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File: Zelda[1].jpg (27 KB, 396x317)
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>collect item / learn new game mechanic
>use it once and then never again
>repeat
>>
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>>739020708
>stare at screen
>press buttons
wow
>>
>>739021260
>he said as he stared at a screen and pressed buttons
>>
>>739020708
Yeah this was a moviegame that attempted to course-correct the series after WW killed all hype for Zelda.
>>
>>739020708
god Ocarina of Time was such a drag
>>
>>739020708
are brown. we
are nigger. we
are faggot. OP
>>
>>739020708
This is why BotW frustrates me, because finishing OoT even as a 10 year old I remember thinking about the design flaw like "you have the items but no longer need them over time." and then TP I was like "damn it's even worse this time." Wind Waker ironically found a general purpose for every item you use, like the Grappling Hook being a "Steal" ability in an RPG sense. BotW just kinda discards everything to have a streamlined static toolbox, but then the entire game is frontloaded with achievables, and so was ALBW once you rented everything and later purchased it.

I'm so sour they never made a 3D Zelda followup where they have the same setup as OoT/WW/TP but they find some satisfying uses with all items, or they actually design later dungeons expecting you to make use of everything in a more complete sense. I think TP having a few spinner-areas after Arbiter's Grounds was nice, but it needed to be more than that. It had to be like "Walk over this part and slash enemies on your way, OR, just use the Spinner to cheese through it" and stuff like that. ALttP feels a bit more like that where most items are pretty useful. But no 3D Zelda has fully achieved that.
>>
even as a kid I remember being bummed that I couldn't repeat goron sumo
>>
>>739020708
Been replaying it due to dusklight and I already had an issue with this
>escorting the wagon to kakariko village
>shits on fire yo
>"Use the gale boomerang to put out the fire!"
>what the fuck I don't have that
>check inventory, I do
I remember back when I played it on release, being disappointed that the spinner wasn't way more useful.
>>
>>739022015
>BotW just kinda discards everything to have a streamlined static toolbox

I'm not sure why you have an issue with that. A multi-purpose toolbox, of tools that can be used in many different ways, is clearly better game design than an item like the spinner which is literally just "equip this item whenever you see a rail which is specifically designated for use of this item."
>>
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>>739020708
This is Zelda under Aonuma.

>>739021260
>>739021664
BTFO
>>
>>739022508
this is your brain on weed
>>
>>739020708
Oh, just like Super Paper Mario
>>
>>739020708
Ah yes, the fake zelda formula from OoT all the way to skyward
>>
>>739020708
not true, the overworld was filled with shit to come back to later once you had the item for it, moreso than any other zelda game.
>>
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>unlock mechanic
>game tells you how and when to use it
>it can only be used in specific circumstances
This is the real issue and why BotW/TotK sort of works; because you can pretty much do whatever whenever. The issue is that there's no real motivation to, except for the sake of artificial convenience.
That and the introduced mechanics aren't very fun to use. They're neat enough in concept, but incredibly clunky in execution.
Honestly, I'm not really convinced that The Legend of Zelda has contributed much of anything to the genre in the 21st century.
>>
so the only ways to play this currently is 1) emulate 2) buy the wii version (which works on a wiiu) 3) spend a shitton and buy the HD WiiU version
Fuckin a. I DO have a WiiU at least. Never played TP or SS. Meaning to get around to it...
>>
>>739023685
>He doesn't have a Wii or a PC that can emulate GC
ngmi
>>
>>739023685
>>739023808
there isa pc port now
>>
>>739023685
PC port came out last week
>>
>>739023962
ha, ha, no... nice try, shill. I won't buy a pc in fucking 2026 of all things
>>
>>739022628
>A multi-purpose toolbox, of tools that can be used in many different ways
Sounds good!
>to achieve this, virtually every tool you find after the tutorial is one you had already but with the stats altered
Oh... never mind.
>>
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>>739024012
imagine being a console gamer in 2026
>>
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>>739024189
>imagine not having to bother with modern Xbox, PS or Windows in 2026
>tfw
>>
>>739024258
Using a PC is not Microsoft shilling to even remotely the degree that buying and using a Switch/2 is Nintendo shilling.
>>
>>739023962
>>739024000
I suppose I'll check it out. These are one of the few games I like having "owned" though. Makes me mad the WiiU version is so stupid expensive and the WiiU shop is gone for good. $20 for a used Wii version...
>>
>>739024339
>Using a PC is not Microsoft
Microsoft owns PC much to your childish dismay, you lost the OS war long ago.
>>
>>739024425
And Nintendo owns the Switch 2. Am I supposed to feel better about that?
>>
>>739024475
>Am I supposed to feel better about that?
Considering this is the videogame board and Switch 2 is hard carrying by having games... that'd be a yes all things considered. But you're trying to shitpost so heh
>>
>>739024532
I think supporting Nintendo would suck roughly equally to supporting Microsoft or Sony. Since I'm going to be doing one anyway, if I want to play video games, I may as well get the product I actually have control over and not one that would rather brick itself than let me modify it.
>>
>>739020708
Arbiter's Grounds are still kino, I don't care if the spinner isn't used anywhere else.

Shame everything about this game besides the dungeons sucks. Wish someone would make a hack of the game to just bypass all the tedious overworld shit that just servers to cockblock the player and artificially pad out the run time.
>>
Twilight Princess is so oddly coded because it was intended to be a linear game.
>game doesn't check if you have all three fused shadows, just the one from lakebed
>game doesn't check if you have all three twilight mirror shards, just the first and last
>cause of this, items like the Hero's Bow and Dominion Rod aren't necessary items
>can just casually clip through a wall to access City in the Sky at any point
>if not for one phase during the Zant fight, you don't need the Ball and Chain either
>you can't beat Ganondorf without Ending Blow meaning you can't ignore Faron Woods, otherwise that can be skipped too
Zelda games are programmed well.
>>
>>739024551
>I think supporting Nintendo would suck roughly equally to supporting Microsoft or Sony.
Nowhere near; Sony brought graphicwhore meme ballooning devs costs and MS brought paid online and games incomplete at release. Nintendo brought you games. Maybe you think that because you simply don't like games by Nintendo, which is fair

>I may as well get the product I actually have control over and not one that would rather brick itself than let me modify it.
So a console? Because PC has been the inception of taking away control from the user. But then again, I wouldn't recommend a current Xbox or PS at all, not even at $200 if able
>>
>>739024637
the lion does not concern himself with edge cases.
>>
>>739024669
>Nintendo brought you games
And a constant, seething hatred at every game they didn't make, every show of love for those games from the fans, and every desire to interact with the games on your own terms rather than theirs.
>So a console? Because PC has been the inception of taking away control from the user.
What color is the sky in your world?
>>
>>739022628
There's no proper item progression in BotW. It's all player stat progression and disposable items that automatically scale as the playthrough progresses. That's the problem. Some like it, but some really don't. The entire point of Zelda beyond action adventure is the idea that the player expands, grows, adapts and shifts as they go along, and yet in BotW/TotK this mostly just expands via an endless inventory screen of doodads, and some stats raising through literal material grind for their clothes.
If you can't see why some people don't like that, then you're just blind.
>>
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While TP was the desperate rehab that Zelda needed after Wind Waker derailed the franchise's momentum it's clear they were starting to hit diminishing returns on the standard formula. Skyward Sword's solution to the problem was just basically turn the game into a giant metroidvania where even the "overworld" has a dungeon structure to it, and heavily emphasize wide utility of each item rather than giving you a shitload of tools.

That said while it's basically impossible to ignore the enormous acclaim and success BOTW/TOTK have had and nobody sane would hold it against Nintendo for continuing to pursue games in that mold, I wouldn't mind if they handed the classic formula off to a junior team to make a lower budget production as a side dish while waiting for the big 3D entry. There's a lot of indie Zelda clones out there and while the passion is there the decades of design experience inside Nintendo's Zelda team is basically impossible to replicate. Shit even at the professional level you get stuff out of Falcom or Namco that are just glorified murder hallways.
Reading "Miyamoto hired Aonuma straight out of art school after seeing his portfolio and Aonuma's girlfriend had to buy him his first video games after he got the job" sounded insane even by the standard of 80s game development, but it seems like Shiggy knew the guy had the sauce when it came to building dungeons.
>>
>>739024798
>And a constant, seething hatred at every game they didn't make, every show of love for those games from the fans, and every desire to interact with the games on your own terms rather than theirs.
As expected from owner/holder of the IP, are you going to seethe at them because of that? You only need your hackroms being stripped from their IPs similarity, should be easy.

>What color is the sky in your world?
Same as yours.
>>
>>739025249
I just want anything except for another botw/totk.
>>
>>739022628
BOTW = NARZ (Not A Real Zelda)
>>
I've thought about why I feel MM had such better flow between dungeons compared to TP and I think it comes down to the overworld and backtracking. MM had very unique challenges in each region to unlock the dungeon, contained in that area so the travel time is minimal.
In TP, even if you ignored wolf completely, human link has what amount to chores between dungeons.
>backtrack to ordon to get boots
>backtrack to kakariko to get tunic
>backtrack to lost woods, zora's domain, go on an absolute shitshow padding quest for city in the sky
The world feels hollow and the tasks to open the dungeons are not great. Even ToTK does this better
>>
>>739025261
>As expected from owner/holder of the IP
Absolutely not. I refuse the premise that an IP holder has any obligation to have anything like Nintendo's attitude towards fanworks. Are you going to tell me Sega has a shaky hold over the IP of Sonic the Hedgehog? The games might be shit but they aren't at any risk of losing the IP because they don't sue fangame makers and romhack makers.
>You only need your hackroms being stripped from their IPs similarity
What are you even saying here? "Hackroms"? What?
>Same as yours.
Ah, bizarre that someone living in an opposite world where you have control over a console but not a PC would have such a similar perception of color.
>>
>>739026146
>Absolutely not.
The law is clear; the owner of an intellectual property mandates over it and others shouldn't make use of it without consent.

>Are you going to tell me Sega has a shaky hold over the IP of Sonic the Hedgehog? The games might be shit but they aren't at any risk of losing the IP because they don't sue fangame makers and romhack makers.
You miss the point; SEGA is no different from Nintendo in this regard. SEGA just take a different approach to it.

>What are you even saying here? "Hackroms"? What?
Those "games" "made" by fans that IP holders kill sometimes because IP breach; those are hackroms btw
>>
>>739026146
>bizarre that someone living in an opposite world where you have control over a console but not a PC would have such a similar perception of color.
>Says anon living in opposite world where microsoft update doesn't install updates at any given time
Pray, do tell; how my Nintendo DS and PS1 take away my control over them? I'll wait 30 minutes.
>>
>>739026528
>SEGA is no different from Nintendo in this regard. SEGA just take a different approach to it.
Sega doesn't sue people for making fan content. Nintendo does. If neither is failing their duty as an IP owner, then what Nintendo is doing is objectively unnecessary.
>Those "games" "made" by fans that IP holders kill sometimes because IP breach
Games made by fans are killed by IP holders, yes, but they don't have to be, which is my point. Romhacks (that's how you say it in English by the way, Pablo) are able to be better than the original game, and when they are, devs should take note, not sue the creators.
>>
>>739026770
>Pray, do tell; how my Nintendo DS and PS1 take away my control over them?
Copy protection? Mod protection? Duh. Windows isn't going to try and nuke my PC because a checksum is wrong.
>>
>the port works on my mac mini m4
based
>>
>>739020708
Modding guides just started being posted!
https://www.youtube.com/watch?v=EFluEm6-1eo&start=11
>>
>>739026872
>Sega doesn't sue people for making fan content. Nintendo does. If neither is failing their duty as an IP owner, then what Nintendo is doing is objectively unnecessary.
Wrong; Nintendo is doing one the methods the law allows them, SEGA chooses not to use that one in particular and uses another approach. It's not unnecessary, it's something any given institution can do by right; you just seethe at it like a child. This is the thing you refuse to face in your hellbent attempt to demonize one over the other; Companies aren't your friends; no matter one comes to you formally with a C&D or with a smile. Basically you imply being stupid enough to fall for an indulgent approach to be taken advantage from. If anything it's amazing how many romhacks pass under the radar.

>Games made by fans are killed by IP holders, yes, but they don't have to be, which is my point.
And your point is wrong; if anything the law isn't applied enough. Again: it's clear; WITH consent. All boils down to this and everything you or me could say otherwise is moot and actually unnecessary. All you have to do is remove the IP fuckery and you're clear... but you can't do even that because you're a complete retard with a brain barely functioning around appropiation fetishes.

>devs should take note, not sue the creators.
It's not devs; the publishers and IP holders are ones behind the suing for the vast majority. You don't even direct your complaints properly lmao
>>
>>739026975
>Copy protection? Mod protection? Duh.
That's not taking away control; that's basic hardware security every electronic device has had.

>mod protection
>PS1
>NDS
lol lmao

>Windows isn't going to try and nuke my PC
They don't need to try... it happens without them even having the intention lmao: https://www.forbes.com/sites/gordonkelly/2020/02/19/new-windows-10-update-starts-causing-serious-problems/
>>
>>739027410
>Companies aren't your friends
No shit, but one of them will publicly sue me for putting the wrong kind of red hat on my protagonist. The one that won't is the one I have less ill will toward. How is this a difficult prospect?
>no actually companies SHOULD just take down all fan content because they're not your friends and you should be making ORIGINAL THINGS
>nintendo wouldn't try to sue you if your Pokemon romhack didn't use any Pokemon designs!
What a hilariously stupid and demonstrably wrong position.
>>
>>739027607
>control you can exert over data on windows and not on a console is not being able to control your PC in a way you can't control your console
Mental gymnastics.
>>
>>739020708
yes yes we get it you love botw
>>
>>739027673
>control you can exert over data on windows
>OS breaks beacuse it's also jeet tier on top
Good job.
>>
>>739027673
>control of data
>On PS1 or DS
???
>>
>>739027838
I mean, I can completely believe Jeetsoft would break copy and paste, but I know for a fact that Nintendo does break consoles for being plugged in wrong just out of fear of the console being reverse engineered. Those are miles apart.
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>>739027609
>No shit, but one of them will publicly sue me for putting the wrong kind of red hat on my protagonist. The one that won't is the one I have less ill will toward. How is this a difficult prospect?
>he says this like there's nothing wrong about it
How stupid can you be? But either go ahead; fall for the smile manipulation from those ones and be exploited. Not my funeral and, unlike you, not complaining about stuff out of my control.

>no actually companies SHOULD just take down all fan content because they're not your friends and you should be making ORIGINAL THINGS
Yes; make your own fucking games, bitch. Let's see if you can make it without clinging onto others like leech. You won't and end up in the same league of woke cancer doing those shitty games of existing IPs
>>
>>739027704
BOTW has the opposite problem, your tool kit is essentially stuck the way it is when you finish the tutorial cause you have to be able to do anything in any order.
>>
>>739028362
>you're being exploited because you aren't being sued for making a game for fun with no expectation of making money off of it!!!
Sure thing, lmao.
>MAKE YOUR OWN GAMES REEEEEEEE
I'll do that, and also modify the games I play to be more enjoyable to me. A freedom I enjoy.
>>
>>739027969
>I can completely believe Jeetsoft would break copy and paste
We have lots of evidence so more of a factual type of thing by now lmao

>but I know for a fact that Nintendo does break consoles for being plugged in wrong just out of fear of the console being reverse engineered.
Are trying to pass the blame on Nintendo because you... were dumb enough to plug your console to the wrong electric socket?!
>>
The most memorable part of Twilight Princess is the Beyblade.
>>
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they shouldn't have made Zant silly
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>>739028501
>you're being exploited because you aren't being sued for making a game for fun with no expectation of making money off of it!!!
Yes, actually. They came to you with a smile so it's totally different; your logic. Surely will be fine being under, in this case, SEGA's thumb with their record treating their devs and being underpaid as cheap labor because you're such a fan of them and they have such good favour from the outside because they don't sue them (most of the times).

>and also modify the games I play to be more enjoyable to me
Personally I don't see the point butchering an intended game experience by slapping Peter Griffin in it myself but godspeed.

>>739028574
>completely underused outside the top (heh) tier bossfight
Shame. Just like those wasted combat techniques learned along the way because the game is so fucking easy in that regard.
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>>739022628
Because it isn't fun
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>>739026975
>Treating a device functioning the way it was sold and designed as something bad now
This is some "why my xbox 360 doesn't play ps2 games?!" type of bullshit
>>
>>739028932
>They came to you with a smile so it's totally different
They didn't "come to me" at all. They didn't sue me or hire me. They just let the fan work exist. Same as I'm asking of Nintendo.
>butchering an intended game experience with... gasp... silly mods!
Nice strawman.
>>
>>739028523
>Are trying to pass the blame on Nintendo because you... were dumb enough to plug your console to the wrong electric socket?!
No, retard! I'm making a reference to the recorded cases of people who plugged in their Switch 2 normally, and found it bricked itself because it thought some small power fluctuation was an attempt to subvert its mod protection! Are you fucking dense?
>>
>>739029396
The way they functioned when they were sold to me is deficient, yes. I own the device and deserve the right to alter it. No company's attempt to prevent any form of modification is a good thing.
>>
>>739030797
>and found it bricked itself because it thought some small power fluctuation was an attempt to subvert its mod protection
This has never happened
>>
>>739020708
I've got the perfect game for you.
>>
>>739030995
>knows about every shitty update the retards that updated to W11 subjected themselves to
>doesn't know about shit that made headlines on every gaming everything during the switch 2 rollout
>I'm supposed to be the shill and this is the normal person
>>
>>739020708
Yeah, which is why TP uses the item you get in the first dungeon to solve at least two puzzles in the last dungeon.
>>
>>739022508
>the game sucks because i forgot i had the boomerang

Uh... ok?
>>
>>739022015
The only items OoT has that become genuinely useless after you complete their dungeons are the Megaton Hammer and Mirror Shield, also the ice arrows aren't worth suffering the Gerudo Training Ground.
>>
>>739035140
>the ice arrows aren't worth suffering the Gerudo Training Ground.
In the prescribed dungeon order, yes. They're actually useful against Bongo Bongo if you get them before Shadow Temple.
>>
>>739020708
that's only really the dominion rod
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>>739035520
Even that gets its own story-based side quest. Ball & Chain has like 4 uses in the overworld, that one's only as fun as you personally make it out to be.
>>
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>>739021260
FPBP mafia strikes again
>>
>>739023480
>Honestly, I'm not really convinced that The Legend of Zelda has contributed much of anything to the genre in the 21st century
Agreed. It seems like everything but Majora's Mask up until SS has been "how do we make a remaster of LttP," and everything after that was throwing shit at the wall to see what sticks based off of what was already trending in gaming. TotK even had a "fuck, Elden Ring did a bunch of underground shit, throw that in, quick!" moment.
>>
>>739023480
>in the 21st century
Fair, it's glory days were from 1986 - 2001. Ever since Wind Waker, it's been a bit rough.
>>
>>739020708
I mean that’s pretty much the formula for every Zelda game other than LttP
>>
>>739022015
God I wish that the franchise had kept evolving using Wind Waker as the template for combat. Every dungeon item has *some* kind of usage in combat, even if they can be a bit niche at times, and combat in general is so quick and snappy.
>Pulling out a boomering, targeting multiple spread-out enemies, and having fly and hit all of them while you're engaging other enemies
>Using the hookshot like DMC Snatch on some enemies
>Throwing a bomb at a Redead and then rolling at them so the bomb blows up and hits them out of their scream animation
I replayed WW recently and the combat is still so damn fun compared to the other 3D Zelda games.
>>
>>739024532
>Switch 2 is hard carrying by having games
It has fewer games than the fucking PS5, and the PS5 has fuck all for games.
>>
>>739036431
>It has fewer games than the fucking PS5
I'm not too impressed by the likes of Bananza, Air Riders and MKW, but compared to PS5 that's coming out the gate swinging.
>>
>>739036489
gran turismo 7 clears all of those, sorry bro
>>
>>739036837
Gran Turismo is one of those series where supposedly people buy it in droves, and yet I've never met a single person that has ever touched one. I assume it's a European thing.
>>
>>739036924
that's fair. unless ur a car guy i don't see the appeal. which i am. the ps5 exclusives have been disappointing but desu this entire generation across all consoles has been ass.
i'll get a switch 2 when that fromsoft game drops, pick up prime 4, and then whatever the new pokemon is going to be.
>>
TP went forward in the sense of art direction but backwards ion everything else. i genuinly consider it like 2 points worse than any previous 3d zelda and think that anyone who likes it simply prefers linear movie games and doesnt like ahving to figure out where to go (which is fine), or mentally ill furfags who like mida too much.
>>
>>739035962
Honestly I really like OoT's baseline snappiness but it has so few items that have larger utility, so I get that. Meanwhile playing TP I realize Link is absolute fucking dogshit in this game, he handles like a semi truck and swings daintily. They tried to incorporate WW techniques on combat but instead it feels cumbersome in a way none of the prior games did, probably because multiple contextual combat commands between two buttons and a stick is a bitch.
>>
>>739037296
I generally prefer working through dungeons in Zelda games to the overworld, so TP focusing more on getting that part to feel good is a boon in my eyes. That said, I also think most Zeldas don't have an overworld worth writing home about. I can maybe think of 5 entries that do.
>>
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>The part where you have to carry Midna to Zelda and the dramatic music is playing no longer has the immersion breaking fight music when enemies appear
Is this a Dusk thing? I remember this being so lame on Wii.
>>
>>739037638
It's a Dusk thing.
>>
>>739020708
>use it once and then never again
This isn't even true though. Almost all of the dungeons in TP demand you use items from other dungeons.
>>
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>>739020708
I thought TP did a pretty decent job with the items with a few exceptions. Like why even bother with the slingshot?
>>
>>739037889
If you want to be a cheeky bastard, you can use it on the wall spiders in City In The Sky. There is absolutely no other reason to use it again the moment you get the Gale Boomerang.
>>
>>739037889
It feels like you were originally supposed to get a bow but then something or another happened and they needed an item for the Fire Temple- so they pushed the bow up and dropped in a functionally identical yet useless ass slingshot to serve the same purpose early game. And then they just didn't think to replace/"upgrade" the slingshot proper.
>>
>>739037963
Would've been dope if they did it like Oracle of Seasons, but that would require mystical seeds to come back, which they absolutely fucking should. That and rings. Oracles had some based mechanics.
>>
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I think they cluttered your inventory a little too much personally. Do I REALLY need three bomb bags? Should have just been one big bomb bag with a universal bomb that works in all bomb situations. The water bomb felt extremely arbitrary tbqh. Do I REALLY need the slingshot? Should have just been a shitty bow and then it gets upgraded to the hero's bow later like how in OoT Saria's ocarina gets replaced with the ocarina of time. Does the hawk upgrade for the bow REALLY need to be a separate item in my inventory instead of just being a button toggle when you're aiming the bow?
>>
>>739022628
The botw tools are fucking boring and their uses never evolve because the devs were afraid to make players think since and puzzle could be baby's first puzzle, so they're all designed that way. And they're all dogshit for combat, especially once average enemy hp goes up. Totk actually got points for a lot of the things you could find mimicking old zelda items and having interesting combos like bouncing shit with a mushroom attached, but the item combos and shit like the items that function as smoke bombs are so broken it gets boring fast.
>>
>>739037889
why even bother with the slingshot?
It's literally only in the game because of OoT. Imagine the outcry that would have happened if Nintendo hadn't included it.
>>
>>739035962
OoT already had a great track record of every dungeon item having some general combat uses, I think the difference there is that most item effects were per enemy and some items had the majority of their effects on enemies that just didn't get used too often. Fire dancers and fire slugs are both totally fucked by the megaton hammer but you get to see that happen a grand total of like three times in the game.
>>
>>739039142
I don't think anyone specifically was attached to the first item of the game being a slingshot.
>>
>>739020708
Most boring and overrated zelda game
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>>739020708
Replaying it for the first time in over a decade, and I'm genuinely baffled there are so many TPfags.
It' not a bad game by any means, but it's also not that good. Hell, even the dungeons aren't that great aside from Arbiter's Ground and Snowpeak Ruins.
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>>739039892
Being not bad but not that good in the way TP is stands out next to WW (way shorter even if you wanna debate relative quality of gameplay) and SS (just plain worse). That accounts for an entire decade of 3D Zelda.
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>>739035891
No ALTTP has that same issue with a fair amount of items.
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>>739039951
I actually preferred the SS remaster to TP. In fairness, they did make some modifications that greatly enhanced the game but now, at least, I'd say SS is better.
I haven't played WW in so long that I can't really compare.
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>>739039892
For me TP is a middle of the road Zelda. I prefer pretty much everything before it except like one or two exceptions and I prefer TP to pretty much everything after.
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>>739040089
Fair enough, I never played the remaster but I can imagine adjusting how much Fi yaps about shit you already know and not having to go full send on motion controls would help a lot. Personally I feel like the lack of a proper overworld or anything really resembling a settlement beyond Skyloft itself really limits my ability to get into the world like I can in other Zeldas, and the sequence of visiting the same handful of areas as they slowly change and offer new things to do just doesn't do as much for me as reaching fully new areas in other Zeldas.
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File: 1765345925139990.gif (1.43 MB, 374x208)
1.43 MB GIF
>Double clawshot
>Beyblade
>Horse duels
Very cool.
>No mirror shield
>Alternate armors suck
>Wolf combat is ass
Not so cool.
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>>739023480
As much as I love Zelda, this is true. I love the series, warts and all, but yeah.
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Breath of the Wild and Tears of the Kingdom are my least favorite entries in the series. I vastly prefer the old formula.
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>>739040586
I'm really not sure what they were thinking with the Zora Armor. Swimming sections are often awful in games, and this makes Metal Gear Solid 2's look like a beautiful Olympic showing.
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>>739025249
> I wouldn't mind if they handed the classic formula off to a junior team to make a lower budget production as a side dish while waiting for the big 3D entry
I’ve been saying this for ages and for most of their IPs. Nintendo has such a gold mine that they just refuse to use in that they can delegate “smaller” games to experimental studios. Imagine a new Super Mario World that expands the gameplay and world or a Zelda RPG or whatever the fuck. They technically do this but there is so much more they could do, especially with franchises that are drip fed to us, and tendies would slurp that shit up. I really don’t understand how a big company like Nintendo is so retarded
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>>739037889
The slingshot and the ordon shield just feel like after thoughts. Like "we can't just give them the best stuff immediately so lets throw these in there" and then they get replaced like an hour later. I would have preferred if they gave you the hylian shield to start with and you got the mirror shield later.
>>
Dusklight has a fun option to make the spinner go max speed on command, so you can use it as your main mode of transportation if you want. The spinner and the double clawshots are two of the coolest items in the series, shame one of them barely has any vanilla use
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Actually you use the spinner in Temple of Time and City in the Sky. I forgot if you used it in Snowpeak.
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>>739037889
>put in an item that is only required on the literal first screen of the game to make some inbred children leave you alone
>first two dungeons both give projectile weapons that are infinitely more useful
Almost feels like an inside joke
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>>739022628
most of the "tools" or sheika runes you get at the start of BOTW are superficial and have little use. It feels like something you would find in a tech demo. I believe TOTK felt much more fleshed out when it came to Link's arm abilities
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>>739020708
First time playing a 3D zelda?
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>>739020708
You new to Zelda?
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>>739040884
They even know how to do this and just don't, Cadence of Hyrul was a pipe dream zelda x necrodancer game I wanted before it was ever announced and that game was awesome. Genuinely a better "open world" game than the botw and totk.
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>>739021869
name one item/mechanic
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>>739039892
Tell me your favorite Zelda game and I'll tell you why you're retarded.
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>>739040479
The game didn't get all that enjoyable when I saw it like an obstacle course/dungeon. Additionaly combat hasn't changed from the original games.
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>>739041248
You do not use it in Snowpeak but you do use it a few times in Hyrule Field as well.
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>>739040808
The Zora armor wouldn't be bad if it actually controlled like a Zora aka Zora Link in MM rather than controlling like Zora Link in MM3D.
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After playing this i must say that zelda was good until botw
These pre botw zelda are very primitive and boring which is understandable since these games are made exclusively for 5yo
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>shoot the hookshot panel with the hookshot
>ride the spinner rail with the spinner
this is what zelda fans consider "gameplay"
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Retard had to type new bait after fucking up his previous one with his ESL mannerisms.



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