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the great filter
hating this game automatically shows you have bad taste
>>
>>739010697
Hmm maybe I should replay it
>>
>>739010697
Claiming to "like" this instantly marks you as an underage console-homo Ubishit lover.
The game was pathetic day 1. Nothing more than a VERY poorfag's STALKER-wannabe, filled with respawning nigger jeeps, coated in bloom+blur+brown feces visuals.
>>
>no animals
>infinitely respawning outposts
>stealth is useless
>brown and bloom
these are my only complaints about the game, its one of my fav Far Crys
>>
>>739010697
its a masterpiece.
and also a racists wet dream
>>
>>739011058
>bloom+blur+brown feces visuals.
yeah africa be like that
>>
>>739010697
i like this game because you can shoot blacks.
>>
>>739010697
there are no bad Far Cry games. in the distant future it will be recognized as one of the greatest franchises ever
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>>739011413
i thought that was mexico though
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>>739010697
>the great filter
>hating this game automatically shows you have bad taste
This but for the first game.
>>
>>739011484
Far Cry 5 is dogwater.
>>
>>739010697
It's shit, stop coping. Every mission in the game sucks.
>>
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>>739011413
t: burger who's never left the continent he was born to
>>
>>739011484
Everything after FC3 is dogshit.
>>
>>739011058
lol stalker wishes it could be far cry 2. literally. the A-life in stalker is a valiant attempt at creating emergent gameplay, but it comes nowhere near the level that far cry 2s various systems do when they all come together
>>
>>739011082
I definitely remember running zebra over. It also had the best stealth mechanics in any game I've played. It's just hard because the enemy has a realistic line of sight. Not the blind fucks in every actual stealth games. The dude in the watch tower WILL spot you if he looks towards you. You even get a special interaction with assassination targets if you sneak up on them. Melee stealth kills were also possible, but you had to be really quick and slash them again when they hit the ground or else they will scream and alert everyone.
>>
>>739010697
It's my favorite Far Cry game, though I still don't like the malaria mechanic.
>>
>>739011621
nice stock image.
meanwhile here's some reality
>>
>>739011082
>no animals
you havent played the game
>>
>>739011757
We need more Afrikino games
>>
>>739010697
I don't hate it but the constantly respawning jeeps and checkpoints really killed the fun for me.
>>
>>739011937
you'd prefer an empty map and nothing to do?
>>
>>739011937
In FarCry 5 it took me 15 minutes to find that god damn petrol cistern i flip the fuck out, installed and never will ever play that shit again.
>>
it was an open world game with the pacing of a corridor fps

people try to play it like its skryim with guns but you have to play it like its a regular fps
>>
>>739012041
*flipped the fuck out, uninstalled and will never play
>>
>>739011937
Found the journalist. You probably hated the weapon jamming too.
>>
>>739010697
the random Malaria flare ups were fucking annoying though
>>
>>739012131
this
>>
>>739012041
its OK to be retarded
>>
>>739010697
It needs some core QoL mods to at the very least fix the respawning outposts.

Also using the "no location on paper map" mod is genuinely one of the most fun experiences in vidya, where you have to cross-reference the smaller GPS map with the paper map to navigate and it's a really rewarding and engaging system. Shame that only this one game with this one mod pulled it off.
>>
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>>739012258
phew
>>
>>739010697
I only hate the second half of the game
Everything up to that point was great and I have mostly only fond memories of it all
>>
>>739010697
>>739011503
Far Cry one is the best, period. FC2 feels clanky, no ragdolls, annoying jamming. Of course, the fucking jeeps and enemy wallhacks. Plus, in classic Ubishit fashion they make you go from one corner of the map to the other to increase the game length.

While the map and fire mechanics are interesting, the game is just too shit. It's the only game I couldn't finish because it was just too annoying to play.

>>739012041
What's wrong with that? Haven't played 5 yet.
>>
>>739010697
it looks good and has soul, that's about it
classic case of thinking about playing the game feels better than playing it
>>
Flare gun is the goat weapon
>>
>>739010697
sorry but far cry 2 is a perfect example of a game that doesn't withstand the test of time, really. It was great for it's era and i have really fond memories of its open world and even the custom map creator tool it gave you on Xbox 360, but the gameplay is seriously outdated and the story isn't worth revisiting.
>>
>>739010697
The respawning ourposts are a pain in the ass but otherwise I had my fun.
Its the best "malaria-plagued african mercenary" game out there. At first you wanna help improving the country but after a while it doesn't matter anymore which leader you're killing as long as the payment is good, and there's always another rising leader with the same shitty agenda on the horizon.
If there was just a mod that removed the outposts Id play it again, but last time I checked it was impossible to mod it out
>>
>>739011484
There's only ONE (1) good Far Cry game, and it was made by CryTek.

>>739011643
t. underage Xbox child.

STALKER is still a massive PHENOMENA, where as FC2 was a massive DOWNGRADE from the original + Instincts. And literally nobody plays it no more.
>>
>>739012468
You can't complain wallhacks in 2 while praising one.
>>
>attacking roadblock, usually these take two seconds because theres only like 4 guys at them
>ai is actually pretty good at flanking and encircling you though
>2 jeep patrols show up and shit starts spiralling out of control
>flanking enemies are already putting a shitload of pressure on you
>pull out rpg to shoot jeep but it misfires and ignites an ammo crate which starts shooting off rounds randomly, kills one enemy and forces you to move
>fire starts spreading and forces you out of position so you have to improvise on the spot
>run out from your compromised cover opening fire on an anemy to hopefully take his place
>gun jams lol
>have to dive into the nearest shitty cover, half of which nemies can shoot through because its shitty african shanty sheet metal
>finally manage to finish off the reinforcements
>this random checkpoint with 4 guys turns into the most tense firefight ever

pure kino. no game ive ever played has been able to replicate the sheer chaos of this game
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>>739012594
>Griga in the stalker hoodie
>that entire merch line that never materialized
Just another one of Pepsiman's many tricks.
>>
Face Full of Eyes had it right with this one, this game shows how compelling disempowerment of the player character can be for creating immersion and emergent gameplay, even with the flaws it has. Anyone who hates this game without being able to appreciate that is a pleb. Too bad that ubisoft threw most of the things that made the game compelling for every game afterwards in the series
>>
>>739012468
Jamming was never a problem. Every time you find yourself at a hideout, you swap to a new version of your weapon. The sound of jeeps revving definitely gave me nightmares, but the enemy didn't wallhack. I remember getting spotted and hiding in a cargo container until everyone gave up looking for me. And having to go from one side of the map to the other is solved by taking the bus.
>>
>>739012468
I just don't want to spend stupid 15 minutes finding car that is randomly generated around the map... sometimes you get it instantly sometimes it won't spawn even after 30 minutes. So it's RNG if you get it or not maybe they have fixed it but it was like that on release.
>>
>>739012675
The entire survival horror genre AND countless other survival shooters before FC2 have done just that and a lot more, way better.
It does not feel good to play, it does not look pleasant, and besides the underlying fancy tech, it felt like a downgrade from many contemporary titles, especially on the PC.
>>
>>739012820
>It does not feel good to play, it does not look pleasant
yea sorry dude but you have objectively shit taste. going down a river at sunset with the green jungle trees arching overhead on either side with vines hanging down, and the orange-red glow of the sunset feels straight out of apocalypse now, its an extremely good looking game
>>
>Gut shot enemy with sniper rifle. He falls down injured.
>All his buddies run for cover.
>One might be brave enough to try and rescue him or he might pick himself up and move to cover.
>You can find injured guys sitting against walls.

What other games do this?
>>
>>739013207
I should reiterate and say they stay in cover or move to flank you. No whack-a-mole you see in other games.
>>
>>739010697
shame the stealth was so jank, enemies could spot you miles away.
>>
>>739012951
Nigger, you are delusional AND a fucking console-shill. It looked like hot feces day 1, 18 years ago.
And don't get me started with the shitty gunplay, or the fact that there are no friendly / neutral NPCs whatsoever.

>>739013207
>>739013302
STALKER.
And none of it is scripted.
>>
Far cry 2 is great and I will not be hearing differing opinions at this time.
>>
>>739013396
>No friendly NPCs whatsoever
>Entire game system built around friendly NPCs
>>
>>739013396
STALKER was also a great game. I'm not sure what you're implying by saying it wasn't scripted. The AI in Far Cry 2 was smart. You had to shoot and move or else they would flank you or even mortar your last known position.
>>
>>739013552
>a literal JRPG "buddy" system equals a full-blown, living faction system
Shiggy diggy, niggy.

>>739013561
You would've gotten Swatted 2 decades ago if you even tried jokingly claim that FC2 is even worth mentioning in the same sentence with STALKER.

And again, the FC's AI is limited to the small reality bubble around the player, and very set-piece scripted to boot.
>>
>>739013561
Finished FC2 without cheats or trainers, then tried a trainer for the fun of it, then went back playing without it and realized that the AI is smart and hard as hell. trainers ruin a game
>>
>>739012543
>but last time I checked it was impossible to mod it out
I thought the PC master race could mod everything.
>>
>>739013742
>a literal JRPG "buddy" system

How is it anything like a JRPG? Youi haven't played it, have you?
>>
>>739012542
I thought Jackal was at interesting story wise.
https://youtu.be/pftDkk8z6GU
>>739012661
Honestly love the weapon jam system since using shitty guns punishes you and encourages you to buy your own. The fire fights get intense with crap weapons
>>
>>739013824
I've beaten it at least four times on Inferno difficulty while playing it on the 360. I knew that game in and out and all the complaints about the game are easily subverted. Outposts were definitely the most egregious, but you can avoid 90% of them by just offroading a bit or getting out and walking around them.
>>
>>739014137
I literally pirated the game long before (You) were even legally allowed to be on this site, Xbot nigger. It was such untolerable slop coming from STALKER, Crysis and OG FC, that I just uninstalled it a few hours later.

Lemme guess, your other favorite vidya include shit like CoD:MW2 and Halo?
>>
>>739014358
Look how abusive it gets once it's found out. Cheapskate piratefag plays a fraction of the game's content years ago and now considers itself to be an authority on it. Yeah, get the fuck out of here, cunt
>>
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>>739012468
Can someone plwasw tell me do I genuinly suck at games or was Far cry 1 extremly hard? It took me hundreds of deaths to beat the game on hard difficulty. The enemies are extremely strong AND as soon as they have body armor the game becomes pure hell.
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>>739011058
>>739012594
>>
>>739015179
I never finished the last level without god mode. no problem playing all others on realistic, but fuck that last part.
>>
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>>739012468
you have busses as a fast travel option and river boats for fast routes circumventing patrols and checkpoints.
were you really filtered by getting around the map?
>>
>>739016078
Oh Yeah the one with the 4 Super mutants that could snipe you from the other side of the map. That defenetly sucked.
>>
>>739010697
yeah, it's an awesome game, but it's those little issues that keep it from being an all-timer
>>
i liked so much about it, but enemies being able to see you through all objects and homing in on you from everywhere plus the instantly respawning outposts made the game suck
>>
>>739010697
This game needed a handful of things to make it much better than it was.

>Outpost respawns based on time and proximity instead of just proximity
>Tangible faction system where you could distinguish the APR and UFLL outside of ceasefire zones and see them shooting at one another
>More mission variety/objective types
>More interactable wildlife

Honestly, poaching missions would have been kino if they were added.
>>
FC 2 translated well to my super wide 240hz monitor. Far Cry 3 was shit.
>>
>>739013385
You can upgrade to a stealth outfit and then do it at night too with silencers. on hardest setting you have to like this and if they get one shot off you fucked up somehow. It's gruelling.
>>
>>739010697
I'll admit, the constant respawning enemies that will drive to the ends of the Earth just to kill you, made me stop playing the game, and get a mod that changes that. Afterwards, I had a wonderful time with Far Cry 2, and got to experience the really good things about it.
>>
>>739012651
That problem was introduced in a patch but its sadly in all versions now unless you get community patches/fixes for it.

>>739016821
The outposts are so bad that you can head off after clearing one and they respawn seconds later.
>>
>>739012469
It's a game that could have used a remake, but it's pointless now. A game inspired by Far Cry 2, but executed better would be great.
>>
>>739010697
Far Cry peaked here
After this they stopped trying to make far cry a tech demo and it ended up being derivative
>>
>>739011082
it's better than stalker though.
>>
>>739012264
i love games with limited menus and limited hud. especially games that use the game itself like pulling out the map. another good example is dead space. the health bar being on the back of the suit. metro 2033 also has similar elements. when you add the reactive systemic features it makes the game much better. i wish more games would go the minimalist route when possible.
>>
>infamous difficulty disables a lot of the HUD
It was at that moment I knew I had chosen well.
>>
>>739011058
The game was so liked it spawned an entire genre dipshit
>>
>>739014280
I used to pick up rusty versions of weapons despite owning the new ones just because of the added chaos and stress.
The biggest con imo is the diamond collecting, since you just buy maps and then mindlessly drive around collecting them for a few hours.
>>
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>>739017868
In case of Far Cry 2, it was better since the map navigation wasn't HUD based to begin with, but since you had your location marked both on the big map and the small map, it trivialized the navigation. Mods that remove your location on the big map tweak one small thing but completely change the way you play the game.

Now you have to force your brain every time you look at the map to figure out where you are on the big map by looking at the small map, map out the route you should take to reach your destination, and while in the vehicle you'll only see the small map for reference.

And the best part is that it works flawlessly, you'll be getting exactly where you want to go, and it's incredibly rewarding. Not to mention that it trains your brain to navigate like this in the real world too. I tend to avoid GPS navigation if I can, and only use it to map out the route, then memorize it and drive blind, and it works. That's the aspect of vidya that's been proven to work, they can and will train your brain to adapt to real world scenarios like these and the Far Cry 2 modded map navigation is the perfect example of that. Heavily underutilized mechanic.
>>
>>739017671
No it peaked with 1.
>>
>>739013742
Stalker is a survival horror, Far Cry 2 is not. You're not understanding why people are bringing it up. It's a different genre, not game mechanic or structure genre, but tone/mood genre. If they were movies, the differences would be obvious.
>>
>>739018440
That type of navigation is great. It's similar to having to climb towers and look into the distance to find places instead of unlocking more of the map. A lot of features that mimic real life are much more immersive and are more intuitive for a human. Games have conventions that people are used to now and with phones it doesn't really apply much anymore I guess, but it's so much better in my opinion. I feel the same way with guns in fps games. I don't want a HUD.
>>
>>739019003
A good number of FC2 mods remove the player icon from the map as well so you actually have to navigate my actually looking at your surroundings.
>>
>>739010697
99% filler
1% content

the content was fine but I can't imagine anyone would want to finish it more than once
>>
>>739019003
A very important thing to note here: immersive, not realistic. Like GabeN said, realistic is not fun, you have to do grocery shopping and that would be realistic but it's not fun. This is the type of realism in vidya that's actually fun and stimulates your brain.

>>739019272
You mean from the GPS map? That's a little excessive and doesn't make all that much sense given you're using a device that precisely pinpoints your location. The ones I encountered only remove it from the paper map, which a) makes sense because how the fuck does it show up on there and b) that's more than enough to completely change the way you navigate the world to a more mentally rewarding system. The GPS arrow gives you a point of reference as to which way you're facing, but you'll still need to do the mental work to figure out where that would be on the paper map, where you want to go and how you should move forward from there. That's what I keep rambling about because it's such a unique and fun experience only this one game with this one mod accomplished.
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>>739011436
amen
>>
>>739013742
>You would've gotten Swatted 2 decades ago if you even tried jokingly claim that FC2 is even worth mentioning in the same sentence with STALKER.


man how low IQ are you that you think this is an argument lol
>>
>>739019447
>You mean from the GPS map?
Both the paper map you bring up and the little gps one. Though some DO keep the player icon enabled on the gpus when inside a vehicle precisely to make driving easier.
>>
>>739011058
This.

The game severely underdelivered. It promised faction dynamics and choices mattering when in practice there was nothing of that sort. The player had to do missions for both factions with the entire world being inhabited by nothing but copypasta enemies and respawning checkpoints + jeep patrols who had no faction allegiance at all and outcomes were completely meaningless. Buddy dynamics were basically non-existent too and the player had to kill all of them at the end of the game, regardless of his decisions, with the whole mess culminating in the player being railroaded into committing suicide for Africa.
The stealth mechanics were shit lacking multiple alert stages, the weapons were arcade shit, where - especially on the higher difficulty levels - the enemies were bullet sponges.
The only people who liked this game were console kids who never played something like Operation Flashpoint or Arma before, unaware of what they have been missing.
>>
>le worst game is best game thread
>>
>>739010697
>If you don't like what I like you have bad taste
Ok.
>>
>contrarians are hating fc2 and liking wii u now
>>
>>739019921
Also, Far Cry 2 was one of the first games where the reviews were heavily paid off or based on limited review versions. The game had subpar user reviews on every platform while all the "professional" reviews were about 8/10 or more.
>>
>>739011058
fpbp
(op bumping his shit thread doesn't count)
>>
>>739013742
>And again, the FC's AI is limited to the small reality bubble around the player,


obviously having something like a- life is better than not having it, but to be completely honest, A-life doesn't really add much to the gameplay compared to far cry 2s systems

A-life will have you coming across things like npcs fighting each other and...thats about it. Far cry 2 is more focused on the actual firefights themselves with with a million different systems that cause each encounter to evolve and escalate in ways that catch you off guard and force you to think fast on your feet to adapt to the changing situation, to be frank. it absolutely humiliates stalker as far as the intensity and dynamic nature of the fire fights goes, which is a pretty big part of the gameplay

a combination of both would be ideal, but if you have to chose between them, far cry 2 is pretty clearly better since its systems are actually directly engaging on a level that stalker only wishes it could achieve
>>
>>739019921
>The only people who liked this game were console kids

completely nonsensical given that it has a big modding scene and mods fix a lot of the issues you are complaining about . sounds a hwile lot like you just dont have a real argument so you have to make "le console kiddies" straw mans to cope
>>
>>739020292
Other games do all this game does remotely well better already. The fact that it 'may' be salvageable with mods doesn't change that it was shit upon release and didn't keep any of the grand promises made.
>>
>>739020541
"didn't keep the promises" does not make a game bad
>>
>>739020591
I've told you exactly why the game was bad and not having the features they promised but a lifeless world filled with copypasta enemies contributes to that.

The fact that someone improved on the mess with mods way later does not change that.

The game was shit in the state it was released.
>>
>>739020541
>>739020591
Cyberpunk 2077 is the best example of this. It barely kept any promises made, but does it make it a bad game? No, it's decent to mid. Not amazing, not total dogshit. Definitely not anywhere close to what people expected of it, and if you go into it with those expectations in mind, you will consider it shit. But in a vacuum it'll be mid. Not shit, mid.
>>
>>739020665
>The game was shit in the state it was released.

ok but this has literally no effect on my experience playing the game. why do you seem to think i should give a shit about this?
>>
>>739020691
>Cyberpunk 2077 is the best example of this. It barely kept any promises made, but does it make it a bad game?
There is plenty to criticise about Cyberpunk 2077, which also didn't keep a lot of its promises and is not a good RPG. The fact that it turned into an okay-ish FPS with some RPG elements does not mean that it was pretty messy in lots of ways upon release.
>>
>>739020742
>ok but this has literally no effect on my experience playing the game.
It affected the experience of everyone playing the game when it was released, so if you think mods fix the game, you should at least have the decency to mention that the game is a piece of dogshit without mods.
>>
>>739020813
>it was pretty messy in lots of ways upon release
That I do not deny. It took them a lot of time to get it to the point it should've been released, but then again, they've basically had to restart the development due to mismanagement so those two years they spent on patching the game post-release was them catching up to the lost progress.
>>
>>739010697
It got so tedious at points. If only they could have found a way to keep the
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>>739021000
oh fuck op got him
>>
>>739020879
I view Gothic 3 in a similar light, which was also hardly playable upon release and only ended up in a playable state with user patches. And even then, it's pretty messy and lacking in many regards when compared with the first two games (although it did some interesting, noteworthy things in some regards).
>>
>>739021102
That reminds me, I still haven't finished Gothic II. I modded the everloving fuck out of the first two games including the DX11 renderer since I love modding, and like you mentioned, modders tend to fix and elevate games, even if they're not that flawed. For example I've been replaying GTA IV recently and with the current iterations of Fusion Fix it's delightful to play through, even if it wasn't all that bad once you got through the whole GFWL hassle.

Saints Row 2 is probably the best example of how people who genuinely love the game bring it to greatness no matter what. Mike Watson/IdolNinja was so devoted to the community that after he got hired by Volition he managed to find the SR2 PC source port code, then spearheaded a project to unfuck, but he ended up developing cancer, and in his last days he was still working on it. All of which was in vain as Volition closed down and the project was shelved, but Kobraworks team have went above and beyond with their Juiced patch to do what Mike wanted, and they are also working on porting the DLC's. That I think is one of the best bittersweet stories this industry had.
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>>739021512
GTA IV is yet another game which I remember being highly praised which I felt was a step back from earlier titles in certain regards. The map felt small and same-ish, the story a bit too gloomy compared to earlier games and most of the characters being less sympathetic. The gameplay also felt a lot more repetitive, as if they had taken too much inspirations from the popular cover shooters at the time, becoming rather tedious over time. I feel the late 00s to mid 10s era was a bit of a transitional phase, when next-gen consoles at the time introduced larger demographics to gaming who hadn't been into it before, lots of formerly PC centric genres found a new home there, yet devs had not yet fully figured out how to make them work properly, which reflected even worse on the PC releases, which were often shoddy ports with bad controls and horrible optimisation due to multiplatform pipelines not being standardised yet. That being said, GTA IV was by no means a bad game, and I've seen some interesting mods - but that era of gaming was a harsh period.
>>
>>739018139
>spawned an entire genre
The FPS?
>>
>>739022043
I don't remember it being praised that heavily. Compared to San Andreas it felt like it wasn't nearly as popular.
>>
>>739011621
>continent he was born to
ESL please leave.
>>
>>739022243
It was a GTA title, so it was huge by default but I don't think you're wrong. San Andreas seemed to have more of a legacy, although I would argue that GTAIV was iconic in its own right, with the Slav/Balkanoid aesthetic, etc.; my critique is not unique either; they tried to improve on it in GTAV - which they did to some extent, but I felt the mission design in GTAV was a bit repetitive as well.
>>
>>739022043
See, when you judge IV by the prism of SA like many people do, it does seem like a downgrade. But on it's own it's one of the best entries in the series and I'd put it right next to SA. The scope was smaller as with SA, R* experimented a ton, and the PS2 era allowed them to do so. Now they had to scale down as the next gen was more resource demanding, so no more RPG elements, jetpacks, massive map and so on, they had to focus more on the technicalities, and they delivered in that department, a lot of it still holds up to this day. They still planned a ton of content for IV but they knew their limits, hence the smaller scope the game is still criticized for.

The story was way darker, yes, and to me that's a big plus as to this day I'm gripped by it, a matter of preference where most people expected a light-hearted power fantasy, meanwhile R* wanted to make their heavy hitting drama, leading to a critical division that continues to this day. I think the biggest complaint of that era was GFWL being dogshit, and the PC port being unoptimized. Besides that it was a divisive title due to how different it was, and due to people expecting SA 2.0 people started hating it, even though if you detach yourself from that expectation you'll see that it's a really solid game and the retrospective praise it gets is not misplaced.

People who appreciate IV simply don't look at it though the prism of SA. But R* ended up listening to those people and tried delivering SA 2.0 with V, and ended up underdelivering on that as well. The map was simply shit in it's layout, famous features like the jetpack were absent, a lot of the mechanics of IV got watered down and so on.
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>>739010697
I don't hate it, it's just boring and repetitive. A solid 6/10 tech demo just like the first game :^). Far cry 3 is the real masterpiece of the franchise, even if it's a downgrade technology wise compared to 2.

Also the gun durability mechanic is fucking gay. A real gun doesn't explode in your hands after putting 300 (or even 3000) rounds through it with or without cleaning
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>>739022478
I can agree with this. Personally, I preferred SA, but I am willing to admit that aesthetically GTAIV was unique in its own right. As I said in >>739022435, they tried to respond to the critics when making GTAV (which is not a bad game either) but failed to capture aspects that made SA great, striking a bit of a dissatisfying middle ground. In terms of mission design, I maintain that GTAIV was a bit tedious though, and the mechanical aspects, scope, etc. were likely also a circumstance of the period, where the expectations in terms of graphics had grown faster than the hardware and devs could deliver in time.
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>>739010697
>>739010923
>>739011365
>why yes I get all my opinions from youtubers, how could you tell?
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>>739022875
Speaking of mission design, V was a massive downgrade from IV or even SA. Especially in IV, the game gave you different options to finish certain missions. In V every mission is so linear and hard-coded, even the smallest deviation from the designed path results in failure. Similarly, V's vehicle handling is awfully synthetic, you can spin 360's while still going forward in sports cars it's so sticky and responsive. A major overcorrection for IV's critique of the heavy handling (that's really fun once you get used to it) that SA's handling feels realistic in comparison.

V is a downgrade to both IV and SA in many ways. It's like they tried to be both at once and ended up being neither. It's because SA and IV are two distinctively different games despite being a part of the same series, one released after the other. People look at the two through that lens, R* tried to rectify it, but it's not something they could've accomplished.

IV was a lightning in a bottle. R* did something completely different for a change, delivered a fantastic game, but due to the public perception they forced themselves in an unfavorable position that led to V, but it sold so well it's been 12 years since it's release and it's still selling. Unfortunately people's standards lowered so much publishers realized they can shovel slop and still make mad money. It's a miracle RDR2 was made and released given how it was R* final project where you had the OG's like Dan on the team that wanted to make the best game they could. T2 quickly wanted to turn it into a slop machine with RDO and we all know how quickly that failed, which I guess is symbolic of the quality of that game.
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>>739022478
I appreciate IV, i just don't remember it seeming as much of a big deal as San Andreas. VC and SA were extremely popular. There was so much buzz. I don't remember it being like that for IV and that was before it came out. To me, V jumped the shark and didn't improve upon what IV did. They went for something like SA, but i think it was executed poorly. I think IV had some flaws, but i found it very interesting and it was unique. GTA IV walked so, Red Dead Redemption 2 could run. If GTA IV had a similar tone as RDR2, i think it would be highly regarded. Trevor in V is cringy and try hard, but Niko in IV is a bit goofy. If they had leaned harder into the PTSD angle and fixed the goofiness, it probably would have been considered the best GTA especially given the era and how much grief GTA had gotten in the news. A more serious game with the typical GTA satire in the background.
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>>739010697
I enjoyed it, but also hardest difficulty is ABSOLUTELY restrictive. You WILL run a sniper, and you WILL enjoy it. Second highest difficulty actually has it still feeling like a game.
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>>739024321
Grab a new AK and go around aiming at heads and you will never run out of ammo for long excursions into the bush. Using a sniper will require trips back to the gun shop to restock.
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>>739022172
The ubi-slop open world genre duh. So every game bt Ubislop and then endless clones like uhhhh idk Days Gone. Shit like that
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>>739011058
That + malaria. But it was a cool idea atleast, just executed like absolute shit
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>>739010697
>gun truck gets shot by 15 enemies at an outpost, starts smoking
>switch to the turret and blast them, sawing down 10 trees for every one enemy
>get out and tighten the bolt
> smoke stops immediately
>off on your merry way you go to rinse and repeat
Yeah, it's based
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>>739010697
I was living out my fantasy, killing all those niggers with a machine gun or a flamethrower. I will forever be indebted to Ubisoft
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>>739010697
Even though the overall structure of FC2 was flawed the game was pushing in a good direction by implementing sandbox features. In a better timeline they kept going with that and we got some spectacular unique exotic vidya.
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>>739010697
I will not die for african migrants, anon, simple as
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>>739025661
If it moves and it shouldn't use duct tape
If it doesn't move and it should use WD40

With this knowledge you can repair 94% of all mechanical devices known to man.
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>>739010697
>mortar was worthless because the instant you fired a shot, your position is zeroed by clairvoyant enemy AI
>same with stealth, even with a silenced rifle and all stealth suit upgrades, enemies know exactly where you are, same with if a patrol finds a dead body as well
>all the other grievances previously mentioned that made the game lame and shallow
The setting was kino though, especially the special missions where you blew up major landmarks like airstrips/railway tracks/depots etc.



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