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Industry estimates suggest the combined budget for Mass Effect 1, Mass Effect 2, and Mass Effect 3 was in the range of $100 million to $120+ million.
>Mass Effect (2007), estimated production costs range from $2 to $15+ million.
>Mass Effect 2 (2010), estimated production and marketing budget believed to be around $35 to $40 million
>Mass Effect 3 (2012), believed to exceed $40+ million (with some leaks indicating that total production and marketing easily pushed past $60+ million to finalize the Reaper war saga)

The combined budget for these 3 giant games is like 1/10000000000000000000 of a modern AAA game nowadays.
What happened?
>>
Industry and economy are both fucked
Gonna replay the trilogy again and make the same choices I always do brb
>>
>>739167735
better be a Renegade playthrough
>>
>>739166775
>What happened?
Middlemen, consultants and the injection of the finance industry into what was originally a hobby industry. Studios nowadays are too big and most devs are too stupid to handle project management duties.There's also the suits from above demanding certain returns and as such don't want to finance a smaller AA release or more risky projects.
>>
It got bigger than movies, which attracted the worst kinds of people.
Take Bethesda for example, even as late as Skyrim features and items would end up in the game just because some fucking nerd on the team made it and showed it to Todd
Now they got 500 fucking employees that all cycle. Even the fucking Microsoft leadership that is supposed to guide them keeps cycling.

CDPR went from making jank eurotrash to Cyberpunk 2 having a 500 million budget
>>
>>739166775
Woke, completely unironically
>>
>>739166775
Money laundering. You are likely unemployed and homeless, so I'll explain it to you:
>vc and other fianciers give a company money and funnel it back via consulting
>c-lvl and exec funnel money out of the project, too
Even rgg and from have ridiculous production values. Best example is nagoshi, he got 44m and he had fun for 5 years. 44m is obviously not enough for a tech demo, lol.
>>
>>739169845
Iirc the estimates for w4 are 800mln. It'll be a bit different then w3. Cp2 likely has a larger budget. It's again 10 years in production and has multiplayer. The first picture of cp2077 surfaced around 2005
>>
>>739166775
>Mass Effect (2007), estimated production costs range from $2 to $15+ million.
Sounds like total bullshit. Where did you get this number?
>Preproduction of the game began in early 2004, shortly after the Microsoft Windows version of Knights of the Old Republic was released.[16]
>A total of 130 people were involved in the development of the game
The game released in november, but we don't know the exact month they started, so lets take a fairly conservative number and say the development took 3,5 years. Even your highest estimation of $15 million would mean that the 130 people involved would get an average salary of $32 000 per YEAR. Seems extremely unlikely, and that's only counting the developer wages, and not even any additional production costs.
>>
>>739173352
>130 people
Every single one obvs worked full time for 3.5 years on the game.
>>
It shows desu
they should have just saved the trilogy bundle for the inevitable remakes
>>
>>739169845
Bethesda is one of the worst examples because they stayed a small team until today and their problems is because they arent expanding as fast as other developers.
>>
Vast majority of game companies consist of fluff aka diversity hires that don't actually work on the game.
>>
>>739174120
it doesn't add up even if it was half the amount
and that's taking the highest budget option you gave and a relatively low time estimate (kotor released at the end of 2003, ME could have as well started development in january)
>>
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>>739166775
>What happened?
Quotas. Hire women or I'll sue you. Hire black people or I'll sue you. Hire "queer" people or I'll sue you.

Add to that unlimited funds for complying with EGS:
https://www.americangaming.org/esg-landing/
https://globallawexperts.com/responsible-gaming-and-esg-how-the-industry-is-promoting-ethical-play/
https://www.imgl.org/publications/imgl-magazine-volume-3-no-1/can-esg-turn-around-negative-opinions-on-the-gaming-industry/
>>
>>739176326
I tend to ignore media production values. Some high dub guy exposed that scam years ago. Top blockbusters can make 80m loss. It's just money laundering, no way around it.
>>
>>739177028
https://youtu.be/JuRhL6rafNo
>>
>>739166775
>What happened?

EA gave the IP to lefties retards and the rest is history
https://www.youtube.com/watch?v=7KWkao73HuU
>>
>>739176574
Forced memes make me sick.
>>
>>739180904
>Forced females make me sick
ftfy
>>
>>739182170
>>
>>739183818
>>
>>739166775
Really puts shit into perspective doesn't it? You also didn't mention how all of these games came out in under 10 years.



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