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File: timerelics.jpg (1.08 MB, 1772x2788)
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You are starting a new character in a time-travel open-world crafting survival game about defeating evil time lords. You get to start out with one of the special relics in pic-rel. The rest will be scattered into hidden locations throughout time, and obtainable if you can even find them.

Once you have selected an item, you may choose to start in one of three time-periods...

>Primordial Era
Early days of creation, the local star is unstable and routinely assaults the planet with radiation solar storms making life difficult and generating hardy creatures with high resistance to damage
>Medieval Era
Human era of strife and religious fantaticism. Anything out of the ordinary is considered heretical and hunted down.
>Future Era
Corporate fanaticism age of strife with AI robotic uprisings threatening human extinction

You will have to find ways to access the other time periods.

>Modern Era
Age of Oligarchial Shadow Wars
>Ancient Advanced Era
Technologically advanced Utopia era facing imminent demon invasion
>Devonian Ocean Era
Wild-west time-rogue refugee era. Time rogues escape here to live quiet life
>Near-Future Zombie Apocalypse Era
Nanotech zombie virus has destroyed society. Find the cure
>Magic Strife Era
A creator gave the gift of magic to humankind and it resulted in an apocalyptic dark age of war
>>
The river mouth vase, and either medieval or futuristic era will do. I'll look for one mead or any alcoholic drink and just generate money by becoming a booze baron.
I'll return to trying to solve the main quest when I have enough money to arm and send goons to look for the other shit and clear dungeons.
By the way can I stop the vase from doing that after I put the first potion of whatever in it or does it keep going until the world is drowned?
>>
>>738921098
>Pocket Inn is the only one with a tangible downside
I'm seething.
Anyway, I guess I'm doing Future with the rope. Try to nab as much shit as I can, climb up my rope, and start scouring time for the refugee era so I can live out in peace with my stolen future goods.
Worst case, I can hang myself across several millennia. I wouldn't see it, but I'm sure it'd be a sight.
>>
>>738921657
>How to stop the vase from everflowing
Yes, most items have predetermined functionality discoverable through experimentation. The vase you will find can be turned upside down to empty the input contents and stop the everflow.

Booze baron-ing sounds like a pretty cool way to get started on the main quest. There are natural time portals throughout the land, but they are locked in on specific eras. Ex: the portal nearest to you might only back and forth between the medieval period.

What weapons and equipment do you arm your company with? All eras have equipment and gear specific to them, but are useful in different eras due to either craftsmanship or unique characteristics.
>>
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>>738921861
The time-rope is useful for creating a multi-era singular warp spot, though it doesn't fully reach the span of all eras. Also, the Inn I feel is incredibly OP as long as you are a well-planned individual. The problem comes if you are lazy AND unluckily sleep during a blood moon. Then you may find yourself in danger of the gnomes. They can't be that dangerous though, they are only a foot tall when you are shrunk down. ...right? Plus, the inn has a rotating array of precooked dishes and quick to put together cold ingredients. You can be well-fed and well-rested no matter where your adventures take you. I wouldn't even worry about the gnomes.
>>
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Pocket Inn but the gnomes are lolis. Medieval era but the rest doesn't matter because I ain't leavin pocket inn.
>but the blood moon
I'll manage.
>>
>>738922474
As you live in your questionable hedonism, the time-lords forces will grow. They also seek out these relics for their own gain. As they grow in power, so do their eyes gain further omniscience through time. Eventually, there will come a point across all times where one of the time-lords will find a way to locate this elusive relic. Tread lightly
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>>738921098
River mouth. I cum in the jar and flood the world with my jizz.
>>
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>>738921098
>reading them one at a time, weighing pros and cons and considering potential problems
>reach the cage that can "capture and pacify" any creature
Well thanks for invalidating every other option.
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>>738923006
This is one of the hidden secret endings and gets you a clown emoji achievement titled "The Ultimate Farmer" on your steam profile.
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>>738922850
Oh, fine, bend my arm with a time limit. I'll play along and learn indestructible gnomish dimension magic and kill the BBEG. I don't wanna get cucked in my comfy slice of life secret pocket inn.
>>
>>738923357
There are rare enchantments that are manufactured and distributed throughout the time-travelling circles that can protect against this. Most creatures are susceptible, but you must level up the whip through use to capture stronger creatures. It is certainly a powerful artifact, but each one has it's special OP use. There are still other powerful weapons and equipment to be discovered or created throughout the game world. Maybe there are even more powerful end-game weapons.
>>
>>738923006
uhhhh based
>>
Pocket Inn. I will become a Blood Moon for my Gnomes.
>>
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>>738923467
Thanks for saving the world, make sure you exercise and eat appropriate portions to not die from a sedentary lifestyle and heart disease since you will have access to an endless supply of various dishes. Every day will be a rotating feast. The inn is my personal choice as well.
>>
>>738924230
I suppose there may be a way to satiate the gnome's endless toil. Perhaps they occupy the inn's grounds for a reason. Maybe they are looking for something within the inn that is almost impossible to find. Entire parties have gone missing in the inn when they did not heed the warnings. Interestingly enough, former owners have noticed that the gnome appearances have changed when they have had chances to revisit the inn.



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