SOTC on PS2 is an absolutely monumental work. Excelled on every level. Arguably one of the most significant narrative games ever created.
im waiting for the switch port
>Run around in an empty open world killing couple bossesIt's like Elden Ring 0.1
>>738937972Pretty much, but not for that reason. Miyazaki has credited Ico as the game that made him leave his job to enter the game industry. Ico itself was inspired almost entirely by the aesthetic and concepts behind Giorgio de Chirico's paintings, specifically picrelated work titled "The Nostalgia of the Infinite". Here's an interesting quote from the painter that gives some insight into what gives Ico, SOTC and the Souls series their "soul" -“Everything has two aspects; the current aspect, which we see nearly always and which ordinary men see, and the ghostly and metaphysical aspect, which only rare individuals may see in moments of clairvoyance and metaphysical abstraction. A work of art must narrate something that does not appear within its outline. The objects and figures represented in it must likewise poetically tell you of something that is far away from them, and also of what their shapes materially hide from us.”
/v/ doesn't have good enough taste to appreciate this thread
Overrated pretentious slop.
>>738937595It's good but massively overrated by people who played it when they were easily-impressed teenagers and children at the time.>>738939474Fuck you.
>>738939474kinda lazy bait but still effective
>>738938583Wow, the resemblence is uncanny. I'm going to look into the works of this man. Thanks anon.
>>738938583>"The objects and figures represented in it must likewise poetically tell you of something that is far away from them, and also of what their shapes materially hide from us."shit that's actually a perfect description of how Souls games do NPCs