It filtered billions.
>>738998787it's mid
>let's make a DLC where the player gets zero reward for completing the DLCObsidian fundamentally do not understand why people play video games, and this is why they have never been able to produce a decent game that wasn't just a glorified DLC for a game better developers made for them (Kotor II, New Vegas).
All the NV DLCs have their own strengths and failings. Dead Money wants to be survival horror but that drops off very quickly when you realize the knife spear is the best weapon for killing Ghost People, even on builds that are no good at melee due to the low stat requirements, and God giving you Light Step as his companion perk, allowing you to completely forget about all the traps.
>>738999416Just take the gold broski it’s not that deep
>>738998787I used to think it was the best one but now it feels boring on replays and I like LR more. Thoughts on the Dead Money Tweaks mod? Only reason I haven't tried it yet is the changes to SM chips, giving them weight sounds retarded
>>738999416>the player gets zero reward for completing the DLCBait used to be believable.
>>738999416>zero rewardthe journey, fren. the holorifle is also the best energy weapon in the game if you bother repairing it
>>738998787Why is it called Dead Money
>>738998787Fallout 3 was overall a better game.
>>738999610Good morning sir
>>738999610It's a DLC not a game dummy
>>738999416There are tons of objective gameplay reasons to go to DM. Even if you want to define it in the extremely narrow sense of "thing you get upon returning to the main game," it still has that in Father Elijah's robes
>>738999582>Dead Money refers to chips that are in the current pot but are not part of any active player’s bet, including blinds, antes, and chips by players who have folded.>Dead money can also refer to the money in the pot from an inexperienced player who may be less likely to win.Because all the literal money/perceived value in the casino is from people long dead.
>>738999701Bravo Avellone
>>738999532>goldYou get>no companions>no perks>no unique items apart from the holorifle >no meaningful changes to gameplay or builds
Getting the weapon repair kit code for the vending machine breaks the game
>>738999791>no perkshttps://fallout.fandom.com/wiki/Category:Dead_Money_perks
>>738999791Why would companions from a DLC carry over to the main game?Elijah's RamblingsDoes it really matter if the Automatic Rifle is unique if there are no copies outside DM?Light Step perk is the main reason use anything other than Power ArmorObjectively HH gives you the least rewards, but even it has a few things worth mentioning
>>738999791>no unique items apart from the holoriflehttps://fallout.fandom.com/wiki/Category:Dead_Money_weapons
>>738999791Every item from the Vending Machines in infinite quantity if you break the bank at the Sierra Madre/learn how to make chips from ChristineAll the armor and weapons from Dead Money are uniqueA buff to Veronica or a buff to your own melee critsA unique craftable consumable from DeanThe only bad part of Dead Money's additions is In Shining Armor being broken and needing YUP to fix it and Junk Rounds being one of the worst things ever invented.
>>738999416>zero rewardYou can just take some of the gold. It's not all or nothing. And if you minmax it, you can get infinite stimpacks from the vending machine after you beat it.