Medium sized Japanese teams what were made gaming great, and they would be what's necessary to make it great again today. AA budgets and teams of 20-50 people.The original development team for The Legend of Zelda: Majora’s Mask consisted of approximately 40 people.Shadow of the Colossus was developed by Team Ico, a studio within Sony Computer Entertainment, with a team of approximately 35 people.In an interview, Hidetaka Miyazaki, the director of Demon’s Souls, mentioned that the team size was relatively small, with around 20-30 people working on the game.30 people worked on Half-Life 2 at Valve Software, the game’s developer (from the “25 Years On, Half-Life Still Feels Like It’s From the Future - IGN” snippet).The original Diablo game was developed by Blizzard North, and the team consisted of 11 people.The initial development team for 1993 Doom consisted of five people. Later, Tom Hall was replaced by Sandy Petersen (designer) and Dave Taylor (programmer) joined the team, so, the total number of people who worked on Doom is seven.The team that worked on the original Deus Ex game grew to 20 people in early 1998, and the game entered a 28-month production phase.At least 3,000 people worked on Call of Duty: Modern Warfare 2, according to Activision’s report.Reminder that triple A gaming is an absolute cancer upon the industry, and anything that has ever been of any worth to this industry was produced by small to medium sized AA studios. 7th generation of console gaming gave birth to the dominant triple A market that is only now starting to burst. 7th gen was the worst thing to happen to gaming as a medium, which is only now beginning to recover with the return of more sustainable, creatively dignified production models. Zillennials deserve scaphism for what they did to gaming.
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
>>738991232my name is pepe o toole my sneakers are cool
>>738991443thats clearly michael not pepe