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File: rivals22-1729622235361.jpg (255 KB, 1024x1024)
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It is too easy to be lame in this game and that is precisely what makes it a bad game. It is also why the player count is so low. People tried the game, realized how lame most of their opponents are, didnt enjoy it, then stopped playing.
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Floorfuckers have never been able to refute this
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Really? I'd say its unappealing character design is a bigger factor in potential players' lack of interest.
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I really liked it, I left it because no one is playing and I had lag every time I went online. Also, most characters are too gimmicky
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>"It's the best platform fighter right now. There's no reason not to play it if you enjoy the genre." - Plup
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>>739024892
>It is also why the player count is so low.
For an indie game, it has more concurrent players than any traditional fighting game outside of the big 3 of SF6, Tekken 8 and Strive. It was also forced to release in early access due to a lack of money and that means they still don't have a lot of casual content, although it finally has items and casual stages. Following on that, devs already said they're not gonna invest into advertising until they get the combo of: story mode, workshop and console release ready. Finally, it's your only real option if you wanna play an online platform fighter nowadays, unless you really like Brawhalla, don't mind Ultimate's awful lag (and things like Steve) or don't mind dealing with melee's bullshit on slippi.
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>>739024892
That's an inherent issue with all platform fighters, can't single out Rivals.
Pressuring your opponent to the ledge isn't nearly as threatening as the tug-of-war you play against the wall in conventional fighters.
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>>739024892
having forced gimmicks on a character really runs the game
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>>739026158
>That's an inherent issue with all platform fighters, can't single out Rivals.
That explains what OP is talking about then, because I've heard this complaint before:
>It is too easy to be lame
and it's crazy to me. I tried looking for a zoner in the cast and the closest thing is Absa who is more of a setplay rushdown. Coming from traditional fighters, there's no Guile here, and you can just reflect projectiles easily. Most characters have heavy limitations on their projectile game and no one can win by just running away. Feels like the devs hate zoning and projectiles.
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>>739024892
Why did you make this thread? The game is already dead, no point in discussing it
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>>739026423
proof?
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>>739026423
It's not huge, but you people are clearly not familiar enough with the FGC to recognize what an actual dead game looks like.
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Absa my wife
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>>739026592
>>739026664
Surprised that aether studios can still afford shills
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>>739027319
kek
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>>739026756
fleet is better
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>>739024892
It feels like you're always actionable, like e.g. you have way too much time to do shit oos.

I think one thing made melee special is that if you play without knowing anything you move pretty slowly and do all sorts of things that will leave you in a bunch of useless animation frames. But as you get better and better at the game you can steadily optimize inefficiencies away by doing one thing or another, and stringing together all the different movement options you have while subliminally thinking about execution and speed tradeoffs etc. is a big part of what makes it fun.

Rivals doesn't really have that, you're moving at top speed almost instantly. In some ways that's good, like it's more accessible. But it's like there's a whole layer of the game that's been removed.
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>>739024892
The more mature the genre is, the more work has to go into avoiding defensive play. Unfortunately, this game makes some missteps within that and has embraced them as part of the game. Basically, the game has to let aggressive players have options against a player who passively fades back or uses a defensive option to disengage. Ultimate is also really guilty of this. Making offense too good can lead to the same issues (Smash 64). Melee would have suffered this fate harder if not for some luck in the top tiers and having a benefit of no existing meta poisoning it early. Slap City is a great example of how 64 fusing with Melee but unbalancing mobility with unrestricted dashes can encourage passive play at times.

>>739025160
There's really nothing wrong with SDI implemented within reason (Melee SDI leads to interesting interactions at times, Brawl's does the opposite). The positive aspects of CCing are absolutely overtaken by the bad.
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>>739024892
For the competitive version of the casual version of fighting games the game seems okay, fighting games often have small communities, especially platform fighting games
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>>739028030
It does have kind of a spastic quality to it. I think they went too far down the PM route of trying to make everything good and envision how characters are supposed to play. The outcome of that usually means tools and characters feel very leaned into their strengths/gimmicks rather than just being a character with X. It's not really a coincidence that more than one person says Zetter is designed like a smash character first and has something else tacked on whereas the other characters feel more like an idea with a character built around it.
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>>739028096
this game would have 4x the playerbase if it were made in my personal vision.
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>>739024892
>It is also why the player count is so low
the actual reason is that the matchmaking is filled entirely with cheaters and smurfing cheaters and their only goal is to make everyone playing the game as miserable as they are. the cheats in this game are actually absurd, there has been an exploit that lets you spoof other people's inputs since the beta and the devs are either completely clueless or are just letting everyone get away with using it
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>>739030875
coolest character, most boring gameplay
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>>739030989
her gameplay would be 10x better if she didnt freeze people slightly with every hit she lands and they changed her upb to something that can kill off the top
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#FixTheRat
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>>739028096
I honestly think the gimmicky characters put off a lot of people from playing the game
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>>739031462
you are right, but that's exactly what dan wants because he's a pm(+) shitter. he loves gimmick characters, no one else does aside from the p+ crowd, so this results in a small game that would be bigger if dan would just add characters people aside from himself would like to play as and against.
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>>739031146
I'll give her some correction alright.
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>>739031146
you know this is a niche game when furries haven't made gooner mods for this character, or any character for that matter
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>>739031596
yeah game will not live long with an attitude like that
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Can't play this until its out on console and by that point I'm hoping they will address enough of these issues and add some casual stuff to avoid the sweaties.
(They already kinda have)
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>>739031732
There are some but they're not good
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>>739031732
why would furries do that? furries dont like this series at all and none of dans poor attempt at pandering to them will change that fact
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>>739031732
>gooner mods for this character
Her default skin's the hottest, anyway.
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I am convinced people pretend to think these characters are hot.
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>>739024892
Genuinely the best non-Smash platform fighter and better than nu-Smash, but it can be exhausting to play at times.

If you play it with friends or someone who's on your wavelength, it's a 10/10. If you play with some fuck-ass Clairen player whose idea of neutral is whiffing jab / dtilt and running away for 4 minutes, it's like pulling teeth.
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>>739034289
>Genuinely the best non-Smash platform fighter
incredibly low bar to set, meaningless achievement
>and better than nu-Smash
lol
>but it can be exhausting to play at times
it is literally always exhausting to play
>If you play it with friends or someone who's on your wavelength, it's a 10/10
almost every game is fun with friends, saying a game is fun with friends is a meaningless statement
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- ---- -- ---- ---- ---
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>>739025706
I will never play this game because the characters look like ass
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Part of the problem is that the developers aren't actually that good at the game, and that influences their perspective. Dan is diamond, and I don't Trevor is significantly better, so from their perspective it's good that the game accommodates players in the gold - diamond skill level by making things like movement easier, but it's healthier for the game if there is a degree of friction.

I do really like the game, but I've watched some of my Melee friends get filtered by it because, "it's scrubby," or, "scrubs shouldn't be beating me." They refuse to learn the game, and they get beaten by players who did. They see how easy it is to, for example, shield-drop aerial and their response isn't to
>learn to use it themselves
>apply basic fundamentals that beat it
>learn RoA2-specific options that beat it
They just bitch about it with this attitude of, "I'm good at Melee, so I should be good at RoA2 without trying."

There's a happy medium between these two extremes of making everything easy and being a bitch about it.
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>>739034414
>almost every game is fun with friends
convenient for you to ignore the second half of that sentence. it's not uncommon for me to play like 10-20 games of friendlies with equally skilled players who are just down to have a good time. it's why i play casual (although i guess it's "unranked" now).

you seem very negative.
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>>739034289
It's better than Ultimate in every aspect, and unless you're somehow not tired of fighting Fox and hate variety in your life, I'd choose it over Melee.
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>>739034414
>incredibly low bar to set, meaningless achievement
Smash is literally the most successful fighting game franchise of all time, how is that a low bar in any sense of the term? Even if you don't like Sakurai's casual vision of Smash, it's still a fun, well-designed party game that feels intuitive and satisfying to play. No other platform fighter has come close to replicating the intuitiveness of Smash or the quality of its animations / movement, especially if you don't included mods like PM or Remix.
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>>739034798
The game needs to be objectively good, at all levels. Not just casually. Most people playing the game arent playing it casually anyways so it doesn't matter if its fun in that aspect. Not really trying to be negative, I'm trying to be honest. That is why I didn't respond to that part of your post
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>>739034979
smash isn't a non-smash platform fighter, though. that's why i called it a meaningless achievement and an incredibly low bar to set
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>>739034983
>The game needs to be objectively good
lol
>Not really trying to be negative, I'm trying to be honest
lmao

Thanks for outing yourself as a retarded pseud
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>>739035040
You think you're doing something with this response but youre really not
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>>739034741
I'm pretty sure you're misinterpreting the source issue. It's totally true at low to mid levels of Melee you can out-tech other players and be fairly successful at beating them. Reducing that doesn't suddenly make mediocre players better, but creating strong options with ease of use skews the game away from "better player winning" because there are so, so many mu checks or character checks. PM suffers from this too-- the characters are over-designed in a way that makes their kits wholly synergistic. The complaint here is more than likely seeing players choose obvious options and be rewarded because counterplay is either a knowledge check or threading a needle in a mu. Obviously this is lessened by playing more, but it can also be just as true that the game rewards what feels like weird crutches. Ultimate has this problem in a very obvious way. Certain options are braindead, but counterplay can demand precision from other characters. I think the easiest example in Rivals 2 is edge guarding. You can definitely do it and even consistently, but it requires a lot more onus on the guarder than the recoverer in knowledge/ precision. Your friends likely feel like the game is rewarding worse players more.
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>>739025160
How come I never see people making Combo Devils threads and only see you shilling the game in threads for other platform fighters? Can't you stand on your own?
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>>739034289
>Genuinely the best non-Smash platform fighter
No need to add non-Smash. It's literally your only option if you don't have locals and don't like Brawlhalla as far as I know. Maybe something like Combo Devils comes out and surprises everyone by being a big hit but I don't believe that for one second.
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>>739035657
>Your friends likely feel like the game is rewarding worse players more.
it literally is. the game doesnt have any room for micro movement/tech so people who would normally spam off cooldown gets to win interactions they normally wouldn't be able to in any serious game
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>>739035798
I genuinely think Slap City is better than Rivals in design. It just leans into being less like PM and more like 64 fused with Melee so it put people off.
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>>739031732
We at least got a mod to fix Absa's spats
But modeling is hard and I think some people have gotten afraid of the "if you want any amount of sex appeal in a character design you're an addicted gooner who should just watch porn" twitter crowd being annoying, so it doesn't happen. The type of player who wants to mod games and likes Rivals of Aether is already modding RoA1, which is both far easier to mod due to being low-res 2D and which has a very established scene of players who can both help you make your mod and who will spread it once it's made
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>>739034467
>a rate is also fine too
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>>739035968
>I genuinely think Slap City is better than Rivals in design.
Yes but it's completely dead. Rivals is niche but alive, that's what I mean. If I wanna play a platfighter right now it's my only real option. That or brawhalla.

>>739035991
>RoA1, which is both far easier to mod
I have high hopes for the RoA2 workshop. The beta version we have now already has some funny shit like Urien from SF3.
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>>739036173
Yes, it's just a shame that it died and lacks great online infrastructure as well. I've played a ton of platform fighters. That's clearly the best non Smash.
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>>739035740
>why do threads about a closed beta die before I personally have a chance to notice them?
it's a mystery to be sure!
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>>739037065
I have no hopes for combo devils
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everytime this game updates every button on my controller does something else and i have to fix it myself before i can even play the game
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>>739039460
>>739039671
I hate that this cute fox is stuck in a shitty game
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>>739039917
true
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>>739039460
Fleet is fun but I don't know how to deal with fast dash dancers with her at all, to the point that I'm only overcoming it by staying away and waiting for the opponent to get bored and stop doing it, something that a particularly determined and skilled opponent doesn't have to do if they get a stock lead or a high percentage lead. I've tried asking for help on this elsewhere but I can't seem to spark a conversation

I think my core problem with this situation is that, regardless of whether I run, float or shorthop, I cannot get the opponent to either stand still or go in for my attack to connect. The moment I approach my opponent will either dash away, jump if they have a good one, or intentionally take the hit with floorhug and punish me for it. I find myself getting whiff punished if I just rush in, and so it seems what I need to do is either get the opponent to challenge my approach and whiff or get scared enough by my threats that they give up space and box themselves in, but I can't figure out what options I have that can threaten the former, and I find myself getting crossed up with platform movement if I aim for the latter.

I don't have legacy experience with platform fighters and feel I'm missing an important fundamental here; I'm comparing it to a traditional fighter and treating the edge of the stage as analogous to the corner in a traditional fighter, but even ignoring how ledge invulnerability factors my model gets shot dead by platform wavelanding. On stages like Hodojo Merchant Port and even Rock Wall/Fire Capital in matchups where the opponent can make it from one top platform to the other, I find myself approaching only to see the opponent jump, waveland and jump again onto a higher platform faster than Fleet's jump can chase, and once the opponent is at that top platform my only options that can poke, like UAir, can be shielded and punished via shield drop. I'm very lost, how should I be thinking about this?
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>>739040057
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>>739040086
nta but maybe try discord, or watch people like bbats or mysterysol. I'm new and don't have much advice but I know bbats at least is winning tournaments with that character against fast dashdancers
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>>739039917
i finally played dungeons of aether a month ago and you guys were not exaggerating. that game really does just suck shit
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>>739040291
>that game really does just suck shit
How? I never played it?
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>>739040291
I was not talking about dungeons...
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>>739025870
>Plup
Qui?? Fuck niggers.
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>>739040291
I also played Dungeons a couple months ago and agree. I see the potential for the gameplay systems but it's not balanced well (it encourages playing lame and tanky, going for stalemates instead of trades and waiting until you get a turn that lets you both block and attack) and the writing is really bad. When I got to the credits and saw that Ian Flynn wrote it I understood everything, and would have skipped the game if I knew beforehand that he wrote it
>>
I wonder how long it'll take for the handful of people earnestly working on workshop mods to get something completely polished, since we're four months out and still don't have anything (even the Smash ports don't have Rivals-unique attacks like ledge/getup specials or special pummels)
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>>739030875
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How are the casual stages?
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>>739045109
They're fine
good luck finding a casual match though
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>It is too easy to be lame in this game and that is precisely what makes it a bad game
Yes.
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>>739035798
combo devils roster is too small. 8 characters is fucking brutal. i like the game but man.
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>>739042446
honestly it comes down to preexisting smash modders choosing between
>modding a game that actively spits on mods, will probably never get netplay (congratulations remix, btw), and will reach an extremely small amount of players due to the high barriers to entry to installing and playing mods
vs.
>modding natively supported and encouraged
they will choose the former btw



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