rollslop
>>738999386Didn't realize eldenring added a tigrex rip off.
'member Vordt?
El matador! Bueno!
parryslop
Rolling is a choice, you can block everything you choose to dodge
>>738999576I literally couldn't beat PCR without parrying during my level 1 run.
>>738999603blocking is an inferior choicethe best defense is not getting hit at all
>>738999576parrykino is always better than rollslop
>>738999752>Coomerbait is better than Miyazaki kinoNo it's not
>>738999972Elden trash is the worst souls game, so of course SB is better.
>>739000035No it's not kys coomer
rolling shouldn't have i framesit should just reduce your hitbox
>>739000035>>738999752>game has a photo modefucking piece of trash
uh oh elden tranny melty
>>739000226>uh ohyou're talking like a tranny
>>739000226elden ring is overrated as fuck, stellarblade is just parryslop that i got bored of halfway throughi wouldn't be able to tell you which is worse
>>738999576blockslop
>>739000842poke poke poke
>>739000226
>>738999454the big katana in SotET is pretty much a 1:1 moveset rip off of the longsword from MH
>>738999752Man. SB is so good.
>>738999386In the older and better fromsoft games, you would have been able to avoid this without rolling by using terrain to block the charge or by sprinting laterally out of its path.
dodgeslop
Played it again recently. They don't want you to know this but just moving around is a good trick for avoiding attacks.
>dodge/quickstep>block and guardcounter>parry and riposte>deflection>spell parry>hyperarmor>jump and jumping attacks>teleportation>Invincibility skillsElden Ring has more defensive options than any other game in existence
>>739004185and its still boring
>>739004185Doesn't Dragon's Dogma have all of those?
>>738999603blocking requires nerfing your damage to up other stats. it is inferior. rollslop is the superior strategy in most fights.
>>739005081Yes. But they'll move the goalpost when you acknowledge this.
>>739003928I get a kick out of that stupid fucking face every time
>>738999752>Sekiro Parry but with a window that's closer to old DSI hope they don't change that in the sequel.
>dodging is slop>blocking is slop>parrying is slopOk so what isn't slop
>>739000340??? Parry is the least useful move in whe game when you have 8 skills and dodge combos
>>738999386Then just block it instead if you don't like rolling so much
>>739007192>Ok so what isn't slopdodging blocking and parrying in the games that I like
>>738999752>UE5slop moveset assetflip trash>muh so kewl B) radical particle effects and slow motion hitstop slop woahhhh bad.ASS.Fucking disgusting
>>739007192Dragon's Dogma 2
>>738999386The only good boss in the DLC.
>>739007498Explain your argument without talking entirely in buzzwords, jeet.
>>739003928Looks really good and cool
It's quite sad to see in this thread what From have lowered themselves to.
>>739007512travel slopencumbrance slop
>>739003928Why do they always have like 20+ buffs on in these? They strip down to naked/funny armor but then eat every consumable in the game. Wouldn't this be possible without buffs?
>>738999752I hate parryslop but SB mogged ER desu, it just needed less open world shit and more linear sections
>>738999752Even lies of P knew you shouldn't put hitstops for parries, what the fuck?
>>739008627And that's why nobody gives a fuck about Lies of Penis
https://youtu.be/RYnFIRc0k6E?si=yYyq657ZjLpRsgkw&t=62
>>739005959>>739005081it doesn't have actual spell parry/negating and jumping doesn't have the same level of design consideration for dodging attacks with it.that's all on top of being locked to only the chosen vocation's specific defensive options
>>739000842that's like 70 endurance though
>>739008821I did before the devs added in an easy mode.
>>739008897Yes, it does. But good job on the goalposting, sweetie.
>>738999752>GRR HERE'S MY [RED] ATTACK!!! EAT THIS GYAAAAAAAHHH!!!!
>>739008997Slap barricade shield on whatever, and you could do the same with normal endurance stats
>>739008408There are items in all souls games that give you more damage when you health is very low or cut your defenses for attack, to the point in which armor and upgraded health become unnecessary when you use such items and try to kill a boss extremely quickly, as a the enemy would one shot you regardless.So, some people who used these strats just took off all their equipment to look funny since it wouldn't make a difference, made popular by speedrunners, and it stuck until elden ring.
>>739009167no it doesn't and if you think the mystic knight's abilities are spell parries, they are not. they are just his versions of perfect blocks which works on all damage but which were removed with the whole vocation in 2, in which you can teleport but only as an offensive gap closer, so no dragon's dogma game has even all these options present at the same time.
>>739010068Anon, that's classic goalposting. You’re shifting from “does the game have these defensive systems” to “does it implement them in the exact same universal/systemic way as Elden Ring.”Dragon’s Dogma absolutely has dodge mechanics, counters, parries, invincible skills, defensive magic, hyperarmor-style trades, and jump-based avoidance. Your response is basically>those don’t count because they aren’t designed the same way or available to every vocationAnd saying jump dodging “doesn’t have the same design consideration” is subjective. That’s about combat emphasis not mechanic existence. You'r narrowing this crtieria after the fact.You’re also categorizing Elden Ring’s mechanics extremely generously while categorizing Dragon’s Dogma extremely narrowly. Elden Ring gets broad conceptual labels like “deflection” or “invincibility skills”, but Dragon’s Dogma equivalents suddenly need to be exact one-to-one implementations or they “don’t count”. And if it doesn't count because not every vocation gets access to it, then by that logic, any class based game can't have any mechanical depth since not every class can do everything.
>>738999386>rollslopThis single word mindbroke so many Fromdrones
Who wants to participate in a riddle?
>>739012291I cum on the floor But I'm not a whoreWhat am i?
>>739007498It's UE4.
>>739012382uh... John?
>>739007498This guy gets it.
>>739008852This track gives me cognitive dissonance, it's peak cringe but at the same time cool af.
>>739008627>what the fuck?Gachashit devs appealing to the gachashit audience. So everything has to be braindead easy with lots of epic slowdown, particle vomit, and 'press x to watch cutscene' type attacks.
>Monkey see move, monkey press invincibility buttonniggas pretended this game was hard for years and years and years
>>739012916It's Limp Bizkit, retard. It's literally party music for dudebros.
>>739011269refer to >>739003928
>>739011027>dodge mechanics, counters, parries, invincible skills, defensive magic, hyperarmor-style trades, and jump-based avoidance.The problem is if you only stay on this level to differentiate between the defensive options then you can't say wether ER or DD have more options.Deflections in ER don't interrupt enemies like parries, and they increase the damage of guard-counters unlike a parry which can give an opening for a riposte.ER also has multiple teleport moves, one that is basically just a fancy dodge with different timing and another one that requires an enemy to hit you, which makes you vanish into the air and allows you to seamlessly perform a jump attack.There is also a shield skill to parry spells and create projectiles in response, but there is also the option to swirl a staff around to suck up all magic projectiles coming your way.These are just some examples but ER has more options that work in smaller niches that just simply don't exist in both DD or DD2 and on top of that offer more offensive rewards for succesfully using these options. Take that whining about goalpost-moving and shove it up your ass
>>738999386That's an absolute fuckton of stamina at the top of the screen. You shouldn't be able to roll more than maybe four or five times on a single bar of stamina.Yes, my favorite is Dark Souls 2. How could you tell?
>>739013870And this is exactly why I called it goalpost shifting. Yoru original claim was broad defensive categories. Once DD got brought up, suddenly every tiny implementation distinction became its own separate system so ER could stay “unique.”At that point the discussion becomes impossible to measure objectively, because now every variation of a dodge, parry, or whatever else, can be counted separately depending on how generously you frame ER and how narrowly you frame everything else.By that logic, games like Nioh 2 become absurdly overloaded with “more defensive systems” because every stance interaction, burst counter, ki pulse cancel, weapon-specific counter, animation cancel, and defensive timing nuance can all be treated as separate mechanics. Monster Hunter is another example. Its defensive depth isn’t even built around Souls-like categorization. Positioning, spacing, monster-specific knowledge, environmental interaction, movement commitment, iframe windows, guardpoints, tackle armor, and predictive play are all intertwined differently depending on weapon choice.That’s mypoint. Once we move from broad categories into hyper-specific implementation details, “which game has the most defensive options” stops being a clear objective statement and starts becoming a matter of how finely you subdivide mechanics.
>>739015627Ok, then re-read my previous posts and realize I'm still right, because as I already said only DD1 has the super broad "spell parry/magic shield counter that fires magic" option with the mystic knight. in DD2 the whole vocation is removed with no similiar defensive option and adds a single teleport which can arguably used to dodge attacks.So ER has exactly one more option than both DD1 and DD2 if you use that level of comparison.
>>739003928>that soap at the end to wash off bloodCinema
>>739012382A dinosaur
its the best video game ever made, deal with it
>>739016271But that just circles back to my original point. The claim started as “Elden Ring has more defensive options than any game in existence". I responded that DD already covers those broad categories. At that point the discussion shifted into increasingly fine distinctions about implementation, niche use cases, and system interaction in ER while Dd got treated more narrowly. When I expanded the comparison and brought up other games like Nioh and Monster Hunter to show how arbitrary “counting systems” becomes at that level, the argument shifted again, whichsi back to a very narrow framing where Elden Ring is said to have “one more” category. That’s exactly why I said the original claim becomes unstable once you start comparing it to other games. The criteria keeps changing depending on how the comparison is framed, like broad categories when defending Elden Ring’s uniqueness, but hyper-specific distinctions when matching against other games. At this point, “more than any game in existence” has effectively been reduced to a much narrow claim about one additional categorized mechanic depending on how things are defined.That’s a very different statement from the original one.
>>738999386This boss was total ass. 3 fuckin phases of practically the same shit
>>739016818Kek
>>739003928>The story makes you stupid, rolldodge slop. the multiplayer is cucked, janky animations. Idk is it pretty graphics that keep you playing?
>>739007192Using magic to kill your enemies before they get close to you
>>739000842>>739002025god i love juggernaut builds, so kino.
>>739017191At least you get a great weapon from it
>>739007512>>739008316Unfinished slop more like
>>738999386>>738999576holy fuck these games are so dogshit this has to be a literal psyop on how they reached the level of popularity they did
>>738999386I just beat promised consort earlier today with the fingerprint shield and anvil hammer mainly with guard counters. It's fun figuring out which moves are worth trading with and which attacks in a combo are slow enough to hit him first when you know you'll stagger him.
>>739021171Yep shills have been trying to push this fagshit game very hard lately.
>>739021171They lucked out big time. Hard action games still existed before DeS and DS1 but those two managed to break into the public mainstream. I think it was the rise of Game of Thrones with the le dark fantasy that really helped them find success combined with most games of that time being very easy, hand holding, aimed at wider audiences and newcomers. Souls was just the same stuff we'd seen just a few years earlier, before PS3/360 casualization.