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File: 1768930713082860.webm (3.79 MB, 1280x720)
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>technology advances in general
but
>cool gaming-specific technology becomes lost
Why do these things keep happening?
>>
>>738946681
Games used to be made by white men who learned programming from thick textbooks, now they're made by women and browns who learned programming from bootcamps and chatbots. If you think the decline is bad now, wait for the slopcoding era to truly take off.
>>
>>738946681
Sweatshop-like development
>>
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>>738946681
The thing they did to dead rising is genuinely, beyond what that webm show, they censored and mutilated the entire game on top of casualizing it
https://www.youtube.com/watch?v=31LpUdgIjDU&t=4s
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>>738946681
why learn something that won't give you more sales?

that's how technology becomes "lost", we never had a reason to make beautiful architecture but we learned it because we wanted to make pretty things
>>
>removing the mirror entirely

modern gaming everyone
>>
>>738946681
>the game with less polygons is easier to mirror

WOAH, ROCKETSCIENCE
>>
GRAFFIX were a mistake. We should have stopped at Crysis and put all that freed up manpower and resources into making better games.
>>
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>>738946681
Aside from reflections, lights and collisions are also lost tech
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>>738947458
I see the relative system specs went right over your head.
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>>738947458
>you have hardware that can render a scene 100x more complex than the original 360 could handle but DON'T TEST IT!!!
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>>738947994
I see that exponential processing requirements went right over your head
>>
You need like 3 Xbox 360s combined to run even one instance of UE5 without any graphical rendering, the engine is THAT bloated.
>>
>>738948083
You are wasting your time arguing with a genuine mouth breathing retard
>>
>>738947991
>can't bang hookers in tetris
I hate this gay ass world
>>
>>738948132
OP webm isn't UE5 : )
>>
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>movie theater has bright even lighting
>fitness gym has moody dimmed lighting
Have the Remaster devs ever been to a movie theater or a gym???
>>
>>738948382
they don't have those in whatever shithole they outsourced it to
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>>738948428
korea isn't a shithole
>>
>>738946681
games just depend on shitty plug-ins for the engines or post processing from graphics companies. raytracing is a infinitely more taxing thing to run but games just slap that shit on because devs are lazy faggots that don't fucking care anymore
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>>738948292
>character models, skin, and hair look like shit
>"lighting" is a just a colored haze
>no reflections allowed
could've fooled me! all it needs is the constant stutters from compiling shaders whenever you change your view
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>>738948518
Console games (basically all video games) tend to look the same (bad) because of hardware limitations : )
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>>738946681
Development has long been set up so that developers are as expendable as possible. They don't want any one person working on any one part of the game for too long or with any knowledge/tricks that are too specialized, lest that person becomes invaluable for avoiding a ton of headache when setting up or tinkering with things further.

As such, you don't really see the same attention to detail anymore, and equivalent technologies and techniques are only implemented if it's something that's considered industry standard, and thus any contractor studio is able to work on it. That's why lighting and reflections took a major back seat until raytracing came into vogue and they felt like they could lie to themselves; that the jeets they hire to finish actual developers' work would at least know the basics of working on it.

It's a complete and total management issue, but /v/ will blame developers for vague reasons like "one made a post on twitter that indirectly insulted me one time, so the entire industry must BURN"
>>
why do zoomers get so worked up about mirrors? who cares lol
>>
>>738947991
>DS2 is RDR2 for from software autists
>>
>>738946681
dead island 2 looks and runs great but has shit mirrors
https://www.youtube.com/watch?v=hYdXCwrV_Es
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>>738949608
It this case it feels like mirrors were planned initially, but they didn't have time to make them work
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>>738946681
The industry has collectively decided that it's not worth the enormous processing power to render shit two times just to have a working mirror. You need to let it go already
>>
>>738949226
They're angry they missed the golden majority white male dev age.
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>>738949710
good enough
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>>738948508
>korea isn't a shithole
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>>738946681
Back in the day mirrors simply rendered the scene again. Nowadays that would be a massive drain on the hardware because graphics in general have improved significantly.
The best examples are portals in Portal and Deadlock. Same studio, same engine, but every time something happens in the Doorman portals and you see it, the game starts to struggle with all the effects and lighting it has to render.
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the technology wasn't lost
it was willfully shelved to sell ai gpus
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>>738950183
>>738948508
Korea IS a shithole but it DOES have movie theaters and gyms so you're both retarded
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>>738949816
>can't render everything twice because it would cut the framerate in half in the worst case
>can raytrace or pathtrace which reduces the framerate to literal single digit percentage of baseline and not in the worst case but all the time
nah, performance is not the main reason. the main reasons are deferred rendering (made planar reflections infeasible or at least very difficult) and SSR (served as a good enough replacement for planar, trading some quality for a lot of performance).

once you build your pipeline on fullscreen buffers (and optimize for them) rather than individual pixel shaders you can't *easily* do planar reflections any more. reflections may no longer look identical to the thing they're reflecting and the performance potentially becomes worse as well. deferred rendering plays nice with SSR which can approximate the quality of planar reflections in some scenes / views, for a fraction of the cost. if you want planar reflections you need to go with forward rendering and you need to optimize more. planar reflections of course only apply on one flat surface, whereas SSR can add (mostly) believable reflections on any arbitrary shape anywhere on screen, so a game with planar reflection on water still needs SSR for other objects any way. so it's just more work, not really an either/or question.
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>>738951809
>a massive drain on the hardware because graphics in general have improved significantly
>meanwhile openworld games exist
>cant just use this fancy tech called culling
muh 2 hard for hardware 2 handle feels like absolute cope and retardation if you think about it for more than a second. if its impossible to render 2 rooms at the same time something is seriously fucking wrong.
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I'll never forgive them for dead rising 4.
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>>738954161
the remake was worse imo
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>>738947991
Honestly that slip and fall part looks more like jank level geometry to me



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