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these games are proof that fromsoft is not capable of designing fun bosses anymore. I hope we'll see the return to non-zanzibartian bosses someday.
>>
remember when sote released and people here endlessly bitched about difficulty?
and how games journalists already beat the game
cementing the fact that v is worse than journalists at videogames?
>>
What?
Nightreighn is kino
>>
from putting checkpoints outside every boss arena in ER should have been the canary that showed they've completely lost the plot
>>
>>739044448
>>739044448
>the return to non-zanzibartian bosses someday
Lol that's not going to happen bros
>>
>bosses
juvenile japanese video gamey nonsense
>>
>>739044448
Dark Souls 2 had the best combat loop.
>>
>>739044730
found the target audience. elden ring was your first, right?
>>
>>739044448
Rellana is alright, but he combo chain outstayes its welcome. Messmer is a solid 5/10 bossfight.
>>
ER and nightreign arent that bad. I play nightrein as raider and just guard counter and do hold heavy attacks while tanking hits. fromsoft is clearly adressing the rollslop dilemma but the community is dead set on rollslopping until the feature is removed entirely.
>>
>>739044908
Midra, Rellana and Messmer are A-tier fights but Elden Ring doesn't have anything S-tier worthy at all.
>>
>>739044951
Ehh, Midra and Messmer are Solid -B tier bosses. Rellana is an A. Godfrey is A+ but he could have easily been an S tier boss if his second phase didn't spam grabs so often, and had a touch more variety, but I don't trust from to design a boss with good variety and flow anymore and not have it act like fucking maliketh, backfliping all over the arena 24/7 and shitting aoe and projectiles everywhere.

Bayle was godawful, and nothing really needs to be said for Fagdahn the bussy scourge.
>>
>>739045063
Godfrey is an odd one. I'm torn between S and B just depending on the weapon I'm using. You miss out on so many openings if you use a colossal weapon. Boss about jumping, but you can't use jump attacks. Bayle is boring and Radahn is dogshit. I also hate Radagon because he runs away too much.
>>
Maliketh phase 2 is great but phase 1 is just chip damage fest, I don't like that. Way harder to manage with self restrictions.
>>
>>739045145
>You miss out on so many openings if you use a colossal weapon
Oh, yeah he does suffer by having a window narrow enough that colossals hurt. There's only so much roll-r1 you can do in a fight before it becomes gay and boring.

You should be able to meaningfully trade with a boss. Going mano-e-mano against godfrey would have felt great. Instead you have to play around being 2-3 shot.
>>
If you played elden ring with roll only your opinion is irrelevant. The playerbase lost the plot when they thought ER should played as if it's DS3.
>>
>>739045212
I love strafing him but his recovery is annoying. So close to perfection.
>>
>>739044906
Not him but DS2 was my first and I love ER and Nightreign
>>
>>739044906
I hated Elden Ring and SotE
I started with Dark Souls but actually like Demon Souls more. And while Nightreighn is nothing like the previous souls games, it does have the strength that you can actually experiment with builds.
>>
>>739045327
>DS2 fan turned rollslopper
>>
>>739044906
No Armored Core 1 was my first from game I played.
AC4 the first Miyazaki game.
And DeS the first souls game.
>>
Perfect block should have always been a base game mechanic in ER and I hope it's there in the next one. Also they need to just change rolls into quickstep, and turn quickstep into quickroll, except the roll is a dive and tuck and it has bloodhound step range.
>>
>>739045383
I want a game without i-frame dodges at all.
>>
>>739045063
Bayle was yet another example that the camera in ER is dogshit and cannot handle large enemies or particularly fast ones. It freaks the fuck out and you can only really fight him with it unlocked.
>>
>>739045401
Give it a mist effect. I want i-frame backhops to be baseline too. Backstep hasn't felt good since ds2.
>>
>>739045404
Or just stay under him and whale on his missing limb. Always worked for me.
>>
>>739045404
They just need to do a massive draw back when you lock onto a giant character. I don't think any one would really have an issue not seeing their character super clearly, if it meant the entirety of the boss was in frame.
>>
>>739045432
>Backstep hasn't felt good since ds2.
That I can agree with. Just phasing through attacks is pretty dumb, the mist effect is not a bad idea but it should be tied to weapons. I want ducking and jumping to become the primary ways of evasion.
>>
>>739044717
Remember when the Radahn fight leaked and people swore up and down it was just a sloppily made mod/fake, because it was so obviously shit it couldn't possibly be real?
>>
>>739045491
We still have people defending PCR btw. Who knows one may lurk here and wait for a moment to strike. Radahn glazers are more obnoxious than DS2 defenders and BB trannies somehow.
>>
>>739045491
I remember people putting leaked radahn footage next to pontiff sulyvahn video and showing how they have the same animations thus it's a shitty mod but they actually use the same moves in the final game because fromsoft just recycled again.
>>
>>739045480
>I want ducking and jumping to become the primary ways of evasion.
That's a good idea, But the boss moves in ER are WAY too sloppy to concisely telegraph whether or not something can be ducked or dodged.

I've long had an idea that your dodge should be tied to your build, and different builds should have different evasion mechanics. Mages should have that one SotE teleport spell as their base dodge, faith builds should have vow of the indomiable as their dodge, slightly longer i-frames, but no movement. STR should have a MH type barge. I don't know how to spice dex up, maybe better backsteps and longer jumps? idk.
>>
Whether it's deflect fags or positioning fags ya'll just want one mechanic for defense and one attack button.

ER already perfected the formula by rewarding players who can use parry, block/deflect, jump, positioning, crouch and more in the same fight.
>>
>>739045613
Even the hit collision seems recycled. Normal PCR swings have building block sized hitboxes but that one combo in particular can be safely evaded by just staying behind him.
>>
>>739045345
i think DS1 and NR are my fav fromsoft games, i haven't played DeS or BB yet tho
>>
DS1 where one could literally walk out of most bosses attacks was infinitely better
>>
>>739045664
Yeah, that's cool. For jumps to be more intuitive we probably just need a double jump and that'd do it. In Nioh 3 you can just fly over the bosses heads and be safe as if you're playing Ratchet and Clank wrench only or something.
>>
>>739045063
>>739045404
Bayle is the best boss in the dlc and their best dragon
>>
>zoomer thread
>>
>>739045821
I like Sinh. Weird thing is DS3 had only one proper dragon fight so if you value the modern mechanics you don't really get much to choose from.
>>
>>739045821
Considering how shit the DLC bosses are, and how universally dogshit dragon fights in the Fromsoft catalog are, that bar was last seen rolling downhill, looking for lower ground.
>>
>>739045890
>, and how universally dogshit dragon fights in the Fromsoft catalog are
Sihn is great
Midir is great
Placi is good but worse than midir
Bayle is great
Caligo is great
>>
>>739045941
Ebrietas sucks i'll give you that
>>
>>739046013
That's not a dragon, that's a vagina.
>>
>>739045941
>lock on to his feet and stab the ankles through a massive HP bar
>oh no, it's the obligatory "fly away and bathe the arena in AoE damage" phase of the fight (number 5 of one million)
>chase enemy down while more giant AoEs are spammed, and repeat
Their dragon fights are shit because dragons are shit. Simple as that.
>>
>>739045821
Midir is the best dragon they've ever done.
>>
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classic fromsoft
>boss is huge dude
>he slowly walks around
>easy to read attacks

nu-soft
>animators are on crack
>what if the boss ran, jumped and threw magic?
>we are not making a game, we are making an experience
>people want to see acrobatics and only get to attack every 10-20 seconds
>>
>>739045821
I can't say I liked most of the dragon fights in ER at all, Bayle taking it airborne occasionally didn't make it any better. The best dragon fight I've done in a game so far is still the multi-stage fight of the dragon in DD1. That was both a spectacle and a damn fine climax to a game. Bayle is a side boss and entirely missable by comparison.
>>
>>739046130
We suffered through the QTE gulag of the seventh generation, only to return to pseudo-cutscenes where you press dodge at the right time until it's your turn again.
>>
>>739046218
yeah but who gives a shit about dragons dogma
>>
They made bosses spazz out like that to keep it hard for veteran players, after everyone complained that you could just sleepwalk through DS2 after finishing 1
>>
>>739046239
>>739046130
bro you can stagger every single boss with 3 jump attacks git gud
>>
>>739045404
I wonder if theres some laziness to making the giant spectacle bosses engaging beyond hitting their toes or having the camera and various angles annoy the player.
>>
>>739046246
I care when the B team at Capcom can do a better boss fight than Fromsoft despite Fromsoft apparently being known for having good bosses to fight.
>>
>>739046279
>no no, the boss gets good when you prevent it from doing anything
This isn't a point in its favor.
>>
>>739046109
None of these have lock on spots on their feet. Midir actively punishes attacking his feet even.
>>
>>739046335
>It's bad when the boss is moving
>It's bad when the boss can be stopped
Do you just want the boss to move like a spastic while you wail on it with no reaction and without being staggered?
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>>739046130
my nu-soft favorite is
>boss does a slow attack with massive punish window
>wait for it to come again
>attack during that recovery
>input reads your attack and starts a follow up the same frame you attacked
>>
>>739046437
filtered
>>
>>739044448
Most of Nightreign is okay and only a few bosses (a quarter of the everdark to be fair) have dogshit "watch the boss awesome for 16 seconds while you're not allowed to interact with it"
>>
>>739046501
That's kinda all of them. Nightlord bosses all have insane recovery windows and huge AOE swipes to account for 3 players being in different positions. Gnoster and Maris are just plain obnoxious on melee builds though.
>>
>>739044448
SotE had some fun bosses.
Nightreign was baffling though. Fortnite friendslop by FromSoftware, still hard to believe all this time later. Doesn't help that they picked the most janky bosses they could find to put in it and runs are like an hour long and will likely fail last minute. Only children have time for that
>>
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skill issue
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>>739046576
> runs are like an hour long and will likely fail last minute
filtered by the dogs lmao
>>
>>739046408
I don't want stopping the boss to be a requirement for the fight to be enjoyable at all. How about bosses just have interactive move sets that mesh with what the player character is capable of in terms of speed and movement, have reasonable stagger thresholds without this bullshit where they completely ignore any of your hits until their knees suddenly explode so you can do a big awesome super attack, and don't do so much bullshit damage per hit/blow through arbitrary amounts of poise that you can actually trade with them? You know, kind of like a fight.

Bloodborne got it right with very few exceptions, and then they never managed to capture that perfect balance between player and boss again.
>>
>>739046614
I would've dodged that, it was obvious when the swing was fully charged up
>>
>>739046614
I'm bummed we can't have more bosses with giant hammers. The closest thing I can think of is Furiataurus in DMC2.
>>
>>739046620
The runs are objectively the most likely to end last minute and the worst thing is that it doesn't have to be your fault
>>
>>739046576
I like how Nightreign plays but I'm just too shit at the game to make any meaningful progress.
>>
>>739046676
Nightrein plays like Fromsoft trying to make an honest to god action game, but still have to use their souls mechanics when it could've used something different. It wouldn't be the end of the world if we got even 1 animation cancel or something to string different attacks or actions together.
>>
>>739046109
you kill every dragon in ER 5 times faster by hitting the head
the basic ones arent that much more engaging when doing that, but you can very clearly see all the telegraphs and the hp just melts
apply urself casul, you are shit, simple as that
>>
>>739046676
just play wylder
>>
>>739046675
Having to spend like 45 minutes of boring, largely identical runs each time before you're allowed another shot at practicing their overdesigned, spastic bosses rife with oneshot attacks certainly was a bold design decision.
>>
>>739046576
I played Nightreign solo with a pause mod lol, I literally cannot play 40-60 minutes completely uninterrupted.
Anyway I beat the dark lord dude or whatever and called it quits, not very fun overall. It's intended to be friendslop but I don't like people anyway.
I only bought it because I'm a fromdrone.
>>
>>739046750
Ancient dragons don't actually have that many punish windows for their heads, especially on uneven elevation. Just correcting you.
>>
>>739046786
>he doesn't solo to deep 5
cringe
>>
>>739046750
It's hilarious how "git gud" is the only response brain damaged fromdrones can muster. Did you even read the post? Did I at any point call the fights difficult, you stupid fuck? At all? Because no, obviously they're not. They're just boring. Tedious. Rife with patterns that invite nothing but vaguely bored sighs rather than engagement. Everyone capable of operating a controller can beat them just fine, they're just shit.
>>
>>739044448
>zanzibartian
zanzibart is a meme talking about the shit lore these games have, not the anime 30 attack strings the bosses have
>>
>>739046864
The best Souls dragons are the ones that can't fly for a reason.
>>
>>739046864
>they're boring
go back to your juggleslop
>>
>>739046867
it's a reference to the now staple second phase where the boss says "forgive me myrmidon... I have to go all out..."
>>
>>739046867
Lore is directly tied to the gameplay now. So many Elden Ring bosses have design flaws caused by the lore. We have PCR because plot, Morgott and Godrick are fragile because plot demands them to job. Heck, we have a mandatory 1v5 gank right before PCR just because of the lore.
>>
>>739046867
By a Borderlands writer of all things that did it. I guess even the shittiest of clocks can be right twice a day.
>>
>>739046626
Bloodborne is literally roll with a diffferent animation + spam your most efficient combo. Very few bosses can even be gun parried or R2 backstabbed.

ER lets you parry far more bosses, gives you powerful shields (and not just greatshields), lets you jump over attacks, rewards aggression with stance breaks, added sekiro deflect in the DLC, lets you unlock bloodborne rally, lets you stack so much defense even PCR tickles you... and yet you refuse to use the tools the game gives you.
>>
>>739046960
>now
they've been tied since demons souls retard
>>
>>739047107
Yes but we never got something as obnoxious as the Leda fight or PCR strictly because of it.
>>
>>739047134
>leda is obnoxious
just how bad are you at theese games?
>>
>>739047098
Bloodborne bosses have oftentimes actual hit stagger, don't need to be parried multiple times for an opening, have more natural openings, and are more closely matched to the player's speed. By reducing defensive options to just spacing, dodge, and slight variations on parry, Bloodborne has the far and away tightest and most responsive version of the Fromsoft gameplay formula, because every boss and enemy can be tuned precisely to what every single character is capable of, rather than having to accommodate everything between a naked fast-rolling spastic, and a heavy, lumbering greatshield fatroll.
>>
>>739045063
Maliketh was pure kino and needed a larger healthbar
>>
not a boss but what in the actual fuck were they thinking while making this area??
>>
>>739047193
Just how overlevelled and cheesy are you.
>>
>>739047310
"How about we make an actual level for the DLC instead of yet another empty wasteland with nothing to do?"
>>
>>739047310
It's great actually. Could do with less sites of grace but I was smiling throughout specimen storage.
>>
>>739047338
My favourite part was the fire twinks with infinite poise. So glad every build needs a pocket colossal weapon.
>>
Bro you just suck
>>
>>739045534
It was a good boss fight that hitbox thing was the only shit part stfu and gitgud
>>
>>739047414
Literally just run past them.
>>
>>739047414
>infite poise
THREEE
JUMPING
ATTACKS FAGGOT
>>
>>739047414
Carian piercer knocks em down, Carian Grandeur keeps em down for good.
>>
>>739047465
great game design..
>>
>>739047458
Oh, here is the Radahn glazer. I predicted you'd come.
>>
>>739047495
Play DS2 if you find it suboptimal. It's the only game that punishes you for running past everything, otherwise, don't bother.
>>
>>739047483
Yeah you need a hitstun comparable to a colossal to stagger them, it's brilliant boss design. dual dagger wielding twinks really need that much histstun
>>
>>739047475
>in lieu of an actually fun combat experience involving a back and forth where strategic individual hits stagger the enemy and allow for a followup, just spam the same attack with the best poise threshold damage to shut down the enemy
How is this a defense of the design? It's just a means to bypass a shitty enemy with minimal fuss, when the actual solution should be "don't design a shitty enemy". Like, yeah, you could also just spam spells from afar or whatever, but that doesn't make the enemy less shit. Such a weird argument.
>>
>>739047569
Meanwhile in PvP a dagger can always outtrade a colossal because it poise breaks on second hit while the colossal is still charging. Genius game design.
>>
>>739047602
Basic mobs always sucked dick in these games.
>>
>>739045941
Kalameet?
What the fuck is wrong with you? Are tiu actually a newfag?
>>
>>739047609
what's why crouchslop exists.
>>
>>739047569
The DLC honestly sets the tone with the very first enemy it throws at you: A spammy combo faggot with infinite stamina, high damage, and absurdly high poise for being mostly naked and having the build of a gulag inmate.
>>
>>739047602
it's an option you fucking tard, you can also stagger them with your basic r1 but you said that they have infite poise because you're a filthy casual who got filtered
>>
>>739047656
The crouch itself is a telegraph. PvP is inherently poorly balanced and there are too many hard counters to certain weapon classes. You'll never win against someone with dueling shield/Cleanrot/Shamshir while using a colossal.
>>
>>739047648
kalameet is just a worse sihn sorry not sorry
>>
>>739047569
Yeah, sure is great seeing an fairly regularly enemy who can just power through most attacks no problem, and you have to use attacks that give you hyper armor and/or lots of stagger to break their poise back.
>>
>>739047680
I'm not even the same anon. But that aside, instead of lashing out like a raging spastic with the classic fromdrone "git gud", even though difficulty was never part of the complaint, you could actually explain your argument, or even reflect on it. You know, like a human being.
>>
>>739045404
You literally fought Bale the wrong way lmao, you probably kept stabbing his feet like a beta instead of fighting him head on.
I had zero camera issues fighting Bale that way.
>>
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>>739044448
Outsourced to indians which is why the games suck.
>>
>>739047701
>the crouch is a telegraph
what's why tryhard faggots invented "wavedashing" and spinning like fairies.
>>
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>bosses
I fucking HATE tourists who have turned the souls series into boss rush shit, completely disregarding the exploration that made the series great to begin with. Luckily non-fromshits still do the formula right occasionally.
>>
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>>739047761
>I didn't have any problems with the boss, so clearly everything is fine
>I am a smart person
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>>739044448
You say that every time they release a new game. Your boy Mathewhalitosis made his infamous video about Dark Souls 2.
>>
>>739047765
Truthnuke
>>
>>739044906
I started with Demon Souls or AC2 if you count those. I just like fromslop.
>>
>>739044448
>these games are proof that fromsoft is not capable of designing fun games anymore
ftfy
>>
>>739047768
You can use that with an UGS but you won't be successful with a colossal weapon (the class I'm actually talking about). Ask some twitch PvP need to explain to you how much ER butchered weapon variety from DS3 PvP.
>>
>>739045350
Not him but I recognize the efforts ER and nightreign did to avoid the rollslop problem in DS3.
You'd be surprised at how many attacks you can sidestep in ER, not only that alternative forms of damage mitigation has been buffed, you have deflects, shields, and jumping now.
Nightreign took it a step forward it made those alternative damage mitigation methods and made specialized classes. Raider can stack damage negation, Guardian has his super block, Executor has his sekiro mode, heck even Wylder has the best parry shield as a starting weapon.
>>
>>739047874
Nigger ask me how I know you don't arena. The colossal crouch attack comes out super fucking fast, has decent enough range and there's nothing you can do about it. It's become massively popular to spam it. Honestly, it's faster than the crouch poke.
>>
>>739044906
DS1 was my first, I love DS3, DS2 is alright too. Mixed feelings on ER that range from praise to criticism. Honestly my opinions on the DLC is that bosses, even moreso than the base game, don't let you hit them enough. Too much dodging ridiculous attacks just to get one hit in. The world feels annoying to navigate too, frustratingly vertical. I get that they don't want people to rely on the map too much, but then why not just remove the map? It would have been a much more obvious solution than having the path from A to B being so indirect all the time.
Haven't played Nightrein because it just seems like an asset flip made for streamers. Just so that they can say they have something new while they work on larger scale games.
>>
>>739047714
But he's got the virtue of being in a better DLC for a better game
>>
>>739047929
I agree but I'm also a sucker for base player kit positioning so bosses like Margit, Mohg or Loretta that respect the physical space are amazing but then you have a boss like PCR where directly interacting with the hit zone of the attack rather than spacing it is the absolute necessity.
>>
>>739047797
>Games have to be accessible to retards like me
No.
>>
>>739044448
Retarded bosses in nightreign are ok because of what the game is and the multiplayer
But in elden shit they were just boring as fuck, Bayle is the only good boss in the fucking dogshit DLC, and the main game has Radagon and thats pretty much it
>>
>>739047943
Your opponents must be playing at 200ms+ if you think colossal crouch attack is any threatening. Cleanrot is literally unreactable at 60fps and with the input delay from letting your fat finger get off the roll button to perform the action. The crouch attack is not even remotely threatening unless you're fighting someone rot greased duelist greataxes and even then you can just keep spamming prio on them.
>>
>>739048063
>I'm too retarded to see a problem, so there must not be a problem.

Yes.
>>
How do I dodge waterfowl without cheesing with frost pots?
>>
>>739048125
Cleanrot pokers are retarded niggers you can just bait them to commit and punish.
>Roll button
Oh, so you have no idea what you're talking about.
>>
>>739048230
Ah yes, because a fucking Cleanrot with its perfectly tuned hitboxes is strafeable.
>>
A weapon so fucking busted it's banned in every competitive scene is somehow better than a colossal crouch attack. Jesus Christ what are these people.
>>
>>739044448
Nightreign's bosses are really fun, but they're designed around 3 players. If you do duos or solos they kinda suck.
>>
>>739048278
>Strafe
Have you tried pressing r1 with a 2hander?
>muh prio muh prio muh prio
it's called prediction. These niggers are so retarded you can literally just throw out a random r1 and they'll rush in to attack immediately to eat your followup r1. They're actually braindead.
>>
>>739048398
Cleanrot deals 135 poise on 2HR1 you dingus.
>>
>>739048358
there's a competitive elden ring pvp scene?
>>
>>739048430
Yes, search on Twitch, best luck there. Steelovsky sometimes comments on them or hosts them too.
>>
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>Giant boss
>From a gameplay standpoint you can't see half the shit they're doing because all that's on the screen is the bottom half of their body.
>From a "cinematic" standpoint it just looks retarded how you're basically humping their legs and they're doing the "EEK A MOUSE" dance from Looney Tunes or Tom & Jerry.
Please stop making giant bosses.
>>
>>739048423
I guess I'm just a hacking genius then, because you slap on decent armour and bullgoat talisman and magically I'm ableto bait pokeniggers into comitting, and I'm able to trade hits. I don't know how I do it, it's mathematically impossible I guess I must just be a natural born pvp god.

Or just maybe you're getting your wires crossed. Did you consider if that if you swing before they hit you, you're still gonna hit them?
>>
>>739048572
I literally provided the frame data. 2HR1 is 135, max poise is 133 unless you're a faggot sweatlord who spawns in the blessings from Fia. Colossal Weapons do not have frame one HA, greatswords do on the R2 and this is the most abusable one, the crouch attack can be very easily interrupted.
>>
>>739048227
USE A FUCKING SHIELD
>>
>>739048676
Well, mostly Fingerprint Shield, but the others work too I guess. Just gotta have enough stamina to eat those hits.
>>
>>739048657
>frame one
Here's the magic though, you... swing your weapon... before you get hit. so by the time you get it... it's not the first frame.

I know it's hard for a passive reactive player to understand, but some times you can do things first. If you have your timing and your spacing right, some times you can even do things without being immediately punished.
>>
Seriously, I beat Malenia with a regular sword and shield. Nothing fancy. If you can beat Malenia with what is basically the default load out then she’s a perfectly reasonable boss.

>>739048724
There are dozens of swords and shields you can use. Your inventory should be full of them.
>>
>>739048758
What is your level bracket?
>>
>>739048871
I typically wrap up around 166-200 nowadays though I've got plenty experience playing at 133 when I cared more about the meta bracket.
>>
>>739047569
>dual dagger wielding twinks
They do pathetic stamina damage and bounce off barricade shield/greatshields. It's brilliant design to punish retards who insist on rollslopping.
>>
>>739048834
The guard boost value really determines if the shield can handle that or not. Barrier shield, scholar's shield, and greatshield talisman help, but I wouldn't try Malenia with anything less than a 60 guard boost shield.
>>
>>739047949
Ds1 was the beginning of the end, so no surprise
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>>739048724
Are we still pedalling this myth?
>>
>>739049140
>not pictured: Her healing massive amounts of HP through your block, undoing all your progress up to this point
>>
>>739049140
M-masaka!?
>>
>>739049263
Not pictured because you are lying and the little hp she gets back is much preferable regaining all her HP back because you died panic rolling.
>>
>>739049140
>post-nerf
invalid
>>
>>739049263
She heals a lot but you can outdamage that plus it's not necessary to do it this way, you can just run away from the first spam and only have to block the others
Best is to do a single forward dodge through the 2nd spam because that it all it takes to avoid it and then block the 3rd because that one is kind of inconsistent to dodge unless you are light rolling
>>
>>739047504
He is based but this has nothing to do with I do glaze but the bossfight is good thoughbeit
>>
>>739048176
>Retard keeps walking up a downwards escalator and gets angry
This is you
>>
>>739044717
Tbh those entire few days where when I realized I'm either a cut above all the retards here or people just dont read. I didnt have any problems with any of the bosses with the appropriate skibidi tree level outside of gaius(which was broken at release) and radahn(because the flashing lights made my eyes hurt like a bitch). Rellana, lion, Messmer were all pretty easy, and then I did Rellana on a level 80 pvp twink. Even if your bad as long as you get your tree level to be at or above where they want you to be you shouldnt have any problems outside of radahn.
>>
>>739044448
The nightreign bosses are probably the best bosses From has ever released.
>>
>>739049573
>overdesigned, bloated, uninteractive, spectacle-first AoE spam fests
>best bosses
>>
>>739049517
What if he is the bottom?
>>
>>739045404
Bayle showed that they can do all the same mistakes
>massive enemy boss is as mobile anand skittish as a rabbit
>if you are properly SKADOO leveled and Vigored he still 2 and 3shots most builds
>moveset is spammy but telegraphed
As long as FromSoft includes CINEMA level special effects and explosions everyone will think your boss is Kino. I have Bayle as C tier I got so sick of being coop summoned for him
>
>>
>>739045491
That was me. It did look fake because of course the one vid that leaked had T pose glitches and weird lag stuttering, and at the time it seemed conceivable that some Modderfag would "port Prince Lohtric". Also pre DLC there was VERY little discussion on Radahn coming back. We all thought his story was done.
>>
>>739049636
>I got so sick of being coop summoned for him
Can't you remove the statue from the summoning pool? I don't actually know just asking because I know how annoying that is. Or getting more than two people for Midra to correct his low posture and actually make the fight difficult.
>>
>>739049625
hasn't played the game btw
>>
>>739049823
Their movesets are too simplistic, there is hardly anything to learn.
>>
>>739049767
You are correct actually and reminded me that I did indeed turn it on/off. My favorite coop days were the MOGH help sessions right before dlc. I had an Anomader Rake inspired Mage who had the fight down to a science. More Mogh fights and less Bayle fights.
>>
>>739049889
Yay
>>
>>739049636
>he still 2 and 3shots most builds
This is because most players completely neglect defences and think 60 vig and 20 skibidi should let them tank anything. Ya'll are willing to wear armor (rakshasa), talismans, physick tears but when you have to option to not get 2-3 shotted by a boss suddenly stacking buff is a problem.
>>
>>739046864
>Did I at any point call the fights difficult, you stupid fuck?
no but you outed urself as being shit at these games so your opinion is irrelevant
git gud
>>
>>739046864
>They're just boring. Tedious.
If you only target their feet like a shitter, yes, they are boring kek.
>oh no, it's the obligatory "fly away and bathe the arena in AoE damage" phase of the fight (number 5 of one million)
>Rife with patterns that invite nothing but vaguely bored sighs rather than engagement
Soulless.
>>
>>739046675
>and the worst thing is that it doesn't have to be your fault
That's where you're wrong, bitch. You can't lose unless YOU down, and there isn't a whole lot your teammates can do to result in your (unavoidable) death. Anybody can hard carry the team in NR. This ain't league.
>>
>>739046675
Other players make it harder by muddying aggro up
>>
>>739048512
That is the point retard, that's a part of the difficulty.
>fight a giant boss
>can't see their whole body most of the time because they are big
>somehow this is a problem
souls games shouldn't be introduced to alphazoomers like you
>>
>>739050056
>Have birdman on the team
>Lose everytime
Explain
>>
>>739050228
lol
>>
>>739049625
Yes. Did I fucking stutter?
>>
>>739050228
No that's just shit design
Even Dragon's Dogma solved that problem
>>
>>739044448
SoTe's bosses really aren't that egregious, except for Radhan. And I say this as one of ER's biggest detractors
Although Metyr is pure dogshit
>>
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>>739044717
I 'member
>>
>>739050271
>lol
like I said alphazoomers shouldn't play souls games they can't even form a sentence
>>
>>739050250
You can blame anything you want but the fact remains that the only thing that results in a loss is your ass getting downed. That is the fault of nobody but you.
>>
>>739050359
Fucking Steamies lmao.
>>
>>739050328
>t.filtered by hippopotamus
>>
>>739050380
You never played the game if that's your response.
>>
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>>739050458
Lol faggot. What's your next cope gonna be?
>>
>>739045254
Let me guess, players should "jump" and "duck" too, right?
Sounds fun, too bad that which attacks can be avoided that way, and which can't, is completely arbitrary
>>
>>739050501
Do you have a dictionary up your ass.
>>
>>739050560
It's ok to admit you lack basic observation skills or the ability to experiment.
>>
>>739050560
>i gotta play the game in order to learn its secrets
>nooooooooo save me zanzibart
kill yourself
>>
>>739045679
>by rewarding players who can use parry, block/deflect, jump, positioning, crouch and more in the same fight.
you mean players who study the blade and autistically study the hitboxes and frame data for each fight, so they can then aurafarm with webms on their little neet discord? clamoring themselves as "challenge runners" and the absolute authority on Elden Ring's design?
those players?
>>
>>739050565
Concession accepted.

>>739050665
Ability to experiment is the only relevant thing to mention because he's completely right, the game is pretty fucking inconsistent with what you can jump specifically. It's a problem in NR too. Shit that looks jumpable isn't, and stuff that doesn't is.
>>
>>739050701
nu /v/ thinks that playng a videogame and enjoying learning its mechanics is autistic
>>
>>739050754
People here will say literally anything to argue. Even if they aren't bots, they might as well be.
>>
The schism in the Fromsoft community is between people who remember their older games (Demon's, DS 1 and DS 2), which were more remiscent of King's Field in pace and tone, about traversing a dangerous world and having an adventure, and the newer crowd (Bloodborne/DS 3 onward), who know the games only as arcadey action games more similar to roguelikes, where bosses are the primary focus. The differences between these two camps are irreconcilable, because they're looking for fundamentally different experiences.
>>
>>739047961
AotA is one of the worst From DLCs. saved entirely by lore and boss lineup
Its only two levels are devoid of any meaningful or interesting content
>>
>>739050838
You're so fucking retarded, I'm not a bot and I don't say literally anything just to argue.
>>
>>739049140
I don't know what drugs your toon is on but on my Greatshield run, even with barricade, she would deplete my stamina almost immediately
>>
>>739044906
Fuck off newfag.
https://www.youtube.com/watch?v=WGJbuHUbw8k
>>
>>739050665
>basic observation skills
lol
LMAO even
you literally cannot know which attacks can be jumped/ducked without extensive trial and error devoted uniquely to that goal (ie., unrelated to the actual trial and error caused by trying to defeat the boss normalli)
>>
>>739050754
"enjoying learning the mechanics" is organic
Learning each new ER boss because its moveset has nothing to do with that came before and it's made up of unintelligible bullshit is not organic, it's forced. And the mechanics of the game stay the same, you learn those in the first few hours anyway
>>
>>739050884
i don't get it i've been playing their games since ds1 and i'm hooked, those japs made me even buy some ac model kits
>>
Fromsoft fumbled hard by catering to the rollslop shitters so they made the bosses work around being able to iframe your way into victory. This also applies to shields where you can just get the fingerprint shield and poke your way to victory. There's very little thought put into how the player could achieve victory.
>>
>>739049140
>boss does cool anime moves
>you get a fucking jump
kek Elden Ring was a joke.
>>
>>739050754
Learning bosses then:
>I died last time, but I noticed that most attacks favor his right side, so if I stick to his left, I only need to watch out for his sweep and stomp
Learning bosses now:
>So that four-hit combo can actually be extended to up to seven hits if I close in too early, and the big opening after the ground slam can have an optional delayed followup AoE if I want to exploit it, I can't jump the sweep, because if I do, he'll tackle forward and hit me in the air, the forward stabbing combo looked like I could exploit the high commitment by sidestepping into his flank, but he can actually cancel that combo at will and has a quick side swipe to punish any sidesteps, and closing in during his ranged channel spell is punished with a fade slash into arena-wide backhop, so maybe...

Return to having a single bonfire at the start of the level, make runbacks mandatory, remove action bloat and answers for everything, make bosses great again.
>>
>>739051393
bro i must be a god gamer cause i dpn't have theese problems and i ahve multiple ng+ saves git gud
>>
>>739051072
>without extensive trial and error devoted uniquely to that goal
Or you know, just spamming jump R2 and people started noticing you can jump over some attacks and other attacks go over you while you are recovering from the attack.
>>
>>739050884
Make the world dangerous and the bosses a challenge, but place bonfires and shortcuts so your progress can save while exploring the levels and you unlock the short runbacks to the bosses. Dont do the 'level is spammed with shit enemies and there's no shortcuts but the boss is always a gimmick puzzle shit' and dont do the 'level is non-existant or you can use the horse, but the boss is le hard to die to kill to roll 14 combo attack clusterfuck edition' that is a chore to fight because every boss is the same.
>>
>>739051329
>Elden ring player character doesn't have a fuck ton of anime moves, including waterfowl dance
>>
>>739050982
>Presented with actual video evidence
>No you are wrong my anecdotal evidence is correct
Holy fuck.
>>
I don't give a fuck about difficulty, I miss when learning the boss was sometimes as simple as remembering Beyonce's "to the left"
>>
>>739051704
He is not saying the video is wrong, he is saying his experience was completely different compared to the video.
>>
>>739051704
I can believe it if he face tanked the entire thing, but GS+barricade and still losing all your stamina is an outright joke.
>>
>>739049935
People ignore defenses because they armor doesnt do that much without stacking damage negation as well, and you get prawns/greatshield talisman rather late into the game. Vast majority has written off armor as not that useful by then.
For comparison with rough and somewhat rounded numbers, Bayle hits for about ~1200. With Bullgoat set and appropriate level that'll get reduced to ~600. With Bullgoat, greatshield talisman, prawn and physick Bayle'll hit for ~300. Thats 7 hits to kill vig60 player, which is quite goddamn tanky considering how slow he attacks. This effect is also compounded further with enemies that do less damage per hit since armor acts as both flat and % damage reduction
>>
>>739052357
Addendum: add Black Flames Protection and things get silly because stacking negation gets more powerful the more you stack: with physick, prawn and BFP Bayle will be hitting for 120, ie almost 20 hits to kill lmao.
>>
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what would elden ring have been like if it was made by an american studio?
>at least 150 gig
>vagabond and astrologer classes locked as paid dlc
>queen marika is african
>black people everywhere in general
>the erdtree is 1/3 the size and fps drops to below 30 fps whenever you look at it
>>
>>739044448
bot post on repeat. Same with the Trinity in MMORPG one.
>>
>>739051234
They tried to address this with adaptability in dark souls 2 but people clowned on it so hard that fromsoft is like a beaten housewife at this point.
>>
>>739052460
Demon's Souls remake already did that.
>>
>>739053717
You want an invincibility button? That will be 30 levels.
You actually know how to space? Here are like 20 or so levels for the tutorial boss.
It was that simple.
>>
Crimson desert made the soul genre redondant, tbf.
>>
>>739050884
Not really.
You are in the end a idiot.
>>
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So much seething and crying ITT. I love it. Hope FromSoftware keeps filtering y'all.
>>
>>739045491
the leaked fight was a beta version with obviously broken animations
>>
>>739055223
Thank God they've fixed them now. I literally can't tell the two apart anymore. FromSoftware GODS can do what others can't.
>>
>>739045821
It is the best dragon.
>>
>>739047648
Kalameet is not a good fight.
>>
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>>739044448
Both games had kino fun bosses thoughbeit?
Also I want to have passionate talon holding sex with caligo
>>
>>739046576
Did you get filtered by the dogs or the centaur?
>>
>>739044906
No it was actually an imported copy of demons souls
>>
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Non-canon DLC.
>>
>>739051140
>earning each new ER boss because its moveset has nothing to do with that came before and it's made up of unintelligible bullshit is not organic, it's forced.
This is just complete nonsense. The bosses almost all draw from a similar pot of tropes.
This is why people that are good at Elden Ring were also good at Nightreign even with all the new or updated bosses.
>>
>>739055389
>Also I want to have passionate talon holding sex with caligo
I know exactly what kind of man you are and I approve
>>
>>739051393
>why can't every boss be as brain dead easy as the taurus demon forever
>>
>>739055389
anon she's a grandma
>>
>>739049625
>overdesigned, bloated, uninteractive, spectacle-first AoE spam fests
He was talking about Nightreign, not SoTE
>>
>>739047243
>loodborne has the far and away tightest and most responsive version of the Fromsoft gameplay formula, because every boss and enemy can be tuned precisely to what every single character is capable of, rather than having to accommodate everything between a naked fast-rolling spastic, and a heavy, lumbering greatshield fatroll.
Okay, so are you from another dimension here, or the real one where it was obvious that Fromsoft did not playtest their game properly because of how easy it is to trivialize what are meant to be the hardest bosses in the game like Maria or the Orphan with gun parries or even just full on Bloodtinge builds and Bone Marrow ash spam.
>>
>>739055670
why can't bosses be the consistency check at the end of a stage that require you to clear the said stage without spending too much resources. why do I get a checkpoint before boss gate and the first phase is the stage and the second phase is the actual boss?
>>
>>739047602
>playing simon says is strategic
>>
>>739055851
the only game that did this was demon souls
>>
>>739055680
And yet she still looks beautiful like someone in their prime. I love her
>>
>>739048227
Run in a circle around her when she jumps in the air.
Even locked on, if you just run in one direction, she'll usually misfire and fly off into the distance.
>>
>>739051329
You literally get her attack and her healing after beating her.
>>
>>739050884
Kings Field games are kusoge.
>>
>>739044448
they did though. nightreign's big bosses are more honest than most of elden ring's bosses and aren't mindless rollslop like ds3's were. too bad they're stuck in a non-traditional game but i don't hate it at least.
>>
>>739050359
Thank God I have a torrented version from before this.
Any other examples of them making games piss easy with later patches, completely ruining them?
>>
>>739055851
Why would they do that instead of making a boss fight that is good on its own and makes players happy to beat?
>>
>>739052460
You'd have 5 times the particle effects on the player's attacks, but they'd have the mobility of a forklift.
>>
>>739056098
Yeah and it's dogshit because it's massively nerfed compared to hers
>>
>>739055851
You sound like someone who cries and bitches if the boss kills you two times, btw. The middle ground between Demon Souls and Elden Ring was achieved a long time ago.
>>
>>739056198
because it's boring to concentrate the meaningful gameplay portion into a circular arena.
>>
>>739056309
well good thing they don't do that since in ER we have dungeons like stormveil, leyndell, elphael and the specimen storehouse
>>
I have only played Nightreign and the only truly dogshit boss in my opinion is Everdark Maris.
>>
>>739056267
Use Waterfowl Dance on any boss that you have poise broken and melt their HP bar for free.
The healing rune she gives you lets you get super sweaty too, if you use multihit attacks or spells along with stuff like Endure after facetanking bosses. Or just shieldpoking.
>>
>>739056407
that's because maris is a gimmick boss that has no place in a roguelike,
>>
>>739056309
It isn't boring at all.
Fights like Morgott or Messmer are worth their weight in gold.
>>
>>739046750
>you kill every dragon in ER 5 times faster by hitting the head
That would imply that the head is an available target at least a fifth as often as the toes, whereas it's closer to a twentieth.
>>
>>739049093
>DeS fag
imagine being this butthurt for 16 years straight (haven't heard that word in a while have ya)
>>
>>739056453
>no no it's actually really good in "this one extremely specific scenario where you could also just use anything else"
fuck off
>>
>>739056661
this thing is useless
>gets told that it's useful for a build that changes how you approach the game
REEEEEEEEEEEEEEEEEE
>>
>>739046960
>Morgott and Godrick are fragile because plot demands them to job
Morgott allegedly held Leyndell against all comers. There's absolutely no lore reason for him to be any weaker than Mohg.
>>
>>739056748
I said it's dogshit not that it's useless, and having a very specific usecase (that's not even unique for it) does not change it
>>
The bosses are not an issue, their antiquated combat is. SOTE improves tremendously the second you start using the deflecting tear, the fact there's no permanent deflect talisman is a travesty. I'm not even talking about something as easy as allowing you to hold several ashes of war at once using attunement slots, that would improve the combat significantly too.

These games were meant for methodical slow dungeon crawling. They need to overhaul combat if they wish to move into action direction. Take notes from Team Ninja works in particular, they fixed and improved Sekiro's combat in particular with Wo Long.
>>
>>739047794
>Luckily non-fromshits still do the formula right occasionally.
Like what? I want some new shit to play.
>>
>>739056661
At a base level the Hand of Malenia is a very good Dex build Katana with a weapon skill that lets you exploit the game's poise system in a crazy way.
Malenia's Great Rune's rally system encourages damage trading with bosses, and this is even more facilitated by using stuff like Endure to tank the damage and following up with spells or other forms of multihit that let you regenerate all the damage taken ASAP.

Just use a little grey matter.
>>
>>739056929
Crimson desert, LOTF
>>
>>739056851
>team ninja
>improving
fuck off fromsoft mogs them
>>
>>739056851
>I'm not even talking about something as easy as allowing you to hold several ashes of war at once using attunement slots, that would improve the combat significantly too.
No.
Combat gets shitty once its designed for people running 3-5 buffs MINIMUM. Go far enough, and you get games like Code Vein.
>>
>>739056929
Not that anon but Ai Limit and Wuchang have fantastic level designs.
Hell i'd argue Niohs have wonderful self contained levels remeniscent of DeS.
>>
>>739044717
implying journalists beat games and not just 30% and move to other shit
>>
>>739057005
shit taste
>wuchang got censored because bugmen have no artistic vision
>nioh's levels are corridors with no variety
>>
>>739056993
>buffs
I'm not talking about buffs. Only a small amount of buffs exists through ashes of war and most of them are not stackable. I'm talking about offensive actions. Stances, storm blade, lions claw, being able to utilize several of them depending on situation with a single weapon by swapping them like you do with spells would tremendously improve the combat.
>>
>>739056591
another one
opinion dismissed
git gud
>>
>>739057071
> got censored
Has nothing to do with level design.
>nioh's levels are corridors
Nioh's levels are literally as much of corridors as fromsoft levels. Hell a decent chunk of them are semi open and with a ton of optional shit to explore. Sometimes they give you several routes to objective, including cleverly hidden secret walls and such. It's very close to olschool Fromsoft level design formula.
>>
>>739050982
>on my Greatshield run
Jellyfish doesn't count anon. My easiest Malenia clear was on a tank str build with fire great epee and haligtree greatshield. She can't lifesteal fast enough to outheal your shield pokes,
>>
>>739056981
Team Ninja's stab at the souls genre is to give them an actual combat system and "souls veterans" hate it because they have to do more than dodge roll and hit R1 forever.
>>
>>739057151
Yeah, but it's not Fromsoft doing it, so suddenly it's bad.
>>
>>739057151
i played nioh 2 and no they're not even close
>>
>>739056851
Kill yourself retarded parryslopper faggot
>>
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>>739057079
Again, no.
You either pick a buff, a poise breaking one, or a HUGE fancy one.
Both Royal vow, cragblade and any of the self buffing ones would break the game wide open if you could also stack another AoW like Lions Claw on top of them. Or you could have both Wild Strikes/Black Flame Ritual and Lions Claw on one weapon, and completely break the entire balance system of the game.

Once the combat system leans into buffing, a core of the balance is lost. Its already bad enough in the DLC where going from Skadu 15 to Skadu 20 breaks a lot of bosses damage output except for Consort.
This is also the game that added a shortcut to roll back to the first slotted item/spell, so you can actually have too many spells and still make the list scrollable.
>>
>>739057206
>bro TN makes the good shit unlike those tards ast fromsoft
>creates ninja mode
>kills all the interest in nioh 3
>outsources ninja gaiden 4
>it flops
ninjafags fuck off
>>
>>739057206
Team Ninja combat is garbage and contextual pre-made combo sequences are boring game design that is trumped by positional and committal combat
>>
>>739056851
>>739057206
>give them an actual combat system
Don't make me hunt down a copy of iai locking bosses.
>>
>>739056971
CD looks like ass desu, but regardless I'm not playing until it gets a non hv crack.
Today I learned I have been confusing lotf with shadow of mordor for years. I'll give it a try.
>>
>>739057393
ninja mode is especially tragic because samurai mode in nioh 3 is really fucking good if you look past them raping weapon selection a bit.
>>
>>739057206
You can make combat interesting with just 1 attack and you can make combat boring with endless gacha comboshit for faggots
>>
>>739057005
Thanks but I already played them. Loved Wuchang, didn't like AI Limit.
>>
>>739057531
Wrong webm
>>
>>739057145
Oh right, I forgot to account for the time required to git good in the calculation: going for the head therefore is 10 times slower rather than just 4.
>>
>>739044448
NIGHT RAIN
>I move away from the controller to breathe in
>>
>>739057383
>You either pick a buff, a poise breaking one, or a HUGE fancy one.
This is the exact mindset that keeps their combat systems so dogshit simple and outdated.
>>
>>739057531
Yet souls faggots will bitch endlessly when the bosses go on 15-30 second long combos and all you get in response is a single attack, maybe a second if you're feeling daring. I would rather a game actually give me a full repertoire of moves and abilities to use and not just light/heavy attack.
>>
>>739057463
You mean something from a game that's a decade old at this point? When you have repeated posture breaks in ER that's merely 4 years old?
>>
>>739057531
You can do literally the same in team ninja games. In fact they give you several actually viable alternate ammo types including actually good exploding arrows.
>>
>>739057875
this is a fromsoft thread, nobody gives a shit about team ninja here
>>
>>739057383
>Both Royal vow, cragblade and any of the self buffing ones would break the game wide open if you could also stack another AoW like Lions Claw on top of them
Then nerf them accordingly and incorporate several arts into the combat formula properly. What's the issue? You don't discard combat complexity if some options break it, you balance them accordingly.
>>
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>>739057771
Conquered, git gud
>>
>>739057912
Judging by the fact webm schizo went on another rampage, he does give a lot of shit.
>>
>>739057741
Yes.
But then you play one o those games where you can just stack buffs and WAs... And you deal chip damage f you don't juggle at the least 3 buffs. And just spacing so you can hit the charge attack feels like complete fucking dogshit because you are also suppose to be using a poise breaking on it to make it work.

More is not better. Better is better.
ER is already VERY deep into build autism territory.

>>739057960
>nerf them so they can't be interesting
lmao
>>
>>739044906
played DS1 on PC release, if you don't find the nightreign bosses fun you're actually mindbroken
>>
>>739057620
>doubling down on outing yourself being bad at souls
ngmi
>>
>>739057875
>You can do literally the same in team ninja games
No you can't
In team Ninja games you can't free aim spells
In Team Ninja games you can't free aim swings to attack in a direction that propels you away from the enemy attack.
You can only use the designated attack that makes you dodge, and all skills are designed to be used with lock on, without touching the analog stick
>>
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>>739058008
>shizo
>for two webm
>>
>>739058142
>In team Ninja games you can't free aim spells
Your webm was about bows, autismo. TN bows blow fromsoft the fuck out.
>>739058183
>he doesn't know
This autist spams his uninteresting random webms in every souls thread. Mostly hist dogshit footage of a sorcerer nowadays. Never manages to kill anything worth shit.
>>
>>739058317
No it wasn't retard
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>>739059417
Take your meds and read the reply chain again.
>>
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>>739049634
I like my muscle bots
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>>739059535
Retard
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>>739057206
Team Ninja combat is so fucking boring
>>
>>739059656
Holy mother of cherry picking.
Anyway, Fromsoft got the rollslop right with Bloodborne. Quick dashes while locked on, rolls when not locked on. This way it at least looks better. Then all they need to do is stop reusing weapon moveset foundations from 15 years ago and allow more than one special move (which they introduced 10 years ago)
Third person action games embracing parries as the universal and always effective defense method is terrible for the genre
>>
>>739060098
>Holy mother of cherry picking.
More like holy mother of gachashit comboslop for retards, when will Team Ninja learn to actually do combat interactions and systems not crouching on dodge cancels?
>>
>>739060198
>both games have a stagger bar
>Nioh 2 even makes it visible
>retard tries to prove something by showing a situation where he didn't even manage to ki break enenra
Absolutely deranged
>>
>>739060098
>Third person action games embracing parries as the universal and always effective defense method is terrible for the genre
Correct.
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>>739060198
What the fuck are you even showing with these clips? A stagger threshold mechanic that TN games had 4 years ahead of From?
I am not even trying to express favoritism here, I play both franchises for their merits and I am aware of their flaws, so these cherrypicked comparisons are all the more retarded in my eyes.
>>
>>739060098
>>739060315
this is a fromsoft thread, ninjafags should go to their own threads, because your games sucks
>>
>>739060315
>Doesn't know the difference between hitstun and stagger
Lol
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>>739060910
>A stagger threshold mechanic that TN games had 4 years ahead of From?
Team Ninja games still can't differentiate some frail ghost lady from a giant in hit reaction you fucking retard
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>>739060931
You literally emptied Morgott's stagger bar and made him kneel, moron. You have no idea what you're talking about, just throwing random shit into the thread.
>>
>>739044448
Messmer and Midra are 10/10 bosses. They make full use of your character's moveset including crouching and jumping. As for Nightreign, I agree that the bosses aren't the best, Fulghor and Heolstor are really good but that's about it, the others have serious flaws.
>>
>>739061140
>morgott
this nigga can't read
>>
>>739052460
Your characters would shout quips during combat and exploration. "Mhh, catacombs... let's watch out for those skeletons!" "A ladder? Mhh, I wonder where it leads to..."
>>
>>739061231
I don't remember a single Messmer attack that is countered by crouching. Midra yes, he's probably the best boss in the DLC, the only one who feels like an oldschool fromsoft boss and not an infinitely screeching hitbox.
>>
>>739051234
You can beat the entirety of SOTE without dodging once
>>739061351
The poke attack where he drags his spear on the ground after a swipe, his multihit spam attack during his special move, and one of his fire spells. Oh and his drill move during the 2nd phase
>>
>>739051704
i probably did something wrong on my end, but because i didn't get any feedback from the immediate gameplay on how I could improve the tanking strategy against Malenia, as it just seemed kind of random and arbitrary (especially since she can get behind your shield), I ditched it for something else
I don't care about your video evidence, all I care is the perplexed face I had when my greatshield felt useless against waterfowl
This is not a science that needs peer reviewed studies, it's entertainment. And I wasn't entertained
>>
>>739044717
Difficulty didn't bother me. I mean every Fromsoft dlc cranks the difficulty up a few notches. What i hated about it was the gay incest necrophilia. George retard retard martin at his jewry again.
>>
>>739055621
>This is why people that are good at Elden Ring were also good at Nightreign even with all the new or updated bosses
by nolifing them with discord friends, yeah
But that's not what made the souls series enjoyable to me, neet
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>>739061069
Is the frail ghost lady in the room with us right now? Because if we are talking Nioh then enemies have varying hit reactions depending on their size and how elite they are.
You are full of shit and don't play videogames
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>>739061792
>neet as a slur on /v/
nightreign is way more fun solo tho
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>>739060910
FUCKING LOL
Dark Souls 3 had stagger years before Niohtrash
Dark Souls 3 has
>Hitstun
>Knockdown
>Stagger
>Critical weakpoint hits
>Weapon bounces
In Dark Souls 3, Abyss Watchers and Friede have zero poise and will always stagger unless they overpower through attacks in hyperarmor frames, making them fundamentally different bosses from the others. Each boss has different thresholds and attacks with unique hitstun resistances.

In Nioh and Wo Long all bosses act like Bloodborne beast bosses (widely and rightfully recognized by the From community to be trash). These bosses act all the same except for some specific weakspots based on pure damage thresholds (rather than a unique stagger value tied to weapons)

Team Ninja is literally a full decade behind Fromsoftware. Nioh is the game where you can do a full blown axe strike on Yuki-Onna head without her moving and she will not even flinch
>>
>>739057383
You know you could allow the player to equip more skills at once, while also removing the buff skills (which are the most boringest ones), or nerfing them, or making them take up more "slots"... Right?
Do you even game design?
>>
>>739062061
>Because if we are talking Nioh then enemies have varying hit reactions depending on their size and how elite they are.
No they don't. All Yokai bosses have the same hit reactions based purely on weakpoints and ki status. The game is also terrible at balancing ki thresholds and stagger for common enemies.
>>
>>739044448
>Nightreign and SotE
>which for the most part have better bosses than the base game

Retarded faggot OP as always
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>>739062061
Why would you lie like that?
Team Ninja coding of poise is literally if red then PoiseOn
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>>739062616
holy mother of slop, ninjafags this is your game?
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>>739049625
Just the elemental interactions alone make nightreign bosses more interactive than any ER boss by bounds. You actually have to play to their mechanics instead of spamming weapon arts and ignoring them.
>>
Nevermind free aim, Team Ninja literally can't code attacks to angle for sloped surfaces
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>>739062738
Sounds like projection, pal
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>>739062158
Abyss Watchers, Friede, Malenia and that's it. You are acting like this is the norm for souls bosses while it's an exception. Crystal Sage and Rennala are a joke, while Rellana and Radagon are fucking poise tanks. Besides, you are comparing games with vastly different levels of committment in attacks so poise dynamics are also fundamentally different.
>>
Lies of p is the best fromsoft game
>>
>>739044951
Godrick is S-tier despite being a bit easy, even for the first demigod most people will fight.
>>
>>739062396
That's because Nioh games were never designed for immersion, retard. They work within a defined set of rules, yokai enemy means careful approach, human means relentless pressure. This thread has been about From bosses outpacing player mechanics and how the formula is becoming worse for it. Not your petty tribalism
>>
>>739064478
>From bosses outpacing player mechanics
Except they didn't. The player character in ER is more powerful than ever even without spirit summons.
>>
>>739062332
You can already equip 6 different weapons, since the game allows you to 2H left and right to give them priority and higher AR move multipliers. And weapon switching has the highest input priority in the game

Personally i think the reason why ER and FROM games are as playable as they are, is that they deeply respect the RPG stat aspect. Not the grinding, but the investment.
You could carry 2 offhand daggers for buffs or some utility VA, but the damage will be shit. And the heavier and better weapons quickly require you to limit armor slot usage if you also want %DR alongside big bonk. And since there is already a mandatory stat since EHP is one of the most crucial aspects of trading in combat, you do have to make choices.
And I REALLY like that the WAs in ER is extremely strong, as opposed to DS3 where they genuinely where a waste of FP.
>>
>>739046647
You *think* you would have dodged it, until he does this instead...
>>739046614
>>
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>>739064893
>You could carry 2 offhand daggers for buffs or some utility VA
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They need to make proper Souls game with Sekiro combat, but slightly more polished so you don't get away with L1 spam.
I really though Sekiro was an evolution of Souls combat but they went right back to DaS3 rollfest in ER. The only way to make bosses hard after making the player movement so powerful is by giving them super non-intuitive and delayed attack timings.
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>>739065306
Executioner plays like that in Nightreign.
>>
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>>739044448
>muh bosses
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>>739064632
Powerful doesn't mean better, just because I can beat a boss easily with an ash of war stick doesn't mean the gameplay is better. I'm not going to say ER didn't make any progress, build variety is by far unmatched. But the vast majority of players will never engage with the said variety because they will just clear the game spamming one thing.
ER's options are diverse from an RPG and building standpoint, but terribly shallow in terms of complexity. And I understand the challenge of designing a game with so many playable character archetypes and keeping it complex. Souls gameplay is evolving here and there, but at a glacial pace compared to enemy design
>>
>>739044448
Nightreign has some good bosses althobeit
>>
>>739065515
>But the vast majority of players will never engage with the said variety because they will just clear the game spamming one thing.
And how is that From's fault?
>>
>>739065306
>they went right back to DaS3 rollfest in ER.
They did not. Rolling is the worst least rewarding defensive move in ER if you can do literally anything else, and you often can. It's why retards complain about getting only a single R1 after rolling 20 times.
>>
>>739065138
As said
Game allows you to. Just like it allows you to keep headgear+ring buffs if they are procable. And if you want one weapon for R1 or poise breaks, you need to deal with the equip load problem if you want a second one for a delete healthbar WA.

But the game is playtested and balanced around the player only using some buffs.
Not the fucking insanity of a RPG like Code Vein where the stat building transfer mechanic and the buffing part is far far more important than the combat part. And as a result it plays like shit.
>>
ER literally IQ filtered people look at these guys
>bayle camera is bad
Proof you got IQ filtered
>>
>>739065812
Isn't Bayle area one of those where the camera is force zoomed out, and his body do not clip move the camera by default?
>>
>>739044448
They would actually be good if the game itself was better designed. Almost every boss can 1-2 shot you no matter how overleveled you are or what gear you have, Input reading bullshit, poise no longer being a thing for you and the fact that the same bosses got repeated over and over in order to pad out the empty open world that frankly should not even exist. All of these make what would be good bosses feel terrible.
>>
>>739060098
Getting a dash mod for Elden Ring does absolutely improve the aesthetics.
>>
>>739061792
Dad gamers should be killed en masse.
>>
>>739044717
Beat SOTE before the patch and I don't care what you niggers say most of the dlc sucked. Put me off from souls likes pretty hard as I haven't played one since
>>
>>739066905
Sure ya did
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>>739044717
No I don't remember that at all.
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>>739044448
nu-FromSoft bosses are literally just Simon Says with extra steps. the only skill they reward is memorization. there is no other mechanical skill needed to fight nu-From bosses and it doesn't reward taking initiative or utilizing strategy. you're meant to just wait for your turn to press R1 and any other time you eat shit and have to drink a flask.
>>
>>739068396
you're meant to press R1 to do your 1 second attack animation when the boss is doing it's specific 1.1 second wind up, but not the other windup that looks identical and has an instant followup that is timed precisely to rollcatch you.
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>>739044448
I had fun though.
>>
>>739068396
>>739069338
Filtered and white
>>
>>739045463
yeah but then they would have to design actual challenging game mechanics and not rely on the camera boss to do all the work for them

>>739046109
meanwhile ER has multiple mandatory story bosses that aren't dragons but still are designed like this the constant "tee-hee now i fly away and can't be damaged at all" bullshit, so boring and obnoxious to fight against. like it's really no wonder everyone cheeses with stuff like rot/poison when so many of the bosses are designed to waste as much of your time as humanly possible anyway.

>>739046437
OOPS YOU DIDN'T WAIT YOUR TURN TO ATTACK NOW YOU GET PUNISHED WOW IT'S SO FUN TO ONLY BE ALLOWED TO PRESS R1 DURING DESIGNATED MOMENTS WITH NO VARIATION, IT DOESN'T EVEN MATTER WHAT WEAPON I'M USING, IF I'M USING MAGIC, EVERY FIGHT IS EXACTLY THE SAME!!!!
>>
>>739070368
How are you so bad at video games?
>>
>>739051140
it's not even "learning mechanics" you're just memorizing movesets so you know when you're allowed to push R1 or not. that's it. there is no mechanical depth, no strategy, no room for improvisation, no room for varying strategies based on your character build or choice of weapon. it's literally Simon Says, every single boss fight is exactly the same every single time you play the game regardless of your build.

>>739055670
there's nothing difficult about ER spam bosses though. there is no difficulty in memorization, you either remember something or you don't. mechanical skill doesn't matter in ER, only memorization. either it's a combo you're allowed to press R1 on or it's not. bosses have no other thought required.

>>739056851
my issue is it's complete bullshit that the bosses are basically above DMC action game level in terms of acrobatics and shit but you're still the same slow fat fucking retard from DeS and the only thing to even shit out is 1. rot/poison and 2. arts which allow you to briefly feel like you're useful and not a fat fucking chud. the PC mods that give you a better moveset are so much more fun because you can actually keep up with the bosses and trade with them and it's not just simon says "WAIT FOR YOUR TURN" bullshit.

asides from itemzation/loot being bad ER's exploration was fun but the boss design was easily the least impressive part
>>
>>739070684
If your goal is to go in and try and perfectly memorize the boss to beat them, you're never going to win.
Not even no-hit runners do stupid shit like that.
>>
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From needs to make bosses harder actually
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>>739047271
>he needs to be able to run around the walls longer while dying of scarlet rot
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>>739071083
>more proof ER haters don't even play the game/are bots
>>
>>739070971
that's what's expected of you though because they do so much damage and have so few openings. what other skill is supposed to be applicable or rewarded? the only thing this kind of design responds to is pure memorization because the fight/fight states by their nature are entirely binary. it's not like you can take more than a couple of hits, you need to chug a flask every time you get hit, it just leads to extremely passive boring gameplay.
>>
>>739071321
A combination of reflex and daredevil bets and a willingness to take a hit to break posture to punish the boss heavily.
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>>739071147
Explain?
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>>739044448
is Halo slopping still a thing on Nightreighn?
>>
>>739045327
thats really fucking weird to start with the second one desu
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>>739044906
My first was Demon's Souls in 2009 I loved ER and Nightreign. I had 0 faith in Nightreign, it was a blatant asset flip with a few tweaks catering to the fortnite audience. Turns out if anything has even the faintest touch of From I'm drawn to it even if I know I'm being bamboozled from the get go. It made me realize I'm not so different than tendies and I hate myself for it. But I can't deny the feels. Even if I know it's objectively against the philosophy of what Souls game are, or were, I still like it. Love it even. I doubt From forgot it's roots, they are stronger than ever in fact. It's just that we nourished them too much and now new branches keep growing. Some day I will get souls fatigue, but I thank to God that I don't even think about it now. Just keep them coming and I'll keep buying.
Nightreign soundtrack is absolute Kino also. Shoi Miyazawa cooked and doesn't get the credit he deserves.
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shazam lost
>>
they need to stop turning Souls games into boss runs. DS1 was full of mystery and atmosphere. I feel like the series is just missing that now because its just boss runs.
>>
> youtube daddy says shields bad
> encounter boss that obviously calls for a shield
> refuse to use shield to not disappoint youtube daddy
> seethe
>>
>>739044448
The only boss I didn't like in either of those games was Consort Radahn.
>>
>>739044448
nightreign literally has the most fun bosses in the franchise though
>>
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Nightreign is unironically the ultimate litmus test for people who can enjoy videogames without being spergy whiny jaded autists who hate shit on principle.
people who actually like videogames
>saw nightreign
>thought it looked like shit and/or overpriced as fuck, thought it deserved being a $20-25 game or expansion
>got impressed over some character trailers but still extremely skeptical
>game releases
>either tried a blind leap of faith and realised it has kino, or had their friends pester them into buying it and realised it was in fact kino
whiny faggots
>saw nightreign
>rightfuly thought it looked like shit but would bitch and moan even if it was $20
>didnt actually take any closer look at the game
>its been almost a year and they are still parroting the same things that people were saying on the day of the announcement
>>
>>739044448
Dropped the game after Mesmer. Literal boss fatigue



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