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I didn't realize it when I was younger, but after replaying GTA 4 I realized Niko has killed way more people who didn't deserve it or just because he was paid to do so, compared to other protagonists.
Rather homicidal for a character in a more realistic and grounded setting.
>>
>I'm a hired assassin but I have.....LE FEELINGS
Give me a Tommy Vercetti or a Trevor over this Slavic pussy any day
>>
He's basically a hitman that's what the vast majority of people hire him to do.
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>>739014746
We are never getting a GTA game that gets as quick to the point as early top down/3D era games, GTA is now primarily an online treadmill game with short story moviegame campaign attached to it.
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>>739014878
GTA V literally starts with a bank robbery and the following mission makes you steal sports cars. You should play the games before spouting off.
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>>739015072
I wasn't wrong about anything, zoomie.
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>>739015072
GTA V has the longest extended tutorial of them all get fucked. The real game doesn't even start until you unlock trevor which is like 3 hours in.
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>>739014746
>Give me a Tommy Vercetti or a Trevor over this Slavic pussy any day
Niko would fucking heem those pussies any day of the week.
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>>739014746
He only says this about the past war. As far as gta events go he's all for it
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>>739014589
I remember feeling really bad for Manny. Yeah, the game's full of violence and he was no saint, but his death was so sudden and I hated how Niko simply went along with it all.
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>>739015134
grandpa, you have dementia. You're complaining about things that aren't in the game.
>>739015163
>moving the goal post because it's hard to deny how GTA V is packed with action
GTA Vice City's REAL story doesn't start until when? You defeat Diez and now need to run the city? San Andreas doesn't REALLY begin until you return from San Fierro to conquer all neighborhoods. It's a stupid argument to make.
>>
>>739015324
Games you grew up are shit, deal with it little nigger.
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>>739015163
You rob a jewelry store on your first heist that has a bigger take than the diamonds in GTA 4 from that infamous deal where all 3 protags were there were worth and that was much later in the game.
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>>739015378
The 3D era of GTA really was shit, and fuck the console troons who allowed Rockstar to get this big in the first place.
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>>739014746
>Trevor
worst fucking GayTA character ever conceived
>AAAAH IM LE SCREAMING SCHIZO PSYCHO HAHA IM SO CRAZYYY AND INSANE AAAA
fucking kys retarded zoom zoom
>>
>>739015452
Not sure what you dislike about 3D era games, but if you couldn't enjoy any of the 6 games then the games just aren't for you.
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>>739015298
>Niko simply went along with it all
I mean, what was he going to do? Elizabeta already popped him in her coke rage, and he was basically asking for it. Busting into a coked out dealer's house, about to get locked up for 200 years, all to do his talk about the streets? He was the token idiot putting himself in situations he shouldn't be putting himself into and he paid the highest price for it.
It's not like he could do much in that situation, and like he said, maybe his death will end up saving lives of someone from the streets that he lived for.

>>739014589
Like Niko said, killing is all he's good at. He went through hell on earth when he was a teenager, and now that he's 30 he still cannot let his past go. Outside of the ludonarrative dissonance IV suffers from, he really doesn't want to be a hired gun, but what else can he do? The man's beyond broken, while Roman tried to live a normal life for 10 years. That, and he didn't have to live through the same horrors of the Balkan wars that Niko did. His talk with Ilyena is still one of the best scenes in the entire series.

Obviously R* weren't masters of concise story writing but IV is the closest they've got to a serious grounded story and it's still one of my favorite entries just for that. I do the dates and hangouts just to listen to the dialogue since Niko does talk about his past in those a lot.
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>>739015645
They're overrated. They do a lot of things, but none of them very well. Funny enough, Chinatown Wars is a legit fantastic game, but everyone ignored that one.
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>>739014589
I couldn’t not think about the dissonance of “character learns revenge bad after killing hundreds” that’s so prevalent in modern media on my recent playthrough.
At least the writers thought about that and had some of the characters point out the people whose lives are getting ruined as a result
>>
>>739014589
Since he's a Serb vet, I wonder what he thinks of Bosniaks.
>>
>>739015858
If those fifty children sitting neatly in a row against the church row each with their throats cut and their hands chopped off was the work of the Bosniaks, then he probably doesn't like them very much I'd guess.
>>
I remember that part where Niko tells Drako that he killed their friends, only for Darko to tell him that their friends killed his neighbors. Which is pretty fucked up, meaning Niko was unknowingly glorifying scumbags who might have had it coming.
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>>739015815
I won't deny that IV's narrative is flawed, but Niko is someone who experienced some of the worst horrors known to man while he was a young boy, and for those fifteen or so years (he would be 12 when the wars broke out) the only thing that kept motivating him was getting revenge on the one that betrayed his group. All the paid murders were simply means to an end for him, he begrudgingly agreed to do it, sometimes questioning whether or not he should kill someone, as to him, all that mattered was getting revenge.

Then once he finally faced Darko, and found out the truth about what happened, he was completely broken, and he was hesitant to do the deal with Pegorino. And like >>739016047 mentioned, he didn't knew the whole story for all these years so learning that his group wasn't any better fucked with him even harder. He wanted out, end the life of crime, but he went so deep into it that he had no choice but to choose whether to get screwed by Dimitri or Pegorino. I do believe that his moral code would lead to the Revenge ending, it would be illogical for him to do a deal with the guy that continuously backstabs everyone, including Niko.

If you think about it, Niko is a seriously broken individual, his moral compass is all over the place and all he desperately wants throughout the story is closure to the past he cannot let go of to finally have a chance to live a normal life. Something Roman kept convincing him he should do, but he was just too broken by the war to see through. It's not a perfect story in the slightest, especially with the ludonarrative dissonance, but it's pretty damn good and it doesn't really dawn on you just how tragic Niko's character is out of all GTA protagonists.
>>
I just remembered the random encounter with Ilyena after you kill Mikhail.
https://youtu.be/4XZsFnUKXjI
The way Niko couldn't look her in the eyes or stand still while she was talking about her husband. The guilt was eating him alive at that moment. He was tricked by Dimitri into a murder he now deeply regrets and he cannot keep his composure talking to the widow of a man he murdered, you can feel Niko's regret in this scene.

It really is a game you have to appreciate with time.
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>>739016315
man i love the deal ending and how it ends so bleak, its so fitting for the game. but i just wish you didnt have to deal with dimitri again. is it COMPELTELY out of character to do a deal with dimitri? i would say...not entirely i guess? niko does miscalculate ALOT throughout the story, but still. I still think it could go either way becasue roman is whispering in his ear and texting him to deal the deal despite being kidnapped and his businesses burned by dimitri. i think its plausable niko does the deal for roman since thats what he wants. however i cannot argue against people who say revenge makes sense because why would he deal with the guy who did exactly that lol. i guess it could go either way according to ones headcanon
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>>739019614
Yeah, the endings are pretty open ended since you can justify both. But also the Revenge ending is better since you can still hang out with Roman and Kate would dump Niko either way. At the same time, while discussing which ending would be the most logical choice, let's not forget that we have the hindsight of what happens in both endings, but Niko doesn't. Also originally there was meant to be one ending where Niko dies, but that didn't work from the gameplay perspective so you get to choose between two tragedies instead. And it's true that the Deal ending was much more dramatic, which made sense since Roman was there for you since the beginning and Niko lost more in that ending than in the Revenge one.

I think the real tragedy of IV was that R* wanted to make a more mature entry for more mature audiences that would appreciate this complexity and ponder on the story this way. 18 years later and we're still discussing the writing, meanwhile back then as well as now, the majority of GTA fans were and still are people who are expecting a wacky zany boom boom shooter, which is why GTA:O turned into Saints Row and GTA V had ending C where everyone lived happily ever after, that's what the masses wanted. As in, SR:TT/SRIV era Saints Row, since the SR1/SR2 era Saints Row still had more similarities to IV. It was wacky and zany, but still had moments like Rest In Peace or Red Asphalt. While they were competitors at the time, I hold bots SR2 and GTA IV at the same level.
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>>739020039
yeah even if iv gets a re-release (with an absolutely gutted soundtrack on xbox and playstation) its probably gonna end up like oblivion remastered where the new players swarm it, play it for like 30 minutes then drop the game. not saying this is a hardcore game or anything but theyre not gonna like the long intro, the dreary 2008 look those of us remember if you were born at all in the 20th century, the immerseveness the shooting mechanics, the driving, the weight and sluggishness, meanwhile to us thats what makes it kino. and you know what at the end of the day thats fine. just leaves us hardcore fans to passionately talk about this game basically forever. kind of like the sopranos fanbase or some shit.
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>>739015545
>2013
>zoomer
mindbroken
>>
>>739020636
>the dreary 2008 look those of us remember if you were born at all in the 20th century
I guess being born in 2000 qualifies me as such, I still remember candy bar phones, paid phone ringtones/themes, and a fair share of other 2000isms that got time capsuled in IV, even if only sparsely without experiencing all of them first-hand. Though I sense stronger nostalgia with III funnily enough. I wholeheartedly agree with everything else, and perhaps it's for the best that IV is a game only a specific group of gamers can appreciate. Gaming got way worse after COVID where everything has to be accessible for everyone, so having a game like IV where you have to have a level of understanding and appreciation to enjoy the game is quite a safe haven in a way.

I also don't think we'll be seeing a "GTA IV: Definitive Edition". R* basically did just that with the Complete Edition, where they only soft-upgraded the game. It was already a next-gen release back in 2008 and it held up well enough it didn't need any more touching up. And I hope that R* won't be compelled to redo IV the same way they redid the trilogy, as every time they gear up to a demaster like this, they send DMCA's to mod creators left and right, so R* not redoing IV means IV modding is safe of Zelnick's wrath.
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>>739020825
>2013
year where zoomers were young cattle and THE PRIME audience for game sales
so yes you're a retarded zoom zoom who heckin loves le crazy Trevor
fuck you
>>
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My boy Niko was a cold blooded killer yet still ended up being a lot more likeable and relatable than the protagonists in 5.
Also how old would he be by the time GTA 6 happens? My guess is late 40's early 50's.
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>>739021094
theres hope for you son. youre still technically pre-9/11 analog era type of kid. you still remember at least how things were even if, like you said, you sparsely remember it. you still got a taste. that qualifies you bro. hell dude theres kids applying for jobs that were born in 2008-2010 WHEN THIS GAME WAS RELEASED. its not the same. especially how you appreciate the atmosphere like we do? thats awesome. and yeah. we'll see how they'll do the remaster of 4. itll proabably be alright and hopefully they revive online. im hoenstly excited jsut see a new trailer for iv lol.
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>>739017672
>It really is a game you have to appreciate with time.
Its themes resonate on a deeper level. even the jokes are funnier. I have no idea what happened between IV and V but V lacks lacks so much soul and feels sterile at times
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>>739014746
most of the game he is a cold blooded mercenary
the only time he gets emotional is anything including his close friends/family
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>>739021291
Niko's Lovemeet profile states he's 30, IV takes place in 2008 meaning Niko was born around 1978, so if we're talking 2026, around 48 years old.

>>739021356
I'm a massive oddball really, I always tended to resonate more with things a little before my time and I always had an interest in looking into the past and appreciating it. I am completely detached from the current trends even my own generation is obsessed with. I guess having an older sister and growing up with older tech contributed to that dissonance, though the latter matured in exceptional problem solving skills that are rare nowadays. A good amount of music I listen to is from 90's and 80's and I can't stand much of the modern releases. I sound like a hipster but I am overly conscious of how much of an exception I am for my age. I'm a zoomer only in the birth date, and it's a pretty strange spot to be in honestly.
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>>739016315
>>739015815
Idk about the dissonance about the story. He is a very conflicted character very violent and can burst into PTSD induced rage. The free roam gameplay and battle taunts clearly puts him as not a very sane person. Even the accidents, messages and negative emails are canon to the character.
I never understand this critic about GTA IV, the violence and outburst is contextualized but its more the mechanics that clashes with the believability of the world and thts quite normal when the game is a lunatic sandbox where not-SWAT teams can be fought in downtown not-NYC.
Even then, like most games and if you have a functioning brain, simply dont play like a retard and accept that its your choice if you go into a rampage and now half the county is after you. However, its very nice from the devs to give more insight to what the deranged mind of Niko is in a purely violent environement.
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>>739021291
because he gets shit done
his main emotional conflict is a simple "hardened, traumatized soldier trying to live in a normal society but failing and had to resort to dirty jobs"
GTA V protags are all drama bitches, complaining about family, hood, whatever, the lamest shit.
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>>739022443
I deal with the ludo-narrative dissonance by simply mentally filtering out my actions from the game's writing. It's why I dismiss the ludo-narrative dissonance when discussing the story and Niko's character, trying to focus on what's been told through story missions, messages, e-mails, phone calls, hangout talks and so on. Even there there's a bit of a dissonance between what Niko believes and does. On one hand, he has a moral code even when committing crimes. On the other, he ends up signing up for that bank robbery for example.

I chalk it up to R* being sloppy in trying to deliver a serious, concise story in a medium as chaotic as the GTA series, so they couldn't make absolutely sure it's that air tight. It's why I said it has it's flaws, but it's still a great story. Who knows, maybe IV's development was one of the many reasons Dan Houser wanted to write a book for a change, less variables to mess up the story.
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>>739020039
>GTA V had ending C where everyone lived happily ever after, that's what the masses wanted
I can see where Rockstar makes this safer decision from. In the games where they do kill off the main character and replace them (RDR and RDR2) the loudest discourse online was that people wanted to keep playing as John/Arthur in those games.
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>>739022968
Again I dont see any problem even if you go postal there is still quotes that are unhinged enough to paint what Niko is truly deep down.
>moral code
His only moral code is "dont fuck with my family." He doesnt care for the rest, shit he even killed one of the McReary bros because he was coerced into it, one by a snitch and the other by corrupt police comissioner. I dont see any plot hole with Niko or dissonance in the way he is written, like most criminals who arent complete psycho, they rationalize their immoral acts behind layers of denials.
>"I do it for muh family"
>"I do it for muh survival"
>"I was already dead, I dont care about muh life."
>"Soldiers dont go to hell"
Thats just a few justification people find and Niko can be found in these and I dont think its bad writing to show he is a hypocrite.
To me the bigger issue with the game is really the mechanic, the story stands on its own but we really lost a lot from GTA SA to IV. I could care less about the fitness and RPG elements but losing planes, countryside and in-depth character customisation is shit.
Otherwise, the game is great and always fun to replay every few years.
Weirdly eough, I feel the same about GTA V aside from weird lines but its mainly because most of Trevor's line aged like milk.
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>>739014589
I think that Niko is the protagonist of GTA who has committed the most homicides
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>>739023337
>I can see where Rockstar makes this safer decision from.
Its only because the three protag dont stand on their own, killing John and Arthur isnt criticize. Players can always load back and continue the game as they please. Most people actually praise the balls to kill off their main protag and thats what people keep reminiscing.
The issue with V is that non of the protag deserve to kill each other or have a dignify death because they die at the hand of the player rather pathetically.
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>>739023367
>but losing planes, countryside and in-depth character customisation is shit.
Anon, the countryside was the weakest part of SA. It's just filler. If anything, IV needed more cities, like the rest of New Jersey and Philadelphia, as they wanted.
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>>739015072
GTA V literally starts with Michael going out of his way to spare the life of a guy that saw his face. And he does it again later on (which bites him in the ass). Nico wouldn't think twice before killing these people.
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>>739014589
he was chasing the american dream. you gotta break a few eggs
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>>739023337
Except they didn't choose that route with IV, Niko was still alive, but both ending were bad and people wanted a happy Hollywood ending. They also could choose to write it so that you don't have to choose which of the three protagonists to kill, instead of opting for a similar setup where they lose something else, but the writing was so weak there wasn't much to lose. Michael had his family, sure, but Trevor was a cyst that would not be missed, and Franklin basically lost everything already.

V's writing was weak all over really, and ending C was too happy and nonsensical. What, they just killed a fed and a billionaire and they get off scot-free? Meanwhile in IV the rule of "for every action there's a reaction" is maintained.

>>739023367
In retrospect the narrower scope makes sense, given it was R*'s first GTA game for the next gen on their new in-house engine. And really, a lot of SA's content was shoehorned in. Bloodring and driving school were near-impossible to finish, a lot of the content was sloppily added, so R* focusing more on quality rather than quantity was a decision they've made internally already. R* had big plans for IV as well, planning a big countryside area, fighter jets and whatnot, but they knew their limits at that moment. Unfortunately gamers expected more and more, leading to IV forever being criticized for not being bigger and better than SA.
>>
As a zoomie that started GTA with San Andreas, is Vice City worth playing? Did it age well?

I tried playing it multiple times thorough my life and always dropped it less than 1 hour in because it's really rough game now, but at no point did I have a lot of commitment anyway.
>>
It's high time I hit the bed, so in case the thread falls off, I just wanted to say I appreciate the discussion, even if a little self-serving it was enjoyable to discuss IV like this.
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>>739023715
killing trevor seemed blatantly canonical to me. He's the entertaining but toxic friend that you just can't get rid off. They will do something good once in a while just enough so you second guess going nuclear on them. But in the end he was just a liability and needed to be put down like a rabid dog.

idk i think V is pretty well written. nothing amazing but hey it's a video game. 4 isn't all that either.
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>>739023986
Trevor risked his life multiple times to save you for no reason at all, and he was 100% justified in putting Michael against the wall for his bullshit. Michael is the one who betrayed him and set the cops on Trevor. The fact Trevor was willing to let this slide makes him the most loyal person in GTA history by a mile.
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>>739023864
hard to say because I have a ton of nostalgia playing it as a kid, but I replayed it a couple years back and found it's pacing pretty fun.

there are also some mods you might check out like Extended Features
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>>739023585
Shootouts in the woods or tracking dudes like in that infamous Sopranos episode in the snowy woods could be kino. I actually liked the desert and countryside for SA, it was short for both areas except for the pilot schools who truly sucked ass.
>lot of SA's content was shoehorned in
Thats true, I dont asked to put everything. But it could be nice to have Niko wear more stuff, have haircuts and beard options and ofc the ability to tune up cars. Which is really all I asked more from GTA IV, the rest is really not needed like the RPG mechanics and the side hustles.
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>>739024094
i agree he can be super loyal. he has his upsides. I actually found it pretty endearing how much he cared for michael and his family. But still he was a psycho.
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>>739016047
it was a war, everyone was justified to be a giant piece of shit but Darko just crossed one last imaginary line by selling out everyone for 1k bucks.
Niko wasn't glorifying anyone, he was just cheering for its own team wich he even admited a couple of times that they did horrible stuff to other horrible people...but sometimes the inocent had to be dealt with too, if you think about it the whole crusade of Niko avenging its fallen comrades its meaningless in the grand scheme of things that is GTA 4, it doesn't matter if you kill him or spare him, nothing changes, niko still feels like an empty piece of shit in both options, nothing or no one changes with Darko death, he was just an european bum the fbi probably didn't even had the slightest problem in finding.
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>>739023585
Countryside was kino

To me the worst part was San Fierro. Shitty city
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>>739023864
I really like it and think it's worth playing. Though it really shows that they made it in under a year. Probably why they went above and beyond with SA.
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>>739023864
I would say not so much. There are a few fun missions, but overall the story is quite weak.
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>>739014589
that is part of the plot of GTA4. Nico went after the dude who betrayed his friends and got them killed but Niko himself does evil shit all the time. He is basically no better than the man he is seeking vegence on.

>>739019614
Honestly I don't like that we have 2 endings. I have always been a one ending kind of guy
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>>739023864
No, Vice city is 4 hours of content and 6 hours of grinding to reach a million dollars or whatever the monetary goal for the filler is.
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>>739014746
>I'm a hired assassin but I have.....LE FEELINGS
>Give me a Trevor over this pussy
Trevor's entire character is "I'm a mass murdering cannibal rapist and terrorist that's fine inciting a global incident and making us all enemies of the state for money, but I have LE FEELINGS and people don't like me, so wah wah wah wah wah wah wah"
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>>739015815
this does not apply to tlou2 if you play it properly. just because the combat is fun does not mean ellie is narratively retarded for not killing ****

https://youtube.com/watch?v=UYtXF2nsCSg
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>>739014746
>Niko is a hired assassin with "feelings"
>Only reacts strongly when it concerns his family and his past
>Actually jokes a lot and has a lot of dry comebacks where people are more confused if its just friendly banter or threats
>Tommy Vercetti and Trevor are both violent and emotional balls of rage
>Tommy comes around as more bland despite the performance of Ray Liotta
>Trevor tries hard to be "misunderstand" but comes off more as pathetic crackhead
I can see why people like Tommy, but Trevor, I dont know.
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We will never get another game like gta 4 anons. Judging from everything in gta 5, I have no faith in gta 6
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now i feel like playing gta4 again
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I hope gta 6 has cars in it
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>>739020039
Deal always felt like the more "canon" ending to me because it felt appropriate for the themes the game presents. Killing Darko leaves Niko feeling empty, whereas letting him live gives us this sense that revenge is ultimately pointless and won't change anything about the past. It never felt right to me for this pivotal moment to be immediately followed by "by the way he chooses revenge and they live happily ever after" especially considering that another overarching theme of the game's plot is that your past always catches up to you eventually.
>>
GTA is parody. No realism there. You wouldn't want such an inspid world to be real, or to be built from it.
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>>739027320
With all the money they raked in from that shit it's pretty much over forever. Maybe another developer will take up the reins one day.
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>>739030694
>HOW MUCH?????????????
>BWAAHAHAHAHA zero
>you banned my discord raid friends for zero dollars
>how much do you charge to shit up the board?
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>>739015452
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>>739014746
i think that even trevor is too sympathetic
>>
>So, you think it's fine to beat up on women huh?
>You're telling me you don't give your girl the stick?
>I give her the carrot, too, but she don't complain about that
this game had some great one-liners
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>>739014839
And in those missions you can just walk by, execute the guy and get out of there, feels very hitman-ish in comparison to the older titles
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>>739030694
>>739032343
kek
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>>739023645
>GTA V literally starts with Michael going out of his way to spare the life of a guy that saw his face
That's because he was betraying his gang. If you replay with that in mind, you will find his dialogue is very focused on non-violence and forcing his team to make bad decisions, leading them into an ambush.
>And he does it again later on (which bites him in the ass).
I don't know what this refers to. Michael can be a heartless guy too, like murdering Tracy's porno friends. His main strength over other protagonists is great planning rather than cruelty. One mission involves him hacking the FIB to clear all evidence of his crimes, with Dave Norton burying the investigation. According to official records, he died in 2004. On top of all that, he laundered all of the money from his heists before his "death", allowing him to live lavishly (possibly his plan all along). Michael is the smartest criminal GTA has had so far.
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>>739023986
Killing Trevor is the worst ending in GTA 5. Killing Michael is the better ending, and C is obviously the best ending.

Trevor is all about loyalty and principles. He may look like a retarded schizoid at first glance, but he's deeply principled. Michael betrayed him, and it left a massive wound in Trevor, and Michael never once shows any regret or guilt. Michael is an opportunist, a snake, he would kill Franklin if that was what it took to achieve his goals.
>b-but trevor is like a cannibal
All three protagonists are all god awful degenerates who should all be put down. They each kill hundreds of fucking people over the course of the story. Yeah, Trevor is more repulsive, but they are ALL equally evil and destined for hell, so this moral grandstanding is really weird.

C is obviously the best ending because it's actually the most pro-Trevor ending in that Franklin brings the two together to reconcile and take down their common enemies. Yes, it's too whimsical and should have been written better, but the idea makes sense. But if there was no ending C then killing Michael would be the better choice. Remember that if you pick A Michael will help you kill Trevor and even deliver the final shot, whereas if you pick B Trevor will refuse to help you kill Michael because he's still loyal. If GTA V is about anything it's American consumerism, greed, capitalism, etc and Michael embodies all of that while Trevor is the "hipster".
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>>739034004
that's the stranger encounter with Cherise?
>so Niko Bellic, you think it's okay to kill my employees?
>if he is an asshole, yes
>*bang* i agree
>>
Niko is the best GTA protag and it frankly isn't even close.
>>
People actually think GTA is super deep and profound lmao
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>>739019614
most of the plot is drama for the sake of drama
the story tries to illustrate that
>you cant just shoot your problems in the head
but fails miserably at it when, surprise, both endings has you do exactly that

it's both commentary and satirical in that most problems in the real world would and could be solved through violence.
>>
>>739036417
I enjoyed his story but wish he had more customization.
It's really bizarre how much worse the open world experience becomes between SA and IV.
>>
>>739036373
Franklin had to risk his life to save Michael from getting tortured by the triads Trevor pissed off. Lester saved Trevor's life by returning the nuclear weapons he stole before he got a chance to sell it to terrorists. Trevor can be as loyal as he wants, that isn't the reason people want him dead. Michael's death is the one that doesn't make sense. He's the only reason Franklin isn't living in a ghetto.
>>
>>739037190
>waa waa triads
That was Trevor leaving Michael for dead after he found out he lied about Brad, you dumb faggot.
>the nuclear weapons he stole
Quirky chungus moment, and they are never stated to be nuclear weapons. Also, the only reason this happened is because of Michael's betrayal.
>He's the only reason Franklin isn't living in a ghetto.
Franklin literally talks about this. If you weren't such a turbonigger, you'd see how everything you've said here validated my point.

During the mission where you steal the cars for Devin Weston, Franklin says that if he had never met Michael, he would still be doing exactly what they were doing in that moment, repoing cars. Franklin observes that his role in the hierarchy hasn't changed at all, he just gets a bigger paycheck. This is literally just a metaphor for American capitalism, which is what GTA 5 is about. As Michael put it, he went from being a two-bit gangster to a three-bit gangster.
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>>739037926
>trevor fan
>retarded communist tranny
of course you are
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>>739038190
>says word capitalism
>must be a commie
Seethe you dumb nigger. Enjoy the last (You)
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>>739036373
>so this moral grandstanding is really weird.
i didn't make a moral argument at all
>sure one is a cannibal psychopath but michael is a heckin degenerate
okay buddy
>>
>>739038203
Everything is a reference to how capitalism is evil to you tards. You could be playing a game that makes billions of dollars, with the entire premise centered on robbing banks, and still think it's a critique of capitalism.
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>>739038237
>i didn't make a moral argument at all
It's almost like I was doing an >inb4 thing, nigger. And you still ended up doing the moralfaggotry anyways.
>Michael is a degenerate psychopath and Trevor is a degenerate psychopath who sometimes eats people, this is actually a really important and big distinction
Kill yourself.
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>>739014589
>>739015815
Except that's the whole point of his story which Darko throws in his face by asking how much he gets paid to kill people.
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>>739038384
to most normal people yes there was a distinction between trevor and michael. settle down okay?
>>
GTA IV is a real downer of a game. The characters are mostly miserable or irredeemable scumbags, and nothing good ever happens to them.
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>>739038583
>appealing to normies
Again, kill yourself nigger. Enjoy the last (You).
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>>739038760
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>>739038707
that's part of what makes Roman and Brucie all the more memorable. while everyone else is some total asshole or some depressing mfer in the game, they are the complete opposite and funny too.
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>>739038707
and that's why it's kino
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>>739015545
>AAAAAHHH YELLLOOO KAAAR
>>
Can't remember much about this game.
I hated the DLC/expansions for various reasons.
World just dies the moment you do the last story mission.
Dead meta world just smashes you in the face.
>>
>>739020825
Zoomer meme started around 2018, that ridiculed teens that were like 16-18.
2013 is 5 years before that, and 11-13 is THE age for getting into funny violent video games like gtav.
You didn't graduate zoomerhood just because 2013 is almost 15 years ago, you've just grown up and you're getting replaced with gen alpha.
>>
>>739020825
Youngest millennials were like 18-19 then. So yes, 2013 was prime zoomer "I come home from school and play GTA V".
>>
>>739024229
>But it could be nice to have Niko wear more stuff, have haircuts and beard options and ofc the ability to tune up cars. Which is really all I asked more from GTA IV, the rest is really not needed like the RPG mechanics and the side hustles.
This game is not a live service, bro. It was released in 2008.
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>>739014589
This is the last GTA i played, fuck off Roman
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>>739015235
Niko is a skinny fat faggot and would get heemed by Tommy
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>>739014746
>>I'm a hired assassin but I have.....LE FEELINGS
you're supposed to realize he's a retard you faggot. You don't have to completely agree with every protagonist in every video game.
>>
>>739040427
san andreas had that shit, it's a valid complaint
>>
>>739014746
What GTA IV did you play? 99% of time he is cold as fuck, characters even comment on him being ice cold when it comes to just going "okay" to killing someone.
Only times he has any emotions at all is when friends or family get involved or he is talking about the war.
>>
>>739023864
>Vice City worth playing?
Yes
>Did it age well?
No prettly much the second you get used to features of newer gtas like being able to shoot while you drive from 4 and 5 or jump out of a moving car/swim from sa the older games become unplayable or horribly clunkey.
Stuff like the follow the damn train would have been trivial with free aim.
If you started with newer games its hard to adjust. Even if you played those games when new then go back its odd cause you loved those games but its not right. Its like if you were used to a mouse with sidebuttons and a scrollwheel and now its gone you get a touchpad deal with it.
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>>739022772
>hardened, traumatized soldier
not really, he was a smuggler and trafficker for bulgarin. a soldier needs to be somewhat composed, and like >>739022443 stated, Niko really is not
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>>739015815
niko is a hypocrite. he says he wants to start over but his only solution to every problem is killing people. you could say trouble keeps following him throughout the story but at the end of the day he's the one pulling the trigger.
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>>739044430
but he was a soldier, he did fight in a war
his main motivation is to find the person who betrayed their squad
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>>739038707
90% of the cast are criminals or onboard with that kind of life, it makes sense that they don't get a happy ending.
Except Brucie tho that's my main guy
>>
>>739044758
>his main motivation is to find the person who betrayed their squad
true. now that you mention it, the game allows for character developmnent. Don't remember this being the case in V. The protagonists go through conflict but they don't really change.
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>>739038707
honestly even if the game tries to make it sound tragic, Revenge is pretty much a happy ending
the way Niko hypes up Kate as his one true love just sounds forced, and considering everyone is pretty much okay including Roman it's pretty much a happy ending. Hell Patrick wasn't even angry enough to follow you to avenge his sister's death.



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