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File: jak2.jpg (51 KB, 351x500)
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"That" part: The game
>>
>>739093630
I disagree
>>
>the sewer escort level
>slums escape level
>that one turret level
what else?
>>
>>739094463
The race
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>>739094463
That's about it.
Although considering OP described it as That Part that probably means there were too many that parts. Jak 2 had way too much.
I don't dislike the game but it can be a struggle to replay it sometimes.
>>
>>739094463
any time you're escorting people by vehicle and they jump out
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>>739093630
*ahem*
>>
>>739093630
Jak 2 is such a dumb game
>>739096874
but Sunshine is absolute dogshit
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>>739093630
Did OpenGOAL finish with Jak II and 3?
As in, are they 100% playable?
>>
>could never beat Jak 2 as a kid, perma-stuck on the mission where you have to use a flying bike for the fat dude in the city
>years later as an adult, i not only reached that portion of the game in one sitting, but also beat it on my first try
i really sucked at games as a kid
>>
>>739096874
>>739098093
Only snoys pretend to like Sunshine.
>>
>>739103272
I could never beat that section where you have to escape that tank with the camera changing to show the chase from its perspective
>>
>>739103126
They're "in beta" but outside of some very minor graphical issues (mainly in 3) I had no issues playing them last month
>>
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>>739094463
Everyone always mentions these missions, but they never mention the one real THAT mission.
>>
>women with big asses
>women with big tits
>women wearing thongs
>high skill floor
>collectathon platformer, shooter, and skateboarding
>fun times with your orange weasel bro
>dunking on fat people
We don't know how good we had it bros
>>
>>739103662
The game does a poor job of explaining it but you have to approach the ramps with a certain speed or else it won't trigger the bomb throwing animation. Once you realize this and learn which are the fastest angles to approach the ramps from this mission becomes significantly easier.
>>
Jak 1 was the superior game. Everying after was bad.
>>
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>>739094463
Slums escape is WAY easier when you know you can hoverboard faster than the guards can spawn in. Just maneuver on the docks and you're good. The real parts that suck are ANY in this stupid piece of shit.
>>
>>739101408
I never had a problem with the bosses or enemies. That platforming with the starting art is aids.
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>>739103126
Jak 3 still has a few annoying problems but I was able to beat the game.
>Sound of Marauder cars in desert loops if you pause
>The blur effect is broken in the cutscene where Jak first sees Seem, so you just see a a white screen
>Areas sometimes don't load on time, like when you exit Spargus into the desert you can see through the world for a second

More of a problem if you've never played it but overall pretty minor. I don't remember any real problems in Jak II. I think some wind sounds might be missing in some areas.

>>739103272
This, the game is generally challenging but I was surprised replaying it how pretty much none of the infamous playthrough-ending missions were as bad as I remember.
>>
>>739103662
there's no way this mission filtered anybody. it's one of the most nothingburger missions in the game
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>>739093630
>I'm gonna kill that STUPID DISGUSTING NIGGER Praxis
How did they get away with that?
>>
>>739093630
This game was great I’m tired of pretending it was bad
>>
>>739094463
Literally 90% of the game is like that. Not sure why we still liked it as kids. Maybe the novelty and cool atmosphere
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Spargus, home...
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>>739103662
The weird part with this one is they just drop you right into it without explaining how to destroy the objectives.

They wait 30-60 seconds to explain what you have to do and by that point you have no chance.
>>
>>739104097
Jak 1 speed runs are great
>>
Jak 2 is fascinating because it really is a game of almost continuous “that parts” and when I stop think about it, there’s not very many sections I actually look forward to
> entering palace via support beam
> mountain temple
> mar’s tomb

I’m struggling to think of other sections that are major highlights. But I can name a ton of bits that are either bullshit, annoying, or just unfun.

Yet despite all that, I still love the game. It’s way more than a sum of its parts.
>>
>>739101408
The shit you need to do to reach act 3, sure. The rest was kino
>>
jak II is a polar mix of 'THAT level' and '...home'
>>
>>739093630
you can cheese seal piece at water slums by punching through everything to escape
>>
I unlocked hero mode once but I could never beat the drill platform turret mission
>>
>>739110827
Same. It's very weird really. Like a part of me believes the game is far superior to 3, I love the whole progression through the city districts, the story and characters etc. But 3 is so much more fun to actually play. But then when you finish it you don't think about it
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>>739103662
Yup that's the one. I thought I was going insane
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>>739110397
Spargus is super comfy. It makes no fucking sense, though.
>anyone who can't kill 100 guys is immediately executed!
How does this town even function? You'd run out of lambs to slaughter in a single day.
>>
>>739111475
I hate how 3 locks half the city away and is in constant war, one side with the robots and the other side with the bugs, the beach town is such a shithole in comparison, riding the dinosaur kangaroos was fun, though
>>
>>739111568
Maybe the system they built worked and it's only outlanders who break the law?

Imagine if you saw a few guys get killed by 100 dudes for disobeying the king. Would you think it's a free-for-all when some random dude shows up and kills 100 dudes?
>>
>Race through the rings objective
>Tight time limit
>Takes around 3 minutes
>One of the last rings requires a sudden, sharp turn
>Fucking it up effectively fails you

Good old PS2 era padding, there were a bunch of these in Jak 2 & 3
>>
>>739111717
We call that kino. It's old school game design.
>Make this sudden turn or you fucking die
It filters people now, because there wasn't a yellow paint arrow on the ground and a companion character yelling to turn. We used to call these sorts of experience "video games."
>>
>>739111674
Yeah the guys you kill are all marauders from out in the desert who they kill anyway. But still it makes zero sense numerically. But that’s vidya enemies in general.

I also hate how wasteland is an island. Why not just make it a peninsula with the connecting part being inaccessibly mountains or something? The wasteland is supposed to be the endless wastes outside of Haven City. Why did they exile Jak to an island with a city on it?
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>>739103662
It had a bit of jank with the level geometry sometimes, but this mission was fun.
>>739094463
The one that always fucked me hard was taking out the five Hellcat Cruisers. That one has always been the toughest mission in the game for me.
>>
>>739110397
>Yo let's make a brutal warrior settlement where it's survival of the fittest and everyone carries guns
>Cool, like Sparta right? So what do we call it?
>>
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>>739110397
>You will never live in a comfy oasis coastal small town surrounded by walls and mountains
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>>739110397
Jesus, I remember Spargus being huge, but it's tiny.
>>
>>739110397
>enter evil mode
>fruit stand massacre
>>
This game is terrible. Worst fucking driving and gunplay ive suffered through on ps2. First wasnt even that good but it just completely ruined the series. The only good one is Daxter on PSP
>>
The entire jak series is shit
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>>739116526
the only problem i have with the guns is the minigun and purple cannon being oddball choices to take up half the armament. the basic shotgun and blaster never really gave me any problems.



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