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I'm playing Stellar Blade the other day and I get to the desert region and I'm thinking to myself I'm starting to hate Open world games now. Same reaction when I played FF16 or GOT. It just feels like a time sink where you have me do all this random shit to package a game for 30 hours.

Lies of P and Nioh 1/2 are more Open Zones, straight to the point as well.
But anyway it's just me ranting
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>>739043121
Open worlds are great, but those games do it wrong. You're supposed to fill the world with unique things to do. Ubislop started the trend of having open worlds where all you do is the same shit, different location (that looks the same).
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>>739043121
Because it's mostly filler pseudo content
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>>739043336
Name a open world game that does it right
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empty sandbox > gtashit minigame collection > ubishit collectathon markers on map
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The only open world games I find boring are bethesda slop
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>>739043626
the elder scrolls
/v/ contrarians will disagree but there is cool shit to everywhere in the games. for example you have unique daedra quests scattered throughout the map. much better than ubisoft towers.
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>>739043626
Death stranding 1/2

>>739043121
>Nioh 1/2 are more Open Zones,
Nioh 1/2 are linear levels. Nioh 3 is the only one which is 'open zone'
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>>739043626
kenshi
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>>739043121
Open worlds are terrible and generally very dull. Even great gameplay from something like nioh 3 struggles to salvage the shortcomings of having an open world.
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>>739043121
because these days most open world games you already know where you are going
that's not exploration that's akin to going to work every day
next waypoint, next poi, next quest, next landmark, next collectible
you don't explore
you don't go into the unknown
there's no preparation required for long journeys there's not even any long journeys
imagine LOTR if frodo could fast travel back to the shire and also he knew exactly what way to go and how to get there from the start
open world is just an excuse to avoid making smaller detailed areas that make sense in design for combat, puzzles and traversal
you may as well put a bunch of "handmade" dungeons (picked from premade assets like lego) on the surface of the moon and call it open world because you travel between craters
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If your game is not open world I'm significantly less likely to play it.

If your porn game is not sandbox I'm significantly less likely to play it.

This is because open world/sandbox is objectively superior. If you like linear corridor shit then go watch a film.
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Games just have no fucking idea what to actually do with an open world. Almost no open world game actually makes proper use of the fact that it's an open world. It's all a vast, procedurally generated expanse of worthless nothing, with the actual game concentrated into small, hand-crafted, and entirely closed off environments. The world is a glorified loading screen between actual levels in these games.
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>>739045937
This is partly why morrowind is still so loved and why smaller worlds are actually better where tedium doesn't set in as much from back and forth travel
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>>739043121
>activate Ubisoft tower
>5 outposts with regular enemies show up
>10 ??? locations show up (there is 1 regualar loot crate per location)
>5 scenery points show up
>7 crates with upgrade material show up
>3 fortresses show up (filled with regular enemies)
>there are 20 more ubisoft towers to activate
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>>739045937
Outward is probably the only modern game I'd consider at all close to capturing that "I'm committing to a lengthy adventure into the unknown" feeling. I'm pretty excited for Outward 2.
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>>739043121
I'd enjoy open world more if combat was like ninja gaiden so the act of grinding was actually fun and you'd grind for better equipment + grind your moment to moment combat skill. Unfortunately combat in most open world games is shit and boring.
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They don't.
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>>739043121
>Nioh 1/2 are more Open Zones
What? Nioh 1/2 are straight forward linear missions, A to B design. Perfect for its combat focus.



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