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Why can’t Todd make good games anymore?
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The people who did all the real work retired.
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>>739204953
https://www.youtube.com/watch?v=e-eKIZQ4_Gw
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>anymore
he "made" morrowind and that was the only good one. even then, the game is mostly ken rolston's work.
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>>739204953
he's the kojima of the west
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>>739205984
but kojima actually makes games unlike todd
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>>739205323
fpbp
/thread
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>>739204953
Money.
The MBA bros that own everything now demand as much money as possible, so every new game has to be monetized out the ass. You cannot make a heavily monetized game that is also good.
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>>739204953
Every game he makes sells billions.
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>>739205984
lol... no, he more like inafune
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>>739206278
>>739206079
they're both hacks
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>>739206270
>Altman
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>>739204953
He is involved in a fuckton of projects at once and is also surrounded by weak yesmen.
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>>739206270
rihanna sells billions too, doesn't mean her music is good
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>>739204953
He flew too close to the sun, became too egotistical.
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Here at Bethesda, we just Keep It Simple, Stupids!
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>>739204953
Todd was always the project manager, never the real artist or director. Morrowind and Oblivion had Rolston, Skyrim had Nesmith and Kuhlmann.
Todd was and still is a boring fraud.
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>>739208090
he was genuinely good at keeping people on track as the project manager
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>>739208090
Will Shen had some potential for sure but even he left the sinking ship that is Bethesda. TES VI will be a glorious and completely irredeemable dumpster fire.
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>>739208168
Not at all. Kirkbride has commented how he had to go around Todd to produce some on his most unique pieces. Kuhlmann said one of his talents was the one of almost never losing a discussion with Todd.
Goodall didn't liked Todd at all and predicted Bethesda and the way of Todd would became the norm (sterile widespread appeal)
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>>739208334
Thats nice dear.
Todd was the tard wrangler keeping talented people EXACTLY like the sort kirkbride was from going too far off course.
Kirkbrides fellow writer also had to act as a filter for him.
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>>739204953
Todd has never made a good game before. He only took over as studio head with Oblivion which was the first shitty game Bethesda ever put out. Todd and his frat buddy team of alcoholic dropout buddies put out turd after turd, perfecting their art of garbage. It is just with age the reality distortion field he casts on gamers grows weaker and they're wising up to the turd salad they're eating.
Todd had nothing to do with Daggerfall and Morrowind. Not a damn thing.
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>>739208461
I hate illusion magic.
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>>739208461
>Oblivion which was the first shitty game Bethesda ever put out
They had plenty of stinkers before that. But of course no one remembers the games other than TES.
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>>739208432
And now Todd is at the other end of that, where he is too powerful and himself has no tardwranglers.
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>>739208461
Todd had plenty to do with morrowind.
the good, and the bad.
He was in the position of shielding the team from upper management breathing down everyone's neck to save the company from bankruptcy.
He also made the imperial guard questline, which is the damning proof of his incompetence at actual game design, as opposed to middle managment.
>>
read an article a while ago that described bethesda as a finance guy dictatorship. Doubt even Todd has that much pull nowadays
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>>739208601
No, Todd almost right away was elevated above the position of a tardwrangler but insisted on trying to still have the "in the field" level of control and information flow that a tard wrangler has.
And he kept getting further and further away.
Its like the sergeant in a squad got promoted to the officer ranks, and kept trying to be a sergeant long after he became in charge of hundreds of people as opposed to a dozen or so.
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>>739208707
Cool it with the antiseptic rhetoric
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>>739204953
more importantly why doesn't he order Emil to be beaten to death
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>>739206079
>Idea guy
>Makes games
Good one anon.
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>>739208432
1 Kuhlmann being the filter of Kirkbride is not the same as Todd
2 That same attitude lead to the departure of people like Goodall
3 Todd's obsession with simplification is what lead to Starfield, games with no identity
4 Todd is not a tard wrangler but a middle manager for the upper bosses.
You want to see a game directed by Todd? See his cheap copy of Tomb Raider, Redguard.
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>>739210446
>1 Kuhlmann being the filter of Kirkbride is not the same as Todd
correct, todd acted as a filter for BOTH :)
>2 That same attitude lead to the departure of people like Goodall
wrong again! morrowind being a nightmare of a desperate project burnt everyone out, retard :)
>3 Todd's obsession with simplification is what lead to Starfield, games with no identity
irrelevant, that's just why he should not have been promoted. try again idiot :)
> Todd is not a tard wrangler but a middle manager for the upper bosses.
>"he isn't a tard wrangler he is a tard wrangler >:0"
congrats on agreeing with me :)
0 out of 4
thanks for playing
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>>739205323
fpbp

Thread should have here.
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>>739208461
This. He basically inherited gold and everything he's done since then is slowly drive it into a ditch.
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>>739210446
why do people want a filter for kirkbride? kirkbrides shit is great.
https://www.youtube.com/watch?v=mHFtoTNOkXk
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Todd has a problematic cock
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>>739204953
What are you talking about? Todd is a based, amazing dev and I've never made a bad game.
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>skyrim is massive success despite emil dumbing the story down
>at bethesda it is decided that every new game will just be skyrim but reskinned
>everyone with talent leaves
>they keep making skyrim clones with braindead, poorly written plots (fallout 4, fallout 76, starfield)
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Todd will bring it back for the Elder Scrolls. I believe.
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Starfield was good
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>>739204953
>Why can’t Todd make good games anymore?
No one wants to tell him 'no' when they really should.
It's the same thing that fucked people like George Lucas.
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>>739211295
>why do people want a filter for kirkbride?
His shit is just not-hinduism, I don't play ESO, has his added anything interest to the lore in that game?
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>>739204953
He filled his company with a bunch of women and minorities.
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>>739208604
This.
He helped pull the company out of the fire when it was needed most and made sure everyone working under him was able to just do their jobs to the best of their ability.
He was terrible at actually designing systems and stories, but was great at organizing and directing people below him because he just let competent devs do their job and only really stepped in to keep things on track.
The problem is that as time went on, he ended up becoming the face of the company, and in turn more involved in design.
Things got better, pressure eased up, and he let things like bugs, jank, and trimming content that didn't suit his interests slip by without any real concern.
Why rebuild/change the engine when the current one still mostly works?
Why keep certain systems around when they seemed overcomplicated and sapped dev time while he never really got their appeal?
Why add mechanical complexity when stripping it out only resulted in more sales?
Why worry about a buggy release when they can patch it after the fact and the modding community can do most of the work?
Why not take a more direct role in deciding what goes into the game, the more he does it the more the game succeeds, so maybe that's just part of the formula for success?
The sad part is, this is probably because he doesn't want to have to go back to how things were done on morrowind, and I wouldn't be surprised if he actually does give a shit about the people working under him still.
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he never made good games
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>>739213224
>Why rebuild/change the engine when the current one still mostly works?
Are you retarded or something?
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Todd has never made a good TES game, all three games were heavily flawed

Todd's magnum opus is unironically Fallout 3

Fallout 4 isn't Fallout, it's a lootgoblin action shooter with some RPG elements
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>>739212205
If you say so, Todd
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>>739204953
>anymore
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>>739214630
that anon is explaining TODDs thinking.
Todd Howard, as we have discussed, is a fucking retard when it comes to anything that isn't tard wrangling a group of people to keep them on track towards a single goal.

As a middle manager like he WAS, its fine to not worry about that sort of thing because his job is to get the game out and let the people directly under him sort the finer details, while those above him made more important decisions such as
>our game engine is shit we need to fix it
He just needs to make sure people are working together, meeting the deadlines, agreeing on what problems they are running into, and developing plans with them to tackle it.
Which isn't always an easy job either, but the skillset and mindset is fairly different from being the hands doing the work or the brain trying to look at the bigger picture for the company itself.

This kind of shit is why the old Peter Principle is a thing.
Someone gets promoted beyond their level of competence, tries to do things the way it worked for them at a lower position, and shit goes wrong.
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Literally all the same gameplay mechanics for every game he makes ffs just let me choke hold someone you hack!!!!
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>>739214843
Nah, morrowind was trapped by deadlines and technical limitations.

Fallout 3 was merely one of the last gasps of innovation on bethesda's part, and it still holds some critical flaws in its story and setting.
Oblivion is similar in a way.
They were trying some very interesting mechanics and trying to find ways to make stuff work well despite limitations.... but at the same time there were deep flaws that would only grow wider.
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>>739217570
Most of that is just wrong, especially the engine one. Todd's problem is that he keeps trying to to "innovate" instead of refine, which how we end up with all the fucking gimmick features. Now we're 15 years since the last TES because Todd was waiting for technology to catch up so he could make his TESVI vision a reality.
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>>739207580
>people buy something they like
>it sells billions and makes money
>actually it's not good because I don't like it
(You)
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>>739217870
I disagree, and you are a bit off on the "innovate" vs "refine" portion
Bethesda under todd not only refuses to refine, they refuse to keep existing mechanics intact.
Things only degenerate.
Most innovations are small things the devs come up with on the side like the antigravity AI in starfield or the goblin wars system in oblivion.
Todd isn't trying to innovate there.
The devs do a little something and he ignores it.
What he does is look for one big GIMMICK to shove into the game that ALREADY is popular.
With fallout 4 it was base building.
With starfield it was maximizing loading screens. (joking)
Meanwhile the building system is degenerated from fallout 4.

The truth is that the most important and fiddly bits of the various iterations of the Creation engine and the old gamebro customjobs STILL hold the same flaws that have been around SINCE FUCKING MORROWIND that doomed the city of Vivec to be a shithole.

He doesn't want to fix the deepest issues with their engines because it all "mostly works"
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>>739204953
>anymore
Kek
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>>739210916
Hell no.
1 Kuhlmann was the one that constantly discussed with Todd and guess what? Todd lost most of his discussions with him
2. The second point happened again. Kurt expressed his discontent with Todd focusing on Starfield and not continuing with TES VI. Goodall left the company after Morrowind (you can read his thoughts in the UESP) because he was against the direction the company and the franchise was going to take
3 Todd was promoted because he is the corporative midget the board of directors love
4. You clearly know what I said and twisting my words isn't going to change that
You can't win this, friend.
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>>739218901
>1 Todd lost most of his discussions with him
Its almost like clean air gets to pass through a filter unmolested :)
>2 Kurt expressed his discontent with Todd focusing on Starfield
talking about starfield when we are talking about morrowind? LMAO
>3 Todd was promoted because he was in charge >:0
another irrelevant "point" that means nothing
GRASS IS GREEN! see I can do it too :D
>4 "no ur WRONG and u know I'm right!"
not the best argument to make :)
0/4 again!
If you can't even stay on topic why bother?

Todd was good at being the tard wrangler.
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>>739205323
FPBP

>>739214954
This.
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>>739204953
There's Starfield dipshit
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Who is laughing now?
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play Toddfield
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>>739207580
it objectively does
but you dont care, you never have and you never will.
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>>739221310
Too many guns, not enough swords, the game is a 2/10 for being scifi. If it were the exact same game but instead had a medieval coat of paint it would be an easy 9/10 with zero mechanical changes.
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>>739208815
Kojima is as much as the ideas guy as someone like Christopher Nolan or Ridley Scott, who are directors like him, but work in different mediums
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>>739223836
>Too many guns, not enough sword
play with mods
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>>739204953
Todd Howard has a flawless track record though
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>>739204953
Anything past Skyrim is pure guilty pleasure, especially Starfield.
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>>739219128
The best you can do is try to trivialize my points and play dumb. You can't refute me and you know it.
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>>739217882
>>739223783
>only measure of quality is money made
Okay Jews. Guess Fifty Shades of Grey is the greatest book of all time and Marvel Movies are the peak of cinema
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>>739224105
No thanks Todd. I love Skyrim mods because Skyrim is an amazing game, lots of stuff to do. Starfield is a 4 hour experience before the repetition sets in in full force and that can't be fixed. Everything about it is ugly, I dislike the whole experience of playing it.
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>>739208432
Calm down, Todd
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>>739224521
you made trivial "points" that had no relevance :)
I refuted you multiple times over dumbass.
Todd was a decent tardwrangler
>BUH MUH ONE GUY COULD OUTARG-
refuted
>BUH HE WAS PROMOTED BECUZ-
refuted
>BUH SAAARFIEL-
completely fucking irrelevant
>BUH HE OVERSIMPLI-
irrelevant
>REEEE IM RIGHT
not an argument

you chose to be a retard
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>>739224608
Play the Starfield you bloody benchod bastard!
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there has to be some way to make starfield good. does it have any good mods? im not turning it into star wars
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>>739225006
no, because they only made the engine harder to mod and there is no way to expand the tiny settlements without floating point errors nuking everything
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>>739225006
>im not turning it into star wars
Im afraid you most. the existing game is fundamentally gay boring and lame
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>>739204953
TES 1 and 2 were made out of passion
TES 3 was made out of desperation
TES 4 and 5 were made out of greed

The old days of a bunch of nerd friends spending nights making rpgs with esoteric lore are long past.
By now everyone that matters at bethesda is rich, satiated, and likely have little patience or interest in nerd shit. They've outgrown fiction and digital toys. Emil has said as much explicitly.
It's just something to do when nothing more interesting like networking, managing their estates or spending time with family members is available. I doubt Todd even shows up to the office more than 3 days a week.



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