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>Gameplay is actually cutscene
>>
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>cutscene is actually gameplay
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>>738995967
Rdr2?
>>
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>cutscene is actually cutscene
>>
rdr?
gears of war?
god of war?
uncharted?
metal gear?
street fighter 4+?
nudoom?
>>
>press x once to perform elaborate neck snap fatality sequence
Seems like every aaa girl boss game does this
>>
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>gameplay is actually gameplay
>>
>>738995967
playing NTE and this was actually a good thing. i hated the drumming minigame and so when it came to the concert and found out it was a cutscene i was so relieved
>>
>gamescene is actually cutplay
>>
>>738995967
>Gameplay subtly lowers difficulty after several retries
>>
>>738995967
>game is nepobaby slop
>>
thread is actually shit
>>
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>Gameplay is actually JASON
>>
Imagine a scenario where you get the credits and even though the credits are rolling YOU CAN STILL PLAY THE GAME holy SHIT someone should try this
>>
I've been struggling over how to make the player and the main character feel separate in my indie game about a mental illness (inspired by deltarune lol)
I finally settled on having the player be visually detached from the MC by the camera pulling back (entity stand in for player trying to resist MC's actions) in moments of extreme dissonance and displaying that he has more power over his actions than they do (and if you want this to stop and have total control then you'll need to get rid of the MC first)
"If something cool happens the player should get to do it" is important, but I have been ignoring all along that the main character is deliberately uncool and highly opinionated
I just have to hint that killing him off is possible very early on



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