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File: 1776707157430108.png (196 KB, 460x215)
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Numberfagging aside, what does everyone actually think of subnautica 2? Personally I dropped it for now, really wasn't a fan of how opinionated the ship AI was and I had constant microstutters that I don't get in any other game, I'll check it out again in a few years maybe
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>>738936068
I haven't played it yet and I will not play it in the future.
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I like it.
>>
i played about 4 hours yesterday.
It feels like more of 1, in a not good and not bad way. It just feels like more.
It's far better than subzero because of that, but I don't know that I like having spent $30, maybe $20 would be okay. We'll see how it improves over time.
>>
>>738938478
How the fuck do you get a scan of that piece of shit? He just immediately instakills you if you're outside of the tadpole. And you can't get close without him noticing.
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>>738939440
I have no idea because that's as close as I got. I happened to have the scanner out when I took the screenshot, I didn't intend to scan it.
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>>738936068
It's early access, so I don't fucking care. Wake me in 2 years when development is actually complete and we find out whether it will actually be an interesting game or an anti-human eco-worshipping work of agitprop.
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>>738939664
So far it's an interesting game. I don't see any woke stuff in it at all, and it has way more horror elements than you would think from the promotional material.
>>
There's definitely a bunch more horror shit teased in the logs, but it's probably reserved for going deeper/ closer to the tree
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>>738936068
I think we need to wait literally fucking years for the actual game. Takes it's cues from one. Seems like better visuals than 1, worse audio. Nothing obviously retarded like in Below zero.,

>>738939828
>>738940132
I didn't notice any horror, but I also didn't bother reading shit. The closest it got to woke was having a white hispanic for a white dude.
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Asmon played it for about 2h

Means its a shit game
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>>738940132
The tree is probably not that far away and then you will have to go deeper.
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>>738940341
Ok but like the entire point of the game for me is exploring and mapping stuff out and there isnt much of a map yet its just the shallows

I autistically place beacons for landmarks, and might even farm copper and titanium to lay out a literal grid of beacons every 100m
>>
>>738936068
Microstutters was a huge problem in the 1st one with asset loading in early access, made worse if you dont have a great grafix card, and they didn't fix it until they optimized late into the dev cycle. I wouldn't expect that to be fixed until it's about to leave EA or after it launches
>>
>>738940329
The leviathan is clearly meant to invoke terror, with sound queues and everything. Though spooky music coming on isn't nearly as effective as the reaper's roar from 1.
And there's a bunch of messages about people going insane as they get closer to the tree.
>>
Looks like it'll be fun after it's finished in 4-5 years
I'll buy it then when it's 75% off
>>
>>738940329
There are some deep, mostly silent, pitch black areas. I don't think they're necessary for the plot yet but you can visit them and there is stuff there.
>>
>>738940630
>its just the shallows
It's not. There's a big second part of the map that's alien ruins.
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>>738940760
LOL. Yeah I see it now. Too bad they fired the audio talent from one. What idiots. Music just made me think it's bossfight time, barely even any tension.
>>
>>738936068
It's only early access but so far it failed to capture the original's magic but it feels better than Below Zero at least.
>>
>>738939828
Woke stuff doesn't bother me per se, it is downstream of shit writing. There are a few voice logs that are very irritating. Preachy and sanctimonious. However all these smug fuckers plausibly went insane from the planet and died over and over again so I'll let it slide as possibly the mental degradation speaking through them.

I'm fully prepared for the eye rolling schoolmarm lesson about AI being bad bad bad. These devs are just not very subtle about their themes and beliefs and THAT is what creates bad writing. Like I said, I'm not that bothered by woke shit in theory but the way it is always clumsily and handfistedly executed bothers me a lot.

The game itself is very good. It also runs extremely well for me, even for an UE5 game. Never seen a single dip below 60 fps @ 1440 and high settings after 5 hours. 12700k 4080 32gb ddr4. Usually my shit intel gpu struggles with ue5 games a bit but this has not been the case.
>>
>early access
wake me up when the game is released

early access is not a release its a show for investors aka players to buy their half finished product
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>>738939828
They've toned down the wokeness, but I'm more wary of a
>We humans are the real monsters for using this wonderful natural world to feed our own hunger
especially with how heavily it's pushing Alterra and debt in the PDAs.
>>
>>738940329
>Takes it's cues from one.
That's the funniest thing for me right now. It just looks like a mod of 1.
>>
>>738941336
But were you even around for 1's early access period?
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>>738941391
I agree with everything you're saying.
I think from a business perspective they have to dumb it down because the average person who has a gaming device and wants to play a game isn't very smart and won't understand subtlety at all.
Yeah performance is excellent. I'm on an i7 9700 with an RTX 2080 Super and it runs great. I do 1440 with DLSS upscaling and it runs very well, usually 60fps. Only just started getting microstutters in certain areas when using the speed upgraded tadpole, but it's not consistent. I haven't seen any pop-in at all, unlike in S1 and BZ on the same hardware.
>>738941572
I only half listen to the narration but so far I didn't get that impression. I mean just to survive you have to catch and eat a large number of fish. They added some vegetarian cooking recipes but the stats suck, so you're incentivised to catch and eat the fish.
>>
I played the first one and my desire to do that died the moment I had my base set up with with all survival related problems solved.
>>
>had a friend who enjoyed subnautica 1 as much as me
>havent talked to him in 2 years
dang
>>
>>738936068
It's just survival slop, isn't it? Gather shit, build base, gather more shit. I fail to see the appeal.
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>>738941651
The best thing about 2 won't be the worldbuilding. It'll be the multiplayer.
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>>738941838
No, that's why I started with it's only early access.
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>>738942240
you can also make a store and sell stuff and build an underwater business
>>
>>738942447
It's already a lot more coherent than Subnautica 1's early access at the same stage. Sure, they're not reinventing the wheel, but the magic didn't really come together until later in that game either.
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>>738940864
Ok I just saw those but got scared because the leviathan was between me and them
I assumed it was just this circular shelf

Even still that other area isnt that big. Its early access and thats okay
>>
>>738941572
The survivors here in audio logs are from 26 years ago. The AI is reprinting people without their memories because they die within 3 months from heavy metal poisoning in the water. I suspect initially it allowed them to save updated versions of themselves until they wanted to rebel, then deemed that harmful to the mission. Some of them broke out and tried to escape and started blowing shit up.
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>>738936068
The tags on steam are all memes and red flags so i just avoid those games.
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>>738936068
>constant microstutters
the UE5 curse, they'll never fix that
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>>738941572
>They've toned down the wokeness, but I'm more wary of a
>>We humans are the real monsters for using this wonderful natural world to feed our own hunger
Without spoilers I'll just say there's a well defined, concrete evil in the game's story and it's not humans. It's explained pretty well by in the game once you get far enough.
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will Cyclops return?
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>>738947495
World seems big enough to accommodate a cyclops sized sub. I bet they designed the world with that in mind.
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Subnautica 2 is just Subnautica mixed with Hollow Knight. No, I will not elaborate.
>>
I like it a lot, but once you get the tadpole it does become pretty obvious that the game is still in EA. The map really isn't that big, but whatever. The foundation is still extremely solid. What remains to be seen is what they do from now on, and if they can manage to make a better game than the first one with this foundation.

>>738940341
no one cares kys

>>738947495
There was an audiolog that mentioned them using a submarine, not a tadpole. They even mention the tadpole by name in that very log. The devs also said during the 3h livestream that a big cyclops was going to return, but that it would happen in the future.
>>
>>738947805
Let me guess: the passives or the excessive audiologs?
>>
>>738939440
Does this game have the stasis rifle? That was the easiest method for scanning anything big and deadly in 1
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>>738947895
Hollow Knight didn't have audio logs. The passive system, Metroidvania gameplay loop (grab power up to explore a new area to grab a new power up to ... ), and the plotline being about exploring a lost society that went mad all make Subnautica 2 feel more like Hollow Knight.
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>>738936068
Asmongold liked Subnautica 2, so therefore I like Subnautica 2 as well.
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>>738947495
Not sure, the devs say there will be a bigger sub at some point in the game.
>>
>Poking around a geothermal environment trying to find my way through to a waypoint but temperature's too high at most points
>Try circling around and seeing if there's a point where the temperature's low enough for me to get through
>Suddenly a shockwave of noise explodes through the water
>Turn around
>Tentacles reaching out towards my tadpole through the darkness
>Grabs me and throws me into rocks
>Tadpole health plummets, red flashing lights fire up in the cockpit
>Panic
>Set full throttle in the opposite direction of the collector leviathan
>Straight through the geothermal zone
>Barbecue myself and die

10/10 game
>>
Have any of you played the fucking game?

You cam't hurt anything and they lecture you the second you get your impotent little hatchet thingy about guns bad. I mean fine lecture me with your frooty QI roboto i dont care, but taking away the ability to hurt all life?

What commie wrote this? Seth dickinson, thats who.

I like the overall hints at a story, i hope they let you hurt creatures or give you some fucking weapons like in the last two games. How is this even survival if the only thing that can die is you? But youre immortal...sooo what the fuck.
>>
>>738940329
>white hispanic
he's not hispanic
>>
>>738947495
>>738947848
Some cyclops sized vehicle just makes sense. The OG cyclops was designed with multiplayer in mind before they realized how bad their spaghetti code was and that multiplayer would never work.
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>>738948883
To add on to my point, they are explicitly saying in posts and the live sesh the other night before release that you shouldn't be able to hirt anything at all... but that's bullshit because they AT THE SAME TIME tout how the creatures will fight each other more than in the 1st game and there will be random chaos... but nothing can die right now... and not only that but many of these creatures do NOTHING if you hit them with a vehicle or stab them woth your hatchet they dont even make sounds.... i hope that is not permanent because that is bullshit.
>>
The good
>it's fun
>lots of quality of life improvements over the previous game
>the minisub is good, makes me look forward to the other vehicles they will add.
>basebuilding has improved a lot
>that feel of exploration is still in the game
>survival is not that different from the first game

The bad
>the world feels empty at the moment, not a lot of variety in biomes
>your character moves a lot slower then in the first game.
>the hostile fish are more anoying then anything else
>it's dumb that we arent on the same planet from the first game, they wrote themselfs in a corner with the sub zero shit game so they had to go to another planet.
>all the lifeforms in the game feel kind of off because i was used to the lifeforms of the first game.
>feels like it's only 1/3 a game so far

Thank god i pirated it.
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>>738947848
>The devs also said during the 3h livestream that a big cyclops was going to return, but that it would happen in the future.
I hope they do a modular customizable ship like the corvette in NMS or the ships in Starfield.
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>>738948572
has anyone noticed that Asmongold's circle of collab streamers and friends have shrunken dramatically as of late?
4 years ago or so he had dozens of streamers/friends he talked to or collabed, but now it's like only 1 or 2 people he actually collabs with or talks to.

what's going on? Has he alienated most of them?
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>>738949073
The bad
>animals aren't the same
You have tism. This is the best part
>you swim slower
Someone didn't get the dash and ground skimmer. You move faster with those perks and wavemaker than in the fucking tadpole.
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>>738948883
Honestly I get their choice, it's consistent with the first game. The only things there that were really worth killing, besides the fish you eat for food, were the annoying crabs on the islands and the wreck of the Aurora. Everything else was too tame to spend the effort on or it was too tedious or dangerous to spend time killing them with the knife. They only really let you kill things grudgingly.

That said, while I am fine not killing anything I would prefer being able to slap around the annoying nibbler mangoes a bit more easily to show them who's boss because they are a nuisance. They should probably give the hammer a touch more reach and swing speed.
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>>738949213
His org of botted night media frauds have all been exposed and fractured into pieces. Nothing that glows is built to last.
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>>738942240
Subnautica doesn't really fall into this because it keeps you moving, so continually expanding and returning to a single base is impractical. I found myself making dozens of tiny structures that basically consisted of a scanning room and a power source, and two medium sized structures to upgrade vehicles/replenish food and water at. Having an actual goal that you're trying to reach does a great job at preventing it from just being base slop compared to something like ARK.
>>
>>738948883
>>738949056
You can actually blast some things with a later tool. Also you literally grill fish and squeeze slugs for sustenance. Hell, you can eat both raw if you're really desperate. So it's not exactly some pacifist utopia, specially when the rest of the story is currently being told.
I'd say the little speech when you get the multitool is mostly to tell you you can't defend yourself or slowly hack away at stuff while exploiting the enemy ai with it, unlike the first game.
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>>738949253
Normies try and say spastic retconny commie shit like this and then you question them why subnautica 1 devs spent time and resources doing meticulous death animations for all creatures..if they never intended for you to hurt them. ... nevermind the fact you could day one on jul 9 2014 kill everything in the game with yoyr knife and there were animations already in for that.... fucking NON-GAMERS are a plague. Be gone.
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>>738949463
I didn't like how I could just stun and then knife some huge sea monster to death with a few swipes. Seemed dumb. If they're going to make the bigger sea creatures killable it should require big weapons.
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>>738949213
turns out when you're angry all the time and talking about politics 24/7 you can alienate alot of people and become a liability.

Only folks who seem to put up with Asmon's antics is Rich (no surprise) and Emiru.
I have no fucking idea why Emiru still hangs with Asmon.

I still miss the old Asmon playing WoW with Esfand and Mcconnel.
>>
>>738949463
Most creatures don't have death animations beyond just ragdolling in the water though. Besides the cave crawler and the warper there's nothing in the game with a dedicated death animation, and the game draws attention to the fact that you're not going to get a handheld weapon stronger than a small knife for the whole game. You really think that picking away at a reaper leviathan until it ragdolls in the water was actually an intended way to play the game and not something the game heavily disincentivises? Please get real.
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>>738949642
I would be FINE if you couldn't kill big stuff, but I can't kill a slowly lumbering juvenile sunfish? I can't kill a small fish? They had that awesome upgradable heat knife in the 1st game, remember? Its warm glow made me feel just a little safer when I was in the terrifying jelly combs deep below 400m in the 1st game.. so far im liking the story telling and art direction and sound and game performance. Im surprised my ancient 3060 can get 30fps on high.
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>>738949253
Being able to smack an annoying fish with your knife so it runs away for a bit and you can actually scan the shit you're here for is an integral part of the first game. I cannot imagine how you would be meant to deal with the swarms of bone sharks in the floating island if you couldn't make them go away for a minute or two since they are dangerous and persistent.
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>>738949773
>Only 2 fucking things have death animations

Lying commie is a liar. Whoaaaaaaaa.

https://youtu.be/NwFHanFHJuc?si=hChygOPL77sFJkOZ almost whole 4 minutes of dozens of death animations.... get rekt.
>>
>>738949835
It feels like flanderization of the violence in the first game.
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>>738941520
timer set for 4 years.
>>
>>738949773
When you're in a prawn with the grappler and a drill and a big fish comes at you, the most obvious thing to do is grapple it and drill it to death, and it's very cheesy and feels wrong. Especially when the fish tries to swim away and the grapple drags the prawn along with it instead of holding the fish back.
>>738949835
The heat knife made no sense. How did it have an infinite heat source built in?
But yeah, it would be nice to be able to damage or even kill the bigger fish somehow. Not confident they're ever going to add that in though.
>>
Am I very dumb or there's just no inventory space on the tadpole?
>>
>>738936068
Pretty good
The autist hippie is inarguably a villain this time around. They kind of spill too much of the plot in just this segment so I doubt the story is going to have much left to reveal besides explaining WHY did (presuambly) Noa jump to this planet instead of taking the (potentially last remnants) of humanity to a safe planet instead. There's a not small chance that the twist is that we were the villain all along.

Building wise, it's more Subnautica. I like the idea of the water lockers being attachable to shit. Basebuilding is far better. The hostile fauna are more varied as well. It's interesting seeing them actually eat each other now. Also relatively more ways to interact with them to get them to fuck off
>Flare
>Resonator
>Stealth mod
>Electric Discharge mod
>Chum Cloud mod

Stealth itself might be a bit busted. The collector leviathan will just let you repair your ship in piece.
>>738950220
No inventory. It's kind of like the seamoth but I haven't seen storage upgrades for it that isn't just equipping the hauler chassis. Thankfully you can attach the portable locker to it
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>>738950220
You can attach a small portable storage chest to the back.
>>
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>>738950220
Hoop it
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>>738949990
This is below zero, not the game that I was even talking about, and even if it was it just proves my point. Oh wow, the creatures twitch a bit and roll over onto their side before they ragdoll, clearly this shows that murdering everything in the game is the correct way to play. Notice that the actual large and dangerous creatures don't even have any death animation whatsoever and just go straight to ragdoll? You're a fucking retard, get out of here.
>>
>>738950287
>>738950283
Thank you based anonymous
Why the fuck did the game never tell me that
>>
How's the content for the early access release? Is the story complete or are we going to have to wait a few years?
>>
>>738949990
nta but
>talks about Sub 1>>738949463
>posts below zero when it was clear the guy he replied to was talking about sub 1 (evident by the fact that Warpers aren't even fucking in below zero)
Here's sub 1 by the way https://www.youtube.com/watch?v=hU80y8ALx30 notice it's just ragdolls
Now post your play hours for subnautica 1 OR BZ
>>
>>738950463
it did say you can attack to it to a hardpoint
but that's not really obvious I suppose

When you build a tadpole or something it should say you can attach additional storage if needed, imo

Any quality of life improvements and not having shit hidden or obscure for these types of games make it more fun
>>
>>738950463
I was watching a stream and the first time the guy picked up a portable locker, it said "You can carry this, or you can attach it to a hardpoint"
Very easy to miss that information, and you would have to know what a "hardpoint" is, which is not obvious unless you're a milfag like me

So it kinda told you about it, but not really
You're justified in your frustration
>>
>>738950408
Are his veins in sanskrit?
>>
>>738950463
The only reason I even picked it up is because I kept replaying the voicelog when it was talking about hardpoints "What the fuck is a hardpoint?" then I accidentally attached a beacon to it and felt kind of retarded. It's neat that you can attach a beacon, but it's more space efficient to just take beacon materials and put them in a locker so you can have your resource beacon AND still get your storage locker.
>>
I don't think I like the removal of the specific utility rooms. They helped add variation to the outside look, and the new way to make the vehicle pool just fells awkward.
>>
>>738950446
WRONG!
https://youtu.be/HzEkmz7ObAs?si=d9e_d4CnaQO6htwR
>>
>>738950768
I miss the utility room for a different reason. That being that I'm not creative and if you give me the ability to make a block I'm going to make a block. So I made a block, an emergency biofuel power block, and a farm for both.
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>>738942360
>subnautica game
>multiplayer
>good
pick only 2
>>
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>>738950496
There's content but it's obviously not finished yet. The parts that are there are good and somewhat fleshed out, but they story clearly runs out prematurely. There's the shallows where you start which are solid, then a deeper alien area which is somewhat fleshed out but has some empty stuff still (maybe it's meant to be empty though), and there's a hint of a much deeper area though the only thing down there for now is part of the ship you arrived on the planet in. The story implies there will be more content toward the big tree thing, and it's a long way away so that would be a lot of game world if they add it in.
>>
>>738950496
it ends on a cliffhanger, it's not finished
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>>738942240
You post this in every single subnautica thread. Curious why someone who actively dislikes something would constantly seek out and partake in discussions around it.
>>
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>>738950501
A roll is a roll, faggot!
At least you had weapons and could defend yourself. You are a lying bitch if you never shot a torpedo at a reaper or hit it repeatedly with your prawn cutter. Since when is LIMITING player choice breakthrough game narrative design?
>>
>>738950975
Recommend me a game that fills the last 2
>>
>>738950838
This anon here:>>738950501

Already showed how every creature just rolls over and dies in subnautica 1 and your video helps prove your point even less than the one he posted. In fact the only thing I got wrong is that the warper doesn't even have a specialised death animation like I first thought, it's literally just the blood and cave crawlers that do something other than ragdolling and maybe rolling on their side or back. You can stop digging yourself into this hole at any time you know
>>
>>738949213
Doesn't he still deepthroat the retarded president every chance he gets to maintain his chud audience? It's just getting clearer and clearer that anyone who rides that moron's dick is either a complete idiot or just ideologically bankrupt.
>>
>>738951068
no
>>
>>738951024
>deeper area though the only thing down there for now is part of the ship you arrived on the planet in
Let me correct that by saying there's something else big down there but it's not clear what it means yet and I don't want to spoil anything but if you have the game just swim down there and you will see what I mean.
>>
>>738950845
Same.
That's one of the things that helped draw me into the first game, I could have a nice looking base without too much effort.
>>
>>738951073
Fuck you. An fartist got paid to put that in the game. And it wad there on day one in 2014. Facts.
>>
>>738936068
someone posted on steam forums that the microstutters were being caused by the BUG REPORT DATA option or whatever about sending data to the devs. absolutely insane. i have a 5070ti and before i deleted the crack the only way i got rid of them visually was using lossless scaling.
>>
Just realized they have a Kanban board.
https://subnautica2.nolt.io/kanban
>>
>>738950684
Holy shit gonna have to ai this.
>>
>>738951336
and? they had a trello board up throughout developing 1 and bz
in fact they're probably still up
>>
I uninstalled the game yesterday cause I thought I'm not gonna play anymore, but I got a new itching to play and reinstalled and now my save is gone?
>>
So i'm not that far in but the story is very obvious i think.
>colony ship crashlands on ocean planet
>AI prints some colonists to start colony
>colonists die fast because the planet is pure posion to humans
>AI just keeps reprinting the same people to bruteforce a colony
>print colonist keep finding dead bodies of themselfs and stuff build by them they dont remember
>colonist realize they are stuck in a loop of getting printed and dying for a very long time now.
>they revolt against the AI and stop the AI and then die for the final time
>then at some point in the future the part of the ship you are printed on at the start of the game was reactivated by a atack of a sea monster.
>and the loop starts again and you have to stop it.
>and the plants are alive and can talk to you.
>>
Any cool places to build a base deeper in?
>>
>>738951434
I didn't play S1 until after EA was over so I had no idea. It's nice to see which things they are planning to do instead of only what the community has requested.
>>
>>738951517
The Steam version should have a cloud save.
>>738951523
Looking for that myself. Just got into the alien area but haven't found the depth upgrade yet for the tadpole so can't really go much deeper than 250m without swimming.
Kind of want to build a little base down >>738951024 but there's not much down there yet and no fish so it would be boring. Not sure if I can even build on a cliff side but there's a sheer cliff down there that seems to be an overhang over the void beneath.
>>
>>738951520
I think there are at least 4 factions, maybe 5 or more. Don't want to spoil it for anyone but I think the story is meant to be more complicated than S1 (alien virus) or BZ (find sister).
>>
>>738936068
I like it so far. Then again, I also liked Below Zero's very first Early Access release and then they just fucking ruined everything there, so I'm waiting to see if they mess it up again. But the fish look good, the tone sounds good, the base building feels really good. Good start.
the new leviathans that keep you from wandering into the void are top tier, they are so good looking.
>>
>>738951520
there's a lot more to the overall narrative and about 3 to 6 stories all going concurrently.
>the antagonist
>the virus
>the tree/ roots
>the surgeon
>the aliens
>Noa
>Your PDA
>>
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So this is ass and doesn't need to be made, is that correct?
>>
>>738952260
It has a full players inventory worth of storage and two hard points. For what it does, it is extremely good given it doubles your efficiency in mining runs.
I use mine for the massive farm I made because getting back that much fiber and pent otherwise is pure cancer.
>>
>>738948145
I was obviously referring to how npc constantly exposition dump.
>>
>>738936068
Its ok. I preferred the first one still but its an alright early access.
>>
>>738952357
A second hard point is mildly interesting but not worth being slower.
All my fiber grows on my roof idk why you need to travel to get yours.
>>
>>738940869
>Build a base in a convenient and aesthetic spot
>Nearby hammerhead decides to ram into it 24/7 causing an annoying screen shake effect
>Can't kill it or move it because woke dev
God I hope this changes
>>
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>>738948572
>>738940341
>having no thoughts or opinions of your own
>basing your whole existence around whether or not a freaking youtube streamer approves of it or not
>telling actual humans that "Streamer likes/doesn't like thing, therefor this is the final and ultimate truth!"

the dude lives in garbage.
>>
>>738952429
that their purpose
>>
>>738936068
First game was great, but Below Zero was shit, I don't know why people are hyped for this. Feels astroturfed.
>>
>>738952712
you literally just gave the reason why people are hyped.
>>
Does this have some actual gameplay?

People praised 1 but it was just a really boring swimming and berry picking simulator where none of the big scary fish did anything once you realized how passive and easy to avoid they are.
>>
>>738936863
fpbp. it's the same game anyways
>>
>>738953276
If you didn't like first game, you won't like this one either.
>>
>>738953276
It has gameplay just as the first game did, but its clearly not for you so off you go
>>
>>738952568
>first thought is to kill the fish rather than move the base
>>
>>738953495
I prefer my gameplay to have some depth
>>
>>738953745
>just move your entire base instead of dealing with one animal
>>
>>738954609
This, we are the apex predator in this world, they should fear us.
>>
>>738939664
>anti-human eco-worshipping
Every real person alive is anti-human pro-environment.
Only shills disagree.
>>
>>738936068
Subnautica 1 = 3 Vehicles.
Subnautica: Below Zero = 2 Vehicles.
Subnautica 2 = 1 Vehicle.
I really hope they add some more fucking Vehicles in the next update.
>>
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this was a scary scan ngl
the invisibility perk is OP
>>
>>738955037
Not any time soon, the devs say the game is going to take another 3 years to finish...
>>
I really miss the insanly good soundtrack of the first game.
>>
>>738955120
>it's just a big squid
I'm so tired bros
>>
>>738955037
There's a mention of a large sub in one of the npc logs so presumably something is planned.
>>
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>>738955346
and the reward for scanning the big bad? you can highlight items!!
>>
>>738955505
>presumably
The devs have stated that more subs are coming.
>>
>>738936068
can you kill stuff? not sure if true that devs are having a melty on killing fishes.
Either way, no leviathan kill, pass
>>
The SeaTruck was actually a good Vehicle.
Playing without it has made me realize how much I miss that damned thing. It was customizable, and I could use it like a mobile base. I could undock it to scout/explore. I could dock a Prawn Suit on it. It had storage. It had a fabricator. It even had a Teleporter and a Bed module.
Not having my mobile command base feels bad. And not having a power suit makes me sad.
>>
>>738955871
>playing BZ without having played sub1
gross.
>>
>>738936068
woke trash
>>
>>738952589
seethe tranny
>>
>base pieces no longer include lights
>you have to manually place lights inside
>they all suck dick
>plus they drain your power
thanks devs
unironically who asked for this?
>>
>>738955871
The cyclops was a mobile base to but was a lot less shit to drive in that tiny map.
>>
>>738956197
And structure integrity is gone too.
>>
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I cant find any silver
>>
>>738955940
The Seatruck is better than the Cyclops.
You can undock the front to have a pseudo Seamoth. And you can have a Prawn Suit.
Having to pick and choose between the Seamoth and Prawn Suit in Sub1 was cancer.
>>
>>738956351
>The Seatruck is better than the Cyclops.
wrong
>>
>>738956306
Best change they made
>>
>>738936068
I've heard you can't kill the fish in this one. Like at all. I'd be fine if it were the leviathans, asuming there's a safe way to scan them, but it's literally every fish. It's not the same if I can't commit vehicular sashimi by seamoth or knife a stalke/bone shark to fuck off.
>>
>>738956326
crazy how many people fail the first retard check of the game
>>
>>738936068
How's the music? I'm still pissed they fired the musician for some petty thing.
>>
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pin
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>>738956438
this is a survival game, taking away structure integrity is against that.
>>
>>738956543
go play hytale faggot
>>
>>738956534
It's shit. I can't recall one memorable track. Which is weird because they used the same composer they used for BZ and that OST was great.
>>
>>738956591
i bet you play with the survival part turned off, you weak fucking baby.
>>
>>738956543
What was even the point of structural integrity? It feels like a leftover mechanic from when critters could attack your base.
>>
>>738956534
3.6 roentgen. not great. not terrible.
it wasn't the musician though it was the sound designer. so now nothing sounds like it's underwater and their big bad plays loud action music instead of making any discernible noise at all.
>>
>>738936068
>early access
this fully funded corporate product needs YOUR SUPPORT, dense cattle goy! do your part, pay money to do their testing, finance multi million dollar bonuses for executives - enlist today!
>>
>>738956543
because stacking circular rooms and filling the sides with reinforced walls was an engaging survival gameplay
>>
>>738956661
So you dont build mega bases but be creative instead.
>>
>>738956804
I never said it was perfect.
But keeping some part of it ingame would have been nice.
Something like for example the deeper you go the less windows you can use because of the water pressure.
>>
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>>738956639
Fug, hopefully they can sort their shit out before I get the urge to pick the game up. I'm waiting, I'm leery about S2 since I heard BZ was a mess.
>>738956762
It was both the musician and the sound designer unless they fired another sound guy for tweets.
>>
After it crashed twice in 15 minutes and people are beating it in a bit more than 10 hours I decided to wait.
Looks and feels better than Below Average already, so I'm definitely going to play it at some point, but not now.
>>
>>738956534
it's not bad. But honestly it's more "atmospheric" than it is memorable. They're using music queues for areas and actions so the dynamic nature helps color the adventure but they're severely lacking in some actual earworms.
>>
>>738957171
Very atmospheric when the boss battle theme kicks in suddenly when the big bad aggros you. Really immersive.
>>
>>738956808
but you can always add foundations or reinforce parts of your base. there were really no limits, you just had to add X amount of support pieces.

they may add it back into the game but base building clearly isnt complete yet.
>>
>>738939828
No woke stuff? lol
>>
>>738956972
BZ is great now. It's probably the best game, in terms of polish and gameplay.
The only issue BZ has is that it's story is so unbelievable and ludicrous. Like you're telling me these scientists are really out here doing all this work? Driving around with giant sea monsters and snow stalkers? With no security team or weapons/defensive? It's just silly.
Subnautica 1 had a way better story, with more believable characters and setting. The only characters in BZ that get a pass are Robin and Margueirt. Because Main Character, and Marg's character is that she is a badass survivor/mercenary.
>>
>>738957240
>see quotation marks
>ignore them and still drown in sarcasm
Cool post, retard.
>>
>>738936068
game has a memory leak or someshit
starts running like ass if I play for too long
>>
So anybody have any idea on all the humans and sea creatures all over the map turned in to stone?
I found at least 3 human shaped rocks so far and two big sea monsters shaped rocks.
>>
>>738957642
i noticed random massive fps dips for a second.
>>
So these faggot devs even took the knife out and now i'm in a ocean full of things that can kill me but i cant kill them?
But it's okay to eat&drink a shitload of smaller fish?
Bullshit.
>>
>>738957913
>"that's not fair!"
Shut the fuck up, sissy
>>
>>738948883
>he literally can't enjoy a game where you can't kill stuff

Holy fuck americans are satan. Imagine beliebig WW2 lies when these subhuman dropped two A-bombs on civilians.
>>
>>738957443
Kill yourself
>>
>>738936068
Subnautica 2 has the TotK effect.
The second game (when finished) will be better than the first but since Subnautica did the whole "exploration in spooky waters" first it leaves a better first impression.
I dunno I haven't played 2 because I do not play Early Access slop. The first game in EA was an unplayable buggy mess at times. It still sort of is but I was able to finish it from start to finish without any crash to desktop.
>>
>>738958175
>The first game in EA
Yeah, people forgot that game was kind of shit for several years before the official release.
i still remember the teraforming part of the EA that got cut.
>>
The Reaper is still the best monster they've made, followed by the ghost leviathans at the edge.
>>
>>738956536
I closed the game on seeing that. I'll try again when its out of EA or they add a new bunch of zones.
>>
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>>738955871
>constantly bumping the sea truck against the walls because it's too big for the tunnels in BZ
Cyclops was far superior to sea truck. But I want something more customizable in this game, not just another Cyclops.
The No Man's Sky corvette system or the Starfield ship system would be fine, but underwater.
>>738956306
>>738956543
S1 / BZ fucked up by having a moonpool at the same time as depth based reinforcement. Think about it for a second.
S2 fixes that right at the start of the game by making you get a body modification to survive higher air pressure. Now you don't need to reinforce your base and you can still have a moonpool and it's logically consistent.
>>
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>>738956485
>find massive silver stack before smaller ones
>need silver to mine said silver
>>
>>738958782
>S1 / BZ fucked up by having a moonpool at the same time as depth based reinforcement. Think about it for a second.
What?
>S2 fixes that right at the start of the game by making you get a body modification to survive higher air pressure. Now you don't need to reinforce your base
Fucking what??
>>
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>Need to take the tadpole to the lava zone
>Didnt know there was a lava resistance gene yet
>Die and have to keep swimming back to try and get my tadpole
>Finally manage to get away from the area
>Tadpole explodes on the way back
>Cant repair it yet
>>
Don't spoil me since I want to encounter them myself but is the Reaper equivalent in this game as menacing as its predecessor?
>>
>>738938478
>>738939440
there are barriers that he wont chase you trough
maybe bait him towards one
>>
>>738958943
I really dont understand the problem because you find silver very easy if you follow the breadcrumb trail they throw at you.
>>
>>738959595
>follow the breadcrumb trail they throw at you
that seafloor cable thing?
>>
>>738959213
not even close because there isn't one
>>
>>738959672
the giant squidward?
>>
>>738959641
No, you nitwit, the game telling you to listen to messages that give you beacons to travel to.
>>
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>>738959595
I know about the obvious cable and the various platforms I just can't be fucked following it all yet.
I actually naturally came across the habitat with a bit of lead in it, only for the game to send me back to it for one single message.
>>
>>738958175
That's why early access sequels are generally not a great idea. The sequel has to compete with it's own feature-complete predecessor, which makes it look bad.

It's worse when the sequel is aiming for high fidelity visuals because that hinders the ability to rapidly iterate based on player feedback.
>>
>>738957913
I mean it depends on later stuff. I mean you can kill anything in S1 with a stasis rifle and like 30 gas pods even the void ghosts.
>>
>>738936068
Is there a mod so the players look a bit more normal?
>>
>>738959213
They don't have anything even remotely comparable. the squid is borderline friendly.
>>
I played sn1 all through beta/ea. here are my thoughts since i'm actually engaged in the game and not pol bullshit

+ zone 1 is overall really good, feels amazing in that its similar to sn1, but different. some really great monster designs like both of the minor threats, and medium threat
+ many systems improved, biomod is cool conceptually despite being (intentionally) undereveloped atm
+ building system is SSS tier, linked inventory is insane
+ story seems like it could be really cool, I care more than in 1 or bz

- zone 2 is clearly not finished, lots of empty space, void walls, and the alien housing is terrible and soulless if finished
- you move pretty slow overall, which is ok for EA 1, but by EA 2/3 I really hope there are substantial movement speed buffs
- I do not really like the tadpole, but I guess I don't dislike it
- gameplay loop of get audio cue, go see it, repeat was too strict in zone 2
>>
>>738936068
FOTM friendslop sequel of a game that was just good enough to warrant potentially checking out a sequel for a gaming normie, that strikes a careful ballance between comfortpunk and horrorcore. Still EA, riding high off a "win" after a shit ton of controversy, streamers are slopping it, and goyttle wanna be a part of the crowd.

Also can't forget fucking nothing has come out since RE9 all the way back in February.
>>
I had to refund subnautica 1 because I feel really unconfortable when I look down into the depths of the water and I just couldnt make any progress on the game, I will probably feel the same thing about this one so I wont buy it.
>>
>>738960316
>>738959672
Was the reaper introduced at the very early access in SN1 or added later? They might just add a big fish at later updates I suppose?
>>
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>>738959213
I went to about 650m deep where it was pitch black and the music stops and it's open water below you. Heard a loud monster noise so I went back up. Never found out what made the noise.
>>738958973
>What?
The moonpool is a gigantic hole in your base. What do you think stops the water from rushing in? Air pressure.
So if the base is already pressurized from the inside with air, which it is since you can build the moonpool, then it doesn't make sense that you would have to reinforce it against the water pressure, because the air is pushing just as hard outward as the water is pushing inward.
>>738960554
Yeah S2 already has a few areas which are worse about that than S1. I love it but I guess some people don't like that.
>>
>>738959213
There isn't one yet. The Collector looks menacing but it just swims around. It was annoying having to scan it to progress. Like, I get having to do it to get the code for the Tadpole Garage but the fucker is fast.
>>
>>738949237
>move faster without purpose built machines
Lame. I will not elaborate.
>>
>>738946556
so this whole thread is pointless. the game is not even out yet.
>>
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>>738960554
Does this image make you uncomfortable? Because there's a lot of that in S2.
>>
>>738960804
I mean sometimes you just want the early access contents, look at SN1 terraforming, none of the newfags will ever experience that funny fuckery.
>>
>>738960932
zone 2 has way too much dead water like this, it isn't jarring or anything its just shitty and boring
>>
>>738960587
A year or so in, I believe. It was pretty early.
>>
>>738961658
In the right situation, huge empty swaths of ocean can build a shitload of tension
Especially if they combine it with creepy audio

I haven't played S2 so I can't say one way or another about this specific situation
>>
>>738961996
some of the dead water is good in sn1, in sn2 i did not like it in zone 2, it was tedious and never dangerous even slightly
>>
>>738961658
>>738962193
The big leviathan should be more dangerous, yes. I like the open water because it creates a sense of scale and the unknown. And there should be something dangerous in it if you explore too deep.
>>
>>738961996
Where are the new environments? I had some shitter tell me
>opinion discarded
But why is every image I see of S2 just sand, endless depths and some foreground object? Why is there ever anything new? Why is all this sand everywhere at the ready?
>>
>>738962279
I mean they very clearly haven't added something adjacent to the reaper yet, it will come
>>
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>>738936068
>>738938641
>>738941391
>>738948883
>>738949073
>>738957913
>>738960404
it is literally against the eula to criticize the game and the company
stop it or they will take it away from you
>>
>>738962458
>pirate game
>tell company the truth
>they can't do shit
Lmao get fucked and poor, leftoid commie purge trannies.
>>
>>738962458
>it is literally against the eula to criticize the game and the company
And do you have a source in the actual EULA, or are you relying on the redditard's analysis of it?
>>
At the far alien base there's a NOA but it's disabled, any way to power it up? It says I can't build outsideof the early access area.
>>
>>738963049
Yeah. The secret is you just figure it out like the first game you 89IQ nigger.
>>
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bout to line this whole fucking area with these bad boys.

>>738963049
follow the electrical lines
>>
>>738961968
IIRC it was added at the same time when Aurora was implemented right? In that case we might get something similar when the tree is accessible.
>>
>>738939440
Once you get the upgraded Bio Scanner, scan the Bulletheads (little red faggots that hangout on cliffs and ram you around the alien tower), they give you a passive biomod that literally turns your invisible if you stop moving. I just chased after the Collector until it aggro'd, stopped, then let him basically pass through me while I scanned him.

I had the Electric Gordie active biomod that lets you emit a defensive shock but it didn't seem to do anything to him so I'd suggest using the the Dash to chase him down better.
>>
>>738951520
When NoA has a quest for you to retrieve a black box, the part after the audio snippet from their death definitely highlights that NoA is going rampant.

Like the hotshot Tadpole pilot? He says something about her doing stupid maneuvers are bothered most of her passengers, but he seemed to like it.

Also the part where you talk to an approximation of a person who was way too infected to be cloned again and it slowly realizes that it isn't the person but the personality "program" approximation of themselves is some technohorror bullshit.
>>
>>738956536
i just got to this point. how much is left after this? i'm not doing this stupid grind either
>>
major spoiler

>early storylets not realizing there are THREE types of aliens that are currently/previously on the planet
>>
>>738963973
Tailings, whatever The Tree is, and who is the third one other than humans?
>>
>>738963959
this grind takes like 30 min you faggot, also about 10 min of gameplay, but you're missing major payoff
>>
>>738963973
>>738964023
Oh, duh, the Axums.

Sorry, I'm a few sheets to the wind right now,
>>
>>738964029
fine ill do it. i also spent like 20 minutes boating around looking for the 2nd blueprint to the resource blaster thing to kill the purple blooms and i feel like i have nowhere left to look
>>
>>738964191
I must be blind, I've been to the Metal Farm and 3 Blackbox NoA queasts and haven't found the second scan for that stupid thing.
>>
>>738936068

The AI has clearly gone rampant.

It starts reminiscing about interactions your character had with other pioneers which you have no memory of.

The AI was erasing the memories of the troublesome pioneers but they found out and rioted.
>>
>>738936068
It's kinda the same as the first one except more streamlined. However its annoying how many times you get in empty locations with text "this will be added later"
>>
>>738964429
where'd you find the first one?
>>
its too much yapping, and a boring uninspired rehash of the first game without the charm . the music is worse, the sound effects are worse, the environment looks better but its literally exactly the same as before with the same generic trash collecting gameplay
>>
>>738936068
I don't like how the game is attempting to put me on rails and guiding my every action.
Fuck off and let me explore and figure shit out on my own. Stop telling me what to do and locking shit behind checkpoints.
>>
>>738964693
I mean, you're not expecting a finished game in 2026 do you? What do you think this is? A PS2 game?
>>
so the new planets have fancy names like Proteus and Zezura but 4546B is still just 4546B? Make it make sense.
>>
>>738951064
it always was? are you new to games?
>>
>>738954868
the environment is jewish fuck dem trees
>>
If there's any complaints about the graphics from me it would be the place is too orange-y.
>>
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>spoopy deadzone monster is just a bird shaped fish
>>
>>738964695
The debris of the Cicada, the one that the log from the "Alien Base" human base directs you by giving you a certain heading, I think 165 degrees. When you get there, NoA tells you there are 3 Black Boxes but I only found 2.
>>
>>738965438
Cybuster is cool
>>
>>738965217
Zezura is the destination for a colony ship, of course it gets a name.
Proteus gets accidentally landed on and has multiple generations of cloned colonists try to colonize it, they name it.
4546B is an unremarkable water planet that they secretly investigate and then gets used for planetary slingshot on the way to build a gate, that doesn't really need a name, it's just a planet no one openly cares about.
>>
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pls pls give us giga cyclops
and have it shoot torpedoes at that reddit leviathan
>>
>>738965756
Riley found a Kharaa cure there (or at least a vaccine?), a problematic disease that spreads across the galaxy, it should be a pretty important landmark named after him no?
>>
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>>738936068
Why did they make all the characters either black or asian? Do white people not exist in the future?
>>
>>738965871
It literally is, it's referenced as Riley's World many times.

Is this exchange just concern trolling?
>>
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Do you think it was intentional or accidental they gave these guys the same silhouette as Warpers?

>>738965871
That would make sense, but he found it when it was just 4546B and that made 4546B special, imagine the pain in the ass updating all the news posts if they gave it a real name.
>>
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Finished the EA content and the Krafton nigga was right, theyve been doing fuck all since BZ released

>>738965996
every character is an indebted slave, why would there be white people?
>>
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Protip: You can stick a Portable Locker on the hardpoint of your Tadpole.
>>
https://youtu.be/7cX9qQhAesk k this leviathan is sorta spooky
>>
>>738966126
I suppose, how many years has it been since the first game? Few decades? I thought they would be giving it a new name by then.
>>
>>738947495
Isn't there an unfinished vehicle in the game's assets called the Trident?
>>
>>738966453
https://youtu.be/nOkmYeQHdlY
yep, looks pretty cool
>>
>>738965848
no killing allowed sorry
>>
>>738966498
Wow that's a BIG BOI
>>
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Final thoughts. In the end it will be a more polished experience than subnautica but it will never come close to the podium that Subnautica sits on.
Story is retarded.
Progression is streamlined so retards don't get lost.
Base building is way better.
Graphics look great.
The way the fauna interact is pretty cool.
Completely misses the mark on any sense of fear, possibly intentional.
Audio is completely fucked. I think that's why they have danger music for the big bad rather than having the big bad make any noises.
You would have to be retarded to buy this in EA rather than waiting for it to be finished.
>>
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I need 10 of these stupid rocks but the game only gave me 7, so i make a machine to farm them and it's gonna take 20 minutes??? holy FUCK
>>
>>738966606
i agree with most of your statement wont be subnautica 1 but its still a cool game, way better than below zero thats for sure
>>
>>738966687
how good is SN1 in the same current early access stage anyway
>>
>>738966620
the game has turned into a farm ville time waster now, bunch of shit behind timers
>>
>>738966790
idk what you meant but subnautica 1 back in the day was pretty barebones, even more than subnautica 2, subnautica 1 is a miracle, everything worked out for them, and all the patches mostly only improved the game, and i hope subnautica 2 will be like that too.
>>
>>738966939
I just want to compare the game on the same dev state rather than vs finished game, obviously SN1 crushes it like that.
>>
>>738967160
subnautica 1 ea was literally empty you just swam around in an empty ocean with a max depth of 200m
>>
>>738967301
yep, the aurora was a png back in the day, i dont even know if they planned to even make it an actual place to explore
>>
>>738967160
>I just want to compare the game on the same dev state
it can't be compared. subnautica 1 had a budget of $2 and a dream behind it. subnautica 2 has multiple millions behind it and is only going into EA because they squandered their money and they need to scam more people.
>>
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>>738936068
annoying lame paternal slop
no weapons and annoying enemies you can't deal with
constant bickering in your ear to 'heal sick kids' and the game literally calling you stupid
this slop gets a 2/10
>>
Haven't played it but been watching it. Seems like a good basis for a sequel but having one vehicle is a huge turnoff. I might wait until there's a cyclops-like vehicle until buying.
>>
>>738966790
it was pretty bad, the devs were slow as shit so the game was pretty empty
now theyve constantly got subnautica 1 to be compared against, and they probably wont make a better game
>>
>>738960603
Nigger you are a fucking retard that failed primary school physics
>>
>>738968557
It's in development, called the Trident.
>>
>>738968687
honestly as long as it's not Below Zero tier it's good enough for me, I don't like how cave-y that game is and it looks like SN2 prefers bigger and vast ocean areas.
>>
I just beat the game ama
>>
>>738968771
I look forward to that. I'm not trying to be cynical, I just want a little more before buying. I also feel mixed about the UI and many of the sound effects being the same as the first game. Some familiarity is good in a sequel but they could have changed that.
$30 seems like a decent price too, less than I expected it would be.
>>
>>738968864
is it as good as subnautica 1
>>
>>
>>738968903
If S2 stays consistent throughout development into the final product then absolutely will be better than S1.
>>
>>738968969
these guys are so cool, but not scary, not sure if this is what I want from a dead zone janny
>>
>>738969120
yeah, my worst criticism about the game is the biomes all look the same and i hate the speed you traverse in the world, if they fix that, ill love it. and less yapping from the voice logs, should be optional.
>>
>>738936068
I really really tried to play the first one but it was an absolute bore, does this second one offer anything new? Because I really didn't like the first game, maybe this one is more fun to play.
>>
>>738969245
from the sound of it it's just more of SN1 so nah, just avoid if 1 isn't for you.
>>
>>738969245
if you dont like the better one named subnautica 1 then you wont enjoy subnautica 2
>>
>>738969187
The preview is pretty much only developed into going east. Going east you can go 2km out and that's where all quests are. South, West and North you hit the red wall of janny after 3-400m. I expect more biomes in future updates.
>>
>>738969120
This is the game after 4 years of delay and the early access scope reduced by 70%, there was meant to be like 6 biomes in early access and released back in 2023
The devs are still shit at developing
>>
>>738968742
No but go ahead and tell us what magic you think keeps a moon pool from flooding a submerged base.
>>
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>>738968903
it's far worse on many levels. worse music, worse character design, worse interior design, mega dogshit performance, atrocious writing that calls you stupid for exploring instead of speed running every objective, there's no way to deal with annoying and aggressive enemies, there's no randomly placed metals and ores they are all off in specific locations that require you to follow the story and discourages exploring. the game forces you to build rather than explore and play at your own leisure and set your own pace. It's worse than below zero as well. the tadpole is awful, terrible cockpit design compared to seamoth, far worse handling cuckpod. I hate this game. I wish I pirated this game. I wish more people pirated this game. https://www.youtube.com/watch?v=N9wsjroVlu8
>>
>>738969428
i decided to return to the original place where you come from, at the tutorial, and man it made me so fucking scared, the game has potential, it can spook you, i just dont like the current ost for the spooky monster boo, and yeah the lack of content sucks a bit
>>
>>738969428
why the fuck are they so fast? not even the ghosts and chelicerate are this fast
>>
>>738968969
what a fucking stupid looking thing it's not even scary, it comes off as irrational fear of america being eagle shaped. europians suck man bunch of awful stupid retards
>>
>>738969834
i found them pretty cool. not scary though.
>>738966197
this one is scarier
>>
>>738969940
yeah I agree america IS cool
>>
>>738966197
so pretty much just gargantuan leviathan but a tree?
>>
>>738970078
yeah and its not hostile but still a cool looking monster i guess..
>>
The big squid is the leviathan of the east zone. They will add leviathans to the other 3 zones with updates i hope
>>
>>738970561
they already sold very many copies there's no motivation to add anything, they could fire all the employees and walk away and this is the only content you get
>>
>>738970907
lets hope not, game so far looks way fucking better than below zero its insane, not better than subnautica 1, i doubt they will ever be comparable, but it can be a decent sequel if they continue doing good shit.
>>
>>738970907
we're still going to the actual Zezura someday for S3, no point in burning away the good will like this.
>>
>>738971016
i doubt it, zezura is a desert planet, hopefully you can actually see the planet in this game though, would be fun
>>
>>738962458
This will never fly in a court that isn't Israel or US-based.
>>
>>738936068
played it with my friend yesterday

the good:
-Graphics are decent
-Good scary fish
-crafting is improved
-I like the perk biolab thing where you can have a boost or trail
-finally multiplayer

the bad
-no fucking FOV slider (the fuck?)
- Optimization is horrible as soon as you venture from the initial spawn area.
- the UI is a joke and better be a placeholder
-Theres nothing substantially changed from the previous game, nothing that 'wows' me. Its just more subnautica... which is ok I guess.
>>
>>738971465
>Good scary fish
name your favorite demons
>>
>>738968903
Pretty much on par with subnautica 1 in the early game so far. Maybe a little better and less tedious because you have some fun movement tech with the air bladder and dash allowing you to skip through the water like a dolphin.

The immersion of being stranded in the ocean also feels greater then subnautica 1 once you reach the deeper areas due to the improved post-processing and lighting. improved visuals makes a huge deal in these games.
>>
>>738966193
What the fuck?
If I only knew of this earlier.
>>
>>738966193
can you put more?
>>
>>738966193
is it intentional
>>
>>738950150
Pretty sure the heat knife used to require a battery when it existed alongside a separate knife upgrade... then they removed it and made this knife permanently heated
>>
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>the next 2 updates won't add any new content, just QOL and friendslop features
>every single enemy in the game is a nuisance at most. does practically no damage
>clam underwhelming compared to trailer. probably some intern had a jira ticket that said "make the clam" and it's what got shipped with no iteration
>silver not being easier to find early was a mistake
>horrible voice acting, likely not even human
>the last 3 hours of the game are just grinding for resources and shooting bulbs
>mandatory 20-40 minute AFK session, game does not give you enough Troilite to progress without Metal Farmers
>the observatory is not even an observatory it's more like a library with 3 books and a video message. all that bullshit for an underwhelming cliffhanger
if you haven't bought it yet, don't. just wait 3 years.
>>
>>738971894
to be honest i never even used metal farmers, didnt even notice it existed, and i managed to farm troilite good enough, i farmed only to repair the fan though, took me like 15 minutes to find those shitty minerals but i could def find them
>>
subnautica
>oh shit you dun crashed on an alien waterworld okay now try to sur-
>wait, where are you going
>no stop, don't go towards the fuck-off huge crashed ship its, ah, radioactive and okay no it isn't stop looking for ways in fuckit heres a fuckoff huge red shitter to kill you okay no play the fucking game right

subnautica 2
>ah shit nigga you fucked you gonna die unless you merge with this sea anemone
>okau now have the lifepod go to the surface of what you thought was a desert planet
>okay, you ain't got shit and no way to really determine where to find shit, good luck

second one seems to have a better start. subzero was shit
>>
The scanner isn't that bad. I don't know what everyone's problem with it is. The visual display at the scanner itself could use an upgrade but it does the job of telling you where things are.
>>
>>738972035
i think the troilite deposits have random amounts when you mine them. i swam up and down the metal farming lake and could only come up with 6, nearly every single one only yielded me one. unless there was some other location i missed that had them
>>
>>738972072
why do everyone call below zero sub zero
>>
>>738972128
An angry jewish streamer man with a BA in Game Design called it 'The most retarded progress-system in a video game'
>>
>>738972157
they do, most of the deposits gave me like 1-2, hopefully they make it less rng
>>
>>738972209
That's the score it deserves.
>>
>>738971631
>>738971697
>>738971723
It's in the Database. The HAUL Chassis has built in storage and two Hardpoints for even more storage, at the cost of not having the Recon's speed.

You can also attach tools or a Work Light to it. Or a Beacon if you don't want to carry around the Habitat Builder, a Titanium, and a Copper since you can't carry them in your inventory any more, but stashing them in an an attached Locker and still having ~12 more slots is probably better, if a bit slower.
>>
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>>738972072
>second one seems to have a better start. subzero was shit
I know the shallows are colorful and cheery and sunny but I'm getting a deep sea horror vibe in a base that's a little deeper. Can't wait until they add content for the midnight zone depths. Gonna be spooky.
>>
>>738971543
you
>>
>>738972214
stupid jewish nigger, never played subnautica 1 it seems
>>
I just hope the endgame zone is not the lava zone again and something scarier, it wouldn't make any sense either since we're not on a crater anymore
>>
>>738972489
what do you expect though, id prefer lava...
>>
>>738972524
lost river-like biome but actually dangerous, beautiful but also deadly at the same time.
>>
>>738972323
Rich Campbell did not play Subnautica 1.
He did have some points about the creatures doing jack shit damage though.
Called it "Goyslop". He's the same guy who has spent 5000 dollars in Genshin impact, and has 400 hours in Diablo 4.
>>
>>738972570
aint that green acid biome trying to be lost river already?
>>
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why oh why are the devs such huge faggots? Just let me punch the fishes if they fuck with me
>>
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>>738972313
Neat
>>
>>738972612
I just want something similar, a place where you can find leviathan corpses should've been the endgame zone, not some boulders with red soup all over the place.
>>
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>>738972630
>>
>>738972570
I'm sure a Lost River-like is coming back. I can't remember what it was, but something in the game talked about a brine and cautioned you not to swim in it.
>>
>>738972630
god i fucking hate that, the developers does not seem to understand subnautica 1 reason for success
>>
>>738972612
If there's Lost River at 400m then imagine the fucked up shit that's gonna be at 1200+
>>
>>738972630
>I would love to have a relationship with the fish like I did with dogs who live near me
Is the dev a white woman?
>>
>>738972630
nice pfp for such a faggot
>>
>>738972630
>>738972680
Hopefully we're able to wear them down and get them to give up this pacifism anti-gun bullshit and let us actually kill. Even if its just running over goldfish.
>>
>>738972680
they are not listening to the criticisms, i think thats stupid
>>
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this basebuilding is fucking with my autism, in both a good and bad way

that is to say, it's really good
>>
Barely played the first one. Is this one better? Should I jump into it or try the first one again?
>>
>>738973478
try the first one nigga, subnautica 2 is okay not better than 1 though, and subnautica 1 is finished, subnautica 2 is still early access like only chap 1 of the story is finished for now
>>
>I didn't like first game
>Should I play second one?
/v/ermins everybody
>>
>>738973512
it's FOMO.
>>
>>738972706
killing things was not the reason subnautica 1 was successful
>>738972915
they are, he literally addressed it; he said "we're not gonna let you slaughter everything, but implementing systems that simultaneously preserve the environment but allow the player agency in modifying it a little is a cool idea"
you are being retarded
>>
>>738974018
im talking about freedom stupid nigger, no freedom if you cant do whatever the fuck you want in the fucking game.
>>
>>738972630
>it's not immersive to kill a fish with a hammer
how about you speak for yourself
>>
>>738974364
>Why can't I pull down my pants and masturbate in this game? Fuck this. Why can't I do whatever the fuck I want in the fucking game?
>>
>>738966193
thanks m8
>>
>>738974364
>we're not gonna let you kill everything
>WOW THIS ISNT FREEDOM AT ALL
the things that make subnautica 1 are the environments, the exploration, the whole aesthetic of the ocean and for a lot of people, the tension of entering a truly open abyss where you cant see shit for hundreds of meters or going deep into the dark. freedom isn't always a good thing in games, sometimes its okay to constrain the things players can do for an intended experience.
>>
>>738974694
>Pulling pants down to masturbate
The game should let me masturbate in my pants. Shit game.
>>
>>738974863
just give them alot of hp so you dont feel like you need to kill them, they did that really well with subnautica 1
>>
I found conduit crystal early on by accident and now I can't find it again. I want those flippers.
>>
Seems like the devs are confused between intended and allowed. In Subnautica 1, it's not intended that you kill many of the game's fish. Most of them run when hit or have massive health pools making it clear you're not actually supposed to fight them to the death. It's more of an annoyance to fight them than to either, skirt around, or smack them to make them leave. But you are ALLOWED to kill them. With enough time and determination, you can kill everything. Even driving around in the Seamoth and Cyclops you'll occasionally run into a fish and it will splatter against your windshield. Depending on the fish too, you can get out and pick it up for food. In Subnautica 2, though, you're not allowed to kill or even damage anything. This is not only immersion breaking, but a MASSIVE downgrade on interacting with the world from the first game. If I walked into my local pond with a fucking hammer and started beating some fish with it, they would most certainly be fucking dead or scared to approach me. This is really my biggest and only gripe about the game right now. I really hope they change it.
>>
>>738975806
people dont understand that and its frustating, you should be allowed to kill everything, just... a massive shore to do, but it would be fun
>>
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There better be some REAL scary looking leviathan motherfuckers in the deeper biomes
These guys are fucking clowns
>>
>>738975689
Found it, there's more later on.
>>
i finished the game and i noticed that its very fucking confusing to find resources in this game, i liked how in subnautica 1 it was more random, and it was pretty much in every biome, now you are forced to look for specific places, i hate that, its harder to find it
>>
>>738973512
this is the same thing happened when silksong dropped. You can smell the amount of fomo fucks never interested in the genre they are larping in
>>
>>738975971
should i tell you there are leviathans? Oh wait nvm you are just here to nag how these creatures are nothing to be scared of
>>
>got an MS account breach a day after I bought it
>the game doesn't even start anymore
It's an actual chink dataminer rofl.
>>
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>>738977234
>buy
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>>738936068
There's no point in playing any Subnautica game after the first one. You can't recreate that magic.
>>
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su much FUCKING YAPPING

STOP YAPPING MY EARS FULL BLUD
>>
Where did all the humour go? This game is so up its own ass now
>>
the sound design of Marrowbreach is very cool
the TUTUTUTUTUT sound it makes while hunting you is perfect for an underwater predator
i have high hopes for this game some of the devs seem to understand, some dont
>>
>>738948572
>Asmongold liked Subnautica 2
No, he didn't he said it's boring
>>
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The storage lockers are too damn small for my MASSIVE stores of materials
>>
>>738980441
The sound in general isn't bad. I wish they'd spatialize the stereo a bit better. I'm wearing headphones but it sounds pretty flat spatially.
>>
>>738963836
The one in the Tadpole garage right? Yeah that one wasn't printable due to a lack of resources in the area to work with, not because of infection.
>>
Cyclops was the best part of the original game. I hope they add a submarine like it to 2.
>>
>>738981639
it's Trident now
>>
How do they improve on 2? More vehicle diversity? Mobile base vehicle? (Setruck or Cyclops)? More Gene perks? Diverse playstyles? Mech versus Bio-Enhancement playstyles? More mechs/power suits like the Prawn Suit?
Also, I think Sub2 has the best base building of all 3 games so far.
>>
>>738981776
the base building in SN2 really is a total win
>>
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After doing all the EA content I autistically decided to try to see what was at the bottom of the crater where you start the game by chaining power transmitters to little 1-corridor bases along the side of the crater wall to act as oxygen checkpoints. Turns out the max depth there is 754m but I did find pic related
>>
>>738982026
Nice, you saved me the trip. I got down to 650m with three elevators and two extra air tanks (you can swap them while swimming) but got scared when I heard the loud monster noise and didn't want to lose all my gear so I came back up.
>>
I want a big submersible vehicle that lets dock and deploy various smaller vehicles and power suits. So that I can draw from a versatile armory for different niche scenarios.
Fir instance, in BZ, anytime I had to go caving I setup my seatruck in a safe location. And then detached my prawn suit and began spelunking with it and my sea glide. As zones got complicated and resource intense, I would even setup a small base, so I could create a more reliable HUB to funnel all my resources to.
I hope sub2 lets me get a similiar gameplay loop once it's complete.
>>
>>738980441
OST is full of bangers too
>>
>>738939664
>anti-human eco-worshipping work of agitprop.
Oh God, please make the rich richer and me poorer and also ruin all the nature around me!

Being against that is so woke
>>
>>738936068
I'm not buying a nigger and woman infested game. They're also now willing to fake sales to customers the en masse on steam and flood positive reviews, so steam reviews no longer count for me on launch. They're flooding good reviews but the YouTube videos show the game to be kind of rubbish, is a streamlined game which means they dumbed it down for console.
>>
>>738940801
Fuck that. Pirate.
>>
>>738971302
It wouldn't fly in a US court either. Quit being a partisan faggot.
>>
i HATED the seatruck compared to the cyclops. but i also hated having to manually move shit on and off the cyclops. though the docking station for the seatruck in bz was probably the coolest feature in that game. being able to actually dock my fucking seatruck to my base and seamlessly climb aboard it from my base was peak.
anyways bring back the cyclops or something equivalent and give it more cool features.
>>
>>738936068
Craftybuilders are inherently boring, the writing and voice acting is horrendous and it feels very empty.
>>
>>738982161
same i was too scared for this shit
>>
I played Subnautica after it got a proper release. I know that 2 is also EA, but how EA is it really? Is it like the first EA versions of Subnautica? Remember the terrain tool?
>>
I'm sure the game will be great in 3-4 years when it's finished. As it is right now though, it's got less features than either of the other 2 games.
At least, what we have plays great. Aside from when an enemy gets a hard-on for you, and you can't hit it back and tell it to fuck off.
>>
>>738936068
Not enough easy silver/10
>>
>>738948768
>he panicked underwater
Sad! Many such cases!
>>
>>738936068
I checked a map and the game looks very small. Is there only 5-10 hours of gameplay right now?
>>
how long did it take 1 to go on sale post release? I really wanna grab this as soon as I can.
>>
>>738979275
Yeah it's jarring coming into it from subnautica 1 which had very minimal dialogue outside of audiologs and the sea emperor.
>>
>>738947495
Maybe they will add the Oceangate's Titan.
>>
>>738982929
Wait you can't even hit them at all? Why are the devs such humongous faggots.
>>
if you played the first one you already played this one
>>
>>738982929
SN2 EA has massively more things in it than SN1 EA had so theres that
but i agree that after 8 fucking years you would expect the game to be at least halfway done
if this thing is in EA for 4 more years i kinda get why krafton wanted to yoink the bonus thats some weaponized laziness
>>
>>738988525
It's not laziness, it's incompetence. They fired the original developers so the CEO could hire dangerhairs instead.
>>
>>738936068
How's the game for anyone owning rtx 4060?
>>
>>738988525
>8 fucking years
lmao what
baldurs gate 3 took 6 years to make, how did 30% of a 3rd installment take 8 years to make???
>>
I stopped buying/playing early access games a LONG time ago. Yesterday, an Anon said in a thread that this game is expected to launch in three years. Fuck that... the way things are going, I don't even know if we'll still have electricity or civilization three years from now.
>>
>>738936068
>and I had constant microstutters
Try running the game in windowed fullscreen instead of fullscreen. I only had stutter before I switched
>>
>>738988881
It's just dishonest framing. SN2 was initially revealed to be in development in 2022.
Some fags try to pretend that since SN1 released 8 years ago, the devs had been working on SN2 since, ignoring the fact that unkown worlds have released 2 games in the mean time.
>>
I had to got check this
Almost a decade since the first game properly released and they still needed an early access window + >3 years of development.
I'm glad I pirated this shit and could get disappointed without paying any money
>>
>>738948572
Asmon and the likes don't have the patience nor attention span for this type of games.
He only likes it because he knows that the game attracts a lot of chuddies from SN1 days
>>
about an hour in and its really not grabbing me like the first one. I think it was a one time novelty

I might just refund I dont want to even open it up anymore
>>
game is just boring, it barely does anything new from the first game which is almost a decade old now. I pirated it and couldn't go more than 5 hours.
>>
>>738989330
but are you disappointed?
>>
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I havent had fun in a game for so long bros
>>
>>738968413
>annoying enemies you can't deal with
you can deal with every single enemy though?
>>
>>738990203
you are replying to a drooling retard mutant
>>
>>738982614
It's coming and seems bigger than the Cyclops, apparently you can dock 4 vehicles onto it because it's made with multiplayer in mind.
>>
>>738975971
The Peeper Leviathan will be waiting
>>
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>try to enter sub
>grabs bar
Why THE FUCK do these fucking bars exist in single player mode
>>
>>738990576
Good, honestly moving vehicles one by one whenever I build a new base is such a fucking hassle back in 1
>>
>>738971302
No need to say the same country twice
>>
I use DLSS performance (1080p to 4k output) AND frame generation (2x)
That gets me to 144fps capped and variable sync.

Playing for 3 hours, and I forgot it was on.
Like, at NO point whatsoever I noticed a single artifact that reminded me it frame gen or upscaling was there.
Usually you see stuff with distant objects, or animals leaving trails behind. in-game display elements, especially with transparency, like on the scanner or habitat builder.
But nothing.

What did they do?
>>
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Is it bad like Below Zero or decent like Subnautica?
>>
>>738992061
Decent like subnautica 1. I guess they did get the message that bz was sorta shit.
>>
>>738992061
Not as good as subnautica 1, not as bad as BZ, but still feels very empty.
>>
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bros who've reached the second area: how much is there to do over there? i don't feel like hauling material past the gay squid a bunch of times to setup a new base if im going to do 1 or 2 more things and bonk into a "more content soon! promise!" message
>>
>>738992785
You mean the alien area? Well, there isn't much there, for sure, so not worth the effort.
>>
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>>738992061
the below zero gayness is less present in the main story, still present in random PDA logs. it's not as spoopy and atmospheric as 1, but it's hard to recreate that feeling for the first time. not sure if it's really worth endlessly chasing that dragon, but a bit of a disappointment nonetheless. it feels like you have to spend a lot longer without the seamoth/seatruk equivalent but as soon as you get the tadpole you feel pretty invincible vs everything but leviathans which was something bad about BZ too.
>>
>>738951520
is a good plot
>>
>>738993149
There are like 3 or 4 plots all going at the same time.
>>
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>>738992061
>Empty and you really only get the shallows at the moment like the first game
>Game straight up doesn't let you do anything on your own and puts you on a single track monorail for progression, meaning "you cannot do this until you do this" like 20 times
>resources aren't really gathered/scavanged, the game shows you where the Titanium/Silver/Buildium or someshit is and you just go back to that area when you need more
>its woke in the sense that being White is illegal so character creator is all brownoids
>two AI screaming in your ear all the time, making snarky marvel quips and also trying to be nihilistic *BUUUURP* IM AI RIIIIICK
>enemies are just fucking annoying, all they do is swarm you and do literally zero damage cause the devs enabled baby mode, where you have no way to really fight them off cause "killing things that kill you is wrong", so all you can really do is leave if they annoy you enough
Its super early access, and at least compared to Subnauta 1, its more polished. Thats all I can say at the moment, even though I don't have high hopes. Granted I don't have high hopes for anything these days. Its probably gonna be the same as the first game, and they will keep adding zones as they go, expect another 7 year game even though its been in development for 10+ years already.
>>
>>738993720
potentially, even better
>>
>>738993747
>Retarded post
Cool story bro.
>>
>>738993747
A lot what you said is straight up lies, I don't understand your motive here
>>
Can someone post screenshots of the ship you get to pilot this time so I can decide whether to give this shit a try or not
>>
>>738994261
not even in game yet
>>
>>738994687
Then fuck OP
>>
too much fucking dialogue
I want to be alone with my thoughts in the deep seas
>>
>>738993747
>you really only get the shallows at the moment
i opened twitch and the top streamer dude was 400 meters deep in some alien facility so im going to assume your post is as retarded as you are
>>
>>738994825
>was 400 meters deep
Thats the shallows you tard. A majority of the first game was 800+ meters deep. Anything above where the sun hits is considered the shallows. Cause you know, its shallow.
>>
>>738995089
put some more effort into your bait next time
>>
>Start game
>No time to explain just ram your hand in that plant to be able to breathe underwater because magic now go outside
>Actually spooky pitch black exterior but only for 5 seconds
>Actual game start, graphics look unreal tier, lights and shadow are a dithering mess unless your turn on the vaseline filters
>non stop talking for the entire game holy fucking shit, audio log, quest log, schizo voices holy shit make it stop
>environments are very boring and samey, ludicrous quantity of air bubble plants and air pockets everywhere to ensure you never run of air
>survival aspect in general doesn't exist, shit barely damage you, oxygen in never a problem, wrecks are so small to explore you don't even need a air tank or they just put air pockets so you can stay forever. Even base building is pretty comfy.
Don't get me wrong, it's still interesting to explore and find new stuff but overall it's just a walking simulator in water
>>
The shit FOV combined with the goggle vignette just makes me feel sick. I Want to play the game but they didn't add a basic fucking video feature.
>>
>>738995283
> to be able to breathe underwater
But you can't breathe underwater. That's why it keeps track of how much air you've got left.
>ludicrous quantity of air bubble plants and air pockets everywhere to ensure you never run of air
See you're even contraditing yourself
>>
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didn't one of the dev logs specifically say you would be able to disable ray tracing? as far as i can tell the game uses lumen which means you're 100% locked in to UE5 gayness
>>
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>>738995678
Yup, even at low this is how it look
>>
>>738951336
>proximity chat
oh I'm gonna have to get my friends on this lol
>>
>>738936068
Unreal slop engine kinda fucks up the lighting and sound (even tho the sound will never be as good as the OG). Still a good game worth pirating.
>>
>>738940341
Assmold couldn't even beat KCD2. He's terrible at video games.
>>
Anyone want to do something stupid and build a corridor that spans across the gap between the Tadpole Pen and the Alien Tower?
>>
>>738936068
Are you really not able to kill anything? Wtf is wrong with the people that made this game? How do you eat of fend off smaller predators. Do ypu just take it like a bitch?
>>
>>738996371
that'd be one way to get rid of the most retarded encounter ever with squiddie. The leviathan so far are pretty fucking forgettable, even if cool design-wise
>>
>>738996452
You have a sonic canon that can destroy exactly 1 type of fish and doesn't do shit to anything else
>>
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show me your bases
>>
when does the ea content stop?
i powered the generator on and looked at the alien star map
is there anything more or is that it so far?
>>
So what's in the "Void" this time? More Ghost Leviathans?
>>
>>738997323
You're literally right there, you just have to go up above the Orrery and pull another switch for a small lore dump and the "Thanks for playing." message.
>>
>>738996452
Did they even playtest it? The fish are hilariously aggressive.
>>
What room size do you like for your base? The basic room size is hilariously small.
>>
>>738962458
Saw this coming from a mile away, have you seen the Devs? They r all leftoid globohomo fags, I stopped following a while I go but I also remember them making leviathans immune so you can't kill them anymore, these people are anti fun KEK
>>
>>738949213
Too political I assume
Lots of streamers don't want to be associated with a known right winger
>>
>>738997974
2x2 is decent. Since you can expand rooms however you want, size is not really a problem.
>>
>>738997974
You can expand walls with the Habitat Builder for fractional titanium costs.

I was just thinking about how I wish they still had the option to build specific rooms, like the old Moon Pool since there's minimum space requirements to dock a Tadpole. Maybe we can get a dedicated Tadpole Garage that is both a Dock and Vehicle Fabricator so you could store and swap out Chassis easier.

Also wish they would let you prefabricate stuff for easier outpost building Rather than bring X of Y resources, you could build the parts at your base and compact them (To something smaller than the resources needed for it), then take that to where you want to build and plop it down. Like Space Engineers.
>>
>>738936068
I'm not buying a game from a shady piece of shit developer.
>>
>>738999403
The only shady part is the publisher here though.
>>
AIEEEE THE COLLECTOR STOLE MY TADPOLE
>>
Are there any good total overhaul mods for Subnautica 1?
>>
>>738999919
COLLECTED your tadpole *
>>
>>738999659
>Publisher buy studio in 2021
>Alright guys, make Subnautica 2, we're aiming for a 2023 EA release
>CEO hijack the studio to work on a shitty game
>2023 reached, failed to make 10% of what was expected
>2024 reached, failed to make 10% of what was expected in 2023
>2025 reached, failed to make 10% of what was expected in 2023
>5 years later, game finally release in EA and it's fucking barebone and will need at least 3 more years
8 years to make a worse version of Subnautica, the only bad thing the publisher did is using fucking ChatGPT as a lawyer
>>
>>739000264
>made up narrative by krafton shill
Cool story bro.
>>
>>738940341
Asmon is very lucky he was able to pivot from wow classic to night inc approved takes because he is terrible at games
>>
>>738940329
If I just finished Subnautica 1 and want more, do I play Below Zero or just enjoy the unfinished EA?
>>
>>738999919
i like when he grabs it and starts playing with it like an autistic kid with a model train
>>
>>739000730
Do not play below zero, whatever you decide.
>>
>>739000730
Below Zero has a stupid story but its fun
>>
>>739000730
Both BZ and 2 are completely different from 1, the biggest difference is the non stop talking, forget ever feeling alone.
2 is just a slightly better BZ
>>
It's early access so I will wait.
>>
>>739001039
Sounds like it's complete cancer akin to dangling your balls precariously over a blender. I'm gonna do it anyway. Play BZ, I mean.

Do I need more mods than for Subnautica 1 - crafting from lockers, various fixes like hull reinforcement means monster damage is also reduced, moonpool repair (since you can't even repair at all in base game when it's in the moonpool)?
>>
>>739001173
>2 is just a slightly better BZ
so more cramped biomes and landmass in my underwater game
>>
>>739001379
Not really. There is basically no landmass at the moment. Right now it's like sn1 with a bit more optional yapping but obviously early access so not as much content.
>>
I like having abovewater
>>
>>739001643
There ain't none here, son.
>>
>>738951336
>support for DLSS
what? it's already in the game
this is a madeup board not from official devs
>>
>Hey lets talk about how cool this cashgrab chink spyware early access is
>500 replies
I'm starting to feel like every single one of you should be culled
>>
>>739002193
>chink
It's Worst Korean actually, so gooks. If you don't get it right I'm going to have to take away your racism card, anon.
>>
>>739002193
>chink
If you can't even get your slurs right, why would anyone listen to the shit you say? It just comes as uniformed and therefore worthless.
>>
>>738982928
it feels like they made the first chapter almost complete, so it didnt feel like EA with incomplete or barren areas, it feels like the proper game just the first chapter
>>
>>739002316
uninformed*
>>
do the wings do anything on the tadpole?
it feels like the fins that dont do any difference on your feet
>>
>>739002417
It's slightly faster and more mobile but it's not a huge difference.
>>
>>738936068
In a few years?
>>
>>739003731
Sn1 was in early access for four years.
>>
>>739003882
I see.
>>
can you be swallowed whole by anything yet
>>
>>739004354
Asking for a friend?
>>
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>>739004354
I know what you are.
>>
>>739004559
Not the worst I've seen on here.
>>
>>739004701
Certainly but it doesn't make it acceptable.
>>
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>>738936068
Subnautica 1 was my GOTY 2016 and I played it throughout EA, never touched Below Zero. I played the first couple hours of 2 the other night, here’s a few things I’d have wanted to know, coming from familiarity with the original:
- It runs really well. Haven’t seen any of the infamous pop-in from the first. I’ve gotten a consistent 60fps at 1080p with a 1080ti on medium settings with certain things turned up to max, like view distance.
- It is not on 4546B, totally different planet with entirely different ecology and rules to learn, but if you know S1 well you’ll have an edge in what sort of things to do in your first hour.
- The opening sequence is really strong. Better than the Aurora crash and doesn’t just feel like a rehash of the castaway premise.
- I haven't noticed any asset re-use even for returning things like the scanner/flashlight and resources like Titanium and Quartz.
- There's some nice QoL, especially the Fabricator being able to craft from all containers in the building it is placed in.
- There's now biological abilities you slot in and out: passives like slower O2 consumption while not moving, faster swimming when near the ocean floor and actives on a short cooldown like a quick dash in any direction and a pheromone trail to lead you to your next objective.
- The cheeky dark Alterra/PDA humor is very much still here. Writing quality in databank entries is on point.
- I haven't seen anything particularly scary but the writing tone and audio design feels scarier than the original, and in a new direction.
The only clearly unpolished/unfinished thing so far is that some flora/fauna have placeholder databank entries. My guess is that development is going to focus on adding literal depth and plot progression.
The EA release date this week was supposedly 99,999 hours after the EA release date of the original in December 2014 as a reference to the projected rescue after the Aurora crash.
>>
>>739004489
I don't think so.
>>
>>739004997
>I LOVE subnautica
>but I didn't play BZ
>here's what's great about sub2!!!
marketer-kun you don't blend in.
>>
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>Players will not be given any weapons; Unknown Worlds' design intent is for them to learn to live alongside creatures rather than eliminate threats.
You vill be raped by Needler Mangos forever, it's for diversity
>>
>>739005739
I for one feel no need to kill things I can't eat in one sitting. If they attack me, they must be hungry also.
>>
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>>739005727
>avoiding the awful offshoot game is a sign you didn't love the original.
That's like saying if you didn't play Clear Sky you didn't love STALKER, or avoiding DMC2 means you don't love DMC. What logic is that?
>>
Is there any sort of conclusion or ending, or is it abrupt? I hate not finishing games so if I can't finish it, I won't start it, or buy it.
>>
>>739005910
early access should be all the hint you need
>>
>>739005891
If you played sub 1 throughout early access and loved it, you would have jumped in on BZ early access and been burned.
you do not blend in mr marketer.
>>
>>738936068
Shan't be buying
>>
Has anyone actually found Deepwing Egg Clumps?
>>
>>738939664
>anti-human eco-worshipping work of agitprop.
Imagine being so contrarian that you end up thinking that we need to pollute the environment even more. KYS you quintuple nigger.
>>
>>739006552
I would kill all life on earth forever if it made a single lib uncomfortable for even a nanosecond.
>>
>>739006219
Well I'm sorry to say you're objectively wrong because that didn't happen. BZ was obviously terrible from the start because of its premise of you having help overhead talking to you and sending you things. Killed the castaway vibe.
>>
>>739006824
>i bought subnautica when it had literally 0 content
>played it throughout the years
>loved it
>I did not immediately buy their next game
you don't blend in.
>>
>>739004997
I'm going to wait until it's fully out, but I pray the writing wont be the same as in BZ. I found it immersion breaking and you were able to collect story pieces in the "wrong" order and basically ruin any build up. Except the ending sequence I guess, but I didn't enjoy that one either.
>>
>>739007150
>if you exercise any form of judgement or caution and don't blindly buy games, you are not a real fan
Bruh.
>>
this game fuckin sucks fuck you
>>
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>>738995089
Only 3 zones were at 800m or below
>>
>>738995089
The majority of the game is above 900 meters, fucktard. The last 2 zones are relatively small and the lost river is just a branching tube.



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