Nintendo forced Unreal Engine to be optimized. Say thank you, /v/.
NIGGER NIGGER NIGGER NIGGER NINTENDO'S NOT EVEN MENTIONED HERE ONCE NIGGER NIGGER NIGGER NIGGER
>>739097180>target high framerates on handheld consoles
>>739097367Sorry daddy
>>739097367official announcement is simply saying handhelds. not handheld consoles
>>739097103thank you tim epic for optimising your engine
>>739097103Not just Nintendo with Switch 2, but Sony with the PS6 Canis, and Valve with the Steam Deck 2. Microsoft lost.
>>739097103lowering graphics settings isn't optimizing
>>739097367Most nintendo games run 60fps
>greatly reduced noiseHow about we just go back to rendering pipelines that had zero noise/temporal-upscaling in the first place? Everything about UE5 engine updates are strictly band-aids for the problems it also introduced.
>>739097990>>739097367A reminder that the last Yoshi game, on Switch 1, ran 400p in handheld mode to maintain said 60fps on UE4.
>>739098012>rendering pipelines that had zero noise/temporal-upscalingMan, i have no idea what you are even talking about.
>>739097103
>>739097103That thing that really impressed me was that experimental animation plugin from CDPR, turned out it's not lumen or nanite, it's character animation has a huge bottleneck. even in the Matrix demo, there are only 14 fully animated characters
>>739098268>turned out it's not lumen or naniteDon't kid yourself. Lumen is expensive as fuck on 10 series cards, and games that let you remove it will double your framerate on that generation.
>>739097367>jeet cultureless shithole has never heard of stop motionnot surprised.