>I enjoyed Phantom Fury.
you're lying
>>
>>738948741
My one issue with Ion Fury is that it falls into Duke's "Shitty Industrial Level Syndrome" for a bit.
Everything after "The Six Underground" is fucking kino though. No issues there.
>>
>>738902270
Ashes series or Hedon for me. They appeal specifically to my desire to have Hexen 2 like objectives all over the place.
>>
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>>738902270
identifying kino... yep, it's kino
>>
>>738949564
Hedon really changed my mind on shooters. Everything should've evolved into interesting level interactions and little quests or puzzles instead of the same old keyhunt
>>
>>738949976
I'm retarded, so forgive the retarded question.

But does Hedon do interesting level interactions instead of keys and that's why Hedon changed your mind? If so Hedon sounds great.
>>
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>ctrl f "Dread Templar"
>zero results
I haven't played it myself, but I was curious if there are any opinions about it here.
>>
>>738950337
Yeah exactly, I loved that approach.
In normal shoot you see a red door and go looking for a red key somewhere else, in Hedon you see a locked door and then go on half an hour long adventure of making one yourself on a forge out of common materials scattered around. Sometimes you also need to find a recipe on how to do it. It's nice
>>
>Play "boomer shooter"
>Take four steps
>Doors close
>Area floods with enemies
>You have to kill them all before you can leave
>This happens at least 2398475023984203948 times throughout the entire game
Fuck you if you do this in your game btw
>>
>>738950640
It's a pretty average game, solid 6-6.5 tier overall. Combat, level design, visuals, all passable, but never exceptional. It's got some interesting ideas especially in the level settings (like a vaguely viking-esque arctic world including a stranded ship full of ghosts), but rarely does anything interesting with them. The first chapter felt very low-quality, like almost Unity asset flip tier if I remember correctly, but it does get much better after that. There's definitely worse shooters out there, but many better ones too.
>>
>>738951315
>boomer shooters are the same as arena shooters
>>
>>738946610
shit taste
>>
The Last Exterminator when!?
>>
>>738951548
I've never gotten past the first chapter when I try to play so maybe I should just to see what it could really be because it really did feel mediocre.
>>
>>738951315
guy who has only played nudoom be like..
>>
>>738937958
>Earrape
playing it right now and yeah, that stuff is, uhhh
this level in particular (had to turn down my audio to 2 out of 100)
>>
>>738902270
I remember that Digital Foundry gave coverage to this.
>>
>>738948980
i missed the release and only played it later
honestly the only big gripe i remember is that the game seemingly ignores your inputs every once in a while but that's just the usual UE shittiness

oh sure and the train level that was in the demo was dogshit
>>
Bump.
>>
>>738947013
This, if most of the game is locking you into an area until you kill all the waves of enemies it's essentially a Samlike.

The real old shooters rarely did that.
>>
>>738956703
serious sam doesnt even do that a lot of time and obviously has much larger areas + enemy count
theyre painkiller clones
>>
>>738927096
Oh, that's true, the powerups in Ion Fury are really fun
>>
>>738956879
Painkiller...I never played that game but it's been a while since I saw that game mentioned.
>>
>>738958052
it's got great weapons and some cool bosses. but does suffer from the arena room level design
>>
>>738902270
Played the Zortch demo recently. Was pretty good. Great atmosphere and weapons.
>>
>>738928536
Shadowman Remastered was amazing. I can't believe how good it is compared to modern slop like Calisto Protocol with tens of millions behind it.
>>
Of the ones I played, Sprawl was my favorite, fantastic game.
>>
>>738960514
>Trannygame
no thanks, i'll stick with the citadel
>>
>>738946453

You forgot the main point: lack of hands and hand interaction with weapons.
>>
>>738960625
Why is it a trannygame? I'll admit I didn't care that much about the story and didn't read a single datalog, but I haven't seen anything of the sort. The music in particular was excellent, environments looked straight out of Ghost in the Shell too, despite the main source of inspiration being in the title.
>>
Thoughts on Project Warlock? I like it but I wish some of the levels were less bite sized and that there was some sort of NG+ option.
>>
>>738959659
I am the Lord Of Deadside!
>>
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>>738960878
>>
>>738961371
Oh, I just alt tabbed during the credits since I couldn't skip them. Fair is fair, can't say it's not in the game if it's in the credits.
>>
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i just found out ashes got a new chapter/spinoff(?) not too long ago wtf
how is it?
>>
>>738924063
>Boiling down fps games into nothing but aiming precision is reductive
Doom is braindead because it doesn't ever push you to actually ever do anything other than keep the middle of your screen centered and then move in accordance for where the enemy is, at least originally before you had source ports that allowed mouse aim. And Romero is still all like 'no mouse aim is the way to play SIGIL' so he heavily believes these limitations are the intended Doom experience.
In fact it's so forgiving in where you shoot that you're only ever hitting one place on an enemy.
You all act like Doom is well designed when it's actual gunplay is complete shit.
It plays like every shitty console game i ever played. FPS is already a braindead genre but Doom takes the cake in almost removing all thought in the process. You can only really say that because there's is more elaborate level design of where it doesn't completely turn into a game made for retards. Yet it's still less than ideal.
Maybe Unreal Gold might make a better argument for enemies than make you move your mouse more often. It's a stretch though.
>>
>>738962246
it's extremely shit
>>
Painkiller



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