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>game is literally unplayable without a guide or manuals
Okay, what the fuck do I do now
>>
>>739220725
Delete the cube, make another one, and then turn it into a donut like everyone else did you nigger.
>>
rtfm
>>
>>739220725
skill issue git gud filtered
>>
It is not that hard
>>
make bobs
>>
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>>739220725
Stop learning blender and get to jerking off
>>
>>739220725
Don't forget the part where the guides and manuals all use a completely different UI.
>>
>>739220725
>game has open goals
You haven't even mentioned your goals, with no goals how do you plan on achieving anything?
>>
Blender tutorials are either
>Alright so we're gonna press R to rotate, that makes it so that you can rotate it, again, R to rotate
or
>Yeah so just add a texture and connect the nodes like usual and play around with the settings until it looks fine, then we just go over to the [Addon] menu and apply the Krangled modifier, this is gonna look different to you since I'm on an alpha zeta branch but you get the jist then just add the normal map as you would and you're good
>>
>>739220725
>Look up reference for girl with enormous ass
>Model girl with enormous ass
>Can't get the face right
FUCK
>>
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>game has never been beaten and countless people have had their saves soft locked just attempting to beat the tutorial
>>
>>739220725
You can't play this game correctly if you can't beat this >>739221702 tutorial btw
>>
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>>739220725
/3/ time?
Post titties.
>>
>>739221265
away with you, satan.
>>
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>>739222438
It's gonna take more then that to stop me
>>
>>739220870
>this
but first learn the controls the do the cube thing and then learn on how to import stuff
>>
>DUUUDE 2.8 IS SO MUCH BETTEERRRR MUUHHH RENDERING ENGINE BLAAAH BLAHHHH DUDE IT WAS SO WORTH DESTROYING EVERYTHING MUHHH GAY FAGGOT ASS NODES
>can't set a material to ignore depth buffer
die
>>
>>739220725
watch le donut tutorial so you end up making a donut but not knowing how to do anything else
>>
I just use trenchbroom and move vertexes around.
>>
>>739222398
lmao at those abs
>>
>>739223594
ngl after seeing him mentioned everywhere I finally watched and worked through it, and he spends a good four hours going on about features most people trying to make low poly character models or anime girls will probably never/rarely use, and by the time they know they need those tools or info, they'll know enough to figure out how to solve the problem on their own. It seems like it's just a generic one size fits all type intro to Blender that skims over all the features when most people would be better off looking up some tutorials specific to what they're interested in making.
>>
>>739223972
It's literally meant for people who have never touched blender and want to learn how to navigate through it. Of course a specialized course is better, but it's probably going to move around quickly and confuse someone who isn't even use to moving the camera.
>>
Puuba
https://files.catbox.moe/snigdn.png
>>
just extrude and cut until it looks good enough.
If you're making something complicated,copy a reference.
>>
>see tutorial in blender 2.x
>the changed the hotkeys after 4.x
>find a neat cheat sheet will all the new hotkeys
>they changed them again in 5.x
What the fuck
>>
>>739224346
Every update lets you import your hotkey settings
>>
>>739220725
ignore the donut, just search a character model tuturial and sit your ass down until you finish it.
You'll be downloading most other assets anywya
>>
>>739224346
I still refuse to move on from 27x. Right click select is just objectively better, and FUCK pie menus.
They even ruined the brush menu in version 5.
>>
>>739224572
>Right click select is just objectively better
I don't know why the option to swap to left click is even in with the updates. I always switch to the right click select in preferences if I accidentally forget to reuse my older settings after updates.
>>
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>>739220725
easiest game I've ever played op
>>
>>739224665
post vagene topology
there are no guides on vagene topology
>>
>>739224665
can't wait for AI to automate retopo so I can sculpt without needing the suicide hotline on speed dial
>>
>>739224995
reject modernity (plane modeling)
return to monke (box modeling)
>i-it's inferior for organic subjects
nah
>i-it's slower
it's slower to worry about edge flow every other second
>s-schizo
no meds can cure me
>>
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I'm literally a god of video game development
>>
>>739225085
good enough honestly
it just needs hair or a hat.
>>
>Get sand
>Get shiny rock
>Blend it
>Write demonic runes on it
>Make a language so you can control the electrons who are either 0 or 1
>Build a program to shape thing in 3d
>Use a 3d printer
So long to make a dark vador figure but with a penis
>>
>>739224665
nice
>>
>>739222398
those are nurbs
>>
>>739224962
just use retopoflow
and follow a guide no use reinventing the wheel

>>739224995
I can't wait for ai to be coherent enough for me to skip the sculpting as it stands it takes longer to fix gened models than it does to make stuff from scratch retopo is the brain dead easy part.
>>
>>739224629
It's because of retarded Maya students. Unironically. That was the hurdle that made Blender too hard for them.
>>
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>>739220725
>great! you've successfully managed to create a highly detailed 3d model
>now about those textures... oh, and let's not forget the animations
This shit is hopeless, isn't it? Literally unwinnable.
>>
>>739225628
Animation is way easier than texturing and making an actually good 3D model
>>
sacrifice the box
>>
>>739220725
extrude until your glup is shitto
>>
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>game isn't fun without boughting all the DLCs
>>
>>739220725
>Okay, what the fuck do I do now
Read the fucking manual?
Duh?
>>
>>739220725
Do a screen share session with Claude and give them control.
>>
>>739226949
Nice 10mm pistol from Fallou 3. All it needs is extra definition another cut for the desert eagle slide, and a trigger
>>
>>739220725
For the life of me, I can't get used to nodes because I'm retarded, so I prefer using Substance Painter for my texturing
>>
>I'll pay $60/month for software because I'm too dumb to stick a line in a socket
Good goy, this is how the western civilization keeps standing
>>
>Trained on 3DS Max
>Can access it through my university license
>Nobody uses 3DS Max anymore
>>
>>739227258
you can get a perpetual license for substance painter and designer on steam
>>
Ask a pro AI for instructions unironically.
>>
>>739227414
reject adobe
return to microsoft paint, fuck gimp
>>
>>739220725
Do the donut tutorial. After that is done watch a 3D modeling tutorial.
>>
>>739227258
>>739227414
>paying
it is a moral obligation to pirate adobe products
>>
>>739227258
>he didn't make a CGPeers account before it went private
>>
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>>739220725
Learn the basic controls and start creating your own shit. Picrel is my first project on blender, started learning 2 days ago with almost 0 experience in it.
>>
>>739220725
>given the best tools ever conceived for 3d animation
>still can't do anything
terminally ngmi, OP
>>
>>739223649
I was looking at that as well, but couldn't into the controls. Stuck with j.a.c.k. editor > obj export instead since I used to make maps for cs
>>
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>>739220870
post donuts? I could never get the lighting right
>>
>>739227541
Until they make the AI track you down and charge you for every second of use
>>
>>739229154
I do recommend watching some tutorials. I learned blender by trial and error and then had to unlearn almost everything, discovering I was doing shit in a very dumb, slow, and inefficient way, when the software gives you a million tools to do it easier.
>>
>>739220725
give the cube two more cubes on the upper front
now it's got bubes
>>
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>>739220870
do the needful
>>
>>739220725
>literally the greatest application ever created
>>
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Should I keep learning animation in Blender or should I just pirate Maya? I feel like I'm wasting my time just to jump ship later on like I did with Zbrush
>>
>>739230495
What are some tutorials you'd recommend?
>>
>>739230664
Pirate Maya. Check if you hate it more than Blender. If you don't, continue using Maya.
>>
>>739221469
I fucking hate all the jeets spamming "tips" when it's the most basic ass shit in blender.
>>
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Here's some unfinished blends of mine
>>
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I like the colours on this but couldn't be arsed to finish it.
>>
>>739220725
I can't into sculpting, all my life I was taught to model by stitching tris.
>>
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>>739220725
turn the cube into a hot woman and imagine yourself in there
>>739229280
sir your exposure?
>>739230664
are you going to be a professional animator in the industry? then get maya. are you just goofing around and most likely not going to get anywhere because of your procrastinating ways? stick with blender
>>
>>739220725
the grafics are horribel no woder CoD is better you are all stupid for liking this
>>
>>739220725
E to extrude
S to scale
R to rotate
>>
>>739224665
watcha moddin' anon?
>>
>>739231430
what are you sculpting
>>
>>739221326
maybe stop looking at shit from 8 years ago?
>>739224572
you can just change the shortcut surely
i can see sticking with eevee 4.0/4.1 because eevee next is mega doodoo but staying in 2.8??? insanity
>>
>>739230893
Well, not anything specific. I mean, blender is being constantly developed, new features are added and old ones removed, so a tutorial that was good 6 months ago may be completely worthless today. It's best to approach it on a case-by-case basis. Like, if you're modeling a vehicle, search new videos covering that specific workflow. It's also worth it to regularly check out lists of best new addons. The most useful ones often end up being incorporated as a built in feature and it doesn't hurt to get familiar with them ahead of time
>>
>>739231430
>model by stitching tris
Time to get out of that hell, anon. It's bullshit lol
>>
>>739230495
Oh true, I was following a tut on low poly car, tho I started implementing techniques learned in other tutorials as well (and didn't want to just do the same exact car the guy did).
But learning the basics won't help anyone if they don't have a clue to what they actually want to make.
>>739230893
CG geek, moltenbolt, Ryan King art, blender guru
>>
>>739230523
Fuckin hell, not everyone's on 5090, watch the poly count there bro. Op, just get the free ucupaint add on and draw some booba on one face if the cube, then into edit mode remove the 5 faces that aren't painted.
>>
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My fav which is mostly finished
>>
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I've been trying to make an animated short film for like 3 years but haven't even finished one fucking car needed in it
>>
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Some bar thing I was working on, probably never finish.
>>
does anyone know a good tutorial for 6th gen "low"poly stuff and texturing?
none of that 5th gen wannabe crap (well something that resemebles FF9 would work fine but that game was already pushing the console to its limits)
>>
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>>739220725
vibe it
>>
>>739227367
unfortunately, most boomer- and Gen X-run Chinese AEC firms still do
move to Chyyyna bro
>>
>>739227367
did you learn to use it like 15 years ago?
>>
>learned Metasequoia for MMD models more than a decade ago
>Blender is now the shit
Feels like I wasted a big chunk of my teenage years. Eh was fun
>>
What about modelling in 3d with VR? Wouldn't it fit naturally?
>>
>>739235041
I mean if you do a 5th gen tutorial to get an idea and then download models from models-resource of 6th gen games you can just use what you've learned and implement it for a higher poly count.
I mean it's basically things like arms and legs have 8 edges instead of 4. Everything needs to connect properly so you'll need some extra geo around things like the armpits for deformation.
>>
People who complain that they don't know how to learn drawing or blender modeling are just self-reporting that they're the kind of niggers who can't imagine a rotating apple
>>
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>>739235442
only if you're schizophrenic and not actually trying to accomplish anything
>>
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>>739229280

nothing photoshop cant fix
>>
>>739220725
I cannot light anything and it makes me pissed off because other people just plop one area light and it suddenly looks good
>>739231509
I can only read that in Grant Abbit's voice
>>
>>739235878
How come? ...but that does sound like me
>>
>>739220725
you "draw the owl" obviously
>>
>>739233123
Why not buy a car model? Do you need something specific? It should be faster to modify somehting of high quality than start from nothing. Hell check if Daz models are good enough and move em to blender.
>>
>>739236621
>Why not buy a car model
Because that costs money and doing it yourself is free. You'll never learn if you don't practice.
>>
Why is art so hard
>>
>>739237204
the suffering is how you make it art
>>
>>739237204
the tools and standards for creating it have evolved faster than the human brain. thus only Advanced Humans are capable, of which there are few.
>>
>>739220725
you are cube, defender of the polyverse
>>
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>old school friend decides to quit his job and go to a school that teaches 3D graphics
>some time later he messages me for unrelared shit, mentions that half his class (himself included) failed the 3D exam because they used assets downloaded from the internet for the homework
>friend isn't even Indian
it's over for the industry
>>
>>739237918
I'm sure they have a bigger issue now with ai generated assets in classes
>>
>>739221469
>E to extrude, S to scale, E to extrude again, G to move, R to rotate, E to extrude...
>>
>>739237918
maybe he should try doing his course work? what's the point of the class if he's gonna cheat the exam?
>>
>>739236621
Depends on what game one is making. Realistic models - sure, sometimes you can even find those for free, but realistic = boring.
Also, unless you have the skills, editing a high poly model so that it remains consistent is not easier.
>>
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>>739241013
he's chasing his dream of "I want to make videogames" without putting any effort
>>
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>>739220870
Wait, what's wrong with the first cube?
>>
>>739241567
I'm also an idea guy.
It's really desolating that the state of the industry is so sickly with woke and capitalist control, all we get is woke slop and uninspired sequel with zero respect tot he art. I get about 1 new game idea a month and I'm not even a professional. The suppression of new game ideas must be insane, there's no new games coming out and the last time someone did something new it was the nemesis system for Shadow of Mordor which wasn't even that good but at least it was something. It wasn't even expanded upon in the sequel and the investors filled that game with MTX and wanted people to play it forever as if players should be stuck in purgatory. What a bunch of leftist and right-wing Jews.
>>
>>739241635
it's dangerous to use that cube
>>
>>739220725
Read a guide or the manual.
>>
>>739231697
Maybe update your fucking guide? You got shit getting referenced that were merged and/or outright removed years ago.
>>
>>739244113
yeah man people releasing free guides need to update them into perpetuity that's totally reasonable
>>
>>739229280
Does this image look bright enough on your monitor? Because it’s clearly not bright enough.
You need to increase the brightness of the light source a lot.
Or adjust your monitor settings.
>>
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>>739220725
I sculpted this awhile ago as a comission for 3D printing
>>
>>739246208
how did those thin bits go? looks like they'd suffer during printing without massive amounts of support and also snap easy when the support is removed
>>
>>739246289
Print big and git gud that's the secret
>>
>>739224212
good bushiness
too little surface area and spread
also real women have happy trails
>>
>>739225085
>>739225129
kys latinx
>>
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Sculpted and printed this
>>
>>739247725
>>
>>739247725
>>739247786
did you paint it?
>>
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only good piece i ever made.
>>
>>739249028
nice
>>
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>>
>>739222398
When will you retards learn boobs start at the armpit?
>>
>>739249028
now put a chick in it and make it gay
>>
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>>
>>739247851
Yeah, i dont have any pictures at hand it seems
>>
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you never forget your first time
>>
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>>739247851
Found one
>>
>>739250631
Cool as shit anon
>>
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Unrelated but can someone give me a basic outline on how to go from a fucking retard to a fucking retard that can make lewd dance MMDs? I don’t even care about actual sex, I just like lewd dance_only videos. Asking for myself
>>
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>want to make a big scene
>spend 4 hours making a prop that barely shows up
>give up
why am i like this?
>>
>>739235367
Yes actually
>>
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post actually good 3d channels
>>
zbrush vs blender?
>>
I cant finish the donut. I get past the sprinkles and burn out and drop it.
>>
>>739255192
donut is actually a bad tutorial.
what do you want to learn specifically?
https://www.youtube.com/watch?v=UWyER_hax_A
this is the best one to learn the basics of the program.
>>
>>739255673
>what do you want to learn specifically?
Character models for games and basic meshes for items and stuff
>>
>>739246289
You probably NEED a different filament to act as the support so it breaks away cleanly, or more likely, you just fix it if it breaks off.
>>
>>739249310
They don't lil bro. The pectoral muscles do and the boobs are attached to it
>>
>>739237204
Because you have to learn a lot and you usually don't even know what you have to learn
>>
>>739255997
>Character models for games
https://www.youtube.com/@speedcharlive/streams
not really a tutorial, but watching his streams really helps you understand sculpting alittle better.
don't have much for rigging and texturing, unfortunately.
>basic meshes for items and stuff
https://www.youtube.com/@masterj2001/videos
one of the best channels for hard surface stuff
>>
>>739255065
zbrush no contest hands down full stop no cap no diff.
you should be using both however.
>>
>>739256638
>zbrush no contest
why? is it better for high level work, easier, faster, what?
>>
stop talking about which program is better and go do something instead.
if you're shit driver on a shitty car you'll still be a shitty driver on a lamborghini
>>
I'm saving every link in this thread. It isn't often you see so many helpful replies on /v/
>>
>>739227367
The Essence Engine, used for CoH 1-3 and DoW2 (and 3?) only has publicly available tools for the CoH1 version. And that version only works with an ancient version of 3DS Max, and some ancient plugins. I wasn't able to get very far.
>>
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I followed some random tutorial online to make a chess set board. It was pretty simple and fun. I think it helped me learn a good amount of the tools. Maybe give something like that a try
>>
>>739221421
Okay, I want to make hot anime girls with plump tits and asses. Where do I begin?
>>
>>739258015
Your squares aren't touching in the corners
>>
>>739258118
Just ask grok
>>
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What should I add at the center of this optional maze. It needs to be a fun reward for exploring. Anything goes.
>>
>>739258336
Hot anime girls with plump tits and asses
>>
>>739258385
That's a given, but I need something for them to bother going there.
>>
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>>739258132
Oh, they just have like a little divot between the squares. The tutorial made was that way which I guess was to learn how to add details or something idr it was months ago
>>
Whats the best way to do jiggle physics for boobs, butts and thighs? Pre baked in blender or with the physics engine that the game engine comes with?
>>
>>739258336
a fountain with the TnA hanging out
make them have wet tshirt textures like modded n64 laura croft
>>
>>739258336
An original Cadbury Creme Egg, before they fucked the recipe.
That dog girl from FMA.
A wheel of cheese.
A big ass sword.
>>
>>739258554
havoc engine
>>
>>739258554
I heard pre-animated is a way to do it if you're looking for consistency if you know a character is going to always animate the same way like key poses in a fighting game
>>
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>>739222398
What if my girls are all flat?
>>
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>>739259060
>>
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>>739220725
Trying to learn.
>>
>>739259060
>>739259162
die, pedos
>>
>>739259345
hexo sexo
>>
>>739258118
Find a pic of the girl you want to make
Ask an AI to generate modelling sheets for that character
find a tutorial that explain how to build a character using modelling sheets as a reference but use your modelling sheets, practice this part then when you feel like you have a hold of mesh modelling/scultping move onto more advanced things like rigging.
>>
>>739254964
vivoslibertos is pretty good for modeling anime girls through box modeling
>>
>>739259443
cry more
>>
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>>739259443
kys
>>
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Just posting this to make a certain disgusting demographic (you know who they are) seethe.
>>
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>>739259443
You wont do shit. :)
>>
>>739259701
People with eyes?
>>
>>739258336
a teleport that teleports you to a secret night club level
>>
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>>739259865
>>
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Are there any good places to learn advanced/expert geo nodes? I'm not much into modeling, but setting up nodes and being able to automatically generate/edit a model by tweaking parameters is really satisfying
>>
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blender is ez
>>
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I am getting a resin printer soon :^)
>>
Learned Blender because of waifumancy
>>
I want to learn Blender so I can make the best Amy Rose x human male video people have ever seen.
>>
>>739260697
Don't let your memes stay dreams then. Bless the world with your curse.
>>
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>>739260271
What makes this big brained? It seems like an overcomplication of 2 modifiers.
Also at 26 seconds, you could just press V to rip shit instead of having to duplicate vertices, and then connect them.
Unless I don't understand what you're doing.
>>
>>739260632
>plausible proportions
>big ears and upper lip
I will now buy your game
any links?
>>
Is Zbrush really that much better than Blender for sculpting?
>>
>>739242147
you're just a retard
>>
>>739261294
Yes
>>
Took me quite a while to get used to the entire thing, texturing on Blender was specially hard to me, I would spend hours trying to figure out ways to stack textures and coming up with weird solutions when I could have just used a texturing software like substance painter or instamat, but!, but I learned a lot so everything is fine, still getting used to the texturing part, UV mapping was also kinda scary but the transition to the proper software helped me understand it better.
>>
>>739237918
Materials, meshes, or otherwise?
>>
>>739261250
https://cults3d.com/en/3d-model/naughties/biker-jinx-by-cizjut

It's for printing
>>
>>739262486
I will not buy your game then, but thank you, looks really neat.
>>
File: room.jpg (139 KB, 1280x800)
139 KB JPG
>>739250021
true
>>
>>739262938
kek no worries i would love to do some animation stuff but it's just too time consuming to learn
>>
what for setup do you guys use for naviagating the viewport? left/middle/right/ click for drag by move, rotate and so on?
I remember that being mildly inconvenient but idk now
>>
>>739264867
middle mouse to rotate, shift+middle for pan, and then "orbit around selection," and, "dolly" zoom activated in the preferences.
>>
>>739263017
this looks exactly like my old dorm room
>>
>>739220725
Download hardops and never go back.
>>
>>739231458
>turn the cube into a hot woman and imagine yourself in there
I want to do this but I so fucking lazy. it will take two hundred years to get good enough to make a hot lady.
>>
>>739223594
it is a bad tutorial, you dont retain the info because it is useless. i think that cgcookie's intro tutorial is better, then people should learn low poly afterwards before making high poly
>>
>>739223594
that's like every internet tutorial
>>
i literally have it open right now, trying to make a laptop base+lid so i can animate it in unreal engine

i have no idea what im doing im more of a coder but this uv map looks all sorts of fucked up
>>
>>739270595
seems alright. just have to bucket a texture on it
>>
>>739220725
>ctrl a
>x
>shift a
>add cube
>>
Do I need a brush and a tablet or something to sculpt better or do people do shit with mouse and board?
>>
>>739271480
You need a tablet you can get away with a wacom screenless problem with screenless there is always a disconnect no matter how long you use them or the best budget screened tablet is a samsung galaxy tab+ do not get a sub 12 inch. Otherwise you're looking at 1.5k for the cintique which is bees knees chinese tablets are ass btw. Rule is do not go small and chinese whatever you do.
>>
File: Donuts_Alpha_Render.png (2.97 MB, 1920x1080)
2.97 MB PNG
>>739229280
Here's mine
>>
>>739271480
I have an XP Pen 16" Pro and it fucking slaps. I can take it with me when I travel since it's the same size as my laptop but it's big enough to still do 6-8 hour sculpts in one sitting without feeling constricted
>>
>>739271480
you can sculpt just fine with a mouse, but a pen is much more intuitive. i find myself using both.
>>
>>739272728
whats your favorite vidya thing you scupted? i hate how laggy blender is when using a high poly sphere
>>
like it just seems impossible for these edges to line up with such long faces
>>
File: 1777521009168322.png (1.72 MB, 1907x995)
1.72 MB PNG
>>739272889
Probably the organ room for my game's main menu (there are 7 rooms in total, but this one is my favourite by far).
>>
>>739273470
neat. i like the shadows
>>
>>739273502
Thanks, lighting is super important to me



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