So is VR gaming dead? Or do we just have to wait 20 years for technology to advance enough to make it worthwhile?
We have to wait infinite years for devs to stop releasing games about dungeon crawling while swinging a sword grabbed from your waist and firing a bow drawn from over your shoulder.
>>739204325probably wait for some big company to go big on hands free in 5 years
>>739204325Long wait. Everything about it is still in the expensive prototype phase. They need to have varifocal lenses, much wider FOV, resolution and easier acess to computing power before it becomes more than a gimmick nerd toy for elaborate Wii games.
>>739204325just play flat-to-vr mods and gzdoom vr
>>739204325>for technology to advance enough to make it worthwhile?
It's not a going-into-games-machine so who cares. It's very niche. Basically a wii but every game is first-person. Not much you can do with it.Because there are no real life forces interacting with you, it feels gross when a game doesn't copy your actions perfectly. You can't punch an enemy and expect your fists to be stopped by the impact. I'd much rather stick with pushing buttons instead of this weird motion-control ghost shit.Also everything is jittery and modern graphics were not meant to be viewed super close-up. Normal games rely on a lot of camera tricks to look good and taking the camera wherever you want makes it ugly since you can see all the jaggies and low-res textures
>>739204325Have to say I'm not a huge fan of Hitman VR, shame because I feel like with some polish it could be really nice
>>739204325We're waiting on the hardware. There's no widespread adoption of it yet, largely because there's no standardization and it's not super affordable.Hopefully Valve's new VR headset improves things.
>>739206115I like the game and the new vr mechanics but they fucked up the visuals really bad it's not very playable for me.
It's a personal 3D monitor (that potentially reacts to your head position), which is really innovative and neat -- perfect for the videogame demographic. It's hard to say that the market has been fair, because, while sets were originally supposed to be $300, actual prices ended up being quite a bit more than that. And there aren't that many games for it. So, it's good, but it needs at least one game that everybody is getting into, which would require some serious development and advertising.
>>739204325Bamham is literally the only game worth playing since Lone Echo 2's release in 2021. Half a decade of nothing
>>739206417Hardware problems were fixed since Q2, everything became standardized since then too
How hard will I regret getting the frame? Can I play 3DS games in 3D at least?
>>739206063>not a going-into-games-machine so who caresNeither is a PS5 but people are buying that. I don't understand why people need this one technology to be literally magic but everything else gets a pass. People still buy cars even though they don't have warp drives or fly
>>739204635>varifocal lensesNever happening. People aren't willing to pay more than 300 bucks for a headset anyway and you want a super niche barely noticeable thing that costs hundreds of bucks
>>739204325VR gaming is de-
>>739208771If it's your first VR headset, you won't. There's genuinely a few hundred hours of great games to play in VR at this point, well worth the money. Problem is VR games peaked during covid
I got a Quest 3 and want to play some good VR porn games, but i have a shitty underpowered PC.how am i supposed to squirt my hate-paste now?
PC FIRST THEN GET A HEADSET niggers>>739208771You need a decent pc >>739209076you made a mistake update your pc
>>739209204I have a Ryzen 5800x and Radeon 6800I am ready for VR anon, copePreorders when? I need to get into that VR porn maaan
>>739209204You don't really need a great modern PC for VR unless you're planning to play flat to VR mods. A 5 year old midrange will run Alyx and Virtamate just fine
>>739206063This is a naive post because even if all that was correct VR is a fantastic 3rd person display. Those are also the easiest conversions to make because modders do very little to no work. Is it "VR" in that case? Well if the hardware is the same who cares. Two boats in the same tide.Saying its jittery and aliased makes me think you played shitty standalone and you've never seen alyx with real hardware.
>>739204325The market basically got fucked by Meta turning it into utter slop and forcing it's social aspects. It'll take a few years for it to recover properly. I actually really like VR games, I got a headset on a whim and I'm surprised at how much I actually ended up enjoying it. It's a shame /vrg/ is just a bunch of faggots who only want to ERP with each other using anime girl avatars in VRChat.
>>739206115People have issues depending on the headset. I use a quest 2 and everything is fine except strangling is extremely jank and I have to exaggerate it to make it work
>>739204325I'm not a porn addict.
>>739208732Quest 2 was good enough when a new release is motivating you to play, but just daily game time no one wants to deal with the shit ergos
>>739209281VR porn isn't worth a frame you need the whole setup with a multaxis jackoff machine that plays scripts to videos examples being sr6 and osr2. >>739209346Then you're limiting yourself to gimmicks the meat and potatoes are the flat to vr mods everything outside of alyx and skrim are just paper thin proof of concepts
>>739209634You literally just said that software is the problem
>>739208771Are there recomps of 3DS games yet? Recomps are trickling out all the time. If they start getting stereo 3D I think you could justify VR for that alone.
I'm getting a frame; upgrading from an index. I like the index, but I want something lighter and wireless.
>>739204325>into the radius 1 is really good with lots of contebt>into the radius 2 enters early acess>Meta lays off majority of VR devs >suddenly Into the Radius 2 gets a rushed "full" release, with half the content of the previous gamethey saw VR was dead and fucked off real quick. a damn shame, I love VR but it simply wasnt profitable enough Batman Arkham Shadow, Boneworks, Underdogs, Into the Radius, Rez Infinite, RE7 on PSVR, some of my favorite gaming memories are in VR. Ive been there since the dev kits for Oculus.Ive never touched VR chat btw, any other VR chuds who been into it for 10+ years?
>>739204325It's fun to play modded flat games with friendsKind of bad if you want good original content though
>>739209716Citra supports 3D side by side already and there's a special fork of citra that runs on the quest 3 that does full immersive 3dhttps://github.com/amwatson/CitraVR
>>739209663>meat and potatoes are the flat to vr modsNah those do nothing for me. I don't really care that it's in 3D, and it runs and looks worse because of it, and the mods introduce jank that wasn't there before with all kinds of bugs. UEVR is just a gimmick for me. Fun to see once but I don't see myself actually finishing a game in that modeexcept for racing games I guess, 3D is nice for racing, lets you judge distance more accurately
>>739204325Literally only really worth it if youre an enthusiest or a faggot or both Im both I have fun with the tech demos, I have fun being a fag, but I also spend time building more tech and modding it in my free time for some games and changes. Its a hobbyist thing and desu, its a nice fresh air that you dont get in most online spaces. >the sex is nice though, im just delusional enough to cum from it.
>>739209852mech warrior is great in vr there are certain games which are just better I was playing witchfire the other day it's jank with the scopes but I can't play it flat after I went in vr. I don't think you really tried to delve into mods and again if your pc is shit then you're going to have a bad time.
>>739209668Well in the sense that an alternative solution is to carbet bomb VR with great AAA games in a golden age, yes. But when I play a new release in VR I typically don't play as long as I would a new release of a flat game because the quest 2 is fatiguing. Also consumers have dry spells where they aren't buying games because nothing interests them enough to spend money, but they play games they own to pass the time. I definitely don't play VR to pass the time. I have to be in the mood for light exercise, like somewhere between chilling out and playing tennis. Also it's not casual, it's a physical commitment to wear the face brick, even when sitting down. I wouldn't do something like sit down and play an MMORPG with the quest 2 on my face even if it was just acting as a 3d 100 degree display. I'd drop 3D and 100 degree field of view just to have it off my face. But if it were as comfortable as ski goggles all that would change overnight.
>>739209835neat thanks
>>739204325is it dead? sadly, yes.
>>739210193Also if you're looking for more bing bing wahoo there's DolphinXR and I believe some games even have your vr controller motion emulated as a wiimoteSaw some guy play metroid prime like that in VR
>>739209009>"WE GOT SHILLS, VR IS ALIVE"
>>739208905>being unable to focus on anything close to your face is actually super niche and barely noticable
>>739210746The fuck are you on about? The picture is clear and in focus at any distance even without varifocal lenses. Except your eyes are seeing it while being focused on the 2 meter focal length no matter what the in-game distance is, that's the only problem. And yes most people aren't willing to pay hundreds of dollars for the privilege of being able to focus their eyes on multiple focal lengths. It causes eye strain but other than that people don't care
>>739204325Part of the problem is that playing VR involves standing up and moving, which is a huge pain in the ass after work. Social VR was fun during the pandemic but is now filled with the freakiest dysgenic losers you can imagine, and a whole stable of stupid children waiting to be groomed by them
>>739210105>I don't think you really tried to delve into modsI just don't like the idea of enjankening your own games. You're taking something polished and complete and introducing jank into it just to see it in 3D. That's not a tradeoff I'm willing to make
>>739209589yet
>>739211076>polished and completesince when have games been polished and complete? you literal psycho
>>739210746He's half right. Varifocal is too expensive and the least important improvement you can make to headsets right now when we still need resolution, field of view, inky blacks and HDR, great sound, etc. It's only something that's going to be on the highest end headsets in the foreseeable future. Also the difficulty to focus doesn't cause practical issues, at least in games. Objects held in the hand are clear unless you bring them up to the face to closely inspect them. I've only ever done that to see how cool the graphics look on something. The real benefit of varifocal is making long distances look realistic. Binocular cues aren't quite enough to sell the illusion.
>>739210136>quest 2 is fatiguingVR itself is fatiguing, it's not solvable, it's by design. When I play a flat game I usually have a cuppa in front of me and sip tea as I play. I have a piece of paper next to me and I jot things down once in a while. Sometimes I get up and go to the window to behold the real world outside.In VR you're fully immersed at all times and can't do any of that, that itself is tiring even if you play sitting down. It demands your full attention and if the thing demanding your full attention is a 6/10 game, you don't want to give it that attention. That's why VR needs high quality software even more so than flat
>>739211309i 'member when bradley said the deckard was going to have varifocal and micro oled...
>>739211339Yes its by design, but not the design of the medium. Once the equipment is effortless to wear, the only barrier to the relief and relaxation you speak about is the design of the game itself. Yeah VR game designers need to keep that in mind. With flat games players pause and have moments of fleeting attention. But you can still do what you're talking about, you'll just be doing it in VR. If you aren't in combat you can write a note or draw a doodle with a VR overlay. Instead of looking out your window you can just admire the scenery in your game. One of my favorite moments in VR gaming is when I acquired awareness that Halo CE VR had become more than a flat game and I didn't have to play by flat game rules. I was alone in a taiga forest with no enemies, I laid down on the ground and looked up at the halo as those comet towers fired up at it. Case in point you can behold things that aren't outside your window. Not every game has to be VR time crisis.
>>739204325>be zuck>buy out oculus and a ton of vr developers>put up walls to an already niche system with fracturing issues where someone just getting into it has no clue what headset to buy, what features are important, and now introducing the problem of games are playable or not>progress fucking halts to a stop in its tracks with most of its games being shovelware and FOTM made for standalone>dump a literal gorillion dollars into VRChat: Corporate Edition>it couldnt have flopped harder even if they named it the double hitler nigger killer worlds>the meta program on pc feels like its being ran by an actual crew of skeletons>theres still no headset that doesnt have extremely significant tradeoffs without going for the top end sets>the recommended games list is practically still the same as it was 8 years agoi dont think ill never not be mad
>>739211460Imagine your personal obsession and entire internet persona becomes about this one thing and it's not at all as impressive as it was supposed to be. Deckard still isn't out and he has a daughter now and apple of all entities just shat out the most high end headset like it was nothing. Valve turned a premium quest 3 into the duke nukem forever of VR Headsets. And it will still be the best headset despite how lame it is.
>>739209451>VR is a fantastic 3rd person displayYou are a minority who thinks so. Regular people prefer a TV. This is going to shock you, but to most of us, VR is a worse way to experience gaming or watching movies. Not everyone wants to have to strap a brick on their head and get motion sickness.>Is it "VR" in that case?No. And it's pointless to spend $500+ on a gimmick if you won't use it.>Saying its jittery and aliased makes me think you played shitty standalone and you've never seen alyx with real hardware.Oh gee another first person shooter. Is this all your console is good for? A lot of people don't like first-person and don't like shooters.I'm not saying VR is good for nothing. I'm giving you reasons why it's not popular. Like I said, it targets a niche group of people. The rest of us prefer a TV playing smash or balatro or something.
The biggest mistake Meta ever made was not taking comfort seriously. It's just inexcusable to have that shitty cloth strap. The quest 2 was a fucking torture device it's no surprise retention was so poor and people were getting headaches.
>>739211076>You're taking something polished and complete and introducing jank into it just to see it in 3Dthe problem is that it doesnt have to be like that. Unity and UE both offer steroscopic camera options and would basically add 0 work to add into the game without using hacky methods. Any 3rd person game at the very least should have a stereoscopic mode. Playing through KH3 was quite literally the most fascinating vidya experience i think ive ever had. I turned down the worldscale and it was like watching D&D minifigs fight it out and the "illusion/uniqueness" of it never really went away. Having this for sportsball games in conjunction with a low cost no frills headset just for stero3d that you can use sitting down and with a controller would sell to nigs by the bucketload and dump a bunch of money into a system where everyone except enthusiasts have been waiting for THE™ headset to come out at a sane price with reasonable tradeoffsKH3 was an ok game at best but i felt no real issues sitting through it. The feel of the 3d space kept me in and made me feel like games made me feel as a kid again with its immersion. VR for gaming is honestly wasted on first person exclusive shovelware games that feel slow as fuck and painful to slog through. Something like an rts or mount and blade would be fucking kino
>>739212230This is going to shock you but you don't know much about what you're talking about. You aren't listening either and your reply contains non sequiturs. I basically said that you seem to be describing technical issues that can be fixed with expensive consumer tech that existed 5 years ago, and you started giving me your emotional negative opinion on first person shooters because I triggered your personal baggage.You have this perception of VR that isn't or won't always be the case, and it exists in a narrow box of utility for you because you lack experience. Or maybe it's just your personality to believe you speak for everyone like so many VR karens here. You want to know how I know so much about you? You didn't give a normal reply like "I've tried 3rd person VR and I didn't like it because..." which would be a normal rational adult conversation about opinions. Instead you starting tell me what the majority is supposed to think like you're the popular girl at school lmaoIt doesn't target a niche group of people even though everyone won't consume every genre and every medium with it. It basically sucks because its expensive and steered by people who made bad decisions and especially greedy decisions that fragmented the ecosystem. End my rant I gotta take a shit
Hardware isn't the issue, it's software. VR will never take off without a game that actually makes people go out and buy a setup for it. Also space is an issue, for good VR you more or less need to dedicate a room to it and that's simply not viable for most people in the modern day.
>>739212546It's a funny self own because it's obvious no one will buy games from the meta store if no one wants to wear the headsetIt's hard to pick out the soft strap when valve figured out you can do a rear battery and that becomes a pressure distribution pad for it. The real dumbfuck decision is the facial interface material just being foam or hot pleather. It needs to be removeable and washable. It's the part that touches your face. Saving money on the part that touches your face and gets full of swear is insane.
>>739213016Let me put it this wayThe hardware is so bad that video game devs don't want to wear it to make games. Yeah you can suffer a quest for 1 to 2 hours every once in a while. Imagine using it all day almost every day and taking it on it off constantly. Lack of killer apps is true but melee fighters and early roomscale sandbox slop are the only space consuming games. You can just have the foot of your bed and play all vehicle sims, all first person shooters, and all third person games.
>>739212889and to tack on, this would also ease the curse of nogaems by finally getting more than 1 decent game every 6 years. i would finally be able to tell people theres something else to play other than alyx, beatsaber, boneworks, vrchat, into the radius, skyrim vr, VTOL, racing, and whatever current cheap minigame is popular. The VR controls are a double edged sword in the sense that they allow you to interact with the enviornment and do things in a really cool way but VR devs insist you must use the motion controls which really limits what kinds of games can be comfortably made with the control scheme
>>739212889Strategy games can be uncomfortable in VR because most devs don't realize how much extra control you need over the camera compared to other VR genres. It needs to be possible to tilt the entire view artificially, via the stick or something, so you don't have to crane your neck down the entire time just to look at the units on the ground. Basic bitch 6DOF implementations likely won't account for this and will leave a poor impression on players.
>>739213873I tried playing this and just found myself thinking it would be way less annoying to control if I had a mouse and a proper top-down view instead of this jank VR camera retardation.You know, like we had almost 30 years ago with Dungeon Keeper.
>>739214127Besides the need for tilt I thought the controls were fine. I just kept thinking I'd rather be playing a better game.Which we had almost 30 years ago with Dungeon Keeper.
>>739213873well this is why i say to add in the ability to use a controller (and/or kb+m). If you play an fps through uevr you realize just how slowed down everything is to deal with people who get sick. I might be underestimating the negative effects from the camera being strapped to my face but with kb/m i think it'd be a non issue. Which we had almost 30 years ago with Dungeon Keeper.
>>739212889What you just described can be done fairly easily and far more comfortably using a 3D TV or monitor and you can regularly find people selling those locally for <$300, but almost nobody does because there isn't demand for it. I love it. Playing Dark Souls 3 on a 3D TV ruined Bloodborne for me because I can't mod that game to do the same. Playing games that same way but with the box strapped to my eyes that fogs up constantly has no appeal to me.
>>739204325I love VR but I get motion sick at the drop of a fucking hat.
Investors and fraudsters think there's some missing technical issue with VRBut the real issue is that it's been a decade and just using it as a display, or for the rest of your applications sucks.>But why woSteam Deck
>>739214623My experience with 3DTV was the glasses made the TV dim, which wouldn't be a problem today, but worse was the flicker. It's actually a lot like using a VR headset at 75hz or lower. I know this is fixable at some refresh rate but I don't know what it is for 3D TVs because it's basically like black frame insertion right? Don't you want 240hz or something for that? I have a 120hz TV and I remember the number being too high for me to mess with the BFI filters for games. I wish 3D TVs had gotten to spec before they tried to market it and got a bad reputation. Then there's lenticular 3D but fuck sweet spots.For me personally I liked full FOV VR in third person because it's like you are observing the game in disembodiment or a dream. I don't feel like I'm floating in the air or something. The game just doesn't have edges where it becomes my normal world.The box on your eyes argument won't be around long. I'm seeing the chinese headsets now that are basically sunglass frames with tiny microoleds sitting in them. Samsung has a microoled thats so bright viewing it without VR lenses that absorb 90% of the light will damage your eyes. 3D TV advocates can imagine 3DTV revivals out of whole cloth but they can't imagine near future tech that everybody sees at CES
Why is Valve even bothering with the frame? I just can't make sense of it. Surely they see the state the market is in, the state of Meta, VR devs dropping like flies. The only cope I could imagine is if they were actually making some new games to toss some coal onto the sputtering VR fire. But surely there would have been a tease of something by now. Even before the RAM fuckery I couldn't see this succeeding. What were they thinking?
>>739204325Can these things run emulators?. First person view F-Zero, StarFox or RogueSquadron looks like fun times in VR
>>739204325VR will always be a super niche thing. The vast majority of people have no interest in strapping some device to their head. The only way I can see it becoming a thing is if we get VR glasses that work like normal glasses where the VR feature can be turned on and off.
>>739215286they knew I specifically wanted a VR headset for virtamate, they don't care about anything else
>>739211339>cuppa>teaVR is for men, not little fairy boys.
>>739215391Kinda, sort of.I'm pretty sure the only one that's really mature is the gamecube because it has a system level 3D mode.
Let me know when I can do this in your flat-screen games
>>739204325When the fuck is Gabe releasing his headset?
>>739215286Other than what valve employees are personally interested in working on, Valves bottom line is to get ahead on any ways they can bring people to the steam ecosystem. Part of that is Steam OS to reduce dependency on windows. And frame is a reference design to have steam OS running windows, android, and linux games on ARM so they aren't even dependent on x86. It's not just about VR. Also if you eject yourself from markets that aren't going well at the time under particular conditions, you're not recognizing your own agency to change that outcome and make money doing it. Sometimes I see a lot of excitement for frame in internet comments on content that's not VR centric at all, so I have some confidence the audience is a general one. It's not as popular as the controller or gabecube but interest in VR is definitely not dead. And the #3 reason I hear people abstaining from VR on the internet is involvement with zuck/facebook/meta and how he is the only option for a good affordable headset. The first 2 being sim sickness or no gaems. But I see no reason valve shouldn't capitalize on this.Also I'll say it again. The near future tech path for VR/AR is the death of larger handhelds. A handheld can't compete with a compact eyepiece with giant HDR 3D screen. You quickly go from "why is valve making this" to "nintendo can't make handhelds anymore where is the virtual boy 2"
>>739215286china and japan are starting to use headsets as replacements for monitors so i think valve is trying to bring that to the westi barely play vr games but i use my headset as a big imax screen all the time
>>739215954>Ha ha so the point is that like when this thing that serves this one purpose comes out this other thing that serves a different purposeOH MY GOD YOU FUCKING RETARD, IT'S BEEN TEN FUCKING YEARSYOU KILLED CONSUMER 3D DISPLAYS WITH THIS RETARDED SHIT KNOCK IT THE FUCK OFF GODDAMN
>>739216024Issue with that is it's super hard to use a headset consistently long term but a monitor or TV I can use for 20 hours straight. I don't think VR headsets will ever be a full replacement for monitors and TVs for gaming. But I at least want them to keep focusing on that and not the stupid AR glasses shit that is the worst of both worlds.
Lmk when flatshit let's me do this
>>739216083I killed 3D displays by ignoring them?
>>739216231No you mongoloid fucking retard, this stupid notion that happens over and over that>LE STANDARD DISPLAYZ R OVERHas repeatedly completely ganked new display tech over and over, due to overinvestment in hype shit and having the actual user experience suck fucking cock.
>>739215273Passive 3D my nigga. They made TV's that use the light polarized glasses they hand out at the theater. Yes, you're only getting 540 lines of horizontal resolution (unless you find a 4k passive 3D TV, which are still out there and sometimes affordable but there aren't many models), but you're gonna be dealing with low-res anyway. The real struggle with 3D TV specs is by the time they stopped making them the HDMI standard only got up to either 720p/60fps or 1080p/30fps. I'm used to playing console games at 30fps and watching 3D movies at 24 so I assumed the latter would be the better option, but for whatever reason it bothers me with 3D games so I always play them at 720p. Doesn't look too bad on a 50" or smaller screen and it's not like you're not getting jaggies playing with a VR headset as an alternative. I would love if they brought the standard out of the stone age considering I have a cable that does 8K/60fps but I'm not delusional and I don't expect home 3D to get any better.
>>739216172This is the saddest shit Ive seen on this website today and thats truly saying something considering i peeked in the constant fucking emiru thread on /b/. Good fucking lord.
>>739215768I played that Horizon VR spinoff on PS5 and when Aloy showed up I was surprised how short and cute she was. Tried to boop her nose but when you do that she leans back to stay just out of your reach and gives you a weird look. Infuriating but hilarious.
the new navigator quest UI is such abysmal dog shit
>>739216543No that's a completely different sentence. The chonker 8-10" tablet with game controls you need to bring a backpack to commute with will be over because it offers no advantage on future HMDs. It's hard to obsolete a giant HDR wall TV in your house because that's meant to share with other people and you have to outspec it. It's easy to obsolete a handheld because it's not a good display and was a compromise between visibility and portability in first place. Also everyone has to watch you bing bing wahoo and beating sunlight sucks a lot of power.
>>739216683This there was a giant bandsaw right there and he can't cut her in half because VR sucks
the tech is good enough, the content sucks assHL Alyx is literally the only real game for it, everything else is a glorified mobile game
>>739216932>No you said something completely different than what I was saying>Now let me prove that you didn't by reiterating my imagined scenario where HMDs completely replace handheld devices
>>739217027HL Alyx isn't even in my top 5 VR games.
>>739216683t. femoid
>>739216596No polarized without shutter glasses is the worst method because the images bleed to both eyes and you get rivalry. Last 3D movie I saw was life of pi in a nice theater and it was never pleasant to look at and I just wanted it to be 2D. Shutter glasses looked good other than darkness and flickering which I know is fixable. Lenticular like 3DS looks good but your head has to be in the right spot. VR 3D always looks good, you just have non 3D related visual quality issues with contemporary tech that's not $2000.
>>739217129Yes predictions correct or not are imaginary because they are predictions, now are you going to post an opinion or something?
>vr is bad because its heavy and impractical>no it will never ever get better
>>739204325If Apple Vision couldn't make VR mainstream, nothing will. I'm sure in 10-20 years it can try again. But for now it's going to be stuck in its various niches
>>739214623This is just false and you literally dont know what youre talking about. 3D tvs are cool and i know what youre talking about as a friend of mine bought one a few years ago and the imersion is cool but i promise its not the same but there really was a reason they died out and im saying that as a crtfag who will sing their praises up and down the street and consider the pc crt the apex of display tech that were still trying to catch up too. >Playing games that same way but with the box strapped to my eyes that fogs up constantly has no appeal to me.the fog is a skill issue and at least the set i have i can wear comfortably while sitting for 3/4 hours at a time without a break which usually happens even before that to stretch, piss, get a drink, whatever it may be. im not moving around like a spastic in my chair with my headset on.
>>739217851>$3500 locked down piece of shit that does a lot less than the quest for 1/7 the priceim convinced it was a viral marketing campaign when there were a bunch of people going out in public and doing shit with them but the ultimate feeling was that it looks retarded. I dont think theyll really get public acceptance until people start to use them in the workplace. also, the general fear of carrying around a very visible 3.5k item around in public where niggers could be
>>739217851retard take like AI can't make fingers until arbitrary timespan because you don't know what the state of the art is. Vision Pro was $3500, heavy because of dumb fashion requirements that weren't even fashionable, the software was undercooked, and they made their own standard instead of using openxr so third party support had to be started from nothing. And then they don't make the easy layups like 360 degree NBA courtside, or james cameron movies in 3D, or adding support for VR controllers until after it flopped. Now meta and apple are making glasses like >>739216932 that takes the compute and cooling off the headset entirely so it's just frame, display, lenses on your face. Vastly easier and cheaper to build, and using it in public like a phone on your face will be viable.
>>739219575If there was enough demand for the Apple Vision they would have scaled it down to a more affordable price by now.
>>739219925this has never happened in the entirety of apples history
>>739219985Sit down and be humble
>>739220019There are no people more humble than me
>>739219575I am a shill that believes we are approaching a real VR/AR revolution but use in the workplace was always the most fake and gay aids nonsense application. There was never such thing as an enterprise HMD. If its ever useable in the workplace at all its because its useable for personal use like a phone. Ironically the iphone had the exact opposite story that industry shills pretended was happening for VR. The business class dismissed it for its lack of a keyboard and it was successful as a personal device first and then the enterprise fags had to give up and admit giant touchscreen was better.
>>739217230Whats the best way to record webms of blade & sorcery?
>>739217242The artifact you're describing is crosstalk and there are a lot of factors that determine whether you're going to get it. Shutter glasses actually typically make crosstalk worse than polarized, but sometimes it can just be a matter of how a movie is mastered. I've seen multiple 3D movies in the same theater in the same year and some had it while others didn't. It's never been an issue for me while playing modded PC games, though ironically I have noticed it in some PS3 games with native 3D TV support.
Walkabout Mini Golf makes VR more than just masturbation aid
>>739217230Alright so real talk, everyone got a boner the first time they played Blade & Sorcery right?
It has it's cons along with the pros.Watching movies is the biggest thing that showcases everything>Can have the biggest screen with dynamic lights in an amazing environment you can have multiple people with>you cannot see what you are eating as there is no pass throughVR has the best shit but also the massive cons that makes it not worth the time to setup compared to putting something on a TV. Still worth it though.
>>739204325if steam frame releases everything will be alright
>>739222197FOV's not where it needs to be for a good virtual screen experience IMO. Games can distract you enough so you don't notice, but sitting there watching something or god forbid reading text, I start to notice just how cramped the goggles are.
>>739220203>what is pico 4 enterprise
>>739204325As someone who's been wanting to try VR for a long time now (but never making the leap of faith) what has always been stopping me is having to invest $600+ on a peripheral just to play 20-30ish games I'm interested in at most (and there's no guarantee I will even like any of those games)>inb4 b-buh you can buy an old used pos set for tree fiddy that's gonna be soaked in someone elses sweat and jizzYes but why would I give myself more chances to dislike vr from the start
>>739225460
>Please don't mind me>Just wiping the floor clean here
>>739206063VRfags always shriek bloody murder when someone says this. It's like clockwork, I love it. People want virtual reality to be virtual reality, not a glorified View-Master, it doesn't fucking matter if you think that isn't fair or the shadow government will use it to install pop up ads in your asshole, none of your excuses survive impact with the reality that if you advertise virtual reality, people are gonna think of the science fiction ideal they were originally sold on. Fuck your tearful replies, really, just face the fact with some dignity - this shit's nothing but a gimmick and since it'll never be a holodeck, it'll stay very niche. Like 3D glasses at the theater.
>>739204325VR will finally have a chance now that facebook is pulling away from it. Facebook was the worst possible branding for a hip new technology, because facebook is the most uncool loser brand ever created
>>739226535lame, it's good enough to use right now stop with the sour rapes
the quickest way for VR to take off in a huge way for normies is a spider-man game absed around web slinging. Call it Training Day and it's a real NYC and you just websling about as you please and all the missions are going to a place to web up some low level criminal.
>>739208812Because you're an autistic retard who can't understand basic, obvious realities of the world we live in. This is unsurprisingly very common among VR fans.Normal people do not want to sit around all day with a display strapped to their face.People want to sit on their couch watching screens and playing games that aren't strapped to their face.Glad I could clear that up for you.
>>739204417When looking through Steam for VR games to play, I click ignore on any with a bow and arrow or a robot leaping towards the camera in the screen shot. Hundreds of games ignored through this alone
>>739227179Oh, i thought of another game; Black & White 3. Just a god game with a pet where you can terraform.
>>739226535>since it'll never be a holodeckno one but you faggots crying about it every time say this, normal people know it's not something of the sort
>>739227220another one - detective game where you walk about and have to find clues, some can be time sensitive.VR could do a Wii and just have some great work out games.
>>739227339A superman game where you fly about and do inane shit like cats out of trees.An actual starwars game where you can use for moves.Fuck a DBZ fighting game where you can use almost all the skills through hand motions.And my personal desire: A Tenchu Game in VR.
Literally all Gaben had to do to make steam frame not shit is add an actual fucking displayport to the headset and I would fucking dogeza before him saying "thanks lord gaben my bussy is all yours"whats the fucking point of le pancake lenses when the video quality is going to suffer anyway either due to compression or shitty onboard gpu
Not reading this thread. VR games are fun.
>>739226535HMDs have been consistent in their development, expectations and promises since the 60s. If some <80 IQ tard starts thinking that it's the equivalent of some sci-fi shit, then that's their own fault.
>>739204325The technology already works. They just have to figure out how to remove the nausea, the ear rash, the headache and the neck pain issues that prolonged use of the goggles bring. VR didn't take off because staring at the screen and pressing buttons is easier than standing in your living room waving remotes around with an uncomfortable box strapped to your head.
>>739204325>is VR gaming dead?It has never been a hit and never will be as long as it causes motion sickness in 80% of people.
>>739227853skill issue
>>739227913>skill issueYes, it’s a skill issue on the engineers’ part; if they can’t ensure that the product doesn’t make most users feel sick, they’ll never be able to sell it well enough to be significant in the industry.
>>739215391emuvr
>>739204779this is just monocular depth estimationnot new in the slightest