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Why aren't you using Godot engine?
>>
>>739284740
>>
>>739284752
>>
I'm sure that this is an equal comparison and not a disingenuous cherry picked showcase.
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>>739284798
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>>739284810
OP image is from this guy video: https://www.youtube.com/watch?v=WB7v-ezqcJM
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>>739284740
>>739284752
>>739284798
>>739284839
>>739284893
What the fuck is he trying to show? that he can't compose a proper lighting scene for his shitty room and prefers the engine that does it better by default?
>>
which one isnt moderated by troons
ill go with that
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>>739284994
you can just download the engine and never interact with the community
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>>739284893
>same game
>scenes are clearly different
He could try to at least make the intensity of the light sources similar
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>>739284740
It looks like godot has an unrealistic formula for the light fading, it's not quadrantic(if the guy did everything the same)
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>>739285028
this could apply to a lot of games too but /v/ is unable to do that
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>>739284752
Does he just not know how to use Unity's light probes or something.
I enjoy working with Godot but Unity definitely has a lighting engine, it is present in the suite.
>>
Bros I wanna download an engine, make a square room and put my OC in it and ask $30 on Steam for my masterpiece.
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>>739284752
>>739284798
>"You see, Godot looks WAY better if you disable all of the shading and lighting in Unity"
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>>739284893
This video is so incredibly disingenuous lmao
>>
So Unity has all effects disabled and still can't get as good fps as Godot with effects enabled?
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>>739284740
godot iddy bitty baby uwww uh bitty little bitty baby
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>>739285652
Unity isn't even using his GPU at 50% while Godot is sitting at 80%.
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>>739284740
That gpu usage is garbage cut it in half like unity or you've already lost.
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>>739284893
>game designer
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>>739284740
I want to but i don't know where to start
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>>739284740
I don't get it. You can setup the light in both engines however you want. If you really want you can get a different light renderer than the inbuilt one for baked lighting from the unity store (Bakery).
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>>739284740
I am, my game broke 250k in first two weeks
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>>739284740
I am
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nice lighting bro
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>>739284893
Kevin made a new channel?
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>>739284740
>Why aren't you using Godot engine?
I will absolutely will
Once I'm done optimising my llama.cpp and make my local models run ultra fast
Then my grand strategy game space game creation can begin
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>>739284994
compile from the source code, anon. it's moderated by (You)
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>>739284740
>Why aren't you using Godot engine?
IDK, why are you using it?
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>>739286261
Download godot
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Frames per second is a meme althoughbeitever
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>>739284740
I prefer to make my own.
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>>739284740
>>739284752
>>739284798
>>739284839
>>739284893
ue5
>>
buy an ad
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>>739289814
>ue5
Was there really a point to using it?
It doesn't seem like they really leveraged any of the rendering tech that it brings to the table.
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>>739289946
my guess is that it's for the convenient tools under the hood like importing assets from other software. or maybe it's just easier to configure scenes without direct coding. it also has built in level streaming. hard to tell. i'd say unreal is the most artist-friendly engine though. going into it with minimal desire to code you can still achieve a lot of results, versus unity or godot where you will need to code some scripts to make things easier. unreal is super bloated, but most of that bloat is toggling stuff in countless menus.
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>>739289946
a game engine is much more than a renderer anon
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>>739290035
>it also has built in level streaming
I think that may be it, IIRC the game was built as a continuous series of fights through unique environments and probably wouldn't have worked as well if it had to stop to load levels.
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>>739289946
It's a versatile engine with a good level editor and documentation; sometimes it's much better than anything else. Engine you know>engine you don't



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