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>DUDE this game is so HARD
>it’s actually just tedious and you have to walk around a bunch or generate i-frames at least 20-40 times per boss
Zoomers have somehow become extremely confused about difficulty.
Almost every game that is considered “hard” has the difficulty of the Indy 500, you do the same thing so many times it becomes a test of one’s willingness to give up time to see more of the game.

But in almost every case of a “hard” game, the rest is simply more tedium.

Everything I’ve been told is “hard” is no more or less than making a goomba in mario take 50 hits to kill. It’s just stupid, not hard.
>>
>>738956026
I thought Ghostrunner's ng+ was pretty hard. First run is more like a tutorial and the second remixes all the levels a bit
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>ugh, videogames are such a chore! they aren't hard at all!
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>>738956185
I think a game’s difficulty should be detached from health bars or having to backtrack through earlier stages now that you have an “item upgrade” (this always becomes, kill boss -> get item -> walk around the whole fucking game spamming the item you got until something happens because you can’t use logic, just pre-programmed bullshit “solutions”)
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>>738956316
Crysis on easy vs. hard has the same damage for enemies and players.
When you change difficulties it:
>improves the AI reaction times
>removes crosshairs and grenade indicators
>removes “tagging” enemies with binoculars
>enemies speak in korean instead of english at max difficulty



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