What went so horribly wrong?
>>738910042it didn't insist upon itself enough like other open world games
>>738910042Was this already patched to be good?Tried it twice shortly after release but it didn't have the charm of the 1st game, became a boring chore pretty fast.
>2 years and not a single DLC or updateit's over
>>738910171>Was this already patched to be good?No, only some mods trying to patch obvious issues.
>>738910171Runs a lot better now but it still doesn't run that well
>>738910042JUST
>>738910197the director left capcom, the franchise is dead anon
>>738910042Trash mobs attacking you on the road every 2 minutes.
>>738910042Im enjoying it so far and am just running around the map for like 10 hours. Barely started the main story if thats where it shits the bed.
>>738911218They fixed the problem of open worlds feeling empty by filling it with trash that bothers you every 5 minutes.
>>738911294MQ is nothing special and starts to fall apart towards the end, exploring the world is what I enjoyed the most.
>What went so horribly wrong?Not for turd world hardwareNot for pirate poorfags (1 year)Not on the switchYou can't go wrong, it's the classic trifecta
>>738910042Itsuno
>>738910042Not enough Ulrika Waifu.
>>738910042
>pick a 7/10 game>call it the worst thing ever so people will come into your thread to argueCan we stop this already?
>>738910042The """fans""" thought they were getting a roguelike monster hunter instead of an open world rpg
>>738911992>European immersion modYeah that mod is actually the most important one
>>738912062It's just fans of BBIThat said there ARE regressions like spell targeting, skill slots, pawn personality customization, not using enough of the monster roster, and other various shenanigans.As an adventure game it's pretty good. But despite how interesting the story is, they told it like shit with a level of subtlety that's so subtle that brainlets don't think it's even there despite it being foreshadowed every step of the way.
>>738912062>The """fans""" thought they were getting a roguelike monster hunter instead of an open world rpgThe biggest issue with DD2 is it felt like it was a monetised open Beta for Monster Hunter Wilds.
>>738910042DD1 was never really all that good to begin with. >shit story, characters, and writing>zero interactivity or reactivity>bland and empty world that is way too large >repetitive fetch quests>braindead musou-tier combat that gets old extremely quick>spongy bosses copy-pasted dozens of times that are all approached in the same braindead way of jumping on them, climbing towards weak point and mashing attack repeatedly>pawns are braindead and their usefulness is wildly inconsistent>not much enemy variety>extremely unbalanced difficulty where you just plow through without difficulty for hours then just get one-shot out of nowhere>worst final boss of any videogame ever>really buggy and janky in general, with tons of pop-in, clipping, bugs, getting stuck in terrain, etc.I thought it was decent just because a grand, sprawling action RPG adventure with dungeons is my exact favorite type of game, but it really blunders the execution so hard. Really about the only thing that's even somewhat decent and carries the rest of the game is the sense of adventure and the dungeons. But I really don't know why /v/ sucks this game off so hard.
>>73891224390% of the story is spent on that arisen impersonator plotline. How does that subtally connect to the main story of the cycles, fake cycles, seneschal vs pathfinder feud?
>>738912358>shit story, characters, and writing
>>738912396Obviously not talking about the impersonator plotline.Too subtle for you it seems.
I never understood why people liked the pawn system, because my pawns all seemed to be useful sacks of shit that died constantly, and micromanaging my partner pawn's inventory was just annoying (and didn't seem to do much, she still just fucking died constantly).Idk, maybe it's because I played offline but it's bizarre people praise this shit.
>>738912570post pawn ID and I'll give 'em a hire and see what the problem is.
>>738912674I haven't played it in a while, but looking it up now, apparently they have hidden values that causes them to maintain def stats from their previous level up classes. So warrior to sorc will be able to tank a ton of hits while sorc to warrior will be paper. I had all 3 as magic variants while I was melee, then swapped to melee just to experiment, so that's probably it. The game was still easy, but the pawns were so fucking useless and inconsistent, it felt almost like a solo affair.
>>738912570Other than the Metal Golems, pawns could be very good and a great help.But in DD1 there is one huge problem in inclinations. They would change simply by playing and issuing commands and many pawns would end up with inclinations that would make them behave utterly retarded for their vocation/skillset.And it's not something you'd know if you didn't dig up forums or guides. And many hireable pawns would come with shitty inclinations or lack monster knowledge.
>>738912806Nah, that's not it at all, the stats you get from levels literally don't matter at all. Gear contributes like 70~90% of your characters attributes, Augments are like 5~20%, stats from levels are like 5~10%.You probably either fucked up their inclinations, didn't upgrade their gear, or just put on really shitty augments.
>>738910042Its overhated. Performance is fine now. DD1 is still "better" but DD2 is great too
>>738912954>Performance is fine now.*If you have a Ryzen™ 7 9800X3D
>>738910042general consensus is capcom sacrificed it on the alter of yearly earnings reports which burned up every last shred of good will the fans had after waiting so long for a sequel.
>>738912925This.It's just that the way damage thresholds work and some enemy HP/defenses are setup you sometimes have this impression you're not causing enough damage because or "bad level ups".The marginal increases of a perfectly minmaxxed leveling are almost unnoticeable. What happens is most players go to BBI as soon as possible or as soon as they hit postgame and even with Tier 2 gear some foes are very durable.Unless you leveled 200 levels in Warrior and changed to Sorcerer, you will probably not feel that much of a difference, and even then it wouldn't be much.t. autistically leveled half a dozen Arisen and tested stuff
>>738913051Didn't they do the same fucking thing to Monster Hunter Wilds?
>>738912806>>738912925What probably happened is that your pawn's Warrior behavior caused it to developed a very bad inclination for casters like those who makes them go melee and interrupt casting often.Also IIRC if you keep using the "help me", "go" commands they usually also develop very bad inclinations overall. You need to keep buying and nudging their proper inclinations at that RC Vendor near Cassardis to keep them in good inclinations.
>>738910042It's fine for what it is, but doesn't have much content which soured many at launch considering the price.It's kinda sad, the game isn't bad at all but it's hard to find a positive video about it, even among the core fanbase. It's Capcom's fault for being so tight in terms of how much content they were willing to add, and then they went and added totally needless MTX on top. That just increased the source taste from the game not offering much despite the high cost at launch, hurting it's reputation even more.
>>73891300270fps with a 5800X3D bby! no ray-tracing
>>738913459*with framegen*@1080p*with DLSS/FSR
>>738913059It's funny. The stat that ends up not mattering is the one people make the most fuss about (Str/Mag), but the ones that slightly do nobody cares about (HP/Def/Stam).
>>738910042>Play DD>character reacts instantly to all your inputs >Play DD2>Character takes 3-5 working days to react to your inputs Why is every modern game like this? From is the only ones that don't do this shit.
>>738913503No framegen.1080p because that's my monitor's resolution.No DLSS.
>>738910042>can't be arsed to make a basic animation for using consumables>instead of making a proper lock on it keeps the autolock on, but adds committment and endlags, so the ombat feels like an imprecise shit version of Dark Souls
>>738913615And there is the bothersome fact that, like or not, pair them with blast arrows or not, periapts are in the game and they make a huge difference both in offense and defense and I guess some late game hard mode BBI stuff is balanced around using them, no matter your gear and perfect leveling.People talk about how Warrior is shit in 1 but my pure warrior had one of the easiest Daimon fights of all characters pumelling his belly face with 4x Str periapts, IIRC they don't stack past 4 uses.
>>738913625Install the No Unintentional Movement mod, it improves it a lot but don't expect a modern engine (especially RE Engine) to ever feel as responsive as MT Framwork.
>>738910042Budget Elden Ring for Crapcom shills
Why the fuck no expansion!?!? It's a license for crapcom to print money. How have they not shit out even a bad cash grab dlc??WHY THE SILENCE
>>738910042Not enough content. Courtly intrigue plot goes literally nowhere. Not enough content. No mega-dungeon like the Everfall or BBI. NOT ENOUGH CONTENT. THE TRUE FINAL BOSS 'WASN'T'. NOT ENOUGH CONTENT!
>>738913724You can do fine without items, nothing is balanced around periapts, or generally strictly balanced. There are a lot of cheap stuff you can abuse and have fun with.
>>738913503I can believe it, I peak around 60 on a 5600X. Still dip to 40 a lot though. You'd have to have a great CPU and a really shitty GPU for DLSS to make a difference in a game like this. I get the same framerate at native 1440p as I do with any amount of upscalling. Theoretically I'd even get slightly lower FPS with DLSS since it has some impact on the CPU.
>>738913881Say that to Death and Daimon and the room with two dragons near the end of BBI.Even using gold rusted weapons to inflict CC is a kind of item use. Merely trying to brute force a handful of BBI encounters is not going to go well or it will take a while.Base game + Everfall you eventually start shitting everything up quickly, though. No minmaxxing required.
>>738913625you hit the nail on the head of why even with additional content, it'll feel worse to play DD2 than DD1: DAthe first game has snappy arcadey action and control over your character that 'just worked', the second has too much inertia and attempted 'realism' in the physics and movement. the closest thing to DD1 is the odd skill here or there that has movement purposes, since you just snap into an animation that feels much better when you lose control of your charactermonster hunter wilds is the same story when you look at how quick and snappy monster hunter world was in comparison. it's a damn shame because it's not like the engine can't do it (street fighter 6)
>>738913992Death just has a lot of HP and defense but is in no way hard. You can reliably damage him with a goldforged lvl2 weapon from Barroch unless you're planning on killing him in one encounter.Daimon has good defenses but also a weakspot. Never felt the fight required items.Same with the dual Dragon fight, you can usually bait one of them to fly so you can more easily deal with the grounded one.Basically if you stack your damaging augments close to the 80% limit and have good BBI gear you can start strolling around the place.The most bullshit fights usually end up being fights your vocation is bad at handling, like melee against a room full of ghosts.
>>738914038I actually appreciated the attempt to get closer to an adventuring with companions simulator and all the extra physicality that came with it.
>>738914038>snappy>monster hunter worldHow bad is Wilds jesus christ.
>>738913751So what alter was input responsiveness sacrificed at?I know that we're stuck with dogshit AA like TAA because MSAA was scarified to the deferred renderer god, but what about modern engines makes it so every game feels like I've got an extra 400ms of input lag over their 2010-era counterparts.
>>738915070Idk, realism? Can't have these character models spin in place when you go 360 on the stick.
>>738913094Yup. That's why Wilds sold 10m at launch and then took a year to sell another 1m. They managed to burn all the goodwill that they had built up over like 20 years with that game.
worth a playthrough if you can get it for cheap>>738912138too bad basedmods is still broken
>>738910042your life
>>738915070Modern games goes through a long pipeline to render a single frame compared to forward rendering, then add mandatory unscalling on top of that which increases the latency even more. The sloppier the process gets, the more latency increases.Modern devs try to hide this (((realistic and immersive))) animations. Shills will try to frame this as games progressing when it's really the opposite, it's because of the limitations of modern engines.
>>738912570There are no bad pawns. There are bad Arisen.
>>738913615True. Min max fags love to cry about dmg numbers, but never made a single complaint about low stamina for "leveling wrong". Really tell you how they "play" the game.
>>738913625>Why is every modern game like this?Because World. When you sit down and look at every poor design change made to DD2 (from DD1/DD:DA) and then compare it to what MonHun World was doing it all starts to make sense. Obviously this doesn't count all the unfinished stuff.
>>738913625Uhhhhhh, it's more comfymersive that way, chud. Don't you know dragon's dogma is a walking simulator?
>>738917292>There are no bad pawns.>Vocation: Sorcerer>Inlincations: Scather, Pioneer, Acquisitor
>>738917504
>>738910042It's just boring. The open world has you fight the same wolves and goblins 95% of the time, which quickly become jokes that are more time wasters than any real challenge. It has more issues, but overall that's the major one.
>>738917426>>738913615The short of it is Ranger 10-100 and you can do anything.
>Get to the other half of the world>Story just ends. Cat bitch they put on the cover isnt even in the plot other than 2 easily missed and irrelevant side quests>Heading into the dragon fight "There's no way this is the end of the game right?" -> it actually is
>>738917783It's giga unfinished, yeah. The writing basically disappears when you reach Kitty Africa.Crapcom needed all the time and budget to go to Milds.
>>738910042we still don't have the technology to run it
>>738917921is that with the graphics set at minimum or what
I think the real flaw is that the characters and side quests were so much less charming than the originalThe original game was also unfinished shit but the side quests chars are ones I actually look back on fondlyI barely remember fuck all of npcs in dd2
>>738918048That's the beta with graphics on medium>1440p
>>738918087>retarded bandit leader>twink bandit>cheetos hair nigga>old layd that does fuck all>spear nigga that does fuck all>nigga who spends the whole game at the tavernyeah they suck ass. At least Ulrika is cute
>>738917958"85" is running it though + the 4060 is weaker than a 3060, legit scam of a card from Njudea
>>738918116well it looks like absolute ass
The game was just a massiv tech demo. It was alright and fun but it wasn't a game you will remember for long. They should take this engine and make a good game on top of it. DD2 don't reach the greatness of DD1.
>>738918198that's the joke, they threw DD2 under the bus just for Milds to look like that
>>738910042Hack directorWasted big budget making the same exact game againRE engine is doodoocaca smegflake for open world Sharted the bed so hard he works at some gachaslop factory
>>738918152Elf princess that speaks in broken English was also cute.
>>738917665This, if you want to min max just lvl 200 ranger for max stamina.
>>738911174Itsunospics love to insist he was a backbone of the company but DA and DDO had no input from him at all while being the definite DD experiences.
>>738910042Capcom is a dogshit company is what went wrongAnything that isn't out of the park successful and hyped to the ends of the universe and gonna be making money absolutely hand over fist is just abandoned and shat out half-formed. Then when the literal abortion flops the executives go "see? we were right!"
>>738918332I might be a retard but I fail to see how a single individual, no matter how talented, has such a huge impact in a project made by hundred, maybe thousands of people.They definitely make a difference but you need a handful of good people at key positions.
>>738910042I maintain it is a good game but a dissapointing sequel, because it was more like a goofy reboot that did some of the original beats worse. >The story is actual dogshit even though its treading the same points>It feels like they made the world bigger but put nothing in it>lifted BAD things from DD1 like they are features, like the game revolving around NG+, but having no NG+ content or changes. At least in DD1 your character would be the final boss on the next run, in DD2 theres nothing but random characters having red eyes, but it doesnt mean anything in gameplay>didnt improve or expand on systems, some of them regressed. Such as less armour slots, cant tailor customize pawn responses and barks, and their voice pack is also their inclinations because inclinations are no longer a bunch of options you can pick for them>for a game about sharing unique characters they didnt let players choose to stop levelling so they can stay in a certain level bracket, and made armour more class restrictive, so everyone looks the same. A game like this should not have armour tied to classes at all and should allow for more customization like color changers and wearing whatever you want it you are only inclined to wear certain armour tiers for certain benefits as required>no difficulty options, again, in tandem with no scaling and no level cap the game just breaks apart if you keep playing it too much>static spawns like in DD1, this is heinous in a game where you have to walk everywhere>made a lot of the bosses far less aggressive for some reason>added a new race. one. A single race. The game wouldve been better without them so they could focus on fleshing out one region instead of halfing one and barely even applying themselves to the otherDD2 would be a great game if DD1 didnt exist as something to compare it to where you can see where it could improve. Its just ok. Its great with mods
>go to desert land to find out why league of evil sorcerers fucked you over>arrive in desert land city>game tells you they hate pawns there>a bunch of pawns walking around city like everywhere else>arrive in league of evil sorcerers secret hideout (with a literal wooden sign saying it's a secret hideout like in cartoons).>head honcho is out on an errand but another guy mistook you for a lackey so you start running errands for league of evil sorcerers for some reason>turns out the evil wizard head honcho wants to take control of the dragon so he orchestrated a massive intrigue in a neighbouring country which is utterly unrelated to his objectives
>>738918291true! wish she had more screentime
>>738918297KINOshita will save us
>>738918430did you reply to the wrong post?
>>738918584What mods do you recommend?
>>738917783>it actually isBut that's wrong.
>>738918616>but another guy mistook you for a lackey so you start running errands for league of evil sorcerers for some reasonThere's an obscure way to obtain a researcher's outfit. I'm sure you were supposed to do another dress-up ala' the masquerade.God it's so unfinished.
>>738919192oh sorry yet another rehash of existing enemies happens after that which is so much better
check out my DD inspired vidya, demo soon please be excited>https://tintodev.itch.io/project-goblinalso play DDON if you haven't already. It's fun, more challenging than the other games and full of cute chicks. Loved my time with it, just wished the dungeons were less linear and had more verticality.
The game was severely undercooked, had it received an additional two years or so of dev time it might've turned out better.
>>738920009I've been following your progress and I can't wait to play this game
>>738919081https://pastebin.com/WZrsHWaaHave a look through and see what interests. Its really easy to mod too. Personally I didnt want or need all of these, if you just want to rebalance the game while keeping it closer to vanilla get the "difficulty tweaks" and the "randomized encounters by region". Game changes significantly just making it so enemies dont always appear in the same place or are the same enemy every time, and gives you a lot to work with for NG+. It is still wild to me there is no difficulty options at all in DD2, NG+ shouldve just been ramping difficulty and you see how high you can get it, well now if you want every encounter to be a boss you can just do that if you really want, and instead of 5 zombies spawning at a town gate its a horde, and the whole town has to go fight etc, those wakestones you were collecting might actually have a use on NPCs now with stuff like this. It feels more alive.Bare in mind, the mods take a bit of gameplay to come into effect, like the change isnt immediate, so you need to run around killing stuff and doing shit till it reloads enemies etc.
>>738917921>The writing basically disappears when you reach Kitty AfricaHalf the story is missing pretty much. The cat queen is on the box art yet her story is such a short afterthought that I don't even remember her name.Like there's one quest to wait for an assessin and then... that's it?Also that one nigger who appears once for five seconds and then comes back at the end and says>Hey, remember me? We've been through a lot of shit together, huh?
>Anti-nigger mod also makes her ginger for some reason
The update that will be announced at SGF will make you all kneel and suckle at the teet of medusa
>>738911638I wouldn't even mind the trash as much if there was some fucking variety in it
>>738920231thanks anon! hope you like it
It didn't go horribly wrong. It just went a tiny bit wrong. There are some pearls of game-design and world-building, and some incredibly stark flaws at the same time. The Sphinx quests are fantastic. I love the Morroccan/Arabian aesthetic in Battahl. What bothers me most is why the fuck this song wasn't used among the final cutscenes:https://www.youtube.com/watch?v=_4PxWe9IA8c&list=RD_4PxWe9IA8c&start_radio=1Should have been playing when you fight the huge dragon, like with Selection of Fate & the Seneschal
>runs like trash>looks like trash>plays like trashman it's such a mystery this objectively shit game flopped, isn't it. we need to discuss that on the regular.
>>738921516>There are some pearls of game-designlike what?
840DD is a million times more fun than Bitcher will ever be
>>738922972Like no pussy ass fast travel without earning it for one
>>738921251I'm screencapping this post just to laugh at you when it turns out to be a nothingburger
>>738923119ah yeah but that was in DD1 as well
>>738910042It's so fucking boring. Everything is weaker compared to the first game. The game has zero style and is as deep as a puddle.
>>738923623you have been raped.
>>738910042Honestly just that there aren't enough evasive moves and damage mitigation abilities for all the classes, meaning you get your health slowly chipped away by the infinity gorrillian enemies between you and your next goal every time you embark on an adventure.And the story just peters out in bakhbattal
>>738912925One of the things that the game doesn't tell you is that defenses gained from leveling as a class count twice as much as worn armor defenses do in the calculations for reducing the damage you and your pawn take.I usually level any of my pawns that aren't going to stay a physical damage class through 30 levels of fighter to start with. Then some strider levels to pull stamina up while getting a bit more defense before swapping over to sorcerer after level 52. And leveling from 53-100 as sorcerer.Mage into sorcerer to 100 ends up with 177 physical defense. Which is treated as 354 defense in comparison to armor. While you can kinda make up the lack with fighter levels post 100 to pull the defense up its going to be a painful process with a pawn that is a boat anchor for a while. This also has some of the absolute worst stamina potential which is why its better to do the physical classes pre-100.Going 30 fighter with 22 strider into 48 sorcerer gets 301 physical defense innate at level 100 thus an effective 602 defense in armor before what you add your pawn wears. Throw the bastion skill on top of that and your caster is immensely more durable. Thereby extending the value of the extra health even more. Which in the route I talked about is an extra 690 health over the pure mage into sorcerer. Basically at least twice as durable overall
>>738910042Literally everything
>>738910042Nothing but capcom raped it mid way for mhmilds and once again we got a unfinished dragon's dogma
>>738918297And both ddo and bbi sucksBbi was decent dungeon autism but still very half baked and repetitive If you hated vanilla dragon's dogma then it was never meant for you
>>738910042Itsuno was a hack fraud and windispushingme blast havers never coped with it.
>>738910042Test bed for open world RE Engine. Rushed out because they needed a big release for a financial quarter. Games it was a test bed for, aka wilds and RE9 also ended up being shit.
Where the dlc at?
I loved DD1 and played it on my PS3 for an entire summer straight pre-BBI. I probably spent 20+ hours just fighting the ur-dragon and running the Everfall over and over again.Meanwhile, DD2 I felt like I ran out of new enemies to fight within a few hours. I maxed out 4 vocations and never felt the urge to level the rest since there was no boss rush or anything waiting for me.
>>738910042>Can't walk more than 5 meters without a goblin gank ruining my day>Have to constantly wait for the oxcart because it's never available and all the raids are boring>No rare drops or incentives to actually traveling through the world more than onceWhy didn't they just give us the eternal ferrystone
Great game, cope
>>738910042Crimson Desert should've been what Dragon's Dogma 2 was supposed to be.The only thing missing from Crimson Desert to scratch that Dragon's Dogma itch was giant monster battles and character vocations.
>>738926961Literally all these issues are fixed by mods.>A shouldn't have to used mods for a game to be not shit!Welcome to 2013, I guess?
No loli no buy
>>738910042I dunno I haven't played it yet and will refrain from playing it until they release the "Dark Arisen" DLC equivalent.
>>738926961DD1 didn't have eternal ferry stone either until the DLC came out.
>>738911992the physics are one of the few genuine improvements over dd1, wtf is he talking about?i hate the lack of manual aim on magic, but most spells in dd1 already had auto-aimauto-aim on nearby targets is the reason the archer vocation is so agile now, how is only being allowed to use 3rd person aiming make for more exciting combati also don't get the animations/arcade combat comment, dd2 combat is literally designed like one of arcade fantasy hack 'n' slash games Crapcom used to make in the 90s (big exagerated animations, few inputs and small movesets with distinct mechanical purposes, different character/classes = different playstyles, very gamey enemy design in general)
>>738910042i bought it with my money, is actually really good
>>738912445DD1's characters and story absolutely rapes 2's.
No beastren tails.That's literally it.If beastren women had tails this would have eclipsed skyrim.
>>738929129>the physics are one of the few genuine improvements over dd1Yeah bro, I love playing DD in slow motion.
>>738910042Combat is worse and easier than the first, less vocation skills, repeated mobs, etc...
>>738910042I'm just amazed at how poor a sequel this is.Almost every aspect of the game is decidedly worse than in the original.
>>738911174if anything Capcom just said they want to give DD and DMC more love. not that I care about either, I moved on and so should most of you
>>738928629yeah but the game also didn't sell well until the dlc came outdark arisen made several changes that people liked and itsuno seemingly took that personally rather than accept them
>>738912358>zero interactivity or reactivityThe griffin hunt questline is one of the best in any RPG and you're a fucking idiot.
>>738931384>Combat is worsefalsevocations, enemy design and pawn AI are better>and easiernot with mods>less vocation skillsthe game did cut half of the skills, but to counterbalance it as doubled the versatility of skills and even enchanced core skillsso it cut bloat and improved mechanical functionality - this is called good gameplay design>repeated mobsso did DD1 outside of BBI
>removed pseudo-paladin/MK class. >does not add alchemist from onlineU don’t prune classes from an rpg.
>>738933546>doubled the versatility of skills and even enchanced core skills>so it cut bloat and improved mechanical functionality - this is called good gameplay designThis will forever be the most bullshit candy blasters keep repeating. Not even pause combos are part of core skills in 2.
i liked everything but the combat in the first game
>>738933970it is true thoughsave for sorcerer, when you compare the mechanical function of dd2 skills to their dd1 counter-parts the latter are inferior to the former>Not even pause combos are part of core skills in 2.because given all the other additions to core skills, pause combos are no necessary in purely mechanical termsfor example Fighter only had 1 pause combo and the only reason to execute it at all and not the normal 3 hit combo (which was a bit faster and did roughly similar damage) was because that pause combo ended in a launcher attack with considerably more knockdownin DD2 however you have Tusk Toss as a core skill you can execute at any time, meaning you have access to a very powerful launcher attack (which as a bonus also hits enemies directely above and behind you) on command instead of having to go through an entire combothis basically erases the entire mechanical reason of existance of that pause, so why keep it around?
>RAPEDron's Slopma 2
>>738933531It's literally a a scripted on-rails sequence with plot armor, you fucking retard
>>738935346Retarded posts like usual. Specifically fighter's alternative light combo has a big knockdown hit that faceplants enemies or breaks guard. Then there is also the final launcher as you mentioned. There is also the obvious stuff that the hitboxes of the combo are different (something dd2 completely babies the player with). The more vertical nature of the hits in the light combo help with enemies that float near you like harpies.There is also another alternative heavy combo which has a lot of hitstun potential and the final hit ends with a blunt attack so it's better suited for things weak to impact damage like skeletons. It also differs in it's hitbox that makes it low to the ground but with decent range. Ideal for keeping things grounded or hitting things that damage you on contact (Liche's magical mines for example).You can also do things like mix and match parts of both combos with each other or with your regular attacks. You can: Light attack - pause - heavy ground slam - cross slash 2 hitter with both hands - heavy attack stab - hold shield bash impact damage.All this just with core skills. You people obviously don't appreciate any of the nuance of dd1's combo system and just like to mash your floaty auto-aimed attacks in dd2 better. That's fine but saying that they expanded the core skills in dd2 as an excuse for the reduced skills equipped is complete bullshit.
>>738936004This kills the dogshitter 2
>first one was shit>second one was shitwho could have expected this!?
>>738912031just downvote him
>>738912062the fans thought they would get DD2, instead of DD0.75 with a fanmade HD texture pack slapped on top
>>738936004>a big knockdown hit that faceplants enemies or breaks guard.>Then there is also the final launcher as you mentionedall which tusk toss already does and does more damage/knockdown as well>There is also the obvious stuff that the hitboxes of the combo are differentand tusk toss hitbox is more extensive than the pause combo, because again it also hits enemies directely above and behind you (while the pause is mostly a frontal attack)>The more vertical nature of the hits in the light combo help with enemies that float near you like harpies.which tusk toss also does and since the damage/knockdown output is considerably higher, it will guaranteedly knock them down to the gorund (which the pause didn't garantee)>There is also another alternative heavy combo which has a lot of hitstun potential and the final hit ends with a blunt attackheavy attacks already have more knockdown damage in DD2 and there's the Empale core skill that gives a massively damaging heavy attackand outide of that, the shield pummel skill is an enchanced version of that move plus shield strike and cymbal attack>You can also do things like mix and match parts of both combos with each other or with your regular attacksnigga what matters in gameplay is not the visual animations but the mechanical purposeyou can still mix and match these different mechanicswant to attack the enemy relentlessly, not give him any room to breath? light attacks are now infinitewant to do dish more knockdown damage? heavy attacks are great for thatwant to break the enemy's guard? tusk tosswant to pin down the enemy and fuck him up? jump, grab and slash away?did you just stagger the enemy? great now you execute a massive blow>You people obviously don't appreciate any of the nuance of dd1's combo systemnigga you can't even adjust your direction while blocking in DD1, you have to literally drop the shield to ajust your position>floaty auto-aimed attacksDD1 already had soft-lock targeting
After playing dd2 i think itsuno is one of the best game director of all time2 could be so much more but i still loved it even though this might be the end of dragon's dogma I excited for whatever itsuno is cooking right now
>>738912358dd1 just had a ton of megumi, so people were expecting that the sequel would live up to it.
>>738939363>a lotI guess it's not completely wrong if we include Medusa, Talos, and Nex. Still leaves a bad taste.
>>738910042I love the character customization even if the game is mid, I wish more games would let me create lard-filled land whales of the magnitude of this game
>>738933178The changes being getting OP armor sets right at the start, nerfs and removing travel in a singleplayer adventure game. It also sold well enough to get an expansion and a Steam port, the popularity you're thinking of wasn't until it got ported to Steam where they removed the Berserk inspired armor sets.You also mention Itsuno but you're shitting on the game he made while praising the expansion which was made by Kinoshita, you didn't like Itsuno's game or vision in the first place.
>No loli pawns>Lack of enemy variety>Extreme lack of dialogue variety in paen chatterI installed a couple QoL mods that make it a little more bearable like no stamina use outside combat or the extended pawn commands (Why the fuck wasn't this already a thing, why include the boost on warrior and fighter if you can't tell them when to use it)The rest of the game I can tolerate. Travelling is a pain sometimes but ince you realize you can just wait for the oxcart via the bell it becomes much easier. Everyone sucks off the pawn system but it feels pretty bare bones to me, even the learning capacity is dependent on direct specific actions rather than taking what works and what doesn't into account.
>>738938050>all which tusk toss already does and does more damage/knockdown as wellA launcher is not the same as a knockdown. I know you want to die on your reductionist hill where nothing matters and everything is the same though.>and tusk toss hitbox is more extensive ... behind you (while the pause is mostly a frontal attack)Irrelevant. The point is that you have options and a nice toolbox with variety so you are encouraged to mix things up. I don't really care about your tusk toss doing everything or whatever straws you want to grasp at.>which tusk toss also does and since the damage/knockdown output is considerably higher, it will guaranteedly knock them down to the gorund (which the pause didn't garantee)See above. Completely missing the point of it all. We aren't arguing which thing is stronger.>... the shield pummel skill is an enchanced version of that moveSo we are back to assigning skills to what used to be core moves now?>nigga what matters in gameplay is not the visual animations but the mechanical purposeWhat part of basic combo extensions from the basic 3 hitter you recommended into a 6 hitter incorporating a knockdown and a launch did you miss?>you can still mix and match these different mechanics>want to attack the enemy relentlessly, not give him any room to breath? light attacks are now infiniteI fail to see where I am mixing things when all I do is mash the attack button.>nigga you can't even adjust your direction while blocking in DD1, you have to literally drop the shield to ajust your positionAnd you can't even manually aim your spells in dd2 what is your point? The shield thing is a non-issue as well, nobody walks around with their shield raised for over 5 seconds. I'm beginning to think you really have zero clue.>DD1 already had soft-lock targetingI'm obviously talking about having to aim your attacks because their animations were set and don't auto-adjust to the nearest enemy. Not talking about the targeting system.
>>738932358Corporate statement for lifting stock price.
>>738913625Souls literally have multiple frames of input latency. From cutting the corner on in-between animation doesn't mean it's instant.
>>738940989you just know
>>738941110>A launcher is not the same as a knockdownenemies get staggered and remain in the knockdown state for several seconds the moment they splat on the groundthe move is literally giving you more mechanical utility>Irrelevant.>The point is that you have options and a nice toolbox with varietyidiot, if the actions themselves have more mechanical variety then by definition your toolbox has more variety>>738941110I switched and experiented with skills much more often in DD2, because they were overall far more useful and verstatilemeanwhile in DD1 once I hit max rank in the melee vocations, I rarely changed skill because frankly half of them sucked in comparasion>Completely missing the point of it all. We aren't arguing which thing is stronger.I literally keep proving how the skills are more useful, while all you do is say "no u" and repeat something I've already disproven>So we are back to assigning skills to what used to be core moves now?except that core skill in question is mostly useless and several times inferior to this new versionand in that case it makes sense to make it a vocation skill, seeing how good it now is>What part of basic combo extensions from the basic 3 hitter you recommended into a 6 hitter incorporating a knockdown and a launch did you miss?what part of light attacks being infinite did you miss? meaning you still do 6 hitter comboswhat part of tusk toss being able to execute on command did you miss? now you can incoporate a knockdown and launcher attack any time you want, no more boring pause combos required>I fail to see where I am mixing things when all I do is mash the attack button.by that logic so is your previous argument nothing more than mashing the attack buttonbut even worse since again DD2 new core skills are useful>The shield thing is a non-issue as well,literally makes it impossible to properly guard against attacks from different direction in groups fights idiot
>>738943512>the move is literally giving you more mechanical utilityThat's not what I'm talking about. You keep moving the goalposts. A faceplant spike is different from a launch in utility and ease of followups.>the actions themselves have more mechanical varietyExtremely vague. Which actions from core skills and what variety compared to which other actions from 1.>I literally keep proving how the skills are more usefulYou didn't prove anything. You claimed that Tusk toss has a big ass hitbox and chunky knockdown value. And useful is such a vague measure. I offered specific cases for when the pause combos are used for their unique attributes.>meanwhile in DD1 once I hit max rank in the melee vocations, I rarely changed skillI caught on to you not knowing dd1 well enough don't worryYou aren't addressing any of my points. Just keep repeating that they somehow incorporated more in the core skills because you can mash the infinite combo because it's your only choice now. Guess what you can freely make non stop combos by only doing 2 hits in dd1 if you want.>boring pause combosYeah I read the rest. You are a retard that deliberately ignored the point and argues nothing. You only deem useful what you want and choose to ignore any and all nuance. I love how my basic 6 hitter combo with pauses and holds got reduced to mashing for the sake of your argument. I'll stop bothering, it's like talking to a grade schooler that only spouts nonsense.
>>738941110>The point is that you have options and a nice toolbox with variety so you are encouraged to mix things upEvery DD1 vs DD2 autism fiesta boils down to DD1 fans talking about how the game plays when you engage with it with one arm behind your back, in reality DD1 for almost every class is just spamming the highest dps skill and combo chains mean shit all in the face of this reality. But I only extensively played Magic Knight and Sorcerer outside getting augments. Like you talk about the “ease of follow ups on a spike plant vs a knock up” nigger it doesn’t matter your character doesn’t juggle like DMC a knock up is just a delayed knockdown and ultimately you wanna use dragons maw anyway
>>738947403Precicely because your character doesn't juggle the spike is better as a state to have inbetween a flurry of many hits. And sure you might argue that since it's an rpg if your character is strong enough you can overpower everything by spamming. But the difference comes when you challenge yourself to engage instead of overpowering. A fighter that knows what they are doing can kill a drake at level 25 in the same time a level 100 character does that only mindlessly spams dragon's maw in close proximity to the heart.
>>738917504>Pioneer, AcquisitorThis is exactly what my Madeleine Mage pawn is
>>738948187>A fighter that knows what they are doing can kill a drake at level 25 in the same time a level 100 character does that only mindlessly spams dragon's maw in close proximity to the heart.Are we assuming zero gear or something because this is an utterly ridiculous belief
>>738917504>Any Vocation>Guardian
>>738910042they cut the fucking classes that the triangle/color scheme supported and there was no DD2DA2 to salvage italso FUCK that one (1) last seeker's token I never found
>>738948369We are assuming 3 star ice sword vs a 0 star dragon weapon.It's hard to gauge what you consider spamming to be when you make exaggerations about dragon's maw.If it's the mindless spamming then there are a ton of wasted hits and missed opportunities compared to the lower leveled character than knocks the drake down for the 40% damage boost and uses well timed hindsight slashes on the heart.You could imagine a similar case for MK which you are more familiar with. Go beat a drake with a level 100 character by spammimg the overpowered cannon sigil, or see a level 25 character delete 7 healthbars with the shield's dark counter at full charge. Taking the extreme position that you never have to engage with the gamw's systems because all you end up doing is spamming sounds wrong.
>>738910042if they had let you romance the sphinx, it would have been a massive success
>>738910042Funny how Dragon's Dogma's story and world is all about an endless cycle; the repetition of events in a stagnant world that has all the potential to break free of the cycle and chart its own destiny, but it requires an individual of undefeatable willpower to break that cycle. And then life imitates art with the sequel which repeated all the same mistakes as its predecessor and retold the same story.
>>738949348>repeated all the same mistakes as its predecessorThis keeps being said but the actual issue with DD2 is that it wasn't ENOUGH like DD1 to satisfy the fans of the previous game, never mind that DD1 only sold 1.8 million in the same amount of time DD2 sold over 3 million.
fuck itsunofuck 2apologistsfuck blastfagsfuck secondaries
>>738935613>with plot armor,You can literally kill it during any encounter, you stupid fucking piece of shit. Kill yourself.
>>738948810You seem like you’re approaching it from a super contrived perspective where the level 100 person literally doesn’t know how to aim.
>>738939462>NexWhy the fuck would we include Nex?
>>738952710Then define what spamming the highest dps skill is and how that discourages you from ever using basic combos even just to reserve stamina. Like, what do you want me to reply with when we are at the point where “ease of follow ups on a spike plant vs a knock up” is somehow a hot take because nothing matters spam dragon's maw. Ultimately you decide how you want to play the game even when it gives you a lot of options.
DLC announcement at Summer Games Fest.Trust the plan.
>>738910042I think the world is worse than the first one, the game feels really packed with stuff. The first one has big open spaces. I played DD2 a month ago and now I am playing the first one and the first one is just better.Cassardis just has too much soul. The quests in the second one are really bad. The cart and bonfires shouldn't be in a DD game. At least you can make the breasts bigger. And this too >>738939015>>738939064>>738941050This is so out of place.
>>738951687Kek, it literally flies off and fucks off to the farthest reach of the map and has an on-rails cinematic escape sequence on the bridge ala Crash Bandicoot boulder stages, it's so laughably fucking absurd for an enemy that should be pisseasy if it didn't fuck off and heal to full multiple times in a row
>>738912358>>worst final boss of any videogame everUtterly wrong, the reveal was peak kino
>>738910042>This niche game gets a sequel.>Original was a mess that only improved with an expansion.>Fans expect AAA quality 10 years later when development is exponentially more expensive.>Capcom releases a messy AA game like the original.>Fans rageDogma fans are fucking delusional.
>>738954214>it literally flies off and fucks off to the farthest reach of the mapYou can kill it in either of the first 2 encounters. There's no argument here. You're a retard and are objectively wrong. Kill yourself now, subhuman.
>>738954765To be fair they were hyping it up as a huge AAA top quality release improving things from the previous game, which it was clearly planned to be.But if you had any braincells you could see the sign a few months before release that, despite what was being promised by the devs, some things were very fishy. Notably the showcased vocations, enemies, and exploration. It was also clearly not gonna bring any of the cut content from the first game.Unfortunately back then if you dared to say anything negative about all of this you were called a discord tranny.
>>738910042Needed more enemy variety. The land needed to be bigger, and the enemy spawns farther apart. Aside from that, I still have a blast.
>>738910042fucking retards made stupidly large world, then sprinkled 4 types of trash mobs that are literally fucking everywhere. ofc they made sure to make fast travel as inconvenient as possible, and to top it all of every fucking settlement has 5 fucking npcs that will rush to give you time sensitive quests, that are cryptic enough to be put in elden ring. these fuckers need to be placed on some black list to be forbidden from ever designing anything again.this piece of shit is a crime against the humanity, they had such a beautiful fighting engine and budget, and this is the shit they produced.
I'm surprised you guys still give (you) to the blastkek. They have proven time and time again that they didn't play the first game, I seriously doubt they're even fans of Dragon's Dogma.
>>738954765>Original was a mess that only improved with an expansion.you're a faggot
I personally really liked that you could upgrade your gear at different places which give different stats. I just wish they did something interesting with it. like mixing types of upgrades to make something betteralso, no mystic knight really hurts the soul
>>738955797>just be overleveled as fuck and do a quintillion damage and you can skip the majority of the quest! Pogchampion!!God, DD fans are so fucking stupid, this is actually your bar for a quest that is the "best in any RPG" LOL
>>738953098I think you’re missing the forest for the trees here what I’m trying to say is>the minute timing difference between a knockdown and a knock up into knockdown doesn’t really matter because the vast majority of your damage and hit stun comes from skills. Staggered basic attack combos are a quaint but ultimately irrelevant part of the game
I got it for cheap the other day.This game is amazing.Fuck /v/ for gas lighting me into thinking it was shit.
>>738912358This. There's also zero indication as to where all roads lead or what wolves are weak to. Not a single notion as to whether or not something bears the head of a cock or even if there's aught here. Not one masterwork. Tis a shame.
Who's excited for all the new vocations? There's potential for a lot of new ones given the color combinations.
>>738957394Just admit you are dogshit at video games
>>738961624I sure would love me some more vocations.
>>738910042the sole reason I won't ever buy it is because they censored it and removed loli pawns
>>738961364enjoy anonthe hate dd2 gets is genuinely retarded
>>738910042wouldnt let you have lolis and catered to furfag shit
>Haven't played the original in about a yearMy pawn can probably one shot everything now.
>>738910042Japs can't make good RPGs unless it final fantasy level nonsense