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Is this what taking DMT looks like?
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>>738949187
When did sci-fi stop being psychedelic?
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Reminder that all SF64fags should give Sin and Punishment a try. It's the closest you'll get to Nintendo-published rail shooter that's as good as SF64 other than Kid Icarus Uprising.
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>>738949187
if one integrated tripping intensity over time, dmt is equivalent to an entire lsd trip compressed into 7 minutes. shit launches you into another dimension. too strong for me. it also tastes like chemical death.
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me and the boys leaving reality
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>>738949589
If I wanted to play a game as good as Starfox64 I would play Starfox 64.
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Alright hot shots, how would YOU have done a 64 sequel that built off what that game did?
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>>738949187
finding this sort of shit on my own was fucking crazy back then. super trippy, made me wish more games had secrets this insane
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>THE EAGLE HAS LANDED. I REPEAT, THE EAGLE HAS LANDED
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>>738950438
Civil War due to economic fallout from Lylat being raped. A choice between planing Wolf's team for the rebels, or Fox's team for old guard Pepper. Wolf's gameplay is harder than Fox's. Wolf ou start on Zoness/MacBeth and fight your way to Corneria with Fox as the opposite. Same planets but different set-pieces/locations.
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>>738950438
Introduced fey miyu or phara pheonix, go more into the details of wolf o'donnel's history with james, and fighting off space jews (pigma's race)
In fact thats what i hope the sequel will be if star fox sw2 does well, considering it's $50, they might make it episodic? I hope so.
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>>738950628
I love this video
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>>738950438
64 Gameplay with different levels and a different story. Story doesn't need to be deep or particularly thought out because it's not that important for this type of game.

That's it. There's this delusion that every new entry in a series MUST reinvent the wheel. That's stupid. Sometimes, more levels is all you need. Nothing wrong with simple refinement. For fuck's sake, look how much mileage people have gotten out of the original DOOM and its many WADs.
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No but this does vaguely remind me of psilocybe mushrooms and LSD
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Nintendo should reintroduce all of Katt's friends in the remake continuity.
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>>738950438
Roguelite with ship upgrading/team building with other mercenaries in between levels. Light on the story but really challenging and deep rail shooting with endless replayability. High contrast lighting with low poly models and high framerates.
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>>738950438
Just another game with more planets, maybe it could be in another system I don’t fucking know. However I would want it to be structurally similar to SNES and 64, where it’s a short but replayable game with branching paths. Make the Blue Marine more fun too.
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>>738950438
you play as Star Wolf instead
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>>738950632
>>738951191
These. Have two modes and let us see a war from both perspectives.
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>>738951231
I like it
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>>738950438
First of all I would canonize James' spirit guiding Fox out. He's fully 100% dead but an echo remained due to the metaphysical DMT shit Andross was doing.

Then, it would be WAR. Remnants of Andross' forces enact terrorist attacks Planets in the lylat system unsatisfied with corneria's continuous failures in protecting them begin a civil war when the wider galactic military refuses to grant their sedition. As a mercenary, Fox can be hired by either side, but this will cause certain fateful encounters YOU the player might want to avoid. Act enough times against corneria, and you may have to face down your old friend Bill in battle. Fuck up the separatists enough, and you may find yourself in the difficult position of fighting friends like Katt.

All the while of course, there's a secret enemy taking advantage of the chaos to procure enough supplies for a massive armada. An often overlooked KEY component in Andross' initial victories and technologies, PIGMA
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>>738951191
That would be nice. I'd love to play as Leon.
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>>738950438
Make a 64 version of star fox 2 like 64 was to the first game.
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>>738950438
One problem I have with SF64 is that basically Andross is the big bad boss and every playthrough ends by fighting one of two versions of him. I'd like if they instead emphasized the space mercenary work, and changed which enemies you fight based on the path you take throughout the system. This would improve the branching paths system by allowing different versions of stages other than just venom, and allowing the player to develop rivalries with more enemy characters other than just Star Wolf. Imagine one path you help Bill defend a base for example, but in another path you attack a base that Bill is defending, to give one example.
>>
>>738950632
megaman X sorta does that
zeros gameplay is hard difficulty

I think we seriously need new planets though
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>>738951562
>attack a base that Bill is defending
That would be illegal.
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>>738951562
Bill is a solider for the Cornerian army, the nemesis system would be hard to do with characters that have literal shackles on them. Katt would work though.
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>>738951613
You could have the final stage for Wolf's story be a full-scale invasion of a huge Cornerian city during the winter. You don't HAVE to having the rail-stage be a redo of SF64's stage.
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>>738950750
>"For fuck's sake, look how much mileage people have gotten out of the original DOOM and its many WADs."
I just came to a realization, what if Star Fox Zero is decompiled next? not only would it be turned into a good game, we would have a high fidelity template for level packs going forward without having to worry about what nintendo does with the series next. no expensive hardware barrier of entry, no ugly designs, no concern for the series changing genre, being bogged down by gimmicks or the story getting retarded, just pure kino.
>>
>venom is the first planet in the system
>Somehow Macbeth is directly between it & the sun
>>
>>738951489
speaking of which I could see something like playing as slippy interesting something like 9s in Nier Automata with the hacking
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>>738952310
Have you ever perhaps considered that Macbeth isn't a planet but a play?
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>>738949187
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>>738951613
Eh, Zero showed all you need to do is depict different parts of a planet each level to keep it feeling fresh. You can cram a lot of different environments onto a planet while still fitting into the rough theme.
>>
When I was a little kid my dream game concept was a Starfox arcade game, four players, all Arwing cockpits, and you would all do stages simultaneously while following distinct routes that intersected in places. I think I made myself sad when reality sank in that it would never happen. But lo and behold they do something similar with fucking F-Zero of all IPs later on.

I thought of something else, you don't really transition into on-rails sections out of all-range mode in these games, do you? It's always the other way around. That could be cool to change up the pacing, have dogfights that occur mid-level and then it continues.
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>>738952310
No, Venom was the first planet to arrive to the system, duh.
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>>738949187
was there ever an explanation for these areas?
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>>738952310
Straight from the fucking wiki
>Macbeth is the third planet of the Lylat System, is a mineral-rich factory world. It is closer to the sun than any other planet in the system
Nintendo didn't get the memo that there's supposed to be a rhyme/reason to numbering planets.
>>
>>738952715
Well in the original SNES game one took you through a black hole and the other literally threw you into another dimension from which there is no escape and you doom yourself into an eternity of firing at giant floating letters in space.
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>>738951613
Since we're comparing other IPs....
Ace Combat revisits cities/locations throughout multiple games. A railgun network from Ace Combat 4 has a new purpose in Ace Combat 7 for instance, and it doesn't feel like I'm playing Ace Combat 4, either... since you're protecting it this time and it's not a boss.
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>>738952715
SNES version said the warp you can access from the asteroid belt was a product of the experiments that got Andross kicked off Corneria. I see no reason to change its backstory.
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>>738949708
I prefer it on balance. LSD/shrooms always had a background anxiety for me because you have to take care of yourself and possibly interact with randos for an entire day. DMT you're just on the couch for a bit and you have no reason at all to think about yourself or your environment
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>>738952715
it looks like you just zoom into Sector Xs center lmao
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>>738952715
butt explosion
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>>738950438
Just do the same thing but have you fight the remnant of Andross forces, add more planets and areas or an entirely new system with even more branching paths and win/lose conditions
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I would love dune buggy desert planet levels
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>>738953901
Pretty easy with Titania. First half could be dressed up as a recon mission (still rails gameplay)
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>>738952310
Solar isn't the main sun.
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Oh man I’m gonna have to jack off
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>>738954048
Sheesh Falco, you too?!
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Where the FUCK is the uncompressed audio mod
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ive done DMT once when i was in college, almost 8 years ago now. i literally thought i died and once i accepted that, it was a rollercoaster of vivid colors and crazy imagery.
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>>738950750
The problem is that Nintendo doesn't even want to change the levels. According to the Direct, the new Star Fox is literally Star Fox 64, the same levels, the same mechanics, the same enemies in the same positions, a 1:1 replica of the old game's gameplay in every way, but with new graphics on top.
Why does Nintendo do that? I have no idea.
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>>738950438
You play as nu-Katt and take it up the Pussy from Star Wolf for 2 space bucks a pop


That or keep the general SF formula but with new/more levels, story, features, etc (kinda what Assault did, but a bit better)
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>>738954283
They either want to completely change the gameplay and the core itself or just remake the entire game with new paint.

It's like that Obi-Wan absolutes meme
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>>738954095
Slippy You're not gonna get away from me! Slippy come twice!
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>>738949187
Why do we hate Star fox Zero again
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>>738951352
>Act enough times against Corneria, and you may have to face down your old friend Bill in battle. Fuck up the separatists enough, and you may find yourself in the difficult position of fighting friends like Katt.
Sick. The radio chatter would be great.
>>
Aparoids were a cool villain faction and they're basically the only ones that arent related to andross
Can we bring them back?
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https://youtu.be/VtUx72O6xpc?si=VmUJ6M9w8FHXBolU
https://youtu.be/ZLdeWCLb2i4?si=_70Y2gmtElaIO-Pn
looking forward to hearing the new renditions of these
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>>738954785
Downgraded SF64 Rehash
Questionable controls, no way to change to a more conventional style
On WiiU
Le barrel roll xd
Crashed the IP for a decade
Downgrade from Assault (which was at least decent and doing new things. Hot take: running&gunning on foot was fun)
>>
>>738954958
Aparoids were uninspiring and the lamest version of a hostile hivemind alien race I've seen in gaming.
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>>738954958
Aparoids are lame since you can't have sick one liners with a hivemind.
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>>738950438
Besides obvious things, such as more levels? I'd like a more involved choice in weapons and bombs. Not necessarily an in-depth upgrade system, but start me off with the regular lasers and explosives, and then let me unlock alternatives later.
Maybe even let me customise the Arwing by unlocking different wings, armor plating or jet boosters. Perhaps make it so I can play as different characters with their own Arwing specialties or gimmicks.
I'd also enjoy more branching paths in the middle of levels, like when you can follow Falco in Corneria. They don't all need to lead to a totally different mission ending like that, of course, but Kid Icarus Uprising sometimes let you choose where to go mid-stage before eventually getting you to the main destination regardless of what you picked.
I don't think the formula needs much more to advance than this.
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>>738954785
I replayed it three times and have already saw everything, huge dowgrade with less content. I can't stand Zoness.
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>>738954785
Zero is the most stupidly ill-conceived game in the whole series
>2006
>Star Fox Command comes out, it's a big flop
>2011
>Star Fox 64 3D is released, it sells over a million units. Not as big of a hit as 64 original, but the most successful Star Fox game since then
>2016
>instead of following up this GAME with a game that has the GAMEplay of 64, they take 64's story, and plot beats, some right down to some extremely specific details, and attach it to the most unintuitive gameplay and controls the series has ever had.
There was no reason to follow up a 64 remaster with a 64 re-imagining. The games came out 5 years apart, in the same console generation.
>buy Star Fox Zero! It's just like that game you bought 5 years ago, but less and worse!
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>>738956676
Zero was made to prove to developers once and for all that the Wii U gamepad was a good idea. protip, it wasnt.
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>>738950438
First of all, the most important thing, no more Lylat System. Star Fox is a merc group, have them get hired by someone else
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>>738956676
They wanted to prove the chicken from SF2 was a good idea.
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>>738957012
Can they even leave the Lylat system? It's never been stated if they can go around the whole galaxy.
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>>738956942
That's another thing. The WiiU was on it's last year, and the then called "NX" wasn't going to support the two screen gameplay. What was the plan here? Finally prove 2 screens are viable when nobody can use them anymore?
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>>738950438
Looked at rogue squadron and took inspiration.
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>>738950438
The answer is always Star Fox 2. It completely expands the gameplay in the way that makes sense vs rehashing SNES or 64, and it expanded the roster in a logical way. The big difference is that the real time map should instead be a 3D space you explore while averting enemy fleets, bases and battlecruisers all over the place. SF2's concept was only limited by the SNES itself.
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I just played through Star Fox, 2, and 64, all very fun games still. Favorite stages were Titania in 1 and Zoness in 64. I really liked the way the SNES space stages look, the whole game in general impressed me, I wasn't too bothered by the low framerate.
>>
>>738950438
Just 64-2, fix the gay tank levels and give us a brand new solar system to explore with the same controls, just new levels.
>Story??
Just bring a new bad guy, andross felt both so imposing and empty as a villain, nothing bad with that but that just means they could just throw a new bad guy wanting to dominate the universe and call it a day....and i would still love it.
Why, why is it so hard to just make new levels for star fox 64??? nintendo motto of always radically changing shit for sequels is both a blessing and a curse.
>>
>>738950438
A combination of rail shooter levels and open range levels where you also need to land in certain areas and do on-foot puzzle/action-adventure sections to progress. In terms of gameplay, the on-foot gameplay could be simple Zelda-lite type stuff. Almost like a Lego game, you'd need to switch characters and use each character's special ability to solve puzzles. It would be more about basic platforming and figuring out how to move forward than killing enemies.
Basically, more gameplay styles, and switching modes on the fly mid-level.
Also, 2 campaigns like Sonic Adventure 2. Star Fox and Star Wolf. Then after beating both campaigns, you have a final level where they have to temporarily join forces against a greater enemy.
>>
Star Fox 64 is the only game where your wingmen actually do something besides banner and boss health bar.
If you defend your wingmen from Star Wolf two seperate times they will go on the offensive and shoot them down.....eventually. There is even a voice line if they shoot down the last member of Star Wolf.
Even in assault where they're suppose to do something, they don't. They fly in a circle in a zone and do nothing. Krystal on foot missions doesn't even move outside of the first 20 seconds. In Zero they're just there to be rescued for medal conditions.
>>
>>738957101
The game screams development hell if you ask me. Then they tried to use platinum games' rep to sell the game...turns out all they did was SOME of the graphics. Poor bastards just wanted to make a real Star Fox game from scratch.
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>>738958093
>if you ask me
well i dont ask you. in fact, i release you.
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>>738954785
I thought it was great except. Controls are a bit exhausting though, i can see morons thinking they suck.
I love the fact the landmaster and arwing can transform at any time on the fly, crazy amount of control.
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>>738950438
Threesome with Slippy and Peppy.
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>>738960006
https://files.catbox.moe/ntrqfl.mp4
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>>738950790
Who are the three on the right between Fara and Isabelle? Artist's OCs?
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>>738960390
no, leaked star fox 2 beta characters from the gigaleak, lurk moar
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>>738950438
Assault.
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>>738960124
cinema
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>>738960390
>>738960445
They're actually playable characters from an E3 Alpha build
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like 10 years ago someone uploaded the n64 models fucking each other and its been many years since i saw them. i believe one was slippy spinning on peppys dick
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>>738959147
>Landmaster can just fly which makes you wonder why they dont just use the arwing
>The walker is barely used at all except for a gimmick level or two
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>>738957375
keyed
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>>738950438
I'd call it Star Wolf
>Takes place after SF64, Star Wolf survived their encounter with Star Fox and reforms
>You play backwards, starting from Venom moving towards Corneria, helping piece together Andross' remnant forces and destabilizing Corneria's post-war reconstruction efforts
>Partway through "Andross" reveals he's still alive and asserts control over the operation
>On the easy route you fall for it, final boss is vs Star Fox + Great Fox
>On the hard route you learn it's Pigma being a scheming asshole trying to usurp power pretending to be Andross, Wolf and Leon flip sides and the final boss is Wolf and Fox teaming up to beat Pigma and Andrew in some super powerful fake Andross robot
>Final scene is Fox offering Wolf to join Star Fox, Wolf blows him off and flies off into the sunset with Leon.
>>
How well does Star Fox Zero work with Cemu on PC?
I have a controller with gyro support. Is that enough or do you need to use the Wii U tablet?
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>>738963071
If it just required gyros alone, it'd be tolerable. Unfortunately, it demands use of the screen to actually hit shit precisely.
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>>738949589
I've tried to enjoy this game.
I'm just so unclear what I'm supposed to be doing, or what i'm looking at.
>>
>>738963498
Sounds like a (You) problem.
>>
Nintendo publishes rehashes of Kirby, Pokémon and Yoshi every year and can't make a new Star Fox with a new story/characters/levels.
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>>738963657
You just replied to me.
Why did you do that?
>>
played with the japanese audio for the first time

slippy actually sounds cute in japanese
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>>738954283
If you want to reintroduce a game that hasn't had an entry in over a decade, remaking the best in the series is probably one of the better ways to go about it
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>>738950438
You're asking me this *now* Nintendo market research-san?
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>>738949827
>>738949187
You just know the remake is going to fuck the vibe up by having everyone talk the whole time. That was the one area where everyone was completely silent so the impact of the area wasn't diminished.
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>>738963662
Miyamoto is stubbornly innovative, for better or worse. Look at Pikmin, the fourth game made sweeping changes to the fundamentals that some fans don't like.
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>>738949187
Looks more like a dirac sea
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I predict this will work so well, fans will want a new game where the pacing and relative challenge are actually designed around it, but fear it will never come.
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>>738964682
this is LITERALLY just kid icarus uprising
>>
Don't fuck this up Nintendo
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>>738954283
I imagine they're interested in seeing whether there's still an audience for it. It's part of a trend we're seeing with Japanese AAA companies lately where they're starting to realize that it's unsustainable to continue making every game this giant blockbuster that takes a decade to develop so they're testing the waters with lower budget revivals of dead franchises. See also Mega Man Dual Override and the new Castlevania
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>>738950438
50 years in the future with all-new characters.
Fox's story is fucking over at the end of 64 dude. Let him retire
It would still have continuity because there would still be 20 years left on the loan for Great Fox
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>>738964682
>nintendofags discovering the wonders of aiming with a mouse for the first time
>>
Did they reuse some of the nintendo power comic plots for sf64? I'm reading it now and I'm seeing little familiar bits here and there
>>
>>738952746
maybe they thought it meant size?
venom looks pretty big. granted Corneria looks bigger than Macbeth but that could just be a non-literal thing
>>
>>738950438
>andross was contacted by some race outside the Lylat system
>they gave him the means to survive Venom and to exact revenge in exchange for inside knowledge of Lylat defenses and tech
>they were using him to weaken the Lylat system for their invasion
>their planet is in an elliptical orbit with the Lylat system and passes every 1000 years (basically nibiru)
>the Lylat system is recovering from Andross' war, when they get a distress signal from the region around Venom
>massive wave of ships start colonizing Venom and Macbeth, and are moving toward Corneria
>long range telescope discovers that they're coming from a brown dwarf sized planet that's slowly moving towards the Lylat system

>the campaign is Starfox 2's level select system, where every level select = 1 move for all players on the overworld
>your job is to set up defenses in preparation for the arrival of the planet
>each planet has 3 stages that when completed open 1-3 upgrade slots for that planet
>orbital canon, warp gate or resource mining can be assigned to each planet
>resource mining can be applied multiple times for more resources, each planet has 1 or 2 specific resources that can be harvested
>orbital canons can immediately delete battleships that are moving on the level select map, battle ships can recolonize planets
>you can also make warheads that can do the same thing, these warheads cost resources to make
>warpgates allow you your piece to move immediately to other planets, this is useful for engaging warships and fleets that are trying to recolonize levels

>campaigns are 10, 7 and 5 days long, a day is 5 moves
>once the planet enters the Lylat system, it sends multiple warships that will try to recolonize every planet in the Lylat system
>can only assault the planet once every warship is destroyed

The race of that planet would be some kind of insectoid race. I'd call it "StarFox Hive Star".
>>
Use the boost to get through!
>>
>>738949187
Any ideas for how to find out the answer to what it really looks like?
>>
>>738950438
>lylat system gets invaded by aliens, characters suggest that andross lured them there or something
>defend corneria and clear out the enemies to their staging planet
>if you beat the last mission via the hard path you end up in a parallel dimension where the aliens actually originated from
>parallel Andross is behind the invasion and the aliens are his heavily mutated cornerians
>can now do either a "normal universe" run, a "parallel universe run", or a combined run
>parallel lylat uses mostly the same assets but also has some new enemies
>some parts of the parallel missions are effectively run "backwards" since you are the invaders
>game ends with an andross fight on corneria
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>>738964682
Bah I never liked off-axis aiming with gun-type weapons.
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>>738965645
I'm pretty sure they paid off the whole loan with their Lylat War bounty.
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>>738966623
Only because of the massive fraud they perpetrated against the Cornerian tax payers

https://www.youtube.com/watch?v=m6g6EZjUvpY
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>>738950438
Customizable team stats/loadouts/behavior
Bombers
Handful of open maps with multiple set pieces for big “war” missions and several multiplayer maps.
Otherwise just copy/improve 64 formula
>story
Who gives a fuck? Great gameplay will over-shadow any story good or bad.
>>
>>738960629
What I wish I could find were those old "explicit star fox" videos of the characters swearing through the 64 stages
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>>738954958
yes because for the love of god we need something other then Andross and their no excuse when the setting is in fucking space
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I'm going a trailer park this weekend. Going to be taking my 3ds with Starfox 64 3d. Haven't played in almost 10 years. Going to be fun.
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>>738963071
I play on an RTX 5070 at 60 FPS and the game runs flawless
You can change screens by pressing select on whatever controller you use, which better have gyro support (PS5) because you can't play this game without gyro. Select can only carry you so far, you actually need to be looking up and down on the fly with a Wii U pad, unless you can rapid spam select.
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>>738967023
isnt that star fox abridged
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>>738963442
You don't NEED a Wii U tablet. Does it make the game easier? Yes. Are you locked from ever seeing another perspective? No.
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>>738967023
I remember that one.
>OH NO! MY FALANGES!
>>
>>738949406
When people stopped being allowed to be creative
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>>738949187
No clue, never tried it. Lsd can somewhat make you see crazy shit like that if you close your eyes tho.
>>
How would you have made it work?
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I wonder if some of the glitches will be kept in the remake, like getting extra points off the clams and columns in Aquas or abusing the slope for charge shots in Macbeth. It’d be hard to top this score on N64 without those.
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>>738968187
I see Peppy and Slippy on the front cover idk man why can't I bring them along to kick ass in a party formation
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>>738968232
>glitches
They intentionally left that stuff in as features to reward players
>>
>>738949187
I just got to Venom, but that gay frog and the crusty rabbit bit the bullet on the previous mission fighting the space frisbee with rape tentacles. So now me and blue dickhead are getting cranked by the wolf niggers. I fuckin' suck bros.
>>
>>738950438
Redo Adventures. Years after the Lylat Wars. Cornerian scouts found some Venomian remnants doing a proxy war on the planet Sauria.

During a battle, Fox crashes and meets a blue vixen named Krystal. They team up on a speeder bike and travel Sauria to meet her mentor, Randorn. They meet up with Randorn and Sabre, these two and Krystal are archeologists from a distant planet, and are marooned.

Numerous Bike & Cloud Runner missions throughout, learn about the planet, things like Krazoa spirits and allies like Prince Tricky. The last act, you take out the Sharpclaw leader, General Scales, find the leaders of the Remnants, who have been using the war to retrieve the Krazoa spirits. The spirits are used in an experiment to create a clone of Andross, who is more of a chimera than scientist. You beat him, and meet up with the rest of the Star Fox team, who have their own story mode missions, trying to find you. Randorn and Sabre go back while Krystal stays. She likes working with Fox during that mission, and finds mercenary work to be a good way to explore the galaxy for her work.
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>>738968187
honestly more excuses for on rail sections that dont feel forced, i thought everything else about it was fine
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>>738968187
Actually intend it as a Star Fox game from the ground up for starters. Make it about fighting through or infiltrating massive battleships or space stations or fortresses of the remnants of Andross forces lead by Andrew or a new character instead of Barney the dinosaur on a gay baby planet. Actually let you use fucking blasters and other futuristic weapons and have traditional Arwing (and other vehicles) segments with the FULL team between on-foot parts. It could have been a slam dunk easily.
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>>738950438
Do the same thing but make the galaxy map twice as large. Make it so you can go to all the maps from the first game to help do that
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>>738969147
I had to go up against those assholes with just a single laser because the Gorgon took my wing off. Jesus that sucked.
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>>738968187
Keep the on-rails sections but with more level variety. On-foot gameplay is reworked to resemble 64's multiplayer or Assault, with the dungeons being structured like big Doom maps. Evenly split up playtime between Fox and Krystal.
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>>738965661
>retard thinks that people only play games on a single device
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It sucks how the only Star Fox games to have more than one female character in the whole game either never got released (SF2) or was legitimately fucking misogynistic (Command).
>>
>>738968187
Don't force an unrelated, incompatible IP onto a random game.
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>>738950438
Without any foreknowledge of Assault It would have probably been a mix of Rogue Squadron and more on-rails levels, with an explorable Great Fox hub between missions.
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>>738970152
>was legitimately fucking misogynistic (Command).
QRD?
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>>738969938
I would've just retried Area 6 with single lasers.
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>>738950438
I'd do what they TRIED to do with SF2, but very much on steroids.

The basic gist of the plot point being SOMETHING has come in and wiped out Corneria. Like, all of it. Home planet, gone. No one knows how or why. Then Venom goes too, before anyone can point the finger at what remains of Andross' forces. Not that it stops the finger pointing, but you get it.

You start off with the OG Star Fox team, isolated as remnants of both sides begin scrapping hard for the leftovers of the Lylat system. You conduct missions on planets, collections of tasks that range from the On-Rails to the All-Range mode, and even the On-Foot shit. You decide which sides if any you are helping, and more importantly, you can recruit more members from all over depending on who you are controlling and what actions you are taking. Frankly, this involves EVERYONE you can possibly think of from all forms of media, and even a ton more that are technically OC. The idea being you're eventually assembling an army that can work through multiple fronts, which you'll need once you discover midway through who the big baddie really is and why they've come to invade the Lylat system.
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>>738964979
They already did fuck it up with the polarizing art style. Now half the fans are pissed off but the other half will be pissed off when they change it back in a few years, which is why you don't do radical deconstructions in a mainline entry for any series.
>>
>>738949187
eh sort of, but not really? you can never really capture the feeling of psychedelics with just a visual depiction because it's so much more than just a visual experience. in fact some of my strongest trips barely had any visuals at all.

>>738952908
shrooms are alright cause it's like a 6 hour trip, you can take them after lunch and be home in time for dinner. but yeah LSD goes on for so long, it was fun a couple of times but it's hard to schedule around it.
>>
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>be me
>go to savers to look for retro vidya
>see a bunch of SNES and N64 games on the shelf
>tell the girl working the registers I want to buy them
>some retard put Star Fox 64 for $5
>Fuck yeah.gif
>act non-chalant and jokingly laugh about impulse buying them to the girl at the counter
such a fucking steal today, managed to snag mario 64, goldeneye, 1080 snowboarding and super mario all stars for $70 since I had a discount code
>>
>>738971214
Every female character in the game functionally only exists for the character development of the male characters they are associated with. Katt is Falco's old flame and suddenly looks like a Chinese stereotype for some reason, Amanda is Slippy's girlfriend (and inexplicably has hair because Girl), Lucy is Peppy's previously unmentioned daughter and just sort of... exists, and Krystal's entire character arc is basically built around making Fox's life miserable because she's suddenly an emotionally unstable asshole whose writing smacks of bad fanfiction.
Basically, nobody here has actual agency and they're either largely irrelevant to the plot or have been outright character assassinated.
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>>738971748
I haven't seen N64 games in a trade-in store for fifteen years... it's a fucking struggle just to find Gamecube stuff and I already have pretty much everything worth owning.
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>>738971926
they had a gamecube last week and I snatched that too
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>>738968187
>Make both Fox and Krystal playable, with Fox using a blaster and Krystal using her staff. Switching between the two to solve puzzles.
>Remnants of Andross's army working with the Sharpclaw to take over the planet and transform it into their new base, corrupting Sauria's natural beauty in the process.
>Have more vehicle sections, some in the arwing, some in the landmaster fighting enemies mounted on massive dinosaurs, and one in the blue marine fighting primitive sailing ships.
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I don't like Krystal
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>>738950438
starfox 2 with a randomized map and events, except primarily on rails levels instead of that stupid all range go in the base shit that sucked
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>>738950438
Assault was a sequel set a year after Adventures and 2 years after 64, if that counts. The game was just shit and hardlined a ton of plot points into a literal deadline, killing off half the characters and destroying half the planets because Nintendo was stupid enough to try to cash in on the "serious shooter craze" that Halo started.

That said, the first thing to do is retcon Assault because it scrunches the entire SF timeline down to TWO fuckin' years and removes half of Star Fox and all (IIRC?) of Star Wolf. Even Command retconned the game, might as well finish it off.
After that, you have options.
1.
>"open galaxy" game about doing missions all over, meeting various alien/animal races that can be repurposed for future games
>could go the "intergalactic conspiracy" angle, or there could be the basic "shit's blowing up and we don't know who's doing it" angle, doesn't need to be complicated
>missions earn money to buy shit. No clue if it'd be upgrades or just cosmetic stuff, whatever fits best in the theme

2.
>SF64-like game about James and his crew
>basically just a "level pack", is otherwise functionally the same as the other SF remakes
>kind of an excuse to fill out some backstory and lore to build on in the future
>slip in a few sentimental cutscenes here and there

3.
>Starlink BFA "remake" but a full SF game made by Nintendo instead of Ubisoft, and no toys-to-life stuff
>could be Amiibos if Nintendo really wants to go the "toy" route, like different Amiibos give you different parts

4.
>Star Fox Academy gets built by Fox and his 50 blue kids
>you play as a new recruit
>character customization includes species, voice, gender, etc.
>obligatory barrel roll class because Nintendo can't help themselves (maybe a nerd kid corrects the teacher and calls it an aileron roll)
>build up your own team with classmates, maybe RPG system too?
>first half of the game is academy stuff, second half the plot ramps up
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Through a combination of playing on a CRT, his small portrait, his lack of presence and not really thinking too hard about it, I always thought Andrew was some kind of bird as a kid, like an owl or something.
>>
>>738973143
I'm glad I was literate as a kid so I never had dumb shit like this happen to me
>>
>>738973143
I thought he was a doberman
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>>738973128
>Assault was a sequel set a year after Adventures and 2 years after 64,
Adventures takes place 8 years after 64. Imamura originally wanted it to take place 20 years later, but Miyamoto was like "no, lol!"
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>>738973143
Give it up! You can't win!
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>>738973143
I thought wolf was a female because of that.
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>>738973682
We all know women sound like British men
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>>738949406
Space games are the domain of Space Dads, and Space Dads fucking hate anything in that vein.
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>>738964902
Star Fox could have had a KI:U game if they just made one during the Wii era with pointer controls.

I really miss the IR pointing, Gyro simply is never as consistent.
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>>738973143
>Through a combination of playing on a CRT, his small portrait, his lack of presence and not really thinking too hard about it
funny story, for these same reasons I thought the train conductor from mechbeth was a hunched over gorilla when I was younger, It wasn't until I was older and actually looked at his portrait properly that I realized the black in the picture wasn't his shoulders/body but his seat
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>>738973735
The sound was low. It was at a store.
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>>738967483
This place looks like Liverpoollllllll
>>
Just did my first run in years, bros, on my 3ds
Very rusty, only got medals for Macbeth and Venom 2 (was off by one for Area 6)
Andross was way harder than I remembered. Lost 4 lives to him alone, which is more than I lost the entire rest of the run. I still have no idea how you're actually supposed to shoot the brain weak point, every time I did felt jank more than intent. Fuck All range mode
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>>738974064
DETACH THE REAR VEE-HICLE
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>>738974064
This guy had all my favorite voice lines. God bless train guy.
>what’s wrong? Come a little closer
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>>738950438
New star system, new planets, new villains. Star Wolf and James McCloud still won't fuck off.
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>>738950438
just have starfox go to another galaxy for more mercenary jobs, maybe have 2 major factions that you can choose to do missions/levels for. I don't see why the series has to be stuck in the lylat system forever.
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>>738973143
Like this?
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>>738975386
Yeah, I always saw that as his beak. Usually when you see his portrait you're in the middle of a dogfight so I never really looked too close at it.
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>>738952573
>you don't really transition into on-rails sections out of all-range mode in these games, do you?
i mean technically you do in venom II but yeah
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>>738950438
I want to see a mature retelling of star fox vs star wolf
like what The Dark Knight did for batman
or like what Watershed Down did for cute rabbits
I guess you'd have to hire a good writer to do that, but it'd be cool as shit though
imagine that part where they fight and they keep bringing up his dad except it's genuinely mean as hell
>>
We're Star Fox!
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>>738949406
Creepy
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>>738949406
Star Wars made Sci-fi boring.
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>>738951489
I want to play as Panther and molest people
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>>738965661
Mouse mode on Switch 2 sucks absolute fucking dick the Joycon way. I'd rather they just allow for Joycon aiming.
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>>738967023
*microsoft sam voice* Wake up, you lazy fuckers.
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>>738981453
soisoisoisoisoisoi
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>>738949589
I absolutely despise rail shooters and want Star Fox to move past the genre. You absolutely have to be lazy and untalented to make a rail shooter with the technology we have now.
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>>738981575
Bro, why are you here then
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>>738950438
Star Fox Assault but with internet and a normal control scheme.

The first dev to make Battlefield: Cute Critters Edition will be printing money for the rest of their existence.
Star Fox should have done this twenty years ago and I reject any autistic opinion saying otherwise.
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>>738949406
A few years ago I was in an interview for a cinema and was asked what my favourite movie was. It was a group interview with 4 other people there. I said mine was 2001 A Space Odyssey which made the interviewer react in surprise and one guy kind of scoffed. When asked why it's my favourite I said that I thought the mood and story was intense and I found its minimal use of spoken dialogue interesting.

I don't really discuss movies with other people so I don't really know how that movie is seen beyond being considered a classic. Was it a social faux pas to say it's my favourite or something?
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>>738949187
God tier OST
https://youtu.be/hlco24RbNAw?si=wC6F5eTMimdlbGfd
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>>738951352
>>738950632
>>738954936
these are fucking great. you should play AC6 and i should play all the other ACs. theyre just like that. the radio chatter is so delicious
>>
Sector Z isn't that bad
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>>738981680
I don't think anyone would have any problem with Assault's direction if it played better. People who say Star Fox should never have on foot sections are just throwing the baby out with the bath water.
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>>738982025
The problem is a lot of layers. Besides the boring saturday morning anime story besides a couple stark moments, it's largely really shit missions that bring it down. Hey, how about a boss fight that's about standing on an Arwing wing and shooting a gun endlessly til it drops? Hey, destroy those generators! Again! Again motherfuckers! And meanwhile here's an Arwing rail shooter section and it's slow as molasses! And absolutely zero deviancy in the structure of the game, it's all score attack stuff. There's appeal to be had to those that love it, but it was never gonna catch on with how aggressively mediocre the outcome became.
>>
Realistic designs have grown on me
I still prefer the more cartoonish look, but I don't mind the realistic look.
I'm just mostly glad Fox's snout is a little longer again. I remember seeing Assault on store shelves when I was younger and not wanting it literally just because I didn't like the way his face looked lmfao
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>>738982025
I just want a new arcade style game. Why can't Nintendo do that?
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>>738950438
>liberate Dinosaur Planet into its own thing, that happens to take place in Starfox universe harder than F-Zero but with enough ambiguity to allow the two to be firmly divorced later on depending on how someone else wants to handle things later (aka "not my problem")
other than that, I'd just slap gamecube graphics on top of Starfox 2 and slap whatever QoL on top of that, that's a pretty simple answer given the power of hindsight. If it looked as good as Starfox Adventures opened, it'd be wonderful. I can not imagine fucking that up. While also releasing Starfox 2 with minimal adjustments to allow it to run on a GBA.
>but it's the same--
don't care, money, doesn't come across as a ton of work to my ignorant perspective porting SNES to GBA, and it'd be cool as fuck at the time. I mean hell, you could forget the Gamecube game entirely, let some other shmuck worry about that, and it'd still be a serviceable sequel with minimum risk to my limited perspective.
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>>738982121
I agree. At the end of the day Assault is just filled with poor design decisions. You can't do that when you are trying to follow up one of the most well designed games ever made. For Assault to succeed it would have needed a lot of resources and time that Nintendo seems to be unwilling to give the series.
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>>738981680
I read Battlefield as Battlefront at first and was like "yeah, that's fucking perfect," but I guess same dif, still wide open maps with vehicles and shit
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>>738967483
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>>738953901
I would love dune planet levels
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>>738974878
>I still have no idea how you're actually supposed to shoot the brain weak point

He will play tricks on everyone. Sometimes he's easy as hell but sometimes you just can't get a bead on him if the fight is unlucky
>>
>>738949187
When I was young this area made me think of the weird visual effect you could get by closing and pressing/rubbing your eyes for a while.
Nowadays it makes me think of the visual auras you get with a migraine.
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>>738963498
>I'm just so unclear what I'm supposed to be doing
Shooting things
>or what i'm looking at
Things that need to be shot
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>>738981692
I think he might've thought you were just saying the first vaguely high-brow movie to come to mind without really thinking about it.
>>
>>738981692
Plebs hate 2001 because it's their first art film experience.
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>>738968187
First I'd flesh out the second half of the game since it felt horrendously undercooked compared to the first half. Seriously the game felt fine up until you cleared the second out of 4 dungeons.
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>>738981692
2001 was my favorite until I saw harakiri there's nothing wrong with it as a pick for #1
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>>738970152
>or was legitimately fucking misogynistic.
Oh my science... This, so much f*cking this!! Take my upvote fourchanner!.
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>>738981692
It's pretentious and its imagery is dated.
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Area 6 is a fun stage, probably one of my favorites next to mechbeth
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>>738995714
It really goes to show how much upping the enemy count is important. Sector Y is basically the same concept as Area 6 but everyone prefers Area 6 because it's fucking crazy
Too bad the boss kinda sucks
>>
I like the sound of the health bar increasing in Starfox 64. Same with the magic meter in Zelda 64.
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>>738971871
Faggot
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>>738973143

for me it was thinking Leon had a chicken drumstick lodged in his eye and assuming he'd been deformed in some horrific accident
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>>738949406
The brown n’ bloom epidemic of the late 2000s caused permanent damage to game dev creativity.
>>
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>>738994073
There's nothing outdated about the visuals. It's extremely well lit and well directed. The scope and quality of the effects is incredible, it's basically like a miracle how the vast majority of the visuals were done in camera without multiple exposures. I don't even know how they did a shot like video related before CGI.
>>
I want them all on the team, Faye, Miyu, Krystal are just as valid as the main 5.

the assault first mission always makes me nostalgic seeing it
https://www.youtube.com/watch?v=QPSpQXyEF9M

the only thing I would change is ditch the aparoid story and keep Andrew and Andross's army the main bad guys
>>
>>738999234
Well, the base medium of that appears to be liquid. Oil-based, thick as the Crude kind. Left stationary and stagnant you could use certain types of paint/coloring to create the 'art' you want, then maybe push up a shape from underneath to make it look like it's expanding in all directions.
>>
>>738954283
I'd guess training a new dev team to try and make a new one in the future (assuming it does well enough)
I mean how many people at Nintendo have made a game like starfox, that aren't in upper management at this point?



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