>slot inventorycringe>grid size inventoryabased>you can rotate itemsI kneel
>me watching your play tetris with a handful of items while I have 900 nuclear reactors in my pocket
>>739197259gayleads to things like swords weighing 50% more than a potion, or stacked items having no weigh
>>739197498not my problem if developers are retarded
>>739197498No, it's the goat.>you can see everything at a glance, treasure or junk>if overloaded, it's easy to discard the least useful things>with clever arrangement you make the most out of available spaceIt's a very visual approach to inventory management, basically like packing a suitcase. Polar opposite of encumbrance-based systems, where items are represented by text and numbers, everything is tucked away in various menus and subcontainers, and figuring out what to drop and how much before you're good to go can take a good while.