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What is your current favorite popular Skyrim modpack?
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>>739177578
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>>739177578
Redpill me on this modpack. Does it have Vicn's mods and Beyond Reach?
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>>739177578
I don't get the appeal of these giant modpacks, they are excessively bloated with new mechanics and load screens are even more of a drag because of how long they take.
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>>739177578
Canonically, Wood Elves grown their horns or otherwise attach them with magic. They're not natural.
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Nordic Souls. Best vanilla + modpack
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>>739177578
The one I made myself because I'm not low IQ.
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Thoughts on Nolvus?
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>>739180416
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>>739179574
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>>739177578
Modpacks are for browns and retards. You would build your own mod list if you weren't dumb.
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>modpack

NGMI
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>>739179184
Is that meant to be a wood elf? Where are the black eyes and knife ears?
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>>739177578
Constellations
Tried one with Community Shaders but community < boris
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>>739177578
My skin is fair so I pick and choose individual mods.
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>>739177578
Probably that purely on the basis that it makes Requiem not a total imbalanced piece of shit and isn't balanced around permadeath.

Sure it's babbies first requiem pack, but that's not really a problem when the basemods "roleplay" was 3 insanely overpowered builds and everything else sucking fat logs.
t. 3bftweaks enjoyer
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>>739177578
I'm white so I just play vanilla like Todd intended.
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>>739177578
Burnt out on Lorerim, currently playing Hymns of Hircine and enjoying the titties.
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>>739177578
Bottlerim with some additional tweaking to remove annoying survival mechanics. Nordic Souls PBR also seems good.
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>>739181643
Does Lorerim use 3tweaks now? I always thought the potion of insights were the best leveling system out of everything.
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>>739181784
Todd intended you to buy his user Creations anon.
all of them.
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>>739182085
Nah, I doubt there's a patch either since the bigguy went through all the trouble of his alternate powers system.
i was just speaking in general; I've played my own pack & ghoulified reality/arkays commandment (samething, forner has custom dungeons) and before lorerim v3 came out I didn't find base requiem that fun because of how a "roleplay" mod did everything in its power to make you metagame.

It's a little crazy how many shit ideas base requiem had, and how hard it is carried by other developers. That one Russian making constellations is the sole guy balancing new lands content and the base mod has dedicated fans like noxcrab unfucking everything.
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>>739177578
My own
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>>739177578
Anything without sexlab p+. That shit is total ass. Get the regular SL instead.
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>>739184247
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>>739177578
Nolvus,n.y.a,neferam and licentia black or as it is called bow Licentia next
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>>739179184
ESO isn't canon and only male Bosmer can have horns.
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>>739177578
Why do you niggers all use other peoples modlists, just install shit you want
When did all this shit actually crop up? It wasn't like this last time I played TES/FO
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>>739181254
>>739187357
Some wabbajack modlists have like 4000+ mods.

Putting that together from scratch is a massive time undertaking. Authors like that of Lorerim manually used SSEdit and made their own patches for hundreds of different mods. Asking the average person to do that after coming back to the game for the first time in 9 years? Not gonna happen.
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>>739177578
>900+ GB of free space
Motherfucker, are you high? Learn to compress your mod collection, shitheads.
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While I understand and also encourage people to build their own modding experience, for some reason I would be willing to put money down that the people who screech the hardest against modpack usage have awful compatibility and hundreds of underlying issues in their modpack that poison save files.

I've never seen a perfect modpack (impossible on this engine), but a lot of the big popular ones got that way for a reason. And a big community playing them helps them get patched up by the authors to be stable and coherent.

The big downside is that it is very hard to mod on top of modpacks because you weren't the one who put together everything. It's like trying to debug someone else's code at that point.
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>>739187894
>Putting that together from scratch is a massive time undertaking
and who says you have to have 4k mods as well? what kind of retarded solution for a problem modlists invented in the first place is this
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>>739188175
Sounds like projection, buddy. These large modpacks are also plagued with crashes and save bloat.
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>>739177578
modded skyrim looks ugly and uncanny
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>>739177578
Mine
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I like using modlists as a reference for something specific I want to do if it's anything remotely similar to my idea, then picking everything I want and leaving out everything I don't want. I did that for the anomaly and frost modlists for fo4 cause both ideas seemed interesting but holy shit they're bloated as hell. It'd have taken more time to download all of that shit and omit everything I don't want while adding extras I do want and spending an additional day troubleshooting it when it all breaks than it would to just manually put it all together.
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>>739179164
Its just retards that don't, can't, or won't discover mods for themselves
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>>739177578
>modpack
This is not the way.
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>>739190556
I'm 6'5 irl
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>>739187357
after modding bethesda games for 20 years I got tired of the whole process. It's much easier to find a good, up-to-date list and then modify it myself to my liking
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>>739177578
I really want to start another Skyrim run any recommendations on vanilla like mods/modpacks for inmersion and roleplay with more complex rpg mechanics where skill tree actually matters ? I'm not interested on new quest or altering UI and mechanics too much

Also are there any mod that overhauls the visuals and npcs without drastically changing the game original esthetic or how people look
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>>739195430
The Experience mod with Static Skill leveling is great to replace the grindy leveling mechanics and just lets you put points into skills at levelup.
You won't get around altering UI as it's a base requirement for like 90% of mods.



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