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Mechafags, do you think you'd have any interest in a game in which you'd have to physically press the buttons on your cockpit to get your mech to do specific things? (basically anything other than shooting and moving)

Would that be considered too much of a pain in the ass? Or is it something that could be immersive and cool?
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>>739046367
Steel Battalion on Kinect
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Steel Battalion is cool, but I wouldn't really want anything more than HOTAS + Foot Pedals in any practical game
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>>739046367
I just want 1 Getter Robo game that is 3rd person where I can genocide (((dinosaurs)))
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>>739046367
I think that would only work in VR or with specialised hardware
However I like the concept and you could double up all the functions with bindable hotkeys and allow people use those and also have the option of "freeing" the mouse (like I'm System Shock 1) and clicking things manually
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"hunt and seeking" is what they call typists who need to look at the keyboard to find and press the letter they want. It is extremely annoying in video games because there is no tactile feedback, meaning muscle memory never develops and even 100 hours in it still feels clumsy. Don't do it.
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>>739046525
*hunt and peck
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>>739046367
What game is that from?
It looks like MW5, but interior looks different.
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>>739046367
Sounds like ass unless you can rig it to work with a drawpad or just vr.
Moving the mouse and clicking to click a button in game is fucking stupid.
At the very minimum to get this to work you're going to need some sort of laser scanner to put your hands under.
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https://www.youtube.com/watch?v=jdJA5C_Po4U

https://www.youtube.com/watch?v=EVybQ2hU0PQ

https://www.youtube.com/watch?v=rEzc02cBsts
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>>739046507
Yeah, my idea was allowing you to swap between 'hand on stick' (in game, doesn't matter if you use a hotas IRL or not) and 'hand off stick' and then use that free hand to press buttons that allows you to check gauge levels, manually reload specific weapons/gadgets, use wipers, use and fiddle with the comms, etc etc (yeah, my idea involves a non sci-fi mech, full of analog technology)

I'm just scared that if I allow people to just bind shit, then what's the point in coding all this because most people are going to use the bindings directly, while thinking 'okay maybe there's a middle ground, only force the player to use that system for specific actions that don't directly impede most of the gameplay loop', I'm just curious as to how people see such gameplay elements
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>>739046597
it's from clans

>>739046525
I wouldn't go with an in-game keyboard, that's way too convoluted, at most you'd get 5-8 different interactions within the cockpit and then it'd be pretty obvious which one does what (and that's a design discussion on the side)

The idea is just to make it a more 'immersive' experience than what most mecha games provide, I lowkey find it retarded when I play mw5 and there's 600 buttons all over the cockpit that seem to serve no fucking purpose whatsoever and you can't interact with them in any way shape or form, it's kinda gay
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>>739046367
Mechwarrior but more sim like is my dream game, alas it will never happen.
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>>739046367
It would be immersive and cool.
However you can just use KB+M and map your keys like a total spaz, you'd get the same effect.
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>>739046367
If I ever had to pilot a mech like that, I'd just re-wire the cockpit to run on controller inputs. They're probably all digital switches if they reach the point of making an entire walking mech with lasers and shit.
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>>739047871
What is 'sim like' to you?
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>>739046367
That's the first thing i thought of when VR came out, sadly it's only for rich people also i have no clue how the hell anyone would even program that sorta thing.
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>>739046367
Yes, but clicking on screen buttons is never as immersive and tactile as physical controls. So either a joystick with buttons, keyboard shortcuts or a nested d-pad menu feels nicer than clicking on on-screen cockpit buttons.
The important part is to have lots of buttons and controls that actually do stuff.
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https://www.youtube.com/watch?v=TNGJs1ik6oY
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>>739047871
This, I'd love a mech game that was more of a simulator than a shooting gallery, but piloting a mech is a power fantasy so it always lends itself to more arcade style combat.
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>>739046367
steel battalion is the only correct way to do this and it's never going to happen again



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