[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1751334194043276.webm (2.92 MB, 824x460)
2.92 MB
2.92 MB WEBM
I need more Street Fighter V webms
>>
There should be a fighting games containment board.
>>
>>739196667
every genre should have a containment board
>>
File: 1752197808341638.gif (3.58 MB, 200x183)
3.58 MB GIF
>>739194281
>>
File: 1673636529586.webm (2.31 MB, 852x480)
2.31 MB
2.31 MB WEBM
>>
File: 1664097422625.webm (2.34 MB, 1280x720)
2.34 MB
2.34 MB WEBM
>>
File: 1676487349890.webm (1.73 MB, 1280x720)
1.73 MB
1.73 MB WEBM
>>
>>739194281
Street Fighter V is such a better game than 6 it hurts. It's a shame that it's hard to find an online match these days. And during sales you can get all the game content for less than it costs to buy a single season of 6.
>>
File: 1670604187289.webm (2.79 MB, 640x360)
2.79 MB
2.79 MB WEBM
>>
>>739199354
true
>>
File: 1567290765457.webm (2.86 MB, 850x478)
2.86 MB
2.86 MB WEBM
>>
>>739199921
>auto-pilot st.mk round start
broski is such a fraud its unreal its less visible now since dix is well, dix
>>
>>739198152
Anyone got Balrog coming back with no health?
>>
>>739194281
We have had one pixel yes, but what about second pixel?
>>
>>739198232
SFV becoming good made /fgg/ so mentally ill that they started making fake webms like this and adding tournament overlays to them lol
>>
>>739199921
I miss Mika. And I miss command grab okizeme.
>>
>>739199354
My friend says 6 is way better than V cause of the V mechanics but I'm not seeing his logic.
>>
File: 1568356273895.webm (2.95 MB, 640x360)
2.95 MB
2.95 MB WEBM
>>
File: 20191230_183526.jpg (55 KB, 497x338)
55 KB JPG
/r/ing Alex shit if you've got it, webmanon.
>>739200547
Did he drop the game before the AE update or the 2nd V-skills? Slime sucks but it still kicks the tar out of launch V-trigger/skills so he may just not know how much better it got.
>>739200465
5 in general just let shitposters get an iron grip on that place. The fact that Sethfag is still around a whole half-decade since his release is telling how given-over to the hordes that place is.
>>
>>739200465
also true
>>
I fucking love pantyshots!!
>>
>>739200780
punk's karin was so fucking crispy
>>
>>739199354
Everyone says this about the previous game in every fighting game series. Like SF4 to SF5.
They are always right
>>
>>739200996
no since usf4 is dogshit and there is literally just two 09ers who kept on winning and aren't washed up complete frauds
>>
>>739194281
iDom rage quit here because Metrom was extremely laggy, to the point people suspected he was lagswitching.
It caused quite a stir online, because this was an official online qualifier for Capcom Cup.
>>
>>739201097
Just ban Elena and USF4 is fine
>>
>>739200780
I miss when you were allowed to block when your opponent acts like a gorilla in front of you.
>>
>>739201484
Wouldn't be enough, are you genuinely interested in an effort post as to what I would change in usf4? I promise I'm not a shitter/larper
>>
>>739200465
This isn't fake, it actually happened.
Myers was fake buffering super with his fucked up weird orthopedic leverless controller, while Brian F was essentially mashing that button which has a huge disjointed hitbox and buffering it into V-trigger.

If he made contact he would kill, it wasn't a great strategy but since he was so close to chip range he was all out of options.
>>
>>739201593
Well I know what the general co plants were at the time
>too much oki vortex shit
>Ultras only being earned from getting hit
>DP FADC letting dumb niggers mash brainless
I dunno what other nuances you may or may not have a problem with
>>
>>739201365
based context giver
>>
>>739199750
Sagat was so much more fun to play as in SFV...
In Dix he is just a crMP mashing machine
>>
File: 1715235320641.webm (3.16 MB, 854x480)
3.16 MB
3.16 MB WEBM
>>
>>739201593
High level SF4 didn't reward aggressive play. Defensive mechanics were too strong and offense usually would build the opponent's ultra gauge, and ultras were way too powerful.
However there were some characters with vortex so strong that they could fuck you up with 4 ways mix ups ups over and over after any knock-down.
>>
File: ddm8kvx.webm (3.94 MB, 720x1280)
3.94 MB
3.94 MB WEBM
>>739194281
Sure, here you go.
>>
File: 1660211602169.webm (2.04 MB, 1920x888)
2.04 MB
2.04 MB WEBM
>k-kono supiido...
>>
>>739194281
Total grappler death.
>um akshully Balrog isn't a grappler
Shut the fuck up fag
>>
>>739202320
whew, god damn.
>>
File: 1692678220504253.jpg (28 KB, 300x562)
28 KB JPG
>>739202502
That's not Balr....
>>
File: file.png (1.65 MB, 992x869)
1.65 MB PNG
>>739202573
*crush counters you*
Baited for this exact reply
>>
>>739202320
what do ojou feet smell and taste like?
>>
File: 1618598445432.webm (3.49 MB, 960x540)
3.49 MB
3.49 MB WEBM
>>
>>739201807
USF4 has huge fundamental problems
First off sweeps, they're mostly retarded, unpunishables when not even that well spaced if you're not chun/vega/cody. This is a huge problem, one example is for a char like Akuma one sweep leads to his win condition (demon flip vortex).
Another problem with sweeps is that they're harder to whiff punish than cr.mks in usf4 because the forward hurtboxes almost instantly disappears once they're no longer active. Its plain retarded anti-fundies kuso and yes I know the st.lk shoto trick.
Second, jump-ins and AAs are just dogshit in this game. 1/3 of the cast plays the floor is lava and you don't even need to be a divekicker to qualify. Honda's Jump mp can't be anti aired by quite a few characters without a dp. T hawks's 110dmg body splash is an aberration that will make you trade constantly. Rolento's jump hp can't be anti aired in certain angles by even strong AA normals like Sakura's cr.hp.
Another problem with jump-ins is that anti-air rewards are often dogshit and limited to dp x ultra. This was obviously noted by capcom and they improved anti air rewards in SFXT and V (after a few patches)
There's also quite a lot of nonsensical moves in this game. Bison's st.hk, Elena's cr.lp, rose's slide, Ken's zangief-like kara throw, T hawks U1 (a 1F command grab where YOU get punished if you neutral jump it lmao). They are just retarded. We're not talking strong character defining moves, we're talking balanced by a team that didn't quite know what it was doing, like deejay's st.hp.
Also things I despise but more debatable : lvl 1 focus CH crumple fishing, which makes character with good focus even better. Also red focus which is mostly used to create YOLO guess white boi moments after a ex skip neutral.
>>
File: 1642357048902.webm (843 KB, 1280x720)
843 KB
843 KB WEBM
>>
File: 1715120035400.webm (3.66 MB, 1280x720)
3.66 MB
3.66 MB WEBM
>>
>>739203139
>SFfags will defend this
>>
File: 1708484001981.webm (3.93 MB, 1280x720)
3.93 MB
3.93 MB WEBM
>>
>>739203612
rip left/right mixups
>>
>>739203691
Not defending it but every fighting game ever made has something like this
>>
File: 1663463181754.webm (2.91 MB, 1280x720)
2.91 MB
2.91 MB WEBM
>>739203139
>>
File: 1733329453277.webm (3.22 MB, 640x360)
3.22 MB
3.22 MB WEBM
>>
File: outsidepokerange.webm (625 KB, 852x480)
625 KB
625 KB WEBM
>>739203696
>footsies are actually played in and outside the pocket instead of staring at each other outside poke range
>some stray hits because you have to actually commit and hitconfirm
>cr.mk followup leads to just one special instead of a boring 15 second green combo
>not punished for blocking
>have to win 2 interactions to get corner and not just one
>damage is reasonable so you don't play in fear of getting 2 touched
There was absolutely nothing that needed fixing. That was it. That was the game that came close to the ideal fg.
>>
>>739201724
>This isn't fake
it is
>>
File: 1719167989932.webm (2.97 MB, 1280x720)
2.97 MB
2.97 MB WEBM
>>
>>739202982
The single dumbest normal in the entirety of SF4 is Ibuki's overhead
>leads to full combo
>hops lows
>hell hops half the mids in the game too
>starts her vortex
But it has slow startup so all that's OK I guess
>>
File: 1662041442650.webm (2.77 MB, 650x364)
2.77 MB
2.77 MB WEBM
>>
All the cheesy shit on display in this thread is why I refuse to play fighting games online. I only play against AI and I have fun.
>>
File: 1689813298312.webm (2.93 MB, 640x360)
2.93 MB
2.93 MB WEBM
>>
>>739194281
Anyone know where to get all the paywalled mods for SFVCE, namely for Karin and R. Mika?
>>
File: 1686780502755.webm (2.99 MB, 700x392)
2.99 MB
2.99 MB WEBM
>>
>>739204159
SFV was too good is the problems. Normie would never tolerate having to earn their spacing and neutral and win conditions.
>>
File: 16915114234580.webm (3.92 MB, 900x506)
3.92 MB
3.92 MB WEBM
>>
>>739203139
Agibail has to be one of the worst characters in fighting games. I dont want to see him again in SF
>>
jivers still seething almost 3 years later
>>
>>739204159
I really wish they would get rid of the boring 15 second green combos but capcom knows "combo videos" are what sell your game on social media. I hate when a new fighting game comes out and someone goes "hey check out this new game its sick" and it's some 120 second long training mode combo with four supers in it. Yeah I get that it's flashy but that would suck absolute dick to play against.
>>
File: 1583710902791.webm (2.75 MB, 1280x720)
2.75 MB
2.75 MB WEBM
all i got is tekken
>>
File: light_it_up.png (838 KB, 1280x716)
838 KB PNG
I miss G
>>
Started playing sf6 last week playing Alex and does this character sucks, or am I being punished for blocking because it's a modern fighter? Doesn't help everyone plays like a schizo online.
>>
>>739200996
Yeah its almost like the series is regressing.
>>
>>739209173
youre being punished for playing sf6
>>
>>739200780
>baww bawww SFV is just rushdown, some characters can choose to skip neutral
meanwhile in dix: SLIME RUSH
>>
>>739194281
Hah what a sore loser
>>
>>739209303
I got that feeling a bit too but I like Alex and laughed when Americans were freaking the fuck out he wasn't gay and married his 2nd cousin (twice removed).
>>
>>739209003
I can't make sense of what's going on here. Leo is only doing df3 and Jack is actually playing the game normally, neither of those characters' actions correspond at all to this mashing. My best guess is that the cab broke and is repeatedly sending df3 inputs to the game, and this guy is mashing in frustration.
>>
File: 1664601360826.webm (3 MB, 854x480)
3 MB
3 MB WEBM
>>
>>739194281
>fightan gaem
>you'll either be spamming combos to wipe your opponent's entire healthbar or you're the one getting combo'd
>matches come down to whoever manages to first get a good hit in that snowballs into a lengthy combo for the win
i have long held onto the opinion that fightan gaems are at their best when the people playing them have no experience with them
>>
File: gurien.webm (3.87 MB, 852x480)
3.87 MB
3.87 MB WEBM
>>
File: 1750459002657.webm (3.94 MB, 1280x720)
3.94 MB
3.94 MB WEBM
>>
>>739209915
>spamming combos
>>
>>739210045
>>739210096
nice
>>
>>739204204
But I SAW it happen, live.

Unless it was during a normal ass Brian F stream and I got mixed up. But I'm absolutely sure that this is a match between Myers and Brian F that happened.
>>
>>739206131
This shit goes hard
>>
>>739210045
>>739210096
this is a trillion times more hype than sf6 green goo into combo into super that does 90% of the hp every round
>>
One thing I hated about SFV was normals doing chip, that shit was fucking gay as hell.
>>
>>739196667
>containment board for one of the deadest genres there is
For what purpose?
>>
File: karin.webm (3.98 MB, 1280x720)
3.98 MB
3.98 MB WEBM
i have this
>>
>>739214646
I mean they were retarded enough to make a splinter board for RPGs because janny was buttblasted about FFXIV threads so who fucking knows what goes on in their hormone addled minds.
>>
File: 1615957160821.webm (2.69 MB, 540x360)
2.69 MB
2.69 MB WEBM
This needs an updated version where SFV is clowning on the current generation of fighters. SFV's CE era has plenty of neutral kino to pick from.
>>
File: 1577137645774.webm (2.92 MB, 640x360)
2.92 MB
2.92 MB WEBM
>>
>>739212968
i dont even play SF but yeah every SF6 webm is just goo on screen then they teleport to the opponent these are way more interesting
>>
File: 1864603523254.webm (3.91 MB, 720x402)
3.91 MB
3.91 MB WEBM
>>
I just didn't like a lot of the characters in sfv. Ugly ass game
>>
File: 1779219486176611.webm (3.97 MB, 720x418)
3.97 MB
3.97 MB WEBM
>>
>>739212968
The whole v trigger to buy yourself time to actually confirm feels a bit cheap but better than drive shit.
>>
File: 1460167654364.webm (2.89 MB, 768x432)
2.89 MB
2.89 MB WEBM
>>739194281
>>
>>739198152
based lag switcher
>>
>>739194281
Why the fuck would you not even go for a single backdash
>>
File: 1775493518545132.jpg (38 KB, 735x725)
38 KB JPG
>>739198039
I saw one of these with Poison once and she had a huge erect dick swinging around
>>
>>739194281
>shorts under the dress
What is the point of the dress even?
>>
>>739198152
This is the best one kek
>>
File: 1779243453309067.webm (3.93 MB, 680x382)
3.93 MB
3.93 MB WEBM
>>
>>739204281
I loved playing Vega in V, even if he was ass.
>>
>>739198152
KINGU CRIMSON
>>
File: akira.webm (1.66 MB, 806x442)
1.66 MB
1.66 MB WEBM
>>739194281
30 kids with Akira
>>
>>739210096
Amazing

>>739212968
The more I play SF6 the more I miss V. Parry and Drive rush was a mistake.
And I hated V in its first 2 years, I am actually surprised how they turned around the game.
>>
>>739196667
This go back
/V/ is only for gachagems
>>
>>739196667
There's generals for them, and they're full of asshats
>>
>>739219347
i remember browsing them when sf5 first launched and the only thing i remember is them spamming about sniffs
>>
File: 1665638055874.webm (2.4 MB, 640x360)
2.4 MB
2.4 MB WEBM
>>
I miss 5 so fucking bad
this thread hurts
>>
File: 1540404696830.jpg (126 KB, 765x576)
126 KB JPG
>>739194281
It is astounding to me how much more fun SFV looks compared to SF6.
I didn't even fucking like SFV at the time and looking at it now just makes me want to reinstall and play some more. Can't believe we're over 3 years into 6 and still stuck in throw loop hell.
>>
>>739219503
sfv still has plenty of players you can get matches within a few minutes
>>
File: 1671440409931.webm (2.88 MB, 750x422)
2.88 MB
2.88 MB WEBM
>>
>used to play a lot with friends
>usually we bring our A-game because we're competitive
>friend who acts like a sore loser after losing changes it up with a character he's never played before
>we keep using our mains
>"bro why are you going so hard on me lol i've never played this guy before relax haha"
>"yeah cool guys end the round in 15 seconds while i try to learn a new character if it makes you feel better"
>"well of course you're going to beat me i'm completely new to this character"
smug faggot, learn new characters on your own time
>>
File: 1616872491755.jpg (168 KB, 989x921)
168 KB JPG
>>739219503
Battle Lounge usually have 3 or more lobbies up, usually from NA and the rank goes from gold to diamond.
>>
>>739209915
you're at the peak retard point of dunning kruger
>>
Sf was never good until 6
Sf6 is th only good fighting game
>>
>>739219662
you dont even play fightan
go away
>>
>>739219460
>get out footsied
>land 1 launcher
>attempt robbery
>>
>playing 4 with the boys
>bison main
>friend who mains Ryu plays a lot less than i do (i played a lot of ranked online matches) and loses to me pretty much all the time
>really really pisses him off
>he's convinced bison in 4 was just OP and that's why i was winning
>despite playing our other friends where the matchups are more even
>one night in particular he's getting really annoyed with me
>"hurr durr bison op"
>say to him ok pick any character you like and i'll play him against you
>i'm thinking he's gonna pick some whack shit like el fuerte who i've played maybe literally once
>he picks Balrog
>lmao ok another charge character? your funeral
>whole room is dead quiet the whole match because my Ryu maining friend was on edge
>he's been particularly cunty this one evening
>should i go easy on him? nah fuck that
>smoke him
>he's livid
>at the very end say "and that's that"
>he smashes his fucking madcatz stick with his fist, gets up and rips out the playstation cord
>storms off into another room and slams the door (it's his house)
>the rest of us are looking at eachother like "the fuck do we do now?"
>we awkwardly say bye to eachother and just go home
>>
man combos are so much more varied in 5
in 6 you just kind of route into your good thing because of drive rush
like luke would cr.mk drive rush cr.mp cr.hp medium knuckle > followups
cr.mp whiff punish? drive rush b.hk cr.hp medium knuckle > followups
jab? drive rush jab cr.hp medium knuckle > followups

I don't want medium knuckle off of everything with more lenient scaling from bigger hits man I just want cr.mk special
>>
How do you play Alex in sf6?
>>
>>739220180
stomp in
prowler stance
take opponent to the casino
>>
I miss Excellent Adventures.
I miss Menat.
I miss Kolin.
I miss G.
I miss Gill.
>>
SFV online quality was horrible up until the day it mercifully died. Retards on this board care more for posting about a game than actually playing it. I still pushed through it for hundreds of hours myself but there is a reason it is completely fucking dead.

Never forget that there was a mod that made things better for PC players but Capcom went out of their way to ban the mod instead of applying the fix to every platform.

SFV apologists are just stream spectator enthusiasts that shit up every discussion on /v/ about the franchise. Maybe the game was good, maybe it was even the best SF Capcom ever made, but Capcom went out of their way to make sure it was unplayable online, and fuck all of you retards who apologize for that for hipster clout.
>>
File: Zoomer vs Boomer.webm (3.93 MB, 924x540)
3.93 MB
3.93 MB WEBM
>>
>>739198152
outskilled
>>
>>739199354
nah
>>
>>739198152
KEKKE DAKE DA
>>
>>739220929
SFV was awful to watch on stream. Best match was probably Justin versus Itabashi
>>
>>739220874
>Excellent Adventures
That was never really a thing in V was it? Did they even try?
>>
>>739221695
V and Esports made Mike quit literally (and break his stick)
>>
MAKE A LOBBY YOU NIGGERS. PLAY THE FUCKING GAME

Seriously, don't be like the 4 LARPers
>>
>>739208848
i dont get why normalfags are so enamored by combos when almost always they are genuinely the least interesting part of any fighting game
>>
>>739220874
>in a thread about SFV while missing a series that was effectively killed by SFV's early days
You better go back to 2009.
>>
>>739221854
There's like 4 lobbies right now (one of them being LTG's lol)
>>
>>739219912
He sounds based
>>
>>739196667
/lgbt/ already exists, anon.
>>
>>739194281
>>739198039
>>739198152
>>739198232
>guessing = gambling
gambling is not fun, only pathetic mentally stunted retards enjoy gambling.
>m-muh mindgames
it's just guessing
>>
>>739222225
Someone go fight LTG
>>
>>739219775
Nobody does
>>
>>739223086
why did you respond to a whiff punish compilation with this
>>
Is it worth getting into usf4 now
>>
>>739223390
they guessed that they were going whiff. I am not joking.
>>
>>739204053
This was the GFs that apparently made people think lever was dead by the way
>>
>>739219859
Are you fucking retarded? The Chun was not doing anything beyond whiff punishing to instigate conditioning. Oh you're hitting me with standing fierce but you're not knocking me down and actually going for intimidating damage? You're going to keep pushing the same button? Okay, get reverse conditioned. I guess I'll take the free v-meter and then turn the game around on you.

The Chun was fucking stupid for not doing anything with the health advantage they set forward and actually committing to a consistent threat.
>>
>>739194281
i dont have much stake in this since I dont like street fighter anyway but I feel like 5 is a much more visually clear game than 6
>>
>>739202051
Every fucking character in 6 is just cmk or cmp spam.
>>
>>739223086
OK retard.
>>
>>739223835
It was, but as a result it was also a little boring. SF6 leaned too hard in the other direction with the multicolored slime everywhere.
>>
>>739197204
unironically though
>>
>>739200547
Your friend and anyone who says that is kind of retarded desu, especially if the reason he hates the V mechanics is "muh robbery" since slime mechanics are very capable of robbery as well, on top of being generic.
If the reason he hates V mechanics is that some characters have part of their old kit locked behind them then fair enough.
>>
File: 110893268_p3.jpg (1.32 MB, 1200x1388)
1.32 MB JPG
>>739194281
The Troon fears the Ambush...
>>
File: 1763312228153.jpg (792 KB, 3840x2160)
792 KB JPG
KAMI /V/
>>
>>
>>739225660
>"ass or tits?"
>"ehhh lets do both"
Insanely zased and will never happen again
>>
Man, I want Kolin to come back.
>>
>>739208848
>"combo videos" are what sell your game on social media
Are they? I remember people being incredibly turned off when 2XKO started advertising with combo videos that had like a paragraph of notation. I feel like the average normalfag fucking hates combos, the idea of having to go to training mode to learn them, and especially being in them. Which is why it's incredibly weird to me that every new FG aimed at getting new audiences is so combo heavy.
>>
I'm really sad I didn't give SFV a real chance until SF6 was nearly out.
>>
File: sfv.webm (2.33 MB, 1920x1080)
2.33 MB
2.33 MB WEBM
>>739194281
>>
>>739228576
Pretty sure normalfags only like two normals into special into super as far as combos go, maybe something like launcher into a short juggle.
>>
>>739228806
This is the reason SFV bombed. It wasn't because V-Trigger was a broken robbery mechanic. It wasn't because of hit confirmable lows. It wasn't because of season 1 Mika or season 3 Abigail. It wasn't because the roster was missing Guile and Balrog at launch. It wasn't because arcade mode wasn't in the game. It wasn't because of the netcode and PS4 wifiniggers.

It was because the game looked slow and boring to casuals and nothing more
>>
File: test.mp4 (3.95 MB, 624x352)
3.95 MB
3.95 MB MP4
>>
File: 1756277737221380.mp4 (3.04 MB, 640x360)
3.04 MB
3.04 MB MP4
>>
>>739229971
FANGAWDS
>>
File: 1727673141411.png (2.89 MB, 1447x3122)
2.89 MB PNG
kolin is for _______
>>
>>739230429
>russian
bricscock
>>
File: 1762408297578656.mp4 (2.33 MB, 640x360)
2.33 MB
2.33 MB MP4
>>
>>739221740
now mike sells leverless controllers at half the price of most major sellers.
>>
>>739230487
>not making your own controller
it's piss easy and cheap
>>
File: 1750254735418550.mp4 (4 MB, 622x350)
4 MB
4 MB MP4
>>
>>739230553
>just solder your own PCB
no I don't think I will.
>>
>>739228993
I am so glad they corrected all that with SF6!
Now casuals can watch a game full of colorful slime in which players are throwing coinflips at each other at record speeds. Why, that's what Street Fighter should have been all along.
>>
is there any other genre that makes /v/ seethe because they're bad at it so blatantly? I think fighting games and shumps both cause intense butthurt in the average 80iq /v/edittor
>>
>>739194281
is there a version with sound?
>>
That episode of Capcom Pro Talk where Mike, Floe, and K-Brad came across Urien online by some hacker before he was even released yet was the funniest shit ever.
>>
>>739223086
>gambling is not fun
lol lmao
>>
File: 1579106095138.webm (1.13 MB, 960x540)
1.13 MB
1.13 MB WEBM
>>
File: jive netcode.webm (2.9 MB, 960x540)
2.9 MB
2.9 MB WEBM
>>
>>739230752
/v/ thinks they are hardcore gaymers because they beat dark souls but then an actually difficult genre comes up and suddenly it's
>THIS GAME IS FOR FUCKING LOSERS WITH NO LIFE
>>
File: 1764627785779508.mp4 (3.99 MB, 798x466)
3.99 MB
3.99 MB MP4
>>
>>739230752
>>739231373
What are you faggots even vagueposting about here? Are these bot posts?
>>
>>739202654
in japan claw was called balrog, but few days ago i was watching street fighter 2 movie in which sexy chunli fights claw,
and when he sneaks into her house, and she catches him, she actually says "vega"
even though claw was called vega only in us versions,
did japan abandon balrog = claw by then?
>>
>>739231530
The Japanese version of the anime?
>>
File: 123423.png (794 KB, 564x663)
794 KB PNG
>>739231530
Japan still use the original names to this day
>>
>>739231575
>>739231625
fug i watched the clip on youtube and this time she said balrog, fug maybe i watched a dub and mistook it
>>
VEGA-SAMAAAAAAA...
>>
That Nash was inspirational
>>
File: 1697655065858279.gif (921 KB, 498x280)
921 KB GIF
>>739231960
>>
>>739200996
Nobody says this about granblue :)
>>
>>739223086
its educated guessing which is fun though, you can make reads and condition people
>>
>>739232881
Plenty of people were saying how they preferred vanilla, what are you talking about?
>>
>>739233053
Who the fuck prefers vanilla granblue? It's a straight upgrade.
>>
>>739196667
nah they just need to get back to their general
>>
>>739234114
people who hate cancerous 66L?
>>
>>739235357
What's your problem with 66L?
>>
>>739231960
YOU SAID THAT LAGGIN ASS NASH WAS INSPIRATIONAL?
>>
>>739209534
It's just the demo that plays when no coin is in
>>
>>739234114
People who want to play neutral without 66L. People who want to put up a blockstring without BC spam. People who don't want to play defense against the egregiously overpowered and universal +4 on block c.L.

People who want to play the prettier version of the game
>>
>>739198152
This is what happens when you turn PC players on in matchmaking
Ironically it is complete cancer in low ranks
>>
>>739235896
>PC players
>mostly wired internet
>Console fags
>use wireless because they're some shade of brown
????
>>
>>739235417
is that a real question
>>
>>739234114
anon which rock did you just crawl out from under
VSR is ruined to appease new players who can't neuch
>>
>>739235417
it took a slower paced fighter and made it into a dash up rushdown fest akin to most other fighters currently on the market
>>
>>739236665
VSR is still slower than any SF game. The dash moves and system mechanics add sauce to an otherwise sauceless game. VS had neutral but no way to break out of neutral but throwing out mids and lows and hoping to catch them throwing a mid or walking. Giving every character plus frames in the form of 66L gives everyone at least SOME form of offensive pressure. I'll take it over glow green and grab anyway.
In any case if there are people who thought VS was better they're few in number and dying out rather than everpresent like with SF.
>>
>>739236158
>source
>my brown ass
Let me guess, with that level of retardation.
Dickless...amerimutt
>>
>>739236982
>sauce
Duly noted and ignored.
>>
>>739214839
Needs to be updated for SF6. Zero fucking nuetral.
>>
>>739237227
do you think people just drive rush in neutral out of nowhere? sf6 has neutral lol, if you try to skip neutral you get punished for it
>>
It's funny that vanilla GB maintained roughly as many players as Rising while being a genuine discord fighter with it's netcode and lack of crossplay. Wonder if it'd have done a lot better if it was actually normally playable online like Rising.
>>
>>739237375
>sf6 has neutral lol
man, '23ers are embarassing
>>
>>739231220
This is not netcode. its PC players.
Check every one on CFN...PC players.
>>
>>739237375
>if you try to skip neutral you get punished for it
do you count slow fb dr, or dr adamant, or dr supressor, or dr sway, or any fierce drc, as neutral?
>>
>what dont you want?
>pardon?
>what dont you want?
>oh well uh, ill just-
>you know ive been working on street fighter 6 for 10 years, nobody has ever used any playstyle other than fireball drive rush or low forward drive rush, except this one asshole from new york who tried to win with whiff punishes, we dont do no god damn whiff punishes, drive rush. So either you dont want a command grab, or you dont want a divekick, so what dont you want?
>>
>>739237157
https://x.com/HiFightTH/status/1289549860312510466
>>
>>739237956
>source
>a random tweet translating a retard who killed tekken and soul calibur about tekken 7
>this level of retardation
>raw dicklessness
OHHH SAYYY CAN YOU SEEE
>>
its insane that people here pretend to be experts at fighting games but then say the most inane shit like sf6 has no neutral kek. and when you call them retarded they go UM ACTUALLY THIS ISN'T REAL NEUTRAL ITS NOT NEUTRAL YOU SHOULD PLAY A GAME WITH REAL NEUTRAL LIKE VAMPIRE SAVIOR
>>
neutral is when I turn green
>>
>>739238138
If slime shitter 6 had neutral then you wouldnt be so offended at people saying the truth that it doesnt.
>>
>>739238065
you sound insanely butthurt lol
>>
>>739239117
Yeah and you sound like you have had your penis chopped off...american...retarded.
Nobody cares what you have to say.
>>
File: 1756315818234446.png (937 KB, 1200x2666)
937 KB PNG
>>739238138
https://www.twitch.tv/idom_ny/clip/ResilientTriangularKimchiDoggo-NMlnTCkphGkcSIGI?filter=clips&range=all
>>
>they looked at s3 abigail two touching characters and said make that everyone
>they looked at the nerfed fireballs and said make them even worse
>they looked at fireball zoners and left/right mixup characters and said delete them
>they looked at the broken v-trigger moves and said make them meterless
>they looked at kolin vt2 and said give six of them to everyone on roundstart on top of it regenerating over time
>they looked at plus frames and said you need the above mechanic to get them
>they looked at v-trigger lows and said they weren't common enough
>they looked at everyone hating throw loops in 1991 and 2016 and said bring them back
>they looked at people taking the throw because of shimmy being good and said shimmies weren't busted enough
>they looked at people making fun of sagat losing low shots in 2017 and made that real
why did they double down on so many of SFV's problems for SF6
>>
more like iDom'tWantToPlayAnymore
>>
File: sfmksteamcharts.jpg (53 KB, 845x246)
53 KB JPG
>>739239539
As a result, active players increased tenfold.
Why isn't anyone sticking with past works like MK?
>>
and who would?
>>
>>739228576
Normies don't care about the notation they just want to see "cool" shit. They don't think about having to learn the combo they just assume they'll be able to do it. Why else would so many fighting games launch with autocombos? It's the jingling keys to placate these retards.
>>
>>739239312
You should absolutely not be able to do that out of drive rush like that. Sliming is already enough of a robbery mechanic.
>>
>>739240236
>As a result
after 3 years i still haven't seen anyone say they would rather have throw loops than not
>MK
a good chunk is not playing online and theres even less competent players you can fight than USF4 and SFV
>>
File: mkx year 2.jpg (24 KB, 322x376)
24 KB JPG
>>739241380
>theres even less competent players you can fight than USF4 and SFV
People often forget about this when posting those charts. High level MKX was already dying after year 1, let alone now.
>>
>>739241380
The fact is that most people don't care about throw loops, drive rash and modern controls
This is because they are fundamental components of the SF6 system and will not change
>>
>>739241801
if throw loops were fundamental to SF6 then my main chun would have them
>>
File: 1770367784870419.webm (3.23 MB, 1054x1046)
3.23 MB
3.23 MB WEBM
>>739242152
>if throw loops were fundamental to SF6
wdym IF nigga
>>
File: 1737545173874.webm (3.92 MB, 1024x576)
3.92 MB
3.92 MB WEBM
...neutral
>>
>>739242217
>>739242527
>here's your exhilarating gameplay bro
>>
File: file.png (122 KB, 1078x647)
122 KB PNG
>>739196667
>There should be a fighting games containment board.
>>
>>739210045
>sakonoko
I'm reminded of his comfy streams where his super nice wife, who knew English, would translate English questions for him and then translate his replies back from Japanese into English.
>>
>>739196667
Remember when we asked for /fgc/ and ABIB was like
>NO
/vr/ is more dead than /sfg/ let that sink in
>>
>>739199921
>>739194281
This is supposed to be fun?
>>
>>739242217
>>739242527
this is so gay
>>
>>739194281
why did command grabs used to do so little damage?
>>
File: SFV_Chun-Li_5HP.png (213 KB, 509x327)
213 KB PNG
I'm neutraling
>>
>>739204053
wish laura hit me with that elbow
>>
>>739216798
>strongmonkey
a true alex main
>>
>>739242527
40 seconds of cr.mk buffering into drive rush and backdash shimmy attempts

this is the “deep neutral” you people write essays about lmao. just two dudes terrified of committing until one of them sneezes and eats 60% into the corner

absolute cinema.
>>
>>739203139
This webm is perfect for drawing out the retards who don't understand why hitboxes are generally decoupled from animations/models.
tip: look at Skullgirls launch characters and compare them to characters released later in the game's life
>>
File: 000.webm (2.85 MB, 800x440)
2.85 MB
2.85 MB WEBM
best projectile in the game btw
>>
>>739248924
i do not give a shit about SG, big dick gorilla niggers like abigail deserve to get fuzzied
>>
File: 1758475247999528.png (467 KB, 787x539)
467 KB PNG
>>739194281
Why does this game look so fucking jank compared to SF4 and SF6?
>>
>>739250067
It doesnt. You are just a low iq slime shitter and cant comprehend an actual fighting game.
>>
File: 1768367487766172.mp4 (3.93 MB, 556x302)
3.93 MB
3.93 MB MP4
>>
>>739250301
>an actual fighting game
you mean third strike? Street Fighter hasn't been good since third strike lmao. Enjoy your jankslop
>>
I hate SF6 and I love SFV, simple as.
>>
>>739250067
because crapcum knows you retards buy shit as proven by their last 20 years of sales
>>
>>739250612
Go back to your tendieslop. If you were capable of playing neutral you would like SFV.
>>
>>739250612
and third strike is shit because they removed almost every character
>>
>>739194281
Pretty good conditioning
>Izuna drop once
>opponent is gonna adapt by jumping the grab so anti-air then Izuna again because they're most likely gonna block
>opponent adapts again by blocking so Izuna again
>opponent understands that adapting doesn't work after two failures so blocks again
>Izuna again
>>
File: scarves.webm (3 MB, 768x432)
3 MB
3 MB WEBM
>>
>>739250067
>>739250612
There's no way this nigga talmbout jank and sucking off usf4/3s
I mean I know you're a larper but
>>
>>739251186
SF3rd Strike
>Hugo
USFIV
>El mexican wrestler
>Hugo (again)
>Hakan
>T.Hawk
>C.Viper
>Zangief
>Rose
>Rolento
SFV
>Abigail
>Ken
>Zangief
>Guile
>Cammy
>Rose
>LUKE AND FUCKING LUKE
I swear there's one or two characters which ruins any fighting experience and Dhalsim players are boring asf
>>
The amount of delusional revisionism for V in this shitty thread is probably a good enough case for actual dementia for sone of you faggots, holy shit.
>>
>>739251472
>a nigger has zero taste
figures
>>
>>739250612
>third strike
>game that's historically noted as rushed, comically unbalanced, with several notorious glitches, the meta being coped as "you can ignore the balancing if you can parry bro so nothing's actually safe!", top tiers being so obnoxiously better than the rest of the cast than even other specific ridiculously stupid shit some characters have (like ryu denjin) are nowhere near enough to make up for their overall toolset
I would be less mad if Alex's kit was actually balanced properly but it isn't and I have more reason to hate this game and anyone who plays top tiers. Fuck 3S.
>>
>>739248785
SF 6 is just shit at all levels
>Bronze/gold/platinum/diamond = Just people spamming flow charts and gimmicks, literally no normal or interesting fighting game gameplay
>Most of master rank = the same just with maybe more restraint and refinement
>High Master etc = Throw loops and every match feeling the same
>>
File: ready set go.webm (2.8 MB, 960x540)
2.8 MB
2.8 MB WEBM
>>739251524
>LUKE AND FUCKING LUKE
I never thought of luke as a game ruining experience, people were just sick of him being so popular
>>
>>739251707
V was awesome though. It's okay to admit you're bad at it.
>>
>>739251891
im not reading that trash, third strike is smooth and slick with beautiful animations and fast gameplay. SF4, SF5, and SF6 are jank 3d slop.
>>
File: 1768044816069104.mp4 (3.99 MB, 856x464)
3.99 MB
3.99 MB MP4
>>
>>739252000
I accept your concession.
>>
>>739251982
I guaranfuckingtee that you bitched about 5 during its lifecycle, you disingenuous faggot.
>>
>>739251707
Can you point at people saying V has good netcode or was great during its first 2 years or are you just yapping
>>
>>739252935
Kill yourself zigger faggot
>>
>>739253337
why are you so mad, just asked a question
>>
>>739252486
>I le heckin accept your concession
go back
>>
>>739253812
>no retort
I win :)
>>
File: veneno.jpg (825 KB, 2160x3840)
825 KB JPG
kamige v
>>
>>739248924
I get that crouching characters need low hurtboxes so that they can duck under certain moves but if you're designing a character as visibly big as Abigail you should remove that rule and buff him in other ways to compensate. That or make his crouch a silly animation where he lays on his belly or something. Basically they should have designed him like the giants in Tatsunoko vs Capcom but they were too lazy.
>>
>>739252237
I miss my boy Nash
>>
>>739206342
now that's some gameplay
>>
>>739204053
Nothing in 6 is remotely as boner inducing as Laura charging her electricity.
>>
File: rare EWgail.webm (3.91 MB, 640x360)
3.91 MB
3.91 MB WEBM
>>739255413
Not being able to crouch under certain things ( high tiger shot / Kage instant air fireball / multiple standing HKs) would likely cripple him and balancing around that limitation in a way which doesn't create retarded unplayable matchups probably wasn't practical. I would have respected the attempt tho
>>
>>739202320
pero pero pero pero
>>
>>739207213
Still can't get over the fact that modders paywall their shit and the community is generally okay with it
>>
>still no lobby posted
I LOVE LARPING!
oh wait jive online is still uplayable dogshit rofl
>>
File: 1760886169516419.webm (1.96 MB, 1920x1080)
1.96 MB
1.96 MB WEBM
my disappointment in sf6 was immeasurable. I hate how it looks and how it plays. My biggest grips with SFV were the egregious downtime between matches and iconic moves gated behind V trigger. Wish it still had a playerbase.
>>
>>739250067
SFIV is indeed better than V in many ways but """Street Fighter""" 6 is dogshit, almost completely removed from Street Fighter gameplay.
>>
>>739251707
>i-i-it's le revisionism...
You being a contrarian retard who thinks of SFV as if it had stayed in its day 1 state forever and pretends it was not generally well received after that does not make it "le revisionism" you stupid cunt. There were ALWAYS people who liked this game so of course they are going to say that today as well you twit.
>>
>>
Post Poison's giant futa dick, you faggot.
>>
>>739260549
>SFIV is indeed better than V
There's like one nigga on the planet who can say this and not get laughed at
>>
>>739261307
Yeah
Me
>>
>>739198152
>when_your_opponent_is_on_wifi_connection.webm
>>
>>739196667
>video games!?
>On MY /v/
A porn thread died for this btw
>>
>>739261426
nah its Du, every other 09er is the fox to sfv's grapes
>>
>>739235896
what are you smoking ps4 players were notorious for playing on wifi since its built in and it "works on my end"
>>
>>739261528
>nein, ist du
Ja, like I said
Me
>>
>>739261658
eh
>>
File: 1765926091252731.webm (2.86 MB, 1280x720)
2.86 MB
2.86 MB WEBM
lived long enough to see jive get glazed
>>
File: posion.jpg (868 KB, 2160x3840)
868 KB JPG
>>739261019
no
>>
File: 1751159829417014.png (372 KB, 649x638)
372 KB PNG
>>739194281
it was revealed, after many years of terribly laggy matches against him, that metro was playing with a VPN on.
>>
>>739234114
kill yourself
>>
>>739251707
I agree.
Niggas here forget that SF5 was shit all the way trough, it only really got semi decent when they added v-shift and after numerous balance patches. In fact it was so shit for so long that it allowed other fighting games to get an audience.
>>
>>739263535
s5 abi barely does damage I unironically miss him
>>
>>739264162
did you get that opinion from reddit
>>
>>739196667
Gacha containment board
Tranime image dump board
Twitter snips containment board

Make it happen
>>
>>739264268
>no argument
kindly go fuck yourself
>>
>>739264301
so you did get it from r/kappa lmao
>>
>>739263535
c.viper can do this in SF6
>>
>>739263535
I guarantee that most of /v/ cannot pull off that VT1 double charge combo.
>>
>>739264414
its "only" a 2F window but probably
>>
>>739196667
>/v/ - VNs, CYOAs and twitter screencap threads
>>
File: file.png (1.68 MB, 900x1600)
1.68 MB PNG
>>739264359
i got it from buying the game day one in japan and playing it you loser. No amount of revisionism will ever change that SF5 fucking sucks and that you have shit taste.
>>
>>739263535
>Abigail was busted for a while so that means SFV is... le bad!
How original
>>
>>739264639
didnt ask
>>
File: 1757829861927247.jpg (13 KB, 263x263)
13 KB JPG
>>739264692
Yes...Abigail Edition was the only problem people ever had with jive...
>>
>>739264639
actually its the 21st in japan
>>
File: 1767759475008627.png (675 KB, 709x465)
675 KB PNG
>>739221854
I played in a few tournaments this year already, making me superior to any 09er.
>>
>>739264639
could you hop online real quick I wanna see something
>>
>>739264864
Tell me about the other problems, I'm curious about which YouTuber opinions you will parrot.
>>
File: 1589689887437.png (471 KB, 551x550)
471 KB PNG
>Sleep Fighter V
>Somehow still looks more fun to play than SF6
>>
File: 1768781095108791.jpg (80 KB, 629x561)
80 KB JPG
>>739264935
>fu fu fu I bet you're gonna go to some youtuber too bad for you I went to a youtuber first
yes we always loved jive
>>
It's called Street Fighter V because it was made for /v/
>>
>>739265276
cap all the larpers parroted that it was a bad game while discovering fgs with 6
>>
>>739228806
LMAOOO
>>
>>739265398
/v/ had lobbies and tournaments for 5.
Also had them for 4.
They completely died out with SF6 though.
>>
It seems you lost you connection anon
>>739264639
>>739264929
>>
>>739265458
No one in their right mind is gonna play over three years of throw loop slime simulator. That shit is dead outside of Japan.
>>
>>739264639
>I DIDN'T LIKE IT AND -I- AM THE CENTER OF THE UNIVERSE, SO PEOPLE SAYING THEY LIKE IT IS LE REVISIONISM
>people NEVER liked SFV
kek
Get over yourself faggot.
>>
>fighting game
>no semblance of any martial arts
>2D because muh street fighter 2
>normals look pathetic and don't have impact
>hitboxes don't match models

enjoy irrelevancy I guess
>>
>the best argument SFV haters have is posting janky abigail hurtboxes
>said character was only good for one season before getting nerfed into obscurity
I get that its a flawed game but its far from bad, if you like 4 or 6 or 3 better than I get it but saying that 5 is terrible is just an exaggeration. In fact, id say that theres more benefit to playing a good, slow, disiplined, grounded neutral game in 5 compared to 6 or 4, and thats what street fighter is supposed to be (allegedly)
>>
File: 1687105112711980.png (780 KB, 744x744)
780 KB PNG
>>739265458
There is just no sense of community on dix. Silent got tired and nobody picked up where he left despite people screaming for lobbies/tournaments into the void that is /sfg/ (/fgg/ sure as fuck ain't touching that game). There are no funny webms as a result, there is no banter, no cool stories, there's nothing. Dix isn't a community as far as I'm concerned.
Since it was actual players who made 4/V threads on /v/, and they almost all quit the genre or went public with 6, there's no one left but people who never touched anything but 6 and think making lobbies is "weird". The culture is dead.

fun fact : around 100-200 posts in every /sfg/ thread is made by one schizo who got mass deleted a couple times, he always uses the same pics and will samefag talk to himself for literal hours.
>>
File: 1777058569038335.jpg (18 KB, 524x541)
18 KB JPG
>>739196667
They need a gacha/mobile game containment board

Oh wait
>>
>>739266232
/sfg/ was dodging all silent tournaments for SF6 he held.
They also dont hold any lobbies and dodge 24/7 while jerking off the game in the same breath.
I dont know where those retards come from, but they are clearly outsiders not from 4chan.

And yeah everybody knows about Nubi he has been shitting up 4chan for over a decade now.
>>
>>739266660
>while jerking off the game in the same breath.
/sfg/ does nothing but complain about how shit the game is
>>
>>739266803
all me desu.
>>
>>739266803
nta but that was true for the first 2 seasons at least, it was mostly disgruntled veterans who shat on the game while newcomers still thought it was great because they were still in the honeymoon first fg phase
I had like 30 WOWZERS replies because I posted my master rank week 1 - I knew I wasn't talking to the old /fgg/ guys.
>>
>>739266803
And post posed, modded pictures of the dogshit looking characters, don't forget about that.
>>
1 2 3
1 2 3
1 2 3
>>
>>739209915
Fighting games peak at middle to high ranks, then become sort of lame at the highest ranks
>>
File: FbplR3mUUAItAyU.jpg (358 KB, 1600x913)
358 KB JPG
>>739268994
I have never actually reached the highest ranks myself so I can't tell for certain but yes, this sounds about right. All the games I play, I play at the average/slightly above average level and I have fun with all of them. Then sometimes I look at tournaments and most of the time, optimized gameplay looks cancer as fuck to play and play against, and the expressions and comments made by top players sort of back that up.
>>
>>739268994
nah.
I'd say fighting games actually only get good at the highest levels. before that everybody is just flowcharting and flailing around.
>>
>>739269601
How would you know?
>>
File: 1756982902313289.png (265 KB, 300x347)
265 KB PNG
>>739270023
I tend to play in the ranked brackets where I get matched with the best and I got invites from pro players including evo champs to practice matchups before.
While I'm not at their level, I got a taste of it.
>>
>>739270213
Fair enough.
>>
>>739199354
wrong, 5 was one of the worst.
>>
>>739270856
negative.
>>
every /vg/ general is a schizo nest
>>
>>739272782
nah.
>>
>>739270856
Explain to me in detail how 6 is supposed to be better than V
>>
>>739242217
I think his point was that if throw loops were fundamental to the game then there wouldn't be viable and even strong characters that don't have them.
>>
>>739268848
my literal first game upon entering diamond was punk playing ed
>>
File: 1665175813755458.jpg (1.43 MB, 3764x3840)
1.43 MB JPG
>>739251707
V indeed get better as time went on, especially after Capcom fixed the throw loop situation which they haven't in SF6 yet. Still doesn't stop the game from being ass on a base level because of the whole V Skill/V Trigger mechanic and how some characters clearly benefitted from utilizing theirs while others it may as well not exist. Also the game just looks fucking ugly; Unreal was a mistake along with that doughy ass art style to the point Capcom to go back and fix some of their fuckups with Sakura's face being the most notable. At least SF6 doesn't make me want to vomit every time I looked at the character models.
>>
>>739266232
>around 100-200 posts in every /sfg/ thread is made by one schizo
I mean that's kind of the issue. People were trying to discuss the game but they got drowned out by schizos and shitposters. It was funny during I think one of the Capcom Cups where people came back to watch it together, the thread was generally enjoying the tournament and there was like one guy posting on cooldown clearly seething over it repeating the same shitposts while everyone ignored him. I remember people getting annoyed at him even in /tekgen/ because he was trying so hard to force a gamewar when they just wanted to talk about Tekken.
>>
>>739273592
how the fuck is that a bad thing?
its GOOD that some characters didnt have to rely on their trigger and were even top tier without a good one.
straight up retarded complaint.

and SF6 is way uglier anyways.
>>
>>739273668
nobody wants to discuss sf6.
>>
>>739273592
vtriggers are better than the drive shit
and 6 looks goofy as fuck, look at what they did to gief
tragedy
>>
>>739197204
No. Just fgc, pokemon, and gacha
>>
Can't wait for SF7 to come out and people will shit on it relentlessly while praising 6 an the previous ones. Always fucking happen, tale as old as time itself.
>>
File: 1718958304950362.jpg (2.67 MB, 3836x3204)
2.67 MB JPG
>>739273592
Ah yes, the hyper detailed, pseudo-realistic shit with the skin pores, blemishes, bloodshot eyes and all that shit is DEFINITELY an upgrade over IV and V
V bad because... muh clay!
>>
>>739274026
god chun looks so disgusting in 6
>>
>>739273987
Fuck off.
Don't get me wrong, 7 WILL be somehow even uglier and more distanced from actual Street Fighter gameplay than six, but you can fuck right off with this implication you are making.
>>
>>739273987
retard
>>
>>
>>739274103
lmao I heard the same thing before.
Oh man imagine when SF8 comes out, now that one will be even shittier and SF7 will be seen with rose tinted glasses. Same as it ever was.
>>
>>739274194
OK retard.

>>739274084
I genuinely struggle to put in words just how much I fucking hate it, yes.
Like some weird skinwalker thing pretending to be her.
>>
>>739273987
these are by far the shittiest zero content posts at any given point in time.
>>
File: 1594271143537.webm (941 KB, 640x360)
941 KB
941 KB WEBM
im tired of pretending post CE jive was a bad game.
>>
File: Akiman Ryu.jpg (160 KB, 1200x942)
160 KB JPG
>>739274304
Ryu is cool as fuck in V
>>
File: 1469753835545.webm (2.28 MB, 680x384)
2.28 MB
2.28 MB WEBM
>>
>>739274556
jej I forgot about this webm
>>
File: Necalli_Stomp.jpg (424 KB, 1920x1080)
424 KB JPG
>>739274026
>shit hair physics clipping everywhere and even getting in the character's way depending such as R Mika's win animation
>floating accessories for characters like Vega's necklace that never got fixed in the 7 years of him being in the roster
>characters like Ibuki and Poison look outright terrible, especially when they smile
>all the shit animations where it looks as though they gave up halfway through with no proper follow through
SFV did some cool things, but holy shit was it bad 75% of the time especially visuals. The game was and still is openly mocked for its outsourced character models and half-baked animations from the start and it's something that it carried throughout its tenure. In no way am I saying SF6 is perfect because it's not, but I prefer looking at and playing it over SFV anytime. And anything beats Bug-Eyed Fighter IV. That game always looked like vomit and I hate looking at it.
>>
https://youtu.be/mAT4ScUNLHg

Greatest set of all time
>>
>>739274674
the thing i dislike the most in 5 are the shitty menus and how long it takes to load everything. i assume sf6 is probably similar or worse so I aint touching that shit
>>
>>739274674
You are entitled to that opinion. I still prefer literally anything in both IV and V than the tremendous whiplash of looking at Street Fighter characters with their usual exaggerated proportions and features, except now rendered in this extremely detailed, realistic way. It is extremely off putting and it was the first indicator I saw that the game was not going to be Street Fighter. Then the game came out and it turned out the gameplay was as wrong and distorted as the character models and I completely lost interest.
>>
>>739274765
6 menus are okay and it loads into matches really fast
>>
File: 1770138146231255.png (365 KB, 473x473)
365 KB PNG
>>739274674
no matter what you say SF6 is infinitely uglier.
game has terrible proportions, shitty unfitting realistic textures, bloodshot eyes, awful animations, visual diarrhea effects for half the match and then ugly ass burnout for the other half.
the lighting is terrible too. all characters look washed out because they always have a spotlight on them which they need to not blend into the background.

SF6 was made for the NRS audience.
>>
>>739274674
>>all the shit animations
legitimately retarded. SFV has super good animations. Especially compared to 6.
>>
File: Poison_crHP.png (728 KB, 1105x524)
728 KB PNG
This whole sfv bad no sf6 bad shit is funny to me, i like both games and its visuals have its ups and downs (I also like the previous games but I like SF in general so).
>>
>>739274674
agreed, people are forgetting ken banana hair and alex fries.
Alex would just t-poses the characters on the floor lmao, at least the supers were very fast but any SF6 super 2 is cooler than almost anything on V.
>>
File: tposesyou.jpg (424 KB, 1920x1080)
424 KB JPG
>>739275243
forgot pic, also, the background characters were very weird without almost no details.
>>
>>739275243
super2s are literally all vtriggers from 5 or just basic attack moves.
>>
>>739275243
the alex thing is super soulful.
alex, birdie and zangief all planted opponents into the ground with their super and it was a different pose for each of them.
>>
>>739275243
>ken banana hair and alex fries.
OK, that's 2 shit looking characters.
Show me 2 GOOD looking characters in 6
Just 2
>>
>>739275319
yeah, they are similar but way cooler on 6, supers on 6 in general are great despite being longer in some cases.
V had a bunch of characters just doing a big punch on supers, very boring.
>>
>>739248785
>absolute cinema.
That's fighting games in general.
>One poke
>80% of health gone
>Naggers really think this is riveting gameplay and not a fucking issue for anyone not-black.
>>
>>739275443
They are literally the same shit, retard. straight up rashits wind wall, guile boom install, blanka beast cannon and all that other shit.
And then you got new character lvl2s like JPs which is Menats super in dumbed down because it would be too complex to put into SF6 properly.

And Balrogs super was based, kys.
>>
>>739275526
sorry you are blind, just because Ryu do a Shinku Hadouken in SF2 doesnt mean its the same shit on the other games.
expected from nostalgia thread, cant discuss without fellating the game.
>>
>>739275657
retarded
>>
>>739275657
Not that guy but you are fellating shit in 6 just because it's flashy and le cinematic, of course people are going to tell you to fuck off.
I bet you think the new version of Shun Goku Satsu is cool as fuck lmao
>>
>>739275765
>Shun Goku Satsu
nah, its worse but you gonna defend Akuma just punching the ground on V? come on.
>because it's flashy and le cinematic
thats part of the fun of the super moves, SF4 Ultras/supers were cooler than almost anything on V too.
>>
>>739194281
man what the fuck were they thinking with this disgusting clay artstyle
>>
>>739196667
The impotence from this post is palpable.
>>
File: 1751187263846298.gif (581 KB, 274x350)
581 KB GIF
>>739275981
punching the ground is literally his super.
>>
>>739276217
they thought "we're gonna make a good looking game". and they did.
>>
SF6 lvl3 supers are all dogshit. Literally made for mouth breathers who wont even end up playing the game.
Absolute waste of time you will have to see every match.
>>
>>739276217
Characters having a sort of clay-like quality to them is extremely common in animated movies and games, I genuinely do not understand why SFV gets singled out for this and I'm like 99% sure it's just parroting at this point.
>>
>>739276302
sf3 sprite is another level, sfv version feels like generic lava instead of the hado thing 3 is going for.
>>
>>739276645
nothing will ever touch 3s animation.
>>
>>739251707
pretty par for the course for this board
>>
>>739277190
Shut up retard.
>>
File: mood.jpg (68 KB, 1080x1010)
68 KB JPG
>>739203612
>Get hit by crossup air tatsu
>Mash sweep as a response
Brother what
>>
>>739274026
why they keep using training mode lighting and front angles with the face in mid animation?
>>
I miss sf4, it all went to shit after
>>
File: 1778813856452.mp4 (3.29 MB, 1280x720)
3.29 MB
3.29 MB MP4
>>739194281
>>
>>739277703
its sick that people mod stuff like that but man its also such a disheartening waste of time because absolutely nobody plays modded fighting games.
>>
File: 1625785541119.png (53 KB, 1896x816)
53 KB PNG
>>739264162
>it allowed other fighting games to get an audience
played Strive because of V, early seasons with Faust and Pot was kinda fun.
>>
>>739278159
you should try both on +R, they are pretty good there although pot does have some terrible matchups.
>>
>>739264301
>>no argument
Why exactly do you think that "UHM... GAME BAD ACTUALLY" deserves some kind of counter-argument?
Make one yourself first you retard.
>>
>>739231960
A MILLION NIGGAS PICK CAMMY
A MILLION NIGGAS PICK M.BISON
A MILLION NIGGAS PICK RAINBOW FUCKING GODDAMN MIKA
>>
>>739242217
Punk the fraud
>>
>>739279564
I greatly enjoyed watching him get his shit slapped in EVO Japan. Obnoxious cunt.
>>
>>739278442
my region is kinda shit for +R, only played a little Xrd when it got the rollback meme patch, mainly Faust too.
>>
>>739248924
>hitboxes are generally decoupled from animations/models
decoupled hitboxes are inherently bad the reason why they exist does not excuse them. This is a perfect example of prioritizing form over function
>>
>>739248924
People can understand why something is the way it is and also think it's retarded. It's still the dev's fault for designing a character where this happens when they should know this will be an issue.
>>
>>739194281
is it really that hard for game devs to just don't implement any form of grabbing in their game so this shit doesn't happen?
>>
So was the whole Alex incest thing true?
>>
>>739203139
i fucking hate too. this is even more notciable if you play dahlsim against a big cahracter.
>>
I played 150 hours of SFV and I only got up to Super Bronze. Is it over for me?
>>
>>739280927
What would you suggest instead?
>>
>>739280927
the only other way is to make all character moves to be blocked either high or low with none that can be blocked both ways, else there's not oki
>>
>>739196667
>There should be a fighting games containment board.
fighting games barely get any discussion, and most of it is already contained on /vgg/
>>
>>739235896
PC players who play in windowed can just grab the window and move it to lock up the game for both players.
>>
>>739250067
because SFV is the the most direct sequel in the series, so it keeps overall handling and snappiness of SFIV but has more advanced graphics and animations, leading to a visual disconnect. The game also feels like it's going to fall apart at any fucking second, even offline.
>>
File: 1760847802099906.png (3.41 MB, 1824x1021)
3.41 MB PNG
>>739209915
Spreadsheet Fighter 5 was probably the most sterile fighting game of all time (even though I miss lucias buns)
>>
>>739282138
How many fighting games have you played? 3?
But yes, Lucia was cute as fuck in V, had amazing thighs and was even fun to play.
>>
File: 1775029333024721.webm (1.47 MB, 596x448)
1.47 MB
1.47 MB WEBM
>>739280927
Throws and chip damage are needed to deter people from getting a lead then holding back until the timer hits 0. Back when it was *only* chip damage things were...not better.
>>
>>739281571
SF1 had that, but it was all irrelevant since absolutely no moves in the game mattered besides fb, dp, and stand jab.
>>
File: falke.jpg (785 KB, 2160x3840)
785 KB JPG
>>
File: karin.jpg (821 KB, 2160x3840)
821 KB JPG
>>
File: CammyMasakazuIshiguro.png (653 KB, 1920x1021)
653 KB PNG
I would play SFV more if there were a competitive scene for it, but all my locals hold 3rd Strike and 6. I hate 6, so 3s it is. However, I'm still considering playing SFV solely because I'm curious how high rank I could get if I try. I feel like that time would be better put into 3s or Strive, since I like those games and they actually get played locally all the time.
>>
File: FdB0QjcaMAIUWZ7.jpg (1.06 MB, 2828x4093)
1.06 MB JPG
This costume might well be the cutest Cammy has ever looked.
>>
>>739202235
lel. Menard the canard.
>>
>>739217682
>based lag switcher
ZA WARUDO
>>
>>739280927
Grabs existing is not the problem newfriend
>>
File: why.webm (2.79 MB, 960x540)
2.79 MB
2.79 MB WEBM
>>739280612
Form over function describes SG's attempt to make "accurate" hitboxes. Directly matching the visual to the pixel is not useful or consistent for actual gameplay. Nobody wants to deal with hurtboxes where your attacks may hit or whiff based on tiny vibrations in the other character's hair. This has been tried before, and it was shit, and we no longer do this
>>
>>739219347
The street fighter general is literally just old dudes who spend their entire lives posting about how much they hate 6. Like fair enough if you don't like it but maybe do something else with your life.
>>
>>739289936
>hate 6
many people are saying this
>>
>>739219912
Autismania
>>
>>739221695
No. It was a dark time. SFV almost undid all of the hard work that 4 had done. SFV was near universally reviled. I enjoyed playing Rashid but it was so featureless on launch it was insane. The V-system was also awful. The only place I see nostalgia for V is here amongst the rabid contrarians.
>>
>>739290050
What other places do you even frequent?
I SERIOUSLY fucking doubt there aren't people in other communities who liked SFV, please shut the fuck up.
>>
>>739290050
>I enjoyed playing Rashid
alright rashid
>>
>>739289961
the only reasonable downside of sf6 is the drip feed of new content and patches
>>
>>739290223
Really now
That is the ONLY downside you can find with SF6
>>
File: F8vj22YXMAAhSAj.png (574 KB, 543x540)
574 KB PNG
>>739221695
SFV on launch didn't really work for their format AND Mike went into it with the assumption that this was going to be "His Game" and that the soft reset will suddenly allow him to be competitive and make a name for himself. Mike failed to realise that he was never actually that good and all the soft reset of a new game did was wipe out the esoteric knowledge advantage he had in SFIV playing online against people who couldn't deal with OS. Mike and Gootecks were also already having drama at this point, so the combination of the lobby not fitting their format, Mike getting creamed by newbies because he wasn't as good as he thought he was and the two of them falling out over funding and eatsports led to Excellent Adventures collapsing and they took their anger out on the videogame, leading to loads of spectators who don't play fighting games also hating the game and making youtube essays about how SFV has a "low skill ceiling" because Mike couldn't beat randos

This is the story behind SFV's negative reception
>>
>>739290363
(also the dogshit netcode and highly questionable launch balance and lack of single player)
But anybody telling you late stage SFV isn't the best that Street Fighter has ever been didn't play it
>>
>>739289778
Is Blanka lowprofiling the second hit because of his crouch animation, is that whats happening here?
>>
>>739209050
Says no one ever.
Q should've been here, not this larper.
>>
>>739290468
>But anybody telling you late stage SFV isn't the best that Street Fighter has ever been didn't play it
Uh? Are you joking? The game is good at best but not the best, it's inherently worse than 4's gameplay by a wide margin, but the game is better than 6 due neutral alone
>>
>>739290654
SF4 hurtboxes were procedurally generated from the models, so every little movement across every frame of the hitstun animation has its own form fitting hurtbox with a different shape to the previous frame. When you do this c.LK > s.LP link the s.LP will either hit or whiff depending on which frame of the reel back animation Blanka is in when it connects, because some of his hitstun frames are high enough to eat the jab and some aren't

Chunli's s.HK either can or cannot hit a standing Blanka depending on which frame of his neutral bobbing up and down animation he is currently in
>>
>>739290809
>it's inherently worse than 4's gameplay by a wide margin
Why?
>>
>>739290848
he heard that on youtube
>>
Fans of 3 dislike 4
Fans of 4 dislike 5
Fans of 5 dislike 6
However, the clear fact is that there are few fans of 5, and Capcom has stated that it was a failure
>>
>>739290835
>c.LK > s.LP link
Should correct this, it's a chain so the timing can be varied so even though it should combo loosely with any chain timing you actually need to press the LP on the exact frame to line up with his bouncing hurtbox or it doesn't work. Blanka is a cancer upon SF
>>
>>739290970
>Fans of 3 dislike 4
Nope
>Fans of 4 dislike 5
Nope
"Street Fighter" 6 is literally the only game in the series I hate.
1 was kinda shit but that one at least gets a pass for being so old and setting the stage for a great series.
>>
>>739290848
>Game feels more defensive orientated than 4,
> combos are satisfying to pull off in 4
>Makoto is in 4
>FADC and red focus system is fun
>Luke almost ruins the game like Hakan, Hugo, C.Viper, El mexican wrestler, Abel, Rolento
>Grabs are nerfed in 5
>Abigail, R.Mika, Zangief are even more aids to deal with
>Can't cheap kill unless super on block
>V Trigger system was barebones at launch and feels like characters are nerfed with their move pool. I.e Seth's teleport only works with V trigger
>>
>>739291164
The series you hate is loved by many others
Grow up
>>
>>739291280
>this series you loved for over 30 years got turned to shit in order to get """broader appeal""" and now barely resembles what you liked about it, but look at the numbers!! you should be glad about it!
How about you go fuck yourself?
>>
>>739290970
I like
>2
>3
>4
>5 (Champion Edition)
>6
>Alpha 2 and 3
Ranking?
4 > 3 > Alpha 3 > 2 > 5 (Champion Editon) > Alpha 2 > 6 >> SFV (Launch)
>>
>>739291386
Fighting games were on the verge of dying out because they were making games for old people like you.
Capcom did that because they needed to bring in some new blood. That was the right thing to do.
>>
>>739291502
Look how it turned out for Final Fantasy, no one cares anymore
>>
File: Broccoli.jpg (7 KB, 259x194)
7 KB JPG
>>739194281
>go back to play SFV recently
>realize its final form is far and away better than current SF6
>>
>>739291502
>Fighting games were on the verge of dying
No they weren't you twat.
And even if they were, making watered down, westernized, bastardized versions of them is a shit way to keep them alive
>>
>>739199921
>we will never see Mika again due to "core values"
>>
>>739291813
That’s why you’ve been left behind by the fighting game genre.
From now on, it’s the new generation that came in through Street Fighter 6 that will shape the future of fighting games.
>>
>>739291502
Explain why a Street Fighter 6 with world tour and custom character shit and working rollback and vtubers and a large marketing campaign but with mechanics equivalent to late stage SFV with no drive rush and no throw loops would not have been similarly successful
>>
>>739286987
People still play ranked online but some days you can find a match rather quick and others it takes like 10 minutes.
>>
I'm tired of the usf4 larp, boss
>>
>>739198232
is this third strike?
>>
>>739290223
the only reasonable downside of sf6 is literally every aspect of it except netcode.
>>
>>739292586
this but v, you faggots necrobumped the dogshit game for 4 days out of being butthurt

SFIV/SF3 and SF2 will always be the golden standard
>>
>>739290050
funniest is 09ers acting like the universal mechanics in 5 were even close to as awful as in 4.
>>
File: 1755933855694448.png (1007 KB, 1354x1000)
1007 KB PNG
>>739199354
The only thing SFV has over 6 is the absence of universal Drive mechanics, which admittedly have long overstayed their welcome and are an active detriment to player expression and character identity. But nearly everything else is fundamentally better in 6. SFV has:
>button priority
>laughably stubby buttons across the roster
>crush counters are retarded, and punish counters in SF6 are way better and a more elegant system
>V-trigger is no fun allowed and locks a character's moveset behind a comeback mechanic
>single player content in 6 is ass but still way better than V
That's not even getting into the netcode, fast rematches, etc.

But if Capcom updated both SF4 and 5 with good netcode, I'd switch between different games because I'm fucking sick of Slime Fighter 6's meta.

t. have over 1000 thousand hours played in both games
>>
>>739291174
this is such a confused post.
>>
>>739291780
launch SFV was better than SF6 will ever be.
>>
File: GPW3dB5bsAASKim.jpg (77 KB, 1080x1033)
77 KB JPG
>been waiting for SF6 Year 1 + 2 Edition to go on sale since like Capcom Cup 2025
>>
File: 1772301726169153.jpg (63 KB, 538x434)
63 KB JPG
>>739292732
>>V-trigger is no fun allowed and locks a character's moveset behind a comeback mechanic
I doubt that anybody who says that ever actually played the game.
Like yeah man Alex VT1 should totally be a regular special same with Tengu Stones and Urien mirrors.
Furthermore nearly all Vtriggers got ported into SF6 as lvl2 supers but I guess its fine when the so called "character movesets" are locked behind another meter that fills when you get beat up.
Like damn most of the points are stupid but this is really the dumbest secondary complaint that gets parroted with that game.
>>
>>739290115
There aren't. No one liked sfv.
>>
File: 1779011094113357.webm (3.91 MB, 854x480)
3.91 MB
3.91 MB WEBM
>>739290223
Yes, that's the ONLY problem with 6.
>>
>>739292976
I don't play SF6 why is it grappler simulator on all characters?
>>
>>739292689
You're a larper, for example
>>
>>739293043
How the fuck i'm the larper when V was the least played SF ever?
>>
>>739293035
because capcom did nothing to mitigate it, unlike any other SF game over the last 20 years.
>>
>>739293102
retarded secondary
>>
>>739292931
>Like yeah man Alex VT1 should totally be a regular special same with Tengu Stones and Urien mirrors
Who said anything about turning those moves into specials?

If you even think about it for five seconds, you'd understand that a mechanic that fills up mostly when you get hit is not at all like how Supers work.

But go ahead and defend crush counters, button priority and stubby ass normals. I'm interested in hearing it.
>>
>>739291502
Tekken 7, MK 10/11, DBFZ, and SSBU were some of the highest selling fighting games of all time and sold way more than SF6 ever will. The genre was and is doing fine without this shit.

>>739292043
It will only shape the future of the Street Fighter franchise, which is no longer a serious fighting game and now just a party game for japanese children and gachikois.
>>
>>739292931
V-trigger is definitely no fun allowed. Having a rekka used to be regular tool but the characters in SFV are so neutered that Karin has to use a comeback mechanic to get to do like 2 rekkas per round. V-trigger also led to characters like Urien and Oro whose whole gameplan is just fucking around inconsequentially for half the round until they unlock their attempt to V-rob you
>>
>>739291502
>Capcom did that because they needed to bring in some new blood. That was the right thing to do.

larp, capcom and companies don't want new blood, they want tourists, the skibidi kind of tourist
>>
>>739293102
>How the fuck i'm the larper
Because I played 4, can claim 5 superior, and take anyone in a ft10 (preferrably in my region) on usf4, which again, I think is borderline kuso as I explained here >>739202982
(You) are a dime a dozen youtuber parroting retard. You never played both games to a level which we could have an interesting discussion with.
>le turd strike and vortex 4 le good look at me I'm a real one
zzzzzzzzzzzzzzzzzzzzzzzzz
>>
>>739293337
The only thing you can claim is that you like V more doe
>>
>>739292794
>launch SFV was better than SF6 will ever be.
Keep on coping brother
>>
launch sfv legitimately nearly killed the series and led to a mass exodus of players to tekken and anime games
>>
>>739293364
No I also can claim that you won't even entertain the idea of playing me in 4, the game that you love so much, larper
>>
File: 1766338266421658.webm (3.91 MB, 854x480)
3.91 MB
3.91 MB WEBM
>>739293035
Because SF6 is the only SF game in history that stubbornly refuses to do anything to prevent looping meaty throws, and since doing anything except blocking on wakeup risks eating about 80% damage you can basically just throw them over and over.

As an extra bonus this technique is even *more* effective in high level play since casuals with nothing to lose except ranking points are more likely to take the risk on wakeup over getting meme'd on.
>>
>>739293193
>you'd understand that a mechanic that fills up mostly when you get hit is not at all like how Supers work.
supers DO fill up when you get hit, retard.
and especially in SF6 they fill up more by getting hit than in any other SF game before.
thats why everybody is shitting out lvl3 supers all the time the game feeds that shit to you at all times.

also YOU have to explain whats wrong with crush counters and button priority. button priority was already in SF3. somehow people werent throwing shitfits about that but its not like any of you faggots ever played the old games.
I can even explain to you why punish counter is so much worse.

>>739293208
vtrigger moves are way stronger than any regular move ever was in a previous game and karin managed to be a perfectly complete character who could win tournaments without using her meme rekkas even once.
and duh thats how urien and oro always worked they are literally defined by mirror and tengu stones and they were even worse without those moves in 3s.
>>
>>739293380
its just true.
>>
>>739293208
>V-trigger also led to characters like Urien and Oro whose whole gameplan is just fucking around inconsequentially for half the round until they unlock their attempt to V-rob you
are you sure we're talking about just V here
>>
>>739202982
>Also things I despise but more debatable : lvl 1 focus CH crumple fishing
this is not debatable focus was an absolutely terrible anti-neutral mechanic that made SF4 absolutely awful.
>>
>>739293428
SFIV revived the entire fucking genre, it's the second best selling SF game after 2 for a reason, those games carried the entire FGC on their backs for decades.

V almost killed the IP, that game wasn't even functional on cabinet to cabinet play, you can even see how broken and how many animations they are missing in the webms, it was a horrible game.
Hope that helps next time you call someone a larper for liking IV
>>
>>739293496
>supers DO fill up when you get hit
Goddamn, you are one disingenuous fuckwit, as expected.
>>
>>739289778
Way to miss the point entirely.
The expectation for the player is that their character will strike the opponent when their model visually makes contact. If this doesn't happen it betrays the expectation every player has and is bad design. If you are making odd exceptions that break the rules of the game it is bad design.
>>
>>739293602
09er larper dodging again lmao.
>>
>>739292316
>jump the shark
>"what am I too high IQ for you"
Raped behavior.
>>
>>739292732
people who complain about button priority as if this is a major gameplay function don't understand button priority
>>
>>739293602
dude I'm not larping with you and your youtuber opinions put up or shut up
>>
File: 1758013668372951.png (20 KB, 530x160)
20 KB PNG
>>739293607
kys meter gain from getting hit is retarded in SF6. its legit like 70% of hitting. its not like that in any other SF game this shit game literally just fills up your super bar massively for any action.
>>
>>739293652
When you pair button priority with a mechanic like crush counters, it's easy to fucking what the problem is, retard.
>>
>>739293609
>The expectation for the player is that their character will strike the opponent when their model visually makes contact
this was tried and failed on 4, SG and probably more I haven't played
also try that shit on anti airs and see how good it feels to eat 40% because you barely grazed your opponent's jump-in
>>
Holy fuck complaining about vtriggers is the most braindead hater shit. "Vtrigger" meant something totally different for every character and was often pointless. Like, complain about a *specific* one if you want (spoiler, some of the worst ones are already in 6) but complaining about the system mechanic itself is incoherent. It's like complaining that the QCF+P motion exists.
>>
>>739293194
>Tekken 7, MK 10/11, DBFZ, and SSBU were some of the highest selling fighting games of all time and sold way more than SF6 ever will. The genre was and is doing fine without this shit.
Sales don't matter, what matters is how many players there are right now.
The only ones who really care about sales are the company and its shareholders.
Just look at the current state of the fighting game genre even when new games come out, they quickly fade away.
>It will only shape the future of the Street Fighter franchise, which is no longer a serious fighting game and now just a party game for japanese children and gachikois.
You think that because you haven’t taken this game seriously.
Even now, many Japanese pros are paying high travel expenses to go to the U.S. to play this game. Everyone is passionate and serious about it. If you want to make fun of that, go ahead.
>>
>>739293801
there are legit reasons to dislike vtriggers but you never hear them because the retards here dont play fighters.
like you could just say that rewarding players for losing sucks and that many triggers make the game retarded.
thats fair.
the whining about muh locking movesets behind trigger is straight up from youtube.
I remember when the common secondary phrase was "ahueah I cant wait until sagat comes out and they lock his fireballs behind trigger.
then he came out, and was perfectly complete with all moves from past games.
and then SF6 sagat came out and all of his fireballs are fucking raped, half of them were removed, the kara cancels were removed and and its crickets from these subhumans.
>>
>>739293692
You're either a stupid cunt or pretending to not understand that V-trigger largely does NOT increase when you hit your opponent, ONLY when you get hit (inb4 using some cherrypicked example like certain v-skills increasing VT gauge). That's what makes it different from Supers.
>>
>>739293862
>You think that because you haven’t taken this game seriously.
kys
>>
>>739293928
>certain
almost all. you'd have to cherry pick the ones that dont.
and crush counter filled it too.
>>
>>739293919
>like you could just say that rewarding players for losing
And if the player is winning it means they will likely won't have access to that move because their V-trigger is not increasing, you fucking imbecile.
>>
>>739293862
>what matters is how many players there are right now.
Yeah, and they're literally all in Japan. The franchise doesn't even exist outside of Asia anymore. They held an EWC qualifier in Atlanta a week ago and the field was 75% japanese.

If a japan-only game is good enough for Capcom then fine, but at least stop shilling it on american websites.
>>
>>739293983
retard
>>
>>739294026
Yep. Concession accepted.
>>
>>739293732
well?
>>
>>739293928
Crush counter fills it and *every* vskill fills it. That's why it's called "vskill".
>>
>>739294072
you are schizophrenic
>>
SFIV was the business bring back fei long
>>
>>739293035
SFV fixed this by having increased pushback on throw so that you couldn't loop meaty throws and by having a low risk universal defensive option which can work against meaty strike/throw but lost ground and didn't flip advantage in favour of the defender

SF6 made this worse by having punish counter state on whiffed techs and massive damage/snowball potential on punish counters against tech attempts while having a universal defensive tool which LOSES to meaty throw but completely reverses advantage on strike so that on offense you are at risk if you do not go for a throw
>>
>>739294081
>Crush counter fills it
That's nice. Now combine that with the game having a bunch of stubby normals and button priority on top of it (crush counters means Heavy attacks will be the most valuable normals and win against other buttons), and anyone can easily deduce what the problem with SFV was for most of its lifespan.
>>
File: 1762016043216272.jpg (40 KB, 326x389)
40 KB JPG
>>739294093
SF6 design is absolutely cancerous its built up from the ground that people are nonstop in each others face exploding each other.
ex DPs also give oki so its the same situation getting flipped or the dp gets blocked and the guy dies.
parries are the same and its the same situation getting flipped or the parry gets thrown and the guy dies.
and of course nearly every action depletes drive so everybody is constantly just getting weaker throughout the fight to make sure that someone WILL explode.
>>
>>739294217
for most of its lifespan people have been poking with mediums, because guess what, poking with 30f+ heavies gets you killed by competent players.
not like you'd know.
>>
File: 1713292856109061.jpg (137 KB, 1600x2048)
137 KB JPG
Zeku has move basekit moves than guy
Guile has more basekit moves than he ever did
Birdie has more basekit moves than he did in alpha
Ryu has more basekit moves than he did in 4
Ken has more basekit moves than he did in 4
Rose has a HELL of a lot more basekit moves than she did in both 4 and alpha
Vega has more basekit moves than he did in 4
I'm not even gonna do the niggas that were mostly the same like Sagat, Rog, etc
Most of it can be resumed by boohoo green hand gone
>>
>>739294217
>crush counters means Heavy attacks will be the most valuable normals and win against other buttons
This is a good thing by the way
Heavies involve more commitment and are more vulnerable to whiff punishes, the neutral game is healthy if players are walking and pressing heavy buttons which do not cancel into green slime into point blank plus frames

Not that priority has much to do with that, but you are genuinely complaining that SFV has a healthy walkybuttons game and you'd prefer it if everyone was doing cmk driverush or raw driverush
>>
File: 1775776554596616.webm (2.94 MB, 1024x576)
2.94 MB
2.94 MB WEBM
>>739294217
Yeah imagine playing a game where people just mash one button fishing for counterhits all day.
>>
>>739294273
Yes, you are right. Crush counters were definitely not a problem that everyone complained about, and Capcom totally didn't nerf them.

Next, you'll defend the 8f input lag at launch. Let's hear it.
>>
File: 1778274081719321.png (91 KB, 250x250)
91 KB PNG
>>739294334
>Heavies involve more commitment and are more vulnerable to whiff punishes, the neutral game is healthy if players are walking and pressing heavy buttons which do not cancel into green slime into point blank plus frames
LMAO
>>
>>739294353
secondaries like you were complaining about that I wont deny that.
even in 2016 it wasnt the meta you can look up matches from that time if you dont believe me because you almost definitely spent more time on r/kappa than playing.
https://youtu.be/faHt0G913y8
>>
>>739294429
yep
Give me handshakes and walking on the ground all day over SF6
>>
>>739294352
You mean Sagat's st. MP? Yeah, people complain a lot about that button. What about it? Is this your first time seeing a button that is plus on block? SFV had plenty of those.
>>
>>739294486
also this match is a good example that shows that even launch SFV was a better game than SF6 will ever be.
>>
>vtrigger bad!
>level 2 install supers good!

>crush counter bad!
>punish counter good!

It's all so tiresome.
>>
>>739294486
I can also fetch several videos where top players don't abuse Drive Impact and DR like people often do in SF6 Ranked. That doesn't mean those mechanics aren't cancerous dogshit.
>>
>>739294353
The only issue with release CC was that it had no scaling on launch combined with activations having minimal scaling, which led to some absurd damage conversions. This was fixed very early and hasn't been a thing in nearly a decade so the only people still talking about this are spectators taking talking points from youtubers
>>
>>739294586
yeah man good luck trying to find a match where DR isnt being used lmao.
>>
File: 1776439940941995.png (820 KB, 1463x625)
820 KB PNG
>>739294590
>muh secondareees
>muh spectators
Fuck off already.
>>
File: 4646.jpg (20 KB, 881x81)
20 KB JPG
If it's such a great game, play it more, You idiot, lol.
No matter what game you give to people who do nothing but complain, they'll just keep complaining.
>>
File: 1777521700359463.png (287 KB, 963x441)
287 KB PNG
>>739294669
mogged.
>>
File: 1684200925189635.jpg (106 KB, 712x1269)
106 KB JPG
>>739294548
>Crush counters got damage+stun scaling nerfed in season 2
>sf6 launches
>even higher base damage than V
>Nearly 4 seasons later
>PCs still rape 50% minimum of your life bar
>the game is so fucking stagnant asking for a nerf on the scaling doesn't even make top 100 in the most wanted changes
>>
>>739294638
Well it was *barely* used here >>739293487 and didn't really matter.
>>
>>739294638
Where is this mythical SFV match where players don't try to CC?
>>
not looking good for 09ers desu.
>>
>>739294548
to be fair, punish counter isn't a bad idea it just gets extended to too many situations where it has unintended negative effects
Punish counter applies on shimmies but doesn't apply on driverush checks. It should clearly be the other way around
PC applies on DP punishes when they already cost 2 stock in a game where running out of meter kills you, it's too explosive and too high stakes

The better implementation of punish counter is in CoTW
>>
>>739294672
retarded
>>
>>739294669
rank status and main
>>
>>739294691
Yes, and? I proved that I played the game so you can shove that argument up your ass.
>>
>>739294705
>DR+DRC used twice to setup a throwloop
>well he's not turning greeen when he's throwing, at least
>>
>>739294708
If drive rush didn't exist people would be fishing for punish counter every bit as much as they did in 5. It's just not the best option anymore.
>>
>>739294708
I mean the video I linked has whole rounds without a single heavy used.
>>
>>739294872
>fishing for punish counter
You mean whiff punishing? Footsies? Do you know what punish counters are and how they work?
>>
>>739294796
baby numbers.
>>
>>739294669
I am impressed that you spent 1400 hours with the game open and still think SFV is about praying a heavy button counterhits
>>
>>739294691
rank status and main anon #2
>>
File: 1752676251377834.gif (98 KB, 400x558)
98 KB GIF
>>739295016
master, alex
>>
File: 1754437322416831.png (215 KB, 371x348)
215 KB PNG
>>739294669
>Achievements 43/45
So you never hit gold and you never figured out how to cheese your way through survival mode.
>>
File: 1775100849061914.png (64 KB, 1321x416)
64 KB PNG
>>739295093
>you never hit gold
Lmao. The only cheevos left is the Suvival shit and the one that unlocks after unlocking all the rest. You fags are desperate.
>>
>>739294548
They do need to nerf meter build in sf6 but it's definitely healthier than v-trigger which was guaranteed bullshit every round. There are only a handful of characters who even have install-style supers
>>
>>739295261
>still hasn't posted actual rank
>brags that he's at least gold like that's a flex
>>
>>739295319
>got to Super Diamond playing a mix of Urien, Ryu and Sagat
>no no you need to be at Ultra Diamond or higher to be able to criticize my game :^))))))))
It's easy to tell where this is going to lead to.
>>
File: 234433456.png (429 KB, 980x394)
429 KB PNG
this game sucks ass and killed street fighter for me for like a solid half decade i only hopped back on to get diamond before dix to prove a point
>>
>>739295309
its guaranteed bullshit every round in SF6 because
-drive rush functions like kolin/ken VT1/2 and is available from round start for free
-everybody gains enough meter per round to shit out their vtrigger equivalent as evidenced by all the JP, Blanka and Mai tournament matches

its also not just a handful and many meta characters have them.
>>
>>739295420
diamond is not good though.
>>
File: 1682103587077497.png (362 KB, 410x363)
362 KB PNG
>>739295420
>s5 base diamond
wo-wow
>>
>>739295420
>i only hopped back on to get diamond before dix to prove a point
>dec 2025
Did you really farm the last 10 eternally stuck niggas still playing ranked as a flex?
>>
>>739295487
AFAIK diamond is the threshold for getting matched into warlords and shit on ranked. it seemed like a fine stopping point when i wasnt actually enjoying the game
>>
jive still dogshit
>>
File: 1769039784197924.png (110 KB, 341x276)
110 KB PNG
>>739295625
So you stopped before experiencing the real start of ranked?
That's like getting master 1500 and going" yup, I'm an expert now, AMA"
>>
>>739295536
>>739295590
don't even care about the game and still higher than 99% of the thread thoughbeit
>>
>>739295718
Wait so you really farmed ranked post dix release? I was half-joking but now
>>
>>739295776
thats pre dix release dumbass
>>
>>739295796
How do I know you're not lying? You said you never touched that game again and the last played dec 2025 is right there on your profile
>>
>>739295796
>>739295827
i am the dumbass, apologies: i played with a friend at one point last year. i got the rank at the start of 2023
>>
The ranked dick comparisons won't actually change the fact that jive has better neutral than six btw
>>
>>739295309
My guy SF6 characters start the round with 6 uses of vtrigger
>>
>>739264162
street fighter kind of having to take a back seat for a while was honestly the best time for fighting games shits fucking horrible now because god forbid people pay attention to other fighting games without street fighter players chimping out



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.