Without any metagaming, what do you usually spread your initial stat on when games gives you a starting bonus?
>>738935647Int if spells are fun and not just pew pew flaccid beams of light. Else str
>>738935647I don't know how you answer this without meta-gaming. Luck because all the other stats are on gear anyways, and you typically don't need stats to survive the early game to get your first loot. Also respec is ubiquitous, so there's no reason to level with your final build.
>>738935647any stat that increases movement, attack speed, casting speed, anything to do with reducing the time to do something or increasing player character momentumthe reason is ability to move smoothly is the most powerful tool in a video game
>>738936067>not one shotting everything with a click
>>738935647Strength, dexterity, charisma or perception if the game has it, and luck.If I can take a couple points off of intelligence to put into other stats I'll do that too.
>>738935647max strength, rest of the points in dex if it increases chance to hit, con otherwise
>>738936180Typically attack damage scales with level regardless of what stats you choose to invest into. Yes, killing things really quickly is a good tool, but your positioning and movement are what allow you to achieve this in the first place. Assuming the type of game involves these things and is not a turn-based static game. Basically I'm talking about a game where you move freely on your own accord during battle in real time. In this type of game ability to move, evade, and attack smoothly is the highest priority.
>>738935647If it affects attack speed, then AGI. Otherwise, INT > DEX/STR
>>738935647I've never played a freshly launched MMO so I always researched the meta before starting.I confess the only non-MMO games I can think of off the top of my head that I played that allowed for free stat distribution are the Dark Souls games and in those you always level HP first and only start investing into offensive stats when you find something that you want to use.
>>738935647>Without any metagamingIf the game doesn't tell what the stats do I'm not playing it
Luck can either be completely useless or a safe boost across the board so I'd really have to look up what the effects were. But usually I go with AGI/DEX, whatever improves movement and speed. Rarely touch INT as I don't play magic or equivalent. Usually not VIT at the start either, might not even need it depending on the game.
2/3rds into the damage strat. The other 1/3rd into defense.If there is level up stat allocation, then 2/3rd attack always is the go to. If level ups give max health, then the 1/3 goes purely into defense. Otherwise, alternate between levels.
>>738936436every game that has stat that effects movement isn't worth a damn. it takes an enormous amount of commitment to see something truly noticeable. >game tells you it effects speed>you either hit like wet napkin but can hit the enemy 4 times more in a single minute or a small increased dodge %whoopdeefuckingdoo
>>738935647yeah I'd agree you can't really make this choice without meta gaming to an extent.or you just make the most basic version of mage/warrior/rogueso you get no real playroom for something hybrid without knowing exactly what each stat does.
>>738937283A lot of games deliberately avoid giving actual solid bonuses to player movement and attack speed because of just how powerful doing that is. That's my point. For example, in Dragon's Dogma 1, you can get a skill for the Strider vocation in which you completely cancel whatever animation you're in when you use it. It's called Reset. This skill is insanely useful as it allows you to interrupt whatever you were doing and do something else. They rarely give players this ability to use on command as it's insanely powerful and allows for playing in ways not easily predicted or intended by the designers.
>>738937283I think it's in Dragon Age you can stack so many attack speed boosts the game animations start breaking and going out of sync.
quality
Glass canon. Either I go down quickly or the enemy goes down quickly.