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Nintendo is using Unreal 5. Why?
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>>738981735
Because crafted world used unreal 4
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God the visual direction of this game is so sterile and bland
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>>738981771
Nah the game looks good.
The problem is the gameplay.
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Picrel is still the best Yoshi game ever released. Why?
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>>738982015
Because then video games were in general seen as "for kids"

Nintendo consoles are family consoles and if you look at their line up in that way, you can see that make games for children to adults. They didnt have a, for real, toddler game series and Yoshi has become that series
>but muh kirby
Kirby is for young children, not toddlers.
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>>738981735
With big graphics comes big dev time, you can't hide behind low poly and cell shading if you want to justify the price people paid for the hardware upgrade. UE might be dogshit but it's the industry standard, if you want to outsource or expand the workforce.
And it's the engine to use if you want to keep churning out triple A games fast.
Companies see it as cost effective so they switch to it, cdpr and obsidian did it, even Bethesda might do it for TES6
With devs getting fired left and right it's gonna be impossible to find people familiar with your in-house engine
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>>738981735
Pikmin 4 also used Unreal Engine, albeit 4.
I think it's either just that they want to stay on top of things, or maybe there are specific rendering techniques that Unreal supports that Nintendo's inhouse stuff can't do yet. Unreal is made for photorealistic games, and Pikmin tries to be that. But no idea what would make it useful for this game.



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