most OP unit in HOMM3 fuck these cows
god I hate having to make a trillion heroes with 1 tier 1 unitdid they fix this in olden era?
>>739115361
>>739115589how would you fix that without altering the whole gametaxi-specific heroes?
>>739115702cute reference
>>739115726nigga, olden era IS a whole new game
>>739115361It's vampires and it's not even close
>>739115589>did they fix this in olden era?yes, olden era has a hero limit that you can alter and which can grow as the game progresses
>>739115726Tie the movement points to units rather than the hero, so hero chains would not be able to be used (and you could make a small additional lunge by dropping the slowest stack from your army, after exhausting movement points). Another obvious move would be to make tagging objects in adjacent squares free, so the pressure to have a secondary hero following a main hero around, tagging every resource so the main one wouldn't waste movement points, is lessened.Of course, Olden Era also has an optional hero cap which outright prevents it.
>>739116681>Tie the movement points to units rather than the hero4 did this and it was dogshit
>>739115589Same desu, and it's the reason why I never truly been a fan of Heroes. I fucking hate managing all that crap, would always end up using one hero I really like and lose because the enemy just spawns then nonstop..
>>739115589they already sort of fixed it in 4&5 with caravans. ofc if your main hero is somewhere in the boonies it wont help but at least you can order all troops delivered to your chosen town.
>>739117374NTA but alongside 3 I plan to start playing 5 as well hope its just as funthis map is the most annoying one so far tho, I have 3 months to cap steadwick and its huge with all the towns really far apart
>>739116726The new game has a single hero mode
>>739115361the most OP unit is my 7 trillion skeleton warriors, and 5 million power liches.... all memes aside I like vampire lords the best. also child support is due. the ride never ends.
>>739116470this guy knows
>>739115361>fionawoke trash
>>739117634>be the fun faction>end up the no fun allowed factionSuch is unlife.
>>739115361Why gorgons?Wasn't basically every single unit in conflux laughably op for their tier and cost?To the point where the only faction that could even hope to compete was mega late game necro? And even then if the map had big enough neutral stacks?
>>739118520I haven't played enough to encounter true lategamegorgons are just capable of 1hitting your archangels or other trump units due to that 10% chance shitwhile being tanky as fuck
>>739115361I'mma be honest, even though you can get stabbed to death for this kind of opinion in my neck of the woods.Heroes 4 is far better than any other entry, and Heroes 5 is far superior to 3, especially with 3rd level upgrades
>>739118592You absolutely want to draw out the retaliation with a weaker unit before attacking them with higher tier units, for sure.That or try kiting them back and forth with faster units while your ranged units shoots them.>>739118852I like the changes 5 brings but the biggest reason I prefer 3 is that everything you do in 3 is fast/crisp, while everything you do in 5 feels sluggish in comparison. Not to mention the AI taking its time, even in 5.5.
god i fucking hate these shitsand its definitely not just a 10% chance to instakill
>>739115361>non ranged>not super fast >not immune to magic
>>739119096yeah ranged corner cheese is prob the way, my least fav thing about homm3 its a boring strat but it worksactually kinda reminds me of total war where u can do the same thing with any ranged faction
>>739119161Every 10 units translates into one guaranteed death. So e.g. 34 mighty gorgons would be 3 guaranteed kills and 40% chance of additional kill. With large stack sizes (or multiples of 10) it's basically deterministic.
>>739118852I think 3/5 being largely interchangeable is a pretty common sentiment, 5 has branching unit upgrades, and the unique faction Hero skills are cool, while the skill combos are too restrictive and the AI turn timers are fucked, so it's a toss up.I've also seen 4 getting a lot more love lately, even if I don't personally agree with it.
>>739115589That's why I prefer the single hero mode in OE
>>739119310>every 10 units translates to one guaranteed deathoh i didnt know that...
I still don't understand how this genre of game plays.
>>739119508your guys gather levels, items, towns/bases and troops and beat the enemy guys doing the same
>>739119096>Not to mention the AI taking its time, even in 5.5.100% correct, it's busted.>>739119327>I've also seen 4 getting a lot more love lately, even if I don't personally agree with it.Might be nostalgia, might be the people who weren't going into the game assuming it's going to be more of 3. It's nothing like the 3rd, but it's a good game in it's own right, with a lot of problem of its own.The difficulty itself is busted, the harder difficulty, the more units you see in bands around the map. If you pick an easy one, and you're doing a campaign, AI might snowball through the map much faster than you do and you end up in much worse situation than you'd be, if you played on normal.
>>739119496>>739119310Actually, scratch that, I wanted to be 100% sure so I checked the Wiki (https://heroes.thelazy.net/index.php/Gorgon_and_Mighty_Gorgon) and it suggests it's slightly different. The chance is capped by each 10 mighty gorgons (1-10 -> max 1 kills, 11-20 -> max 2 kills), which agrees with what I said, but within that cap each mighty gorgon rolls independently. So there's e.g. 0.9^20=12% chance 20 mighty gorgons wouldn't kill a single unit.In any event, that actually implies they can only suffer from RNG, but not benefit from it.
>>739118852one of the opinions of all time, for sure
Thank fuck vampire lords are fair and balanced.
>>739121262https://www.youtube.com/watch?v=d2_XibBJHO8&
>>739119508I was a literal child when I first played it. It's easy as fuck to understand.
>>739118520Conflux has the by far strongest T2 unit, and contender for strongest T3 unit. Which makes clearing out their starting area a cakewalk.Their T7 is technically the weakest, but due to double growth ends up being the strongest once likely stack size is factored in.
>>739121439See? Perfectly balanced, as all things should be.
>>739116470Vampire gimmick is a part of the standard undead trait of snowballing though. You take them out quickly and keep the snowball from happening then vampires become bearable.
>>739116725Its one of few things that was good in this horrible game
>>739115361>>739118520>>739118592>>739121634Gorgons are overrated. They are expensive, and rushing them is a total noob trap.Conflux T3 unit is super fast but way too squishy. It would actually be a good unit if Conflux heroes had better magic to support it. Honestly, you're much better off just rushing T6.
hey guise am I fair and balanced?
>>739122784>army limit 5 stacksshit game
>>739122784Fair on the grounds it's a misc. unit so no faction gets them.Balanced? Hahaha no.Fun? Oh god yes.
Um just blind the gorgons for 10+ turns, everything else in swamp faction is a noodle.
>>739123023Yeah that sure will help with a pack of gorgons.
>>739119508The goal is to build a bigger/stronger army than your opponent and defeat theirsYou have towns that produce units every few turnsBut the units are not free so you need to collect resources around the map to buy more unitsBut the resources tend to be protected by neutral monsters Your army is also led by a hero so there are rpg mechanics where the character gets stronger over time, learns skills and collects items that buff your army.So the core gameplay is trying to clear the map as quickly and with as few losses as possible so you snowball your forces and when you encounter your opponent, your army and hero are bigger than theirs and you can defeat them.Obviously this is very simplified and it depends on the specific game, but that's the gist of it.That's actually always been my biggest issue with the series that I don't think any of the developers that this series has had over it's long history ever managed to solve - you spend all game fighting trash mobs and then have one big battle that's a stomp like 80% of the time unless the opponents are perfectly matched. And then the game is just over because there are no real comeback mechanics.
what the FUCK 300 griffins...
>>739123971this is some bs man im playing on normalno idea how i'd defeat that stack within 3 months
>>739124041the intended way is probably building a massive army for a big showdown since he only controls 1 castle and you have the rest of the mapMe though? I approached him from three sides, he ran off to kill one hero and left steadwick with just 1 skeleton as defense
>>739124041Diplomacy is T1 skill for a reason>>739123971>T3 unit>required T4 buildingWhat are they thinking?
>It's a HoMM3 thread on /v/>That Anon who plays it and gets fed up due to brainrot>Then the 2nd Anon asks how to get good at the game becauses his IQ starts with 2 digits.
I'm mainly a purist, is the unofficial horn mod gimmick needed?
>>739124301im trying to bait him now but there's a 1 stack conveniently on the gate of the town and as long as thats there he won't take the baitlmao
>>739124446wait he fucked up lmao
>>739124394No, but on the other hand, there is little reason not to use it. The balance changes in WoG are very conservative and don't influence town/hero identity.For the record, whether you run HotA (or some other content/balance mod), you absolutely should run the HD mod, which besides its namesake adds bug fixes and QOL-improvements, and that choice is literally without downsides beyond a minute or so it takes you to set it up.
>>739124446>>739124515ezthis feels so goddamn cheesy though "if we capture steadwich surely we won't let it go" yeah the guy with 300 griffins isn't gonna come back>>739124394doesn't horn of abyss just add more content, im playing the base campaigns so haven't gotten to it yet>>739124301the map is massive and theres strong mobs all over the placenot even time to clear half of it with ur main 2 stacks before 3 months
>>739123971>>739124041you didn't control the entire map before showdownyou didn't preserve enough units or checked on map spawns eahc week>3 monthsmore than enough to build giga armyyou have a lot of morale debuff and other debuff spells on top of blind that can and will save youyou blind gryphons, gangrape champions before they can do 2x attack + morale + bonus AP from chargedragons and archdevils block off rangedblind gryphons jus sit there when you continue to throw debuffs and cursesgryphons usually target ranged unit, they're vulnerable to gangrapes due to shitt defenceeven caster hero needs attack/defence stats you neglected. You have 800+ mana. You shoudl eb raining high lvl spells on them for free dealing obscene damage or debuffing them to hellhaving armies from like 3 castles kills your morale unless you have artifact for this. Castle is extremly straightforward enemy that bases itself around high morale and multiple attacks. Counter this and it's ez. He doesn't even have archangels
>>739124515it's gotta work. Logically he would stay close to the castle and not leave it without having enough movement to return, but yeah
>>739124613>the map is massive>1st map of the second campaign in base gamelol, lmao evenyou for sure did a shitton of mistakes. 3 months is a plenty of time
>>739116681As >>739116725 says. Even good intentioned and well meaning ideas can be pure shit boiled in piss served with snot. And I am afraid to say, I will not be tipping you for this
>>739118852Not only does it look like shit, it's in polish too.
lmao @ the armor
>>739123971>he doesn't know
>>739123331So in the battles how does the number of units affect the "singular" unit represented on the battlefield? Are you just screwed if somebody has a single unit with a value higher than your single unit?
>>739124732its map 3 of dungeons n devils which is the 3rd mini campaign in restoration of erathiamaybe i shoulda played with the dungeonites
>>739125171it's a map in one of the 3 initial campaigns. You play it on normal and that's consideres easy/super easy in xpacs do not mix armies from diffirent castles unless you have somethign to prevent morale loss, you're not affected by morale, have artifact that nullifies morale in battle or know what you're doingamount of units you have tells me that you either lose a lot of units for dump reason, you didn't expand enough, or simply ignored spawns on map(most common thing)on the screen here >>739124667 you can see 3 spawns next to archangels. There's many more other spawns on the map. In 3 months you should have 2 armies strong enough to solo steadwick easilythere's a lot of tips and strategies if you're new. Better learn them now before you start to struggle later
>>739118852>Heroes 4 is far better than any other entryTrue, however 3nigs will never admit this
>>739125540normally I clear all spawns but there's just so many on this map and due to the time limit I decided week 1 of month 3 was gonna start the rush to steadwick, but i guess u wanna clear em just for XP?
>>739124926heroes 3 was just a coomer bait all along?
>>739124041You don't defeat this guy, just abuse AI idiocy and actual mission goal what don't make sense in story
im still in the loving god have no idea how the beat a single game in this game
>>739125632you first kidn of savescum to check what's average stack in each spawnthen, you attack those spawns with hero with army numerous enough to force them to flee ot win if they decide to guard. You prefer to attack anyway for easy xp. You should learn which units can inflict damage to your units in first 2 turns so you use casts or ranged to get flawless victoriesafter you get spawns, you buy a taxi hero that will collect them each weekyou cintinue to supercharge your superhero to force enemy heroes to stop running around and sit in castlesthen, you make 2nd supercharged hero to either clear those castles or clear rest of the map while enemy is cockblocked. Between this, you continue to visit spawns each week for bonus unitscaster heroes are especially good, because they're strong at low levels. Warrior heroes are better later but in base campaing caster can clear things much faster. You have infoerno and that guarnatees one of the cheat spells aka blind. Blind is literal "I ban this unit until Im ready to deal with it" buttonIm usually using dungeon hero for steadwick due to amount of rangeds, spell immune black dragons that can block off monks, and hasted chimeras to block off xbows. Your caster should be able to cast buffs/debuffs on entire armies instead of units
>>739115589There was already competitive 1 hero mode in homm3 with it's own rules /maps by the community, and OE has a 1 hero game mode inspired by that, They are popular in multiplayer because it makes it so player turns are relatively short and take a similar amount of time which is good for simultaneous playIn single player or proper multi it's retarded to complain about multiple heroes tho. It's a fucking strategy game, multiple heroes add So fucking much more options in how you can aproach maps
>>739126064spawners only give a few dogshit units you mean to use em for bodyblocks to take other camps? i guess u could
>>739125089>So in the battles how does the number of units affect the "singular" unit represented on the battlefield?The number means how many of that type of unit are in a stack.When stack attacks another, it deals it's damage times the number of units in the stack.When it gets attacked the health stat determines how many units in the stack die.The exact damage dealt/taken is modified by hero stats and skills like attack and defense So for example if a stack of 10 pic related archangels attack another identical stack it's gonna do like 50*10=500 damage and kill 2 angles in the other stack.>Are you just screwed if somebody has a single unit with a value higher than your single unit?If both stacks are the same unit and everything else like hero stats is equal, then yeah, something like a stack of 30 swordsmen will defeat a stack of 20. But usually spells and stats and other mechanics like luck (hero chance to deal double damage) and morale (chance for a unit to take two turns in a row) will affect the outcome.
>>739126443okay now everything makes sense, thank you so much
>>739125658h3 was based beyond belief and had all its bases covered
>>739126427you have dragoncaveyou can take dragoncave in first week with caster heroand that's just an examplespawners are liek you'r castle spawners, jsut outsideit's nto bodyblock directly, but if there's a much stronger hero nearby, enemy Ai runs away to their own castle. If you sit there witht hat hero or stay close while picking up camps, he wont leave his city expecting the siegefrom the look of your main hero, you neglected fully clearing and trainign them in 1st and 2nd map. From2 nd map you should've max lvl hero with water, earth or both of thes emagic at expert levels and maxed out from lvl 7 mage towers. Just one fo these can wipe out 3/4 of the 3rd map you're in by himself week 2. And only week 2 because he needs fodders while he rapes eeryone with 1k+ implosions and meteor showers
>>739126072>They are popular in multiplayer because it makes it so player turns are relatively short and take a similar amount of time which is good for simultaneous playAs someone who plays olden era MP every day even single hero takes minimum 50min up to 3 hours.I cant fucking imagine how garbage multi hero formats are.
>>739126668how do you kill 3 red dragons first week, blind or somethin?
>>739116726>Same desu, and it's the reason why I never truly been a fan of Heroes.Nobody did this when playing tho, only PvPfags that's 0.001% of the playerbase
>>739126850spread your units to each slotdragons will usually pick ranged one. Have them close when you're starting the fight (position 3-4-5)if you're lucky, you can kill all the dragons in a single turn with meteor shower since they'll land to each other to kill your ranged stack. If you're super lucky and those reds appear as single unit, you implode/shower them for a price of a single stack of t1 shittersbonus: have portal build. Now you have 2 dragons each week. Jsut make sure dragon cave is the first one you pickbonus2: have hero with a single, 1 unit stack of fast units, like harpy stationed close. Now he can easily taxi your spawn dragons to castle dragons
>>739126072>It's a fucking strategy game, multiple heroes add So fucking much more options in how you can aproach mapsSure, but you still sorta have to agree to some gentleman rules not to abuse certain mechanics or spells, because they're just that busted.HOMM3 is a fun game, and I've played it in (cooperative) multiplayer sessions a decent bunch. For a PVP experience though, I think I'd rather try something else.
>>739127119and to give you a better lookimplosion is the single strongest nuke spell for single unit in the game. Its 100 damage + 75 damage per powerwith your caster, its 100 + 13x 75. Red dragon have like 200hp and there's only 3 of them. And that's at basic level. You shoudl've advanced/expert earth magic so your starting damage is 300yes, now you're looking at those 300 gryphons and laugh at them. because gryphons has like 25hp, and you throw a nuke at them for 1275 damage or any other unit
I really like a lot of the changes in OE, wish it looked like homm3, though. Can't have everything, I guess.
>>739127119>>739127409but its a 5th level spellhow are u supposed to get this on week 1mage guild?
>>739127534your top heroes from 1st and 2nd map are avaible n 3rd map, as stated in breifingsThat means you shoudl've dungeoneer hero lvl 8 that lucked or savescummed expert in earth magic, got any good artifacts on him and spells from mage tower lvl 7 or if unlucky, pciked from other sources on the map
>>739127658artifacts don't transfer thoughone thing I'm still unsure of is how magic works in this game, bascically ALWAYS go for earth or water or air if they pop up in lvl up screen right? earth just has a ton of good shit, and chain lightning is air thoughbut if you get bad rng and don't get a single magic school to expert you may be fuckedand mage towers will always contain every spell of their lvl right? so lvl 4 mage tower = will always give ur hero chain lightning?
>>739127837forgot abotu artifacts, but it's allgood you can manage without themIs aid those 2 schools because cave trick kinda works on summonning ship strat it's an old game, savescumming is expected. If you want to beat this map, its water+earth. Earth is basically no brainer everytime. Fire has blind. It boils down to preference, I pick earth everytime and air for hasted preferenceno, mage towers rolls what spell of each level shos up. Yes you can end ypu not having implosion. But you transfer your hero from 1st and 2 map. The usual tactic is to have a main hero with giga army stand next to enemy last castle, preventing him from leaving, while you run your other hearoes via every dwelling, every castle with mage towr lvl7 etc. and if they need level, you skip weeks to get X week that causes monsters to spawn around the mapthat's why base campaign is considered easy. Because for each 3rd map you can get an absolutely busted hero
>>739128161so each town's mage tower has a separate roll on which abilities show up in that town?I haven't had a chance to use a truly OP ability yet desu, just spam meteor/slow/lightning strike or ice shard not a single chain lightning yet
>>739115361>fuck these cowsthat's all I could find, I guess even slop would be better
>>739127837Magic skill only appears every 2 levels, and the type of school is depended on your hero class. For example inferno has higher chance to learn fire, and castle is water.
>>739127837the Quest Guards in the campaign usually lead to artifacts that are required to pass the Quest Guard in the next level, that's the only artifact you can keep between levels. On the final level there's a busted strong reward for doing this. That said some campaigns like Liberation have bugged quest chains that can't be completed, though maybe HD fan mod fixes this
>>739128310yes, that's why before finishing 1st and 2nd map, you want to treck your heroes through every site and cityimo you should be able to blast kendall even without that cheese. Your army state from screen just tells me that you're new to the game. Take your time, read every spell and what it does. Same with units. Do some pairings, experiments since base campaign are easy to replay and beat. It will save you much more time later on much more complex maps. I said implosion, but I checked and reds have like 180hp. That means, if they're single stack, anything that hits around 500 or above will kill them. That's why I said that early levels caster are op as hell - they can win fights with minimal losses despite having vastly numerical disadvantage
>>739128587>>739128526>>739128464on the first 2 mini campaigns my dudes were insanely OP, 20 atk/defense at least, idk why but the map for steadwicks fall sucks imo, could barely get my dude up, everything is spread out as fuck and just traveling takes agesfigured with enough black dragons and archdemons I could win, but a 300 stack 1hits a 5 stack of arch devils so its not as good as i thoughtmaybe i should got 200 imps instead of the 4-5 devils, but problem w inferno is imps is a joke dogshit unit, castle has halberdiers which feel strong in numbres the whole game, I think my best faction so far is fortress? the dudes with the behemoths and orcs, felt easiest to play with them
>>739128809oh and the biggest problem w that map, you get mixed townsonly 1 inferno town for the whole battle, only 1 dungeon, the rest is castleso idk how ur supposed to get a real army wo mixing from only 1 town
>>739125658always has been
>>739115589>god I hate having to make a trillion heroes with 1 tier 1 unitYou only need to do that when you are in serious lack of resources, or the map has a bajillion loose unit dwellings. In the case of the latter you probably wouldn't have enough resources to buy them all anyway, so may as well have one hero just camp the more important ones.
>>739129041nta but there's no reason to not hire 8 heroes rightits only 2500 gold and i believe it doens't cost maintanence or anything like that? and they come with units
>>739118852Heroes 5 had the best town screens in the series.The sad part is that every game after 3 had absolute dogshit visual designs and that just kills it all.
>>739128809The best one if conflux followed by everyones favorite I CANT HEAR YOUR SCREAMS BEHIND TRILLION OF SKELETSONS Necropolisifnerno is the worst/one of the worst. But you have inferone AND dungeon, aka one of the strongest, with like 3 ranged units>>739128952minimalzie loses, maximize gainsyou get dragons? you can get dwellings and other points protected by units that would usually wreck your intiial t1/t2 units. Babysitted caster lvl8+ heroes can and will break any stronger camps or whatever shit you have as mentioned, since they're t7 units all by themselvesyes, you do not mix, unless you have a lot of higher tier units you want in, so you can throw away t1 trashroyal gryphons cant reach you t1. You can blind, cripple, slow or debuff them with whatever. You can easily get 30+ black dragons that will instakill or heavily damage them. On top of other units. Avoid dwellings with ranged units unless you have those dragons or other tanky units that can rape them without losesit's all about preserving units and not losign them in dumb fights
>>739128809inferno is the worst faction. Just avoid playing them
>>739129324>>739129393haven't encountered conflux or the undead yet so i assume its like an expansion civ(s) in liberation u get access to these snow magic guys which is cool, on inferno the only units that feel strong are the sultan ifreets, i guess magogs are strong too? but its so annoying how u can dmg ur own troops w em, on stronghold which is what i was thinking of every unit is p good, rocs are just better griffins, behemoths are beast, wolf raiders n hobgoblins are ok for their class
>>739129756you'll enocunter necropolisyou'll play as necropolisyou'll soon realize that every win or loose in the game is a gain for necropolisconflux is armageddon blade faction and they quickly ally with you. Thank fucking god. I wonder to this day which motherfucked designed it and said 'yep, it's balanced and completely non op". half of the heroes being mage heavy spec whiel other have tactician as base. Oh, and the university that enables onicatsers. And the unit speed stats and growth that dominates every early game, I can go on forever. Oh, and grail gives all spells. ALL FO THEMsnow guys aka those with goblins and golems? pay attention to them, especially golems, because they have heavy magic resistancesmagogs are meh because of aoestronghold is the best castle for warrior heroes. You can still use magic heroes, but campaign will make you realize with Crom how busted attacker can be. 50/50 attack/defence makes your t1 units hit like t7
>>739129207I hated those town screens because they were all ridiculous ultra fantasy pans with zero grounding in reality. Silly fucking Disney castles while different variations of the same theme played.
I remember when i played PVE with some anon in h3 thread and he carried me HARD
>>739118852Personally love 5. O rather the idea of 5. It's design, expanded upgrades, visuals, music, style, towns. Almost everything.But the engine is fucking busted. Playing the game feels like getting the worlds slowest colonoscopy during a telephone book reading. It's almost surreal.
>>739118852>>739133240I just tried it and damn is the UI stretched on widescreengoogled and dont think theres a way to fix it, just gonna get used to it
Is Heroes 6 or 7 worth a bother? I've heard mixed opinions about it.
>>739133742Works on my PC.You might want to give Heroes 5.5 a try.
>>739133912so i install that on top of tribes of the eastand it gives me all the campaigns n content from the base game too?
>>739133779yes
>>739134172Yes.Just a heads up - it does crank up the difficulty and complexity a bit, thanks to the vastly improved AI and some gameplay additions.
>>739133742It's a decent starter campaign, following ones are great to, up until the elven one. Elves can go fuck themselves
>>739134525thanks for the heads up, I'll do that then>>739135068i tried some age of wonders 3 yday in my homm binge, it had a rly cute elf starter campaign
>>739135068I dislike the OC Haven campaign with a passion, because the entirety of it is a tutorial, that's actually piss easy, so I feel like the game is wasting my time. And I actually like Haven as a faction.The HoF Haven campaign is way more fun, thankfully.
>>739135290Age of Wonders is great, 3 especially. I wish AoW 4 didn't ditch the singleplayer campaign for some fucking reason.
>>739135468the UI is a bit confusing, like compared to homm3, despite being a game from 2014, I found homm3 easier and more intuitive than age of wonders 3but i just need to play more i think4 looks more accessible, but rly it doens't have a campaign?
>>739130683>I hated those town screens because they were all ridiculous ultra fantasy pans with zero grounding in reality.The Castle one at least looked really comfy, but I agree that something like the magical floating ball town was stupid.
>>739135593>but rly it doens't have a campaign?No, because some brain donor in Triumph Studios decided that "everybody is playing custom maps anyway, so why should we waste money on a campaign?". While the campaigns were one of the comfier aspects of AoW.There technically is a pseudo-campaign, but it's essentially a bunch of sandbox maps with some additional story objectives.
>>7391188524's a good game but it's also ugly as shit. Cutscenes got worse, the units look worse, the overworld looked like a downgrade even on release and hasn't aged well, towns went back to being buildings in a quarry, etc. It's understandable though since NWC was on its deathbed by then.
>>739135932The one thing that immediately filtered me was the idea to combine the Necropolis and Inferno together.WHY
>>739133779Why do this when Olden era exists?I've put plenty of hours into both but OE mogs them both hard, even in it's current EA state.
>>739135851so much fuckin dlc, just like any modern paradox game, lmao
>>739135932>Cutscenes got worseYes>the units look worseYes>the overworld looked like a downgrade even on release and hasn't aged wellYes>towns went back to being buildings in a quarryYesAs a counterpoint I raise youhttps://youtu.be/7jSCbUKBqsI?si=CCglqaY8F6OdWwv7&t=59
>>739127837Earth/Air has the most broken spells, Slow/Town portal/Implosion/Resurrection/Meteor Shower for Earth, Haste/Fly/Dimension Door for Air (Lightning and Chain Lightning are also good).Basic magic means reduced cost. Advanced is slightly boosted magic strength. Expert turns low level status spells into mass spells, so you can slow/speed up your entire army, and since turns are tied to speed, you can have all your units attack before the enemy gets a turn, often winning the fight. Plus Town Portal and Dimension Door allows you to zip around the map extremely fast, escape from a corner or pop up at a town that's about to get attacked, etc. These give you absolutely colossal advantage.Water and Fire still have their share of fun spells, they are just not "game breaking". Berserk can waste entire enemy armies in certain situations, Fire Shield is super annoying (but requires you to get hit), Clone can duplicate your most powerful stack (if you do it with Archangels, then use an AoE effect spell to kill the clones, you can do far more resurrections than with other spells). Curse is the second best debuff and Spell is one of the best mass buff spells. Prayer boosts speed/def/atk on all units (not as much as Haste), Summon/Destroy Boat is situational but may be indispensible. Fire has that one spell that puts all your DEF points to ATK so you get twice the ATK but 0 DEF (Frenzy?). Cure mass heals + removes debuffs. These are all very useful or at least fun, but every match always starts with mass Haste/Slow.
>>739136070I liked this idea. Mixing various factions was interesting but it's just thing I like from something objectively worse. Less factions in sequels is never good thing
>>739127837>and mage towers will always contain every spell of their lvl right? so lvl 4 mage tower = will always give ur hero chain lightning?Mage schools roll a bunch of random spells for each level, 1 for lvl5, 2 for lvl4, etc. Library (Tower exclusive support building) adds +1 spells for each level. So it's entirely possible for one town to roll only get crap spells like pic related, and another one to roll only the best attack spells, although both are equally unlikely.Note that every map works with a random seed determined on map generation, so you can't save scum, what gets generated is predetermined. Unless some mods changed that.
I'm struggling with final missions in HotA Forged In Fire. Like I don't feel like I want to it any more. It's not even that they are that hard, I'm just sick of their bullshit
>>739136751>Note that every map works with a random seed determined on map generation, so you can't save scum, what gets generated is predetermined. Unless some mods changed that.To save scum you need to use cheats to build everything in town and see what spells they have and restart if it's not spell you want
>>739128445ehhhhh, wouldif she cooks well I'd keep her
I feel like this one is slept on hard.>live 2D>an actually good story>interesting world>deck builder combat with several archetypes>body mods>Lots of side contentThe only annoying part is that you can cuck yourself out of huge content chunks if you progress the story too quickly
>>739115361https://www.youtube.com/watch?v=Gn7as9a4wEs
>>739137071Anon? Are you in the wrong thread?
>>739137071anime HOMM-like? damn
>>739137071LOOOOOOOLLL THIS ANON POSTED IN TEH WRONG THREAD! EVERYONE POINT AND LAUGH! HA HA HA HA!!!
>>739137071We are following same 2 threads it seems anon
>>739137091https://www.youtube.com/watch?v=gQG3xN4tzL4
>>739137091>>739137573kek
>>739136954>To save scum you need to use cheats to build everything in town and see what spells they have and restart if it's not spell you wantOh, okay, that would work too. I forgot about that because I only play XL maps that take a week (real life) to do, and you get everything by the end. In fact you have to sell a shitload of duplicate artifacts so you don't get over the backpack limit too.
>>739129756because of you, I came back and tried ityour campaing. Very first map. You have guaranteed earth magic mastery from witch hut, and lvl4 magic tower. With luck i got implosion on every hero and each cast deals 925 damage(screenshooting cancels the window, but you can calculate it ez)jsut went to kill dragons. Single cast was killing 5 green dragons. And that's first map. rets is easy. No reloads
>>739137071okay anon but I still don't see what's so OP about this unit.
>>739137071thanks for the rec
>>739137573>>739137091Slavs should settle all their arguments in a match of HoMM3
>>739137978na i think slavs killing each other is ultimately good for the world
>>739115361I wish I could enjoy Olden Era, but I can't get over the mobile game looks
I know some people are very nostalgic for HoMM 1. I was never one of those people. It had possibly the most batshit artstyle in history of everything.
>>739137781sounds good, I need to think about witch huts etc way more, but thats the beauty of this game I guess, easy to pick up, harder to master cause there's so much stuff you can pay attention to even tho the floor is low
>>739115361Do I really gotta buy this on GOG instead of Steam if I wanna play it, or should I just skip to the newest game
>>739115361>that fucking campaign levelit filtered me hard as a kid
>>739138185it's very much a picture book. I still think the town views and battle backgrounds are amazing, and the exaggerated expressions when creatures are hurt or attacking are endearing
>>739138314You mean HoMM 3?The Steam "HD" version is fucked. It's missing all of the expansions for one. So, yeah, GOG is your go-to version.
>>739137071Okay but why h-game degen is hanging out and lurking in a homm thread.
>>739138185kekd >>739138314usually I'm a steamhead but in this case you have to go GOG, the steam version is the "HD" version that doesn't include the DLCs and is filled with other questionable stuff, best is to get the GOG version and then get the HD mod, and with the HD mod if you have 1440p I definitely suggest pic rel settings, no filters cause they blur up the look of the game to shit, 1280x720 is 50% of 1440p so it scales extremely well due to that integer scaling thing for these kinda games, no filters, and it looks great, rly sharp and plays so smooth
>>739138314GOG version has all dlcs and it is compatible with all mods (gog now has separate install only mod auto install) so i guess if you want to play classic buy it if not just dont and play something new.(or you can just pirate it if you wanna play sp or mods nobody is getting hurt)
>>739138209Yep, that's the whole magic of Homm, a shitton of possibilities and no feeling of getting fucked. Well, now I miss that I didn't made more heroes on that level, because I got gryphon and lziard bowmen weeks and Is till ahd enough mosnters around to get more lvl 12 heroes. Those 3 got lucky with no bad skills, with at least 3 spell amsteries and all have increased mana pool. 2nd map si easier and you can get more powerful heroes due to guaranteed spells and artifact shop, but with 1st map the 3rd one is guaranteed WIN because I managed to roll waterwalking, so no summon shop RNG(summon ship have 50% chance to fail with no water mastery)those started campaign are super easy, because they're designed around having 1 hero bruteforcing everything with single army with no spell casting. The moment you do something advanced you make it free
>>739138209Witch huts have bad rep for a reason
I cant grasp the hate towards Olden Era, it is genuinely the best one since 3. It takes all the good things from 2,3 and 5 and throws away all the trash.Infinite spells? Fuck offCaravans? Fuck offRNG movement spells? Fuck off
>>739138474btw reason u don't wanna put ur desktop res is because it'll blow up the UI/whole game to be super super zoomed out and you can't see shit, not intended to be played like that, 1280 is a perfect middle ground for 1440p, though 50% of 1080p is 960xsomething
>>739138505yeach>can't read vodka runes>recognize the hawkyou just know
>>739138576haven't played it 'yet but its the reason I got into homm3, it looks great but I don't wanna buy/play EA.... gonna play the classics until it gets out of EA, or i'll cave before that and give it a try I guess, it looks good though
>>739138419Agree to disagree. For me AoW 1 for instance looks like a picture book. HoMM 1 looks like some drunk Russian is trying to draw fantasy creatures and failing spectacularly. But I guess to each their own.
>>739138576It looks like ass is why
>>739138576I guess I am missing the animated town screens. And I don't think Jadame is as fun of a setting as the devs think.
>>739138474>>739138578NTA but tnx man
>>739138576It's not beautiful like heroes 2 and 3, but I agree it's a pretty good game.
>>739138576Necro needs to get nerfed.So that I can play it. It's instantly banned every time the way it is now. And I feel bad playing it against my IRL buddies.
>>739139041np it took me a while to figure out the HD mod settings, because every single filter looks like shit, it blurs up the text or the sprites, that's texture filtering for youbut its still worth it because its filled with qol that works great for the game, and openGL no filters makes the game super smooth, otherwise there's some downtime when upgrading town buildings and such, it's a good mod, the best is the autosave feature which auto organizes ur saves per campaign scenario, and also this game treats save games strangely, if you want the game to remember which scenarios you've beaten, you have to continue from your very first save, for example start a campaign, beat all 3 scenarios, load from your exit save off that campaign and go to the next mini campaign, there's a ton of content in the game as for HOMM5 I'll try the first campaign in the base game despite the stretched UI cause the 5.5 mod one doesn't have tutorial tooltips zz
damn its like gondor tower
>>739139815Wait until it's all built up, the camera trick was an amazing choice
>>739139815https://youtu.be/80b9pHebRMY?is=42EfAaBbTX16vq1zTown screens were the best part of V
thick
>>739138314Only GoG have full game. Don't know if remaster on Steam can even work with mods
crazy how people back in 2007 were complaining about this, but no real fix >>739142650not with the HD mod at least, and horn of abyss is basically a standalone game, idk about others
>>739129207no that was 2. I don't know if they changed it later but the one thing I hated most about 5 was that you couldn't click on the dwellings in the castle screen to recruit units.
>>739143186eh you use that? in 3 I just click on the castle
>>739118852Twoje (Ty) anonie.
>>739118852Not going to stab you, but if a game doesnt pass the eye test ie if it's signifigantly uglier than previous games then ita an automatic shit game for me. Rarely i can look past this flaw if the game offers amazing gameplay and is short enough that the graphics wont bother me long enough to matter but homm is not a short game
>>739123971You can cheese this mission, these boss heroes are leashed to their castle and can only roam around it, so you can try to wait him out as he leaves to collect some gems or gold and then pounce in, grabbing the castle. He wont leave the castle if you are too close though unless to attack you.
>>739143628Oh wait you actually figured it out a few posts down, good job, you are now the master strategist hero.
>>739115589well recruitment skill can give you a spell to teleport troops from any city right into your heroes army, anywhere. its sort of like a ghetto teleport spell
Is he bad?
>>739137071How many rapists do you gain per week (with castle)?
>>739137071>>739145285social housing building to recruit ugly bastards
>>7391191612nd month, 5th level hero with 1st week army. Why did you even bring an Imp and a pit fucker? To decrease your moral even more?
>>739115589>did olden era fix _hahaha no
>>739144798they lower morale, fly and aging makes them debuff things with high health, they are useful but necro vampires and wraiths are a lot cheaper to build their dwelling and you can actually afford them.
>>739138576I don't know why it's so fucking uglyIt's actually impressiveThe design AND the models AND the art AND the paletters are ALL wrong. Making the wrong decision at every turn is normally reserved for griefing
>>739117462>NTA but alongside 3 I plan to start playing 5 as well hope its just as funWhen you go down the 5 rabbit hole, make sure to check out some of the mods as well.I'd recommend Quantomas's AI mod, and Heroes 5.5 if you want a real kitchen sink mod that incorporates all the games into one game and a bunch of other shit. (play vanilla first obviously so you better understand what it changes).https://www.moddb.com/mods/quantomas-aihttps://www.moddb.com/mods/might-magic-heroes-55
>>739146414that was a taxi hero, just thought I'd clear the gorgons with him to unlock the waybut that map genuinely sucked though, at least as infernals>>739146884I am doing just that rn but I'm thinking if I should dump vanilla for 5.5, because of the stretched screen thing, after trying tribes of east/5.5 it's so obvious how its so stretched, it kinda looks bad on my 27 inch monitor >>739142148I wish there was a way to fix the widescreen wo using 5.5
>>739146969>I am doing just that rn but I'm thinking if I should dump vanilla for 5.5, because of the stretched screen thing, after trying tribes of east/5.5 it's so obvious how its so stretched, it kinda looks bad on my 27 inch monitor>I wish there was a way to fix the widescreen wo using 5.5Yeah I never found a way to fix the OG campaign for widescreen without using 5.5 unfortunately.I'd suggest just playing the original without the stretching (plenty of guides out there). 5.5 makes a few cosmetic changes (mostly with respect to tree/grass textures) i'm not a fan of and it's better to see the original campaign as it was made by the devs vs the fan remake in the expansions engine.
>>739147614>I'd suggest just playing the original without the stretching (plenty of guides out there)the only way i can find is by forcing black bars on the sides so the game is in 4:3, I'll do that if I can't find a way, i thought the campaign was 1:1 in 5.5 just with thier balance changes, is that not the case? either way i thought about playing the og first because of the tutorial popups lol so i don't miss anything
>>739147741Yeah you'll have to suffer the blackbars, but honestly after a little while you won't notice them.As for what 5.5 changes in the OG campaign, mechanically I can't say for certain, nothing too radical from my experience, if anything, but there's certainly little scripting differences with the tutorial/camera/custscenes, and cosmetically it uses different textures for a lot of stuff. None of it's bad per se (and you can just replace the 5.5 textures with textures from the original, that's what I do), but artistically and as a first time player Vanilla OG campaign is the way i'd recommend playing because it's just that little bit tighter and more polished.
Are the RPGs any good?
>>739115589they fixed it by making the one hero only Jebus Outcast template, unfortunately HOTA-only
>>739148187I mean its better than the mega stretchgod they're so big thogonna take a while to get used to I haven't played smth letterboxd in ages
>>739148434(obv it doesn't show up on the screenshot kek)its so damn weird to me they dropped a patch to fix it in tribes of east but not the original though
>>739148434>>739148556Yeah i've no idea why they never went back and fixed it for the original, the engine is clearly capable of it.*Hopefully* we get a decent re-release that fixes it at some point, but honestly I found the 4:3 only bugged me when I was trying to set things up, trying to ensure it was as good as I could make it be, spent hours trying to fix it, fucking around with 5.5 etc, but once I gave up and just started playing the 4:3 version, like 20 mins I just forgot about it. It's really not a game where you desperately *need* the extra screen real estate so it doesn't really detract from the game at all.Then once you're done with the OG campaign, it's all widescreen from there.
>>739148836i see, well here's to hoping I guess, one more thing if u remember, I googled and apparently for tribes of the east you are supposed to be able to launch the original even after installing 5.5but whenever I launch it from the same .exe it just boots into the mod fuck, I guess i'll just reinstall it without the mod, for the campaign first run
>>739148187>nothing too radical from my experience,Yeah except complete gameplay overhaul since developers began replacing mechanics with their own.
>>739149048>i see, well here's to hoping I guess, one more thing if u remember, I googled and apparently for tribes of the east you are supposed to be able to launch the original even after installing 5.5Might be old and outdated info (5.5 has been around for ages with lots of iterations and changes), i'm pretty sure 5.5 renames and replaces the .exe to be 64bit these days. The original might still be in the bin folder so double check.But honestly I wouldn't even bother with 5.5 if you just want to play the campaigns first, enjoy them in all their original glory then fuck around with 5.5 after.
>>739149641yeah but even if i open the original exe, its 5.5but i'll just delete and reinstall the vanilla game, yeah, for first campaign runsa lot of warcraft 3 vibes in the campaign so far, ur chars' husband at the start looked like arthas in the church scene lmao, idk what the connection is to 3, is it a full reboot with no pre-existing lore about the V world?
>>739139815>>739140153It's crazy how HoMM5 still has by far the highest quality town screens.
>>739116470I hate how olden era made Vampires tier 7 and now they are completely useless, because its hard to stack them and if you do, its usually late game when their drain vampiric ability is useless against stacks of dragons or angels.They also made necromancy crap as you not only have weekly limits but also can't farm peasants as they are now transform into ghouls in a battle and they count as undead
>>739150636Anyone saying that necromancy is crap doesn't know what he's talking about.Even if there's a weekly limit to it, being able to print out dread knights and liches is beyond busted, because even with all the control spells unlocked and assuming you're not carrying all unit types with you to raise stuff you're not focusing on, there generally is not enough time in the week to do more than the necromancy juice bar worth of printing. And then it just fully refills when the week changes.It's literally one of the reasons why necro is just about always banned in multiplayer matches; if the match drags on, necro just wins by default. As has just about always been the case.And vampires are only useless insofar as the build path basically requires you to make the choice between DKs and Vamps. And true to their HoMM3 counterparts, a good stack of DKs is worth a good stack of tier 7s.But vamps are still some of the best brawlers in the game.
>>739144798It's a fine support unit (in pure combat potency in unit-to-unit or cost-to-cost, yeah, he's bad), but vampire lords, skeletons, dread knights and vampire lords and skeletons are the load-bearing parts of necro army, and constructing the dwelling isn't a priority.
>>739144798Coolest looking unit in the game
>>739119508It's one of those games where the way you would think it should be played is actually the worst way to play it.
>>739116470i mean like theoretically, wouldn't angels be the most overpowered unit? assuming you are allowed to stack 999 or whatever the cap isangels are like ridiculously fast and i think can attack at turn 1 (?) i dont remember its been a while. also if we are thinking like, fill the whole field with angels, the separate angel units could revive each other.but the most overpowered unit would definitely have to be a unit that attacks first, because the vampire shit doesn't really work if half of their stack is wiped out on the first turn, and they only wipe out like 15% of the enemy.
>>739116470>>739155076nope, all wrongconflux as a nearly whole. They ramp up fast. They're also all fast as fuck, and phoenix is straight up cheat and guaranteed start with his speedthere's a reason why you can play necro, but conflux is banned
>>739155447Conflux is overpowered because of how fast it ramps up(like necro), the individual units are mostly on the meh side. PX specifically are kind of shit but you get double growth and that makes up for it. Sprites are fucking retarded for a T1 though, storm eles are undertiered too
>>739155923and that's the pointmuch bigger spawn, paired with busted super fast t1 making logistic easy, units that you can compsoe to counter specific schools of magic, T7 units that's straight up cheat with speed and increased spawn rateoh, and grail gives you ALL spells, even easied dragonmageddonin that regard, phoenix will otuscale and by extension overpower any other T7. WIth rebirth included you're fighting 1.4x the numbers
>>739138576It has a very WoW-like artstyle (I don't mind) but also cringe writing. It's good for the multiplayer right now, which is not everyone's cup of tea.