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Rimworld has changed a lot in these years...
>>
>converting the ship into a PNG and applying a screen warping effect
Wow, ground breaking stuff
>>
>>739000375
who hurt you?
>>
>>739000276
Just play Highfleet.
>>
gay boring game made for retards
i could think of better ideas when i was 10
>>
>>739000989
post your idea then, lets see it
>>
>>739000276
that looks ass
>>
>>739000276
Looks like fun
>>
>>739001030
r u retarded? we all imagined a game like this when we were kid as per the natural development of games at the time. survival game where you can do whatever.
the game is barebones and the only challenge is retarded niggers attacking you
dont talk to me npc faggot you dont know anything
>>
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>>739000276
Looks like an Apogee. nice
>>
>>739000276
This is just featureslop added on top of a game that isn't designed around it. So much for Designing Games.
>>
>>739000989
Its a "make your own fun" kind of game. NPCs like you wouldnt understand.
>>
>>739001202
"someone should make a survival game where you can do whatever"
>they make it
"boring game for retards i had that idea already"
>>
>>739000276
>Apogee
kek, I kinda hate using it though
>>
>>739001202
Damn nigga he really mindbroke you HARD
Anyways I kinda assume Space Haven is better because it was designed to be space rimworld from the start instead of just a late dlc.
>>
>>739001202
you still haven't posted your idea, faggot.
>>
Diplomacy when
>>739000989
and you ended up as a generic underachiever on /v/
>>
>>739001030
bodied that freak
>>
Hate combat, hate wealth scaling, simple as
>>
>>739000276
Is that a fucking-
>>739001239
FUCK
>>
>>739000492
the devs of this game ignoring glaring issues for (even purely technical) for over a decade when modders have put up giant signposts as to what needs fixing
>>
>>739000276
Why is a whole ass ship landing on the planet. That seems like a retarded waste of resources.
>>
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>>739000276
>Odyssey
>Starsector
Nice one OP.

Mod aside, this DLC improve considerably a problem that Rimworld had. Namely that everything is centric around your one base, so you didn't get to experience a lot.

But now,
If you make a mobile base, you get to experience as many environments as you want.
If you still keep a static base, you can send colonist to the other side of the planet with more than what you can carry in a shuttle.
There's also more environmental events. Which IMHO should have been far more important from the start.

Now it makes me wish they made a DLC entirely focused on adding content and diplomacy with other factions. So the Ideology/Royalty DLC get more use.
>>
>>739001335
>>739001375
>>739001378
OBVIOUSLY YOUR BETA MINDS ARE TAKEN BY THIS LITTLE GAME
>>
>>739001821
I wonder if devs (in general, not just Ludeon) whose games have lively mod scenes ever get a weird sense of pride or whatever that stops them from implementing mods natively. Particularly when it's the most obviously essential QOL stuff but they choose to just ignore the idea because someone else came up with it first
>>
>>739001835
>I don't want the ability to land entire base at once
You prefer thousand of shuttles and assembling on the go?
Also if you didn't play it, the Grav-engine basically destroy the entire map every time you take off unless you built another anchor system to protect it.
>>
anomaly supremely disappointed me and i havent played it since
>>
>>739001821
such as?
>>
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Any mods that severely change up the game? I've been playing since 2016, but most playthroughs have felt the same since I can't bring myself to move away from what I know already works... I have a mere 575 hours, which is nothing compared to some of the true die-hard fans of this game
>>
not surprising to see a lot of degenerate mods for this game
i mean come on, adding LEGS to pawns? absolutely degenerate
>>
that effect is kinda stupid
is it a gravity drive? then why are there thrusters firing
and then why are they firing in the wrong direction its facing in the second part unless the gravity drive is what makes it maneuver
but then why are the thrusters firing in the second part
am i retarded?
>>
>>739002794
this but ideology
>we need moral guide!
>permanent -5 until moral guide
>moral guide has elite expectations -6
fuck you
>new joiner
>-15 no recent conquest
>-7 cut down tree
FUCK OFF
>>
>>739003092
there's an isekai mod, a kenshi-like progression mode, and if all fails there's always rimjob
>>
>>739000276
Yeah. It's shit now. Thanks Tynan for handing the game's development off to a bunch of literal trannies.
>>
>>739002156
100%
>>
>>739000276
The only fun I had with that game was kidnapping bandits, chopping off their legs and arms and forcing pregnation using mod.
>>
>>739002903
Nta but that's mostly QoL that really should have been addressed.
For example, vanilla there's no mean of efficiently storing items.
While understandable you shouldn't be able to store 10 bases worth of bricks in a single box, needing a whole warehouse to store your clothes get annoying quickly.

Fortunately there's mod for those. The modding community is very healthy.
>>
>>739003650
>"QoL"
>actually just cheats
>>
>>739004391
>cheating is not making a 5000 tile warehouse to store three pieces of clothing
>>
>>739003484
ideologies only real contribution was making it so your hyper violent retards don't have a melty from the hundreds of corpses they just made
>>
>>739002903
It's still a "story generator" game that doesn't generate any meaningful stories, because characters cannot interact with each other, aside from a randomly generated 3 word conversation once a week. And personalities traits and backgrounds are still just a stat buff/debuff. And you can't meaningfully interact with other factions. Etc
>>
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>>739004552
>>
>>739005203
>modded terraria
correct, all of what you listed is quality of life because its meant to help speed up the early game and grind so that you can get to modded content without outright skipping it
>>
>>739005203
10x break speed is fine.
>>
>>739000276
go back to plebbit faggot
>>
>>739006330
hm nyo :3
>>
>>739000276
This is fucking awesome
>>
I miss Android Tiers.
>>
>>739001282
It makes sense and it's nice being able to move once you've exhausted the resources in a region
>>
>>739000276
Isn't that the Apogee from Starsector?
>>
>>739000504
god i'm a slut for the UI and crunchy visuals of this game
>>
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>>739000276
>sandboxfags be like "YO THIS GAMEPLAY FIRE"
>>
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>>739006780
>>739006330
>all lowercase
>>739006289
>>739004590
>>739003452
>persona AI
>>739003387
>>739002794
>>739001202
>detected
>>739000989
>>739000492
>>
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>>739000504
>dev entirely abandoned it in favor of his carrier simulator
Sad stuff

>>739001239
>.5a beta is one month and a half old
WHERE IS THE VIDEOGAME, ALEX
>>
>>739005051
what a retarded bunch of gobbledygook, not that I expected anything from a "I know things..." poster. Characters don't interact with each other? They can inspire each other, can make or ruin their day, send them to the hospital after a fight, make babies, divorce, cheat and thats just vanilla. Whatever else you're thinking I assure you there's a mod that covers that.
>you can't meaningfully interact with other factions
Is the most common criticism and thats why people have been begging for diplomacy dlc for a while, again very creative after being begged to develop their thoughts, god I fucking hate midwits
>>
>>739001202
So? I too as a kid I imagined a game like what Star Citzen promised to be, but even then I knew it would probably be unfeasible actually doing it.
>>
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>>739004391
Just as the other said, it's realistic to not store 10 walls on a single tile.
But it's not to be unable to store 10 tee-shirt without building a 100m2 wardrobe.

>>739005203
>Terraria
Meh, not my game to begin with, I actually only liked it when you were fighting the environment and needed ropes to climb down a mineshaft.
So if you accept any flight in Terraria, you are more of a cheater than the guy defending that Rimworld should have wardrobe, and storage shelf that are realistic.
>>
>>739002056
>Now it makes me wish they made a DLC entirely focused on adding content and diplomacy with other factions.
This is extremely important and what I've been asking for for a long time. There are mods for it but because the game isn't built around it they don't feel structured correctly.

I also want to see "factions you are adjacent to" be made more important determining who shows up to raid you and such. Really give the player incentive to raid and destroy evil faction bases.

Oh, and I want to see a better difficulty curve too. None of this "raiders psychically know everything you own" shit.
>>
>>739008438
nigga build shelves
>>
>>739001202
>we all imagined a game like this when we were kid as per the natural development of games at the time. survival game where you can do whatever.
>the game is barebones and the only challenge is retarded niggers attacking you
This isn't a Crimson Desert thread
>>
>>739008438
Ludeon consneeded about shelves
That's not effecient storage anymore, faggot boy
>>
>>739002156
But ludeon often does implement popular mods
>aliens
>robot allies
>impregnation
>magic
>space
>storage
>books
>bosses
>map modifiers
>quest chains
All sorts of shit like that were mods before being vanilla-ized.
>>
>>739005203
The only people that consider this QoL are the ones that only play Terraria for the modded boss rush combat, I don't understand the appeal much, although the bottom left is meant to be an anti-grinding mod so you don't have to rely on RNG. I forgot what the smart platform one does though
>>
>>739007671
One of these day I really need to do a warcrime colony
the DLC Ideology is perfect for that, it basically let you reprogram what your believer consider as acceptable (if not encouraged).
I'm thinking of a
- underground cult
- morbid
- worship insect
- female supremacy
- female wish they wear the slave attire
- high life for drugs
- pain is virtue
- cannibalism as acceptable (to evolve in required)
>>
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>>739009050
>storage
>books
>quest chains
The rest are just vague ideas implemented in legally distinct and unique ways.
Cry more, modder tranny.
>>
>>739005203
Oskarslop bros...
>>
>>739008530
>There are mods for it but because the game isn't built around it they don't feel structured correctly.
To be fair, most of the "Vanilla Expanded" mod show a serious effort at structuring those.
And with Ideologion players should spend more time generating more than the token basic factions. I know I should have made myself a dozen preset.

>Oh, and I want to see a better difficulty curve too. None of this "raiders psychically know everything you own" shit.
True but in practice this is ridiculously hard to code. You can only reasonably do this with STORYTELLER, they, too, should have had a bigger variety, with vanilla storyteller dedicated to medieval adventure and so on.
>>
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>>739009175
>inhuman LLM nigger reply to bait a response
Personae AI tiles get atomics on their map tiles
>>
>>739005203
Rimworld is extremely poorly designed in lots of departments. Warehousing is one of its most glaring issues because warehouse management makes absolutely no sense in the way it is implemented by default. It's basically there to either give the player an artificial sense that he's managing space even though there's nothing you are managing or you can realistically do to increase efficiency or a method to softlock the colony from scaling too much. Probably both, considering the game is not meant to be played with more than a few pawns at a time.
>>
>>739008571
>>739008836
>use 20 logs, half a tree
>create 2m2 shelves
>store 6 tee-shirt
But storing 20m of granite wall is OK.
>>
>>739009428
no it's not the problem is the entire game is coded around level scaling
there's no reason why there isn't a world area that is high difficulty and a low difficulty area
>>
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>>739009619
>whining about tile economy
>muh conversions
OKAY so post your conversions that make the tiles of soil per cotton per processing per tailoring in a """satisfying""" proportion, faggot
And don't forget literally every other tile and item in the game, nigger
>>
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>>739008082
>not that I expected anything from a "I know things..." poster.
No clue what that means, this is my second post itt, I made the first while pooping.
>They can inspire each other
Inspire what, art?
100 gerbils looking mournfully at [character] vomiting in front of a tree, rendered impressionistically, you mean?
>can make or ruin their day
Through dialogue where opinions, influenced by each person's character, beliefs, upbringing and past interactions, shape a conversation?
Or through "[character 1] talked to [character 2] about peaceful ostriches. This sent [character 2] into a blind rage."?
>send them to the hospital after a fight
see above
>make babies
see above
>divorce
see above

Your rant about me copying someone else's opinion about the lack of diplomacy, making criticism of the lack of diplomacy irrelevant, was cute though.
Beg me for more of my opinions. I bet you're good at begging
>>
>>739000276
Dwarf Fortress MOGS this crap.
>>
The devs keep adding niche stuff into the game that you're expected to spend countless hours researching/building but the raid system scales off of how many people you have and teh value of your colony so unless it's 4 people living in a dirt hole min maxxing you'll get nuked from orbit regardless.

Even after 10 years it still feels like a skeleton of a game, just making raids and caravans actual simulated entities on the world map that you can run into or attack would at least make it a little more interesting.
>>
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>>739010452
>countless hours researching/building
Actual brain damaged zoomer/LLM with that reddit spacing
>>
>>739010432
>what if
>you have an army of 150 guys and you lose 50 of them every time there is a threat
>and you keep replacing them emotionlessly
>and you do this forever
no thanks I prefer to play with 4-5 pawns not 150
>>
>>739010561
Why, do you use reddit?
>>
>>739010658
Every accusation is a confession, redditor
>>
>>739010728
>if you defend yourself then it means you are guilty
woman style arguing tactics
>>
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>>739010916
>all lowercase
>>
>>739002903
The fact that everyone will tell you to download performance and UI mods before doing anything else
How many years did it take until they decided that maybe every creature alive on the map doesn't actually need to check of their ear is bleeding 60 times every second
I can't believe these hacks wrote a book about their enlightened game design when they were almost entirely carried by mods
>>
>>739009765
>there's no reason why there isn't a world area that is high difficulty and a low difficulty area
There is a very good reason:
The BASE game is mainly about surviving and building on your starting map.
Even if you start roaming around to get a ship, you can't carry anti-tank turret with you and the game deal poorly with vehicles.
So making the game scale as your wealth increase is a logical decision.

What is less acceptable is that 6 DLC later you didn't get new storyteller optimized for the kind of story you want.
>>
>>739002156
The real irony is that they claim they've worked to "support modding" but if you actually look into it, there's little more than some data driven imports that can do almost nothing by themselves and you have to decompile the game to find out what functions you can overwrite, write custom libraries and then load them into the game, which is inherently unsafe and I'm surprised this game hasn't gotten raped by malware as much as other games that do this.
Their support of modding ended with the mod loader.
>>
>>739009050
They were mods first because they were such laughably basic features that still somehow required years to be addressed by the devs and they handed you a fat DLC bill if you wanted them supported natively
>>
>>739011097
>you're doing common thing! that means you are... the same fag!
>>
>>739000504
I can't start a harem colony in this game
>>
>>739003507
The isekai mod is honestly pretty fuckin horrible
>>
>It's fucking with RJW and trying to fix 0% fertility on everyone episode
>>
>>739009859
Easy:
Do everything in the Deep Storage mod, but balanced for all vanilla items since you control them.
More storages that only accept a specific kind of items:
>Wardrobe: only clothings or textiles, maybe split armor, so no storing 2000 bricks on one tile
>Pellet: only a certain kind of resources
>Safe: only for low quantity resources like silver or gold
>...
>>
>>739003484
Ideology is the beat dlc
>>
>>739011527
thats what you get for using that buggy ass mod to begin with
>>
>>739000276
now I can raid back those fuckers who keep raiding my colony
>>
>vehicle mod says they'll add raiders using vehicles too
>STILL hasn't added raider vehicles after like 3 years???
>>
>>739012047
maybe its hard
>>
>>739003484
>not imprisoning them until their morale improves
>>
>>739000276
How much autism is required for Rimworld on a scale of 1 to 10?
>>
>>739000492
The devs for never adding Z levels because he wants to be a tranny faggot.
>>
>>739003484
instead of doing things that make them mad
don't
>>
>>739012203
Zero
>>
>>739009428
I tried "vanilla expanded" bullshit once. There are a couple of mods in its orbit that I want but I hate the dependencies on that ecosystem. It's just not to my taste and I don't like how oskar goes around making people work to build up his shit instead of being free agents.
>>
>>739001461
Wealth scaling is gay as fuck, especially considering how much weight floors add to wealth. I've basically resigned myself to never using carpet/tile/fancy floors again because I don't want to get soft-locked by fucking dickhead Randy throwing 50 man raids at me before I can even get cataphract armor.
>>
>>739003484
>permanent -5 until moral guide
applies to all the colonists that share that ideology
>moral guide has elite expectations -6
applies only to the moral guide

The game has tons of bullshit but that's not it.
>>
>>739012292
so stop playing randy
randy is stupid.
>>
>>739008530
I feel like a 'true economy' update would be necessary before a major diplomacy overhaul would be possible. Instead of raids just magically showing up at your border, they should have to travel the map just like you do and be subject to ambushes and world events like you. This opens up the option to interact with wandering traders/raiders/visitors etc.
Imagine heading off an enemy raid with a chemfuel bombardment to thin them out before they can make it to your base, or sending a negotiator to convince them to raid someone else, or even just giving you an idea of which side of the map they'll be on so you can beef it up.
This also gives you an incentive to setup outposts/camps and to send out scouting parties and therefore see the actual world instead of just your shitty mountain base.
>>
>>739012358
If you didn't play Randy you didn't beat the game
>>
>>739012494
Yeah, definitely stuff that would make for a more interesting core experience.
>>
>>739001815
i dont get how people think wealth management is a huge part of the game.
you can hoard a bunch of shit in strive to survive and still have manage raids without cheesy killboxes.
>>
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>>739012358
cassandra is too predictable. randy is way more fun. you do get long periods of nothing happening sometimes but when those batshit crazy raids hit, you never see them coming.
>>
>>739013015
show us
>>
>>739012494
>Instead of raids just magically showing up at your border, they should have to travel the map just like you do and be subject to ambushes and world events like you
As usual, there is (or at least was) and addon that did this already.
>>
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>>739013154
i used a gravship start.... /v/ is gonna say i didnt beat the game
>>
>>739000276
From shit for autists to shit for autists
>>
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Drama...
>>
>>739013154
>>739013015
>strive to survive
that's baby mode easy difficulty
I don't need to do wealth management because even at 300k wealth I get raids that are 5 dudes
>>
>>739013576
?
>>
>>739007613
hell yeah, just give me a little steamroller and dump truck
>>
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>>739013292
Is this you?
>>
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>>739013362
This stuff is even better when you have Rimtalk. Honestly the best use case of LLMs other than ERP.
I actually want to go try the new Gemma 4 model on it now.
>>
>>739007613
Your amount of fun and entertainment has only declined since you stopped playing in one of those so your post is a self own.
>>
>>739013115
for me it's chillax. you can actually do caravans, quests and shit, instead of endlessly recovering from raids
>>
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>>739000276
>meanwhile Dworf Fortress is still same shit with 0 innovation and improvements
Rimworld won so hard it's unreal
>>
>>739000504
You promised me bugs. Where the fuck are my bugs Koshutin?
>>
>>739014535
But thats deeprock galactic not dwarf fortress
>>
>>739012283
You anons have the strangest complain, often I'm wondering if you are just faking concern as a new form of trolling.
The "dependencies" are as minimal as possible.
It's literally the most efficient way to do a series of separate themed mod that don't conflict together.
And about "Oskar", you do realize it's just because of how STEAM works?
There's literally nothing that keep someone from naming their own mod and calling it "Vanilla expanded" except being poorly seen if they didn't work with others to avoid conflict. Or say 2 mods making fridges.
>>
randy is silly since true random doesn't exist
>>
>>739016581
Oskar literally talked some devs into using the "vanilla" framework. Making them abandon their plans to release mods independent of that garbage. Oskarbloat is bad. He doesn't have the same vision that Tynan does where every single thing necessitates itself. I won't go around sucking Tynan off either, especially with a lot of objectively bad decisions he's made, but his vision is a hell of a lot more cohesive than Oskar's.
>>
>>739011527
The 0% fertility is from Biotech's hidden menopause flag (if a female pawn is older than 30 then they will lose fertility until it reaches 0), only way to get around that is with gene mods that add extended (or permanent) fertility
>>
>>739014535
>>739015230
fuark gonna go check out the deep dive, thanks for the reminder
>>
>>739016649
elaborate
>>
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>>739015230
I'm sorry...
>>
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tribal naked survival, trying to go for that fantasy wooden airship. RPing as a sith outcast hunted by the O.R.. Its fun.
Vanilla Combat Reloaded is ok, lightweight but still an improvement to the garbage o.g. combat
>>
yes but what's with the fairy
>>
>>739017146
When you have 1 pawn it heavily skewa events to give you more people. When you just got hit with a big raid is skews it in favor of less harsh events.
>>
>>739000989
>>739001202
>I could think of better ideas when I was 10
>doesn't post idea
did something happen? Why could you think of them at 10 and not at 35? does being a gay retard do this to you?
>>
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>>739018385
i just like the idea of the fairy dust drug
>>
>>739013362
>>739013840
i know nothing about rimworld but love social dynamics like this. What mods do i need on my playthrough?
>>
whats better modded rimworld or dwarf fortress?
>>
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>playing cultivators living in a gravship monastery, running from mechanoids and demonic immortals
man
i wish the fun of amazing cultivation sim wasn't just 99% hyper autismo min maxing
>>
>>739018893
rimworld is better modded and unmodded desu
>>
>>739018661
I think the rape is from rimjobworld, which should work with rimtalk and its extension mods. You have to understand how to prompt AI to get the most out of it.
>>
>>739016813
Just saying, maybe those devs are smarter than you are and took a responsible "Cathedral approach" to modding the good of Rimworld.
Besides you tell it as if they didn't just do the mod they intended to do, except with less waste, conflict, and knowing they can count on something that was already made before.
Oskar isn't ordering them around against their wills.

>where every single thing necessitates itself.
Not sure what you mean by that, because you can't really complain.
The base game and the DLC are minimalist as fuck, they have the bare minimal (IMO he is absolutely baiting modders into adding the content for him).
Vanilla Expanded, by nature, has to invent new dependencies and the only way you can avoid having waste and conflict is by working together.

I don't know what you imagine, but independent modders incapable of working together would only give a worse result.

On this, I have to go.
>>
can a newcomer how only watched youtube videos get a few tips
>>
>>739019558
Just because you cram several modders under a tent doesn't make their visions cohesive. And it doesn't mean mods who only change 1 aspect (like THE FUCKING ONLY THING YOU WANTED CHANGED IN THE FIRST PLACE) doesn't make your own mod selection broken or haphazard.

Go fuck yourself, Oskar.
>>
Give me a fun set of vanilla+ style mods (no bloat mods like CE)
>>
>>739019631
enable child raiders
>>
>final straw: ate without a table
>>
>>739019631
There's literally a billion things I could say. Do you have an aspect you're struggling with?

Here's a couple on the house:
Build freezers 2 walls thick (with an airlock door too). And instead of putting the coolers on the outside, make a little chimney in a corner (with the roof removed). It will hold in the cold better and be less susceptible to attack from invaders.
Set certain repetitive jobs at workbenches to "drop on floor." Someone else can bother bringing, say, stone bricks back to the shelves and they'll just get started on making more.
Put bad cooks on kibble-making duty. It'll train them and also not matter if they fuck up.
>>
>>739019631
have a dedicated cook in a clean space so all your guys don't get food poisoning, throw up everywhere, pass out, and then you die to raiders.
once you get some breathing room replace your wooden walls with stone so you don't lose your entire base to one single forest fire
you'll regret building your base inside of a mountain if you're not prepared
>>
>>739019970
you ever try eating a 3 course meal while standing in the rain?
>>
>>739020091
yes. it was fun
>>
>>739009491
Based low-IQ retard
>>
>>739019631
don't play in commitment mode and don't be afraid to cheat while learning
the game has a lot more content to experience other than the first 2 years
>>
>>739000276
>rimjobworld
>>
>>739019631
play on commitment, don't cheat. pack and leave the map when you get a threat that you can't beat
>>
>>739020254
yes that's the name of the sex mod
>>
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>>739019970
>>
>>739020425
>play commitment mode
don't think that's a good idea
>>
>>739020464
extremely sovl gravship design, how big is the ship
>>
>>739020598
it's on the OP, it's pretty big, practically the maximum range allowed in vanilla
>>
>>739020518
rats have bad piloting skills
>>
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>>739020254
>sex mod
>look inside
>it's 99% annoying bullshit that cause your pawns to have more mental breaks
>>
>>739020895
also destroys your performance on top of that
>>
>>739020895
Literally RL simulator.
>>
>>739020895
t. noob
the sex mod adds sex need yes, so pawns need to masturbate if they can't have sex
but they also gain a mood bonus for having sex needs met, so it's actually just cheating once you get people in relationships, or you start raping everything that moves
>>
>>739000989
how old are you now anon?
>>
>>739020865
oh shit I didn't even realize it's the apogee...I apogeeize
>>
>>739021092
13 and underageb&
>>
>>739020987
More garbage to make the early game especially miserable. I don't need any help in mid to end game for mood bonuses.
>>
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>>739020254
>install rimjobworld
>increase the rate of sex in the settings
>suddenly my performance noticeably tanks
>zoom out wondering why
>there's a thousand rabbits that have been having sex and breeding outside my base
>try to get my pawns to hunt them
>they're breeding too fast to kill
>soon my game lags so much that it becomes impossible to do anything
>have to load an old save
>literally lost hours of progress
>>
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I'm trying to turn this guy into a slave but he got 86 for a will (leathery stranger base) should i just skip him and sacrifice him for Skaarne?
>>
>>739021236
or just disable animal on animal in the settings
>>
>>739021437
but why just recruit him
slaves are practically useless in this game
>>
>>739020982
so true. The abnormal sex practices of today are one of the main, if not the main, reasons why society is so absolutely shattered.
>>
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>>739000375
It sure screams "quality", couldn't they just hide the second copy of actors
>>
>>739000276
It's a little too easy to escape but it's fun
>>
>>739021559
better than SoS2 which for the longest time had a problem with deleting pawns and animals on map change
>>
>>739000375
small indie studio pls understand
>>
>>739000276
>king hamsters
Based ratgirl enjoyer.
I won't roast your ship.
>>
>>739020464
What floor mod is that?
>>
>>739021559
>It sure screams "quality", couldn't they just hide the second copy of actors
DELETE THIS RIGHT FUCKING NOW
>>
>>739021742
it's from ratkin tho
>>
>>739021521
It's a Revia playthrough, male slave is like their prize possession, especially fur-eared ones (it's supposed to be Revia+male ratkin only slave but they're so delicate they just kept dying and I just haven't got 1 that's intact)
>>
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I should play again but knowing my retard ass i'll go solo mechinator start for the 50th time
>>
>>739013840
>LLMs
Does it run on your PC or is it pre-generated dialogue for various situations?
>>
>>739021784
ponpeco scifi furniture I believe
if not MUS space furniture
>>
is there a single imperial guard mod up to date that isnt grimworld and has some good art that fits the games style, or am I forced to just use the older mod by odz
>>
>>739000375
>Greentexting a reductive and dismissive statement in a way that communicates how above everyone i am
Wow, ground breaking stuff
>>
>>739000492
anon SOS mods have been around for many years.
>>
>>739021862
why destroy the mech hive? don't you lose access to mechanoids
>>
>>739013840
tried this shit for an hour before realizing its literally just all random AI shizo babble, also only processes one conversation every 20 seconds or something like that.
>>
>>739022180
you still get mech clusters drop on you
you still get mech cluster threats as quest objectives
you still get ancient dangers and complexes full of mechs
but they all spawn deactivated and you can literally just salvage them for lots of resources
>>
>>739022180
i didnt continue the save after that
>>
>>739021887
You can host a local LLM on your PC if you have the VRAM for it. The more VRAM, the smarter the model, but even the small ones are quite good as long as you don't overload them with information.
You can also hook it up to one online. The free ones have limits though. Paid ones are cheap enough.
>>739022230
Experience will vary wildly depending on the model and settings you use. If you're using a small/free one then I suggest you limit how much context is fed into it. The more you overload it, the more retarded it gets.
>>
>>739021559
Those are from a mod.
>>
It's practically impossible to unpack very large .rar files (coomer modpacks) on Linux.
This piece of shit amateur OS keeps finding new ways to surprise me. I just tried a single 55mb mod and it took a couple of minutes. I must have done it using a single CPU core because the temperature didn't change. Amazing what an ungodly piece of shit Linux is. No coomer mods for me today thanks Stallman.
>>
>>739000504
i love this game.
>>739007757
what do you mean? is he working on another game?
>>
>>739001202
R U?
>>
>>739000276
Did anyone ever add z levels?
>>
>>739022896
No. Just play Dwarf Fortress if you want them.
>>
>>739023002
I'm not quite autistic enough for DF.
>>
>>739022762
Small indie OS please understand
>>
>>739022896
There's mods that use the pocket map feature to do something like that, but there isn't any interaction between floors.
>>
Is it possible, or maybe is there a mod, to assign areas/houses to certain pawns?
>>
>>739014535
it's also not trying to sell you $90 of DLC
>>
>>739000276
I really need to try and play rimworld properly one day.
100s of hours and I never built a starship.
>>
>>739016581
>>739019558
>Installing Oskarbloat
No thanks, I miss the old vanilla debloat mod by some /vg/ anon.
>>
>>739012494
>>739013195
RimWar has all the raids and traders as physical caravans on the world map that you can interact and intercept. Of course as with any mod that tries to be grandiose and fun it's absolute TPS death so if you don't have a super lean modlist or a CPU with ludicrous singe-core performance it's better to avoid it.
>>
>>739020495
Should have put him under anesthesia.
>>
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is the Medieval Overhaul mod good?
>>
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>>739023363
you can set up different zones of where they're allowed to go and assign it to them.
>>
>>739024004
I figured I was just blind, thanks Anon
>>
>>739022525
>You can host a local LLM on your PC if you have the VRAM for it.
Impressive! Is there a guide for it?
>>
>>739024004
I miss being able to do that with animals, that should be a settings toggle. I mean they still have a settings toggle for the old mortars.
>>
>>739022762
Have you tried unrar or are you doing it manually with rar, because if it's latter then you porbably forgot to pass the "use all the cores" argument.
>>
did they ever make it so that sending a guy to hunt in early game doesnt just make him chase every single animal off the map leaving nothing left to breed and continue producing food basically making you either hunt them manually and collect food painfully slow or just use farming
>>
>>739024072
the gist is basically
>download koboldcpp
>go to huggingface.co and download a model that fits on your GPU
>run koboldcpp with the model
>connect it to rimtalk with the IP it provides
idk how much VRAM you have, but if it's 12GB or less then try 'bartowski/Mistral-Nemo-Instruct-2407-GGUF'
ask /g/ if you want to learn more
>>
>>739024438
They still like to max range when auto hunting, yes.
Its to prevent them from dying incase the animal goes manhunter but i wish they would get close if there were 0% chance
>>
>>739024004
>burkas
lol
>>
>>739021164
troubling
>>
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>>739023640
Yeah
I'm currently playing a colony with it and a bunch of other fantasy/medieval mods, and it's great fun
I thought I’d build a cosy tavern, but instead I’m fighting for my life in the middle of fucking morrowind fighting random mega fauna.
>>
Rimworld was my jam but i always get bogged down midgame, never actually beat it. Would end up getting to many mods.

I should really get back into it.

Going to restart. Whats a good comprehensive mod pack, and rjw mods to use?
>>
>>739023640
"Medieval" is the most overlooked tech era in the game, all that's represented is plate armor and swords basically. it's just not right jumping from savages straight over to frontier cowboys... but this mod... kind of fucked my asshole with giant ass bees and such. Maybe I'll give it another try later.
>>
>>739028210
>bunch of other fantasy/medieval mods
got some reccs?
I'd like to be an n'wah
>>
>>739029354
Ideally playing a sex slave empire.
>>
>>739029354
Mid game is still fun. Late game is worse because of the ballooning difficulty. But I don't blame you for dropping it. All the "win scenario" endings are lame anyways. Even the archonexus which feels like it should be a big deal is a wet fart.
>>
>>739029731
I've got like 3000 hours in Rimworld and I've never "won"
Once the end game becomes tedious I just start a new colony
>>
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>>739010432
>>739010609
Tried to play DF the other day. Instantly got eyestrain
>>
>>739029731
Its not so much dropping becuase of boredom. I'm still enjoying it. I keep hitting a bottleneck likely from bad management and trying to do all the features in one go that feels like I'm not making any progress and then one of my mods break it requiring a restart.
>>
>>739029781
There's fun to be had in the management of a big colony IMO. Just not in the combat when the game throws 500 cavemen at you.
>>
>>739029850
Finding new mods I want to try is the biggest cause of me needing to restart, yeah.
>>
>>739029850
I'm going to uninstall all mods because god knows how many have stopped working right since I last played it and start installing the good ones.
>>
>>739029870
I dunno, big colonies are boring because you have so much redundancy in skills and each pawn matters less.
>>
>>739029962
Yeah, but I like going in and making sure every pawn's needs are met. Building supporting facilities and just letting the wealth roll in. There's always something your colony could use to run smoother than it is.
>>
>>739029962
When my colonies get big I just seperate people into two groups: main pawns and soldiers

Soldiers are literally just any guy who can hold a gun and their death does not affect output. They frontline, sleep in a barrack, and do pretty much nothing all day. Main pawns are of course trained pillars of the community. They get rooms and work as much as they can.

Having your best crafter or your doctors in the line of fire and getting their fingers blown off just isn't smart.
>>
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Is the space DLC worth it? I've only got biotech, ideology
>>
>>739029671
I’ve got nearly 400 mods, so it would be difficult to list them all.
Remove Industrial Stuff is a must-have, as it’s the most reliable mod for clearing away all sci-fi stuff.
Mashed's Ashlands mod adds Morrowind stuff and a pretty good volcano generation system
RimFantasy – Medieval Overhaul Edition is basically an add-on for MO that adds magical stuff
Fantasy Biotech adds and reworks genes, mechs and vampires from Biotech into a fantasy version featuring steam power and Dwemer robots. Medieval Overhaul: Royalty does exactly the same thing, but for Royalty
Fantasy Quest Rewards Retexture transforms all sci-fi rewards into fantasy items. Same with Medieval Fantasy Themed Relic Quests
VE Medieval 2 adds some cool stuff like potions, but you’ll also need Medieval Overlap Remover
VE Psycasts and RPG Adventure Flavour Pack — Fork for magic
Big and Small adds a whole host of races, and there’s a toggle in the settings that changes a whole bunch of things to fantasy/medieval themes like shooting into archery
All MO sub mods to like House Ignivar
Profaned, BoneReapers and Lightless Empyrean for undead stuff
Dark Ages mods for small things and some other mods by the same author
Same with Epochs mods
Roo's mods for even more races
El's Ilk Of The Old Gods and retexture
Outland mods for even more races
RIM Enchantment Craft for minecraft style enchantments
I'm tired of writing, but there are still plenty of mods here that I can recommend.
>>
>>739030448
I don't find that very interesting, removes so much tension from the game.
>>739030676
Odyssey and Biotech are the only ones actually worth the money.
>>
>>739030698
>Odyssey and Biotech are the only ones actually worth the money.
This. Every DLC adds like 1 or 2 things I like, but these are the only 2 that justify the cost fully.
>>
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>>739030676
I like the idea of a non-human Rimworld discovering a Human from a cryptosleep casket and being like "omg wtf is that thing".
>>
>>739030698
>removes so much tension from the game
The game scales with wealth and pawns give a lot of that. I play challenge runs which rarely get more than 10 colonists before losing. But in normal-ish runs i don't find my best farmer getting domed in the weekly robot raid tense, just tedious. So if your colony gets large you usually have all bases covered so it's simpler to just start recruiting for military uses.

Tension comes from situations where I HAVE to have all hands on deck defending because my inflated wealth. It also just makes micro shit for stuff like raids and who you keep armed less of a pain.

Also I think ideology is good. Adds flavour in every run. As opposed to stuff that you have to interact with by choice or progression. Overpriced though for sure
>>
>>739000276
I want my level Zzzzz...
>>
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i like anomaly
>>
>>739031250
it's fine for one run
>>
>>739031375
ambient mode desu
>>
>>739031250
I like it too. The base game doesn't have enough variety of combat situations. But there are some monsters I absolutely hate. Revenant can go fuck itself, even if it nullifies "entity slayer" mental break.
>>
any good mods to run alongside a rimworld of magic?
>>
>>739033125
>rimworld of magic
>2026
why
This mod has never been particularly stable, but the current version is barely working.
>>
>>739033161
it runs better for me now that it doesnt depend on jectools
also I like the flavor, prefer it to psycasts expanded
>>
>>739029354
Get RJWPE
its the most important mod
>>
is the new isekai rpg mod good
>>
>>739034721
what does it do? do I install it with RJW?
>>
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>>739035224
I think it's RJW pedo extension.
>>
>>739007453
can you not walk over to the next tile?
>>
>>739029354
That's because the game has no mid-game content. Once your colony is stable thats it GG.
>>
>>739000276
haven't played since ideology, what are the current must-have mods?
>>
>>739030952
The pic you replied to is actually art for an AO3 story with a similar premise- a bunch of 3 foot tall bug aliens make first contact with a human they find in a wrecked spaceship and are horrified.
It's called The Howler From the Void, it's pretty good.
>>
>>739035781
Yeah but then you basically have to start from scratch again
>>
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man RimSort sucks SO FUCKING BAD
How the fuck does RimPy, unmaintained for like 5 fucking years, still beats its fucking ass
It makes no sense
>>
>>739036338
So it isn't just me.
I only open rimsort to actually sort the list of mods. Everything else I do via rimpy.
>>
>>739036439
Yeah, sorting is the only one thing it can actually do well
>>
>>739000276
i like this effect, never played this game but this looks pretty cool
>>
>As of mid-2026, RimWorld is not officially available on the Nintendo Switch

ahh too bad, oh well.
>>
>>739036338
>>739036439
RimSort is only as the other anon said, good for sorting and organizing. Sometimes it works for updating mods, not reliable. RimPy is the only thing I use for actually DOWNLOADING mods.
>>
>>739000276
Hey that looks pretty good
>>
>>739036849
What? Why?
>>
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>>739030952
They bring him back to their base and the ratkin with big glasses dedicates herself to studying him and then eventually they fall in love and get married and have tons of pups half-breed ubermensch pups that are taller, stronger, faster, and smarter than baseline ratkins, right?
>>
>>739009332
this nigga looks like the freak from that game about letting strangers in and finding the changelings or whatever
>>
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Cozy time
>>
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>>739037819
kek
>*knock knock*
>"Have you read my book?"
ALWAYS say yes. NEVER say no. Trust me.
>>
>>739019697
Frankly it seems you have deep personal problems, completely irrelevant to MODDERS WORKING TOGETHER.
Just look at you raging for no reason at modders making their own choices and blaming it on the only name you can find.

>THE FUCKING ONLY THING YOU WANTED CHANGED IN THE FIRST PLACE
We both know you would complain if lone modder added their own UNWANTED FEATURE either made by another mod, or conflict with it because they didn't work together. The only difference is that it would shift the blame.

Modder working together does, by definition, make their vision more cohesive.
>>
>>739019631
That one tip:
Don't put your "Stove bench" in the same room as the "Butchery bench".

It's easy to imagine both can cohabit but if you look at the stats the Butchery bench decrease the cleanliness of any room it is in.
>>
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>>739019970
>>
>>739019558
>>739039814
oskar wen's odyssey expanded part 2
>>
>>739039814
They aren't working "together," they're just building around arbitrary framework Oskar added and that no one even really needs. It's not "unified" and in fact all these "vanilla" mods add bloat in all directions, sometimes even in ways they didn't advertise.
>We both know you would complain if lone modder added their own UNWANTED FEATURE
of course I would, are you retarded? Oskar's problem is he's adding unnecessary shit. Why WOULDN'T I hate someone else who did that? I spread the hate evenly among people who deserve it (whom Oskar is obviously one)

Also, you don't come off as knowledgeable and calm like you think you do, you're just sanctimonious and a prick. Your farts and your mods stink, sorry Oskar.
>>
>>739030676
It's great.
It solves one problem the game had: being stuck at a single place without enough to do and needing vehicles mods to go anywhere beside the local area.
If you want a static base: you build a gravship anchor that prevent the destruction of the local area on take-off. It also has a shuttle by default.
If you want a mobile base: you jump regularly around POI to obtain the material that will let you make your ship bigger. Eventually you'll live entirely on it.
>>
>>739000276
Yeah its tranny gooner shit now
>>
>>739030698
>>739030847
>worth the money
Ideology is worth far more than Biotech
Biotech is just 3 mods (including the stupid vampire meme) for those who want extra mutant/mechanoid combat.
Ideology is the only DLC that let you reprogram your colonists to have no problem with roleplaying.

My only complain with it is that it doesn't have much content unless you mod it. Still worth its price in our economy.
>>
>>739040120
Oskar seem to have lost a lot of interest in Rimworld ever since his game flopped, his newest mods have none of the ambition of the old ones like Mechanoids or Ancients.
>>
>>739037226
they were unable to get the new DLCs to work on the switch so they decided they shouldnt bait people into buying a game only to find out they couldnt get the full package
>>
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I wish there was Z levels in Rimworld, but not a lot. Like I'll take even just up to 3 or 4 floor height, so we can actually make fortresses or castle walls. Make the AI pretty smart too in return, instead of just always trying to nerf fortress-like defenses, because holy shit that's what we've done in real life. To repel an overwhelming force we use defenses, but Tynan seem to always just want us fighting either in the open, or on flimsy barricade walls as seen in the tutorial.
Playing DF though, having Z levels in a non-isometric game is so clunky, especially when, say, a chase is happening through a mountain with lots of elevation.
Playing on no-pause, it's so weird to look at when they just poof out of view as they run 3 Z-levels above your current view.
Still love both though, but Rimworld more, goddammit.
>>
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>>739040120
Now you are just being contrarian out of spite.
Oskar don't even code much, he defines himself as a graphic designer and most mod aren't attributed to him, with fucktard name-caller like you I can imagine why modders won't make your wanted feature, you'd just insult them for no reason.

>Why WOULDN'T I hate someone else who did that?
Because that someone is helping many other modders to limit unnecessary shit and have a cohesive gameplay?
The only way they could make Vanilla Expanded better is if they also standardize the Mod Option with a way to deactivate half of the addition, or split most of the mod.

There's no perfect solution.
>>
>>739041234
i just wish rimworld made faction positions actually matter like in DF
i had been hoping for years they would make some big caravanning fixes but now they've just added the ship my dreams are dead
>>
>>739041234
The framework for z-levels is there. Your base can have a cavern underneath it, and I even have a mod where you can dig your own (and there might not even be fleshbeasts down there when you do it). But the implementation isn't supposed to be permanent, just a hole you dig so you can mine around looking for ore deposits or mushrooms or whatever.
>>
>>739000375
fpbp, not even good effect
>>
>>739000276
I remember back before it was on steam when the only food was nutrient paste and the only crop was potatoes
>>
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>>739000276
>steal yet another mod
>somehow make it worse
>pls buy my book
>>
>>739041897
Let's be real, that's a totally different area, just happens to be underneath, kinda like how the Anomaly gray zone or a temporary camp is, not a real Z-level feature where you can go to and fro without a loading screen, ala Sims or DF. That, I wish we have.
>>
>>739000276
>Rimworld
>A Story Generator by TYNAN SYLVESTER
I hate games by creators with huge ego like this
>>
>>739042501
Fair point. But I don't really know what you need it to do for further interactivity beyond maybe extra corresponding holes/staircases in and out. Maybe just having more space to build is bonus enough.
>>
BUY.ZE.BOOG
>>
>>739042617
It needs to be able to interact with other Z levels somehow, like people in floor 2 can shoot at things at floor 1 and vice versa. It also needs things like, if floor 1's supports get busted, floor 2 collapses into floor 1. Real interactivity between levels. Really far more complicated I bet.
But yeah, right now at most, its good storage space and dungeon crawling.
>>
>>739042825
That's a good point, I wasn't really thinking about building upwards. Sniper visibility and structural integrity would be important. Too bad Tynan is so immovable on anything that would make combat easier like said watchtowers. He really shouldn't take as much pride as he does in Rimworld's half-ass, poorly balanced, wealth-scaling combat.
>>
>>739012292
>people more inclined to try and steal from people who have things worth stealing
THIS IS TRANSPHOBIC
>>
Raiders seem to hate my 2000 degree furnace entrance.
Strange
>>
>>739003507
Rimjob always scares me off since I don't know about bodies or animations or anything and I don't know how well it just werks by itself. Don't know if it's compatible with Rimtalk either, if not then I'd probably just prefer Rimtalk
>>
>>739021521
I'm white so I enslave people on principle
>>
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>>739044113
it causes the same problems it caused with level scaling in oblivion or skyrim
players start playing the game in retarded ways to game the system
they burn their own stuff, refuse to progress, find exploits to avoid the mechanic instead of engaging with it
level scaling has never been well implemented and rimworld is not a good implementation of it
it's also not realistic and causes stupid lore inconsistencies like river crabs having more hp than the tutorial dragon fight
>>
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>>739044289
RJW has a proprietary mod updater thing you can use
Most of it is nothing and you basically just want base+an animation pack+your very hyperspecific fetish you want to see
The rest is just normal exploration of mods like on the workshop and fucking bugtesting and troubleshooting for six hours instead of playing
>>
>>739043204
When are you brown pirate niggerbrains going to update your copies to a version from the last 4 years when he added an option that lets you adjust how raid scaling works?

Jesus fucking christ, you're in every thread bitching about something there's been an option for since like 3 major versions ago. Or bitching about how he needs to add shelves like that triple retard half-way up the thread. Kill yourself.
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>>739041717
It's one thing I wish they made a DLC for
Mix Ideology + Faction having regular, direct interaction and it could be amazing.

>>739042586
He kind of deserve(d) it and we were all happy to push it up,
Early in development he would upgrade the game every month if not week. We didn't have much expectation for the game back then, there was no planet, no change in map generation unless you asked for it, I was on the game when the only two biome available were Temperate and Savana. Combat would let you herd all enemies into a corridor full of traps.
He surprised everyone when suddenly PLANET and caravans!

The DLC since then are hit or miss to be honest, but we can't expect game changing upgrade only for the game base price.
It is a shame each DLC feel like the minimum to bait modder into making the content. But it remain a good game.
It does help the modding community that he stopped changing the code every month.
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>>739044565
Time-based scaling is not a valid alternative, and being able to "turn down the difficulty scale" is cheating. There should be a better formula for threat scaling, and I don't know why anyone in their right mind would be against that. I can't even imagine sucking Tynan's cock over this incredibly obvious flaw in the game. But really it's just a round-about way for you to fellate yourself about how good you are at a busted system. Let me guess, you don't build floors or smooth walls because to cheese the wealth indicator?
Well fuck you, I'm not going to do that. It's ugly to have dirt inside your base. I'm going to continue to ask for a BETTER SYSTEM then do lame workarounds that actively inhibit the experience.
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>>739044756
if you want to dollhouse you should not be playing at 500% threat scale V.O.I.D. lil bro
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>>739044803
Good thing I don't do that. 100% scale should be the intended experience. And even with that, shit gets out of hand unless you killbox.
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>>739044750
lol
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Damn, hot springs are such a dogshit landmark.
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>>739044867
>shit gets out of hand unless you killbox
It literally doesn't
I don't play 500% anymore because the amount of retards gets to be too many but even at 200% it only gets out of hand if half of your fucking pawns are invalids
If you want to play a game where all of your pawns are unable to fight, yes you want a dollhouse
If you aren't doing that and somehow end up getting raped, you might just be retarded
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>>739045154
Obviously I don't want a dollhouse if I'm arguing for any percent threat scale should be manageable. If I wanted to turn off the danger I would, jackass. What I DON'T want is to have to be careful not to carve too many bricks or cook too many meals because, retardedly, that translates into wealth which translates into raid scale. Having to meta-game is bad design.
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>>739041234
Worst of both worlds imo, the annoyance of gradiated display but without the benefit of infinite space.

You realise defences in real life fell out of fashion as offensive measures advanced, right?
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>>739045331
you're doing something wrong, like some kind of mismanagement or something. I'm RPing a moral colony, without having walls, just turrets scattered around the base and the raids/quests are far from unbeatable. you sound a lot like me in the past, when I thought that armor wasn't worth the cost
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>>739000276
Such a shitty game. I can't believe there are people who paid more than $5 for this junk.
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>>739047063
I pirated it retard!
still a decent game compared to all other colony sims out there.
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>>739025054
Thanks!
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>>739029781
But there's a way of winning for you, you get an offer to sell your colony after it is worth a certain amount. You get to keep 5 people and get a transport to a new location. Repeat 3 times and you win the game.
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>>739020987
humans have no such need in real life
especially if theyre doing LITERALLY anything else that takes up their time
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>>739008382
Dude i bought it last year and it is amazing! Dont listen to the bad reciews 5 years ago. I felt like a little kid, because its so immersive and the graphics are beautiful!
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>>739004391
Every Q.O.L. is technically cheating. Even stuff like increasing game speed to not wait is technically cheating.
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Whats insane is that no one has managed to make a Rimworld clone thats actually better than it
Every single one that i tried is just Rimworld but with less stuff in it
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>>739050774
nothing insane about it. rimworld is a very good game and "just making something better" isn't easy
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>>739000375
that's how space travel really looks though. Warping reality naturally looks fake to your cavemen stone age stupid eyes.
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A big problem with their DLC design is that all the DLCs are silos and have very little interaction with each other



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