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>boot up the latest highly-praised "indie gem"
>check the options menu
>find the "modifiers" tab
>it's literally just a built-in cheat engine with godmode, no spike damage, and infinite health
>somehow this is now praised as "good game design" and "accessibility"
Are modern gamers literally being lobotomized? Since when did we go from "git gud" to devs handing you a pacifier because you can't press buttons in time? What is even the point of playing if the game offers to play itself for you?
>>
>>739029957
this has been a thing since 6th gen or so. games stopped being challenges and became experiences that became playtester friendly so every dumbass can beat it
>>
>make your own difficulty
This makes designers look unconfident in their own work, and choice paralysis too.
>>
This is fine as an unlockable. Having access to it from the get go just let's me believe they have no confidence in their design. Rather than alienate any single person from enjoying the game, they rather appease everyone at once. Which is funny because souls games with their bullshit difficulty are more popular than ever.
>>
>>739030098
But youtubers say it's good so you're wrong
>>
>Take 3x Damage
>Off
You didn't beat the game
>>
>>739029957
>we want the game journo audience
>>
>>739029957
This just shows that the devs have no vision or intended experience
It's lazy and uninspired
>>
>>739032987
this
I'm supposed to pick?
I guess I'll pick to not play at all
would have been cool if they made the game and when you beat or got like 100% map completion or satisfied other requirements like that you could unlock a few of the actually cool ones
but just dumping this whole thing in from the start is retarded
>>
>>739030098
>>739032987
That's the pessimistic, mentally ill way of looking at it, sure.
Any well-adjusted person would just go: "Oh boy, more replayability!"

Celeste has modifiers, and it's commonly perceived as the greatest 2D platformer of all time.
>>
>>739033338
that's very interesting, but how does it feel knowing you're losing the culture war?
>>
>>739032987
There's a normal difficulty selection, this is just an optional thing either used by shitters or by challenge runners, you're trying too hard to be upset about a game you're never going to play in the first place
>>
>>739029957
All they had to do was call it cheats. I like when games are designed to be a specific way by game designers whose job it is to design games. I don't want to do the balancing myself.
>>
>>739033452
Reply to the other post, tranny
>>
>>739033139
Yeah I'm fine with 'fuck around mode' being post game unlockables. It's what I'd do for a game, play it the way I designed it first then do what you want.
>>
>>739033338
Please point out which of those options improves replayability.
>>
>>739034205
>Postgame only
>People complain about losing save data for whatever reason and having to unlock it again
>Password earned by beating the game
>It gets leaked online
It's easier to just give it to then straight up, if they wanna ruin their fun let them
>>
>>739030098
it's called self serve difficulty
>>
>>739029957
these would be fine if you had to toggle them at the start of the game and they'd be set forever. kinda like draconian quest in DQ11. although even those you can toggle off mid campaign but never reapply them if you opt out.
>>
jfc you faggots will whine about literally anything
just leave it all off, it's called modifiers ffs, you use them if you want to modify the default design
most people will see that this exists, leave it all off and forget about it
>>
>>739029957
cheats have been a thing in games since the fucking NES, shut the fuck up. This game just lays them all out because it'd be pointless to have them be codes, as they'd be online within a day of release anyway.



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