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Say something negative about Elden Ring
>>
>>739240341
every boss having 2 phases was such lazy design
>>
Spirit Ashes were a mistake and should've been removed from the game before release
>>
game is too hard
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>>739240341
Why is it s important to critique this game?
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>>739240341
camera is still aids
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>>739240341
The open world completely loses its appeal on subsequent playthroughs, making it less replayable than DaS games.
>>
>>739240341
The dlc is worse than then base game
>>
the open world makes the game much, much worse than all previous entries
boss patterns are flanderized "MOM SAYS IT'S MY TURN TO ATTACK" bullshit
>>
>>739240672
Nah, I put 500 hrs into this. DS1-3 I could only muster 200hrs max before all content and builds felt dry.
>>
>>739240341
It was TOO good, now everything else sucks (even sex) and it's all Elden Ring's fault.
>>
Elden Ring sucks but Nighreign is amazing
>>
Then open world and correct implementation of said open world is the only reason this games massively successful and liked. Don't listen to contrarians who default on hating open woulds because they attract a large audience. Low IQ thinking.
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>>739240341
Last thrid is lackluster
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>>739240341
The game is objectively poorly designed in numerous ways. Why the fuck would you make an open world game so heavily focused on exploration and then make 95% of items completely worthless because respecs are locked behind progress and require a very limited resource?
>>
>>739240341
Melina is wasted potential and I'm torn on DLC difficulty. On the one hand finally winning against the bosses felt immensely satisfying, on the other hand sometimes it pushed too far. Like I would look forward to facing messmer again but PCR felt like a boss I was cool with beating twice and never again
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>>739240341

The game is very good but also very flawed.
The game is too big, there is too much filler and everything after Leyndell is just padding.
The DLC was also mediocre with very few highs and too many lows.
>>
Not enough diverse weapons, basically everything from every souls game being recycled into an unofficial dark souls 4. The DLC was shitty from a story standpoint. Melina, Gloam-eyed queen, during the shattering, before the shattering, all those would have been better story beats than the bastardized miquella-griffith homosexual necrophili incest faggot shit wet noodle story that we got. It was so shitty, that I'm no longer buying anything from fromslop ever again. They release utters Gems like Sekiro and don't give it any sort of DLC or recognition, and then faggot shit like elden ring gets all the attention and accolades.
>>
PCR is a dogshit conclusion to the DLC
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>>739240341
I loved the game and it so far has been my game of the decade. That said it has many flaws:
>It outstays its welcome
>Most of the dungeons are copy paste and have shit rewards that don't work for your class
>Most people were faggots and used guides to grab the strongest spirit ash for an easy win
>Spirit ashes in general ranged from a joke to overpowered
>Every boss was used more than once, even Godfrey showed up again in an Evergaol as GODEFROY like a fucking /v/ shitpost
>The DLC was kind of shit and I never bothered completing it.
I still loved the game overall, but there's so much they could improve on for a potential sequel.
>>
- bonfire warping is already cancer. instant travel is even worse.
- skipping all enemies with torrent is dogshit game design. you should get punished for trying to rush past the enemies.
- bonfire/marika right next to a fog gate is basically savescumming. souls game without runbacks is dogshit
- fromsoft hasn't made a single good soulslike after DS1.
>>
>>739240341
early game is good
mid game is boring
late game is a pain
dlc is for masochists
>>
>>739241162
So glad you're suffering. Have fun not playing a new Fromsoft/Miyazaki game this fall Sekiro contrarian.
>>
it's still as a whole, dark souls gameplay which gets boring.
>>
>>739240341
magic trivializes all combat in the game.
>>
>>739241289
>have fun not shoving a big gay rainbow dildo up your ass

Thank you, I will have fun not doing that.
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Every other dev would get ridiculed for shit like this.
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>>739240341
Melina doesn't sit next to you at every grace (fixable with mods, thankfully)
>>
that's easy
>too many reused bosses
>due to the open world nature, you can find minibosses late and steamroll them in 2 hits
>not enough upgrade materials to encourage trying out different weapons
>no story (lore is not story)
>DLC final boss kills your FPS
>bad stuttering on launch for a month that made it borderline unplayable
>good luck doing NPC questlines without a guide, they teleport to random spots all over the map
>online PvP and co-op has disgusting amounts of lag. they cannot into networking
for such a phenomenal game it still has glaring problems, especially because fromslop will never change certain things
>>
>>739241374
How many threads will you make seething about The Duskbloods later this year?
>>
>>739241390
Oh fuck, I forgot:
>The NPC quests are fucking retarded and essentially require a guide, the only clear one is Ranni if you explore for the "hidden" ending.
>>
>open world = no replayability
>shitty bosses with cutscenes in the middle of combat
>duo bosses
>shit hitboxes
i'm sure i'm forgetting something else
every new FS is worse than the last but blind fanboys going to eat it anyway
>>
>>739241357
thats easy mode anon
it have been that way since demons souls at elast
>>
>>739241436
Lmao, your best defense is a nintedo switch 2 exclusive? Thats literally the big gay rainbow dildo of video video games.
Get your bottom surgery already, faggot troon.
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>>739240341
Literally everything outside of graphics. At least Nightreign was fun for a time.
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>>739240341
The game's world is amazing to explore the first time around. Then you realize there are so many niche items for so many different builds that literally 80-90% of it is kind of a waste of time. The game's upgrade system and also choice system (you gotta choose how to do a quest to get certain rewards) deincentivizes experimentation and makes finding a weapon late not usually worth building around.

I wouldn't change it because I think the first time playing was such a powerful experience, but when I replayed it for SotE the game felt smaller when I ignored most of the random caves and tombs that had nothing good for me.
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>>739240341
I love the story telling through the architecture and item description but man it's way too vague.
>>
>32k people playing ER 4 years later right now
>A total of 7-8k people playing Dark Souls 1, 2, and 3 combined
Oh yeah fags, your games are so replayable over ER. God you fucks are so cringe.
>>
>>739241449
not every game needs to be assasin creed
>>
>>739240341
There are only 3 good bosses in the game
Messmer
Promised Radahn
Mogh 1
>>
Open world
>>
>>739240341
It's just a Ubisoft open world with souls combat.
>>
The talisman slots being the keystone to character builds and being behind 50% of the game. That is just for three BTW, if you want all four you got to get past 75% of the game.

Putting the DLC behind 60% of the game and then balancing around the tree fragments so you either collect all those first and breeze through it or don't collect them and have a miserable time on basic enemies regardless of build or planning

I say this AS a Fromdrone. I'm getting a switch just for duskbloods
>>
>>739241596
dog it doesn't have amazing graphics. it has amazing art and environmental design that carries it, but the engine is not really that impressive
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>>739240341
Having to grind clothes and weapons off mooks instead of putting them in the dedicated loot spots occupied by shitty boons like "+3 bones" or "cocksucker's rune"
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>>739240341
It is barely any better than the fucking DS3.
>>
>>739241789
If only Ubislop understood combat, art direction, and world building.
>>
Des and Das 1 are good. Don't care about ds2 and ds3 is just medieval punch out. Elden ring is basically souls fast food.
>>
>>739241863
>>
How do you fags not feel cringe as fuck being contrarian? You really fucking should.
>>
>>739241840
>One piece
Nigger shut the fuck up.
>>
>>739240341
The lore is literally just people tossing darts at a board. It's very obvious and I say this as someone that loved Demon's Souls lore. Elden ring lore is a parody. That "zanzibart, forgive me" meme is spot on
>>
>>739241863
How does it feel to be mentally handicapped?
>>
>>739241970
If you like Anime/Shonen and aren't keeping up with OP, you're legitimately a fucking loser
>>
>>739241978
Fuck off, this tierlist was approved by Guitman
>>
>>739241969
>nooo you can't find flaws in one of your top 10 games of all time, every game I like is perfect haha
>>
>>739242026
>one piece
Nigger, shut the fuck up.
>>
generals belong on >>>/vg/
>>
>>739240341
most of the combat is just spamming weapon arts then waiting for the boss to do its flashy no-no zone attacks then repeating
>>
>>739240341
It's impossible to replay it. It loses its charm quickly when you realize how formulaic more than half the map/dungeons are. Only a handful of locations are truly unique and meaningful, and yeah you can have fun going to them, but the menial work you have to put just to get to each place isn't worth it
That first playthrough is magical though
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>>739242030
I don't even know who that is, is that some sort of youtuber you jerk off to?
>>
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Nightreign > Elden Ring
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>>739240341
I’m a Fromdrome, stop making Souls shit and get back to Armored Core you goddamn rice monkeys
>>
>>739242136
Doesn't make money.
>>
>>739241646
Retarded sheepbrain
>>
>>739242136
there's 20 armored core games. you had your time. damn I really should try that series tho
>>
>>739240341
the overall level range and amount of content is too large. max level should be 50 and levelng slower. some cave having a level 3 boss and other having a level 100 boss is retarded.
>>
>>739242090
It's funny how they completely fucked the combat up by trying to improve it, I'm convinced miyazaki is a hack and des and das were just lucky
>>
>>739240341
Here's a fuckin negative about Elden Ring

Why the fuck do these damn games have items that you only receive a limited amount of per playthrough, outside of like 2-5% enemy drops

Why can I only max upgrade a handful of weapons per playthrough, why the fuck are you making experimenting with new weapons so ass

Why are weapons STILL, after like 5 games, subject to split damage resistances, making certain weapons destined to be shit?

Why did they gut PvP rewards, meaning that the only people who invade are hyper-focused kill machines that do out of some egotistical masochism because they know it's always gonna be a 1v3

Why did the game create a multiplayer system that discourages online multiplayer, favouring people just summoning butt-buddies as soon as they get to the boss and not a moment before, or sticking with password matched friends for the entire playthrough? Seamless co-op made a functioning open-world multiplayer with the budget of two shoestrings (And because the fans had to fix your shit it ruined invading EVEN MORE)

Why was Rogier's Rapier +8 when I got it, RUINING my low-level invader's matchmaking permanently?

I love the game, and it's a major contender for the best fromsoft title, but I think we STILL haven't reached the pinnacle of what a soulslike can be.
>>
I think the wind ups for some of the bosses, where they hang with their weapon up in midair completely stationary, make no sense. It was a fairly lazy way to increase the difficulty of some of the boss fights.
>>
>>739240604
It's the new seething tactics, after nearly 5 years of daily seething you have to switch your strategy so that you can bait people into thinking these aren't seething threads
>>
>>739240341
You are still playing Demon's Souls 1 dude from 2009 but with slightly sped up legs and arms and a janky jump button while bosses are from 2022
>>
>>739240341
The Demon's Souls formula works best when you're exploring on foot in corridored hallways with enemies that come out of corners to ambush you. The spacious open fields and Torrent completely ruin that. ER is a great open world game, but a mediocre Souls game.
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>>739242230
We ten or so Armored Core fans built the house that Souls grew up in, we should at least get an expansion for Armored Core 6kiro
>>
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>>739242026
One Piece fags are the favela squatters of anime, do not pretend that you are a real anime fan for even a second please.
>>
>>739240341
Bosses and many enemies are way too hyperactive.
Shit tons of absolutely pointless spells for both faith and int, with faith in particular getting completely shafted with all their high FTH investment spells (as in, every single one needing 50+ FTH is hot fucking garbage that gets outperformed by other spells)
Input/Animation reading on everything.

Besides that I mostly enjoyed it.
>>
>>739240341
It's boring
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>>739240341
Boss fights and many mobs are genuinely badly and lazily designed with neverending attack moves
The game feels like a chore after you're done with the first three or four areas
The amount of times assets are reused is pathetic with repeating dungeons and enemies from start to finish
Your actions have zero influence on the world. Even killing the last boss changes nothing. Nothing ever happens.
>>
>>739240341
it needed a town, not a gran soren, but a dawnstar would have been fine - a handful of npcs that are still living their life, and they could just be all dead by the end
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>>739240341
Open world was such a waste of resources. They were never really competent developers in the first place.
>>
>>739240341
Lake of Rot should've been an actual zone instead of Lost Izalith 2.0.
>>
>>739242790
They should've just made a bigger ds1
>>
>>739240341
Despite it's open world there's only one or two ways to get from area to area. That's lame
>>
>>739240341
Why can I not play this seemlessly in Co-Op when Open World RPG games are literally made for dicking around with your friends in? Is it because Japanese bug people have no friends and can not fathom that a game could be more enjoyable with others?
>>
>>739242703
Most "anime fans" get filtered by it. No attention span, can't pick up on the subtle nuances that slowly build its world, incapable of seeing the foreshadowing and symbolism set up in the pre-time-skip that define the post-time-skip. So yeah, I think it's kino for that.
>>
>>739242703
>Shit;Gate poster
Embarrassing.
>>
>2022+4
>still not a single mod that lets you view the map even when you're aggro'd
>>
>>739242598
damn there was no DLC? rip man unlucky
>>
>>739240341
i absolutely hated elden ring so i'll say something positive as an exception that proves the rule:
actually i can't think of anything
>>
>>739240341
The pace of combat is un-even with mobs shitting out 12 hit combos just for you to spam roll because of the stamina changes introduced in Dark Souls 3, just to get 1-2 hits back in
Nightreign shits on it completely in terms of its combat pacing and mechanics and is the better game overall, mainly because Elden Ring is an absolute pain in the ass to replay with its open world and the amount of downtime it has.
>>
>>739240341
can't bring myself to replay it because it's too big
>>
>>739240341
Where are the covenants?
Where is the 6-player online?
>>
>>739242946
>lack of attention span
>1,100 episodes
jarvis, deploy more copium gas
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>The amount of times assets are reused is pathetic with repeating dungeons and enemies from start to finish

Not just assets and enemies but also tons of ideas from former games.
This is like what, the third or fourth time they did that "hub area but in the "real" world and abandoned" schtick?
>>
>>739243172
Use One Pace or read the manga nigger. Wit has a remake starting next year.
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>>739240341
It's less than the sum of its parts.
>>
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>>739240341
it doesn't have shit skinnerbox gameplay and mtx
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>>739243004
We’ve been abandoned on Rubicon, left to rot and rust while the coral still burns bright in our minds.
>>
Elden ring is the logical conclusion to milking demon's souls to it's absolute limit. All the soul has been squeezed out to make it as appealing to normoids as possible
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>>739240341
The open world ruins the interesting and tightly designed exploration of Dark Souls.
>>
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I like how the top complaint for Elden ring is the open world, or in other words people are saying “gee I love Elden ring but I hate 90 percent of the content…”, the game is genuinely a step backwards for the series and I think it demonstrates a major shift in fromsoft from trend-setters to trend-chasers. ER was clearly designed to tap into the open world slop trend and it’s painfully obvious how lazily designed the game is because of it. The copy paste Zelda shrine dungeons are retarded, none of them are fun or engaging, the enemy variety is bad, the world feels repetitive and samey, the plot is the absolute laziest shit they’ve ever done and the combat feels like a soulless blend of all their previous games but with all the nuance removed. People will jerk the game off because the map is le big but there’s basically no content and no reason to explore aside from seeing all the asset flip dungeons with a normal enemy given a health bar. The lack of any towns or proper quests is a huge detriment and makes no sense, why are there “traveling merchants” wandering around the lands between when there’s literally not a single town in the entire game for them to trade in?

Now look at what fromsoft has done since making a fortune on chasing the bandwagon. They made a low effort asset flip battle royale nonsense game, borderline friendslop with how little actual content there is, and they’re currently making fucking extraction slop.
>>
>>739243202
I like how your counter is just "yeah don't watch it"
>>
>>739241863
I'd genuinely say DS3 is better
>>
>>739240341
Dunno i don't feel like playing it
>>
>>739240341
Awful performance on PC with 60FPS cap.
Bells for upgrade materials are gated behind generic dungeons.
DLC sucks compared to the base game.
Invasion system got totally gutted.
>>
>>739240341
The open world impairs the game design. The overworld is mediocre and you just end up riding torrent around without caring about the enemies or their placement. The upgrade system with rocks doesn't work very well with some weird selections of iirc 7 being fairly limited (this may have been fixed in patches later). Crafting system and merchants are mediocre and meaningless. Camera could use some massive help, I hate lock-on and it's effects on the industry. Lackluster looting due to the crafting system(they needed to put some more rune arcs around if I do say so myself). I had more but I can't be bothered.
>>
>>739240341
Making a game all about ethereal environments and then forcing chromatic abberation and strong vignette is by far the stupidest thing in the game. It sucks that I have to mod it and disable their whole online play just to see the pretty game they made.
>>
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>>739243424
not reading your wall of text the open world in Elden Ring is done right kill yourself.
>>
>>739240341
There are no attractive women, might as well be a western AAA game.
>>
enemies hiding behind random corners to ambush you is not good game design, it's just tedious
mounted combat was awkward and felt bad
>>
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>>739243786
>im too much of a braindead nigger to read a single paragraph
>but I will respond anyways and express my anger at the thing I didn’t read
>>
>>739243909
You're the one person complaining about the open world when it's the best video games world ever created.
>>
>>739243424
I agree although I think there is partial corpo assfucking going on instead of fromsoft themselves shitting the bed, I think they still have talent in there but as with all modern things, they must fall.
>>
>>739243786
Faggot
>>
>>739243973
I hope you're trolling lmao, that's hilarious.
>>
>>739240341
bloated rollslop with boring bosses.

last innovative title was DS2.
>>
>>739241357
You don't need magic or summons to trivialize combat. Shield poking with a spear and pulling out the occasional bow to lure enemies one by one is enough.
>>
>>739243994
It wouldn’t surprise me, fromsoft went from a firmly AA developer to a huge AAA dev in a really short time span, I’m sure that had a huge impact on how they make and perceive games.
>>
>>739240816
What does that have to do with the shitty open world?
>>
>>739244094
I think there's a bit more malevolence/stupidity involved from possible higher ups and stuff, you know how things are, right?
>>
>>739244059
ER is pretty much DS2-2, quantity over quality ramped up to free extreme.
>>
>>739244197
not even slightly true.
elden ring is bloodborne 3 in all but tileset.
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>>739244160
It wouldn’t surprise me if the team was basically told they need to make an open world game since Botw sold a fuckload of copies. Botwification has been a huge problem for games in general.
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>>739240341
shit game
no story
shit boss design
rollslop, parryslop
trannycoded
>>
>>739244257
that is mega retarded. One of my favorite features that were prevalent in bloodborne was the limb break mechanic. You can't even chop tails in elden ring.
>>
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>>739240341
I love Elden Ring, especially the overhaul mods, been playing through convergence right now and the split into 12 magic schools is fuckin tits.
It's really fun.
If you've always wanted to be able to play a pure magic character then you should try it.
Alternatively if you want the Vanilla+++ experience and you don't mind a living system, the Reforged mod adds ten times as much content as the Convergence but doesn't goad you into being a spell sword as the minimum magic option.

The nu/v/ disinfo campaign to shit on games is a purely post-cancer enshittification and should not be taken seriously, video games are meant to be enjoyed and loved!
>>
>>739244296
maximize shareholder profit my ninja.
the executives that make these structural decisions are super risk-averse.
>>
>>739244369
What a dumb post.
>>
i love Elden Ring, Sekiro, and BB and consider them all masterpieces but i've never played a DaS game or DS
>>
>>739244094
They're still mostly a AA dev that gets hyped up by everyone to AAA levels.
I'd put them somewhere along Traveller's Tales and even those aren't multiple gens behind in terms of tech and the like. Like fuck, what other "AAA" game has NPCs just stand around with next to no animations during conversations and shit like>>739241390
>>
>>739240341
Tries too hard to challenge the rollslop ultra greatsword fags, while actually being one of the easier fromsoft games if you use even half the mechanics they give you.
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I'm a massive fromdrone with thousands of hours across the franchise, but
>the level design is insanely uneven, you have god tier Stormveil and Leyndell but other legacy dungeons mostly suck, they are linear and feel unfinished, especially Redmane and Volcano Manor
>the entire gameplay formula relies on blashy 15 hit boss combos too much while giving too little agency to the player, the game is still very easy because of how braindead OP you can get and how strong the stance breaking is, but it's just not fun to interact with bosses
>the player movesets are a huge downgrade compared not only to bloodborne, but i'd argue to DS3 as well, nothing as fun and flashy as DS3 dlc weapons in particular
>everything related to the multiplayer system is putrid trash, there's no other way for me to call it. Locking multiplayer behind finger remedy murdered random coop (which is still alive in DS3 up to this bloody day), the invasion ruleset is by far the worst they ever did and the amount of diadvantages stacked on invader is retarded, at this point they should nuke the system entirely
>fromsoft's old spell roulette is antiquated at this point and is in dire need of a modern replacement
>there's some great story lying around somewhere in fromsoft office but 90% of it is removed from the actual game
>SOTE was a huge letdown, basically encapsulation of everything wrong with the game, ending with a wet fart of a boss who manages to rehash two different DS3 bosses at once and reuse one of their animations
>>
1. Weapon leveling having 9 fucking tiers causes enemy stat bloat that badly interferes with verisimilitude and makes it so that you may as well not switch at all until the end game. They already figured out that leveling up armor was gay in 2015, they should have removed or at least reduced weapon leveling for ER, not increased it.
2. There should have been 3 times as many NPCs
3. There should have been many more locations with passive actors
4. Base game boss music is volume normalized which makes it poopy
5. Overworld enemy layouts should be dynamic to game progress, such as the front in Leyendell's invasion of Gelmir changing if you kill Morgott or Rykard, or limgrave knights and soldiers becoming non-hostile after installing Nephelli as duchess of Stormveil.
6. The mending rune endings should all have their own boss and unique cutscenes
7. You should be able to decline challenging Miquella in the DLC, or else contextualize it differently so we have a reason to do it other than being an asshole. Like maybe, idk, have that "Miquella" be some sort of tulpa of people's memories and hopes of Miquella, who actually died when Mohg kidnapped him, and by killing this ghost thing, the real Miquella produces a fourth mending rune, or something.

Still the best game ever though
>>
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1300 hours and no sings of stopping here. There are some horseshit elements that require modding on repeat playthroughs, some of these are even packaged as randomizer options

Some of the main bosses are underpowered. I give Morgott, Maliketh and Godfrey double HP or more these days.

Weapon upgrading is lopsided. Normal weapons require too many stones, I mod it to be 1-2-3, not 2-4-6 per tier. Somber stones are too ubiquitous, when somber weapons should be precious and rarely used.

The whole crafting system is tacked on. There is just no way to make finite consumables fun in a game where you need to attempt battles many times. You should have been able to craft only reusable tools.

Radahn was an underwhelming final DLC boss.
>>
>>739243881
Check your corners. Or just walk with your shield raised like the good old times.
>>
>>739243424
>the game is genuinely a step backwards
It's the best From game and the best video game and you should KILL YOURSELF
>>
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>>739240341
There was no need to have teleports at every single grace. Just a few specific ones would be okay.
In some spots there are graces that have no enemies in between that could've been removed.
Reused bosses should've had more variants and shouldn't have been placed as non-bosses.
>>
>>739244598
latinx commentary.
>>
>>739244561
>You should have been able to craft only reusable tools.
This. Ideally i would introduce a tiered upgrade system where you collect enough resources to produce a certain number of bombs per bonfire, and this number is restored each time you rest. Find newer, more hard to get materials, and increase both the capacity and power, capping off at 20 bombs per type in later game. Tie it mostly to physical stats so they turn into natural projectiles for melee fighters.
>>
WHERE ARE MY COVENANTS YOU STUPID FUCKING JAP DOGS. YOU RUINED INVASIONS AND MY LIFE.
>>
>>739240341
PCR was a really shitty final boss and it soured the DLC for me.
>>
>>739244662
It's third world trash still playing DaS1 on 1060s that spend all day making ER seethe threads
>>
>>739240341
its 2026 and i havent played it. i may never play it. fromslop is boring. i was bored of it by ds3.
>>
>>739244461
Don't bother, you're too stupid and you'll make shitty threads crying about how unfair certain game mechanics are or hoe clunky it is, save us your bitching
>>
>>739244712
PCR is a fine boss. The only bad boss in the DLC is Gaius
>>
>>739242109
It is the most popular souls streamer in Russia and because he is Russian that means he is based as fuck
>>
>>739244753
DS1 is a baby game for retards and anyone who started with a later title will find it trivial
>>
>>739244768
I disliked him from both a story and gameplay perspective. That giga nigger moving at mach 4 and spamming lasers is NOT fun.
>>
It's ugly.
>"This game will test your patience"
That's not a good thing.
>>
>>739240341
The open world bores me
>>
>>739244718
you write like a euro-poor.
>>
>>739244798
Russians are subhuman
>>
>>739240341
The first time I played it I really hated how the exploration was like
>find cave
>kill goblins
>beat easy boss
>get useless item
Over and over again.
>>
>>739244887
correct, elden ring is a skinner box.
novelty scares the retards.
>>
>>739240341
Most of the dungeons are boring.
>>
>>739244817
For us yes, but he is going to get lost and cursed and make shitty threads here, that's just how dumb he is
>>
>>739244798
Russians are all violent alcoholic retards with room temp IQ
>>
>>739244832
Your patience is tested by anything longer than 30 seconds because your brain has already shrunk to the size of a raisin so whatever you have to say is worthless
>>
Consort Radahn was a shitty finale to build to. The fight is fine but there was absolutely zero precedent in the main game that Miquella would be obsessed with Radahn. Zero.
>>
>>739245172
now now, anon
it's not their fault jews brainwashed them into being more patriotic for blue and yellow than red white and blue
>>
id rather memorize sheet music than memorize elden ring boss patterns.
boring design.
>>
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>>739244817
>anyone who started with a later title will find it trivial
I started with DS1 and I found it trivial from the start. Kind of like a clunkier version of Severance. Though I think Severance had smarter AI because I don't recall being able to just circlestrafe around everything with total impunity.
>>
>>739240341
I think Soulslikes and Hardcore gaming in general are for casual players who want to feel like they accomplished something bashing their heads against the wall because they get outpaced in games that reward time and effort linearly or even exponentially.
>>
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>>739243997
>>739244046
spastic loser
>>
PCs still have the speed of Dark Souls but all other enemies move at Bloodborne+ speed
>>
>>739245312
blood borne onward was the call of dutification of the dark souls formula.
>>
>>739245172
Westerners are morons too, infact this whole planet would have been better if it were glassed
>>
>>739240341
it doesnt have fancy cool skills like in nightreign
the major bosses arent half as good as the nightlords
>>
>>739240341
i don't like that theres no swimming, and the water you do get to wade through doesn't have a very good water sim shader. also the tree tops in that pic you posted are obviously repeating.

gameplaywise though the game is 10/10
>>
>>739243034
>with mobs shitting out 12 hit combos just for you to spam roll because of the stamina changes introduced in Dark Souls 3, just to get 1-2 hits back in
get a shield nigga
or fancy defensive ashes
poise and defense helps too

i do think nightreign solves it in a more fun way though
>>
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Boring empty open world, tons of useless weapons and items, mega anime boss fights, legacy dungeons (its best aspect) are still boring when compared to even DS3 areas.
>>
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>>739245327
retard cunt
>>
>>739240341
The mountaintops should have been more fleshed out
>>
I gave up and didn't beat it
It's way too bloated but the parts I played were very enjoyable
>t loved bloodborne and beat it plus the dlc multiple times
>>
Game sincerely drops off a cliff after Leyndell. Farun Azula was cool, Haligtree was cool, but both snow areas fucking sucked. What an enormous slog.
>>
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>>739240341
Not only can I say something negative about every Fromsoft game but ER is their only game where there is more negative than positive
>>
>>739240341
It was generic open world slop with a slightly better combat system but terrible boss design.
>>
>>739243506
I'd watch it starting with Egghead or Elbaph pacing is still an issue but if you're caught up watching it weekly it's fine. Animation and production values ar great now
>>
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>>739243424
>bitching about nightreign
stopped reading there, dead giveaway you havent played it based on how its so contrary to many of your complaints about elden ring
The "low effort asset flip battle royale nonsense game" is way higher production value than SotE, its unique character moves are a monumental upgrade once you have some relics going, and its major bosses are infinitely better than anything fromsoft has done in a decade bar sekiro
>>
>>739240341
The combat may be the worst in the series and the DLC story was a jumbled mess
>>
>>739245627
smough money smough problems.
>>
>>739245715
keeping up with a long show like that is fine if you started at 100 episodes or less. it's only once a week after all. but at this point it's a big time commitment to get into it now, too much too late for most people
>>
>>739245627
>ER is their only game where there is more negative than positive
You have make some good points if you took the time to actually state then, but lying really kills your credibility
>>
>>739240341
>Not enough content to fill the open world making a lot of it very samey
>Not enough unique gear in the game (stat wise and animation wise) making builds and replay value suffer unless you just like cosplaying
>Not enough "R" in my "ARPG" making builds and replay value suffer
>They phoned it in with designing a lot of the bosses in the game by giving almost all of them 2nd phases when that wasn't really necessary
>MP was a MASSIVE missed opportunity, they game would have been better if it functioned more like seamless coop (including its invasions) by default, along with a basic factions system ER could have potentially kept its playerbase very active for decades
>The Arena update was too little too late
>The DLC itself was cool and very much needed as one of the major problems with the game before it was a missing "endgame" where you actually played your completed build but the "story" was so bad that they might as well not have bothered with it and the new weapon classes, while cool, didn't have enough content.
>DLC was a perfect opportunity for FROM to go back and actually add shit to the base game in order to combat problem #1 but they didn't and most likely won't do it either with Tarnished Edition
>The game desperately needs some kind of universal collectible to award generic exploration, like the rune shards from ERR
>None of these problems would matter if FROM just recognizes that Elden Ring is a perfect modding platform and release official support for it and an SDK, it would literally turn the game into the next Skyrim overnight
>>
fromsoft is the next ubisoft.
>>
>>739240341
The fact that there's no way to turn off the ambient music without turning off the boss fight music
>>
Quests are still fucking shit. You forgot to talk to someone between two arbitrary triggers and failed. Great design. No, I'm not gonna use a fucking guide. Add a questlog and some "I should check up on Zanzibart" lines
>>
>>739240341
Game is broken on many aspects but retards never criticize anything.
Its quests are obfuscated just because they wanted to avoid million web pages creating guides.
This did not stop anything and now you NEED to refer to some fucking machine written guide in order to find out why some specific NPC has disappeared.
Fuck you japs, they really are horrible at making games unless they are simple bing bing wahoo mario platformers.
>>
>>739246021
What do you expect? Japs can't make a functioning software. It's a miracle that their game's speed isn't tied to frame rate anymore
>>
>>739240341
>Say something negative about Elden Ring
spirit ashes
specifically, the fact that they don't increase boss health while summoning players/npcs does increase boss health
this lowers the difficulty so much that my gf (female) tried spirit ashes once on margit and was winnig first try and stopped using them
>>
>>739240341
The fact that it still costs 80$ on sale with the DLC, and they used that as a reason to make the older games more expensive too, is enough of a reason to hate it.
>>
>>739240341
Late game is when the game starts to fall apart. Way too many reused enemies and repetitive side dungeons. Shows that even Fromsoft couldn't make open-world work.
Upgrade system is retarded and only Demon's Souls is worse in that regard.
Performance is dogshit for the way the game looks and how little dynamic shadows it has.
>>
>>739246153
>Deracine runs on Unreal Engine because they couldn't figure out how to implement VR in their own shit
>>
>>739240816
i got hundreds of hours in elden ring with 1 playthrough.
i got much less in dark souls 3 with multiple playthroughs.
this is because elden ring wastes my time. i'll never ever replay it
>>
>>739240341
the combat is worse than nightreign's
>>
>>739240341
Everyone would hate this game if every boss didn't have a checkpoint beside it
>>
>>739245967
retard opinion
>>
empty world full of inane lore, retarded bosses, no 1v1 invasions
the worst souls-adjacent game
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>>739240949
>make an open world game so heavily focused on exploration
yeah this. the game is fuckhuge but all that does is space out the little interesting sections or places you need to go like mines for the fucking smithing stones. all the exploring in the open world just gives you worthless trash.
another annoying point is how enemies can still hit you through walls and objects. this is something that should have been fixed ages ago but all souls games still have it. dudes can hit you even if youre on another floor above them and shit. game is still too obtuse for its own good too.
still better than most games released in the past 5 years though. it was fun to 100%.
and jesus fuck what happened to the switch2 version lol it just disappeared.
>>
>>739240341
The only thing it does better than Demon's Souls, Dark Souls 1-3, Sekiro and Bloodborne is amount of content; everything else is either a minor or major step back.
>>
>>739240341
I guess it has to be ER exclusive and not my problem with From games in general?

>1
A decent part of the armor sets is too garish for my taste, i prefer das more grounded aproach
>2
Too much trash mobs and not enough stronger, fun stuff to fight
>3
Too little variety in the new dlc weapons types
>4
Torrent could lacks a quick iframe option to make horseback combat more fun
>5
I dont like how you can teleport whenever outside of combat, zero tension, at least have that we need to at a grace
>6
Spirits are an underbaked mechanic, could use some more depth
>7
The multiplayer is not good and i dont even mean the material collecting, step backwards from das3 in a lot of ways.
>8
Because of the open world, the best designed areas tend to feel samey
>9
The spell casting itself feels dated compared to how improved the options have been, not asking for a wheel, but at least a 4 option menu like the quick item use
>10
I know it would be more limitting but i wish jumping was kinda necessary to dodge some attacks.
>>
!!!!!CUSTOMIZABLE ARMOR!!1!
>cape on/off
>>
>>739245959
To add onto this
>Skadu fragments were a good idea that they executed so poorly that it killed the DLC for a lot of people and overall just made it worse, it would have been better if it functioned more like the deku nuts in BOTW where they are spread fucking everywhere but you need a lot of them to progress, along with balancing it so that you only need half of them to reach max rank, that would have made the difficulty spikes and general pacing of the DLC a lot more bearable
>>
>>739240803
>boss patterns are flanderized "MOM SAYS IT'S MY TURN TO ATTACK" bullshit
That's literally every souls-game since DeS except Sekiro. If anything you have way more options for how to approach a fight in ER than any of the previous games
>>
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>>739240341
- Late game and DLC bosses were not playtested properly and it's obvious in some cases
- Some boss combos go on too long/mixups in some of those combos can frametrap
- Torrent controls could have been done better
- The weapon variety/movesets/combat additions from the DLC should have been in the base game rather than 55 straight swords, 55 hammers, 55 spears, etc
- Flask effects that enhance gameplay should have been talismans instead of timed effects, maybe talismans that take up more than one pouch to help with balance

Also, not really a negative, but i feel like SotE is the last piece of content from can make with the mechanics they've been using since Demon's Souls. It's starting to feel like the player is stuck in DS3, but the bosses are from DMC or some shit. I don't know what they would do differently, but adding a jump just scratched the surface.
>>
>>739240341
>Say something negative about Elden Ring
I did not play it yet
>>
>>739240341
The death animation is too long and corpse running is not fun
>>
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>>739240341
The open world is a complete waste.
The dungeons are insanely repetitive and uninteresting.
Crafting is shit and pointless.
There is a massive amount of weapon bloat.
The gameplay hasn't evolved since Demon's Souls.
The lore is fucking dogshit and even Miyazaki said as much, only 10% is written and they let the player make up the rest.
Game is painfully trivial if you use even just 50% of it's mechanics.
Unironic palette swaps in the modern age.
Horse controls suck and look stupid.
Bosses are designed to combo you with 10 hits while you bite at their ankles once, incredibly tedious gameplay.
No memorable NPCs.
No memorable quests.
No roleplaying systems or mechanics in an alleged action-RPG.
NPCs can't even physically move.

I can go on, if you want. Soulshit is bad in general, but Elden Ring is the most sloppified of all the entries, laser-designed for mass consumption, why do you think all the normies love it?

And yes, I did beat it, plus DLC, without using summons or spirit ashes. Because even when you don't use 90% of the shit the game gives you, the game is STILL just a roll simulator.
>>
Renaming the franchise to "Elden Ring" was completely pointless when it's still a souls game in every possible way, fluff included.
>>
>>739246865
>It's starting to feel like the player is stuck in DS3, but the bosses are from DMC or some shit.

They tried to make the gameplay more complex in Sekiro and normies hated it, that's why they went right back to rollslop. In Sekiro, when you get good at the game, you push the bosses' shit in just as much as they do yours.
>>
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I've only bought and completed Lost Kingdom, DS1, and Sekiro from this company. They have a habit of under-developing 1/3 to 1/2 of their games and thinking that if they just make a game as irritating to play as possible that's better than interesting content. It's really obvious when one area or part had the majority of the focus. The mage academy in ER is simultaneously really great and way too short for what it is then it feels like the game quality fell off a fucking cliff.

Also sick of people larping that souls games have stories and fromsoft should be routinely shamed for never putting money in miuras pocket despite stealing so much from berserk.
>er but miura stole things to-
don't care
>>
>>739247014
I still believe that it was originally going to be called "Erden Rune" but someone higher up wanted to slap on a name that sounded like Elder Scrolls and Lord of the Rings.
>>
>>739246865
They literally can't go any further with the base combat any longer, they either need to start designing player combat like DMC or they need to go harder on the RPG systems so that the player can close the gap themselves with stat boosts and abusing enemy weaknesses instead of being locked into playing DMC characters.
Nightreign more or less proves this, they CAN go that route if they want too but that would mean that they need to completely kill the RPG mechanics in the game, essentially turning the series into action-adventure games instead of action RPGs.
>>
>>739247095
>souls
>stories
Only Sekiro had a coherent story.
Soulsslop is just vague, generic 'uuh this guy did this thing once' that people extrapolate into 3 hour long videos of shitty headcanon.

It's literally the same every single time.
>world died/is dying
>go and do/use/get the mcguffin to end it or keep it alive
>>
>>739240341
Camera is shit
Too many recycled bosses
Character movement is fucking slow compared to enemies
Snow areas are absolute shit
Too many empty space in the map, dlc too
Invasion system is terrible
Lore is incomplete and it's full of conflicting info and retcons with dlc
>>
>>739247175
Souls were never RPGs. There is no class fantasy, there is no real roleplaying. You kill literally everything that moves.

People just think levels/stats = RPG.
All RPG means is roleplaying. You play a role, in a setting, and interact with it. This does not happen in Souls games, and never has.
>>
>>739240341
Open world completely destroyed further replayability unless you're a braindead child or a wannabe challenge runner troon
4 player limit killed the multiplayer
The boss copy pasting got out of control
99.95 of caves and copy pasted dungeons are garbage
The lore is complete garbage
>>
>>739247307
DS1/2 were the most RPG-like.
>>
>>739247175
this post makes no sense
theres a lot of different cool building and random gear you get in nightreign for a lot of characters. Its limited yes, and this holds back the fancy stuff, not the other way around. Having much easier access to your favorite fancy ashes and specializing in what you want would just make it better. Matter of fact is that nightreign just had better giga-super-bosses and better character skills
I dont want them to keep going with the current combat but for a completely different reason, because id rather see them doing new IPs

>Like DMC
assuming you mean contemporany dmc, a super undeliberate game that erases everything that is good about fromsoft and is more about having 9843529423423 completely interchangeable moves that you just use for the sake of looking cool rather than trying to maximize effectiveness? doesnt sound good to me
>>
>>739247360
Not really.
They were action games (not very good ones) just like ER is. You walk around and kill everything. You do not interact with bosses or the world.
>>
>>739240341
It's boring, tedious and somehow makes a vast expansive place feel like a chore to traverse

Also not one fucking quest can be completed on intuition, but that's From as per usual. There is no story and not one single fucking quest to feel emotional towards. It's all busywork on a giant, pretty-looking wallpaper
>>
>>739247307
That's exactly what I meant though anon, I literally said:
>they need to go harder on the RPG systems so that the player can close the gap themselves with stat boosts and abusing enemy weaknesses

"Systems" as in stats, resistance values, damage calculations, etc.

There also are roles for the player to fill in all souls games, we've got spells, gear and weapons designed to fill very specific niches of fantasy, just because you don't pick a fucking "class" at the start of the game and are then forced to stay as it doesn't mean that there isn't class fantasy.
>>
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remember before the game came out everyone was talking about how its going to have an actually great story because george rr martin was on board?
remember that?
and then the game comes out and its EXACTLY the same as all the other souls games.
what was the point of that?
>>
>>739247208
exaaactly like I appreciate the lack of story to a point I'm not against a cohesive backdrop but that doesn't exist it's mostly aesthetic
>>
>>739247062
that sucks so much too, i loved sekiro. hell, my favorite playthrough of ER (picrel) was a sword and board knight with the deflect tear. european knight sekiro is the perfect from game, and they keep sidestepping it while also hinting that they know they can pull it off. i hate it.
>>
>>739247558
marketing magic;
another step in the transformation of fromsoft into ubisoft.
>>
>>739247558
>what was the point of that?

it's so that every main character has one of his initials and also that most of the names sound like something straight out of GOT's sloppy seconds
>>
>>739247491
Okay.
Do you think if I play a mage in ER, do I get a mage class fantasy? Do I study spells? Do I have unique interactions with Ranni? Am I able to keep bosses at bay with my magic? Can I enchant my armor, or use magic to travel?

The answer to all those things is no. And most importantly, if you play mage, you will play exactly like you would any other class. You will be rolling 90% of the time and hitting inbetween. The only difference is one does so with melee and the other one with a ranged spell.

If you think that is class fantasy then I have nothing more to say to you other than just tell you to go play an actual videogame.
>>
>>739247558
Everything about ER was specifically designed for normies and retards.
From the crafting, to the open world, to namedropping George.
That's all that was. And because of how successful it was, they will double or triple down next time.
>>
>>739240341
open world is shit, you spend 70% of the time riding around going from boss to boss with everything in between bosses being slop content
spirit summons made the game far too accessible to shitters
major dungeons are shit other than stormveil
minor dungeons are copypaste slop
being able to max out weapons and collect nearly all flask upgrades without any real hard gating completely breaks the game
99% of spells are shit, night comet and carian slicer are literally the only good spells
buff stacking is absurd, autistically spending 1 minute pre-pull buffing and hardswapping gear to 1 shot the boss in 5 secs is peak retard design
gear balance is dogshit when everyone is wearing either spellblades, rakshasa, raptor feathers, naked w/ BDC, or max defense mongo
90% of any weapons moveset is useless, you're either some 1trick cringe bleed, charged attack, jump attack, or skill spammer build
>>
>>739247062
I don't get why people call ER rollslop if it's objectively the worst defensive option you have.
>Blocking is extremely good even with 2h weapons (rewards you with guard-breaks)
>Parrying is easier than ever to pull off (magic parries and whatnot)
>Jumping is overpowered (combos into strong as fuck jump attacks)
>Rolls have fewer iframes than any other souls game
>>
i put in 1300 hours but i didn't laugh once, pretty much never smiled. I never felt like what i did was awesome, or cool. Never felt relief when I beat a boss I spent hours and hours on.
Never felt the game was fun.
What it is is addictive, and the world is beautiful, the worldbuilding lets your imagination run wild, the environmental storytelling is full of clues and breadcrumbs that fills your head with questions and even the most dedicated lore channels can only speculate on the answers.
>>
>>739247442
There were still teeny tiny slivers of that, even if calling them RPG elements and interactions might be a stretch.
Like, you could ignore Priscilla, you could serve Nito and the femboy, you alter the path of the boulders in Sen's Fortress to break a wall, etc.
>>
Open world is for talentless hacks who can't into level design
>>
>>739247612
this
>>
>>739247778
Because you're larping and know full well that 90% of bosses are borderline unviable to block/parry with. Don't do this stupid shit where you try to say stupid garbage because you think we haven't played the game.
The only way you block most bosses is by largely outleveling them and even there, you'll still need to roll a lot.
And a ton of bosses have a lot of unparryable attacks.

Stop larping. I played a parry character. I know what I'm talking about.
>>
>>739247424
>assuming you mean contemporany dmc
Yeah, more or less, which is why I said that Nightreign is the end of the line for the type of combat that has been used since fucking DeS. They literally can't push it any further before the game turns into some sort of character action game with more open level design.

What they should do is keep the combat as it is, DON'T push enemy encounter design any further as that would completely break the scale and then just focus on adding options for players to play with in an attempt to pull the "R" out of the "RPG" aspect of the series.

A lot of people I know all whined about how some options were better for certain enemies than others but IMO it was barely fucking noticeable with the way pretty much everything in the game is balanced, you can literally beat the entire fucking game with ANY combination of gear, which is fine, but they didn't go far enough on actually making gear fit into niches and then allowing players to pick and choose what kind of niche were the most fun or useful at the moment.

IMO, they should have made stats scale harder (all stats, not just damage) and then just allowed players to pay the price in runes instead of a rare collectible in order to respec as needed, they should have also made the upgrade system a lot more respec friendly by simply unlocking the ability to upgrade weapons with runes instead of the stone system, they could have kept the stones around but instead just made it so that you upgrade the blacksmith instead of the weapon, like how embers used to work in DaS 1/2.
>>
A lot of the more interesting dungeons are backloaded,
Also enemies being immune to death blight and frenzy is a dick move.
>>
>>739240341
It really sucks that there's no quest line where you can spare the tree
>>
>>739240341
Open world sucks.
The mini dungeon caves or tombs or whatever they're called suck and shouldn't be a thing.
Final DLC Boss being "omg so epic Radahn again!!!" was disappointing.
Mixing open world with From's signature vague quest progression was a fucking nightmare. Oh yeah, let me check every nook and cranny of the map over and over again every time I load a new area because this may have triggered a new quest progression where one NPC moved from one side of the map to the other, that's fun.
>>
>>739247639
>Do you think if I play a mage in ER, do I get a mage class fantasy? Do I study spells? Do I have unique interactions with Ranni? Am I able to keep bosses at bay with my magic? Can I enchant my armor
Literally yes to all of the above, have you even played the fucking game? There are spells and scrolls hidden around the game world that can only be obtained through a mix of exploration, completing character interactions and buying access to them from SPECIFIC MAGE characters that all talk and act in specific ways to sell the fantasy.

>B-but muh rolls!
That's like me saying "all you ever do is click-click-click, every fucking character plays the same way because the only thing you ever do is press LMB!"
>>
>>739247937
Elden Ring 7® | Best-Selling Video Game Franchise

developed and published by FromVisionSoft
>>
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>>739247558
The story is very different from the usual FROMslop.
But its also chest high in cut content, and whoever reshuffles the pieces loosing entirely track of it.
>>
>>739248338
Go play a real fucking RPG.
>>
>>739248470
morrowind was the last good rpg
>>
>>739248132
Just don't burn it down
Just stop playing
>>
>>739248362
How is it different? It's the same end of kalpa shit we've seen a thousand (5) times before
>>
>>739248362
I 100%d the game twice and I couldnt tell you what was going on in Elden Ring's world if you put a gun to my head
>>
>>739248470
I have most likely done that since you were in diapers I finished playing CoQ before coming into this thread and I did my yearly playthrough of both Planescape: Torment and Baldurs Gate last month. I even play Dwarf Fortress for fuck sake and that game is literally nothing but a character simulator that you poke and prod at to get your dwarfs to do random bullshit
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its too difficult
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>>739248830
king man-child spotted.
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>>739240341
It's too hard
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>>739248541
Unironically what I'm doing. I haven't been to farum azula in like three years.
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>>739248565
>kalpa
Saaar! Do not redeem the kalpa bloody benchod i fuck your sister
>>
>>739248132
There is, if you own the DLC. You can just tell the ghostbitch to go fuck herself after she has given you torrent, run straight to Varre and do his questline, kill the kid fiddler and your immediately on the path to an ending of the game that doesn't require you to go anywhere near that stupid tree since you only need to kill two bosses (kiddy fiddler included) to access the DLC and kill that stupid femboy for thinking that he is better than you at becoming god.
>>
>>739240341
I dont think DS2 is the worst in the series and its actually the hardest
>>
>>739249367
I only remember the dragon boss being hard, but that was mainly because of the staircase you had to pass every time you died
>>
>>739249367
difficulty doesnt necessarily make a game interesting.
>>
>>739249621
That is quite literally the only appeal of fromsoft games
>>
>>739249672
only for blood borne and beyond.
>>
>>739249672
nah. des and ds1 are the best ones and theyre also the easiest.
the appeal is the atmosphere and trying out different weapon builds.
>>
>>739247062
>They tried to make the gameplay more complex in Sekiro and normies hated it, that's why they went right back to rollslop.
Maybe but ER was also already in development when Sekiro came out. Pretty sure they understand that souls combat from 2009 is at its limit and that is why they evolved it with Sekiro and nobody really hated that game.
It does have its drawbacks though because how are you gonna do builds etc. when combat is always about parrying
>>
>>739240341
Negatives:
>Side-dungeons are repetitive and bland. The actual assets and textures especially in the catacomb-tileset dungeons are shockingly pitiful compared to the obvious forerunner series-wise in Chalice Dungeons. The game needed more Hero's graves and less mine galleries with the exact same alternative ledge-route encircling the pulley lift.
>Outside of one or two choice themes, the music in ER is dramatically less grand and memorable than the previous games. Musical textures and melodies feel muddied and underdeveloped.
>The open world, while providing ample opportunity for environmental storytelling and vistas, is stretched to the point of tedium. Exemplified in most playthroughs in the post-Stormveil slog of Liurnia, Caelid, and the Altus Plateau. The game needs more legacy content. Caria Manor and the Ruin-Strewn Precipice could have done with being fully fleshed out legacy-levels, as well as all castle areas like Redmane, Sol, and the Shaded Castle
>The game needed more foundational gameplay ideas to distinguish itself from its Dark Souls forebears

Positives:
>Excluding Sekiro, the roster of 'major' bosses, and overall boss quality, easily amounts to the best out of any souls game. Mohg, Malenia, Godfrey, Radagon, Maliketh, Godrick, Margit, Morgott, Messmer, Bayle, Placidusax, Radahn and his gay clone among others.
>The Legacy Dungeon content is overall very high quality and makes sensible choice of the added jump mechanic in ER without ruining level design
>Game has an extremely coherent and inspired visual identity, with overaching themes and storytelling woven in the symbological motifs found throughout the art
>Character design and integration within the scope of the world, alongside the factions, environmental storytelling, and the general depth of the game's narrative surrounding the shattering is a marked improvement over previous games, clearly shows GRRM's input
>>
>>739240341
repetetive boss designs and recycled content in general, some bosses in the dlc are just ridiculous, and malenia's waterfowl is bullshit.
>>
>>739249672
no it isn't fucking retard
thats the direction it took after ds1 . while it ruined the franchise and most games they made
>>
Too many reused assets and bosses
Too much is copied from DaS 2
Too many “is it my turn to attack yet”? Bosses
>>
>>739249887
sekiro did have bullshit like being forced to do mikiri counters when you could avoid attacks by jumping . thats one , i dont remember other bullshit, the 2 monkeys and the lack of weapon variety but makes sense being a shinobi game but still . that only makes it no worth replaying , just like elden ring (in this case for being open world. who the fuck even replays open world games)
>>
>>739240341
just like most fromsoft games
it peaks early and it's too long
>>
>>739248565
For one
The puppeteers are still alive. The strings are intact. And so are their dolls.
>>
>>739240341
bloated game that should end 15 hours earlier than it actually does
shitty open world that's not any better compared to other games that people love to rag on
ridiculous amount of reused content (this ties to above)
retarded spastic bosses that belong in bloodborne
terrible quest system that people for some reason still give fromsoft a pass for
>>
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>>739240341
Game balancing is absent, bosses and most enemies taking 60% of your heath with every attack is cancer, also kill any experimentation since upgrade itens are limited and you can't fuck around too much thus funeling every player into using the same weapons and builds.
After 6 souls games the camera still trash, fromsoftware still don't have the technology to ad an option to turn off auto rotation and lock on in the same fucking button.
Quest designe is horrible, completely unintuitive to the point that 80% of them cannot be done without looking up a guide on the internet or accidentally bumping into their progress location/NPC.
A lot of repetitive boss fights in the main path to beat the game and most of them are just giant monsters that aren't fun to fight.
Side content is extremely repetitive, boring and on top of that, useless most of the time because you need an limited item to respec and find youself fighting for an hour inside and randon dungeon just to find a weapon you can't use.
>>
>>739240341
devs catered to the shitters too hard and over nerfed enemy AI
(fromsoft does this with every game btw)
>>
>>739251246
Except DS2 where they made it harder
>>
The stat system doesnt fit with this type of open world game very well and it is unintuitive to noobs/idiots. Unless you can perfect dodge or block every boss then your first 30-40 points should go into increasing your HP so you dont get 1-2 shot late game.
>>
Strength can do everything too well. With stormblade you also have what is essentially a spammable spell that stuns bosses, which makes you a better mage than Ranni without having a single int point. Physical infusions are also a mistake.
>>
>>739250029
nta but it was always the main selling point of ds, remember the "prepare to die" pc edition?
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>>739240341
I'm a huge fan of dark souls 3 so already a fromdrone, but the gameplay in elden rang is pure fucking garbage. I completed it twice when it came out and then never played it again, it was all just stagger spamming by jump attacking using radahn's swords because learning the attack patterns and dodge rolling like usual doesn't work when the boss does 400 attacks a second
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>>739240341
Some obscure shit that i just came across today
Theres a tower with a puzzle where you have to summon fanged imps, then defeat one of the fanged imp ghosts around the area
There is absolutely 0 clues as to what youre supposed to do, i only figured it out (partly) because i read a message from other players
Controllers gimp down the game massively, seriously
Having to "scroll" in a direction to switch spells/incants/other shit is fucking AIDS. And you only have to do that because of the controller business.
Not being able to equip more Ashes of war in a single weapon. And you only have to do that because of the controller business.
Seriously niggers, when will you realize that the reason all the games play the same now is because they are made TO SELL CONTROLLERS

Imagine playing an RPG with like fucking what, 4 spells? Because your controller doesnt have any more buttons
When will we get another RPG like WoW (classic) where a warlock could have like 30 different spells he could throw out at any moment?
>>
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>>739240341
>>
>>739240341
Invasions is completely gutted. Boss fights are at their most annoying in this game. Especially in shadow of the erdtree.
>>
>>739240672
And it also makes Randomizer mods extend the life of the game for like an eternity (as long as you dont spoil in the game using a wiki)
>>
>>739240341
If you've never played a Souls game the new player experience is literal, indefensible ass and I wouldn't blame anyone for dropping the game an hour in. There is no excuse for how obtuse the game is.
>>
>>739244136
Elden Ring is absolutely carried by the massive open world
Its what BOTW should have been, behind the waterfall there is actually something (Soap)
No but seriously, the older games linearity cant stand a chance against the open world design, there will not be any more linear SoulSlop games because people want to run around and discover shit on their own instead of walking through a single designed path
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>>739251779
i advice you to play this
you can't die , a perfect game for a fucking retard
>>
>>739240341
I like my From games with a lot less bloat.
>>
>>739248830
how do people die this much? never played a souls game before Elden Ring, most bosses only took 1-2 attempts. Not too hard since you can have a summon tanking the bosses while you smack their asses
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>>739240341
the open world is mostly pointless
enemies still only walk forward and can get stuck in open doors
enemies can still hit through walls
enemies can't (mostly) fall off ledges even when charging but you can
being chainstunned on the horse and falling off and laying on the ground for 10 seconds while trash mobs rape you isn't fun and is bad design
most cool or fun armors and weapons are after giant's mountaintop which sucks balls and the game has outstayed its welcome
the dlc is locked behind mohg despite it fixing some issues the base game has
dragons are just as boring as always
the camera STILL sucks
>>
>>739251919
Die
>>
>>739251887
>Elden Ring is absolutely carried by the massive open world
It's literally the whole conceit. While Dark Souls was "micro-space exploration", Elden Ring was "macro-space exploration". Can you really say something carried the work when they something was the entire point of the work?
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>>739240341
The weapon upgrade system doesn't work at all with the open world structure. You'll never bother upgrading all the dozens of weapons you find in random caves and side dungeons, you will commit to 1-3 weapons, and the rest effectively do not exist, so the game has actually quite terrible exploration rewards. Once your build is locked in, you're just playing a boss rush.
>>
>>739251986
DSP very clearly has some sort of developmental learning disorder. He has no pattern recognition or problem solving skills, and will repeat the same mistake over and over without understanding that he's making a mistake. he dies this much in non-Souls games too, which is insane.
>>
There's next to no dread or "oh shit, how do I get out of here again..." feeling from the environment.
Even if you're inside Satan's subterranean asshole you can just open your map and warp back to wherever you fucking want.
>>
>>739240341
dlc is rollsop
older games had interesting bosses with some gimmicks but now its just attack spam for 30 seconds and you maybe get to punish with 1 attack
>>
>>739251986
people who enjoyed the franchise since DeS dont use easy mode summons or magic
you are the reason the FS ruined all their games
>>
>>739240672
Lost its appeal on the first playthrough for me
There's a reason DkS1 is the best in the series
>>
lithurnia was fun
castle was kino.

then you get to the mountain of giants, later half of the game becomes a slog.
dark souls was better when it was linear.
>>
>>739252072
>being chainstunned on the horse and falling off and laying on the ground for 10 seconds while trash mobs rape you isn't fun and is bad design
What's the point of lying? Though this would suck if it actually happened
>>
>>739252250
Anyone got the
>enemy does 15 minutes of flurry attacks and pirouettes
>try to attack it twice in what looks like an opening but get hit
>"damn got too greedy..."
image?
>>
>>739252297
half the items in the game you get as rewards for exploring and killing optional bosses are summons lol? im just not supposed to use what the game gives me?
>>
>>739240562
>Spirit Ashes were a mistake and should've been removed from the game before release
This proves the opposite. You are a Fromdrone.
>>
>>739252239
Actually play the game, you jeet bot. You can't fast travel once you enter a dungeon, it's disabled until you either clear it or walk all the way back outside.
>>
>>739240341
mod to replace the body type selection at character creation with male female
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>>739241474
O&S is the only good duo visiting in the series I can think of
Most are just dps rush checks
>>
>>739240672
The open world was appaling?
>>
i-frames when mounting/dismounting Torrent, opening chests, using levers, entering fog doors or getting on ladders ruins combat encounters and encourages running past everything

all of the skips like bestial sanctum, limgrave > liurnia, early altus make the game kinda boring on repeat playthroughs
>>
>>739240341
removal of the universal kick and making it a skill was really stupid.
>>
>>739252364
>summon
>now you have 1 dude who distracts the boss while you smack him while not even doing anything else
>this somehow makes perfect sense to you
i dont know what to tell you honestly
may aswell play with cheats at that point
>>
The game falls off quite hard after Liurnia and Ranni's questline zones. Last few areas in the game were pretty bad in comparison.
>>
>>739252473
Those are too short to inspire any sense of dread and if you die you end up at the grace at the entrance and with a "sucks to be me... *shrug*" feeling at best.
There's nothing like activating the bonfire at the halfway point of the Tomb of the Giants on a blind playthrough, only to hit the yellow fog door and realizing that you can't just warp your way out of there.
>>
I found it boring in the first hour so I refunded it
>>
>>739252643
This is like saying you shouldnt use things like flash bombs/traps when playing Monster Hunter lol. Are soulsfags really like this? If the devs didnt want people to use summons why did they put them in the game and a big part of the reward loop?
>>
>>739240341
NPC quests are boring, badly done, buggy and 90% of them just end with the NPC dying.
>>
It's complete garbage and a failure of a soulslike, which is already a failure of a genre (action rpgs with purposely bad action). Given how important the level design and boss design and balance need to be for the genre to work, going open world is simply a terrible idea, it never would have worked. The combat sucks when you have so little options to work with, meanwhile, it still can be done, but it's not exactly fun and you know it. They need to rework the whole souls concept at this point, something I know they would have done already if they didn't have such a cancer cuck fanbase because From's far superior series constantly reinvented itself when something goes wrong or is pushed to it's limits, and Elden Ring is way past this point yet they haven't done anything. I thought they would after Sekiro but it wasn't enough of a change to the formula.
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>>739240341
Too vast and empty in-between. "Roll at the right time to negate the damage of an atomic bomb" is a stupid gameplay mechanic.
>>
>>739240341
>negative
The open world aspect was not needed. Yeah its cool and all but honestly it would've been better to invest in linear paths with multiple types of arch dragon peak kinda dungeons that are hard optional areas with good awards and cool boss fights. With the open world part you end up getting these short dungeons with repeated bosses. That works better for a game like nightreign but not so much for base elden ring
Stat requirements are kinda dogshit unless you invest into that primary stat (im a hybrid fag dont blame me)
>>
>>739252748
Thing is, Elden Ring is actually not balanced towards co-op. Nightreign is the only Souls game that is, bosses will target all players simultaneously, just like in Monster Hunter.

Hence people saying that co-op is cheating in From games.
>>
>>739241260
>skipping all enemies with torrent is dogshit game design. you should get punished for trying to rush past the enemies
But that was super common to do in ds1,2, and 3. It was easy as well
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>>739240341
never played it, not particularly interested in artificial difficulty
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>>739240604
mustn't... like... popular thing...
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>>739252974
there is organic adaptive difficulty
game too hard? use summons, explore elsewhere to level up, or use ashes of war/spells

the biggest cheat code in this game is leveling vigor, if you rush vigor to 40/60 you will be able to learn everything with minimal deaths
>>
>>739241390
What's the problem exactly? That you can't blind 100% see all content on first playthrough?
>>
I can't imagine how good it would be if it had an actual GOT-like story with real characters instead of the fromslop we got. I don't believe the fat retard mongoloid was involved at all. It was just a marketing stunt.
>>
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>>739244448
you nigger-sama, are part of the problem.
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>>739253193
The problem is that even mundane shit like a character moving from one room to another in a non-hostile environment needs a fucking world reset because walking routines are too hard to program.
>>
>>739252748
there are cheats in old games, easy example in GTA you have inmortality cheat , its in the game right? so why not use it? the devs put it there
>>
>>739240341
It's the first From "Souls" game with actually good looking and well designed areas but then they ruined it by putting 5000 miles of nothing inbetween them.
>But Dark Souls 1
Most of the game looks ugly and nonsensical. AL might be the best looking area in that game but spending 1 second thinking about the architecture gives you a brain hemorrhage.
>>
>>739241390
100% agree, the retarded shit of "reload area to progress quest" is insane
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>>739253335
How is restating the world a problem? Load times are like 5 seconds
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>>739253361
>5000 miles of nothing inbetween them.
the density is relatively okay, the problem is that people are used to map-combing from the souls series
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>>739240341
copy pasted design in catacombs
a lot of the open world is flat and empty and exists just to pad game time traversing
>>
>>739253335
Eh, that's not really a problem compared to hidden triggers
>>
>>739240341
I like the game but I got bored of Souls formula in the middle of its DLC. Also I don't want to read all item descriptions so I was lost in the story near the end of the game and lost all interest after that.
>>
>>739240341
1) The open world format simply doesn't work as well for this style of game as they wanted it to. Nobody is stopping to kill the random trash mobs on the route from Point A to Point B, so there's too much pointless empty space.

2) Semi-related to the first point: Some areas are just completely pointless. The entire weeping peninsula only has one noteworthy quest / boss, the vast majority of Caelid exists solely to make new players who stumble upon the transport chest shit themselves and both of the snow areas (Mountaintop of the Giants, Consecrated Snowfield) are just incredibly lazy.

3) It has the same issue that every one of these games has, in that the end game was clearly extremely rushed. Mountaintop, Snowfield, Ordina, Haligtree, Elphael. They all feel very incomplete and like they were just thrown in at the last minute. Much like with Dark Souls, where everything goes to shit after Anor Londo, the same could be said of ER and Leyndell.

4) Shadow of the Erdtree was incredibly bland. Very few things about it were memorable, beyond a handful of bosses that were interesting (Midra, Bayle) and the boss that's only memorable because his second phase is just covering the screen with magic spam (Consort of Miquella) The Scadutree fragments were also pretty pointless, due to diminishing returns making it not worth going out of your way to find the ones that aren't in obvious locations.
>>
>>739243195
Isn't BB the only other game they did that in?
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>>739240341
copy pasted bosses and dungeons were slop
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>>739254090
DS3 also did it
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>>739244257
Anon BB is literally the smallest game of theirs and is almost as linear as DS3, literally diametrically opposed to ER which is the least linear and by far their largest game.
If you're talking about the speedy aggressive combat then how's that different from Sekiro or DS3?
>>
>>739251648
holy fuck are you me? controller has done irreparable damage to gaming and has made it stagnate for the past 20 years
>>
>>739240341
The availability of standard weapon upgrade materials are very limited in the first half of the game, discouraging experimentation.
>>
>>739246792
People would have absolutely hated and whined about
>see an item reward in the distance
>It's just scadu fragment no. 78
And having to pick them up all the time. I think maybe having fewer of them but gating them behind the bigger boss fights would have worked better. At least there wouldn't be any confusion about where they are.
>>
>>739240816
I also put around 500 hours into elden ring. Took a fair few characters to NG+7.
But I put 7000hours approx into the other souls games.
Elden Ring is their worst game to date.
>>
>>739246026
My biggest gripe with the quest system is that you have no way to check what some NPC said two hours earlier or something.
Happened multiple times where some NPC told me something which hinted at where to go next, but I did loads of stuff since then and now I've forgotten exactly what they said and the only way to find out is to go to a wiki and be super careful not to spoil the entire quest-line.
I don't want a quest-log or markers or anything, but at least some way to re-read what NPC's said in case you just zoned out a little bit or accidentally walked out of their range which cuts their dialogue off.
>>
>"what a mild inconvenience..."
>>
>>739240341
80% of the bosses are copies of Nameless King and Gael
>>
>>739240341
Genuinely the worst bosses out of any souls game. They're not fun to fight at all with their long ass anime combo attacks.
>>
>>739244197
ER is literally Dark Souls 3: Open World Edition, but thankfully it’s better than 3 even if it isn’t as good as OG, BB or Sekiro.
>>
>>739240341
It doesn't make tendies seethe so much they hang themselves
It almost gets there, but isn't not enough
>>
Elden mid...worst From game ever...
>>
The turn around animation sucks and I hate having to hold block whenever I turn around
>>
Some parts feel very Japanese and alien. Like, it's a game made by non-humans if you understand what I'm saying? I feel the same when I read books written by women. Somethings off.
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I haven't played it.
Does that count? While I loved Demon's Souls, Dark Souls, and Bloodborne, for some reason I've had no desire to play Sekiro or Elden Ring. Not that they look bad I think I just had my fill. Will probably play their next major entry in a few years, whatever it may be.
I was considering playing Duskbloods but I imagine it will run like ass.
>>
>>739240341
Does “I’ve never played Elden Ring” count as something negative?
>>
>>739240341
the solved upgrade treadmill is soul destroying on replay and murders fun
>>
>>739240341
Fromsoft are the kings of reusing assets but Elden Ring is the first time it got a bit old for me,. Bell-Bearing Hunters, the cat statues, demi-human bosses, etc, all felt extremely lackluster on successive encounters and with everything but the bell-bearing hunters, their encounters are seemingly designed with knowledge that the enemies are old-hat in-mind.
>>
>>739257661
just play regionlocked where you can't leave an area until you beat all the bosses in that area

although I feel like playing NG+ and limiting yourself to +0 weapons is a good compromise
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>>739257484
Sekiro is unique and a near perfect game for its lane, you should try it.
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>>739257787
How do they come up with this stuff?
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>>739240341
the open world really isn't very good, especially when most of the questlines are designed like they're in an older souls game. Searching for the onion knight in dark souls 1? easy. finding the armless girl after she moves? Good fucking luck. There's exactly one questline that does a good job of directing people and it's the Ranni questline and ending.
>>
>>739240341
The DLC was a waste of time and resources
Seriously whoever decided to bring that SHIT out needs to be fired
>>
1.

Elden Ring was pure kino!
What I hate is all the damn cryptic side quests, had to check fextralife nonstop or you risk to be locked out of them and even then somehow i managed to fuck up one quest and fail it, so I hope they can fix it somehow. I mean its not bad but could def be better. For some people this wont matter since they dont care about that.

2.
Would be cool to have some more livable places we do have that round table with bunch of NPCs and a few other locations but it needs more places like that. Just place where you can chill and soak in more lore stories because a lot of npcs were cool.

This is what I can think of now, btw I bought switch for Duskbloods pls dont let it be another shitty nightreign!
>>
>>739251648
I suggested we apply spells to the shoulder and bumper buttons (L1, L2, R1, R2). and so you'd hold down L1, then hit L2 to cast spell number 2, hold down L1 then hit R1 to cast spell number 3. And so on.
I then got yelled at by a few retards, claiming either having to scroll is part of the game because it punishes panic switching spells. It's good to only have one because you have to think about what you use, and a few others I dont fully remember. My favourite one was that you become emotionally attached to your spells as you scroll through them.

I assume most of these retards were just shitposting, but I could tell some of them were genuine.
>>
>>739240341
it's not hard enough outside of the bosses
>>
>>739258574
Play DS2.
>>
>>739258664
I have
>>
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>>739240341
The game blatantly reads inputs specially when healing and using projectiles, the open world feels shallow and boring, the game is balanced like absolute ass, access to the DLC area is full of obscure cryptic shit, the lore is shitty, the music is generic orchestraslop, the optional dungeons all look and feel the same and their rewards are usually lame, the DLC is pure unfiltered garbage outside of a few fun fights like Messmer and Bayle, the DLC map is just straight up unfun to navigate.

8/10 Nearly all the problems would be fixed if the game was linear rather than open world slop.
>>
>>739258728
>the lore is shitty, the music is generic orchestraslop


you're 19
>>
Elden Ring is Fromsoft crowning achievement that will last the ages. Cope contrarian cucks. Everyone already ignores their earlier shit.
>>
>>739258696
Play it more.
>>
>>739258853
I will not.
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>>739258890
:(((
>>
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>>739258793
I'm 33 actually, I developed enough taste to understand that only kiddies and pretentious asshats like orchestraslop.
>>
>>739240341
I've always hated how obtuse fromsoft quest design is especially since you can get locked of some quests if you advance the main quest too far. I don't want it to be overly explanatory but it's annoying trying to figure where to exactly go to advance the quest sometimes. Also this isn't a big problem because you really don't need to do any of them but mini dungeons and jail circle things got tiring with the repeating rooms/visuals and bosses.
>>
>>739240341
No Ty, I love my Fromslop
>>
>>739258936
>orchestraslop.

okay you're not 19, just actually fucking retarded.

the compositions in elden ring are so far from slop you have to be missing the part of your brain that lets you interpret sound correctly to think it is.
>>
>>739245718
It's literally an asset flip with a VERY small bunch of new character movesets that has a dozen of unique bosses amidst hopelessly repeated and rehashed ER + souls content. Moreover, it commits a grave action game designer crime of introducing cooldowns into the souls formula.
You're literally paying 40-60 bucks for a single new moveset per weapon type, a few attacks (partially rehashed from other games) turned into cooldown based abilities and a small bunch of bosses. That's it.
>>
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>>739259681
>all that redditspacing
>all that fart huffing
OK, tourist.
>>
>>739259793
cool
>>
>>739240341
Wuchang's gameplay is better but Elden Ring is better in every other way besides that.
>>
>>739240341
it should have the best pvp of all time but it doesn't because of the shit netcode and pandering to carebears
>>
Malenia's waterfowl dance forces me to either spend my life to analyze the move by dying more than a hundred times to it or check youtube for a guide on how to dodge it., both of which are extremely unfun.
I seriously hope Fromsoft never does that kind of shit again.
>>
>>739242703
>favela squatters of anime
That would be Dragonball fags
>>
>>739260114
run
run
dodge forward
wait
dodge forward
>>
>>739240341
It's shit, just like anything Tanimura has creative control over.
>>
>>739241390
The whole area where you fight the big ass snake dude is still gray in my game because I couldn’t be assed to explore the castle lol missed out on some cool armor though.
>>
>>739241390
>teleport to area you thought NPC was
>they're gone, likely somewhere else

it's literally that easy
>>
>>739244356
>You can't even chop tails in elden ring
You can't chop off tails in every othet game that isn't DS1
>>
The classic fromsoft level design being gutted in favor of big open world nothingness for 95% of the game was a travesty. Bonfire teleportation from the start also worsens this, but should honestly be counted as its own, separate negative point of contention.
>>
>>739260114
Throw a frost pot at her when she starts the animation floating in midair, if she isn't already frozen it instantly breaks her poise
>>
>>739240341
any dungeons that are not legacy suck dicks balls and the game have shitload of them
>>
>>739258890
Based
>>
>>739240341
its a little too generous with the sites of grace.
>>
>>739240341
>Say something negative about Elden Ring
It's one of their worst games, I quit playing at the arcane college and I absolutely loved DaS1 and Sekiro
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>>739241970
A reaction macro holds no crime
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>>739260704
>The classic fromsoft level design being gutted
it's still present in legacy dungeons

>big open world nothingness for 95% of the gam
thats a bit of an overexaggeration isnt it?
>>
>>739240341
rollslopware has never made a single good game
>>
>>739261496
DeS, DS1, DS2 are good.
>>
>>739261496
bullshit, Framegride is sick
>>
>>739240341
The open world feels very copy-pastey, with all effort going towards the beautiful vistas, it also sounds extremely boring to replay compared to earlier from games.
>>
>>739261192
>thats a bit of an overexaggeration isnt it?
A huge amount of those markers are shit like crafting materials, Golden Rune(1)s or stuff that's in the dungeons, not in the overworld.
>>
>>739240341
The open world sucks and makes replaying the game a fucking slog, and the combat has barely evolved since DeS so it’s played out and monotonous tripe for 100+ hours.
>>
>>739260918
>I quit playing at the best part
Ok retard
>>
>>739240604
Why can’t you critique this game but you can critique every other game in existence? Give an answer without sounding like a fanboy faggot
>>
>>739240341
Camera is dogshit and the enemy AI is lame
>>
>>739240341
it is MUCH easier than the other games
>>
>>739260240
Yeah now i know, but it breaks immersion greatly checking a guide for that.
>>739260714
From what i read every time you inflict a status ailment at her during the fight, she increases her resistance to it. To the point that you only can perform this trick two times, then you'll need two pots to freeze her. Two waterfowl during first phase, add one at the second phase and you're forced to dodge or die
>>
>>739261752
Don’t be mad with your zero arguments lil bro bro
>>
>>739261496
Clearly you haven't played Shadow Tower.
>>
>>739240341
Too many ganks.
>>
>>739240341
The last few hours of the game feel half baked and shit, pretty much everything in Shadow of the Erdtree is better
>>
>>739240341
It ends.
>>
>>739241537
Now bots do screencaps to pretend they are human?
>>
>>739261661
Just checked and it even more bloated: a lot of those are also markers for enemy drops and each individual item that a merchant has in stock.
>>
>>739240341
The game is like 90% filler, the open world aspect of it is a totally meaningless waste of time.
>>
I want to see the stance bar like in Sekiro and Armored Core 6
>>
>>739240341
poor replayability
>>
>>739240341
DLC bosses were shit.
>>
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>>739240341
It isn't long enough and it isn't hard enough.
It needed more bosses and more locations that were all way harder.
>>
>>739240829
This but unironically
>>
>>739263658
No. Ive read every compliant this is the only wrong one.
>>
>>739240949
>>739246387
Weapons carry over into NG+.
You can just redo your entire character every playthrough and lose nothing.
>>
>>739241357
Magic A-tier, but STR builds are S-tier.
>>
>>739257787
I love this shit. Wish more games copy and pasted if it meant new masterpeices every 3 years.
>>
>>739240341
Game was too short, I wish it was twice the size because I couldn't get enough of it.
>>
>>739240341
No towns
What's the point of a fantasy adventure if the entire world is empty open space
>>
>>739241840
This is a genuine flaw.
Especially for enemies like the Beast Warriors in the DLC that are harder than many bosses. Having to fight them over and over to get their items goes beyond gitting gudd to just masochism.
>>
>>739264130
I have absolutely no idea why they didn't spread it all over the world, it would solve a shit ton of issues with the world being empty and pointless to explore.
>>
>>739259779
>at has a dozen of unique bosses
that are infinitely higher production value and way better than anything in base ER
>hopelessly repeated and rehashed
For good reason. its massively improved by the skills and pacing
>Introducing cooldowns into the souls formula
It worked way better than it sounded. There are builds that completely rape these cooldowns. There are also characters that hardly have cooldowns in comparison

You are paying for an extremely different and very fun game to play with your friends that has WAY more unique and new higher quality bossfights than the entirety of base elden ring, and frankly way more different playstyles than most people will try in their lifetime with elden ring before getting bored. Its an unequivocally great game, moaning about this part just outs yourself as not having given it a fair chance
>>
my personal opinion is that almost all games lose their replay-ability with time unless they are literal "forever games" like MMOs such as WoW or RuneScape where you never run out of things to do. gamers must have goals.

in a sandbox environment like the from series where you can beat the game without leveling, or beat the game via leveling you will eventually have seen it all. the average human being could probably get 1,000-2000 hours across all of these games. i think in a way elden ring simply lost that spark many of us had from the original games because it traded the core game for a lesser game with a large map. that large map simply makes the game much less enjoyable. sorry this is a bit of a ramble. my point is that even dark souls 1-3 are boring to me. i have seen it all. elden ring is nothing new. just larger maps. the from software formula is boring now.
>>
>>739264245
It's supposed to be a reward, a nice surprise, as you play the game.
>>
>>739259779
>You're literally paying 40-60 bucks for a single new moveset per weapon type, a few attacks (partially rehashed from other games) turned into cooldown based abilities and a small bunch of bosses. That's it.
Holy mother of having not played Nightreign

My time with Executor and Ironeye along made me play ER in a billion more ways and find relevant use for several more weapons and ashes than i ever would just replaying vanilla.
>>
>>739240341
>Say something negative
I have literally never bought or played the game.
>>
>>739240341
I strongly dislike all rollslop games and most japanese games in general.
>>
>>739240341
The multiplayer is less fun than the older titles.
>>
>>739241970
ironically that image is most often used with anti-one piece sentiment, the hack in question being oda
>>
>>739240341
repetitive dungeons
no hardcore survival
still can't climb ledges
>>
>>739240341
i never played it
>>
>>739240341
I never played a single FromSoft game in my life
>>
>>739240341
it ends.
>>
>>739240341
It birthed autistic shitposters like you by being too good. Get a life.
>>
>>739240341
Armored Core 6 was a better game in every respect.
>>
>>739240341
10/10 game one of my favorites of all time but they totally slacked on the multiplayer.
>>
>>739240341
Its the most boring to replay. And a lot of the bosses are just straight up not fun (Deathbird)
>>
>>739240341
Putting 3 estus charges in Weeping Peninsula was overkill. It makes an otherwise skippable area mandatory, and starting a new character is a drag because of it.
>>
>>739264315
>that are infinitely higher production value and way better than anything in base ER
Doesn't matter. If i want to play good boss centric games i will just go to monster hunter since it actually has a good combat system. Fromsoft lives and dies on level design, the thing you utterly ignore in nightshart.
Actually, on the subject of bosses and monster hunter, i laughed when i saw that pathetic velkhana expy.
>For good reason.
Only the most rabid fanboy would basedface by seeing a fucking fort haight rehashed into a standalone 40 bucks game. Absulutely disgusting rabble.
>It worked way better than it sounded.
Cooldowns are cooldowns, the most impotent game designer crutch. You will see fromsoft combat deteriorate into GoW18 and you will clap.
>>
I'm a from drone.

From what I've seen there literally isn't a good platform for Fromsoft games. They're going to launch like shit and need tuning no matter what.
>>
>>739240341
I cant say anything negative because I havent played it. I might give it a go in 10 years when they finally drop the price.
>>
>>739261762
Who said I can't?
Critique is fucking boring and lazy slop that makes you a worse person for performing. I'm only interested in reading Apologetics, the highest form of dialectic.
>>
>>739240341
The game has 300 "bosses" and only 10 of them are unique.

It was cool to fight the Deathbird for the first time, the 5th one? Not so much.

It was cool to face the dragon at the lake for the first time, too bad there are literally 20 more of the same "boss" in other places.

There are WAY TOO MANY repeated bosses on Elden Ring, even fucking Astel has a copy on a fucking dungeon. The game would be better if it just removed content.

Cut the repeated dungeons and bosses and the game would be better for it
>>
>>739267134
ER has the most variety in bosses and enemies. You literally cannot name a single other game with as many.
>>
I’ve put hundreds of hours into DaS 1-3 and even slogged through Kings Field 2, don’t think I’ve played much past Stormwind or whatever that first big castle was. I’m over the formula and it gave me an excuse to go back to my physical copies of AC 2 and 3 which was nice.
>>
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It's simply too good. There have been many lesser imitators and the industry would be dead without Fromsoft (it's still dying anyway)
>>
>>739267930
I played this mod on master mode up until I beat this lighting rune bear then stopped. It has a gacha system put into it for some reason.
>>
>>739241646
Please explain to me how you thought this was a logically sound argument.
>>
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>>739268009
I think they wanted to import the bosses and systems from Nightreign. Also it's cool you could tell the mod from a cursory glance. That's a true fan. The new bosses are so much worse than Convergence though. This Bridge Sentinel in particular is horrible.
>>
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>>739240341
Putting big bos in tiny room, to the point shere the boss attacks are clipping through the rooms walls and you are constantly fighting the camera is not fun and the worst part about this game
>>
>>739268248
Oh that bridge sentinel is just Dragonslayer Armor. I need to play the nightreign bosses because they weren't in when I played it, but I saw what they did with Libra and it looks cool.
>>
>>739267612
Wukong has more boss variety (75 unique compared to ~37 in base Elden Ring and I think ~52 with DLC)
>>
>>739262657
Lurk moar fag
>>
>>739240341
Armored Core 6 war better and a rougelite AC game is what we deserve at the very least
>>
>>739268439
Just because you fight a boss twice doesn't mean they aren't unique. Even then, you're overselling Wukong.
>>
>>739240341

While the overworld exploration might be great at first, it becomes obvious that it is carried by the world design with monsters peppered in. The dungeons are also small 'digestible' bits of content but that's about it. Not nearly as deep and interesting as the catacombs in ds3.
>>
>>739268785
I'm counting bosses you fight twice or more, but only the most 'complete' version (Mogh, Lord of Blood instead of Sewer Mogh, or Godfrey, First Elden Lord instead of Goldfrey). If it were only truly unique/one-off bosses than it would only be 8 for Elden Ring. And no, I'm not overselling it at all, that's just how it is.
>>
I don't like how boss design is centered around making it so learning their movesets is as much of a pain in the ass as possible by filling them with unintuitive bullshit (delayed attacks, attacks with tracking, narrow punish windows, estus punishes paired with attacks that hit you for half your health at VIG cap).
>>
>>739240341
I frame rolling being the core of their entire game design is ass.
>>
I bought Vol. III of the design works book but the delivery just got delayed by 2 hours. I'd say that's something negative.
>>
>>739240949
Can't you give items to other players like in the old games? Maybe the idea is for you to share things online
>>
>>739240341
The open world is tedious after 1 playthrough.
>>
>>739240604
Anons are assmad after the souls thread last night
>>
>>739252205
I'd love if these games moved to something more like a weapon proficiency type system where you level up that type of weapon rather than each individual one, like in Wuchang but without the respeccing whenever.
It would allow for some degree of commitment since you invest into a specific weapon class but doesn't make you feel forced to use the same weapon you've already had upgraded over something new you picked up, even when it's almost the same sword but just with slightly different damage stats and appearance.
>>
>>739240341
It's great on the first run and rapidly becomes more and more miserable to trudge through on repeat playthroughs, and the DLC doubles down on it.
>>
>>739270530
>I'd like Elden Ring if it was more like [worst Souls-like you've ever played in your life]
>>
>>739271246
How is it one of the worst? And I'm not saying to take anything else from that game, or even the weapon system exactly as it was there (I don't think the skill tree system would necessarily be better in From's games) it's just an example in the genre that gives a general idea of what I mean.
>>
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>>739240341
the music sucks
the graphics suck, literally looks worse than demons souls in the ways that matter
none of the bosses were fun(though I didn't beat it)
>>
>>739240341
Game needs the armor tinicts from Lords of the Fallen. Getting differently armor sets to look good together in elden ring is almost impossible
>>
>>739240341
i played armored core on ps1 i never played one of their new games
>>
crazy how close elden ring is to being their best game. but one simple thing (the open world design over semi-linear nature of old games) drops it from that spot to a mid entry in the franchise. elden ring does a lot of things well, even to the point of being the best in the series, but its biggest flaws drag it down harder than any other title from has pushed out.

i don't think from has "lost it" or anything considering how good sekiro and ac6 were. they just need to get away from open world. and their fucking quest design
>>
>>739240341
it's an all around garbage game and the combat is the worst of any modern soulslike. Can't say a single positive thing about it.
>>
>>739271361
I'm just salty because I couldn't beat the Mistress of the Night because I chose a parry-centric weapon on accident (or so /v/ told me)

It is better than Lords of the Fallen and Mortal Shell. I've actually played quite a few unenjoyable souls-likes.
>>
It has the worst armor design I've ever seen
>>
>>739252957
What does that have to do with criticizing it in ER?
>>
>>739240949
Elden Ring really showed Fromsoft's weaknesses because It's an open world fantasy RPG but they built it like a dungeon cralwer.
>>
>>739240341
>Say something negative about Elden Ring
the intro cinematic sucked
>>
The amount of fromdrones absolutely seething in this thread is nuts. Some of these guys aren't even replying to anything, just insulting the wind.
>>
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>>739266524
>i will just go to monster hunter since it actually has a good combat system.
completely different qualities, upsides and letdowns
>fromsoft lives and dies on level design
That stopped being true ever since they released slop souls 3, other than sekiro which also had a cool world. Only in nightreign they actually made up for it by having the actual combat be worth it and have a reasonable matching pacing. The nonstop action alongside friends rushing against the timer is perfect and is a huge chunk of why most of the reused enemies are immensely elevated, and then the actual high stakes nightlord combat completely utterly mogs everything in previous souls clones to the point nobody who actually played it will ever say "who cares im not here for the bosses"

>Only the most rabid fanboy would basedface by seeing a fucking fort haight rehashed into a standalone 40 bucks game
I thought it seemed like dogshit but then i actually played it and decided it was kino. Only a genuine joyless nigger who doesnt play games would still be parroting the same shit about nightreign that we believed in back in the day of the announcement
>Cooldowns are cooldowns, the most impotent game designer crutch. You will see fromsoft combat deteriorate into GoW18 and you will clap.
no, i will simply enjoy their next IP where they make a completely different combat system like sekiro and you will keep on sperging
This is ultimate retardation because fromsoft clearly aims for something different in every game and some 80iqs like you have mental breakdowns whenever it lands on something you hate on principle. If they made games for people with your mindset, fromsoft would be ubisoft-tier by now

And this is even before factoring in how nightreign's success blatantly means they will start focusing on multiplayer again
>>
>>739275896
>souls clones
souls games*
>>
>>739240341
It didn't last forever.
>>
>>739240341
Godfroy the Grafted was insanely lazy.
>>
>>739240341
The catacombs are bland as fuck from the samey environments, lame enemies and boring reused bosses; somehow even worse than chalice dungeons from bloodborne.
>>
>>739266524
i fought through fort height once in elden ring. I absolutely did not fight through fort height with a red rapist spinning maiden at the same time as i had to deal with 2 nightfarer invaders alongside my entire team turning it into a clusterfuck where i saved my life by parrying duchess dagger and jumping over wylder's heavy attack
>>
>>739240341
the pvp is fucking horrendous, unlike GOD souls 3.
>>
>>739240341
They didn't include either of the story trailers in the game which would have been way better as opening cutscenes instead of the lame concept art slideshow we got. Only way to watch them is on jewtube.
https://www.youtube.com/watch?v=K_03kFqWfqs
>>
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i'm a tendie. disregard my post.
the reason i haven't played this game yet is because it isn't bright or colorful enough.
>>
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>>739277404
It's probably the most vibrant game that also has anti-soul gas.
>>
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>>739278696
It doesn't shy away from extraordinary colors either, some areas are yellow or pink or orange or whatever
>>
>>739277404
>mfw I just realized I wasn't in the switch 2 genshin thread
kek woops
yeah, ER is very bleak looking
>>
>>739279067
Genshin textures look more Minecrafty to me. Not that Breath of the Wild didn't want the Minecraft audience.
>>
>>739240341
Subquests break too easily
Too stingy with weapon upgrades, sombers too OP
They put too much effort into Ranni compared to all other factions
Heaps of cool content cut last minute in true From fashion
DLC too disconnected from the main story, felt more like a spin-off than an expansion

That's it. It's still the best game ever made.
>>
>>739279385
I've never played minecraft but yeah some of the textures suck.
>>
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>>739240341
The Ash of War system should have allowed cycling Ashes like you could with Sorcery and Incantation to give pure warriors more variety in their toolsets. More of them should have been alternate move sets instead of singular attacks which the DLC did explore. This is already sort of available via weapon swapping but that's annoying and not immersive and keeping several weapon at equal upgrade levels is tedious. I COULD make use of some fun looking ashes but they're never going to be as useful as the upgraded parries, less flashy but more reliable moves, or a designated nuke options, so I often wouldn't bother exploring new moves. A Stance system that gave you a bonus moveset to change up your attacks or increase you power would be much more fun.

I feel like the stagger system could be altered to give the player a longer "Turn" when they perform actions that show they have a strong understanding of the bosses movement. While leaning enough about the boss to parry and land big hits feels good I'm not really big on it only opening up a single stab for big damage. I'd prefer if it gave an opportunity for a "Heavy Combo" by putting bosses into a stagger state where you get a few second of feeling like you're really walloping them the same way they can destroy you for making a mistake.

Given the tempos of certain bosses, the deflect system implemented into the DLC should have been available to the base game. That or bosses should have been slowed down or designed to focus more on positioning and measured blocking and parries as opposed to the more reflexive deflects and rolling. Fromsoft can't seem to decide if it wants to remain similar to it's older titles or dive into dodge/deflect style gameplay like Sekiro. I think their games are stronger when they devote entirely to one gameplay style or the other, not when they mix.
>>
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>>739240341
i genuinely wish it was longer
>>
i still havent played it and have no plans to
>>
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>>739240949
>>739246387
>worthless because respecs are locked behind progress and require a very limited resource?
IT'S A 150+ HOUR LONG GAME
YOURE NOT SUPPOSED TO PLAY NG++++++
YOURE NOT SUPPOSED TO PLAY THE SAME FUCKING BUILD
YOUR SUPPOSED TO RESPEC AND NOT BE AUTISTIC BY TRYIGN TO RESPEC EVERY FUCKING ITEM PICK UP
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
>>
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>>739240341
you reach a plateau with your character too early and at a certain point have to rely on a gimmick that ruins the spirit of the game to get stronger. also the xp inflation is insane, those troglodytes or whatever they're called in that endgame area drop enough souls to go from level 1-58 OR level 58-59. I know that's standard JRPG shit but it always results in grinding. Caelid is unfun, the giant Stephen King dogs and birds are well designed visually but the birds in particular fucking suck to fight, and theres no reason to have the miyazaki poison swamp if your Lil Pony just negates it and is faster. The teleporters scattered around are too confusing, break the progression design, and are fucking ugly and look like they should be floating around in a Windows 98 screensaver or something. every boss having a spaz combo that they can do constantly also fucking sucks because every character ends up having to deal with it the same and roll being the only viable defensive option has been boring since Demons Souls, there should be more attacks you can avoid by running or blocking. mounted combat is good but could be a little better, and there should be more situations where mounted is better than being on foot like with the dragons but with certain enemies, like maybe dealing with ranged enemies is easier on horseback a la AoE2.
I do really like this game and its probably got the best combat in the series and I love the art direction and how many cool weapons there are but a good portion of that is invalidated by being cucked out of using your character's dope shit by the boss and/or regular ass enemy having a 99 hit ultra combo it can do whenever.
>>
>>739240949
It works on the first playthrough where you don't know where everything is. Once you know that you beeline to the mines and get whatever good weapon you need for whatever build then it's pointless. That first playthrough eclipsed my experience playing oblivion for the first time as a kid and being blown away by the open world then.
I should try the randomizer.
>>
Wish there were some longer catacombs.
>>
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>>739268419
You can skip past him. It's actually better than his infinite poise and not dying when he falls after you.
Also the ash of war gacha system with star rarities is cool for a NG+ type feel

Convergence > Reforged > Garden of Eyes
>>
>>739280781
I also sold a 3 star ash of war for 16k runes which was fun
>>
>>739240341
The world-building is kind of dull. Granted, that's the case for a lot of fromsoft games, but it felt especially bad here for some reason. GRRM's influence maybe? Not sure.
>>
>>739240341
You will never get to experience you first blind playthrough ever again.
The same could be said of all Videogames.
But enough.. Have a (You)
>>
>>739240341
no covenants and the fact that you can basically do almost every quest on the first run without being locked out of others is bad
I know fags will disagree with that because they don't replay games and get pissy when they can't do everything in one go
>>
-U cant invade someone who is playing alone, unless they use that tounge item. (I miss invading newbies like in ds)
-100 stamps isnt enough
-iron GS is too rare
>>
>>739240341

- U cant invade someone who is playing alone, unless they use that tounge item. (I miss invading newbies like in ds)

-100 stamps isnt enough
-iron GS is too rare
>>
>>739240949
95% of the things you find can completely break the game with proper use. You fags literally just don't use them. Simple as.
>>
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- NG+ should have been a consistent difficulty from start to finish instead of just scaling the game using a generic multiplier. The first boss should be just as hard to beat as the last.

- Covenants should have been in the game.

- Invading shouldn't have been so one sided for the host.

That's about it. The game is literally one of the best games ever made, and people are simply too retarded to appreciate what they have.



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