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File: minathecheater.png (459 KB, 907x1140)
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So this is probably the reason the game was delayed
https://x.com/YachtClubGames/status/2055403350959833405
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>>739025134
Didn’t shovel knight have the same thing.
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>>739025134
I'm still going to get it
>>
>adding a "you have to keep moving at all times" mode for the Subway Surfer ADHD zoomie audience
Yeah, no wonder it fucking took them so long to make. The core gameplay is so painfully generic that they had to bloat it with all these gimmicky Youtuber-tier "challenge" modes.
>>
I hate when games do this. Just have an easy/normal/hard difficulty. It's not the player's job to balance the game and it makes the entire game look directionless.
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>>739025675
Good news, this game has that.
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>>739025267
Yes, though I recall it wasn't a launch feature.

Yacht Club might've gotten cold feet after an apparently tight budget, and decided they needed a journalist mode to maximise potential sales.
>>
$5 says there's a trans rights mode where every enemy is a white man.
>>
An indie game I tried on the last Steam fest had 30 modifiers that you had to customize after choosing New Game regardless of the chosen difficulty level.
I closed, desinstalled and made a feedback thread telling the dev how that absurd amount of modifiers told me that the game was an unfocused experience.

People got mad as fuck and the dev said that checking your modifiers of choice is the intended experience (?)
>>
>make the game for me
Fuck modern devs
>>
>>739025746
There needs to be a standard experience for the game that the modifiers are designed around, so there can be a level standard playing space that players can compete against.

Giving players precise control of their flow state before the game even starts is going to induce decision paralysis and uncertainty. They don't want to have to configure their own experience on a first play like that.
>>
Can you beat Mina's game without touching grass?
>>
>>739025675
i'm pretty sure it's meant to add replayabillity

what person who is playing this for the first time is going to bother with settings they don't know anything abbout?
>>
That’s dumb. This should be a 100% completion reward, not something you can change on the fly.
>>
>our game is fucking trash so have a million random modifiers, see if you can make it fun because we certainly couldnt

Wow great thanks
>>
>>739025675
This game has the best of both worlds: they have a really modular modifiers system that can make the game a lot easier and a lot harder, and they have preset modifier sets for different difficulties. It's the best outcome.
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>>739025134
how is this a bad thing
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>>739026603
how is it a good thing
>>
>>739026625
Because if it's too easy like Shovel Knight I can make it harder with double damage, faster enemies, etc.
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>>739026625
more replayability
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That just tanked my interest. If I wanted to fiddle with a million modifiers I'd make my own game.
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>yeah i beat the game with the modifiers set to 1, 0, 2, 1, 1
>nah the best way to play it is 0, 1, 3, 1, 0
lmao
>>
>>739026694
it's optional
>>
>>739026690
aka your game sucks
none of the most replayable games of all time have stuff like this
>>
>>739026771
name the most replayable games that don't have this
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>>739026625
because I'm pretty sure the game has already a pre-existing difficulty you can use, it has easy/hard

don't use the setting thing if you don't want to it's just to fuck around. I'm legitimately impressed at the level of retardation in this thread

it's literally there for more replayability, no player who is going to play for the first time is going to touch settings that affect a game that they haven't even seen yet
>>
>>739026748
like your foreskin
>>
>>739026810
megaman X, super mario world, super metroid, mario 64
>>
>>739026748
Not really; the game is designed around those modifiers so if you don't use them you're getting a super bland game.
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>>739026929
how the fuck do you know the game is not even out yet
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>>739026625
It's literally just challenge modifiers
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>>739026929
They're bonus shit. The game is built around not fiddling with them.
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>>739026870
>retard unironically thinks people are playing vanilla roms of those games
Kek
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>>739025134
yeah a lot of game journalist types found it way too hard. making lots of babymode toggles is a great way of getting them onside and inflating reviewscore numbers. Reviewers would never be able to play through the game otherwise and they'd give the game a low score out of spite
>>
>>739026870
so adding modifiers to these games would make them less replayable according to you?
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>>739027014
No they aren't. If a game is designed with modifiers in mind then the base game needs to accommodate them.

For example if Super Mario Bros came with a "No jumping" modifier then the entire game would be designed without obstacles or any platforming because otherwise it would be unplayable if someone enables the "no jumping" modifier.
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>>739027316
None of these modifiers look like they'd need to accommodate for them in the base game, it's just making stuff easier or harder.
>>
>>739027316
>be developer
>put shit for fun
>"UM ACKSHUALLY THE WHOLE GAME NEEDS TO BE DESIGNED TO MY NEEDS"
nigger the game is not even out, you don't even know if the world is designed with the modifiers in mind or not
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>>739027487
They're already promoting the modifiers as a main selling point so it is designed around them.

This anon puts it perfectly: >>739026305
>>
>>739027709
>i already know how fun the game is despite it not being out yet
ok
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>>739027709
>They're already promoting the modifiers as a main selling point so it is designed around them.
They just did one twitter video showing them off, how is that a "main selling point"?
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>>739025134
A few boolean modifiers took extra half year; some pro coders right there..
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>>739027792
They're literally promoting said modifiers before the game is out.
>>
>>739026095
Me I'm going to make it as easy as possible because I destroyed my wrists gooning online for 12 hours a day for a decade or two in my 30s
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>>739028020
Advertising a part of the game in a shorts video isn't a "main selling point".
>>
>>739025738
Completely unironically. The game is surely too difficult for journalists otherwise.
The demo (while narrow in scope) was quite good. The boss fights were both engaging and cool. But also difficult.
And the game offers no summons or whatever like the Souls games do.
If the full game had more difficult challenges than the demo then it'd annoy journalists to no end. Especially since the game has a cute aesthetic.
>>
Why does anyone actually have a problem with this? As much as I dislike the idea of an easy mode in certain games, it's never to the point where I think they shouldn't be made. The ONLY time this sort of thing should be complained about is if the difficulty options are tied behind a paywall, which gives the developer incentive to make the game less appealing without them.
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>>739028169
It is when the game isn't out yet. They're selling to potential customers how they can "customize" the experience.
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>how should the game be played? we dont fucking care. just do whatever you wont. we havent balance it for shit. we literally do not care how anyone plays the game. just buy our game, i'm sure you'll find a setting that's fun.
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>>739028260
I think it's fine. People would mod in this stuff anyway, but if the dev does it then that can be more convenient for the people who would do it anyway.

I wouldn't use them but I'm sure some people get something out of it
>>
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evergreen
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>>739028371
Bonus stuff to fuck around with if you've already beaten the game or stuff to make it easier if you're a journalist or an old man. Who cares?
>>
>>739028617
well obviously its the right option
videogames are so STUPID
>>
>>739028372
Your entire point is ruined by your own picture. They have established difficulty presets; presets they have balanced the game around. They just give you the option to change it if you don't agree with how they balanced it. It's power to the player, and only a lazy gamer would hate that.
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>>739028721
>Bonus stuff to fuck around with
That's not what the Twitter says.
>>
>>739025134
Oh cool it's a CHEAT menu. I don't know why they keep calling it ass menu these days but it's CHEATS.
>>
>>739029013
>They just give you the option to change it if you don't agree with how they balanced it.
So basically they aren't sure of how they balanced the game after all. Yeah I'm going to play Hurt Me Plenty with bullet speed set to 112% and resource values set to 51%, now that's perfectly difficult to me.
What a load of ass.
>>
sounds like /v/tards can't beat the game while playing at 200% speed
>>
>>739025134
Are they putting in a black lives matte mode?
>>
>>739029795
Bitch, we're not all the same person. I sound like a crazy person to some of my friends when I talk about how much I like super difficult games because they don't need the game to kick their ass to enjoy it. They balanced it around their opinion of how difficult the game should be, and what constitutes as an enjoyable difficulty. These guys put game speed, enemy health, damaged received and even CHECKPOINT FREQUENCY as different ways to make the game harder. Fuckers like you deserve two more generations of games assuming turning enemies into bullet sponges consitutes a harder game.
>>
>>739025738
>>739028194
It was delayed a few weeks after Silksong wasn't it? Wouldn't be surprised if the journo reactions to its difficulty was a factor.
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>>739028617
Options Menu C
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>>739030068
Maybe x game isn't for you then. These modifier settings are infesting every game and it's dogshit. It's completely done because of loud retards like you, too. Fuck you, NIGGER.
>>
>>739030279
NTA but kill yourself
>>
>>739030380
I turned on the No Death modifier, faggot
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>>739030237
They better not have nerfed the difficulty.
I bet they did. A lot.

But I don't want to fucking cheat just to raise the difficulty and unfuck the game.
>>
>>739030068
Yeah I'm glad I can now play on ball-busting hard mode but with enemy health set to 1% because that's difficult enough to me.
It's like what I've seen some people say in this kind of thread, devs these days have no idea of what consitutes a challenge anymore or even what they want the challenge level of their game to be so they keep adding these cheat modes, making some of the sliders go beyond the default so people can totally make them harder (by adjusting how spongy the bullet sponges are I guess) and calling it assist mode because cheat is a BAD word that you can't say anymore.
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>>739025134
I'm all for "fun modes" but I also don't fucking need them at launch.
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>>739030506
The bad word is 'challenge' now.
>>
imagine needing cheats to beat a zelda ripoff,
you only have to dodge in any of 8 directions

i sometimes wonder how braindead people are who complain games are too hard
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>>739030245
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>>739030279
Look, as much as I'm playing up the anger for enjoyment's sake, I think most features that aren't pushed on you and are easy to opt out of shouldn't affect your opinion of a game. All it takes is a little mental fortitude to just not touch it. If I like a game, I want as many people to play it as possible, even if they like it for different reasons or with different configurations.
>>
>>739030506
They clearly do have an idea of what consitutes a challenge, hence why they have presets for what they consider a more difficult experience. The only difference being is that if you don't agree with it, it's easy for you to change to suit your tastes. I don't see how this could ever be considered a bad thing unless you're either lazy, or you put way too much investment into the value of being good at video games. Brother, this is a single-player game, who cares if others play it differently. You only want games to cater to you and no-one else.
>>
>>739026548
>destroying your artistic vision and throwing all intentionality out the window is good actually
>just create your own challenge and game
Eat shit and die.
>>
>>739030736
I have no intention of using them because I just won't buy the game. Same with Saros, same with nu-Doom Medieval Edition. I'm not going play a game that does this because it breaks the concept of getting better at a game and succeeding. Yeah, I can not use them, but the fact that they're there means that the developers really want me to watch it on youtube since it's really a movie disguised as a video game.
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>>739027013
>>739025134
>All of these extra settings
>No setting to make the game green
>>
I fucking hate this shit so much. No developer vision, no intentional design, no shared experience, no overcoming and mastery of challenge, no getting good and the satisfaction that comes from it. You just have to have iron will to not water down the difficulty and experience because you know everyone else will.

It's like just putting a fucking tray of donuts in front of you as you're trying to work out and going
>well you don't HAVE to take one! XD

Fucking hate this trend
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>>739031437
>>
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>>739031497
That green is not the REAL green
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>>739031371
So what you're saying is you're too autistic to exercise the modicum of restraint needed to just ignore it? Are you the kinda person that spams the cheapest bullshit in a game because 'it's in the game, so it's intended to be used'?
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>>739031641
It's the exact opposite of what I said, you stupid fuck.
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>>739025134
not likely, brainlet anon.
health -= dmg

health -= dmg * dmg_mod

that's all it takes to include a modifier in code. the save system and storing the variable in global scope are 2 more lines. then UI for modifiers.
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>>739031497
Does it have the motion blur?
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>>739025134
Is that a h-h-h-h-h-h-h-h-human???
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>>739031669
It really isn't. The devs clearly have a baseline difficulty they expect the player to play it at. The game does not force you to interact with the difficulty modifiers AT ALL, no matter how often you fuck up while trying to get better. The only way the existence of these modifiers is a problem is if you're too weak-willed to avoid using them when the game gets too difficult. It's like someone banning pornography because they're too weak-willed to stop themselves immediately jacking off when they see a sexual image.
>>
>>739027013
Nice damage control when anyone can see half of the challenge modifiers up there aren't for challenge. They make the game easier.
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>>739030245
this one is likely the best. C is fun for replays/completionist tism.
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>>739032102
>"It's not a modifier if it makes the game easier!"

Retard.
>>
Accessibility is good design and IGN will fight and shill until every game has them.
>>
>>739026771
>>739026625
>Lowercase
>No punctuation
>Stupid

Never fails.
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>>739028194
The boss fights weren't difficult at all, digging gives you such a massive movement advantage. I beat the final boss of the demo using the hammer first try hitless (or nearly hitless I don't remember exactly)
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>>739032220
>had to remove a word to have his gotcha
CHALLENGE modifiers
>CHALLENGE - definition - (the situation of being faced with) something that needs great mental or physical effort in order to be done successfully and therefore tests a person's ability
Anon's sentence was right. It's not a CHALLENGE modifier if it makes the game easier
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>>739026603
You design the game you sell, retard.
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>>739031714
>Make a modifier that gives you more invincibility
>Your Trinket that gives you more invincibility is now redundant and the devs have to make another one
>Repeat this 100 times
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>>739032285
Accessibility IS good design. Ironically, the main fear of 'hardcore gamers' hating these accessibility options is actually a fear of no longer being catered to when wanting a better challenge. I much prefer difficult games, so a game being too easy can totally be a negative for me, but as long as I have my difficult options, I want others to have their easy options too. Accessibility should be for both sides.
>>
>outsource the game to India
>outsource the art to ai
>outsource the balancing to the player
This is video games in 2026
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>>739025134
I will now pirate your game
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>>739025134
Is there a modifier that makes the game not look ugly
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>>739032324
Beating the kraken without it escaping was tricky.
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>>739032481
That's a faulty conclusion. In reality:

>Make a modifier that gives you more invincibility
>Your trinket that gives you more invincibility is now redundant
>People who wanted that invincibility can either turn off the modifier and keep the trinket on from now on, or simply not use the trinket
>>
>>739025134
I have modifier fatigue since Hades
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>>739032731
Oh yeah i definitely died on the kraken but that felt like a scripted loss when your still learning the controls
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>>739032495
But that's wrong. The issue with modifiers for accessibility is that the game is no longer made and balanced properly. It's a sign of laziness.
>Hurr game's too easy bump up the enemy health and damage
>hurr game's too hard make yourself invincible
>proper level design and structure that teaches the player and gradually challenges them to improve and understand and comprehend the challenges at play, nah just dump a multiplier and call it good enough
That's the fear the "hardcore gamers" you dread have. They want a game with proper design and balance. Not shit that has to be structured so everyone can clear it with easy mode modifiers which are what the game is actually balanced around. They can't make the game too hard in terms of structure because modifiers don't work with that so everything structure and design wise needs to be balanced around easy mode.
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>>739025134
It's pretty fucking sickening that all this shit gets justified trough 'muh accesibility', like being shit at games is a disability or something.
>>
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The problem with difficulty sliders isn't that it gives players options. It's that it gives the devs an out. The devs never have to think too hard about the in-game balance when they can just expect the player to handle it themselves.
>>
>>739032285
>Accessibility is good design
Sure. But Accessibility != Difficulty
I have no idea why so much of the industry have gotten mindbroken on this. They're not the same thing.

Accessibility is adjusting colours so that avoid colour blind mismatches, backseating all the puzzles
Accessibility is giving the legless sprinter prosthetic legs, not shortening the distance to 20 form 100 meters.
>>
>>739025134
>hundreds of choices, millions of combinations
>that's too much for me I guess I'll sit this one out
weird how that works
>>
>>739025134
>We cant be bothered so make your own difficulty
HOLY KEKAROOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>739032013
she looks like she enjoys protecting human men
>>
>>739032921
NO, the 40 year old journo needs to beat the game within 3 days of you are GATEKEEPING with your ARCHAIC difficulty
>>
I don't think any retard complaining about this was gonna buy the game in the first place
>>
>>739032841
But I don't agree that the existence of modifiers means that the devs have not balanced their game. I can understand that companies CAN use it as an excuse to not balance their game, but that's not the fault of modifiers, that's the fault of shitty game devs. The problem is, you've correlated the existence of modifiers with a shitty game dev, and you haven't played a Yacht Club game so you don't know any better. I've played a Yacht Club game, and I've enjoyed it, so I think they're good game devs.
>>
>>739025134

This is Pipistrello and the Cursed Yoyo Country you faggot nigger mouse.
>>
>>739033323
for $20 I would have, it looked decent enough
now it looks like a cop out
game overally may be decent still but this is a lame look
I'll pick it up when it's $5 on sale
>>
>>739025675
Why not both? Let people who want simple presets pick those, and let people that want to make a granular challenge mode have that. More options is never a bad thing.
>>
>>739033403
this
shovel knight actually has a nice difficulty where it's not nintendo hard but still challenging imo
>>
>>739032495
>Accessibility IS good design.
Not when the accessibility options directly fucks with the vision of what the game should look like or it's balance.
If you had to make an accesible version of Hamlet, would you make a braille version or a book that's easier to hold for one handed people? Or would you water down the language and the story to make it easier to understand for the retards that can't read a book?
It's the 'muh accessibility' thing that's the issue. Fun settings to fuck around with are fine but balance doesn't mean shit if you equally as rewarded for beating the game with max sliders or minimal sliders. There needs to be a standard for what it means to beat a game.
>>
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This reminds me of pic related delegating soundtrack choice to the player. In a fucking VN. Just how lazy are modern devs?
>>
>>739025134
The way the word butt shakes and the faggotry of the voice over is seriously making me not want to give them money.
Can't these futt buckers just make video games?
>>
This isn't really that different from cheat codes in older games. As long as it doesn't replace formal difficulty selection, it's a positive. You can use them to make the game harder for challenge runs or easier if you're a casual, so it's a win-win.
>>
>>739032921
Difficulty definitely falls under the realm of accessibility, though. If the legless sprinter wants to sprint 20 meters instead of 100 meters, they should still be allowed to sprint. They shouldn't try to ban 100 meter sprinters, and vice versa.
>>
>>739033218
what a slut.
>>
>>739033659
>There needs to be a standard for what it means to beat a game.
There is, it's called the default options, whatever they may be. You hit New Game, change nothing, and play it. But also
>balance doesn't mean shit if you equally as rewarded for beating the game with max sliders or minimal sliders
Nigger it's a single player game, there is no "reward" for beating it. It is just a fun way to pass time.
>>
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>>739025134
>People are actually mad over this
I thought people were going in blind! The modifiers were known since the demo.
Why is this a surprise to many? Why does this game cause so much seethe everytime it gets any form of an update?!?
>>
Modifiers are an admission the developers have no idea how to balance their own game. It's them throwing their hands up and going "fine, you do it". They are delegating game balance to the players, which is a show of incompetence.
>>
>>739034052
arcade bros decided that difficulty sliders are the devil and ruining video games and a now bunch of people are parroting them
>>
>>739033918
>Nigger it's a single player game, there is no "reward" for beating it. It is just a fun way to pass time.
I wanna beat a challenge imposed to me by developers, not myself. That's the difference between playing a game and playing with toys.
Look at >>739032803 for example, that game is a piss easy button masher where the devs run out of ideas of what to throw at you, what to demand out of you, etc. so they just throw a bunch of sliders at you.
>>
>>739034187
what modifiers does hades have?
>>
still a cool retro styled game im gonna give a try, and not be a faggot shitter about, like most of v has been so far
>>
>>739034262
yeah and just remember if you're getting your bBuuuuuuuutTttTTTTtTtT handed to you, stick a dildo in it
>>
>>739033918
The reward is beating the game.
>>739034261
https://hades.fandom.com/wiki/Pact_of_Punishment
tl;dr "just replay the game a billion more times with these extra gimmicks to make the run harder lmao"
>>
Remember Doom: Dark Ages? Everybody hated the new mechanics, so the devs compensated by giving you balance sliders. Is that how you want all games to be designed?
>>
>>739034339
but it hades's case its just something you unlock after beating the game
>>
>>739034339
Hades is everything wrong with rougelites. Initial difficulty is impossible until you do your dev mandated metaprogression. But then it's braindead easy for anyone with a brain so they expect the player to balance it themselves.
>>
>>739034454
>Initial difficulty is impossible until you do your dev mandated metaprogression
>But then it's braindead easy for anyone with a brain so they expect the player to balance it themselves.
Choose your lane retard, because it can't be BOTH.
>>
>>739034339
>https://www.youtube.com/watch?v=rXwpz4nVbiU&t=363s
>Toggle on all of the modifiers
>Boss is still melted in seconds
>>
>>739033659
'The vision' of what the game should play like already exists in the game, in a completely immutable fashion: THE STANDARD DIFFICULTY. That exists regardless of whatever options they add to augment the experience.

I think you're ignoring the terrible alternative that has been in gaming for ages: dynamic difficulty. Games used to add and remove checkpoints based on how frequently you died, with NO WAY of changing it. Is that what you want? Or do you maybe just want the sequel to end up easier, because they realised a large amount of their audience couldn't finish the game, or just got frustrated by the difficulty and chose to stop playing. Or maybe you just want a game series to die because the average person couldn't finish the game, so they just avoid buying games from that developer anymore because they couldn't finish the last game.

Whether you like it or not, games live and die on success. And success means happy gamers, regardless of skill level. Happy gamers keep gaming, and over time, they get better. They start enjoying games more because they can fully appreciate them. They MADE an accessible version of Hamlet: IT'S CALLED THE LION KING.
>>
>>739025134
I’m confused, these sort of things were in shovel knight
Why is everyone seething over it?
>>
>>739034607
Explain Elden Ring then.
>>
How can you say there's no "intentional" design when you can clearly see a 1.5x damage modifier? A multiplier doesn't work without a base value, and the base value is the intentional design.
>>
>>739034652
>Nerf every enemy from the demo
>Wants you turn on 1.25x damage, 1.25x enemy speed, and 1.5x boss speed to get the demo enemies back
>>
>>739034669
What would you like me to explain about Elden Ring, Fromsoft's most accessible, successful title?
>>
This shit is just admitting that you have no confidence in your own game. They clearly got scared from the demo reception and gave up as they threw this shit in to try and salvage it. This was bound to happen since their studio is on the verge of collapse because they're stupid retards. Put all their eggs in one basket.
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>>739025134
I know we're not allowed to like Silksong here but Team Cherry are real ones for sticking to their guns and letting people who got filtered throw their tantrums until they tired themselves out.
>>
profitmaxxing while pretending it's about player freedom is one of the most disgusting and nefarious things i've seen from modern devs.
>>
>>739035107
They're not used to anything but universal praise, so the demo response being as tepid as it was probably made them shit their pants cause the whole company is riding on Mina at this point.
>>
>>739025972
The standard intended experience is a must, and it needs to be challenging and interesting as the devs intended, it needs to be well designed so that unintended choke points are eliminated (for example a bullet sponge boss that has no interesting patterns, moving a checkpoint closer, avoiding stun locks)

To "earn" that standard experience, there needs to be some tutorial level like in Pocky & Rocky 2 that asks the player to move, attack, etc... but with a time limit and the possibility to get a reward, and the tutorial needs to be engaging in some way (structured like a mini dungeon, minimal obstruction from the UI / instructions...)

It can take a page from Dark Savior on the Saturn where the first dungeon is timed, and depending on how long you take to clear the rooms, affects the next room layouts and even the story path.
In this case, the latter half of the dungeon could have very interesting and harder enemy layouts to further test the player, that won't be visible for a game journalist (dungeon could end early for them), the dungeon could be slightly randomized even if it's only 8 or 9 rooms so that they justify that as a "rogue-lite game".

Then at the end they will have a miniboss, and then a "modifier card" as some sort of reward. The game does its own internal evaluation at this stage.

If the player is a game journalist or a complete tourist then that modifier card will always be some sort of "pacifist warrior blessing" thing that will silently give a +2.00 player atk, -0.5 enemy def, and will disable/hide entire traps/enemies/hazards from all maps (like how Castlevania Aria of Sorrow has a shared map for all modes but the map data has an attribute for each object that spawns it only in hard mode) and show the accessibility menu.

Proper clears get an achievement and only interesting alternate playstyle modifiers sparingly from some dungeons, then the baby mode cards as game clear rewards for completionists.
>>
>>739035131
To be fair Yacht Club Games isn't exactly in a position where they can tell everyone to fuck off like Team Cherry (That's their own fault though). However the funny thing is despite all the bitching about Silksong, it's still hitting 10k+ players on steam 8 months after release. TC seems to be one of the few devs to realise you don't actually have to cater to reddit gamer dads.
>>
>>739035107
Housemarque did this with Saros and it didn't even payoff because it's not for their long time fans or normalfags. Now they just look like a bunch of morons who made their spiritual sequel worse for no reason outside of 2 useless score points on fucking metacritic.
>>
>>739033889
>If the legless sprinter wants to sprint 20 meters instead of 100 meters, they should still be allowed to sprint.
If you give the legless guys prosthetic legs and he sprints 100 meters. Then he has still competed in 100 meters.
If it's found out that the legs gave him a slight edge or disadvantage, then so be it. But he still ran the same 100 meter sprint as everyone else.

Lower it from 100 to 20. And he is no longer even playing the same game no matter what legs you give or don't give him. No longer the same game.
That's not accessibility.

Accessibility strives to provide the same experience. How well it succeeds at that might vary from case to case and implementation to implementation. But the ambition behind accessibility is for the experience to be the same. Just accessible.
Difficulty is not accessibility. It's like people get mind fucked from
>lower difficulty means more people can play the game
>now it's accessible to more people!
But that's not accessibility. Accessibility is about bridging gaps where unfair or unfortunate injuries or ailments renders one unable to engage with a game within the bounds and frameworks of the game.
Accessibility is actually a specific thing. It's not just anything that is making a game accessible to more people. Gamestop and the ads on TV aren't accessibility either even if it might make the game """""accessible""""" to more people.

One can make a case for and argue for lower difficulty maybe being good. But don't call it accessibility.
>>
This game is about 15 years late to the zeitgeist. Imagine still trying to grift with pixel shit when the cool new thing is psx and 6th gen ripoffs and sloplikes
>>
>>739032495
Risk vs Reward is good design.
The perceived value of the reward is determined by the risk, not by the shiny graphics or the millenial writing.

If there's no risk (game too easy), then the reward is worthless, and the game isn't engaging.
If the risk is too great (game too hard) with no competitive standard or reward justifying it or "you are a super player" screen that appears only for people who earned an achievement, then there's no reason to use that "enemy damage +9999%" accessibility slider either.

Accessibility originally means making the controls and feedback accessible to people who can't use the normal controls and can't parse the feedback. Calling easy mode accessibility is dishonest and as pathetic as you using a wheelchair stair lift when you're perfectly capable of walking on stairs or using the elevator.
>>
>>739025738
>journalist mode
I am still having a hard time trying to understand why a "journalist mode" or "accessibility", outside of a difficulty slider, needs to exist in modern video games. These devs are basically wasting time and money just to make these lazy, envious, non-job having "journalists" job easier.
>>
>>739031108
>hence why
Go back to your ESL class and learn why that's wrong.
>>
>>739035917
People like succeeding at a challenge. What constitutes a challenge, however, is personal. Something you consider a challenge could be incredibly easy to someone else. Accessibility in the form of difficulty allows players to tip the edge of a challenge that is too difficult for them to succeed at. Also, in regards to the sprinting analogy: sprinting is sprinting, regardless of if it's 20 meters or 100 meters. Accessibility is NOT about providing the SAME experience, it's about providing a SIMILAR experience. Because the SAME experience would be the game, completely untouched.
>>
>>739025134
>1980s graphics
yikes
>>
>>739025134
This is just cheat codes but in a menu
>>
>>739025134
Did they fix the harsh colour palette?
>>
test
>>
>>739036095
You're 100% correct about the perceived value being determined by the risk. If the reward is not worth the risk, then it's bad. Only problem is, perception is subjective. You can't objectively determine what is worth it and not worth it for people. Some people want the reward of experiencing the whole game and making it to the credits. Some people want to beat the game with the hardest possible difficulty available to them. Both of them have the same value money. The amount of people that stop playing games because it's not worth it to continue (for one reason or another) is staggering, and difficulty's one of those reasons (whether too easy or too hard). If it helps and motivates you to complete the game, then it's accessibility.
>>
>>739036228
Glad to know you agree with everything else I said, if that's the only fault you can find.
>>
>>739033403
>I'm a fanboy so I know this company that made one game 10 years ago can do no wrong
Very compelling.
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>>739025134
so it's basically an improved version of the Cheats system from Shovel Knight that's more customizable and you don't need to have a fucking spreadsheet open to use it
pretty neat I guess
>>
>>739036612
Oh, twisting my words because you can't find anything wrong with what I said?
>>
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>Make modifiers
>The hyperautists who play this after 3 years will ban all the modifiers
>>
>>739036692
NTA but (you) have like 100 replies in this thread and seem like a desperate faggot so here's one more
>>
>>739036748
I don't give a fuck what speedrunner autists do
>>
>>739034519
>outing yourself as a Yacht Club shill who's never played a roguelike
>>
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.
>>
>more options is le good!
So why aren't there more playable characters? *gasp* there's only one because they wasted all their time and money on making stupid shit like genderswap mode???
>>
>>739026603
>criticizing your playerbase to own the hecking chuds
let me just check how doom the dark ages did financially... O_O
>>
>>739037224
>genderswap mode
Must be easy, since Mina already looks like a man.
>>
>>739036857
That's the thing about modifiers. The people that hate them don't hate them for personal reasons, but because they want control over how OTHERS engage with the game. It's the "you didn't beat the game" logic. Gatekeeping. Elitism. They don't care for a modular experience because their actual goal is making sure others have a worse time than them. It makes them feel powerful, better about themselves.
>>
>>739030736
>b-but accessibility!
Design your game better. Difficulty settings are already a step too far.

If you want an optional extra challenge, build it into the game. A couple of years back there was a fantastic puzzle game that gave players the option to use secret equipment items or not on NG+. The items were required later on, but if you wanted an extra challenge earlier you could play without them.
>>
>>739037083
Did it really take you an hour to come up with that?
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only tangentially related but when i first played celeste and went into the options i saw the assist mode stuff and it blew my mind. infinite dashes, god mode, game speed modification. genuinely why the fuck would you buy and play a precision platformer only to turn on invincibility? or the ability to fly through the entire screen? if it's too hard for you then watch a youtube video you fucking remedial. i seriously wanna meet the type of person who enables stuff like this
>>
>>739031491
I've encountered this with self-enforced challenges before. The ToTK Ganondorf fight is really fun, if you play it in a completely unintended way with 3 hearts and a base master sword only. Add a horn to your sword? He dies in 3 hits. Have more hearts? You can just pause and heal every time you get hit.

99.9% of people face tanked that boss and it ended in 5 minutes, while it took me a solid hour to learn all his moves and land all 40 dodges in a row you need to beat him.
>>
>>739035516
Saros failed because they made a game even more unappealing from a story perspective than their last title. Nobody wants to play as a jeet, not even the jeets.
>>
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>>739037327
Under no circumstance should Void Stranger be used as an example of good game design. It is one of the most player-hostile games ever made.
>>
>>739035131
they DID kinda cave though with some of the nerfs. the only one i thought was justified was the 2 damage spike zones in blasted steps. everything else was perfectly fine. kind of makes me question how retarded people are when such a huge amount of people were complaining about the difficulty and shit like the "economy"
>people complain that rewards for exploration and side challenges are just small stuff like rosaries
>people complain that they don't have enough rosaries to buy anything
thank god team cherry are the only ones designing the game
>>
>>739037540
It's literally the "smart game for smart gamers" meme. Outside of a handful of minor parts the game constantly thrilled me with how the developers had actually considered most of the weird things players would try and do, even if the breadcrumb trail gets a little obscured at times. It's very non-hostile to players with the way the difficulty slowly ramps up, anyone who considers it player-hostile didn't get to EX. They could've made the whole game like that.
>>
>>739037540
tranny game made by bluesky soys and also
>sokoban
>>
>>739025134
It really begs the question of what the fuck Mina did that you autists are so fucking hyperobsessed over it with a vendetta for what's seemingly no real reason
>>
>>739037639
Any puzzle game devs that forces the player to repeat puzzles deserves a swift death.
>>
This is the Silksong prepatch shit again. except this time they did it preemptively because retards cant handle that they suck ass at games.
>>
>>739037540
>Went through the whole game picking up locusts and going through floors one by one
>Get to the room that teaches you about the statues you can fall down to skip floors in exchange for locusts
>Skip over 70 floors and have 0 locusts left
>Left with no room to experiment and left to start over from the very beginning
Yeah, player hostile sums it up well
>>
>>739038091
Once you know the solution, most rooms can be finished in 5 seconds. You can get anywhere you want to in the game in under 5 minutes.

>>739038191
>do something stupid
>get punished for the stupidity
>THE GAME IS PLAYER HOSTILE!
No, the game punishes bad ideas, after fully explaining why it might be a bad idea.
>>
>>739025134
good. this game had insanely dogshit balance, not helped by the awful visual clarity
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>>739027013
for me? it's infinite health and free sidearms
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sorry but i will be busy playing the better game
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>>739038247
>>do something stupid
Brother, the game literally walls you off from the exit for that room via an npc. I talked to her until she repeated dialogue, and left with no choice, did what she said to do. The mechanic is very cool, and good knowledge for getting back to where you died faster, but to say it isn't intentionally designed to funnel you into death is retarded.
>>
>>739037245
Check how doom eternal sold because this was from that
>>
>>739033126
retarded goreleaf strikes again
>>
>>739030245
>uninstall game
>want to replay game years later
>have to unlock shit again
almost but no
>>
>>739031497
>>739031567
this is nice, like the bgb emulator
>>
>>739038397
If you're that early in the game, getting voided makes no difference anyway.
>>
>>739026603
No confidence in your game design, so you leave it up to the player to tweak it right. Difficulty modes should not exist, the game should be as hard or as easy as the developer intended it to be.
>>
>>739038638
It makes a difference for me, someone who enjoyed the pressure of the lives system to encourage me to be efficient in both solving rooms, and in experimenting with new enemies with new behaviours. Getting infinite retries just makes every room turn into a "death doesn't matter so I might as well beat my head against the wall" scenario.
>>
>>739038604
You just have a cheat to unlock the options. I did that for 1999 mode in Bioshock Infinite because of a bullshitty pre-launch interview and I never trusted that nigger Ken Levine again
>>
>>739038839
This is just your autism speaking, you're intended to void on your first playthrough. If you're such a great gamer that you were examining everything, you wouldn't have been forced to use the statue anyway.
>>
>>739039098
Void Stranger is the Dark Souls of puzzle games. Its fans use the exact same "git gud" arguments.
>>
>>739025675
most games with these modular difficulty settings also include presets for easy/normal/hard anon
>>
>>739038839
>Getting infinite retries just makes every room turn into a "death doesn't matter so I might as well beat my head against the wall" scenario.
correct, it provides the player a relatively safe environment to learn the early game. once you've learned the game, you go back and do it all without voiding. you scout out the floors you can when voided so make your next run better
>>
>>739038452
ok now check how dark ages sold
>>
>>739027013
>literally just challenge modifiers
>all of them are "make your own difficulty" modifiers
Might as well make a "watch a streamer play this game" option LMAO
>>
>>739039149
It's a difficult game that expects you to use your brain.

Going "huh, the game expects me to void here? That's terrible game design, because I don't want to do that" is legitimately just an intelligence issue. It's not skill gated (souls games aren't even skill gated, they give you a million ways to cheese everything), it's intelligence gated.
>>
>>739039098
>This is just your autism speaking, you're intended to void on your first playthrough
I agree, but it was also clear that voiding yourself is a bad idea. By this logic >>739038247 I'm doing the right thing by refusing to do it, but that's getting into retarded semantics.

I never said the game was bad for being player hostile, I only mentioned the moment that stuck out to me the most because it was frustrating at the time. Looking back, I appreciate what it did, because by refusing to void myself I could go back to the early floors with the want to experiment and see what falling in front of other unique objects would do. Negative experiences with games are just as important as positive ones.
>>
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>>739025134
any modifiers that take her clothes off? asking for a friend
>>
>>739039518
>I'm doing the right thing by refusing to do it,
You weren't, it's the intended path. Most people void within the first 10 floors, it's pretty easy to eat a couple of deaths while trying things out when you don't have a lot of locusts, it takes a determined retard like yourself to go "no, the bargain MUST be bad, it's so comically evil that the game designers must have intended for me to never take it, and taking it is a trap that somehow ruins the game and will make me have to start all over 20 hours from now". You invented the player hostility in your own mind, in reality, you're meant to void, and it has no impact on the way the game plays out, other than that you're not forced to spend 10 minutes planning out rooms because you're scared of losing your locusts.
>>
>>739039642
Anon, she's already bottomless.
>>
>>739039510
nah it's just a tranny game
>>
>Nah anon, the bosses are really good at 109% world speed but anything above that is pretty bad
>>
>>739039665
if they expect me to fap to this rat they better make her topless as well.
>>
>>739039518
>I agree, but it was also clear that voiding yourself is a bad idea
Sure but it isn't a game over so why would you restart? Stubbornly restarting every time isn't right, just stupid. At that point in time you have no idea what void entails other than it being a bad thing.
Fact is that void doesn't lock you out of anything other than the ending that progress the story. You still learn the whole game along the path, can still pick up the burdens, etc.
>>
>>739039667
It's actually an anti-abortion game. It made leftists very mad.
>>
>>739031437
Why the fuck would i want to play any game like this? The original gameboy was a product of limited technology and there is no reason to emulate that look. Why do zoomers pretend to be nostalgic for tech limitations?
>>
>>739039859
>devs are finnish trannies on bluesky
yea... sure kek
>>
>>739039962
The protag has comically huge tits. She looks like a porn character.
>>
>>739040064
finnish
trannies
on
bluesky
>>
>>739039656
Now you're just saying shit. I already agreed I'm being autistic about refusing the deal because of a personal preference for having stakes, and even expressed how this approach still plays into meta-knowledge progression. You don't need to paint me as something I'm not because I'm not playing it the way you think is intended.

>>739039801
>At that point in time you have no idea what void entails other than it being a bad thing
I mean, I'd already figured that it locked me out of a good ending. I specifically accepted the deal at first, saw it gave me infinite tries, and just thought "I want to see how far I can get without taking the deal first" and ended up getting as far as that room, which until that point had me convinced for a time that being voided was actually just a secret easy mode I stumbled on too early. Obviously I know better now, but I think it's great the game still manages to funnel you into what it actually wants to teach you even if you play as an absolute sperg like me.
>>
>>739039868
It makes replays feel different. I want to see the devs' tastes when they port over a specific game palette.
>>
>>739040180
Hell, I'd even go as far as to say not voiding on your first run means you'll first find out what the Atoner statue does during hard mode, which cucks you outright. Granted, it is first on floor 20 or something so not so bad but it is one evil trap.
>>
>>739025134
>emojis
D R O P P E D
>>
>>739028260
unnecessary feature creep that ruins the potential focused gameplay of one difficulty fits all
they could have saved millions of dollars so that the studio wouldnt be in financial trouble and the game could have been released to the kickstarter donators years ago
>>
>>739033474
maybe if pipistrello didn't look like the artistic version of a seizure
tell your tranny dev to hire a better artist next time
>>
>>739026702
If you didn't play with modifiers 1, 0, 3, 3, 4, 2 you didn't beat the game
>>
>>739027013
Why even call this a video game anymore? This is a board game with built-in house rules.
>b-but you can just ignore them
Most of those "options" are about ignoring some aspect of the game. Is there still a game if I turn all of those on?
>>
>>739026603
>5 second cutscene every time you execute enemy
didnt even play an hour of that shit game
>>
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>>739026702
>0
>0
>3
>1
>0
>4
>0
>3
Yeah, it's gaming time.
>>
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>>739025134
I hate this trend. It's not that a lot of custom modifiers is INHERENTLY bad, but I swear it's only used because developers either don't want to or are incapable of properly balancing their game for a curated experience, whether that experience be deliberately challenging or a low-stakes theme park. Given the negative press I've heard about Mina's gameplay I have to assume the default difficulty isn't well-tuned and this is a bandage just like it was in DOOM TDA, an easy way for shills to deflect the game's problems by saying "just turn [x] up or down." They are the developers, not me, I should not be developing the game for them.
>>
sorry vibe coders, but having each game feature being togglable has been good dev practice since the SNES era. It's all dev and debug tools that are just put behind a screen (used to be hidden but not always). It's not new it's not woke, it's just good programming.
>>
>>739027013
these are just old school cheat codes except it is a toggle in a menu
>>
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I genuinely don't see how more options makes for a worse game.

Nobody is forcing you to engage in the modifiers, you shouldn't have to.
>>
>>739042742
/v/ just wants to gatekeep.
>>
>>739025134
All I want is sex with mouse.
>>
>>739042824
and that's a good thing!
>>
>>739042917
And here's why!
>>
>>739042742
>Nobody is forcing you to engage in the modifiers, you shouldn't have to.
And the logical conclusion to your statement? Devs shouldn't have to add modifiers.
>>
>>739030473
I think its ok if they delayed it just to add in the options while keeping the default difficulty the same
>>
>>739042742
Go on, tell us. If the option to be invincible through the entire game is made available to you, why shouldn't you take it every time?
>>
>>739043219
I played through both Hades games without touching the God Mode button and I am a filthy casual who is terrible at videogames.
>>
>>739039868
>The original gameboy was a product of limited technology and there is no reason to emulate that look.
It's mostly for nostalgia, you're right, but it can look good. I will die on the hill that the original monochrome version of Link's Awakening looks better than Link's Awakening DX, and that the colorization process for the game's tiles hurts the game's art direction by changing the contrast that the world was built around

That said I think you'll get the same problem if not a worse version of it by turning a game designed with color monochrome, and Mina already has TERRIBLE conveyance for its visuals that would get even worse

>>739029013
I played TDA on Ultraviolence and the game was insultingly easy and took no effort to trivialize the combat loop. When the game launched and many people shared this sentiment they got told to "just make the game harder, look at how hard it is if you set every slider to max." It ignores that the game was poorly balanced and puts the blame on the player for not doing the devs' job for them.

This discourse happened again more recently when the Halo 1 remake announced they're adding a sprint to the game, with an option to toggle it off. People who want a curated experience are being told by people with low standards to just do the devs' jobs and make the sandwich themselves. It's a lazy practice and people wouldn't have any reason to complain about them if they weren't bandages for core problems with games that cause the complaints in the first place.

I'd say this game will go through the same process where shills say to just use the modifiers to fix [x] complaint, but I don't think this game will have shills, we're all just here for /pol/ ragebait or mouse pussy
>>
>>739043219
same reason i played bioshock without using plasmids for combat, i make my own fun! : D
>>
>>739043219
why do people play hard mode? why do people do challenge runs? what's the point of sitting your ass in a sofa for 2 hours playing video games?
>>
>>739025134
>"Are those... options!? AHHHH!!"

Good lord, is there anything you miserable fucks don't complain about?
>>
>>739038031
they donated to BLM or some shit and that makes incels here turboraged
>>
>>739035917
To play double's advocate I think there are niche circumstances where lowering the difficulty is a form of accessibility. Let's say you're playing a shooter, platformer what have you, and there's suddenly a mandatory tight rhythm minigame. Someone could be good at video games but intrinsically lack any rhythm, or could even be deaf, so having an option that greatly widens the leniency for that section makes the game accessible to people who otherwise want to and can handle the game's core gameplay but who would get hard filtered by that one section.
Although I could see the argument that those kinds of settings can be good even outside the argument of accessibility, because it can just detract from the core game for anyone. If I could skip all the shmup sections in The Wonderful 101 and play the rest of the game it would jump from a 9/10 to a 10/10
>>
>>739042639
>"but I swear it's only used because developers either don't want to or are incapable of properly balancing their game"

Or it's just for fun. Do you really think they wanted "Floor is Lava" modifier in the default game, but couldn't make it work? Obviously not. It's just a fun additional challenge for those who like whacky shit.
>>
>>739043378
>these devs wasted precious dev time on making stupid shit no one with a brain would actually use, why are you angry???
Did they add an option where I can feed you to a woodchipper? No? But I thought more options are good!
>>
>>739043485
They literally call it "Assist Mode" in the announcement, with examples like reducing the game speed, adding checkpoints before boss fights or reducing the damage you take. You're right that some of the options are fun and wacky shit like Floor is Lava, but people aren't complaining about those, they're complaining about the ones that directly affect the balance
>>
>>739025134
I'd rather they just did a sequel to Shovel Knight than this shit, looks pretty generic desu
>>
>>739025746
Based indie mogger.
>>
>>739043446
And why aren't you? Did BLM give your money to the poor children that you wanted to see grow to become doctors and accountants? Oh, you don't actually care about that? Too bad, people who supported Yacht Club did.
>>
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EEEEEKKK MODIFIERS?!?!? IN MY VVVIIDDYA???? NOOOOOOO!!!
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>>739025134
I genuinely don't get why people are so autistic over this shit. You don't want it easier? Don't set it to be easier. The game's already been balanced.

Then I see Cheevo faggots like
>OH NO WHAT IF SOMEONE ELSE GETS THE VIRTUAL PAT ON THE BACK BUT HAD IT SLIGHTLY EASIER
As if achievements in videogames have any remote worth.

Retards these days are just looking for shit to be angry about.
>>
>>739043756
im glad white people are dying
>>
>>739025134
Doomers owe me sex at this point
>>
>>739043830
kill yourself coomer
>>
>>739026603
>why did you add a child rape scene to you game?
>JUST DONT PRESS THE RAPE CHILD BUTTON BRO!!!
>>
People here who spout "more options = good" like to pretend those options just grew on trees, huh? If they used AI, they would have, but we all know you'd be screeching your lungs out if they admitted to doing so.
>>
>>739025134
Extra options for playing the game on top of the default settings??? Omg nuuuuuu I'm going insaaaaane!!
>>
>>739025134
I'm not opposed to extra-easy modes if they don't imply you actually played the game.

I remember Raptor back in DOS times had trainee difficulty that only let you play the first four levels. That was fine.
>>
>>739043953
If you are that faggot from last thread, genuinely fuck off. Not even trolling.
>>
Imagine making your protagonist an anthro female and not making her sexy. How gay is that?
>>
>>739044024
:'(
>>
>>739043969
most of these options are just internal values that the game already stores. you could mod just about any gamr to have a more damage or invincible toggle
>>
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>>739042742
>this took 7 years of development
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>>739036146
adding toggles and sliders is way easier than actually tuning 1-3 difficulties well
>>
>feature creep stage
>>
>>739036273
>Something you consider a challenge could be incredibly easy to someone else
you aren't born that way, the person who considers it easy does so because they are more experienced and practiced, they developed skills. it isn't just some innate advantage they have.
arguing that other people who haven't learnt the skills will find it harder to be tested at a certain level of skill and how that is unfair is absurd and completely retarded.

>>739043453
I straight up have 0 rhythm and I have never understood how people say you can just follow a rhythm when it comes to music. To me there is just obviously repeating notes and a very often slow shifting of them in music.
Yet I have had no trouble straight up playing rhythm games from just raw reactions and some memorization. I can even play multiple instruments and have been paid for my performances in a band when I was younger.

you might be surprised how easy it is despite having a disadvantage.
>>
>>739032771
>>739032481
>invulnerability_time = base_inv + amulet_mod+ cheat_mod
>amulet_mod and cheat_mod are 0.0 by default
nodevs should stop talking about game programming. again, it's simple as hell to make those work together.
>>
>>739044432
This Game Boy Color-style game, made with modern tools and a seven-figure budget from developers with prior experience, wouldn't have taken six years to make if there wasn't already so much feature creep. The features chosen to bloat the game aren't good, but they've been doing it since the start. Even Shovel Knight had what should have been game-crushing feature creep, it just worked out because the devs actually did have infinite money for a while and didn't try to cram it all in at launch. They pushed for bloat again for Shovel Knight DX and that game is now on hiatus and seemingly cancelled if Mina doesn't keep the lights on long enough for them to finish it.
>>
>>739042742
Because options dilute the shared experience of playing a game. Beating a game should imply having gone through a mostly similar set of challenges
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>>739025134
Using those modifiers better give you the bitch ass nigga -ending, or have the game make fun of the player for using them.
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>>739026625
This guy's got a point
It's like gambling, and gambling is awesome
>>
>>739045523
>implying a studio that blew their budget on donating to BLM would dare to make fun of anyone
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>>739044374
It's also feeds into peoples egos better. People will refuse to select a difficulty labeled "easy" as that makes them feel like they're widdle weenie babies. So they'll bump their heads against a brick wall on "normal" until they say "Game Sucks! Artificial Difficulty!" and run off and write a bad review. But if you make everything a bunch of abstract sliders... well then who's to say what "difficulty even is? Really by setting the "enemy health" slider down to 1% you're just fixing bad balancing when you think about it...
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>>739027013
>Infinite Health - ON
>Walk on Pits - ON
>Weak Boss - ON
>No Aggro - ON
>Ignore Damage - ON
>2x Walk Speed - ON
>2x Burrow Speed - ON
>Game Speed - 200%
>World Speed - 50%

Mina the Hollower is a great throwback to classic legend of Zelda games on the Gameboy Color. Yahct Club games have fine tuned the game to perfection for the ultimate balance of challenge and fun.

Players must carefully navigate the levels and outmaneovre the hazards and enemies. But with good timing and fast reactioms you can evade the Powerful Bosses attacks and strategically defeat them.

10/10
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>>739025134
still don't understand how people see these blobs of options as positives, all they do is make the game not have any identity by itself
would be nice if they designed the game with arrange modes instead, tacking on options for the players to pick from without much thought on them from the game design side is always a mediocre experience
I was interested in trying the game, if anything just to see how much those guys improved since shovel knight, but every time I hear about I lose a slice of interest, they don't really seem to know what the fuck they're doing
>>
>>739030245
Where's the sex with tails unlockable???
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>>739043219
Because I'm not gay anon, that's why I don't pick that option. Are you THAT gay that you are incapable of not picking that option anon?
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>>739044541
>Rot Club took 100 years to implement something Cheat Engine can do in 30 seconds and advertised it as a $100,000 Kikestarter stretch goal
Not helping your case. They wasted all this time and money not adding more options according to you fags. Meaningful options like playable characters.
>>
>>739025134
mogged by void stranger, pipistrello, tunic
the game isn't even out but what I've played of the demo was enough to tell me mina the hollower will be complete shit lol. shovel knight was only successful because it released at the right time, these devs are hack and have no idea what makes a good looking or challenging game.
>GBC aesthetic
there's a better looking rodent game existing there as well (hamtaro ham ham unite)
genuinely embarrassing. stop shilling this trash
>>
Damn, nice. I hope they add a modifier that allows you to bail uncouth gentlemen out of prison in exchange for all of your ingame currency
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>>739046690
100grand is probably like a week's wages in their beverly hills offices.
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>>739043810
sweatie, why are you in this thread then? shoo, this video game by whites.
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>>739025675
Halo had both difficulty modes and modifiers. I liked making all of the enemies their most advanced variants when I wanted a challenge, and the one that makes Grunts explode with headshots when I wanted to have fun.
>>
>>739025134
>devs don't want to design their games anymore and put the onus on the player to do it.
why the fuck do they do this? imagine having no confidence in your design skills
>>
White Knuckle has modifiers but it's the "take a debuff to take a buff" ones where you make it so you have 50% more gravity or have to eat to live and get injuries if you get hurt so you can get 10% climb speed
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>>739027013
>leaves them all off
i'm playing the intended experience.
i can't discuss the game with people who used cheat codes though since they played a different game
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>>739025134
>what kind of experience are YOU going to craft
whenever did it become acceptable to outsource the developer's job of balancing and designing the fucking game to the player?
just for this reason I'll never touch this game (but the demo also sucked)
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>>739028260
easy modes are bad because people choose them when they don't need them and would get more out of the game on the normal difficulty
if the game could detect if you were mentally disabled and give you an easy mode if you are then that'd be fine, but normal people shouldn't be tempted to play the braindead mode
>>
>>739037540
Not a problem if you go into it with the right mindset. I you've played stuff like La Mulana and take notes you rarely get fucked (save for spicy stairs). Void Stranger is extremely honest in its design, you can skip all cutscenes/dialogue, blitz through stuff etc. It's almost like a metroidvania with good, fast and snappy movement options
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>>739027013
You can literally walk through the game without even being touched by anything.
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>>739047607
>i'm playing the intended experience.
that's the thing, there's no intended experience to begin with
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>>739046209
Thank you, IGN.
>>
>>739048039
Yes there is, that's why they are "modifiers"
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>>739031315
but it does have an "intended" experience
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>>739032495
Accessibility in chess would be making sure the players can move the pieces, not giving them an AI companion that tells them every perfect move.
Video games are the same. Colorblind mode is accessibility, and so are special controllers. God mode is not accessibility.
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>>739025632
>you have to keep moving at all times
Isn't that more hot potato than lava floor
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>>739048116
surely they wouldn't throw in these modifiers to skip balancing and polishing the base game experience like every other game that did it before, now that would be crazy wouldn't it?
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>>739046736
>stop shilling this trash
That's his job
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>>739046209
kek
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>>739025134
I'm saying this as a non-furry. Even if your character is a scrimblo, you don't want to have a weird androgynous anthropomorphic protagonist. If your protagonist is female, she should have a feminine bone structure, have feminine mannerisms, wear female clothes, etc.
>Kazooie
Kazooie looks like a literal cartoon bird. Not a humanoid bird. Just a bird. Obviously, you don't need to give a literal bird the cheekbones of a human woman.. OP is not just a normal mouse.
>>
Just look at Pocket Dungeon to see how ineffective modifiers really are. That game didn't even figure out if it wanted to be a roguelike or a puzzle game. Everybody just picked the best options that still allowed for achievements (which unlock stuff), which in this case is puzzle mode which allowed continues. What happened after they unlocked everything? What do you think? They stopped playing.
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>>739027709
anon, it's some fucking modifiers, no need to get this zealous over then. mina has plenty of valid reasons to hate it
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>>739030245
this but you can also unlock it with the konami code
>>
>>739036146
Console gaming decades ago relied on print magazines to inform consumers what games are worth buying, and purchasing options were much more limited. If someone bought a game that actually challenged them, then just bouncing off it to find something else usually wasn't an option and they'd commit to beating the game.

Game marketing has drastically changed with a flood of digital games available at a moment's notice for chump change, and peoples attention spans have shrunk. If someone can't instantly get into a game they abandon it quickly, and the game loses retention, social media presence, and risk Steam refunds.

Games back then could risk having filters, but today a filter can cost your game commercial success unless they can somehow turn that into a telling point, like Dark Souls or Hollow Knight. Or alternatively, roguelikes where the point is that you're going to fail repeatedly and each new attempt grants more perks (more leniency) to keep trying.

It's quite literally just "please don't go" options, so journos and the widest demographic don't get a bad impression.
>>
>>739025134
>it's your game!
You mean, I'm the designer? Sick, where's my salary?
>>
>>739027081
Silksong laughs at reviews, their needs and doesn't even tell them to 'git gud' anymore.
>>
>complain about difficulty levels
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>>739025134
I'm cool with having modifiers in certain games that are meant to be multiplayer. Maybe one room is for dads while another is for people who want a more grindy environment.

99% of dev teams should focus on one experience for all players.
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>>739031315
imagine getting upset over options lmfao
>>
Peak consolenigger mentality: The Thread.
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>>739036536
>post-modernist nonsense
I'll explain in simple terms the grievances of the so-called "gatekeeper" "hardcore audience".

Assuming there's an easy way and a hard way to beat the game, players of the hard mode needed a "reward" that has "value" to justify the trouble.
In the early days of gaming it used to be different endings, more story, more levels, more uniquely designed enemy encounters, special screens, extra hard levels, substantial unlockables, scores or timers that can be used as verifiable proof that a competitive player achieved something the rest of the competitors in a scene did not do...

Nowadays, all of that is gone. The developer expects the player to do a self-imposed challenge. Game journalists expect the equivalent of a "infinite health + kill boss in 1 hit + unlock everything" action replay cheat code, and rage at even the smallest amount of content withheld from that "intended experience" citing "value per money" as if restaurants charge you per calories and second and you need an edible pizza box because you "paid for it", or for pepperoni to be removed from other patron's menus and their pizza to weigh less because you wouldn't eat it in YOUR order.
This simply removes the motivation for players to engage with the game (its easy mode is boring, its hard mode is pointless and not different from just playing the easy mode or watching a video, so it's pointless to engage with the game.)

And no that's not accessibility and it's honestly shameful you're robbing resdources from the color blind and those who can't mash buttons or those who need the audio-only content to be visualized, who can play easy or hard games just fine and who'll find a fake accessibility menu filled with your baby mode cheat codes. You're not even motivating baby mode enjoyers who are not game journalists but casuals, they'll find the gameplay loop boring and unstimulating (unlike Elden Ring) and your autistic sliders "do my game balancing for me" an instant nope
>>
>>739050550
>reddit spacing
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>>739050719
>paragraphs are reddit spacing
You need an option to not be retarded.
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>>739036146
>I am still having a hard time trying to understand why a "journalist mode" or "accessibility", outside of a difficulty slider, needs to exist in modern video games.
the launch of Crimson Desert and the initial salvo of poor critical reviews that literally had to get retracted later on in some cases illustrates why perfectly. Not everyone can hope to have that kind of player reception where word of mouth overcomes the outright lies of the right-think police.
>>
>>739050831
>>paragraphs are reddit spacing
Yes they are. Now fuck off or better yet kill yourself.
>>
>>739036146
>These devs are basically wasting time and money
That's less dev time lost than adding bullshit graphic options just to make bullshots for the magazines.
At least having a super-easy-retard-proof mode can be of use to casuals players, it doesn't bring down the entire game with it unlike more other "divert dev time for marketing purpose" approaches.
>>
>>739050425
This is not some Paradox map painter or any other game that needs modifiers. Games like this one are fundamentally too simple to justify sliders or often even multiple difficulties.
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>>739025134
lots of difficulty modifiers are a crutch for bad balancing and game design as well as lack of vision under the guise of "accessibility" (you are not allowed to criticize it)
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>>739025675
You play on a console.
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>>739025134
>Our game is boring
>And unbalanced
>So we gonna just offload the work of making it fun and interesting to the player base
Oh shit, they are becoming Bethesda!
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>>739050923
>Games like this one are fundamentally too simple to justify sliders or often even multiple difficulties.
Jazz Jackrabbit was 10x simpler in both design complexity and overall difficulty yet had four difficulty levels and benefitted from it.
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>>739050917
>Y-yes they are. K-K-KYS
Aww, baby gonna cry? Just admit you're a moron.
>>
>>739050425
>Yes master... I'll balance the game I paid for with your generous sliders... a thousand thank yous for workshop support I'll work hard to create extra content and mods for your game... for free ofcourse! You're right let's consider this game a community and not a product you're selling.
>>
>>739043219
Same reason I didn't use cheats when playing through my favorite games back in the 90's. Remember cheats?
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>>739025134
Reminder of why you should not buy this game.
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>>739039868
Tech Limitations made for better products. That much is a fact.
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>>739039868
Just shut up and clap. Pixel art is hard after all and the devs that are stuck in 2010s still want that familiar 80s-90s nostalgia money.
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>>739051084
Yes you retard. This is how the best video games ever made like Doom2, HoMM3, WC3 etc work - good enough fundamental basis + ease of modifying the game to player's liking.
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>>739025741
$5 says you really need mental help.
>inb4 TROON TROOOON
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>>739032013
Yeah hmofa are insecure fur faggots in dresses, who knew?
>>
>>739027013
>>739048054
>>
>>739025134
>Have an in-game level up system and axcessory system that should alleviate difficulty as a natural extension of gameplay or exploring.
>Just slap on a set of menus for generic multipliers and cheats.

Utter hacks
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>>739036273
>What constitutes a challenge, however, is personal. Something you consider a challenge could be incredibly easy to someone else.
True.
>Accessibility in the form of difficulty allows players to tip the edge of a challenge that is too difficult for them
But then it's no longer the same challenge. There is no "Accessibility through difficulty".

Difficulty has its place. People who can't handle difficult stuff deserve to have easier games and easier challenges made available to them.
But those are not the same challenges. They aren't the same games "made accessible". You've changed the rules of the game to accommodate a lower threshold.

>Accessibility is NOT about providing the SAME experience, it's about providing a SIMILAR experience. Because the SAME experience would be the game, completely untouched.
Maybe differences are inevitable. But the ambition is for it to be the SAME experience. That's the entire point. Which is why accessibility aims to change as little as possible.
If some kid grows up and wishes to play basketball, but can't because of some kind of disability. His wish is still for him to play basketball. He doesn't wish to play some kind of sport where you don't even need to bounce the ball and the where the ball doesn't even need to into the titular basket. Even if it might have been easier.

Accessibility tries to change as little as possible. The goal is an unchanged game made accessible. Even if the "unchanged" part might be impossible.
Difficulty? Difficulty deliberately changes the game. Difficulty was never about providing an unchanged experience. It's about providing a different experience, not one made more accessible.
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>>739052179
>troons going back one step from "it's happening and it's a good thing" to "it's not happening, chud, you're crazy"
Love to see it.
>>
When you're bench pressing at the gym. The bench press isn't made more "accessible" because you're bench pressing 20kg instead of 80kg. Maybe you're not strong enough to bench press 80kg, but you could in theory become strong enough to do it. With training.
You can lower the difficulty (without shame) and bench press 20kg. Then 30kg.Then 40kg. 50, 60, 70, and then one day you're actually bench pressing 80kg.
But you weren't bench pressing a more accessible bench press when you bench pressing 20kg. It was simply easier.
An elbow brace or whatever could be accessibility. A softer bench could be accessibility. A muscle graft transplant surgery to restore functionality you lost from when you were lit on fire. Can be accessibility.

Just because more people can bench press the 1kg bar, it doesn't mean that's accessibility.
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>>739050069
preset difficulty levels =/= toggleable modular modifiers, retard
>>
The games sprites are so unreadable. I had no idea that this was meant to be tge demo boss.
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>>739052865
It is. But it's okay that you dont know basic astronomy bro
>>
>>739053274
Are you okay? Have you been BTFO so many times in this thread that you're just spouting nonsense now? Just close the thread, nigga. Yacht Club isn't going to pay you.
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>>739025134
At least, it is transparent about it and opt-in. Yahtzee's idea is the worst of all worlds.
>>
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>>739053603
People are often looking at adaptive difficulty from the wrong angle. Stop bringing up RE4 or other baby games.
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>>739053603
Sakurai's approach is still the best.
https://www.youtube.com/watch?v=ai7pBxHAcvU

>Put your money where your mouth is
>If you lose you can continue; but at a reduced difficulty
>Build the game's overarching achievements system around the player gradually improving themselves
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>>739054407
Balan Wonderworld is also one of the worst examples of adaptive difficulty ever devised.
>Level-clear stamps are color coded based on what "difficulty" you finished the level in, but is never adequately communicated what the significance of the colors are
>Game throws you into easy mode if you die too often, however it throws you out of hard mode if you take even a single hit of damage

Since the majority of the game is just obnoxious controls and costume management, and you shouldn't be taking damage in normal mode, the majority of the game is spent on normal difficulty and the player can't spend enough time in hard mode to actually adjust to it and see it through.

They were trying to jam the game full of secrets and meaning that the player would have to figure out for themselves, but instead just did a really, really poor job of communicating the rules of its own game whilst failing to deliver a meaningful story.
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>>739054407
>>739054431
Notice how those games have a score system?

>>739054407
>Stop bringing up RE4 or other baby games.
Why? That is why these retards keep pushing it. They talk about God Hand because the point is that they don't want know that the game is going easy on them. It is basically "please lie to me".
>>
>>739025134
A wise black woman once said: " You don't put sprinkles on good ice cream."
>>
>>739031315
>>739031491
These anons are correct. To use a food analogy, if I buy a meal at a restaurant I expect the meal to be skillfully put together and the chef had a clear vision of how the finished dish should be. Imagine the waiter came around and just drops all the uncooked ingredients on your plate. Completely fucking unacceptable. It makes me seethe like those old packets of potato chips that would provide the salt in a little satchet. REEEEE.
>>
>modifiers
Just make your game open to modding. People interested and invested in game will download casual/ultra realism hardcore mods and have fun with them.
Average player will NOT look through 30+ gameplay options that mean jack shit to them because it's their first time playing this game, they will pick preset difficulty level (alternatively, set modifiers to what their favorite e-celeb did), play through game, and sure as hell won't finish it either way.
Because people drop games not due to challenge, but due to short attention span. You can't fix attention span on your side. It's impossible.
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>Not a single complaint about the difficulty
>Devs pretend like this is a uber hard game and there needs to be crutches for all the bad players
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>>739055854
Sure, but who makes more money, the fancy (author chef) restaurant or (build-a-sandwich) Subway?
>>
>>739025134
Did Anita Sarkesian work on this game too?
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>>739056310
Doubtful
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>>739056130
horrible time for you to try to paint Subway as the winner, mate. LMAO
>>
>>739025675
The moment the game doesn't have stuff like this is when devs get power hungry like with STS2, Mewgenics and Helldivers 2. I can't send a message to that fucker Edmund to stop destroying the game if i want to keep getting new content. I am a subject to him whims. If i can have some kind of power over retards like that i would. I stopped playing Silksong after like 50 hours on a random side activity i was doing because i realized the devs made that game in such a way to mock the playerbase. So the more options i get the better. I can't trust devs to not abuse their power and i can't trust the playerbase to act in their own best interest. Some retard played mewgenics, saw stuff like Cleanse get him out of shit and his first thought was...how fast can i get this out to Edmund to fuck over everybody else
>>
Do we know what else was changed from the demo?
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>>739057375
yeah, she lost her feminine dick
>>
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>>739057415
Wait I second, I cannot recall seeing that in the demo.
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>>739057709
You see it during 1 frame of the charged Hammer attack.
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>>739025134
I fucking love how this, both on twitter and even here, outs all the zoomzoom faggots who have only played modern games to not understand that cheatcodes used to be the standard.
And all the absolute massive entitled casual faggots saying that it being an OPTION devalues the game to them.
>>
>>739058291
Are they called CHEAT options?
No? It matters.
>>
>>739032873
>My buddy Kirk
Brainrot has ruined me
>>
>>739058367
Because people are so triggered by the word cheat, that if the game advertises it as a cheat menu then they'll just get the exact same replies but with more
>FUCKING GARBAGE GAME LETS YOU CHEAT
braindead replies instead.
>>
>>739058567
Thing is though. Because the options aren't called cheats, people will make the game way easier for themselves and not even think they cheated. And they will defend ruining the game online. Discourse about the game will be a fucking mess.
>>
>>739045413
role playing games like TES: oblivion and baldur's gate 3 have an insane amount of options and the shared experience of two playthroughs is wildly different but you don't see anyone complaing about that.
>>
>>739056905
Sorry, I don't follow fast food news. You get my point though.
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>>739058698
Who fucking cares if they cheated? It's not a multiplayer game.
>>
>>739056310
Even if she did they probably removed her name from the credits after the backlash
>>
>>739060626
>thread wants to talk about the game
>here comes dumbass anon (You) pretending that he played the game
>"oh, that part? I just cheated to get past that. it was too hard for me lol"
>gets told to fuck off
>gets so butthurt he posts rat porn to get the thread deleted
>>
>>739061695
>pulls some bullshit scenario out of his ass
>pretends it's an argument
>>
>>739062592
>Thorne is too hard!
>Post your modifiers. Show us your modifiers. Are you playing with 3x damage?
>Thorne is too easy!
>Post your modifiers. Show us your modifiers. Are you playing with half damage?
>>
>>739025134
What the fuck do you even do in this game?
I have never seen any gameplay of this, only the main character
>>
>>739063896
Have you played any of the 2d zelda games? It's like those
>>
This is one of the most cool thing i have seen a while, reminding me of older games codes and it is wild to people complaining about optional things as if the game had no base difficulty and you were FORCED to acknowledge the modifiers exist and you need to turn them on and the game is bad because of their existence.

Donkey kong country 3 had a code that if you typed tufst it would remove every DK barrel and checkpoint of the game. Did that make the game worse?
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>>739063939
Not really. It's more like a top-down Castlevania with a touch of Dark Souls.
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>I'm still going to get it
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>>739032102
>>739039462
>>739042294
>>739047942
>studio adds pseudo cheat code menu to the game
>neo-/v/ complains

This board is a fucking hellhole. If you called Floatier Jumps "moonjumps" and ignore damage "godmode" you retards would be clapping and cheering.
>>
>>739064481
There's unmistakable Link's Awakening DNA in there, with the sprite work and ground tile types.
Especially character movement and jumping gaps.
>>
Genuine question: how is this different than entering cheat codes in an old game, other than the method of access?
>>
>>739064865
it makes me so mad that it's always retards like you who use the cutest haruhi gif for the most disgusting takes ever
>>
>>739065073
You needed to pay for a code device and be a bit tech-savvy so 80% of playerbase didn't do that
>>
>>739065073
Shut up, nigger. You're probably mad that San Andreas lets you spawn almost any vehicle and give you any weapon. The only difference is that one is toggled with one button press and the other doesn't.
>>
>>739055854
the actual food analogy is going to a restaurant and seeing a burger on the menu that looks good, but it has tomatoes on it which you dislike. you ask to have the burger without tomatoes since it would be an insanely easy thing to do and the staff sperg out about how the tomatoes are part of the "intended experience".
>>
>>739057415
Really?!? Hope Mina has a playable twin brother then.
>>
>>739064959
It's got an extremely strong Zelda aesthetic. Sure.
But I haven't seen much of any resemblance gameplay wise.

I mean. I guess it's got the Zelda2 level up system. But even that is made more like Dark Souls with the corpse running and bones collecting.
>>
>>739065036
they should have made this a code actually. it would have been soulful and prevented all these childish complaining
>>
>>739065036
The game never tells you that you're cheating.
That's kind of it.
>>
>>739065325
It calls them "Modifiers" instead of "Cheats". "Modifier" implies that you are deviating from something. Could that "something" be the standard difficulties?
>>
>>739064865
You mean like Luigi in Lost Levels? *gasps* Another character that has her own strengths and weaknesses??? Who would ever want that???
>>
>>739043219
This might be for the problem for the young. when I was young, I couldnt help myself from getting every advantage, and I was kind of pissed in a way that they gave it to me off the bat cause I knew it would be a better experience to try it first experiencing the whole of the gameplay mechanics, but as I got older, I was able to regulate myself better and now I start with the normal/hard difficulty and it feels much better.

Maybe a solution i to have a "cumulative difficulty" indicator, like what mount and blade had. where 100% is the intended experience, and everything you make eaiser, more HP, less units, etc, brings the percentage lower and visa versa.
>>
Those kinds of randomizer configuration super difficult mode shit is fine, but why not an update after launch? It certainly should not be anything that delays the game. These challenge mode things are okay but stuff made for streamers and the like as opposed to actual game content (more levels, additional content, NG+ having new stuff in the game and different endings/features etc) is always frustrating to me. Add it sure, but focusing on real content would be preferable
>>
>>739025134
Is there going to be a modifier that makes it not feel like shit to play?
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>>739065425
>erm, they're not called [thing] so how can it do [thing]?
They were called "cheats," sweatie. >>739046690, but now that they're called "modifiers", you're clapping like seals, as Haruhi there would say.
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>>739065193
>san andreas
I don't play garbage
>>
>>739065770
I don't give a shit what word they used, I'm saying that people who are against this are retarded because this entire argument is based around semantics.
>>
One cop caused all of this by making BLM happen
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>>739025134
I despise these types of difficulty options because I'm not a game designer and don't want to balance the game I'm playing. Give me a few well-designed difficulty modes that have been tested and balanced.
>>
>>739066030
Doesn't it have those already?
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Ratbros...
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>>739065895
>ermmmm they're called modifiers instead of cheats so it means it's modifying something and not cheating REEEEEEEEEEEEEEEEEEEEEEEEEEE
Dumbass
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>>739066030
Then don't engage with it and play the default settings, you fuckin retard.
>>
>>739066156
Yacht Club has always had this thing where the in-game visuals somehow tend to be better than whatever official artwork renders. When they actually hire an outside artist to draw something, then it does result in good stuff.
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>>739066197
"Cheats" are good
"Modifiers" are good
Using cheat codes to make the game easier because you're a shitter doesn't stop chads from using cheat codes to make the game harder or test its boundaries. Cope, seethe, and dilate.
>>
>>739066130
>>739066237
Maybe they should advertise that playtested default options exist, because all I've ever seen about the difficulty options in this game is that you make it up yourself and that makes me not want to play it.
>>
>>739066380
I agree some clarification would be good, I can see why people are jumping to conclusions that it doesn't have any intended difficulty select after absolute dogshit like Doom the Dark Ages.
>>
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>>739066271
Their official art is pretty weird at times, and their human faces don't look right.
Though it was prominently just with their first gen artwork.
>>
>>739066724
I can imagine that whoever the artist learned more through technical or mechanical details, less so on stuff like faces. Then when he tries to stylize, it kind of comes off as goofy. But, he's an inhouse artist, so it's cheaper to have him crank stuff than hire or contract another artist.
>>
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356 KB JPG
I wish Mina the Hollower had Joustus.
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>>739066702
Wargroove also did it, there is a single set of default options in the difficulty settings and if you want to modify the difficulty you have to go through and manually tweak a bunch of different variables for unit health, damage, resource values, AI intelligence, etc. It sucks and ever since I played that game I actively avoid any game that advertises custom difficulty settings over preset easy/normal/hard modes.
>>
>>739032495
best post ITT
I kneel

I was gonna pirate mina, but I now I'll actually buy it. so it fucking works, suck me niggers
>>
>>739025134
Don't understand why they never just go the DS1 route of having accessibility options built into the gameplay itself, they already have this whole trinket system so all these options could be implemented in a creative way in-game with their respective drawbacks/downs. This shit just sucks
>>
>>739071271
I think >>739030237 nailed it.
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>>739071271
They also have the leveling system so it's arguably already there.

This is likely an over reaction to the public demo and them repurposing things that were cheats (like in Shovel Knight) as an accessibility feature.
>>
>>739026603
"gamers" are entitled babies in shit-stained diapers that cry nonstop about the smallest perceived inconvenience or injury, just ignore people who bitch about good things
>>
>>739043219
because it's an option, you retard, meaning OPTIONAL, there is no obligation and you choose whatever the fuck you want to do with the 20 bucks you spent. low-IQ spergso n this board need to be culled irl
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>>739072059
Options smoptions
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>>739043219
>So-called "free thinkers" when given an option in a video game (they can't resist and force themselves to activate all optional settings).
>>
>>739025738
Journalists don't buy games. Let alone play them. See mixtape
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>>739026603
>Expects casuals to control buttons
Anon, the only control casual fags want to have is opening wallets. Game should be playying itself.
>>
Would Switch 2 be the best platform for this game because 120 fps
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>>739072501
How do casuals affect MY button presses?
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>>739072705
No, PC would be for that reason.
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>>739072832
steam deck doesn't have 120fps doe
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>>739072959
I said PC, retard.
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>>739025134
Pretty sure them backing BLM is why it took so long
>>
>>739053512
Literally the firt comment I made. You are wrong. Modifiers and set difficulties are the same thing. Just like in Hades



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