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How does it compare to the PS2 trilogy?
>>
>>738942416
As a professional babygamer:

2>1>3>ToD>ACiT>>Deadlocked>ITN>>>>Q4B>>>Rift Apart
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>>738942416
It doesn't
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>>738942416
It's not quite as good as the PS2 trilogy, but it's the only one that comes close to/still feels like the original trilogy.
>>
ToD was the only one of the PS3 games I enjoyed. ACiT is overrated imo
>>
>>738942416

Good if not a bit too focused on wagglan gimmicks.
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>>738942416
I couldn't finish it, it's so bland. The music sucks, the guns feel terrible, the story is forgettable. ACIT is better but still not as good as the PS2 trilogy
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>>738942416
Weapons lack the same punch of the PS2 games. The back half of the game is dominated by the most annoying enemies in the series who teleport constantly, abusing the mag net launcher makes it tolerable.
And there's something wrong with the platforming. It's hard to explain but when Ratchet jumps from one moving platform to another his gravity magnetizes to it and it feels really awkward.
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>>738942416
It's fine if you liked the PS2 games for the gameplay, but the writing takes a heavy nosedive into the main characters are unique and ultra special territory. Kinda like a bad fanfic.and music is just bland orchestral pieces.
>>
It's actually pretty decent. The only shit I really don't like are the devices, the SIXAXIS shit, not being able to buy later armor sets without buying all the previous ones and not being able to buy the Ryno IV until it's levelled up in NG+.
The story isn't that good, but it's not like Going Commando's story is any good just because it offhandedly mentions how corrupt Megacorp is, while it is a sequel to a game where the final boss was a CEO that was destroying several populated planets, killing billions in the process, just to turn a profit, Ratchet and Clank being chosen ones is a bit shit though, I will admit.
The OST is pretty forgettable, so I guess that's the worst I can say about ToD.

why are ratchet threads so shit
>>
>>738942416
Not as good, because the PS2 games are amazing, but still fairly neat and certainly better than any of the new games from PS4 to now.
>>
Not very good.
Level Design wise only the pirate/carneval planet have any semblance of the old dna. Everything else is boring linear stuff.
Combat wise the enemies are buffed up too much making most weapons feel like pea shooters.
Story/writing wise it is the beginning of the dreadful future storyline.
At least it looks good.
>>
Gameplay-wise, it feels like they regressed back to the first game. The game feels sluggish and awkward to play. A far cry from the insane sleekness of Deadlocked or Up Your Arsenal. Aesthetically, it is far inferior to the original trilogy. Despite technically having better graphics, the art direction just doesn't seem to be as good. The difficulty is nice though. One of my biggest gripes with Up Your Arsenal is how easy it is, AND it has the auto-adjusting difficulty where after about five deaths the enemies are scaled down and you are scaled up. IDK, it just has this sort of cheap feel, like they lost their magic. Not a bad game though.
>>
>>738942416
It's great
Soulwise it's there but not quite as high as 1-2-3
(Especially 1)
tldr great game
>>
>>738947339
Ratchet 1 has some of the best combat due to less focus on upgrades and lack of staffing, it feels a lot more scrappy and close range. Honestly strafing ruined the series and just turned it into ring around the rosie.
>>
Is Rift Apart any good
I haven't played any Ratchet games outside the PS2 and PSP ones but I've seen footage of the others and they all felt like they were missing whatever made the originals so great, I hate to say this but it seemed a case of soul vs soulless
>>
>>738942416
It's better than 1
>>
>>738948407
I always play the PS2 trilogy and ToD without strafing. It makes wrench and spray weapons a lot better and puts more emphasis on finding good windows to get damage in. Strafing just feels way too OP with the generous aim assist and just makes it feel like a shitty shooter
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>>738948552
I hated it.
>story, characters, writing are awful
>stages are convoluted but *extremely* linear
>artstyle is way too busy and full of particle effects and hard to parse with no clear visual language
>the critical path often looks like any other background detail making progression annoying
>none of the new weapons feel particularly great
>there are almost no Ratchet puzzles or platforming or side activities at all, just endless corridors of combat
>Clank puzzles are dull and tedious
>the game is simultaneously too easy (even on max difficulty) yet still manages to be frustrating

Unless you just love strafing combat in endless rooms of monster closets, I don't see how you will enjoy it. If you didn't love ACiT or Deadlocked, you definitely won't like it.
>>
>>738942416
Pretty much on of the PS2 games with updated graphics, I liked it.
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>>738949332
Wouldnt say I loved Deadlocked but it was aight
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>>738948407
I always liked R&C for the cool guns. strafing isn’t a big deal to me but I feel the guns in the later games are far too bland and safe
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>>738948552
if you’re a big RC fan at least play it but I couldn’t finish it. combat was boring
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>>738948552
It's very good but the story and characters are forgettable, play on ps5 cause the haptics and adaptative triggers are kino
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>>738948552
Yeah but too short
>>
if this game was good u would be able to emulate it flawlessly on rpcs3. but you cant. so its not good.

meanwhile u can emulate every ps2 game perfectly on pcsx2. ps2 chads stay winning.

the ps5 ratchet was okay i guess. the problem with every ratchet after the first game is they made him a goodie two shoes. he was based in the first game.
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>>738942416
Gameplay is fine but it lost its edge therefor imo its not as good as the ps2 games.
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>>738942498
Cmon, Deadlocked is just 3 without the Clank parts.
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>>738942416
None of the PS3 and beyond games compare to the PS2 trilogy, and even to Deadlocked.

The music is worse, the guns are worse, Ratchet loses any edge he had which seems like a nothing of a complaint but it was a significant part of his character compared to the goodboy gimp he is in the later games.
On their own they're still really good games.
It's just that you asked how they compare to the PS2 games. And compared to the PS2 games it's like comparing hot shit in a champagne glass to cold diarrhea in a dixie cup.
>>
"Last of the Lombaxes" story line was fucking retarded.
That, and making clank a super special robot instead of an intentionally defective killer robot.
>>
>>738950935
Deadlocked is worse than the PS3 games, it doesn't deserve to be lumped with the PS2 trilogy
>>
I'm honestly shocked there weren't more platformer shooters that tried to do the Ratchet & Clank style. It simply never really took off as a design concept outside of Insomniac, who reused the mechanics elsewhere like with Sunset Overdrive.
>>
>>738951429
Nah. It knew it wanted to be and did what it wanted to do. PS3 games outside of Crack in Time has a major identity crisis issue worse than UYA.
>>
>>738951674
It wanted to be a shitty b-tier shooter that completely abandoned the entire identity and appeal of R&C, and I suppose it succeeded in that
>>
>>738951743
>B-tier
No B-Tier shooter would have the Scorpion Flail.
Besides, it's a spinoff, I can't get too mad for it not acting like a mainline title unlike the PS3 games.
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>>738942416
ToD is fine, it's nothing special. Middle of the road.
QfB is super short (We're talking like 2-4 hours short) and it's linear instead of the usual planet-traveling affair.
ACiT is great, one of the better games. I still think GC and UYA are better than it.
ItN is sort of a prototype for what 2021 and RA would eventually adopt as systems. The weapons were really the only disappointing part. It had a lot of funny jokes (Especially with the mayor), the planets it did have were fun, and the antagonists were alright. The main problems are how heavily the enemies auto-aim so you literally have to juke them or you get shot out of a strafe jump and on a PS3 it's got areas that go into low 10s. I think RPCS3 can deal with that, but bare that in mind.

I also didn't grow up with R&C's first game and have only played it as an adult and I consider it one of their worse games. Not having strafe, weapon leveling, and the lack of ammo really made me dislike it even when I was actively trying to play it with the understanding they didn't have it originally. It just wasn't fun to me compared to the others though it's still far better than SAC, A4O, and FFA.
>>
>>738942416
Tools of destruction has weird difficulty scaling which kinda ruins it, Quest for Booty is tiny tech demo, Crack in Time has a shocking amount of effort put into it and is easily the best, and Into the Nexus was just kinda ok. They're really carried by Crack in Time.
>>
>>738942498
Nothing wrong with Booty. They even shilled it as a "summer movie" and sold it for 5 dollars. I was there at the time.
>>
>>738942416
Not as good. It's the best of the post-PS2 trilogy though.
>>
>>738951743
And the PS3 games wanted to be shitty playable Pixar movies, which also abandon the identity and appeal of the series. Give me 2000s edge over that any day.
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>>738952497
It just felt like levels scrapped from ToD, just a bunch of combat arena stages and it lacked all the key elements and charm you want in a R&C game. Not bad, just completely throwaway and mediocre
>>
>>738951743
Up your arsenal already did that lol the fuck are you talking about. Third game is just a shooter with vehicle sections.
>>
>>738952941
ToD is less edgy than 1 and even 2/3, but it's far from the soulless, sterile slop that is Rift Apart and Remake. ToD is still oftentimes funny and has the charm of the originals

Plus it was the first PS3 game I beat, I remember replaying the demo over and over. It just felt so much more polished and Pixar-like while still having the same design principles and character as the PS2 games.

Maybe I'm getting old but I was not impressed with Rift Apart's graphics at all. It felt way too busy and over the top, with excessive particle effects and enemies that just blend into the environment instead of feeling distinctly different, it just lacked that gamey feel and visual design where the gameplay elements were separate from the backgrounds and effects. It's a game that may look pretty in a screenshot but doesn't play good in motion
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>>738951743
Yes but it's got great music, fun writing, and fantastic weapons with the best weapon modding in the entire fucking series.
Meanwhile the PS3 games have endlessly repeating weaponry, like the fucking Combustor which is the worst pistol in the entire franchise, and Mr fucking Zurkon because he's the franchise's Scrappy Doo, all set to the most generic orchestral slop you could fucking imagine.
Deadlocked was fucking filled to the brim with some of the series best shit, and it was never marketed as a Ratchet and Clank 4. That's why they didn't include Clank's name in the title. It was always supposed to be its own thing.

Fucking hell, I'll actually put Tools of Destruction below Size Matters. Fuck you, I will.
At least it had a great armor system.
>>
>>738942416
Playing this for the first time felt really futuristic
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>>738953158
UYA still had some semblance of level design, platforming, puzzles, minigame and side content, along with better writing, characters, and humor.

Also Deadlocked felt like the first game where they really wanted you to use, and balanced the game around, strafe lock, fundamentally changing the entire design and style of the game. 1 had no strafe, 2 only had manual strafe and feels designed without it, and 3 did have strafe lock but still very much feels designed for no to minimal strafing.
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>>738953420
To be honest, it's the only mainline game I never beat. I beat 1-3 dozens of times, but was appalled by Deadlocked, dropped it after 30 minutes and returned it to Gamestop.

I want a platformer, an action game, a puzzle game, an adventure game, not some shitty strafing shooter.
>>
The final armor in ToD is so fucking ugly, it singlehandedly got me to start doing no-armor runs any time I replay a Ratchet and Clank game
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>>738954056
It really is a worse version of the Infernox armour, isn't it?
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>>738953719
It's not a mainline game.
It's not even titled like them.
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>>738954634
None of the other games have numbers anywhere in the title, the only hint it's a "spin-off" (which I wouldn't agree it is), is the lack of Clank in the title
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>>738942498
you forgot size matters
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>>738953719
You played a spinoff for half an hour, got mad it wasn't like the mainline games and think your opinion's worth anything? Genuine retard.
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>>738953647
>level design
Like at least 30% of the games campaign are multiplayer maps negro the fuck you talking about not to mention gay ass sewer section and more
>platforming
Where? You mean shitty ass slingshot and rail sections? That game has almost zero actual platforming
>puzzles and mini games
Where? You mean shitty ass door unlocking puzzles and that Quark shit?
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>>738942416
Tools of Destruction is like a Ratchet & Clank 3 in High Def but with more Sixasis and less secondary game modes. It plays too safe and relies much on the awe of the new hardware.
Quest For Booty is a glorified level pack, it's kinda amusing playing Ratchet solo and how that changes the platfoming, also an out of nowhere dialoge choice feature, but unless you get with Into the Nexus, it's pretty unremarkable for the price.
Crack in Time is one of the series peak. Perfected gameplay, multiple game modes, fully realized 3D space exploration and a more serious plot than ever.
>>
>>738954945
>shit game is good because it's a spin-off
Not how it works pal. Also, there is nothing to insinuate it's a spin-off (if you can even call it that), aside from maaaaybe the lack of Clank in the title, and that's a fucking stretch.
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>>738942416
my personal opinion, rating primarily by gameplay enjoyment (story is relevant, but not enough to save boring or unfun gameplay):
>top tier
Tools of Destruction, Up Your Arsenal, Rift Apart
>good tier
A Crack in Time, Going Commando, remake
>meh tier
Quest for Booty, Into the Nexus
>bad tier
Ratchet and Clank 1

if I left anything out, it means I never played it
>>
>>738955073
Obviously it has less than 1 and 2 (and is my least favorite of the trilogy), but still definitely more than Deadlocked in those categories, and it makes up for it with great writing, humor, side content, weapons, combat, etc.

Deadlocked also feels designed and balanced around strafe lock while UYA never did, and Deadlocked lacks playable/companion Clank
>>
>>738955126
>Shit game is good because it's like the rest of the series
I can do it too. If you're that autistic you give up after half an hour just because it's different to what you're used to then stick to shit games like ToD. At least I played through the whole game before calling it trash.
>>
>>738955206
>>bad tier
>Ratchet and Clank 1
Nigger what the fuck are you doing? 1 has by far the best music, atmosphere, story, writing, and level design, and the combat feels very unique due to lack of strafing and no excessive focus on weapon and health upgrades. It's the hardest game, it feels a lot more scrappy than other games, your wrench is more powerful, and you have to actually think through encounters instead of just strafe spamming. Genuinely how the fuck can an opinion be this wrong?
>>
I remember not being impressed back then, haven't played it since like 2008
>>
>>738955383
>I played through a game I hated just to call it trash
That's definitely more autistic, bud. I'm not forcing myself through a shitty game I'm not enjoying. ToD is not as good as the PS2 trilogy, but it was an impressive leap technically and graphically and is the closest post-trilogy game that comes close to the originals.

Deadlocked is just not a good or fun game, unless you just really love shitty b-tier shooters I guess...
>>
>>738948552
it plays decently but the story is the same standard boring inoffensive slop Insomniac has been making since the Ratchet remake. Though the alt fire stuff is kind of clunky if you don't have a controller with the haptic triggers, I got alot of accidental full presses.
>>
>>738955438
I expressly said I was judging by gameplay, and RC1 has the worst by far, and the final boss is absolutely abhorrent
It's not an action platformer game at all, it's a straight up antique puzzle game like Indiana Jones and the Infernal Machine - literally there are only 2 actual "guns" in the game, the rest are various oddball gadgets that you have to expect to play the game for you - the entire franchise genre changes with Going Commando which has essentially the same gameplay loop as Star Wars Bounty Hunter with autoaim strafe shooting, and progresses to manual aim in every further entry
>>
>>738955383
I'm pretty consistent with my opinion, I also hated RA and thought ACiT was just decent as they are also strafeslop like Deadlocked. ToD was the last of the traditional platformer action games.

If R&C is just going from corridor to corridor strafe-locking around in a circle to kill hordes of enemies enemies, I have zero interest in it (doesn't help RA also was terrible in every other aspect as well)
>>
>>738955710
>If R&C is just going from corridor to corridor strafe-locking around in a circle to kill hordes of enemies enemies, I have zero interest in it (doesn't help RA also was terrible in every other aspect as well)
so you only like the first game?
>>
>>738955564
It's not like it's a full blown RPG, you can beat it in a day or two. I thought I'd give it a fair chance and wanted to see if the story went anywhere. By the time it did it was over. If I dropped ToD at Kerwan would you take my opinion on it seriously?
>>
>>738942416
Played this demo release on shrooms, weed Hennessy and gin n juice. My mind could not compute the graphics
>>
>>738955676
Level design, challenge, weapon balance, atmosphere, combat, platforming, puzzles are all gameplay, and R&C is top-tier in all these.

The final boss is a sizable difficulty spike, but it's a decent fight, 2 definitely has a worse final boss (even if it's a great game overall)

Also there are only a few weapons in R&C1 that are not that useful, and even then they serve a niche or can be used when out of ammo. You have to remember that R&C actually has weapons with their own instrinsic identity and function with pros & cons, they aren't just throwaway fodder artifically made useful as you must swap between them constantly to level everything up like a skinner-box ADHD tard
>>
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>Tools of Destruction vs Deadlocked
At least Deadlocked has some unique gameplay, story and atmosphere going for it I guess.
>>
>>738955438
I personally don't think the first game is the best at anything. That doesn't mean it isn't a great game. And although I even disagree about it having the best music, I have to admit the Novalis theme kicks ass.
>>
>>738955834
The first game is my favorite, but it kinda trades with 2, 3 is not too far behind, them ToD shortly after, and ACiT. The rest of the games I could go without, they're just okay.

But yes, I do not play with strafe-lock nor do I find it a positive inclusion, it just devalues the combat experience to me.
>>
Strafe-lock and putting fire on triggers marked the beginning of the end for R&C.
>>
Tools of Destruction and Crack in Time are not as good as the PS2 games but they're the last ones worth playing at all.
>>
>>738955961
>Level design
very small and cramped, though decent-looking
>challenge
artificially inflated by rock-paper-scissors gadget use denying you actual weapons, an obtuse "weapon" selection system, and further hampered by the fact you have to navigate the weapon selection menu in real-time without pause or slowmo, making swapping during boss-battles a cutthroat and unforgiving endeavor
>weapon balance
you have to be fucking insane
>atmosphere
good, but not gameplay
>combat
you really are joking, aren't you?
>platforming
basic bitch, less in-depth than Spyro and with equivalent control responsiveness as a Dualshock-1
>puzzles
certainly the first had the least bad puzzles - on account of them being the simplest - the problem is that 90% of the puzzles ARE the combat, and trying to complete them in the midst of being squished by an insta-kill boss or a swarm of assholes is about as fun as a cactus enema
>>
>>738955984
People barely seem to ever bring up how the game controls. Deadlocked might be mid when compared to the previous titles, but the controls are smooth as butter. The guns feel good to use, and on the higher difficulties, there are some really fun moments that lend themselves well to the tight controls. Tools of Destruction feels off. It's like my controller is gunked up with gamer gunk or something. Projectiles are slow, so are the enemies, and yet the awkwardness of the movement makes me still somehow get hit.
>>
>>738955984
Deadlocked is one of those cases where no one's gonna really care about it as a R&C installment in terms of relevancy, interesting worlds or platforming or anything like that, but if you're in these games for the combat gameplay, there's nothing really like it. And I think that's fine for what it is in that regard since it focused down compared to Up Your Arsenal kind of being all over the place.
>>
>>738956063
>strafe-lock
wait do you mean lock-on auto-aim? or manual aim circle-strafing? because the former is understandable, but hating the latter is patently absurd when it's a fundamental aspect of player agency in combat action games
>>
>>738956275
ToD definitely has some of that early PS3 jank.
>>
Okay, I'll admit it, I'm one of the ten Deadlocked fans. I really like Deadlocked. I think it's a great game and I'm tired of pretending it's not.
>>
>>738956275
I personally find UYA and TOD's gameplay and gunplay almost identical, but TOD's controls are ever so slightly smoother (possibly a result of being built for widescreen aspect ratio?) and the weapons seem more generous and forgiving whereas UYA's require a bit more attention and skill to use to their maximum effectiveness
>>
>>738948552
Rift Apart is good, but holy shit I'm not paying $70 for what's really just an AA game.

Same problem I had with Crash 4, ain't paying $60 for an AA game.
>>
>>738956519
I got it on steam for 40 bucks :)
>>
>>738955642
>inoffensive slop

you make it sound like the past Ratchet games before that had edge to them.
>>
>>738956595
they think "nu-ratchet" became a thing with the PS3, but he hasn't really changed meaningfully, he was never a "jerk" generally, just a jerk to Ratchet in the first game, and that was thrown away as soon as they switched to the new voice actor in GC
>>
>>738956595
characters would butt heads at least, now we don't even get that. everyone is super friendly and polite at all times.
>>
>>738956519
Both games are pretty short if you just do the main campaign without getting distracted.
They gotta lower the price for these platformer games to like $35-$40, and definitely lower the budget for these games.
>>
>>738956507
Interesting. I disagree completely, but maybe it just runs smoother on an emulator and I don't actually remember how either game feels on a console. I might also just be nostalgia biased. All I remember is that when I first played ToD I thought, "Man, why is this game so slow?"
>>
>>738956587
Yeah but I heard the PC port is shit.
>>
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>>738956206
>very small and cramped, though decent-looking
Look at the maps of 1 and you can see the downgrade from 1 to 2 to 3

>artificially inflated by rock-paper-scissors gadget use
You can use the pause menu or change quick-select... Another wheel would be nice, but it's really not a big deal. It's funny you act like no weapons are viable but then bitch that there isn't enough space. Gadgets are hardly used during combat, you just sound like a zoomer who needs his hand held

>you have to be fucking insane
There are only a few weapons in R&C1 that are not that useful, and even then they serve a niche or can be used when out of ammo. You have to remember that R&C actually has weapons with their own instrinsic identity and function with pros & cons, they aren't just throwaway fodder artificially made useful as you must swap between them constantly to level everything

>you really are joking, aren't you?
It's the most challenging, it's the most scrappy, each weapon has its own identity and niche, spray and pray weapons are great for zoning, powerful weapons require you to find an opportunity to aim, and there is no ring-around-the-rosie strafing handicap. You actually have to break down encounters and think the best way through instead of just leaping around like a spastic spamming strafe

>basic bitch, less in-depth than Spyro
It's also an action, adventure, and puzzle game.. it has by the most and best platforming of the series, instead of just corridors of combat arenas

>with equivalent control responsiveness as a Dualshock-1
No idea what the fuck this means. DS1 is very responsive, no different than DS2 or DS3, you just sound like a retarded zoomer

>problem is that 90% of the puzzles ARE the combat, and trying to complete them in the midst of being squished by an insta-kill boss or a swarm of assholes is about as fun as a cactus enema
Yes, it's called challenge and getting good. Maybe try learning the game and improving instead of making epic reddit zingers
>>
>>738956690
It's not about being a jerk, it's about Nu-Ratchet not being the kind of guy who'd be shouting I'VE GOT MAD SKILLS like he did in 2.
>>
>>738956850
PC port's good actually. You want to get the most out of it you need a beefy computer but that's kind of the expectation for a tech demo launch title for the current generation. This shit can play 30FPS on Steam Deck at the bottom settings, if your PC performs worse than that you shouldn't be buying current-gen games in the first place.
>>
Talwyn is cute
>>
>>738956785
Can't speak for emulators. I had the originals on PS2. Then I had the TOD series on PS3, and then I bought the remastered version of the originals on PS3, and felt that the controls were improved to nearly the same level as the TOD series, when applicable - the original PS2 version of Up Your Arsenal I had played substantially clunkier than the PS3-compatible collection of the same game, which was as I said almost as good. Going Commando and RC1 were also both improved, but not as noticeably because manual aim wasn't really a thing in those games.
>>
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>>738956903
>Yes, it's called challenge and getting good. Maybe try learning the game and improving instead of making epic reddit zingers
Ah, it's one of you people.
>>
>>738956950
Nice. I just read some Steam reviews saying that it was way worse than the console version.
>>
>>738955438
I played R&C1 as an adult having grown up with GC, UYA, and Deadlocked and played those repeatedly loving them. Even when you take into consideration the fact it wasn't designed around strafing and get into that mindset it's not a good game.

>The planets are very hit or miss and several are treated like small arenas and nothing else (The one where you first meet the Plumber is a good example).
>The ammo requirements vs. actual Bolt distribution is horrific, and the fact that ammo boxes do not respawn when you die is absurd for how tanky enemies can be.
>Bolt amount vs. ammo cost is idiotic. The Visibomb Glove, which is required for a few puzzles on that one poison planet, costs 1,000 Bolts to fire in a game where an entire planet of crates can give you only 14k-18k and reruns give you like 2k while costing about that much to clear.
>Weapon cost is also idiotic because the Bolt economy is terrible. You have to make the decision between buying a new gun or buying ammo for your current guns and it feels awful every single time.
>Many planets feel like they intentionally just put enemies in awkward spots on platforms just to waste your ammo or your time if using the wrench. I think it was the final planet in the game where you're dodging fire and having to jump on tiny platforms at the same time. I think the platforms fell too because of a timer.
>Weapons mostly feel weak or bad outside of the Bouncer and it costs too much to be bothered to fire them because even when you do you miss a decent amount of shots due to not having strafing.
>Game wants you to go to NG+4 I think it was just to afford the golden weapons when it already is not fun enough to make you want to go through NG+1.

I think it's by far the weakest of all the PS2 games, and most of the time I had more fun with SM than it when we spread out from the PS2 games. Sure, its story and characters are far better than the 2016 remake, but the 2016 remake is significantly more fun to play as a whole.
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>>738957208
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>>738956967
Yeah, it might be the emulators that make the original three feel better than ToD on console. Also, doesn't ToD run at like 30FPS? In any case, I do still count that experience since all the emulators are doing is stripping away the hardware limitations of the time. The end result is an apples-to-apples comparison of how the game feels, and I think the originals feel better.
>>
>>738956320
It's literally called strafe-lock in the options, it was added in 3, and then became mandatory in later games.

I don't hate manual strafe, but I also don't think it's necessary, and I really don't like strafe-lock and the target reticle in gameplay, makes it too much like a third person shooter rather than an action game with guns.
>>
>>738942416

We need a new Ratchet & Clank game.
Just keep the total budget around $60 million or something and price it at $40.
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>>738957342
you're actually complaining about circle strafe?
>makes it too much like a third person shooter rather than an action game with guns.
what the actual fuck am I reading? is this the final form of /v/eddit contrarianism?
>>
>>738957208
>The planets are very hit or miss and several are treated like small arenas and nothing else (The one where you first meet the Plumber is a good example).
Absolutely not, it has by far the best level design, and 2 and especially 3 onwards are where levels just become linear corridors full of monster closets
>The ammo requirements vs. actual Bolt distribution is horrific, and the fact that ammo boxes do not respawn when you die is absurd for how tanky enemies can be.
Part of the challenge, encourages you to use other weapons (that you claim are useless btw)
>Bolt amount vs. ammo cost is idiotic. The Visibomb Glove, which is required for a few puzzles on that one poison planet, costs 1,000 Bolts to fire
Visibomb is OP and allows you to cheese a ton of sections, this is reasonable
>Weapon cost is also idiotic because the Bolt economy is terrible. You have to make the decision between buying a new gun or buying ammo for your current guns and it feels awful every single time.
You actually have to consider tradeoffs and make decisions instead of just mindlessly buying every new gun without a thought and never having to worry about ammo. Huh, imagine that.
>Many planets feel like they intentionally just put enemies in awkward spots on platforms just to waste your ammo or your time if using the wrench. I think it was the final planet in the game where you're dodging fire and having to jump on tiny platforms at the same time.
The final level is meant as a challenging gauntlet, visibomb makes it easier
>Weapons mostly feel weak or bad outside of the Bouncer
Absolutely not, almost every weapon has a niche and usecase and are well-balanced esp compared to later game powercreep where only late-game weapons are useful
>Game wants you to go to NG+4 I think it was just to afford the golden weapons
Yeah, they are too expensive, we all used the bolt glitch back in the day

You sound like a casual moviegamer who hates challenge and needs his hand held
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third person controls >>>> lock-strafe
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>>738957663
>we all used the bolt glitch back in the day
>it's good if you cheat, you just need to git gud (by cheating)
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>>738942416
all of the identity was sanded off in the future series
can't believe /v/ used to dickride these games back when they were new
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>>738957663
>compared to later game powercreep where only late-game weapons are useful
I now don't believe you ever played a Ratchet and Clank game after the first, this is so factually incorrect that I can only surmise you are an Indian ragebaiting engagement farmer using A.I. to scrape data about games from fextralife wikis
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>>738957478
Would you want target reticle and circle strafing in God of War? DMC? Ninja Gaiden? Onimusha?

I view R&C as an action game, guns are essentially melee weapons with a bit longer range, positioning and finding openings is important, you have to zone enemies using AoE weapons, it's a very scrappy playstyle that's very satisfying. I don't hate shooters, but R&C does not work as a shooter, it's just boring and mindless ring around the rosie while jumping around like a spastic, especially when they compromise all the other core elements of the game to make it like this.

And no, it's not contrarian, I literally thought this same thing back in 2004 or whatever playing UYA with zero internet influence. Thankfully they let you change it, but the seeds of this poisonous design were already sown.

>>738957814
It's using a glitch instead of powerfarming for hours. They did not price the items appropriately, especially the RYNO. Almost no one earned that legit unless you just replayed endlessly, and NG+ don't even increase the challenge so you're not really missing out on or compromising anything..

I see you are butthurt you got called out on crying about the game being too hard, but this is not the gotcha you think it is.
>>
>>738957942
I've replayed the original trilogy like 3-5 times each, ToD a few times, ACiT twice, and RA just once.

I'm not saying it's exactly proportional but typically the early weapons are quickly outclassed.
>>
>>738957663
>and 2 and especially 3 onwards are where levels just become linear corridors full of monster closets
That is literally what RC1 is as well.
>(that you claim are useless btw)
No, I said they feel weak which they are.
>this is reasonable
No it's not because puzzles require you to spend multiples of them and you can only carry like 10 if I remember right. That's like one area at best for 10k Bolts which is an unreasonable cost.
>You actually have to consider tradeoffs and make decisions instead of just mindlessly buying every new gun
Except this is a series about buying new guns to try them out and see where they fit into your gameplay. In RC1 and only RC1 you now have to decide if you get to have fun with new guns or if you resupply your older guns because you cannot get enough ammo drops from the world to supplant what you are fighting. Even in GC with no RC1 save (Which I never had growing up) you can buy out nearly the entire Gadgetron store when you first get to it AND buy all the brand new GC guns from the store. It means you now sometimes spend an entire planet or sometimes two not buying a brand new gun, or only buying way older guns that are dirt cheap now because the Bolt economy got slightly better (But still bad if you want new guns).
>The final level is meant as a challenging gauntlet
I don't care. That is simply the example that came to mind and it's not the only planet to do so. Pretty sure the poison planet did it too.
>Absolutely not
Absolutely yes. The bombs feel like garbage, the pistol feels like you need to fire 20 shots to kill anything but guys you can kill with the wrench in one hit anyway, and more.
>later game powercreep where only late-game weapons are useful
You have not played any game after RC1. Even in GC the Blitz Gun is beyond busted and that's one of the first store weapons you can buy.
>we all used the bolt glitch back in the day
Cool, that doesn't excuse anything I said. The Bolt economy is retarded.
>>
>>738957814
Well, how else are you supposed to make that green chick's boobs grow if you can't use glitches? Not all glitches are bad, man. I like the big boob glitch.
>>
>>738957715
Based, but only with inverted controls. Third person cameras are meant to be on a gimbal.
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>>738958271
I dunno I just replayed Ratchet 1 earlier this year and I never felt very restricted with my bolts. only the ryno and gold versions of weapons made me really stop to grind up cash.
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>>738958271
>That is literally what RC1 is as well.
No, it's fucking not, you see the map design is the least linear, the most branching, it has the most platforming, the most puzzles, no strafing, and yet you STILL try to act like this is the case. Just shut the fuck up already.

>No, I said they feel weak which they are.
They're not, most of the weapons in the game have a niche, maybe you should figure that out, there's a reason you struggle with the game.

>No it's not because puzzles require you to spend multiples of them
There's like one puzzle that uses them, and it only uses a few, AND there is an alternate way where they aren't necessary. Fuck are you even talking about?

>Except this is a series about buying new guns to try them out and see where they fit into your gameplay.
You're bitching that the first game doesn't fit into the archetype created by the later games?
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>>738958271
>In RC1 and only RC1 you now have to decide if you get to have fun with new guns or if you resupply your older guns because you cannot get enough ammo drops from the world to supplant what you are fighting. Even in GC with no RC1 save (Which I never had growing up) you can buy out nearly the entire Gadgetron store when you first get to it AND buy all the brand new GC guns
Again, THAT IS NOT A GOOD THING. Making decisions with tradeoffs is a good thing. Actually thinking about what you want, conserving ammo, trying to maximize bolt gains, these are all POSITIVES. It's far better than being showered with bolts, buying everything you see, and never running out of ammo

>That is simply the example that came to mind and it's not the only planet to do so
keep crying about how game too hard and can't give examples wah wah

>Absolutely yes. The bombs feel like garbage, the pistol feels like you need to fire 20 shots to kill anything but guys you can kill with the wrench in one hit anyway, and more.
Bombs remain relevant throughout the game, blaster is top 3 weapon, and it's the only R&C game where your wrench is actually somewhat useful and part of your core moveset.

>You have not played any game after RC1. Even in GC the Blitz Gun is beyond busted and that's one of the first store weapons you can buy.
I never said every early game weapon is bad, but later guns tend to outclass early ones, and the shotgun does definitely fall off later in the game. I mostly use lava gun, bouncer, and the plasma gun iirc but it's been many years.

>Cool, that doesn't excuse anything I said. The Bolt economy is retarded
Post-game gold weapons and RYNO? Sure. First playthrough regular weapons and ammo? Absolutely not. Making decisions and tradeoffs is a good thing. Actually thinking about what you want, conserving ammo, trying to maximize bolt gains, these are all POSITIVES. It's far better than being showered with bolts, buying everything you see, and never running out of ammo
>>
The R&C 1 debate has got me thinking: If the guns were more to be puzzle elements and have their own uses in combat, why is it so expensive to get certain weapons? If a solution to a puzzle is "Grind the currency", it's not really a puzzle.
If anything, if it wanted to be more puzzle like, it would dripfeed the weapons as you need them and then present opportunities to use them in the puzzle combat.
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>>738959251
>If the guns were more to be puzzle elements and have their own uses in combat, why is it so expensive to get certain weapons?
to tie into the themes of selfish consumerism obviously. you save people's lives and have the balls to charge you for gadgets, why would the arms dealers not take advantage of the ongoing conflict for profit?
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>>738959251
Play the games zoomzoom, they're not. Visibomb can be used to make one puzzle easier (a nice touch actually) and retard here feels the need to cry about it because wah wah ammo too expensive to do an optional timesave

The bolt economy is really not that tight, it just doesn't shower you with them to the point where you can instantly buy everything (why the fuck even have bolts at that point?)
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>THAT IS NOT A GOOD THING
utterly deranged
>>
I just prefer what the sequels bring to the table for game design over 1 despite being rushed on almost every single game somehow.
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>>738959323
On one hand that does tie into the themes more, but on the other hand it diminishes the puzzle aspect because you don't have all of the pieces of the puzzle yet. Worse would be a situation if you bought a weapon thinking it was the solution only for it to not be it.
R&C mostly gets away from this actually occurring by having the late game be the Devastator and Visibomb for most encounters.

>>738959381
I have played the game and enjoy it thoroughly, I just think that people overstate the puzzle aspect way too much. I think that is a solid platformer with guns that has a good variety of weapons and challenges, I just think whenever people talk about unique weapons and their application, they really over exaggerate the extent of it. I've seen most people get through the game well enough using a few workhorse weapons. Is it the 100% most optimal? No, but puzzles imply more finesse solutions.
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>>738959504
I honestly think it's hilarious that zoomers think currency in a game should only be a superfluous 'number go up' skinner box that serves no gameplay purpose and you should just be able to buy everything in the game the instant you see it
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>>738959539
>but on the other hand it diminishes the puzzle aspect because you don't have all of the pieces of the puzzle yet.
not quite true, you have other solutions to the puzzle in your arsenal, they just may not be AS good as the one you haven't bought yet. It's not like you're completely screwed and unable to progress without the weapon right?
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>IF YOU DON'T ENJOY ARTIFICIAL DIFFICULTY YOU'RE A ZOOMER!
RC1 fans are not true Ratchet fans
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>>738958775
>you see the map design is the least linear
No it's not. Its design is more or less the same as any other. Sometimes the planets diverge into two sections like Clank and Ratchet on the poison planet or that one space station, but most of the time it's just as linear as any other game.
>They're not
They are, and I have played the game. You are not going to convince me otherwise.
>There's like one puzzle that uses them, and it only uses a few
There's the poison planet one and then there's one other one, and the poison planet one requires you to thread the needle which is a pain in the ass to do. I had to resupply the thing once to finally do it.
>AND there is an alternate way where they aren't necessary
Do you think everyone is just gonna know how to abuse the environment to stand up there?
>You're bitching that the first game doesn't fit into the archetype created by the later games?
Even in the first game they wanted you buying new guns all the time. The difference here is that it was much more of a pain in the ass to do so and keep ammo topped up.

>>738958829
>Actually thinking about what you want, conserving ammo, trying to maximize bolt gains, these are all POSITIVES.
No. These are all negatives that make the game less fun as I want to be trying out new guns, not struggling to afford ammo for my old ones, or running around with half of my ammo at any given time and if I make a mistake suddenly I now have to tackle the problem with half of what I had before.
>Bombs remain relevant throughout the game
They take multiple throws to kill most things and you can't precisely aim them like in games after it.
>blaster is top 3 weapon
Yeah, because it gets like 20 rounds refunded to it from ammo packs so it's better than using the wrench on most small enemies.
>but later guns tend to outclass early ones
Outside of SAC I can't think of any game past Deadlocked where endgame guns are better than early ones. They're usually equal.
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>>738959624
And that's why I think that despite everything R&C is a great game, because it does allow alternatives and allows you to play around with the weapons to suit your style and the situation.
Again, I just think people overblow the puzzle aspect a bit too much. Most enemies can be dealt relatively similarly and the puzzle aspect comes in optimization, which is something most players don't quite think about.
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>>738958829
>>Again, THAT IS NOT A GOOD THING. Making decisions with tradeoffs is a good thing. Actually thinking about what you want, conserving ammo, trying to maximize bolt gains, these are all POSITIVES. It's far better than being showered with bolts, buying everything you see, and never running out of ammo
>The best part of Ratchet and Clank is the resource management

Get fucked cunt.
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>>738959682
he will reply
>ITS NOT SUPPOSED TO BE A SHOOTER GAME!
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>>738959713
Yeah there's like, subsections of weapons which are good against specific enemies. Melee swarmers? You've got the Walloper, Flamethrower, Telsa Claw and even the standard wrench. Ranged assholes? Blaster, Rocket Launcher, Sniper and Visibomb. excuse my mix of their proper names with the archetype they fill, I don't remember all of them by name. there's some decent contextual weapons based on the environment too, like the megaphone thingy that makes enemies walk into hazards and such.
>>
It genuinely upsets me how complete and utterly fucked the writing and story stuff for this franchise has been since tools. We've been on this lombax plot shit for nearly 20 FUCKING YEARS DUDE THAT IS FUCKING RIDICULOUS

And rift apart decided to end on ANOTHER cliff hanger on this stuff. oh my god. I would've even mind more "serious" stuff as they wanted to go for if done well but they just built it off such a weak foundation with Tools and we are still suffering because of it.
>>
>>738942416
>>738942498
this reminds me, I got Rift Apart in a steam sale a year ago.

Is it worth playing?
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>>738959860
But bro, this time we'll finally have an epic new vill- wait, it's just Dr. Nefarious again.
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>>738959934
It's visually neat and have some nice gunplay but play it knowing you would be using Rivet for 65% of the story and there some sour wokisms.
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>>738959934
it's ok. writing is as others have said, generally bland. gameplay is decent though, just be warned that the game is built around the haptic triggers of the PS5 controller, and alt fires for weapons are done based on a half pull or full pull, so controllers with no such feature feel a little weird to use.
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>>738960041
>Dr Nefarious becomes the final boss of the remake after ejecting Drek from the story
That pissed me off more than it really should.
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>>738959934
Do you like ItN or 2016? Gameplay is that but without the auto-aimers. Rivet and Kit are fine, I like Kit a lot. Planets are okay, nothing special, the ToD one Rivet lives in and that gigantic tribe planet are probably the best in it. The main criticism for the game is them just using old weapons again instead of lots of new ones, if you fall during one of the armor rifts it permanently erases it from your save unless you reload your save (Had this happen on my PS5 and didn't notice until endgame), and the arena is barebones. It just reuses a story boss and that's it. Really disappointing.
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>>738959759
>x is good
>OH SO YOU THINK IT'S THE BEST PART OF THE GAME AND THE ONLY THING THAT MATTERS!!???
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>>738960041
I like the guy but he needs to be on a long break.
>>738960091
that was lame for sure
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>>738959682
>but most of the time it's just as linear as any other game.
this just isn't true man, Ratchet and Clank 1 has the most amount of level splits than the rest of the franchise, with each entry becoming more and more linear. source is the gaming brit's video on ratchet 3, where he compares the paths per planet between the first 3 games

https://www.youtube.com/watch?v=NEMzaoieKuQ
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>>738960378
Alright, fair enough. When I played through it it didn't feel anything special or different to the other games.
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>>738960238
>the least important thing of the game is good!
>STOP POINTING OUT I LIKE THE MOST IRRELEVANT PART OF THE FRANCHISE

Nigger if you're gonna say that the roof lining of your car is a really important part of your I'm gonna mock you for it.
If you're gonna catch a fish just to sniff its breath, I'm gonna mock you for it.
If you go to the bathroom to sneeze I'm gonna fucking mock you for it.

Don't fucking cry that I'm making your opinion look extra retarded, when you shit your pants once I'm gonna call you splat-spats for the rest of your life.
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>>738959934
Decent combat, Rivet is fine. Generic ost, same villain shit, 0 enemy variety- holy shit thats the worst part and its pretty short. Usually an anon shows up saying its just as long as the OGs but I cleared it in about 5 hours and 100% the game in challenge mode just under 13 hours. Also had a memory leak issue on PC.
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I liked it at launch but I've grown an immense hate for it over the years as the ToD weaponset became practically the standard from that point on. The cool thing about the R&C games is that you would get a new set every game, with old weapons coming back as a bonus. The Cumbuster coming back every fucking game along with Mr.Zurkon and Groovitron and others really pissed me off. Especially when they fucking show up in the remake.
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>>738959682
>No it's not. Its design is more or less the same as any other.
You cannot be fucking serious. SURELY you can tell the difference between the branching paths and complex maps of 1 vs. the linear corridors and reused MP maps of 3? Pic related.

>You are not going to convince me otherwise.
And you also cried nonstop that the game is too hard, maybe learn the usecases of the weapons and get fucking good you fucking stupid zoomer mongoloid. People that actually know the game and understand the combat are telling you that majority of the weapons in the game are good and serve a niche. This is a game targeted towards kids and you're crying it's too hard.

>There's the poison planet one and then there's one other one, and the poison planet one requires you to thread the needle which is a pain in the ass to do.
That's for a gold bolt, a fucking optional collectible... how dare they make a fun environmental puzzle for something that is totally optional for completionists!

>Do you think everyone is just gonna know how to abuse the environment to stand up there?
Yet again bitching that a game isn't braindead simple and plays itself.

>Even in the first game they wanted you buying new guns all the time.
Yes, they want you to focus on guns you want, save up for those, manage your ammo, make decisions. The currency system ACTUALLY serves a purpose instead of just being a superfluous number as you hoover up the entire shop and never run out of ammo.
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>>738960951
it began with Up Your Arsenal, don't pretend as if the entire franchise was ruined by THE POWER OF THE CELL
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>>738960951
The thing is for me i actually liked Mr.Zurkon and Groovitron for the first time, more the latter but did they really have to keep reusing them to that degree?
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>>738959682
>These are all negatives that make the game less fun as I want to be trying out new guns, not struggling to afford ammo for my old ones,
If you're an ADHD retard who loves shiny new thing and hates any semblance of challenge or resource conservation or decision making, sure.

>They take multiple throws to kill most things and you can't precisely aim them like in games after it.
Not really, the wrench is very strong in R&C1 and remains strong throughout the game, and you can use crouch to aim it. Later in the game, it does fall off, but it's very strong and a great way to save ammo (ammo you always complain about lacking btw)

>Yeah, because it gets like 20 rounds refunded to it from ammo packs so it's better than using the wrench on most small enemies.
No, because it's long-range, has targeted aim, and you can manually aim it. It's very versatile.

>I can't think of any game past Deadlocked where endgame guns are better than early ones. They're usually equal.
Past Deadlocked? So now you change goalposts and admit it does apply to the other PS2 R&Cs? And it also sure as hell applies to ToD. I'm not saying that every early game weapon is useless in mid-late game, but most definitely do fall off and the most powerful weapons with the highest damage do tend to be later in the game.

Anyways, I'm done with this back and forth. Clearly you have different ideals in R&C. You're a zoomer moviegamer who loves spectacle and mindless shooting, you hate challenge, you hate having to think, you hate having to actually make decisions, you hate combat that actually emphasizes spacing and zoning and finding windows of opportunities to lineup attacks, instead favoring mindless ring-around-the-rosie, of course with no concerns about ammo, and no platforming or puzzles because that's too hard and requires using a modicum of brainpower.
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>>738961131
my retarded nigger, RC3 had open world maps with vehicles
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>>738960621
I'm not saying it's one of the most important things, but resources actually mattering, and having to make decisions, and have tradeoffs is definitely a positive, it's certainly better than the alternative where the currency system is purely superfluous and you just instantly buy out the entire shop the second new inventory comes in and always have max ammo. At that point, the currency system might as well not even exist, it's just a pointless 'number-go-up' skinner box.
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I'm not afraid to say that out of all the challenge modes, Deadlocked still filters me in numerous parts. Exterminator difficulty is no fucking joke.
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>>738961196
>if you want to play with GUNS in your ACTION SHOOTER PLATFORMER, you are an ADHD zoomer
70IQ
>>
>>738961246
>complex, branching, labyrinthine linear maps bad
>giant fucking square good because open world
total zoomer death
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>>738961408
Fuck off to Deadlocked, faggot.
>>
TOD is solid enough but dry and badly balanced. ACiT is great though and I really appreciated the return of some dedicated platforming sections. Others are just meh. I think as a series they should have changed things up after the og trilogy. Seeing Rachet from being a selfish asshole to leading to space rangers against robot armies in 3 was great. And the gameplay evolves with it to be more gun and action focused which works too. But every game after that really struggles to find its footing and an identity beyond UYA + gimmick but worse.
>>
>>738961417
My nigga, the first and third games are two years apart, I doubt that the zoomers that would dislike the first game and like the third grew consciousness in two years.
>>
Is the PS3 HD collection really that bad? Sure they have some minor visual bugs and a couple sound effects are borked, but they look much better at 720p/60fps widescreen than 480i 4:3 blurry dogshit with constant slowdown
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>>738961131
>And you also cried nonstop that the game is too hard,
Except I never once said the game is too hard. It was perfectly fine. I said enemies are too tanky and that your guns feel bad.
>That's for a gold bolt, a fucking optional collectible...
Optional collectibles are the main focus of all of these games, otherwise you just have a linear platforming game. I can't imagine playing these games without going for 100%.
>how dare they make a fun environmental puzzle for something that is totally optional for completionists!
Except it costs you nearly an entire planet's worth of Bolts to try attempting.
>Yes, they want you to focus on guns you want, save up for those, manage your ammo, make decisions.
Completely missing the issue that you sometimes go an entire planet without ever seeing a gun because of just having to supply yourself with ammo, and if you at any point die having used any ammo at all that ammo is now permanently gone and those Bolts are also gone.

>>738961196
>If you're an ADHD retard who loves shiny new thing
This is a series about constantly obtaining new weaponry and playing with said weaponry. It is not "ADHD" to want to get new guns without making ti impossible to use your other guns. Not a single one of the other games forces you to play like this because they understood it's objectively unfun and a bad thing.
>the wrench is very strong in R&C1 and remains strong throughout the game, and you can use crouch to aim it
Great, now the game has slowed to a crawl. The wrench should be for stuff swarming you, not normal combat, which is how it is in every game outside of RC1.
>It's very versatile.
Because of how much ammo it has. The rest of the stuff is just normal.
>So now you change goalposts and admit it does apply to the other PS2 R&Cs?
No? I'm saying "Past Deadlocked" because Deadlocked is like the only one where endgame weapons are better than early ones and besides that only SAC meets that requirement.

RC1 isn't that fun.
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>>738961651
I'd rather emulate the PS2 versions than run the PS3 collection, and for Deadlocked? YEAH it's that bad, it's broken.
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>>738961651
There's lots of visual bugs either with characters not having the proper effects, attacks looking like solid colors instead of having particles, and even fire looking off. GC (I think it was GC) has a bug where going to the Megacorp tour the tour guide just stops speaking and it can softlock you unless the game randomly decides the AI will let the robot move.

Deadlocked HD is objectively garbage. It has constant microstutter in all cutscenes, webm is the very first cutscene in the entire game, and the Robot Graveyard drops to single digits it's that poorly optimized.
>>
>>738961153
>It began with Up Your Arsenal
Oh yeah? Let's go down the fucking list

UYA weapons that only appear in UYA
Annihilator
Disc Blade Gun
Flux Rifle
Holoshield Glove
Infector
N60 Storm
Nitro Launcher
Qwack-O-Ray
Rift Inducer
Shock Blaster
Spitting Hydra

UYA weapons that appear outside of UYA
Plasma Whip - Secret Agent Clank

Some fucking standard UYA set up there. Don't even fucking say UYA started the cameo weapons because GC had cameo weapons from R&C too which I already fucking addressed.
>>
>>738961680
>tripfag STILL crying about how the game is too hard
>"I never once said the game is too hard. It was perfectly fine"
>proceeds to bitch about enemies feeling too tanky
>proceeds to bitch about optional collectibles being too hard to obtain
>proceeds to bitch about not being able to instantly buy every gun the second you see it
>proceeds to bitch about how dying is too punishing because you lose ammo (completely ignoring the fact that you are redoing a section and thus earning MORE bolts)
>proceeds to bitch about how you have to buy ammo and the currency actually matters instead of just having effectively infinite ammo
>proceeds to complain about how you have to actually aim the wrench (by the way, you can immediately move your stick and throw the wrench simultaneously, this is very fast mid-combat, they slowed this way down in PS3 onwards though, not that it really matters as wrench deals so little damage in these later games)
>proceeds to go full ESL retard and think "Past Deadlocked" and "aside from Deadlocked" mean the same thing
R&C is fun if you aren't a retarded zoomer moviegamer who loves spectacle and mindless shooting, you hate challenge, you hate having to think, you hate having to actually make decisions, you hate combat that actually emphasizes spacing and zoning and finding windows of opportunities to lineup attacks, instead favoring mindless ring-around-the-rosie, of course with no concerns about ammo, and no platforming or puzzles because that's too hard and requires using a modicum of brainpower.
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How many of you actually played UYA and Deadlocked online?

I played that shit everyday.
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>>738961480
never played it :^)
>>
>>738952497
That's why I never shit on it. It wasn't sold at a weird ass price. They were self-aware it was some shitty deleted content and sold it like that. "Ehhh, you want this while we're making Crack in Time"
>>
>>738962681
I still play it.
>>
>>738962473
>enemies feeling too tanky
Yes, a criticism of the gameplay. That doesn't mean it's hard, it means they're too tanky.
>optional collectibles being too hard to obtain
I said it costs tons of Bolts to get this one specific collectible because each Visibomb shot is 1000 Bolts. You are making it sound like I found it hard when I didn't, I said I found it expensive.
>not being able to instantly buy every gun the second you see it
What does this have to do with it being "too hard"? It's a bad thing and no other game does it because they present the weapons as the major fun attraction to you as the player as it offers you more options in combat. It feels like trash to have to spend an entire planet only buying ammo.
>completely ignoring the fact that you are redoing a section and thus earning MORE bolts
You earn significantly less Bolts because like 1/3rd of the crates respawn and none of the ammo boxes respawn. This is a well known issue with RC1 and even the devs talked about it in that one Let's Play.
>how you have to buy ammo and the currency actually matters instead of just having effectively infinite ammo
Because it's bad game design. Now the player can't use the guns you want them to use, you are constantly and perpetually losing ammo because ammo boxes do not respawn and Bolts only respawn at a heavily reduced rate, and it discourages enjoying battling enemies and makes you dread it because you know a good chunk of what you just earned is going right back into ammo.
>how you have to actually aim the wrench
Because it's slow and halts the gameplay that doesn't happen with guns. It feels bad.
>proceeds to go full ESL retard
Heaven forbid I msispeak, truly a matter to get crucified for.

You are someone who will never be convinced of why I dislike it and insist it has to be because it's "hard" when the game isn't hard at all. It just makes many bad design decisions that even the devs admit were bad.
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>>738957208
>R&C1
>bouncer
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>>738962996
How's it feel to be an Elder God? The people still playing UYA are on another level of existence.
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>>738963304
Whoops, you are completely right. My mistake. I could have sworn it was from there but I guess I got mixed up with GC.
>>
>>738942498
>Putting Into the Nexus that far above Rift Apart
Come on lad, Into the Nexus is a total nothingburger of a game.
You also forgot to include "literal shit" as a frame of reference.
>>
>>738963089
>STILL bitching this much about how the game doesn't just shower you with bolts and let you buy every weapon the second you see it and unlimited ammo without a worry
Holy shit, just let it go man. You must have been dying and wasting ammo like crazy to be this fucking upset about this.

And no, the wrench doesn't slow down combat in 1, the exact opposite, you don't have to go in first-person and slowly pan over to aim it, you just crouch and push in a direction and you can throw wrench at the same time, takes like half a second.
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>>738961417
>if you like a game from 2003 you are a zoomer
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>>738962109
this is an extremely disingenuous post, 85% of those weapons exist with identical gameplay mechanics in future games but they're called a different name
>they change the animal transformation gun to a different animal each game so it's not keeping it from previous entries!!!!!
you can't possibly think this is a serious argument
>>
>>738965212
That's the whole fucking appeal you dumb fuck. You get new variations of established weapon types each game. You think they're going to invent a new type of blaster or shotgun? No, they jazzed them up so they feel fresh. The Future games and on didn't even bother to create new variations. No new weapon designs, no new visuals, no new sound effects. We've been living with the Combuster for over 20 years now. There's nothing disingenuous about that at all. Not that it fucking matters, there's only one game gap between them.
>>
>>738962681
I remember playing 3, and being in a lobby with guys shooting gravity bombs in 1 corner of the map making everything lag and eventually our models even disappeared
>>
I've slowly been making my way through this series and am going to start A Crack in Time soon, here are my thoughts on what I've played so far:
>R&C1 4/5
+ Very good level design and some surprisingly good 3D platforming (good amount of my favorite planets in the series are from this game, e.g. Oltanis and Gemlik Base
+ progression feels good with you unlocking new items that help you make it further into the game
+ excellent music, visuals and atmosphere
- has no strafing (although the game was built around this so it's not a big deal)
- has some very mediocre planets that bring the game down
- story-wise it has some interesting moments, but ratchet and clank themselves don't have many amusing interactions, the movies introducing the planets are doing a lot of the heavylifting when it comes to the writing
-- holy hell, that final boss
>Going Commando 3/5
+ great interaction between the characters, the story is serviceable but has some retarded logic moments
+ the added strafing makes the gunplay more fun
+ builds on the original in a great way by increasing your HP pool, adding weapon levels etc.
+ mostly good level design
+ better weapon loadout
- less platforming than in the previous game
- final boss is too easy
-- good fucking lord, the starfox-like missions are absolute, ABSOLUTE shit
-- almost all of the last few planets are horrendous because of the bullet sponge enemies
>Up Your Arsenal 3/5
++ phenomenal writing (characters-wise, at least), made me laugh out loud plenty of times, there are many excellent interactions
+ the Qwark platforming game is good
+ the gunplay is even more fun here, thanks to the better weapon loadout and the modified weapon leveling
+ cuts a lot of the fat, throwing away the bullshit starfox-like missions as well as the racing minigames, it's pretty much shooting all throughout; this makes for better pacing
-- almost no platforming
--- has its multiplayer maps as part of the singleplayer campaign, which is such bullshit
>>
>Deadlocked 3/5
++ very fun and addicting gameplay, thanks to the very fast pacing of the game and some very fun weapons (the scorpion flail is god tier and my favorite weapon in the series so far)
+ great concept (being on a program and hearing commentators talk about you) that made the game have this cool atmosphere, i loved it when the two commentators would hype up things by saying stuff like "will they make it through X?" (shame about the game being so sterile with its level design, as it ruins the hype)
- the overarching plot had potential, but was wasted because there are barely any cutscenes here
--- the places you visit are extremely samey when it comes to the level design
>Size Matters 3/5
++ surprising amount of variety with almost every planet offering something new (one planet has you using the watering can mechanic, another focuses on a quick day-night cycle that modifies the enemies, another is a dream sequence with trippy visuals etc.)
+ hey, platforming is back
- very short levels
- poor weapon loadout (concussion gun is one of the worst weapons ever)
-- the bullet sponge enemies in the final third bring the experience down
--- the boss that starts with the "north by northwest" homage is complete shit
--- the final boss is even worse than the one from the first game
>Tools of Destruction 4/5
++ varied and mostly good level design, the game pretty much has no bad planets
- the pixar-like atmosphere and writing are sterile (although there are still some fun moments)
>Quest for Booty 3/5
+ more amusing scenes than in the previous game, probably because the pirates are in focus here
-- pretty much everything past the island area (which is probably one of the best areas in the series) is boring
-- too many "fight waves of enemies in an arena" moments
-- too short

a R&C game with R&C1's atmosphere, level design and OST + UYA's writing and gunplay would be god tier
>>
>>738970129
>ToD highest rated game
>UYA and GC the same rating as Q4B and Size Matters
son... what the FUCK am I reading
>>
>>738962681
Never was able in either PS2 or PS3 and got very curious about it. I know some communities still manage to play them through emulators.
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>>738962681
I actually played UYA online. It was alright.
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>>738970267
>ToD highest rated game
R&C1 is a greater 4/5 than ToD
also, i value level design the most, so it's no wonder that ToD is ranked so highly because objectively speaking it has the best level design and the least bullshit in the final third of the game
>UYA and GC the same rating as Q4B and Size Matters
Q4B is fine for what it is, it's a mid game, but definitely not a 2/5
Size Matters, embarrassingly enough for this series, has more varied and interesting design than the bigger main titles like Going Commando and Up Your Arsenal, even with two horrendous bosses it deserves at least a 3, it also has some neat stuff like the armor system and the clank minigames
I really wanted to love Going Commando, but it shits the bed later on and has some extremely tedious sections, although I plan on returning to that game in the future and buying certain weapons earlier (shield charger and bouncer, for example), as perhaps my bad weapon management ruined the experience
>>
>>738970632
ToD doesn't have the best level design, that's 1 and 2 by far
>>
>>738967237
>You think they're going to invent a new type of blaster or shotgun? No, they jazzed them up so they feel fresh.
that's what I'm saying
>The Future games and on didn't even bother to create new variations.
that's a baldfaced lie, they iterated on previous designs to feel fresh despite being functionally the same, just as the previous PS2 games did

Every single post you make genuinely gives off the impression that you never actually played a Ratchet and Clank game after the first one, because they are so fundamentally ignorant of the franchise
>>
What's that one gold/platinum bolt placement that drove you up the wall?
>>
>>738971483
>1
yes
>2
fuck no, ToD wipes the floor with it
lombax ruins, the asteroid belt stage, zordoom prison and sargasso wipe the floor with almost every planet in 2, and i haven't even mentioned the weaker planets in ToD
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>>738971674
You just have really shitty bizarro taste. Saying ToD has the best level design and putting UYA and GC on the same tier as the shitty PSP games isn't even contrarian, it's just full blown retard.

Post 3x3 for context.
>>
>>738971608
I vaguely remember one in 1 being in the middle of a giant tar pit
I think I spent an hour trying to get it and eventually gave up
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>>738972129
Was that the one in Aridia?
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>>738971674
I think it's safe to say you can simply not engage with RC1cucks, they are totally deranged about their contrarian exclusionary preference for the original game, and nothing will ever get them to have a good faith discussion, they are even worse than Spyro 1 supremacists
>>
>>738972205
NTA but I am also a Ratchet 1 supremacist, and yes, Spyro 1 is far and away better than Spyro 2 and 3 that are just bloated mindless minigame slop for toddlers and totally butcher the dreamlike aesthetic of the game. Unlike Spyro though, I like all the mainline Ratchet & Clank games (except RA), I just think 1 edges out just slightly.
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>>738971990
you're the retard here, i already said that 1 has the best level design
here is my 3x3, now how about you post yours?

>>738972205
R&C1 is my favorite game in the series so far

>>738972341
>Spyro 2 and 3 that are just bloated mindless minigame slop for toddlers and totally butcher the dreamlike aesthetic of the game
they are bloated with minigames and 1 is the superior game, but the aesthetic isn't butchered and there are some decent platforming moments to be had, especially in 2
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>>738972750
Holy fuck what an insufferable contrarian thirdie
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>>738972750
>two shitty literally who indie games released in the last two years
>a shitty sonic fangame
>Action 52: Indieslop Edition
There is no way this is your actual favorites faggot, and if it is, that's even worse.
>>
>>738972838
>Holy fuck what an insufferable contrarian thirdie
care to elaborate, or are you just going to seethe like a pseud?

>>738972914
>LE POPULAR = GOOD
seriously now?
>a shitty sonic fangame
>shitty
filtered
>Action 52: Indieslop Edition
call it whatever you want, it utterly and completely mogs most of your favorites, i'm guessing
speaking of which, i'm not seeing your 3x3 posted, faggot
what's the matter, are you scared?
>>
>>738972169
I honestly couldn't tell you
out of four games I can't remember a single planet's name
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>>738972750
faggot
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>>738973095
actually decent taste, good job
metal slug 3 > metal slug 2 thoughbeit and i can't see myself putting R&C1 in my top 10 when there are games that did the things it does better
you should play divine divinity, as well as fallout 1 and 2 (although my guess is you have played those two)
>>
>>738973286
Fuck no. MS3 is bloated and unbalanced as all hell, filled with bullet sponges, and has a ton of shitty sections and dead air, but would be a really solid entry if the entire game was like stages 3 and 4. It's the cinematic gamer/poser's pick.
>>
>>738973286
>>738973549
Slug 3 is like 70% shit to mediocre, and 2 good stages

Stage 1 is completely braindead filler, just hold right and fire the entire time including the boss, pure spectacle slop
Stage 2 is just a retread of Slug 2's stage 2, except more bland and with no verticality whatsoever, just a flat plane from beginning to end, and with zombies that crawl at a snail's pace with gargantuan health bars, and you just sit there in the corner and fire away while nearly falling asleep.
Stage 4 boss is fun but absolutely miserable if you don't route the shotgun to him, and some of his random patterns can cause guaranteed hits if you get unlucky.
Stage 5 is a giant bloated piece of shit (takes up 70% of the game's runtime btw), with two shitty shmup sections in a row (the second one is especially egregious, and just full of dead air). The earliest part of the mothership is not bad, but just continues the trend of throwing hordes of bullet sponge enemies at you with zero interesting level design, just mobs of enemies. The section with the clones is terrible, you just sit in a fucking corner and fire at hundreds of copy-pasted trashmobs. The final section with the gates is arguably the worst section in Slug history, with hordes of the biggest bullet sponges in existence, and you have to repeat the same exact sequence of slowly shooting at the door while dealing with hordes of slow moving bullet sponges four times in a row, and basically the only viable strategy is to cheese it. Then you have the single worst final boss in any Slug game by a fucking mile, you just jump back and forth between the tank and this one tiny pixel safespot every time he does his attack beam attack (which has a very questionable and unclear hitbox), while slooooowly whittling away at his absurdly massive healthbar for five minutes straight. If you didn't enter with flameshot or shotgun and a shitton of grenades, you better hope to get lucky with weapon drops or you will be there all day.
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>>738973286
>R&C1 in my top 10 when there are games that did the things it does better
>but I won't name them
fuck off idiot, I have no doubt played them, and they do not.
>>
Ignore any faggot who tries to rank Going Commando over Up Your Arsenal. They 100% got their opinions from a youtuber.
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>>738974189
the big catch tacklebox and corn kidz 64 do 3d platforming much better, for example
backtracking is done better in metroidvanias (super metroid, hollow knight etc.)
i don't plan on spoonfeeding you any more, faggot, so try to control your seething
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>>738974512
It's a close race, mostly because I really liked the ship combat, but there's no denying 3 is better.
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>>738974620
You are an absolute fucking retard, these games are not even remotely comparable in the slightest and they have entirely different appeal.

Who the FUCK is playing Ratchet & Clank for the "backtracking"? Who the FUCK even thinks HK or Super Metroid and R&C are even remotely similar or comparable? Corn Kidz 64 is nothing like R&C, it's a shitty Banjo Kazooie inspired collecathon, and R&C is not even a collectathon unless your ONLY criteria for being a collectathon is having collectibles.

Don't fucking answer that, I'm not going to reply. God, you're a fucking idiot, just shut the fuck up.
>>
>>738974847
holy mother of seethe, you are absolutely embarrassing
btw sly cooper 2 > R&C
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>>738974994
I really like Sly 2, but no, it has a lot of variety and charm, but the gameplay is just not even close.
>>
EVERYONE STOP ARGUING AND POST SONGS
https://www.youtube.com/watch?v=kID6owNLmyQ
>>
>>738942416
Tools of Destruction was when they pivoted towards making R&C more kid friendly with an E10+ rating, so the writing suffered. PS2 trilogy really took advantage of the T rating.
>>
>>738976237
https://www.youtube.com/watch?v=iGP3eS5Y0LE
>>
It started this trend of turning Ratchet and Clank into this diet Pixar, sanitized setting where now they’re chosen heroes. They stopped making fun of corporations, vapid consumerism, pop-culture and throwing in edgy humor and sci-fi references too.
>>
>>738942416
only the first 4 ratchet games are any good. I dunno what happened to insomniac after that but they dropped off hard
>>
>>738976237
https://www.youtube.com/watch?v=sWXHtsMlSm0
I know it appeared in GC first, but it fits Annihilation Nation better.
>>
>>738948552
Had a lot of fun. Pretty good. Game was too short and needed enemy variety. If I had to choose between this or Insomniac’s Marvel slop, I would choose this for sure. Also wanted to fuck Rivet.
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>>738977059
That's how I feel about this track
https://www.youtube.com/watch?v=yHp_kgVFCzY
>>
>>738942416
The cinematic music was so generic.That wasn't the R&C soul.
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>>738976237
https://www.youtube.com/watch?v=ZQ5WJ_koC2c&

Very underrated
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>>738972750
I hope you're not seriously posting this jn othet threads.
>>
>>738974780
I love going commando too. I just think up your arsenal is the best overall game and story.
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>>738976707
Not true. Resistance was great
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>>738957208
>The planets are very hit or miss and several are treated like small arenas and nothing else (The one where you first meet the Plumber is a good example).
Ratchet 1 has easily the most consistently great lineup of planets in the series. They have the best mix of platforming and combat, there's always multple paths available, and there's a good amount of variety with rail grinding, gravity boot sections, swimming, Clank sections, etc.
Not sure what you mean by planets like Novalis being ''treated like small arenas'', right at the start you can take a side path where you're doing platforming

All your complaints about the bolt economy seem to come from you buying every new weapon available without thinking. Pick and choose what you buy each playthrough. I mean if you're running so low on bolts that you can't even buy ammo because you spent your entire stock, that's entirely your fault

Whenever I play the game I have enough bolts to Gold upgrade all the weapons I want in NG+, and acquire the RYNO by NG++

>>Weapons mostly feel weak or bad outside of the Bouncer and it costs too much to be bothered to fire them because even when you do you miss a decent amount of shots due to not having strafing.
I hope you're not applying complaints about the shitty demake to the original. The guns in R&C1 feel great, they kill in very few shots and they never become obsolete due to no leveling system. Your Blaster and Pyrocitor are just useful in the first level as they are in the last one
>>
>>738984229
seethe
>>
>>738984684
>Not sure what you mean by planets like Novalis being ''treated like small arenas'', right at the start you can take a side path where you're doing platforming
If I remember right that's the planet you need to either protect sheep or protect the people in the city from mortars so most of the level is just running around that square of houses doing so. Obviously there's the path to the Plumber, but that's roughly it.
>All your complaints about the bolt economy seem to come from you buying every new weapon available without thinking.
>I mean if you're running so low on bolts that you can't even buy ammo because you spent your entire stock
Nope. As I said I'd sometimes have to wait an entire planet to buy one I wanted before. Plus, when I mess up and die because the combat is indeed a bit harder because of no strafing (Though I don't think the game is hard at all, it's just easier to make mistakes) so when I die I'm robbed of all the ammo I just spent, get no ammo drops, and have to make do with whatever small amount of Bolts I get from normal enemies which is basically nothing until I reach the next location that has more ammo crates while spending a good third if not half of what a planet can even give just to resupply. Then if you revisit a planet enjoy like half the ammo crates and next to no Bolt crates.
>Whenever I play the game I have enough bolts to Gold upgrade all the weapons I want in NG+, and acquire the RYNO by NG++
I have no idea how that's possible because, at most, I was able to afford half of a single golden weapon when I went into NG+. I ended up using the Taunter glitch because I was done with the game at that point, it wasn't enjoyable at all to me compared to GC, UYA, or Deadlocked and wanted to be done so I could actually get to GC.
>I hope you're not applying complaints about the shitty demake to the original.
As I said earlier, that was a mistake on my part. I could have sworn the Bouncer was in OG but it was just 2016.
>>
>>738942498
Deadlocked>ACiT>3>2>ITN>Rift Apart>1>Q4B>A4O>SM
>>
>>738942416
it's the worst in the series. you cant spend more than 10 seconds before you run into a scripted sequence that interrupts the gameplay. it's also where the awful writing first started. into the nexus and crack in time are pretty fun though.
>>
>>738942416
The best game in the series by far.
PS2 Gameplay and Game Structure with HD PS3 Graphics.
Perfection.
>>
>>738949332
>artstyle is way too busy and full of particle effects and hard to parse with no clear visual language
I couldn't play the PS4 game because of this. The only game that actually hurts my eyes to play.
>>
>>738976237
https://www.youtube.com/watch?v=1BzdpC-uhRY
I don't even think 2 is the best but this is my favourite track in the series
>>
>>738976237
I like this one from ToD
https://www.youtube.com/watch?v=-p81PG8MytM
It's probably the only post PS2 track I can remember
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Honestly my dream game would have the writing of the PS2 games, the weapon modding of Deadlocked, the armor system of Size Matters, the ship combat of Going Commando, arenas as good as Up Your Arsenal, the space travel of A Crack In Time, Bergeaud, and Giant Clank sections.

And a comprehensive Insomniac Museum.
>>
>>738989184
>And a comprehensive Insomniac Museum.
I wish we'd get them back. 2016's was great. The best part was ones like in SM where you actually got to use one of their prototype weapons in it.
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>>738989253
For me the best will always be UYAs.
There was so much shit to do, between the puzzles, the florana race track, the two Qwark games, but GC's little vehicles were also fun.

I know Soul is an overused buzzword, but that shit was actual soul. They didn't have to do that, and it was so cool as a kid seeing that they did.
>>
>>738953557
It still looks great today, sure if you look closely you can see - oh that reflection is fake, that dynamic element doesn't have a shadow etc, but it's still incredible and does not look only 720p, I don't know what black magic is going on
>>
>>738951646
After playing Sunset Overdrive i realize that Insomniac lost the magic.
>>
>>738989184
>the armor system of Size Matters
I was really dissapointed with how Rift Apart makes it look like they brought the Size Matters armor system back, but it's basically just purely cosmetic instead.

>>738989253
I liked how Size Matters had a bunch of cut Lemmings puzzles in it. The ones that made it into the game were too easy imo but the cut ones were definitely too hard lol.
>>
>>738942498
Anyone who puts 2 first with its shit ass fucking awful space sections is a retard.
>>
>>738991540
The space missions are fun, even if they sucked, it's like 1% of the game, shut the fuck up crybaby
>>
>>738985390
You're the only person with these nonsensical complaints, and you've made it clear that you don't remember the planets, you don't know how the wrench attack works, you don't know what weapons are in the game, and somehow you were starved of bolts when at worst you just can't afford every new gun the instant you see it.

It's either skill issue, you are conflating this game with another or the remake, you haven't played R&C in many years and don't remember, and/or you're just a fucking retard. Either way, we're tired of seeing your braindead drivel in this thread, fuck off tripfag queer
>>
>>738991540
There's literally 2 or 3 space sections in the entire game, and you only have to do the first mission in each one which lasts like 2 minutes, I don't know how you could say it ruins the game unless you just got filtered by navigating 3D space as a retarded kid and never got over it.
>>
>>738974512
I can see an argument for any of the three, and I go back and forth

1 has by far the best story, characters, writing, best level design, atmosphere, attention to detail, weapons are pretty well-balanced and intrinsically serve a niche instead of just using them to farm exp for upgrades. However, it lacks a ton of the side content and minigames, Clank sections are kinda boring, the lack of strafe gives the combat a different flavor than the rest (personally I enjoy it, but the lack of any manual strafing can feel a bit awkward in some sections), and Ratchet and Clank spend majority of the game angry at each other.

2 adds manual strafing (no strafe lock bs), a ton of great side content and the arenas, still great level design almost as good as 1, more creative weapon designs, improved Clank sections, Ratchet and Clank have a better relationship as they're buds again, and it has a nice dynamic difficulty. However, a few sections can feel unbalanced, there is less platforming/puzzles overall, the story is a bit lazy, and the final boss especially is underwhelming.

3 has the best weapons, combat encounters, even more fun side content, the whole arc of being a team of superheroes is pretty cool, the humor is the best in the series, and the story is a bit better than 2. On the flipside, you have the shitty strafe lock (at least it's optional...), the level design is not bad but takes a huge nosedive and reuses MP maps, platforming and puzzles are way down and relegated to side activities, and it just feels a bit rushed in general.
>>
Sony is such a fucking retarded company its incredible
Just fucking release all the R&C games on PC and make bank
>>
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>shitty strafe-lock
Jesus Christ it is the year 2026 and literal subhumans are complaining about circle-strafing in shooter games
>>
Do you think he ever told the female lombax "Up your arsenal" ???
>>
>>738942416
Fucking terrible.
The gameplay holds up, but the story/writing is so bad.
The first 4 games on PS2 all have the same jovial and quirky writing coupled with some decently epic hero vs villain arcs where it's just funny enough to get you to laugh out loud at times. The new games gets a chuckle out out of me occasionally but it feels as if the characters talk a lot, and I'm not fully listening to what they're talking about anymore, because it takes itself too seriously, and the plot is very, very generic.
They're trying to make it more "emotional" but in the context of "Oh no, he has the dimension-helmet" or "The planet-destroying laser!"

What made the first 4 games worth listening to was that they satirized consumerism and the shallow aspects of corporate morons. So there'd also be a "planet-destroying laser" but it was in the context of someone being an evil businessman or sheeplike people going along with a madman just because he's the "guy on TV".

Everything about superficial fame is made fun of in the first games. Ratchet isn't interested in the heroic clichés, just getting access to people he sees on TV, and Clank's sophistication is overlooked because it's "boring". In the PS3 games Ratchet will still sometimes go "Heh, nerd" at Clank, but the context is missing, because now Ratchet is taking a "world ending" plot seriously - where the villains are genuinely "supervillains" and not just some corporate asshole.

And it just gets worse from there. The new writer introduces new comedic tagalongs that just aren't funny - "Cronk & Zephyr" and then insists on them in every sequel.

So the new games are shit imo. Gameplay is more or less the same as before, but the cutscenes are so uninteresting.
>>
>>738953557
it sure did, i felt the same when i saw DMC4 dante for the first time, seeing PS2 characters in 7th gen graphics was such a trip
>>
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>>738948552
Modern graphics
>low performance, ugly, all shaders are dithering, from shadows to hair/fur/fabric
Not ratchet and clank
>weightless; you can change direction mid jump
>dodge/invincibility button, feels more like dark souls
>too many bullets and too many enemies
>mini platforming levels are just lazy box jumping
>hacking minigame is a shooter as a female spider that DOESN'T SHUT THE FUCK UP
>clank puzzles are even more baby's first lemmings game than crack in time
>"racing"/riding mechanic feels terrible
>no-one shuts the fuck up
>zero attention to detail, invisible walls don't stop you from climbing the terrain and softlocking yourself
>you can "fall forever" on random terrain scatter because no-one asked what if the player doesn't stand on the flat ground
Bad developers
>lombaxes are foxes
>LOMBAX TIDDIES
>woman versus woman, soi men support them, this continues on twitter after the game releases
>disabled trans feminist Original Character is competent and the New Main Character whilst old main character is clumsy, useless, is praised for unearned achievements he says he doesn't deserve and does nothing of value
>pregnant mother sidequest, but she's still cool and partays and drinks, whilst pregnant
>pirate HR quest, sing along about women in positions of power!
>everything is feminine and female, you go to a dance club on the first planet, pirates are now female and drink cocktails at a bar, everyone's annoyed at all times, especially female characters, the villain doesn't do anything or exist for most of the game
>did someone say MULTIVERSE???
>a self obsessed dev now made his charity toy a canon part of the game, collect 'em all!
>you know how that one dev died and his obsessive friend put tasteful inserts of him into the series because he did that whilst he was alive? Well now he's plastered ALL OVER this one!
>'MEMBER WHEN FROM OLD GAME?

If you loved Crack and Deadlocked, steer clear.
These things make me think women have no merit as a species.
>>
>>738994872
Would you want target reticle and circle strafing in God of War? DMC? Ninja Gaiden? Onimusha?

I view R&C as an action game, guns are essentially melee weapons with a bit longer range, positioning and finding openings is important, you have to zone enemies using AoE weapons, it's a very scrappy playstyle that's very satisfying. I don't hate shooters, but R&C does not work as a shooter, it's just boring and mindless ring around the rosie while jumping around like a spastic, especially when they compromise all the other core elements of the game to make it like this.
>>
>>738995360
I was going to buy a PS5 when this was a console exclusive solely for this game alone. Then i saw parallel-universe Quark was turned into a negro and they lost a customer

Even when it's on steam discounted half price i won't buy it, i knew it was kinda woke shit but no idea it was as bad as your post makes out
>>
>>738995208
Each of the first four games has a distinct writing style and humor, especially 1, so Idk how you can act like they were all the same. ToD is a bit less edgy but still largely the same as 2 or 3, and pretty damn funny. It's nowhere near as bad as the sterile and soulless Remake or Rift Apart

ToD was a return to form after the horrendous Deadlocked and to an extent UYA, except much more technically impressive and better looking. That's why us oldfags like it
>>
>>738954056
>>738954232
Final tier armour is probably always the worst because it covers up Ratchet.

>>738957084
Which part of R&C did you struggle with, anon?

>>738957208
>recognise the magnaboot ("vent"?) route
>recognise the fortress
>recognise the AA turret
>... but anti-soul blue fogged daylight battle with no rain
wtf? Does the water at least look like a raging sea?
>I wanted to use the wrench on every enemy
... don't? I know it's fun but it's a bad weapon after two levels.
>I wanted to use the wrench on the final level and then the platforms fell based on a timer and I died
>the demake is better
>I had to go to NG+4 to get all gold weapons
Anon are you retarded or just posting bait?
>>
>>738995208
>>738995739
Also it's a bit unfair to blame ToD for later games lazily regurgitating its ideas and concepts. That's the fault of those games, not ToD
>>
>>738957663
>You actually have to consider tradeoffs and make decisions instead of just mindlessly buying every new gun without a thought and never having to worry about ammo
youre just trying to justify bad design, i like ratchet 1 as much as the next guy but that game fucking shakes you down to your last bolt every chance it gets, the devs want you to reload the planet over and over again breaking the same boxes to pay off the local dickhead blocking your path or to restock on ammo after a tough fight.
replaying it is borderline unbearable without the bolt multiplier
>esp compared to later game powercreep where only late-game weapons are useful
that is absolutely not a thing, outside of the RYNO the most busted weapons tend to be the bomb and shotgun (which are always early game) and the sniper rifle which you get by the mid game at most
>>
>>738995968
I just beat it again last year, none of this happened, you must have been dying and wasting ammo like mad

Also NG+ doesn't even increase the difficulty, it's meant mostly to be cathartic to blow through the game with OP weaponry
>>
>>738995968
>replaying it is borderline unbearable without the bolt multiplier
Yes, just like those icky retro games need save states and rewind to be playable.

You are just a shitter. I never thought I'd see the day when grown men cry Ratchet and Clank is too hard and unfair
>>
>>738985623
>Deadlocked in first place
My nigga
>>
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>>738950661
and the weapon mod system that is undefeated still.
>can give any weapon XYZ effects instead of being super limited
>>738942498
Tonally I don't like Rift Apart but I enjoy the worlds and gameplay alot.
>>
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>>738995879
I just played ToD and everything I wrote was mainly based on that experience. I'll be replaying ACiT soon. ToD is the precise game where the story fell off a cliff for the first time. I still had the music by the original composer, and much of remnants of the PS2-era team intact, but not the writer. ToD is the first game where they gave the entire script to a dedicated writer, T.J. Fixman, who was an intern QA tester they had promoted, and he even admitted that he had no idea what the fuck he was doing when writing ToD, except he asked questions like "what even is Ratchet, and why are there no other lombaxes? Who are the lombaxes" which immediately begets another question: Did he not even play Ratchet 2? Where Angela Cross is clearly a female lombax and there wasn't supposed to be anything peculiar about the fact that Ratchet is a Lombax? Did he not sense that it was implied that Ratchet & Clank is just a quirky universe where "aliens" are just aliens, and you see MANY species that only show up once and never twice, and that isn't meant to be examined like it's The Godfather or something.

The first 4 games were great because they had a team of animators who also tested their skills in scriptwriting, so they'd just stick to writing funny bits between characters like a comedy-duo, and then the team's leads decided on some basic story about a comical villain doing something terrible, and the animator/writers would then make something cohesive.

Somehow the lack of a game-writer for the PS2 ratchet turned out infinitely better results than hiring a guy to sit and think deeply about "story", and the result is simply mediocre. They're incredibly bland and clichéd narratives now, and with the 2016 Remake they even started using a Kids Audiences focus group where they literally test every part of the game on 7-year-old focus testers, to approve the content for them. This means it has effectively become a kid's only franchise.
>>
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>>738957208
I think R&C works best when you think of it as the bridge between Spyro and R&C.

Also fuck these random ass "pay us to progress story" parts. I am so glad I don't like half the weapons in these early games because I always have tons of excess. If I bought every weapon plus regularly got ammo, I'd likely have to farm at some point. I just do not see a reason for these existing.
>>
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>>738958271
>PS5 era graphics
>flat terrain is a photograph of stones with harsh shadows
>cliffside texture either appears abruptly on a polygon because that's where the model seam is or is blended in a way that also looks terrible
>clay pots look more plastic than characters from toy story
>graphics engineers still haven't figured out how to have transparency on transparency: ratchet's eyes look weird through his piss helmet
>"Yellow, brown and purple? That's a good colour combo!"
>"Should we have our hero look cool? No, that's offensive, make him look boring to induce sleep in our customers."
>terrain scatter is 2D grass that doesn't even react to being stood on so grows through your boots
What happened to artists in gaming? Isn't this supposed to be where they get hired?

Just look at >>738960126 with how horrible it is. From an unreadable background to texture stretching right in your face to a YELLOW protagonist!
Did no artist work on this?
>>
>>738995470
THOSE GAMES DON'T HAVE GUNS AS A CENTRAL GAMEPLAY MECHANIC YOU FUCKING RETARD
>>
>>738996346
I'm not defending the writing, just saying it's still far better than Remake and RA, and to me ToD has more core identity and better gameplay of the R&C trilogy than Deadlocked, which is why I put it below the original trilogy, but still next best after them
>>
>>738996657
Ratchet 1-3 play much more like melee action games. They're boring, braindead shit as shooters, it's one reason of many why Rift Apart is so shit with its forced strafe
>>
I got the racet and clank trilogy and sly cooper collections for the ps3 I still haven't gotten around to playing yet. I should get on that, so thanks for the reminder.
>>
>>738996497
>What happened to artists in gaming? Isn't this supposed to be where they get hired?
>Focus on specific areas and neglecting traditional areas that used to have more work put into them
I think a lot of the issue has something to do with how game engines and toolsets fall into templates. Like, a dev studio will now build a proc-gen tool to make maps that start out as square grids where they can easily make terrain, and then they rely on artists to spend their entire role at the company just making unique shapes for rocks, and place them somewhere in the level with level designers.

In the past there was so much overhead that the project leads would be hands-on with the level while getting it made; talking to the 3D Terrain guys, while also talking to the 3D asset guys, and being like "No, no, I want you to make it look like a city -- no no, like a REAL CITY!" and they'd get it right with primitive PS2 graphics, where there's room for faster iteration and also a clear limit that makes them forced to say "that looks close enough".

Now, the directors often don't even know the names of people who are actually producing the assets. They have Producers and middle-managers they ask "is the map getting done?" and they'll take their request and be the sub-director for just the 3D Asset team. The producer then goes and asks Bob the 3D Rock Architect "are your rocks being made?" and the Level Designer "Is the level getting made" and then he goes "All right, that looks like what our director requested" and goes to the director, "they've made the level." and the director goes "okay great, I have 3 other producers I have to talk to, and make sure it's on schedule."

Instead of the director just looking at people's computer screens and going "ehhh that looks a bit weird, can you change it?"
>>
>>738942416
It's the only one I have ever played, so hopefully well
>>
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>>738996830
>Ratchet 1-3 play much more like melee action games. They're boring, braindead shit as shooters
tell me, what do the words "commando" and "arsenal" imply?
>>
>>738996751
Yes. The series consistently got worse and it's not worth playing past Ratchet Deadlocked.
>>
>>738997036
A game can have guns but not play like or best as a third person shooter, you fucking retard zoomer
>>
>>738997036
It means "without underwear" and "ass".
>>
>>738997049
I would say 1-3, ToD, and ACiT are worth playing

Deadlocked is just ring-around-the-rosie shooter strafeslop, same as Rift Apart (except even worse)
>>
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>>738997083
>RATCHET AND CLANK IS NOT A SHOOTER GAME AND IF YOU DISAGREE YOU'RE A ZOOMER!
legitimately the most deranged troll I've seen on /v/ since the guy who denied that Dilophosaurus was going to be in the Jurassic Park parkbuilder game, you make Killzone Helghast simps look downright honest
>>
>>738995360
>>738995360
I enjoy still jerking off to rivet despite all their efforts. Thank you Interdimensional Engineer.
>woman versus woman, soi men support them
This part always agitates me with things. My sister works in character design for a game company and she constantly has to fight with higher ups to increase chest size and make characters attractive. Though thankfully this sort of pushback is finally dying down, though I think it'll be at least another decade until it's stamped out.
>>
>>738997138
I can accept that but I really think ToD is a boring experience and ACiT has gameplay that's worth trying, but both the writing and the OST is just worse now.
And the writing trying to be climactic doesn't justify it, because it all feels very phony. It feels like they're trying to have something culminative but it only ever feels like a lot of self-invented ideas that don't culminate the series that was tied to the original PS2 game. It's almost all new characters, and the Plumber and Dr Nerfarious, but they're only there to remind you how shit the writing has gotten. The plumber isn't even funny now, and Nerfarious is some real pandering and as a villain in the game itself he is a complete afterthought who weirdly becomes the main villain anyway. His goal is to use a dimension thingy to create a world where "villains always win". In 3 he was just a caricature of a comic book villain who has a prejudice against organic life because of the classic Machines vs Humans trope that so often appear in Marvel comics. A lot of the sequels feel like this: They're taking things that used to be in context, out of their context just for the sake of continuity, and it doesn't work.
>>
>>738995623
>Then i saw parallel-universe Quark was turned into a negro and they lost a customer
Everything they did was the worst possible choice.
>>
Say the next game with it finally putting the Lombax storyline to rest, but franchise still continues long afterwards, what would you like the writing and stories to be like and do?
>>
>>738997191
Imagine if they took any of the classic RE games or even 4 and 5 and just turned it into a braindead strafing shooter with constant reticle.

I swear zoomers are braindead and can't comprehend that control limitations can contribute positively to game design
>>
>>738997531
I just want one-off stories. No ties to some overarching shit. New villains and minions.
>>
>ZOOMER ZOOMER ZOOMER IF YOU DISAGREE WITH ME YOU'RE A ZOOMER!
this person is 100% an Indian born in 1998
>>
>>738993975
>On the flipside, you have the shitty strafe lock (at least it's optional...)
I don't see why that's listed as a negative when again, it's entirely optional. It's like getting mad at Capcom for not mapping Dash to a shoulder button in Mega Man X games when they let you customize the controls from game 1.
>>
>>738999815
Shows a change in design philosophy for the worse
>>
>>739000370
Its only for the worse when you're retarded and think a shooter game is a melee action game.
>>
>>739001216
See:
>>738997694
>>738995470
>>738948407
>>
>still no PC ports of the PS2 and PS3 Ratchet and Clank games
>>
>>738954808
size matters does not matter
>>
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>it's not a shooter! it's not it's not it's not! mommy make them stop saying the no-no word, it makes my brain all hurty!
what an entertaining schizo
>>
>>739001668
These comparisons only make sense in your head.
>>
>>738942505
Sippy bippy.
>>
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>>738942416
R&C > Crack in Time > R&C2 > R&C3 > rest
>>
>>739001993
Ratchet 1, and to an extent 2 and even 3, are platformer, adventure, action, and puzzle before they are shooter. Betraying all of its identity and appeal (even its combat appeal) to make a b-tier, braindead third person shooter is obviously something that would piss off fans of the original trilogy.
>>
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>>739002325
>game is advertised as a shooter
>game cover is a shitload of guns and the main character holding a gun
>game mechanics consist of using a gun to shoot at enemies, then picking up the gold they drop to buy more guns to shoot at more enemies
>IT'S NOT A SHOOTER!!!!!!!!!!!!!!
>>
What's funny about this schizo's rant is that Insomniac abandoned an actual 3D action platfotmer melee game because they thought it was shit. Ratchet and Clank was the project that came after because they wanted to add guns and explosions.
>>
>>739002570
All of this only applies to Deadlocked. The original trilogy is much closer to platformers/collectathon/adventure games of its era than a fucking third person shooter. You are really showing your zoomer retardation and revisionism here
>>
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>>739002679
>only applies to deadlocked
nigga I literally posted RC1, you are SUNK
>>
>>739002679
https://www.youtube.com/watch?v=ixTksGs8pxQ
how many times do guns and Ratchet shooting guns at enemies appear in this trailer?
what about this one?
https://www.youtube.com/watch?v=OtWsvdrRIsQ
>>
>>738995210
>>738953557
I'm sure me being in my early teens played its role, but the reveal of PS3/360 and their games were absolutely jawdropping and the most impressive jump between gens
a lot of it was bullshots and fake pre-rendered "footage" but playing Project Gotham Racing 3 on 360 showcase stand in 2005 blew my mind
>>
>>738953557
Yeah it's a pretty good looking game. It looks funky on RPCS3 for some reason though.
>>
>>739003350
there are lots of PS3/360 games that still really hold up
not so much 8th gen, those are really hit and miss and began to exploit stock engine assets - there's plenty of good games, but few as visually stunning as the 7th gen due to the graphical upgrade
>>
>>739002968
>>739003149
A focus on unique and creative weapons does not mean it must be a ring-around-the-rosie strafing third-person shooter. Again we go back to the RE example, or MGS, or DMC

It's like zoomers just cannot comprehend that different control schemes, or even control limitations, can contribute positively to gamefeel and design
>>
>>739003734
>Zoomers
>For a 20 year old game
Nigga what the FUCK are you talking about
>>
>>739003350
This. I was born in mid 90s and 7th gen games like Uncharted and ToD blew my mind with their graphics especially on my new flat screen. That was pretty much the only time a game's graphics impressed me
>>
>>739004001
he's indian, that's the only insult he knows from experiencing video games vicariously through youtube streamers
>>
I'm glad I was a kid during the original PS2 run, these games are still fun to play. I was older during the future trilogy, they're not terrible games. I just don't like how melodramatic the series became. A Crack in Time is the best out of the three if I am being honest. Ratchet went from an every man to a generic Pixar action hero. These games are at their best when they're treated as saturday morning cartoons, not space epics.
>>
>>739004001
They didn't play it back in the day, it's zoomer revisionism. R&C clearly, like extremely obvious to anyone who has played more than five minutes, shares much more DNA with Spyro, Jak, Crash, Ape Escape, Rayman, Banjo Kazooie, Sly, Psychonauts, or even shit like Zelda than some shitty third person shooter.
>>
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>>739004425
>this game about killing shit with guns shares more in common to these games that don't have guns in them unless you count Agent 9 sidelevels in Year of the Dragon which you probably hate anyway since you're an admitted Spyro 1 supremacist who hates character identity
>>
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For me, it's

Deadlocked > GC > R&C > UYA > ACiT > ToD > RA > Nexus

Yes, you read that correct. Deadlocked has, and always will be, the best game in the series. It's the only one that I never get bored of.
>>
>>739004596
You're genuinely too stupid and brown to even comprehend my point, so I'm just not going to bother.
>>
>>739004642
This ordering makes zero sense, Deadlocked is a bastardization of the original trilogy and most like RA (another piece of shit) but you put RA last. Your ranking would be good if you just moved Deadlocked to behind ITN
>>
>>739004795
I like the gunplay. That is literally my entire argument.
>>
>>739004847
>>739004795
Oh, and to address RA, I thought the gunplay kinda sucked by the end. Everything was a bullet sponge and none of the guns felt powerful. It had the same problem ACiT kinda had, but way way worse.
>>
>>739004847
Then why is UYA so low? Again, it's retarded, like you just slapped games together in random order with no rhyme or reason.
>>
>>739004959
Rift Apart is fucking terrible in numerous ways, that's one thing that is a major red flag if it's anywhere but the bottom
>>
>>739004996
This is just a run of the mill, off the top of my head summary of how I felt about these games when I played through them in order about a year ago I dunno man. If I think about how much I liked UYA, I have the thought that I didn't like it as much as GC or the first game. So that's where I put it.
>>
>>738948552
Its okay but it made me accept ots time to move on.
Its been decades and the R&C games havent progressed at all.
Either go full reboot or let the franchise die, im tired of Sony using R&C as a sort of graphical showcase for their consoles.
>>
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For me it's 3 > 1 > 2 > CiT > ToD > RA > Nexus > Booty > Remake.
For some reason I've never got to play Deadlocked/Gladiator on PS2 but that'll probably be one of the first games once I buy that magic PS2 MemCard that can work as both FMCBoot (or whatever is used nowadays) and MX4SIO.
Overall, 3 is the best in terms of gameplay and charm, 1 is still pure soul despite its shortcomings and 2 is just too much awful minigames. PS3 games are okay but the level design becomes both simplistic and formulaic and Rift Apart is literally A Crack in Time with zero to none new substantial additions to the gameplay (Rivet being just a reskin for Ratchet is potential gone to waste).
>>
>>738962681
The PS2 Net UI looked cool as fuck at least. We had dial-up in only one room, and if we even knew how, it'd be a pain in the ass to link up for a shot in the dark (3rd world).
>>
>>739006948
>picrel
the one on the right is better
>>
>>739006948
>giant heel spur
Why do some people do this with their anthros?
>>
>>739004425
The only schizo revisionism and it's entirely yours. The only thing these games have in common (aside from that last minute desperate Zelda toss in) is that they're mascots that jump. None of those games have the same combat focused design that the original R&C does and that's entirely due to the weapon design. Out of the 16 weapons, only 2 are melee, the rest vary in range weapons, explosives or defensive. I think your retarded ass has a narrow definition of what a shooter is. Lock Strafe wasn't a pivot away from R&C gameplay, it was a refinement of it and you're too stupid to understand.
>>
>>738995360
I'm so confused by this tweet. Weren't the designers gloating about inspiring furry awakening among people through rivet?
>>
>>739010195
of all the absolutist oppositional defiant disorder schizos who've inhabited this board over the years, this one is far and away the most zealously delusional I have ever seen, truly a tour-de-force of contrarian ragebait that is his actual unfiltered dogshit batshit-insane opinion
>>
>>739010267
>inspiring furry awakening
I'd be confused if they liked all the porn.
Half of them thought Rivet should be trans and all the drawings are definitely not.
>>
>>739010810
Is the right side what they were arguing against? They're barely inoffensive. Based on those obnoxious tweets, I was expecting Rivet to be a full blown bimbo.

The caps locks and exclamation marks are embarrassing. Toddler ass behavior.
>>
>>739011441
>Rivet
>Full blown bimbo
Imagine...
>>
>>739011441
Yes. The right side is the concept art.
The full concept art includes at least two unfeminine female lombaxes.
It's literally the blue-on-blue feminists always do when they run out of easy targets.



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