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File: steam controller.jpg (45 KB, 1000x850)
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>Already gathering dust
What went wrong? I got buyers regret already
>>
>>739429114
>What went wrong?
Your whore of a slut mother gave birth to you
>>
>What went wrong?
steam has no games
>>
>>739429189
>steam has no games
yeah it's nothing but smoke
>>
>>739429114
Sounds like you are too console brained to learn slightly different inputs I guess
>>
How can you feel buyers remorse for something you did not buy?
>>
>>739429114
>I got buyers regret already
then just sell it on ebay for a 10 bucks discount before they start serving reservations
>>
The only reason to get one is if you like to game in the living room or anything that doesn't have easy mouse input, and you don't like having one of those lap tables for it. Then it's great.
In all other situations it's not worth it.
>>
It's the best controller of all time....................................... assuming that you're unemployed enough to waste your entire lifetime making layouts for it instead of actually, you know, playing some goddamn games

The current steam UI for making layouts is simply too fucking dogshit for a controller like this
>>
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>>739429114
I am in the "who cares how it looks" team but I realized it not only looks bad but also feels like shit. You constantly hit the analogue stick when using d-pad and the trackpads are probably better off turned off because you accidentally hit those as well. This controller is probably good for linux autists that are fine with tinkering each game's setting for 10 hours.
>>
>>739429783
Do you have tumors on your fingers?? How are you hitting the stick when using dpad?

Post hands, either brown or deformed. Or both
>>
>>739429114
>What went wrong?
Absolutely nothing. Was using mine earlier today.
>>
Raped by gamesaar
>>
>>739430105
Same I use mine daily. With I had a second for my docked steam deck
>>
>>739429114
it means you're retarded and bought one without needing one
>>
>>739429114
>had like 10 threads up at all time for weeks before release
>after release barely a single thread
hmm really makes you think, nearly like the hype was all artificial.
>>
>>739429507
i was really expecting them to update that dogshit layout selection ui alongside the release of this thing
>>
>>739430263
or maybe the people got theirs and are playing games with it right now?
>>
>>739430257
I use the same one. Very comfy when I stream to deck with moonlight since steam input is still registered
>>
>>739429783
You could just say you've never used it. You look like a total faggot

Not only does the dpad stick situation not happen, it's impossible to have accidental touches on the trackpads. There is software prevention. Not that you would know poor fag
>>
>>739429783
This has never happened to me. You must be retarded. Closest thing I've had was using left joystick and accidentally hitting left touchpad with my thumb in ninja gaiden.
>>
when will they restock in europe? I placed my reservation 2 weeks ago already...
>>
>>739429114
>spend time arguing in basket weaving forums than playing video games
>"why do my controllers have a layer of dust?"
>>
>>739430263
there's no point in discussing it on /v/ anymore now that they have it, because they can just use it to see what it's actually like rather than speculating.
for any discussion about custom layouts, they are better off using other places than /v/
>>
>>739430263
Most of those threads were hating on it though, like with all hater threads they quickly peter out when the thing actually releases cause it's time to move to the next thing
>>
Mine arrives today, so that's nice
>>
>>739430064
>>739430441
>>739430610
Valvecuckolds are never beating the mentally unstable linux tranny allegations. Just go on r/Steam and post another boring photo of your controller if you just want Valve circlejerk and happy vibes with zero criticism. Also it's my photo you dumb faggots thinking buying a 100€ controller is something to boast about.
>>
>>739429114
post a picture of yours with a timestamp or else you're a lying faggot
>>
>>739430658
Literally the only types I've seen complain about this are the same ones who are ULTRA MEGA SWEAT fighter dudes, or ones who also hate dpads of lime 90% of controllers anyway. Which is kinda fucking stupid when dpads are ancient tech barely altered between designs.
>>
>>739430861
>reddit
So you are retarded
>>
>>739429189
>parallel universe /v/
true, unlike the the extensive PS5 library
>>
>>739429495
Discount? Anon could easily fo a 50% markup on that thing which is why it's obvious that the OP is bait.
>>
>>739430953
Because I am sending you where you clearly belong, Valvecuckie?
>>
which setting do i need to change to turn around more easily without flickstick?


>>739430263
all steam controller users are currently learning how to use it.
>>
>>739432059
>turn around more easily without flickstick?
Why not mode shift for both? Standard joystick normally, maybe an activator to mod shift to flickstick when an under button is held or whatever?

Outside that, pad mouse with trackball mode is pretty effective as you kinda fling your vision and it keeps flying, as if your camera was a ball under your thumb
>>
>gathering dust
>not starting small house fires because people don't know how to manage a magnetic base with exposed pins that'll produce voltage
Gabe just doing gods work
>>
>>739429783
The track pads automatically turn off when the sticks are in use
confirmed for not actually owning one
>>
>>739432209
I have a decent hybrid scheme going that does pretty much this. X axis only movement by default, press l3+stick direction to snap camera. Just be sure to add an end delay so the snap can complete properly if you do this.
>>
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>mfw when I drop my steamie controller and it makes the star wars meme scream
>>
>>739432209
>pad mouse with trackball mode
i increased the sensitivity of the trackpad, brb testing.
but what i actually meant/wanted was being able to turn left and right with the gyro alone. with my current settings i can only aim forwards. flickstick turns me around, sure, but then i have the same issue of tunnelvision aim
>>
>>739429114
me gots biers rigret duh.
>>
>>739432415
*I mean l4/back button I wouldn't be caught dead using stick click for anything as important as aiming.
>>
How can there be so much anal pain about this fucking controller? People are starting to act like some jewish overlord forced them to put money on one of these and they didn't want it for fucks sake. You fuckers are absolutely ridiculous.
>>
>>739432651
Because you fuckers spammed this entire catalog with 10+ threads for like a month, people are tired of your kike advertisement
>>
>>739432209
I want to get good with track pad but can't consistently flick and stop on an angle. Small adjustments feel great but I want to reliably spin my view around. Maybe I need to experiment with how loose I can make it.
>>
>>739432480
So you want gyro to ONLY output horizontal? There's a setting for vertical vs horizontal mixer, middle is default, and left and right max are opps all horizontal or vertical respectively

Idk why you'd want that but its your layout
>>
I hope they add more settings for the grip sensors so I can adjust sensitivity of each grip separately for each game. I want one to have high sensitivity for gyro deactivation and the other with low sensitivity I could use for an extra bind without having to worry about it going off when I adjust my grip. You currently have to go to a completely separate menu you need to alt tab out of a game to get to where you can only set a global sensitivity for both sensor. The calibration settings also don't seem to actually be applied when playing games from what I can tell.

>>739432415
That's really clever. I'll have to copy that even though I never trained myself to use that type of camera turning well in Splatoon.
>>
>>739432691
What do you expect??? Its a New anticipated device people been wanting for almost a decade.

>>739432696
My preferred goto is very sensitive pad for macro movements, generally aiming, and gyro for finer aim

Just dial up pad sensitivity,
>>
>>739430278
They can't even fix half the major flaws the current one has, you think they'd implement something more sane than the template dogshit that requires you to restart steam to even see your own templates every time you save one?
>>
>>739432691
The fuck are you on about?
YOU fuckers spammed the entire catalog with it, because every single time there's something slightly wrong about it you must desperately moan like you've been raped countless times.
Just yesterday you were making multiple threads about the puck causing housefires when even the faggot redditor pointed out it was his fault. You talk about cultists but you won't stop talking about Valve every single day of your miserable lives.
Gaben needs another yacht. Prostitute yourselves so he can buy it. Pronto you fucking peasants!
>>
>>739429189
You can always play Binding of Isaac again.
>>
>>739432870
>Its a New anticipated device people been wanting for almost a decade.
No it's not, it was clearly all paid shills.
>>
>>739429114
I forgot to reserve until a day after they opened so i'm probably one billionth in line
>>
>>739430861
wow all the angry accusations just because your post made 0 logical sense. you must have some massive ham looking hands if they touch the trackpads
>>
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>>739429114
I bought this and have just been using it as a normal fucking controller, the trackpads seem genuinely fucking broken, I can't even line up a shot in like RE4
>>
>>739429507
>assuming that you're unemployed enough to waste your entire lifetime making layouts for it instead of actually, you know, playing some goddamn games
The great part is that you can share layouts, meaning basically every game ever already has a usable layout you can just download and start using.
Even if you're playing a game that a total of three people own that no one has made a layout for, you can just use it as a regular controller at which point it'll be just as good as literally any other controller.
>>
>>739429783
Yeah Nihongo kept running into that issue when testing fighting games because the dpad and stick were so close; hes also a small Asian with small hands which is pretty funny. He had to disable the stick and was trying to change how he naturally holds controllers but overall the dpad didnt have fucked up diagonal inputs.
>>
>>739432928
Maybe if you are a console pleb, but after the first one got discontinued, people desperately wanted another, even more with steam deck.

This is something people were absolutely begging for ever since steam deck, someone even made their own at one point by hacking apart a steam deck
>>
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>>739432928
only my opinion matters
>>
>>739433134
>The great part is that you can share layouts, meaning basically every game ever already has a usable layout you can just download and start using.
This is exactly why I bought the controller and it's also why the controller is fucking dogshit. There aren't any good fucking layouts
>>
>>739433163
>reddit spacing
>obvious paid shill
lol, just lmao
>>
>>739430263
>people are excited for a new controller, talking about it while waiting
>can finally buy it
>threads drop off gradually as people receive theirs and start playing games with them
>somehow this is completely artificial
>>
Anybody else have problems with dpad diagonals registering? My up-left diagonal is fucked up, I need to push it really hard for it to register, and even then it randonly does not
>>
>>739432923
Better on Switch 360.
>>
>>739433269
Up-right I mean
>>
>>739432059
Are you using gyro only for vertical control? Wouldn't using it for both vertical and horizontal make more sense?
>>
>>739433248
>>739430758
>>739430329
Yeah once you get it you never need to talk about it ever again!
retarded obvious shill
>>
>>739433238
I've never understood why halfway decent separation of of paragraphs is considered reddit. Anyone who got at least a d in writing class subconsciously does this by default. Or are you suggesting I should consciously not do it because 4chan?

>>739433269
Sounds like you need to review your shill points, as its the opposite, people saying diagonals are too easy to activate, but that's like 80% of controllers
>>
>>739433462
You need to go back where you came from
>>
>>739433197
Best thing to do is find one that gets you halfway and then begin modifying it to your liking. Even if a community preset doesn't have what you want you can get an fps up and running in less than 10 minutes with a valve preset once you know what your ideal settings are.
>>
>>739433025
Many are saying this
>>
>>739433269
Not at all, in fact I find them fairly easy to register compared to the dogshit dpad on the deck. Like I can finally use this thing instead of the analog
>>
>>739433407
We're in a thread talking about it right now.
>>
>>739433636
so my controller is defective then I guess
upleft, and downleft is easy to do, but upright is really bad.
I could try breaking it in I guess
I really dont wanna RMA yet
>>
>>739433025
It works fine for me as a mouse, but not as a joystick.
For whatever reason it's taking movements as relative instead of absolute. So no matter where I am on the trackpad, it keeps constantly resetting the center point to where it's practically unusable. I wanted to make 2D games that make use of the right analog to aim usable with the trackpads but it's just not working for me.
However as a mouse ingame I find it perfectly acceptable (if I increase the sensitivity that is).
>>
>>739433532
This. Or if its a fringe game and truly no good layouts, make your own and be the change you want to see??

>>739433572

Literally who outside anon sc haters is saying pads are broken?? Sounds COMPLETELY fucking made up especially since steam deck had no complaints at all about this.

At best maybe hes too retarded to mess with sensitivity, or enable mouse gyro. Or he set pad to emulate analog stick like a fucking retard.
>>739433696
This is actually a funny thing pattern, shills say sc is bad, and thread immediately becomes a positive sc thread with occasional shills saying All kinds of probably false bs trying to paint it as bad

>>739433728
Did you like get it dirty or dusty?? Might worth taking the shell off to inspect for dirt or whatever.
>>739433825
The relative bs i wish they'd fucking at least put on toggle. They did this with edge scroll, you are USED to be able just tap the very edge and scroll, now you MUST move towards the side to scroll. Fucking hate that.
>>
>>739432731
>>739433330
>Are you using gyro only for vertical control
i use it for both, horizontal and vertical. i can easily aim all the way 180 degrees up and down, but when aiming left to right and right to left, it's stuck in this 90 degree forward field of view.
i would like to gently move the gyro for a full 180 turn left and right, just like i can gently aim all th way up and down vertically. instead i have to move my arms around like i was waggling on a wii.
>>
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>what went wrong
Can't change the size of my thumb.
>>
the dpad sucks for tetris
>>
>>739429114
>I got buyers regret already
Sounds like skill issue to me.

I'm using my two. COPE and SEETHE, Timmy Tencent Jeet.
>>
>>739434072
>it's stuck in this 90 degree forward field of view.
I literally don't understand what you mean. Are you saying its auto leveling? Is horizontal sense to low, high?? There's settings for sensitivity, and making vertical more sensitive than horizontal.

Alternatively, are you holding the controller upright, with buttons facing straight horizontal back towards you? If so alter gyro orientation , since those alter how gravity influences where "vertical" is , ie, if you point straight up, control feels different. Laser pointer setting might better for you.
>>
>>739429172
AND HOW DO YOU KNOW HIS MOM WASNT TWO GAY MEN WHO FELCHED A MASSIVE TURD BACK AND FORTH FOR 9 MONTHS TILL IT SPOKE IN BLASPHEMIES AGAINST THE THRONE OF THE LORD?
>>
>>739429783
never had this issue on steam deck
>>
>>739434105
Sorry you were born without thumb joints I guess
>>
>>739434351
looking from the very left to the very right is too slow
looking up and down is neither too slow nor too fast

how do i make the required movement for turning left to right faster

i have to turn the controller physically upside down to look backwards in team fortress. i didn't find the horiyontal sensitivity in the steam input settings.

i don't know how to explain it any easier
>>
>>739435072
There's a setting of vertical/horizontal scaling. It basically multiplies how much vertical and horizontal scale.

Setting is called vertical horizontal output mixer. You probably want to move it to the left, and then raise general sensitivity to compensate
>>
>>739433025
Your config probably has "As Joystick" as output instead of mouse.
>>
>>739433134
the browser for this is simply terrible unless im using it wrong. i cant find any way to sort properly or search.
>>
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>>739435224
ah ok, thank you. i'll fiddle a bit
>>
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Official Valve guides
https://store.steampowered.com/news/group/45479024/view/508485755865138098
https://store.steampowered.com/news/group/45479024/view/702141807556822650
https://store.steampowered.com/news/group/45479024/view/702141174212725167
>>
>>739435304
There's a search function, and most games don't have THOUSANDS of layouts anyway.

>>739435392

No problem brother, any other questions just ask. I've used steam input since old sc.
>>
>>739435304
No you're correct. As a long time Steam Input user I can confirm that the config browser is horrible. I wish they just integrated it with Steam Workshop.
>>
>>739429114
>people seethe like retards about the controller before it's even out
>can't take any criticism of it seriously now
I think you played yourself, seethe-kun.
>>
why would you buy a controller less comfy than dualshock 4

protip: buy a XXL mousepad instead. then you can slide your keyboard left or right depending on genre with no barrier between mouse and keyboard
>>
>>739435610
My issue is i don't want to play at desk. Your solution is get a bigger desk. Fuck off
>>
>>739435610
i want to play while in bed
>>
Do people actually play strategy games with the track pad?
Seems like a huge disadvantage if you don't have access to number keys
>>
>>739429783
>You constantly hit the white keys while using the black keys
Sure - if you're an ape.
>>
>>739435676
ANON YOU DON'T UNDERSTAND! YOU CAN JUST BRING YOUR M+KB TO YOUR BED WITH YOU BECAUSE THEY ARE THE BETTER INPUT METHOD!
>>
>>739435510
What's wrong with it? It has search function. What else do you want??
>>
>>739435807
>if you don't have access to number keys
>>
>>739429783
>You constantly hit the analogue stick when using d-pad
fat issue
>>
Latest firmware update breaks the fucking pad.
I used steam on beta so I updated to a new firmware 2 days ago and suddenly the gamepad (on linux) isn't working anywhere else but steam. No longer does it work even on KDE Plasma settings let alone programs that actually support SDL.
So yesterday I decide to revert to Steam stable, and it flashes the firmware again, and it all works fine. Today I get another firmware update once I connect it and here we go again, it doesn't work anymore outside Steam.
>>
>>739435817
Keyboard is objectively worse for most shit gaming wise. Stalker is a good example since you can't do more than like 3 or 4 input keys at once because how majority of keyboards are wired anyway

Also lul ur mad
>>
>>739435871
How the fuck do you know where to press intuitively?
>>
>>739435610
What do you mean less comfy than dualshock 4
That gamepad is less ergonomic than the dualsense and the d-pad is stiff as shit. It demolished my thumb in hollow knight, I remember.
>>
>steam input
feels like i needed a bachelor's in robotics to set it up
>>
>>739435971
I get the feeling anything more than 7 buttons would be a crapshoot
>>
>>739429114
I believe the major mistake was them insisting on having layout parity with 'eck
No duel stage triggers due to this, a direct downgrade
They should've kept the right trackpad as is from the OG SC and replace the left one with a dpad
>>
>>739433983
>This. Or if its a fringe game and truly no good layouts, make your own and be the change you want to see??
See >>739429507
>>
Man consolefags are steaming ITT
>>
>>739435971
One, unless you are picking something with over 10 options its pretty obvious. Second, an indicator literally pops up showing where you are touching.

You clearly haven't even tried using it.

>>739436045
Skill issue honestly.
>>739436061
Nah, like I said, there's an indicator. And haptics. Honestly If you struggle there, how the fuck do you even operate a smart phone??
>>
>>739435831
>No way to open multiple configs at the same time
>No way to compare to the current config
>No comments to leave feedback or or to tell others to avoid the config
>Top results are mostly just the defsult config.
>>
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>paid 100 bucks for an xbox controller with mouse pads on it

damn bro, great investment
>>
>>739432651
Valve Derangement Syndrome
>>
>>739429783
> constantly hit the analogue stick when using d-pad
You're either fat or retarded, probably both
>>
>>739436281
>Second, an indicator literally pops up showing where you are touching.
Seems like it'd be slower than muscle memory
>>
>>739436320
you think it's about the touchpads, but it's about the gyro
>>
>>739436480
That's the bigger scam. Forcing gyro is a god awful solution
>>
>>739436320
Considering these "mouse pads" can hold hundreds of buttons, yes

>>739436303
....why would you want to even open or have multiple visible at once anyway?

>>739436463
How? I literally had a serious sam layout with all weapon keys as a mode shift under right pad when I clicked it. Was stupid easy.

Upper left melee, upper right pistols, left shotguns, middle machine guns, right explosives, lower left energy weapons, lower right cannon. I didn't even LOOK at the indicator there, but its there if you need.

>>739436480
Nah, pads are CRAZILY versatile, More versatile than gyro honestly. They can do damn near anything.
>>
>>739436741
Wtf is "forced" gyro
>>
>>739436741
Its not forced. But its objectively better than sticks only, and competitive with mouse on shooters.
>>739436781
Hes just talking out his ass
>>
>>739436781
Binding it mouse or right analog stick to gyro because not a single game on PC actually lets you use fucking gyro controls unlike in console.
It's awful, analog stick in particular. Been playing endless alice recently, mouse -> gyro straight up doesn't work in this game because of course it fucking doesn't since I am using a meme controller. Right analog stick -> gyro works but it's fucking terrible.


>>739436831
Get cancer and die you inbred nigger
>>
>>739429783
Eat a salad
>>
>>739429507
I really don't get this mentality of "don't make any advancements to technology until it's perfected and served on a silver platter". You could call SC owners free beta testers but considering how you have nearly 3 decades worth of games in there that don't know what the fuck a touchpad or gyro is and cannot retroactively adapt them, all this granularity is pretty much necessary, and you're expecting too much to have this technology seamlessly work for you accordingly to what you would personally find decent to use when games don't already universally follow a standard on things like mouse or joystick sensitivity.
Now nobody's saying they are explaining everything about steam input properly (god knows there's options there that basically need a fucking tutorial) or that the defaults are all that good, but if all they have is a pool of steam deck users and 4 people who happen to have a dualsense and are not content with what they have, obviously it's going to take more time and effort to actually see what's necessary to have as an adjustment and what isn't.
You already have tens of thousands of controllers with basic features, this one's main selling point is precisely the opposite thing to basic.
>>
>>739435289
It will be this. The default settings gives the trackpads a bad rep
>>
>>739429114
Have you tried actually playing some video games?
>>
>>739433278
No it isn't.
>>
i will gladly buy it off you, at the full 100 dollars + shipping, just post your controller with my post number and we will go from there.
>>
>>739436927
>Been playing endless alice recently, mouse -> gyro straight up doesn't work
What are your settings?
>>
>>739435304
>>739435492
>>739435510
For that there's https://www.steaminputdb.com/
It's pretty recent and I havem't used it yet, but it seems to work fine.
>>
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>>739436963
Nigger, I don't fucking care. It's complete fucking dogshit and a complete waste of time
Pic EXTREMELY related. Currently trying to set up proper controls on gravity rush 2. I've just gotten cock blocked by the touchpad settings. ShadPS4 doesn't even detect the back buttons so I can't set them up them. But sure, I can just open fucking steam input and waste even more of time and bind the back buttons to my keyboard... oh wait I can't fucking do that because shad doesn't read fucking keyboard inputs if you're playing with a controller. Now I have to erase fucking everything and bind everything to the keyboard... oh shit now I lost my analog stick movement.
Complete waste of fucking time
>b-bb--but just wait for shad to add proper steam controller support!!!
Yeah, and while I'm at it, I'll also wait for every single PC game to also add proper fucking steam controller support. My favorite part about using this controller is watching games go apeshit and toggle between keyboard and controller icons every few frames.

>>739437068
I already removed the layout since it was useless so I don't know. Feel free to make a
>good
gyro layout for that game and share it with the rest of the class. The game has 0 community layouts so it will be piss easy of me to find it
>>
>>739436927
>not a single game on PC actually lets you use fucking gyro controls unlike in console.
Literally every single fucking game you can enable steam input with in effect has supported gyro. This is a stupid argument. I can play ftl with gyro if I wanted

Also do you mean GYRO TO MOUSE??? mouse to gyro would be taking mouse input, and outputting as gyro. And there's 0 reason gyro to mouse shouldn't work, as steam literally exports your inputs AS mouse, so unless endless alice doesn't support mouse, OR you fucked up and selected mouse region or something, it should work. I've used steam input for a decade and not once have I had this issue.

>>739436989
This is the downside of tech advancement, retards won't understand and fuck up. I bet you some of the first car drivers said they sucked because they tried stomping on the gas and pulled on steering wheel like horse reigns, and crashed.
>>
Maybe don't impulse buy shit you don't need?
>>
>>739437381
I mean you are arguing its too complicated and hard to use when its doing Waaaaay More. This is like arguing helicopters suck compared to 1 speed bikes because 1 speed bikes are easy. Serious skill issue.

Also the layout you show is basic af looking, I know you can't do a third of the shit steam input can.
>>
>>739437381
>I already removed the layout since it was useless so I don't know.
It's easier to make adjustments, so if you just post the settings for your gyro to mouse, we can adjust accordingly to the specific problem you're experiencing, cause not as simple as "good" or "bad."
>>
>>739437382
>And there's 0 reason gyro to mouse shouldn't work, as steam literally exports your inputs AS mouse, so unless endless alice doesn't support mouse, OR you fucked up and selected mouse region or something, it should work. I've used steam input for a decade and not once have I had this issue.
The game freaks out because it can't handle both gamepad and keyboard + mouse controls at the same time. I mean, Risk of Rain 2 is pretty much the same game and the same gyro layout worked well enough for that game thought it decided to suddenly go apeshit after a few minutes and it softlocked on an infinite rotation glitch. Maybe the fucking constant firmware updates that keep popping out every single I connect the controller fixed that issue, but I haven't tried the game since then

>>739437468
Valve cultists tricked me really good, sorry

>>739437575
>Also the layout you show is basic af looking, I know you can't do a third of the shit steam input can.
What the fuck are you even fucking saying? I'm trying to bind the fucking swipe commands into the back buttons of the steam controller to no fucking avail. The fact that the almighty $100 steam controller can't even do that is just a testament of how shit it is
>>
>>739437381
>ShadPS4 doesn't even detect the back buttons so I can't set them up them
>shad doesn't read fucking keyboard inputs if you're playing with a controller. Now I have to erase fucking everything and bind everything to the keyboard... oh shit now I lost my analog stick movement
>My favorite part about using this controller is watching games go apeshit and toggle between keyboard and controller icons every few frames.
Yeah ok, let me call gayben. he has a vault full of source code of every single game and emulator that's not even being distributed through his fucking platform for sure. Valve can directly modify input logic in such a way that it all accepts mixed input methods seamlessly. Maybe reverse engineer everything that has been developed for PC so far for a fucking controller. Add graphical prompts while at it.
Nag the developer of ShadPS4 about it. It's open source and you can reach the developer directly. You can actually be the force of change in this, you don't have to deal with a publisher that has been deceased for a decade, hell you can fork ShadPS4 and do it yourself as well. You won't, you won't open a fucking issue on it, you will just sit here and complain and wait while someone else does it.
>>
>>739435817
Mouse is better than a controller because it's more accurate. You're not going to be more accurate if you're trying to use your mouse on a bed. That's what gyro is for. Same level of accuracy as a mouse (on a desk), but you can use it in bed, on the couch or wherever.
>>
>>739437381
>use a dogshit emulator with poor controller support
>THIS IS VALVE'S FAULT!
This is an issue with your dogshit emulator of choice, buddy. You would have this same issue with any controller, because it doesn't properly support controllers.

Now, if you were using an emulator with proper SDL support, like PCSX2, you'd find that you can map the back buttons as separate buttons with no issue. If you were using anything through steam, so using Steam input, you would be able to do the same thing, with no issue. The issue is the emulator not accepting inputs correctly, which you could probably still solve by running it through Steam.
>>
>>739437695
>The game freaks out because it can't handle both gamepad and keyboard + mouse controls at the same time.
This is due to subpar coding honestly. Best work around is just convert to a wasd input so no interference. You lose analog movement, but that's not steam, that's shitty coding where the game autisticly screams "YOU ABSOLUTELY CANNOT USE MOUSE AND KEYBOARD AND CONTROLLER AT SAME TIME, KILL YOURSELF".

IT SUCKS, YES, but that's not valve. That's 100% the Alice devs

>fucking swipe commands into the back buttons
I literally don't know what you mean by swipe. Swipe like pad swipe right or left, like a mode shift for pad activator on back button??

What's swipe??
>>
>>739437937
>>739437995
>>739437695

See >>739429507

The steam controller is amazingly conceptually. It's absolutely fucking dogshit when you actually decide to fucking use the damn thing
>b-b-bbut it's not valve's fault!!!

Don't care, they already walked away with my money

>>739438009
>What's swipe??
The revolutionary steam controller that everyone is shilling due to its magical trackpad was actually already done before by the dual shock 4. Gravity Rush 4 locks special moves and a fucking doge behind that trackpad. I wanted to set up those inputs on the steam controller back buttons, or hell, even just using the trackpads would be fine. They don't work because Shad seems to be using xinput just like literally every single PC game on the market. I'd have to sacrifice actual buttons to do what I want. The best solution would be to bind some keyboard keys, but shad doesn't fucking read keyboard inputs if you're using a controller
Such a simple problem with such a simple solution that doesn't work because not a single dev cares about SDL
>>
>>739438264
Your issue entirely stems from the fact you are using software that doesn't properly support the feature you want, retard. How is that a failing of Valve or the hardware?

>not a single dev cares about SDL
Plenty do, go complain to the retards making the emulator.
>>
>>739438383
>Your issue entirely stems from the fact you are using software that doesn't properly support the feature you want
I couldn't have said it better myself. This is the #1 reason why the steam controller is objectively shit.
A controller should just work, if it doesn't, then you fucked up. When the best solution for a $100 2026 controller is to return to the dark ages and perform literal directinput, then it's already over.
>>
>>739436070
>replaced the left one with a D-pad
>there is a literal fucking D-pad on the controller
You're not very bright are you, Anon?
>>
>>739437381
This emulator just seems to have issues in general. I can't make mouse to gyro work even when using an actual mouse. It registers maybe half a second of input every five seconds, so I know it is at least doing something. I didn't even get far enough to run into Steam Controller specific issues. I only downloaded it for GR2, so I don't know if it is actually broken or I'm retarded.


>Yeah, and while I'm at it, I'll also wait for every single PC game to also add proper fucking steam controller support.
Yes, that is unironically the best plan. Put out a controller that has more capability and force it to work for most games. If enough people use it then developers will know to make super simple changes to make sure they don't break support. Developers aren't going to design for something that doesn't exist.
>>
>>739438509
>A controller should just work,
Could you explain how you think Valve could make the controller work for you? Thanks.
>>
>>739438619
>"if your game features proper steam controller support, we'll reduce our fat fuck tax from 30% to 29% and we'll give you a badge™ on your game's store page"

That's step 1
Step 0 would be manufacturing more controllers at launch and not sell it for 100 fucking dollars, now it's doomed to remain niche unless 8bitdo and goodmorningamesir make proper cheap copycat SDL controllers. This alone already killed any hope of decent community layouts
>>
>>739438832
>Whoops this game was released 13 years ago, the developer and or publisher went bankrupt or vanished and there's no source code
Fix this one, right now. Provide a way to intercept input such that all these games are magically able to use mixed input.
NOW.
>>
>>739438264
>Gravity Rush 4 locks special moves and a fucking doge behind that trackpad
You mean your layout does. Pick a different layout, or edit?

>I'd have to sacrifice actual buttons to do what I want. The best solution would be to bind some keyboard keys, but shad doesn't fucking read keyboard inputs if you're using a controller

So a mixed input bs. One, that's the fault of gravity rush. Second, if this is already a controller enabled game, just bind xbox x key to under pads??? Like I'm ASSUMING you are saying you want to hit x key while using right joy or whatever, and you can do that, just bind xbox x button input to r4 key or whatever.

Also with games that have that Shitty mixed input shit, you kinda have pick EITHER all controller input, OR all kbm input.

>>739438619
Sc is a fucking intelligence check. Its literally a highly customizable device, but hgh customization isn't really possible without taking the time deal with customizing it. Its like demanding getting a cruise PERFECTLY tailored to your whims, but getting mad when you get asked more than 5 questions

>>739438832
Basically any steam deck layout works identical on steam controller. It has half a decade of sc layouts made
>>
>>739438832
How would that help you with your issue? ShadPS4 isn't even on Steam.

It seems to me that you are just hopelessly retarded, and expect support to just magically appear overnight. The entire point of steam input is that you have backwards compatibility for xinput, and you can do things like quick map the non xinput buttons and control surfaces to xinput options. I don't really understand what more Valve could do.
>>
>>739438509
your first mistake is that youre a massive retard, second is expecting a comprehensive and versatile tech to be insultingly dumbed down to fit your peanut brain. your and your whining has been the reason for the enshittification of technology as a whole
>>
how comfortable is it and how does the plastic feel
I had a steam controller 1 and it was pretty mediocre comfort-wise and the plastic felt very cheap
for reference I have small hands (don't bully I was meant to be a watchmaker)
>>
>>739439038
Plastic is a little cheap feeling but sturdy and lightly textured. In terms of comfort the buttons are 10/10, joysticks are a 9, trackpads are about a 7.5. And I've got small hands.
>>
>>739438991
From what I understand he wants Gaben to basically pour 20 billion down Satya Nutella's throat so that somehow, just somehow, xinput supports all of these features.
I don't know how to explain such level of retardation.
>>
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>>739438934
>Whoops this game was released 5 minute ago, and the developer and or publisher didn't care about adding SDL support because there's 0 benefits to them and only retards and scalpers bought it
That's the bigger issue in my opinion. Old games are a lost cause, but newer games have no reason to get fucked too

>>739438991
Why the hell should the shadfags add SDL support when no one is using the fucking controller? Do you finally understand the root of the problem here?
The steam controller is literally the meet potential man meme. It's a magical controller that can do everything but immediately farts and does the Wilhelm scream the moment it tries doing anything.

>>739439032
Yes, I am retarded. Now feel free to share a community layout that fixes my issue please, unless you're a double retard.
>>
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>>739432427
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>>739439032
>expecting a comprehensive and versatile tech to be insultingly dumbed down to fit your peanut brain
This REALLY is the core problem. Versatile customization and complexity go hand in hand. In a way sc is the pc of controller, it WILL do whatever the fuck you can dream up basically, but don't expect it to be retard simple to set up.

If you want simple, don't expect cool shit. If you want cool shit don't expect simple.
>>739439156
Its literally the exact same plastic as every other controller. Calling it cheap afaik is just saying its a little bit lighter, because I guess heavy controller is quality for people? Idk

>>739439280
You were already told. Get a layout that's all kbm or all xinput, since mixed input are rejected. The solution is obvious here
>>
>>739439489
>You were already told. Get a layout that's all kbm or all xinput, since mixed input are rejected. The solution is obvious here
And I already told you the issue. If I use KBM then I lose analog movement.
Might as well just say
>play a better game lmao
>>
>>739435438
thanks link-anon
>>
>>739439280
>Why the hell should the shadfags add SDL support when no one is using the fucking controller?
So now you're complaining that Valve... didn't sell enough controllers and so nobody will ever implement SDL support? Ignoring all the countless programs that are already using SDL?

I'm sorry man, you're way too stupid to be whining about this. Your complaint is about some vibecoded retarded emulator nobody is using.

At minimum, you get xinput with additional inputs for the existing buttons. At worst, you have to map to M&KB for shit that cries about mixed input. And ideally, you get proper support and in-game action sets to auto switch controller configuration during different gameplay states, with mapping directly to in-game actions instead of mapping X to X.
>>
>>739439592
>tl;dr; it's shit and you got your money stolen
I know bro
>>
>>739435874
>>739436406
>>739436948
Actually I am 6'6" and have a properly sized hand and fingers for that height but thank you for your concern
>>
>>739439592
>Your complaint is about some vibecoded retarded emulator nobody is using.
Isn't ShadPS4 the most shilled emulator of 2025 because it finally allowed you to play Bloodborne? Why are steamie cultists so dishonest?
>>
>>739439280
>Why the hell should the shadfags add SDL support when no one is using the fucking controller? Do you finally understand the root of the problem here?
SDL is not for the steam controller, it's been available for ages as a standard.
Most emulators support it. Why doesn't that one? You already highlighted how limited it is by using xinput. But this is not their fault? It's not their fault that they used a limited input API for a platform that supports a controller that has more functions than a fucking xbox controller. You're actually fucking with me, this has to be some elaborate bait.
Meanwhile switch emulators can deal with whatever features the switch controller has through SDL. Yes, that's right. The same fucking thing. All of it works. A nearly 3 fucking decade standard. Oh shit, you can even use steam controller and dualsense gyro on them as well! However could that even happen when xinput is the king here?! Someone must have forced these poor developers to do this for 2 people.
>>
>>739439730
>Isn't ShadPS4 the most shilled emulator of 2025 because it finally allowed you to play Bloodborne?
I don't read reddit, I played BB for free with PS now like 10 years ago. Sorry you're retarded?
>>
>>739439571
>If I use KBM then I lose analog movement.
Yes. I know. Valve LITERALLY cannot address this. This is the game DISABLING either xinput OR kbm in favor of the other. Kbm or controller inputs is the viable solution.

Again, valve literally CANNOT fix this unless they break into the devs office and hook their balls up to a car battery untill they allow mixed input. Your complaint is essentially like reviewing a landscaper as shit because he left the job after getting shot at, of course they can't work if they are ACTIVELY being shot down, fucking retard.
>>
>>739429114
>buys controller because it's a new thing
>forgets that he doesn't play games
Many such cases
>>
>>739429114
>Buyers regret
The term is "buyers remorse" you ESL jeet. Go play on the train tracks and die like the rest of your ilk.
>>
>>739439921
Hopefully more people will see this post so they can cancel their second batch steam controller preorders
>>
>>739439921
He's crying because he thought Gaben was magic and could add new buttons to xinput.

>>739439984
I would imagine most people aren't as stupid as you and know what they're buying.
>>
>>739439984
This applies to literally every other fucking controller in existence btw
>>
>>739440089
Oh no, doesn't matter. The argument will be that because no controller can do it, maybe no controller should even attempt to have any of these features at all.
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is it just me or is it really hard to hit diagonals with the d pad? i don't even play fightans
>>
>>739439730
>He thinks it's universally popular because he saw maybe one or two post shilling bloodborne support.
Ive literally never heard of whatever the fuck shartps4 is, and I'm a degenerate that hangs out on /v/ and /g/ all day.
>>
>>739440194
It would be good to bypass this, but code wise its kinda impossible unless steam literally edited the source code of every game doing this.

To make this clear, with this mixed input, imagine commands as letters going to the game. Mixed input bs means the input IS being delivered, but the game ACTIVELY is setting these letters on fire on purpose.
>>
>>739440229
Some fighting game player reviewed it and said that it's really good for fighting games.
>>
>>739440423
I've heard that something could be done to intercept it at a kernel level but I think it's ridiculous. The problem is how the fuck would the game even know what prompts to use, if it would detect some memory manipulation fuckery or whatever. And of course triggering anticheat for games that already get jumpy with that sort of shit.
To me it's no different than asking valve to manipulate every game with a FPS cap so it is completely removed without fucking with it, or changing the internal resolution, or god knows what. It's already a feat to use a compatibility layer and a compositor that can deal with resolution issues in older games, let alone this shit.
>>
>>739433462
Dont listen to that underage nigger. "Reddit spacing" is a bait meme for draw out newfags who genuinely think line breaks were never a thing on 4chan. They think they're fitting in by flexing that they know a "le 4chan meme"

Anyone who mocks another for "reddit spacing" instantly outs themselves as a tourist that needs to lurk moar or fuck off.
>>
>>739440229
If something it's the opposite for me. I find it equivalent to my dualsense.
>>
>>739440229
i think the way it is supposed to be is you skew your finger to the diagonal direction from the center instead of trying to directly press both of the buttons
>>
>>739440692
>>739440423
That all said, I think people with a steam controller should actively request support. This is not like "I have a steam deck make the game work for me". Mixed input shouldn't be as complicated for fucking Capcom to implement.
>>
>>739440692
>The problem is how the fuck would the game even know what prompts to use,
This is mostly cosmetic. Like in-game, ror2 just has prompts flicker a little with mixed inputs, but that's basically a non issue.

As for editing, maybe games without anti cheat, since I'm sure the mixed input fuckery is probably like a single line edit to turn off, but it's still easier said than done, as its basically modding the game itself.
>>739440704
I know, to me its just dumb.

>>739440857
Definitely true, even though it mostly works on ror2, menus IMMEDIATELY disregard mouse or xinput if the other is used, which is a fucking pain in the ass, but solved with a gyro toggle.

I don't understand why this shit can't even be a toggle.
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>>739429783
has the shrek hand poster returned
>>
>>739441528
Honestly I think he was talking out his ass, but hulk hands would do it lmao.
>>
>>739429114
Getting this controller made me realise just how bad mixed input support really is in games in general, it's absolutely insufferable to try and set up gyro when you constantly have to fight the games themselves
>>
>>739436927
Tried it with sunset overdrive now. Add another game to the pile, forcing gyro doesn't fucking work

Using it as mouse is "good" until you touch the analog stick, then the camera goes absolutely haywire
Using it to analog camera only moves it vertically for no reason

Absolute meme controller, if you don't have buyer's remorse yet then you're simply not playing vidya
>>
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The battery lasts so fucking long on these things it's really weird. I'm worried I leave it charging too long so I just don't have it charged most of the time. I just wish the analog sticks were slightly lower on the controller but I get that would make the trackpads must harder to use
>>
>>739443179
Honestly half the time its just better to go full kbm input. Sucks losing analog movement, but mouse is often better. But I agree, and it's SUCH a shitty thing

>>739443221
How many times do we have to teach you this lesson old man? Its not the controller, its the fucking game. Play risk of rain 2, this literally isn't a problem. And games that have this as a problem are the games fault. This issue also effects literally every controller ever.
>>
>>739443378
it has like 35+ hours of battery yeah it's crazy
>>
>>739443683
>premium controller offers the same experience as my shitty 10€ easy smx gyro controller
Hate to see it
>>
>99$
>membrane buttons
>no rubbered handles
>9-10 ms input lag through a dongle
>ordinary triggers
>only works through steam (can't use it with Mister FPGA)
>stupid sensor pads that are just awful to use
it's only redeeming value is TMR sticks.
There are Blitz 2, Apex 5, F1, ZD UL and many other pads that are superior and cheaper than steam controller. Why people are so obsessed over this?
>>
>>739443786
Please elaborate how you can have pad virtual menus on your shitty 10£ controller

What you are either too stupid, or maliciously Dense to realize is this is a game side issue which is impossible to address without modifying the game itself. Its sending the mouse input, it's receiving the input the game just got Actively ignores it. Same if you wiggle a normal mouse while using Xbox controller
>>
>>739443221
>if you don't have buyer's remorse yet then you're simply not playing vidya

I've been forcing gyro for years and the vast majority of my games just work without any significant issues. No reason for regrets when there was no surprises. Everything I've played since I got the controller worked except that emulator anon was sperging about earlier.

>>739443786
Sony controllers are the only ones that are comparable since they are the only other controllers with track pads. Other controllers are have more limited input options and their extra buttons are often in more awkward locations.
>>
Two Steam Input questions
>Printscreen isn't an option in the GUI, is it something that can be manually bound with .vdf editing?
>Is there a way to give hair triggers adaptive actuation instead of setting a fixed point?
>>
>>739444213
Valve are probably expecting you to just map the screenshot function instead. As for the latter, maybe in a software update.
>>
>>739444052
>Please elaborate how you can have pad virtual menus on your shitty 10£ controller
Why would I want to do that? I just wanted the gyro controls, I don't care about the pad at all.
I can still create virtual menus on this shitty controller using steam input though, not that I would want to
>>
>>739444213
Prnt screen I'm not sure about, and vdt editing idk what that even is. As for triggers, what do you mean adaptive? If you mean firing again , I think hair trigger refires if you pull back any, and pull again any.

>>739444580
So then are you JUST in this thread to act like an insufferable faggot?
>>
>>739429114
Throw away your mouse and use the pad's gyro instead. I heard it's just as good if not better! You Try it! Now.
>>
>>739444815
>So then are you JUST in this thread to act like an insufferable faggot?
OP made a thread about shitting on the steam controller
I am contributing to the discussion and shitting on the steam controller by posting about my experience with it

(You) are the only insufferable faggot here, why did you enter a thread of something that goes against your beliefs? Literally tendie tier behavior
>>
>the faggot is here to make ANOTHER failed thread crying about a successful valve product lmao
>>
can u niggers upload more SISR marker profiles i want to see what other people are doing
>>
>>739444815
>idk what that even is
Directly editing the steam input config file in a text editor, instead of through Steam.
>what do you mean adaptive?
Normally hair triggers have a set actuation point; if you set it to a 5% press, then no matter how far you press you'd need to almost fully release the trigger to press again. Some third party controllers have an "adaptive" setting for this where you could, for example, press to 70%, release to 45%, press to 50%, and that'd work for two presses without having to fully release.
>>
>>739429114
I'll buy it from you anon
>>
>>739429114
>What went wrong?
For me? The fact so few games actually allow for mixed input means setting up Gyro or the touchpads isn't as seamless as I'd hoped. You pretty much have to assign keyboard keys to the controller buttons to allow for mouse-like precision.
>>
>>739430329
This is going to be me in 5 minutes when I stop shitposting.
>>
>>739445623
uhhhh sorry sweetie, but that's not a steam controller issue so your complaint is invalid :]
>>
>>739430329
pretty much yeah.
got mine over a week ago, its been fine.
been a decade since I held a controller, so it took a few days to not feel like a retarded kid.
now I can confidently play like a retarded adult
>>
>>739429783
>>739430861
>>739431958
>>
>>739445027
>contributing to the discussion
Not really, because every steam controller hate thread turns into a sc troubleshooting thread or whatever, of people liking it. Its happened over a dozen times.

Also you keep moving goal posts and shifting like a faggot.

Aaagh, steam controller won't do mixed input on shitty game that bans mixed input
>Dont use mixed inputs, all controllers do this
Aaagh, steam controller having the same problem as literally every controller in existence ever means there's nothing special about it
>No other controller has pads
Aaagh, steam controllers special feature literally doesn't matter because I don't like it anyway.

I'm convinced you either don't even have one, or bought it with literally 0 idea what it was because its new, and resent that customization takes any effort.

>>739445459
Hair trigger already does this. That's actually what hair trigger means, among other shit, you don't need a full release to fire again, just another pull

>>739445623
For the 12th time, this issue effects literally every controller in existence. Its not a steam controller problem.

Just don't use mixed inputs, bind to kbm or controller all the way
>>
>>739445791
they are either super fat or really retarded in how they play, yeah
and by really fat I am talking 300 lbs minimum.
I am 6ft, very overweight and I have zero issues.
But if my hands were a fair bit fatter the palm under my thumb would probably have the flab to sag onto the touchpad like that even fatter fuck is bitching about, and my thumbs would probably be flabby enough to play bumper cars with the joystick while hitting right on the D pad.
>>
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Steam controller looks cool but I don't see a reason to replace my 360 controller I've been using since 2012.
>>
>>739446008
What's the point of a using a controller that benefits from mixed inputs when nearly all games don't support mixed inputs?
I rest my case
>>
>>739446008
>Just don't use mixed inputs, bind to kbm or controller all the way
I want controller button prompts with mouse gyro/touchpad aiming. This was the whole reason I bought the controller.
>>
>>739446097
considering the battery life on those things, you don't, so long as you havent mangled the sticks and given it severe stick drift.
if you aren't playing anything with newer features, you get everything besides reparability.
even the $15 shitboxes from china probably wont compare to what you got.
>>
>>739444021
>membrane buttons
are completely fine. It doesn't matter.
>no rubbered handles
Doesn't matter either
>9-10 ms input lag through a dongle
Yeah that's not perfect but it's fine too. You can also use it wired to cut it down to 6.
>ordinary triggers
I'd prefer trigger locks and/or dual-stage too but it really doesn't matter that much.
>only works through steam
Wrong.
>Mister FPGA
>he fell for the misterjeet shilling
KWAB
>stupid sensor pads that are just awful to use
How?
>many other pads that are superior and cheaper than steam controller
Which one? None of the ones you listed have trackpads or capacitive sticks.
>Why people are so obsessed over this?
Because it's the best controller ever. Not even exaggerating.
>>
>>739429783
Depending on the game it's also an issue on the Deck, I had that specific issue with Days Gone, you heal with up arrow, but you usually want to keep moving while you do so.
It's not that big of an issue but still annoyed me.
>>
>>739446183
Sticks and buttons work good.
>>
>>739446139
>What's the point of a using a controller that benefits from mixed inputs
You mean literally any controller in existence?? What are you even saying???

Also plenty of games don't have this problem, but you sound like you play a bunch of content mill chink shit without any production quality. Maybe get better taste?
>>
>>739446139
Because some games do support it and are better on this controller. For the games that don't support it, you can just use it like any other controller.
>>
>>739446242
then there you go.
my controllers from the 360 days are... hell if I know where they are.
still got the 360 in storage.

steam controller has been fun even if I got a phantom sensation from the joystick/dpad reversal
>>
>>739446274
>You mean literally any controller in existence?? What are you even saying???
???
What other controller benefits from mixed inputs? With a xinput controller, everything just werks. With a steam controller, all you're doing is playing a more expensive version of a xinput controller because you can't use any of its exclusive features due to no games featuring mixing inputs

>>739446336
>Because some games do support it
All 20 of them

>For the games that don't support it, you can just use it like any other controller.
Trust me, I already am, except that I just my fucking normal controller for those cases, no reason to use a fat bulky retard controller when I can't use any of the extra functions
>>
>>739446226
>you heal with up arrow, but you usually want to keep moving while you do so.
That's what the back buttons are for. Also jumping/dodging/reloading while moving the camera.
>>
>>739446008
>I'm convinced you either don't even have one
It is for sure this, as the autist said here >>739437381 that he deleted a layout while also admitting that somehow the game he's trying doesn't have any layouts available, and then just ignored that one anon asking him to post his settings so we can troubleshoot. Classic Valve Derangement Syndrome.
>>
>>739429114
>>What went wrong? I got buyers regret already
it's a fucking controller? did you expect it to do something magical?
>>
>>739446452
>What other controller benefits from mixed inputs?
Anything with gyro or extra buttons, meaning basically any third party controller.
>All 20 of them
That's 20 games that are better on this controller. Pretty good.
>except that I just my fucking normal controller for those cases
Why? How is you normal controller any better?
>fat bulky
It's neither fat nor bulky. In fact, it's quickly become ome of my most comfortable controllers ever.
>>
>>739446178
Then buy games which aren't fucking dogshit banning mixed input. I can't stress enough that this isn't valve, this is literally impossible to fix unless the dev of the game does , OR if you mod it. And literally NOTHING ELSE allows you mixing these.
>>739446452
>What other controller benefits from mixed inputs?
Moving goal posts yet again dipshit. Try binding that xinput controller to have joystick output as mouse. You will get this EXACT same problem. Or if you try moving mouse while moving with 360 joystick, or whatever. This ISN'T a steam issue, and your too retarded to get it.

Btw how would you feel if you didn't have breakfast this morning?
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>>739429114
>buyers regret
Buyer's remorse* ESL-anon.
>what went wrong
Presumably you bought something without a need for it. I'm afraid you might be retarded anon. Meanwhile I use my Steam Controller everyday in as many games as possible. It has opened up a lot of things for me. Now I can lean back in my chair, prop my feet up on a footrest and not significantly impact the accuracy of input in games (or just hinder my input options since there are so many on the Steam Controller). It has been maximum cozy. And my wife has set her Steam Controller to boot up her SteamDeck in the bedroom so we can control it like a miniPC for watching movies/TV/anime/etc while in bed since it also works over bluetooth and in bluetooth mode it can remote boot SteamDeck (which has CEC via the dock and as a result boots up the TV). So one controller controls the SteamDeck like a miniPC (in desktop mode), the TV and our bedroom surround sound system. Peak cozy. And powering off the controller before sleep from bed also powers off the SteamDeck, TV and surround sound system. I do the same with my SteamController in bluetooth mode for the CachyOS mini PC in the livingroom for its surround sound system and TV. All OLED of course. We keep the pucks in the game room attached to our PCs.
Truly the perfect controller. Wouldn't change a thing.
>>
>>739446178
If this wasn't a documented thing for ages from steam input working with other games (by the way, it could be steam input, or it could be anything input, this is on the fucking games themselves not supporting such a thing) I would probably understand, but it is. It's a problem that any controller that somehow supports anything else other than xinput will highlight on many games. When microsoft sold me a 360 controller for PC (with such labeling on the package btw), I didn't expect microsoft to solve a problem they could actually fix without much difficulty, which is to enable the controller to work on games that didn't support xinput fully (the analog triggers would be detected both as one single axis). I had to on my own look for third party shit to fix this problem. I can't expect Valve, Microsoft or hell, any fucking corporation there is, to fix a problem that exists in games hardcoded to be this particular way.
A way this could have been probably fixed is if Microsoft didn't drag input standards decades back, but here we are, in the shitty timeline where we don't have that.
Now I keep hearing "well then what's the point". There's a good amount of games that do support mixed inputs, there's a good amount of games that don't need analog inputs so that keyboard keys work. A technology doesn't need to cease to exist because it doesn't work 100% of the time. In fact there's more of a chance this will be a better working technology in the future if it's at least partially supported as opposed to just tossing it away because of some jank.
>>
>>739432427
>star wars
https://youtu.be/dc5F2C0CYlA?t=15
Kill yourself plebbitor.
>>
>>739446617
Are you mentally braindead? Why would I keep a layout that doesn't work? I also told you the name of the game, you're free to fucking check it yourself if there are any fucking comunity layouts. In fact, I told you niggers to make an actual layout and share it so I can try it. There's no need to trouble shoot anything that way, just make me a proper layout and share it.
>Classic Valve Derangement Syndrome
Mentally ill tendie tier behavior

>>739446729
>That's 20 games that are better on this controller. Pretty good.
I am not going to play sex with hitler

>Why? How is you normal controller any better?
It's 90% cheaper and has a built in turbo button that works on everything without me needing to waste my time messing around with steam input in every single goddamn game

>>739446736
>Try binding that xinput controller to have joystick output as mouse.
It doesn't work hence why I bought the steam controller. SURPRISE IT ALSO DOESN'T FUCKING WORK
Dogshit controller, I also love how you valve cultists are already going nuh uh you don't even have the controller
Do I have to write a post with the fucking dogshit onscreen keyboard to prove it?
>>
>>739447168
>Why would I keep a layout that doesn't work? I also told you the name of the game, you're free to fucking check it yourself if there are any fucking comunity layouts.
Yes anon, how did you get a layout if there are no layouts?
>>
>>739447168
brp this suck
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>>739446975
DIE TRANNY
>>
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>50% of the posts are made by one retard baiting for replies
>>
>>739429189

Two Worlds II HD
>>
>>739447315
I'm a man you niggerfaggot. You people are OBSESSED with trannies. Kill yourself retard.
>>
>>739434461

No one wants to hear about gay shit man. That's gross.

Let's talk about whore mothers instead. That's hot.
>>
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>>739444021
>only works through steam (can't use it with Mister FPGA)
Anyone invested enough in buying a MISTER for retrogaming would buy dedicated controllers for each console.
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>>739447304
Here's proof that I do own this garbage controller

>>739447347
And the other 50% are made by blatant valve cultist shills... grim

>>739447245
I made it you fucking turbo retard
>>
>>739447393
the tranny got mad lol
>>
>>739446452
>All 20 of them
This is a ridiculous exaggeration. Counting the last 20 games I've played where it would be useful I'm around 70% supporting mixed input with no or minimal extra effort. Games that don't support mixed input generally come down to a user skill issue to make them work well. I'm playing Pragmata now, which doesn't support mixed inputs, but I still have mouse aiming when I need it and analog movement when I need it. My action map switches to kbm when I aim and back to a controller when I'm not aiming so the transition is seamless and I don't even have to think about it. It technically doesn't work, but it still works so well I'll probably forget it didn't work and include it in that 70% if I do this count again a year from now.

>What other controller benefits from mixed inputs?
Every single controller other than xbox controllers. I only have a decent sample size for my 70% number because I've been using mixed input over two generations of PlayStation controllers.
>>
>>739447168
>Why would I keep a layout that doesn't work?
>Why would I keep a pc that doesn't boot
>Why would I keep pants that get dirty
Have you literally NEVER fixed something up in your pathetic fucking worm ass life? If the layout was 90% functions fixing the 10% messed up bits is fucking easy. You even had help and said fuck it. Holy shit you remind me of a black Guy I knew who just fucking CRUMPLED over minimum pressure because trouble shooting was just fucking impossible for him.


>Do I have to write a post with the fucking dogshit onscreen keyboard to prove it?
With how pathetic you act I don't think you could figure out how to even record this if you did, but sure humor me.

Also since you are a fucking illiterate dumbass , you ASSUMED steam controller bypassed that bs mixed input hostile coding when this was literally never advertised to do that. You are an unbelievable laughable moron, might as well say Gatorade sucks, because you hear Gatorade is refreshing, and refreshing must mean curing infections, and it didn't cure your herpes infection. That's the level of stupid your assumption is because nobody ever fucking said that anywhere ever but you are too much of a retarded illiterate to understand this

Like I said its an intelligence check, and you failed spectacularly.
>>739447551
That's actually sad. So you spent 100$ hoping for a features that nobody advertised while not wanting the adverised features. Truly fucking pathetic.
>>
>>739447551
Ok. Why should I care? Sell it for profit.
>>
>>739429114
>I got buyers regret already
well in that case you surely have no problems letting go of it
I would be more than happy to take it off your hand :)
>>
>>739447963
>Have you literally NEVER fixed something up in your pathetic fucking worm ass life?
Bitch is mad. Bro, I want to PLAY games, not waste my entire fucking time fixing shit. The fact that I had already spent more than 10 minutes attempting to fix the gyro in that one game was already beyond my fucking patience for something that should have just been turning 1 single option
It's a good controller if you hate playing vidya. Just like how there's people that spend weeks installing skyrim mods or making the perfect retro handheld just so they can use them for 5 minutes and never again, the steam controller is the controller equivalent of it.

>That's actually sad. So you spent 100$ hoping for a features that nobody advertised while not wanting the adverised features. Truly fucking pathetic.
I wanted all of the advertised features. I got cock blocked by the fact that all of those features are fucking broken
Man, using the back buttons would be great on gravity rush 2 since I can bind the dodge button over there oh wait I fucking can't because it's a coin flip whether something actually supports this shit controller

>>739448003
>Why should I care?
Why are you in this thread? Why did you reply if you don't care? Why did you re-open this thread after seeing the reply notification in your browser tab? Why are you gay?
>>
>>739447551
>And the other 50% are made by blatant valve cultist shills... grim
That you had to identify yourself with that reply speaks volumes
>>
>>739448410
>The fact that I had already spent more than 10 minutes attempting to fix the gyro in that one game was already beyond my fucking patience for something that should have just been turning 1 single option
Damn we got an unironic ADHD zoomer here. Dopamine addicted too, as evidenced by the fact you've been in this thread for the past 7 hours.
>Bro, I want to PLAY games, not waste my entire fucking time fixing shit
Yeah, that's why you spent your entire Saturday sperging on a venetian basket weaving forum.
>>
>>739429783
I'll need those swapped before I consider buying one
>>
>>739448410
>Why are you in this thread? Why did you reply if you don't care?
Because I would like to talk about the controller with other people who use it. Share tips and game recommendations. Instead I get a sperg that buys stuff and then cries about it.
>>
>>739447681
Nope not a tranny. Sorry your fetish for trannies has been denied. Just a normal cock-and-ball'd man with a monster 20cm cock.
>>
>>739448410
Sounds like you just got filtered af. Not smart or patient enough to make shit work, even when answers are handed to you. I'd go back to console shit, its clearly more your speed.
>>
If Valve is a little smart they should be officially posting layouts for their games (HL2, L4D2, etc) that showcase all the features
>>
>>739448410
>Bro, I want to PLAY games, not waste my entire fucking time fixing shit.
I have great news! Consoles exist for the exact kind of lazy subhuman you are. Maybe leave PC to the people who are willing to put in effort to improve their experience.
>>
>>739443378
>I'm worried I leave it charging too long so I just don't have it charged most of the time.
Valve devs said they added builtin protections for overcharging.
>>
>>739448410
All this seething and you STILL haven't managed to list even one issue the controller has. It's honestly impressive.
>>
>>739448789
They already do. Valve has 2 official layouts for half-life 2,
>>
>>739436742
>why would you want to even open or have multiple visible at once anyway?
To compare them.
>>
>>739429783
ironically there is a linux driver for the controller without the need for steam.
>>
>>739429114
Well damn, that sucks. I'll take it to the landfill for you :)
>>
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>try to install tmr sticks on my dualshock 4
>keeps fucking up the pcb because the sticks won't come off
>the is the second controller that I've broken
just fucking kill me already
>>
>>739448880
Honestly he strikes me as a dude who would buy an IKEA furniture And then review it poorly because he has to assemble it. Like tf you expect.

>>739448929
I mean, I guess??? But considering you can just edit literally any layout, this feels a bit moot, would you really need to compare 2, like fruit at a market to pick? If you already think a layout is good enough to compare, spending that time personalizing it is probably better than comparing it to something else you are ALSO going to edit.
>>
>>739429114
>Buys dozens if not hundreds of games on sale, 0 hours spent in the vast majority of them.
>Buys a steam controller despite using MKB 99% of the time.
Kneel before Valve's ability to fuck suckers and retards in their loose wallet shaped vagina.
>>
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>>739436480
>Gyro.
Snoys thought that was the greatest shit too but hardly anyone supports it.
>>
>>739449140
The issue is that you can't view another config and edit yours at the same time. Sometimes you might want to look at a config for inspiration.
>>
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>>739448592
>NOOOOO YOU DON'T HAVE THE SHIT CONTROLLER
>NOOOOO YOU CAN'T PROVE THAT YOU HAVE THIS SHIT CONTROLLER
Make up your minds faggots

>>739448593
>as evidenced by the fact you've been in this thread for the past 7 hours.
I'm not OP. Is this one of those Eric tranny situations where everyone that disagrees with (You) is a samefag?

>Yeah, that's why you spent your entire Saturday sperging on a venetian basket weaving forum.
Actually, I spent my entire saturday trying to make shit work on this controller. So far, it's been a waste of a day

>>739448664
Read the OP >>739429114
Why are you in this thread you retard?

>Share tips and game recommendations
You should already know by now that the steam cultists do not actually play games. Hell, I asked for an endless alice gyro layout and no one still bothered to deliver it

>>739448694
>even when answers are handed to you
Losing analog movement by binding everything to keyboard is not a solution, that's creating a second problem

>>739448810
>I have great news! Consoles exist for the exact kind of lazy subhuman you are. Maybe leave PC to the people who are willing to put in effort to improve their experience.
Hence why I bought the steam controller. Hence why I migrated my gravity rush 2 save file from my hacked 5.05 PS4 to PC so I could play with more features. Hence why I am seething at this blatant false advertisement of a shit controller that doesn't fucking work

@739448880
(You)

I am fucking done with this thread. You subhumans have 24 hours to publish a good endless alice community layout or else I'll accept your concessions. Just add a description like "made for that one sperging autist in /v/" and I'll find it. Kinda hard to not find it when there's no other community layouts but whatever
>>
>>739429114
its "buyers remorse" you retarded snoyjeet
>>
>>739449297
The best part on PC is that the game just has to support mouse input and you get gyro for free. Unlike snoys.
>>
>>739447347
yeah almost like nobody actually has an issue with the controller :)
>>
>>739449335
>Why are you in this thread you retard?
Because it's the only thread currently open on the subject. But I'm glad that my presence makes you rage even harder.
>>
>>739449335
>blatant false advertisement
What false advertisement? The controller works. Take it up with the shadps4 devs if their shitty emulator doesn't support it.
>>
>>739439663
post hand.
>>
>>739449335
>still can't list a single issue the controller has
SAD!
>>
>>739448812
Really? That's surprising if true
>>
>>739449335
>I am fucking done with this thread.
>Now watch as I keep sperging until bumplimit
:^)
>>
>>739432928
Except Valve doesn’t do marketing
>>
>>739447347
He's been doing that for weeks. I guess mods are okay with it
>>
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>>739449569
Found the video and the timestamp where they mention it
https://youtu.be/lSxebH_xYew?t=315
>>
>>739429114
>buying a controller when you don't regularly use controllers
Bait thread or retard, call it
>>
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>>739446008
>Hair trigger already does this.
In that case, am I missing something with how I'm supposed to configure it? It initially actuates as expected, but it feels like it ignores partial presses or releases after that unless I go all the way to 0% or 100%.
>>
>>739449335
>Losing analog movement by binding everything to keyboard is not a solution, that's creating a second problem
Don't choose one or the other. Switch between kbm and controller bindings depending on what is going on in the game. It is not like you will want to have a gentle stroll while enemies are attacking and you have gyro to control turning for smooth movement the same way you would with mouse and wasd. Use controller inputs and analog movement for general travel or movement through the game when you don't need to aim. I don't have the game, so I can't make it for you.
>>
>>739435874
>>739436406
>>739436948
i'm a fatass and i don't have this issue. i think this guy is just retarded.
>>
>>739449310
I mean to your credit this is more a valid complaint than anything this threads retard is saying, but I'm also doubtful how much this would actually help

>>739449335
>Make up your minds
Nta, but I believed you were a troll shill because I honestly didn't want to believe you were so retarded to buy something with no desire for its advertised features, while hoping for features it wasn't advertising

>spent my entire saturday trying to make shit work on this controller
You could just go kbm binds but you refuse that like a child

>Losing analog movement by binding everything to keyboard is not a solution, that's creating a second problem
Yep like I said, a fucking child. You are a kid crying hysterically about a cold, but ALSO crying hysterically because medicine tastes icky. Either drink the medicine or stfu about your tummy ache faggot.

>blatant false advertisement of a shit controller that doesn't fucking work
I don't think they ever advertised it bypasses mixed input fuckery.

>publish a good endless alice community layout or else I'll accept your concessions
According to you nothing is good enough because you want both analog movement and mouse aim which the game explicitly bans.

I don't own the game but if I did why would I even try, when you've already said its never good enough, and you blame valve for Alice's dog shit coding?

You are the perfect example of why pc gaming needs gatekeeping because you are a fucking retard going straight from ez pz console bs to a highly customizable device and cry when it doesn't do EVERYTHING you want explicitly because of Alice's dog shit coding.

Go back to console and throw a magnet in your computer, you'll happier not trying anymore.

>>739450224
That SHOULD be it, i have identical shit on half-life 2, barely lifting the trigger back up and repressing again fires, no need to draw it all the way back.
>>
Oh shit, they released it already?

t. was literally living under a rock for the last year
>>
>>739429114
them cucking to the joystick crowd instead of keeping BIG trackpads gave me the ick.
anyone of you guys used the old controller as well as the new one? how do they compare?
>>
>>739450654
lol. Get in the reservation queue and wait to receive it next year.
>>
>>739450773
I'm just surprised it's already out, I assume it's literally just a steam deck controller. How are the trackpads? I see they're tilted.
>>
>>739451001
Trackpads are basically same as steam deck. Overall its just steam deck without screen. Tilt is for More natural thumb angle
>>
>>739451102
Nice, sounds pretty good, I'll reserve one at a later point in time, currently not trying to order at an address I won't be at.
>>
This controller proved to me beyond a shadow of a doubt that buying a controller based on polling rate alone (even if it includes a 2,4ghz dongle) is a fucking meme.
I have pic related. This right here is what I consider to be a pretty good controller with what should be next to no perceivable latency. It has a 1000hz polling rate over 2.4ghz. The latency tool at gamepadla shows as much.
I also have a dualsense I modded with TMR sticks. Yes I practically collect gamepads. I must have spent hundreds on fucking gamepads at this point. The dualsense is unfortunate due to bluetooth but still pretty good.
Wired or wireless, at max polling rate, even overclocked, neither of these have been as responsive as the SC2. I am never listening to you fuckers again. You can complain about it being unergonomic (fair enough, there's even something really fucking annoying about the analog triggers). You can bitch about xinput support outside steam. About the firmware updates being janky. About the permanently on LED. The dpad being too sensitive with the diagonals or none at all (though that latter one seems weird to me but whatever, sure). The weight, the fucking texture, whatever the fuck, I don't care. This shit -is- more responsive.
>>
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>>739451248
One fucking job
This controller btw has back buttons you can bind to keyboard keys and clicky face buttons. Not bad at all but not for me. I prefer membrane buttons after all
>>
>>739451221
I suggest you reserve now since the longer you wait to reserve, it'll be even longer until you get the actual order email. You can always just not order when you get the email if it doesn't work for you.
>>
>>739450537
> I'm also doubtful how much this would actually help
I've had several cases where would have preferred using a browser instead of the builtin configurator. So I can personally confirm that it would help.
>>
>>739429114
You're chasing consumer excitement by buying a new thing and expecting it to make you happy or fill a void.
The plastic doesn't fill the void so you're unhappy again.
>>
i'm tempted to cancel my reservation. steam is taking too long and my curiosity with the product is fading.
>>
>>739429114
>What went wrong?
I mostly use mouse and keyboard, it's simply the most comfortable for me. But for some games I have to use a controller, I don't regret buying it for that.
>>
>>739451859
Please. I need mine faster.
>>
>>739429114
Now that I'm used to it, I'd never go back. The four back buttons and mappable trackpads are too good.
>>
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Watcha 'trollerin, /v/? For me ,it's:
>Astral Chain
>gyro on ZL abilities

Wrote this post with my 'troller
>>
>>739451248
Polling rate is almost purely a marketing gimmick. Some of the laggiest controllers on the market have 1000Hz polling, and even the ones boasting 8K are better off downclocked to 1-2K because all it's doing at that point is draining resources and battery for no measurable gain.
>>
>>739453515
It's not just that, there can be other factors to input lag and people act like as long as polling rate is high it's all fixed, and that 250hz is somehow laggier than shit that came out 20 years ago.
I'm just saying that in regards to manual aiming with the analogs it's smoother (which is sad considering the controller I posted have capacitive sticks too, which are supposedly so much better than TMR but really just fucking aren't) and I'm also getting more accurate with timing windows (it feels less laggy on nine sols/silksong at least).
That alone sells the controller for me at least, the trackpads and such gimmicks are a nice bonus.
Now if only I could get these face buttons and d-pad on the deck.
>>
>>739429114
Sell it to me. I'll pay 80 USD, if you ship it to Norway.
>>
>>739454078
Would it be possible to buy the parts and replace the deck versions?
>>
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>>739449335
>>739449639
I'm amazed. He actually did leave
>>
>>739456292
It was actually a very elaborate shill to get us to buy Endless Alice
>>
>>739429114
It's missing the damn console it was built for, I wish Valve take the damn loss already and sell the console for $600 unbundled and $700 bundled. This thing was made for the Steam Machine and SteamOS. Hurry up, Valve.
>>
>>739456717
>sell the console for $600 unbundled and $700 bundled
The fuck is even the point of the bundle if you're not saving anything?
>>
>>739457065
16GB of DDR5 probably bump the price, Valve will take a minimum loss for the short-term before making a profit later.
>>
>>739448789
they also have layout for L4D2, has that crazy quick weapon switch overlay on trackpads too its fucking amazing
>>
>>739456128
not the same size m80
>>
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>>739452998
Does Astral Chain have an unlocked Framerate? Any good mods? Upscale to 4K and AA? The wrinkle physics on the hot pants does things to me.
>>
>>739456717
>This thing was made for the Steam Machine and SteamOS
yeah im using it on arch and it works great
>>
>>739451248
>>739451301
No other metrics matter than benchmarked e2e latency. Anyone telling you otherwise is trying to sell you a faulty product.
>>
>>739429114
>still not back in stock
what the FUCK is taking them so long
>>
It looks cheap and plastic-y but a wireless controller with back buttons for $100 is a bargain. Unless I guess it breaks in under 200 hours like the 8bitdos.
>>
>>739459776
Nice thing about the Steam Controller is even if it does break, it's extremely repairable.
>>
>>739429114
I don't know what you're talking about.
As the god of destruction of the universe 6, this controller fits my hands just nicely, and i do enjoy it's scream of agony when it falls.
>>
>>739459747
Reservation emails have been going out every 3 days, anon.
>>
I put my reservation in at 9:59 and still haven’t gotten an email
>>
>>739459916
controller of theseus
>>
>>739461582
meant to reply to >>739459860 lol
>>
>>739460106
lol waitfag
>>
>>739454078
Capacitive sticks are "perfect", but ALPS potentiometers and the good TMRs are 99% of the way there and basically indistinguishable in practice. That's mainly why I didn't like the shilling last year when they were new, it's good tech but it's not anything meaningful for the average end user. There's probably something else uniquely shitty about the Huben 2 though since there's only one model of capacitive stick and it's been measurably good in the other controllers with it.
>>
>>739440704
GO BACK IMMEDIATELY AND NEVER RETURN
>>
>>739429114
The squared nipple pads I guess.
>>
>>739463871
You mean the selling feature that people bought it for?
>>
>>739464502
yes everyone likes analog stick replacements that have a square shaped input pad
>>
>>739435971
the radial menu is better for stuff like this. 9 options, then you can have a button in the middle of the wheel to go into a subwheel with 9 more options
>>
>>739466054
Its not replacements, its compliments. Pads still exist
>>
>>739429114
>xbox hueg controller
no thanks
>>
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>>739452998
Gravity rush on shadp4. gyro keeps deactivating itself and I have to tab out and back in to re-enable it, which is annoying, but I'm just glad it works.
also replaying re4r. feels like the steam controller was made for that game, feels incredible. gyro and ADS, weapon selection on right trackpad swipe, back buttons for l3, r3 and running.
>>
>>739466787
And the faggot from earlier was saying this was impossible because he refused to select only kbm or controller. What a spaz
>>
>>739464502
Selling feature for whom? Idiots who've never touched a woman's nipples?
>>
>>739467953
Anyone who wants mouse analog, or weapon wheels, or virtual menus, or haptic, or anything. Seriously sc without pads would be fucking barely different than an 8bitdo or gamesir, and you are a complete fucking retard for not getting it
>>
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>>739434105
We have the technology
>>
>>739435438
Wonder if I can learn anything else about virtual menus. That shit is so good in RE5 actually and that was the first use case I thought of
>>
>>739432893
>>739432893
>>739432893
THIS
>>
>>739470029
If you use pads to look, weapon swaps on a right pad mode shift (activated by right pad press) means pad is normally look, but pressing turns to virtual menu. Damn useful
>>
>>739434105
>Stupid faggots can't even hold a controller right
my god this place is full of mongoloids
>>
>>739470523
I don't even think its that, but its more shills.

Then again some faggot earlier was crying because sc didn't have features it never advertised to have, while not wanting any advertised features. Basically bought steam controller because its the new thing ™ and was shocked when it took any effort to use.
>>
>>739434461
best schizo post of the year lmao
>>
who cares. buy whatever controller you want. why so much drama, dudes. just relax and enjoy life.
>>
>>739447538
This. I can't even fathom playing n64 or neo geo with a normal controller.
>>
>>739470648
Literally that has been a lot of the posts in SC2 threads man. They just assume everyone who likes this is like those types of retards. I am sure any 'regret' posts on here is just people who didn't buy it anyway. I just want to hear how other anons are using it for their use cases. Maybe interesting virtual menus since that is rarely talked about
>>739470356
I set left pad to a 3x3 grid to be the inventory slots (RE5). I have gyro turn on with a mode shift when aiming. The mode shift only has fire, reload, d-pad (for normal gamepad switching), and left touch pad virtual menu while aiming. Works really well. The only problem is the message that shows up when switching input in the top left and I prefer the laser pointer which doesn't appear for mouse aiming. There are mods for both I know. It was fun fucking with. I may turn off gyro by leaving the action set, but disabling the mode shift on aiming. Just for if I ever want to play with it sometimes, it is an easy switch back and forth that way
>>
>>739471331
oh yeah, if you didn't CONSOOM like me, you're just jealous for not CONSOOMING like me. Flawless logic.
>>
>>739471386
What does jealousy have anything to do with that conversation? Nigga you alright?
>>
>>739471331
>The only problem is the message that shows up when switching input in the top left and I prefer the laser pointer which doesn't appear for mouse aiming.
Notification I'm pretty sure you can turn off. Laser pointer is under gyro orientation 3d0 or something

>>739471386
I mean either you don't own it, or you are like the retard anon from before crying about mixed inputs. This comes with the territory with advanced and free devices, its like a plane. Yes its far more spectacular than your tricycle, but it also takes more effort.

Honestly they should just include a notification that says don't buy if your iq is sub95.
>>
>>739471638
Zeal or vehemence of feeling against some person or thing; anger, wrath, indignation.
>>
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>>739471717
No there is an ingame notification when switching between gamepad and mouse. I know about turning off the steaminput notification. Pic related. In Resident Evil 5, there is a laser sight used for aiming when using controllers. For mouse though, it uses an aiming cursor
>>
>>739471863
There is a guide on steam for RE5 that explains how to remove this from the game.
>>
>>739471728
We don't mind fair criticism, but lies by retards are stupid. Like here's a list of actual complaints you could make

Triggers not dual stage
Not enough stock
Didn't have que system day one.
Thumbs can contact each other when using both joysticks

Those are all valid complaints, but instead you faggots bitch about being unable to combine kbm and controller inputs for SOME games, when this is a universal issue for literally every controller in existence you rebind them for.

That's not a failing of the controller because then literally every other controller in existence ALSO fails, and if EVERYTHING fails, it's not a failure.

>>739471863
Oooooh, yeah, that's seriously fucking irritating. I find it's easier to just go full kbm with shit finicky games personally.

>>739472009
Based. Also was I think only person who beat sheva with the tazer rod?
>>
>>739471863
>there is a laser sight used for aiming when using controllers
Oh shit, you mean the ACTUAL laser, in game.

I guess you could probably use pad and Gyro as joystick to kinda emulate that, with the right settings.

I thought you meant gyro steam input settings. My bad
>>
>>739472009
It was a few replies up so I get missing it, but I'm aware. I just haven't bothered because it hasn't bothered me really in me messing around. If I continue to use gyro aiming, I'll definitely install it.
>>739472106
As the other anon and I said, there is a mod. Plus the game is older. I can forgive it unlike newer ones if they had this shit
>>739472563
Yeah. There is a mod to enable laser aiming for mouse aiming. I just didn't bother like with the input change message. I was just fucking around with steaminput
>>
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>>739429114
>What went wrong?
it doesnt look like this
>>
>>739474347
Lmao. No gyro, no back buttons, no pads, no tmr. Xbox controller isn't good enough to wipe my ass with.
>>
>>739476669
ragebait or mental retardation?
>>
>>739476752
Genuine. Standard xbox controller is the lowest tier Garbage for pc, and even their elite has no gyro
>>
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i'm having fun playing the new forza with it. not sure what i could really dabble with to spice up the config for it though. maybe put clutch on one of the back buttons?
>>
>>739476896
whatever you think im saying in my post is not what im saying in my post.
im just talking about button and stick placement
you actual retard
its why i said LOOK, it doesnt LOOK like this
if i was talking about the technology i would say "because its not this"
get it?
symmetrical button placement is bad and unergonomic.
>>
>>739429114
That's old product. I have to get excited for new product now.
>>
>>739456128
Unfortunately it's not just those parts. People have a misconception there I believe, at least with the d-pad. What makes it more or less sensitive is not just the rubber pads/d-pad piece, it's also the PCB itself. Something that is fairly different from the deck in this case (it's also a flex board similar to the dualsense). It's why in the past you would see people "fix d-pads" by opening up older 8bitdo controllers and applying tape directly to the PCB.
In this case Valve got it at least where the d-pad is similar to the dualsense from what I've been testing. Which some people don't like, but I find it much more acceptable than the d-pad on the deck.
>>
>>739477439
Literally nobody cares but xbox fanboys. This fucking autistic as chris chan bitching about sonics arms
>>
>>739477598
>is wrong
>gets corrected
>"yeah well umm nobody cares anyway so whatever"
nigga just admit you misunderstood the post and move on
good lord.
>>
>>739477439
>symmetrical button placement is bad and unergonomic.
Explain yourself.
Are your hands different? Is your right hand thumb longer than your left hand's?
If you feel any lack of comfort on your left hand, you should feel it with the right one as well. The right analog is used in plenty of games as well, not just shooters.
>>
The triggers don't make the clicking sound anymore :(
>>
>>739477682
When have I been wrong?? I CORRECTLY said xbox has no gyro which makes it behind everything else, and then I correctly said nobody cares about the stick bs. If moving the joystick was THAT important, it would be more common, it's a fucking meme change that effects fuck all. Sony kept their old way, and plenty, plenty of controllers for years kept it. Its not an objective better, its taste. Its like bitching a hotdog is shit because it has mustard and you hate mustard.

>>739477735
I THINK he thinks this because something something about moving the stick a bunch for 20 hour gaming sessions give 10% less arthritis with that layout, but that's still a fucking meme. And if you really cared, pads are far easier on your joints than a stick.

Xbox fans are severely autistic.

>>739477775
Enabling haptics kinda helps
>>
>>739437381
Download padforge so you can emulate a dualshock 4 to use the touchpads.
>>
>>739477735
i have very large hands and when using a dualshock and play a game where im using both sticks either i have to cramp my thumbs or the range of motion of both sticks + my thumb placement overlap
i never cramp using an xbox style controller but with a dualshock style i cramp after 1-2 hours(in games where using both sticks is required)
clearly DS is fine for most people, its just not that comfortable for me.
but at least the steam controller looks big and not small like the DS
i know its not worth it for valve but id pay $50 more for an xbox style layout.
>>
>>739476896
>muh gyro
meme gimmick
>>
Anyone can tell me some good Gyro settings after setting pixel rate match a 360 turn of course. I thought this shit was supposed to match a mouse but my hand jitters when firing and when trying to snap to a target
>>
>>739478001
This sounds more about needing slightly more space between both sticks, you don't need the controller looking retarded with the joystick lacking symmetry.
>>
>>739478001
Out of curiosity, what part of your thumbs do you use to touch the stick caps?
>>
>>739429114
nothing went wrong, it's perfect. trackpads are pretty nice for driving games. i got the trackpad set as a jog wheel and mapped it to the steering wheel. best way to play racing games without full size wheel.
>>
>>739478069
There's literally no way for a non gyro controller to compete. Reminder that crossplay is only possible because xbox gives faggots aim hacks so they don't melt down about game being too hard.

Gyro doesn't need auto aim crutch
>>
>>739478206
Oh I am sure it is superior to normal controller, but mouse still feels infinitely better and more intuitive imo.
>>
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the biggest problem affecting people right now
>>
mogged by gamesaar
>>
I'd be playing games with it. IF I HAD ONE
>>
>>739478282
>mouse still feels infinitely better and more intuitive imo.
Nah, at best mouse and gyro controller setups are sidegrades to each other performance wise. Mouse had advantage in greater precision due to friction, gyro is faster, more reactive, and less downtime from lifting mouse up.

Plus, I don't always want to be glued to a fucking desk or a flat surface.
>>
>>739477439
>symmetrical button placement is bad and unergonomic.
Why is it wrong for the left stick to be on the lower position while it's correct for the right stick to be on the lower position if your thumb spends the whole time on both of them while playing most 3D games?
>>
>>739478085
sure but from what i can see the steam controller has the same distance between sticks as a dualshock
and ive never seen a symmetrical layout controller with far apart sticks
>>739478098
on my left thumb i rest my thumb joint on the back edge(edge facing the body) and then lay my thumb from there which when fully resting doesnt reach to the center of the thumb... pad? like the center of if you gave a thumb print, that middle bit.
but actually my right thumb is more mobile. i cant really articulate the thumb knuckle(?) joint on my left hand but i can fully articulate both joints on my right hand so i can kinda scrunch up my right thumb (imagine making a Z shape with your thumb)
and my right thumb tip is resting on the very center of the right stick to avoid my thumbs hitting but holding this position (in games that use both sticks) is what causes cramps after an hour or so
i guess you could think of it as my left thumb uses a palm grip on a mouse while my right thumb uses a claw grip
i hope this makes any sense at all.
>>
>>739478206
That's for aiming only
Games that benefit from fast mouse movement but aren't FPS/TPS are better on mouse
Pic related, practically fucking unplayable with trackpads
>>
Can anyone who has a Steam Controller tell me what the grip sensor is like? I imagine it's finicky as fuck.
>>
>>739478543
Trackpads are 1 to one with mouse. Pretty sure you could play that with no problem with pads on the right settings.
>>
>>739478708
you can adjust the grip sensor deadzone to whatever you want
>>
>>739478708
I don't have one yet, but from what I'm hearing its a analog sensor detecting how much of your hand is in proximity, so you can raise or lower sensitivity, and maybe even give it analog output eventually if you wanted? Hardware could probably do that, no idea if software reflects this yet
>>
>>739478724
You'd think that but it's considerably harder to gain full precision with the trackpads. Dragging the cursor with the trackpad is relative movement, not absolute. There's no good balance or sensitivity that can get you both speed and accuracy on a trackpad. You're either practically having to be careful about how much surface the tip of your thumb is covering or you have to drag multiple times very quickly. The trackpads feel like they have a pretty low resolution in comparison as well.
This game has annoying sections and challenges where if you don't have fast and precise aim you just get fucked.
>>
>>739478543
Anon that games lists itself as a twinstick shooter, so yeah trackpads wouldn't be good for that.
>>
>>739478343
Which gamesaar has trackpads and capacitive sticks again?
>>
>>739429114
Why did you buy it?
>>
>>739479024
Trackball mode and lower sense generally solves this. Mouse is still better for finest precision, but it gets 80% of the way while sticks are like 20.
>>
>>739479437
That game recommends mouse and keyboard because it is kind of dogshit with a controller in the first place.
>>
>>739429114
It's a controller for PC gaming, a completely moronic decision. Why would you abandon KBM for something that is objectively inferior? Valve dicksuckers are complete retards, I swear to God.
>>
>>739479580
How the fuck does trackball mode solve it when you need to place the cursor instantly at a specific spot on the screen?
>>
>>739479728
You are talking about a twinstick shooter bro. Fling trackball, catch it, dial in with gyro.

Pretty sure rimworld is harder
>>
>>739479702
>Why would you abandon KBM
Because I don't want to be glued to a fucking desk. I like to move around or sit or stand anywhere.

Why is this so hard to understand?
>>
>>739429189
Fate Stay/Night and Dies Irae.
PS5 has Tsukihime.
>>
>>739478438
>Plus, I don't always want to be glued to a fucking desk or a flat surface.
Agreed, it's why I bought it as well, I just expected it to be easier to use, but then again I don't remember my first hours of mouse usage, maybe that was rough as well
>>
>>739480115
There's a learning curve for it. Fortunately once you get used to a particular layout it becomes second nature, and often performs better than kbm.

Utilize community made layouts, and don't forget you can clone them and share them elsewhere. IE i downloaded an xcom ufo defense layout and ported it into my openxcom extended build which is a seperate program, using search function.
>>
>>739479803
It's not
https://www.youtube.com/watch?v=qecJZTYsVCw
You won't see anyone doing these with a fucking controller.
>>
>>739480115
Getting used to flick stick was absolute hell. When I wanted to look down I would constantly flick 180° instead of moving the gyro down.
>>
>>739479702
I use it on my pc when it's hooked up to a huge TV in my living room. steam controller is not actually made for desktop PC but rather the steam machine you would use with a TV and no other input device than the controller.

it's still kinda shitty experience though as the controller randomly becomes unresponsive in the windos login screen / before you start big picture mode. maybe it's not a problem in linux but i'm not going to reinstall my whole OS just because of that
>>
>>739478543
nigger I play noita on steam deck and now the controller with cursor aiming. it's perfectly playable if you get used to it
>>
>>739480364
Its LITERALLY a twinstick shooter bro. Mouse region pad would also probably work fine.
>>739480402
Flickstick puts heavy emphasis on gyro, but you could also bind a mode shift to only flickstick when you hold an activator, but have normal stick otherwise.

Or just go all in with gyro
>>
>>739480591
Noita is more about planning than fucking aiming
>>739480654
>probably
Again, all assumptions
>>
>>739480885
Noita is JUST as much about keen aiming as whatever gay indie slop you are talking about.
>>
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Dusty old bones full of green dust
>>
>>739480930
>whatever gay indie slop
Again,
all assumptions.
>>
>>739480958
Its an assumption that its gay indie? Its obviously indie, and it looks gay. Thats not an assumption that's an assessment.
>>
>>739458741
>Does Astral Chain have an unlocked Framerate?
With a mod, yes. However, it needs to be used alongside a one that locks the cutscenes to 30fps to avoid audio desyncs.
https://www.mediafire.com/file/94l3lh0rbh9kbwo/60FPS+Patch.rar/file
>>739466787
>Gravity rush on shadp4
Nice. I'm looking forward to playing that one I polish off the games on my 'troller list
>Astral Chain
>Deus Ex MD
>Nu Hitman
>>739480084
>PS5 has Tsukihime
Supposedly coming to Steam this year. You can also just emulate the switch version and have some r34 open on another device to make up for the removed scenes.
>>
>>739478708
It kinda sucks for anything that you need to actively engage with. Doesn't even work well with gyro. I use capactive tape so i can extend the range of the sensor so only my pinky triggers it on and off. I'm going to try a different method where the tapes meet the edge of LR5 so i can turn it into a capactive touch button area.
>>
>>739479918
I don't understand why you console gamers want your disgusting poison in a space where you don't belong in
>>
>>739481354
Bro I haven't owned a fucking console in 15 years. But I sometimes like getting away from the desk. You seriously argue like a woman making up ridiculous shit.

And sc is onpar for kbm for like 90% of games
>>
>>739481354
You'll understand once you turn 18 or get a job.
>>
its been good for playing ace combat
>>
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upon first getting it I had issues getting my config for desktop mode to apply, because wayland was configured to sandbox steam resetting all the settings back to default.
after whitelisting steam in my system settings it's been a pretty much flawless experience.
Another possible issue is that the desktop input configuration seems to be shared between both my pc and steamdeck.
So valve should really update the settings to apply per device if that is even possible, because people are going to get tired of going through 6 different menus every time they want to use desktop mode on a different device.
>>
>>739435871
anything above 9 buttons seems like it would become a pain to use
>>739435971
same you know how to press on the keyboard without looking at it. it's just muscle memory after a while
>>
>>739481796
>anything above 9 buttons seems like it would become a pain to use
Its not, indicator literally pops up on screen. Its basically not that different than a touch screen
>>
>>739448789
I played through Portal 2 with gyro and touchpad literally last weekend.
>>
>>739481854
It's different than a touchscreen in the sense that you're literally looking at where you're touching.
But I guess this means that there's an overlay that pops up when you're touching the touchpad that will show the position of your finger and won't trigger any of the areas until you actually click on the touchpad.
>>
How do I set up the gyro in Pragmata? Dualsense works out of the box, but steam controller doesn't. The right stick emulation mode is complete shit.
>>
>>739483890
Pragmata doesn't support mixed input but natively supports the dualsense (haptics/adaptive triggers). So you'll have to set it up so you use keyboard bindings.
Good news is that's mostly done through community layouts because people want to hack with the touchpad, so you don't have to put in much work. Bad news is you'll get the wrong prompts.
>>
What sound does the controller make when I drop it in a trash bin?
>>
>>739483768
>It's different than a touchscreen in the sense that you're literally looking at where you're touching.
Yes but actually no. The menu pops on screen AND shows your current thumb placement, so its basically the same except thumb isn't blocking screen

Its not EXACTLY like a touch screen, but its close enough and just as as functional.
>>
>>739484302
Wilhelm scream
>>
>>739484302
Yeah but a touchscreen you just touch, not press.
With this you need to touch to see where your finger is, then press. It's pedantic but there's a difference there. If you made it so that you would trigger actions on touch instead of pressing it would be more cumbersome because then you could not know exactly where your thumb lands and you would accidentally trigger something you didn't want.
>>
>>739484373
You see where it is on the screen. Its not laggy or anything so unless you are absolutely relying on touch activation with 9 plus options, this is a non issue. Touch right side, see on screen it needs to adjust, do so, done.

Its not so different than if you had video feed of your thumb moving. Are you looking at your thumb? No but actually yes
>>
>>739484373
Touchscreen also has the problem of not being precise enough and causing taps on neighboring elements
>>
>>739485537 you can absolutely handle this with 16 buttons no problem.

Seriously I doubt yall have ever even tried it
>>
>>739485572
No, I was making a note that touchscreen is not perfect either, rendering complaints about the trackpads pretty much moot.
>>
>>739483890
Switch to keyboard and mouse inputs when holding L2. Also whole holding L2, switch to controller face buttons when you press face buttons and back to keyboard when you release face buttons so you can do normal controller hacking. However, after getting half way through the game, I finally tried mouse hacking and it is much faster once the hacking board starts becoming larger. Regardless, it is kind of nice to have both options.

>>739478708
I like it for gyro, but it is finicky for everything else. It is fairly sensitive with the default settings, which is good for gyro since you don't have to move your hand much to deactivate it. It is bad for everything else because it is easy to release it from relaxing your hand when it is for something you are not actively using all the time. Swapping between buttons and trackpad needs you to adjust your grip, so that is another risk of an accidental input.

There are options to adjust it as some people have mentioned, but the adjustments currently only seem to apply in the settings menu and reset to default in games. You also can't change sensitivity separately for each grip, so you are stuck having to choose to use it for gyro or something else, but not both. I'm sure the sensitivity not applying will get fixed, but I hope more options also get added to the game settings menu to make them more useful.
>>
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>"we named it Steam Controller to make it less confusing"
>80% of the time you want to find any guide you'll find 10 year old Reddit and Steam threads
>>
>>739429359
you could've said "vaporware"
>>
>>739486637
Well, yes, steam input hasn't changed in 10 years.
>>
>>739486128
Id say pad is better since you can see better where you touch so...eh

And nobody is saying its perfect, mice aren't perfect either. But its pretty damn good
>>739486637
Not much has changed core wise. Most guides or info translates pretty good, its like 1950s English compared to now. Differences sure, but not rubbish
>>
>>739486637
I bet their plan was to attempt to memory hole the original. Didn't go as planned.
>>
>>739433407
Kinda yeah. What is there to talk about? I don't feel any need to make threads talking about my Corsair K55 keyboard.
>>
>>739487401
New people are getting their controllers every day, so there are new people who ask for tips and tricks.
>>
>>739487401
>Kinda yeah. What is there to talk about?
Steam input and how it can be applied to different.
The controller itself a trojan horse to get you to use Steam Input so you can enjoy games more and buy more games.
>>
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>>739488309
>Already know most things about Steam Input
>No need to ask quations to generate discussion
Being a know-it-all is suffering.
>>
>>739488036
>>739488309
Or I could just google this shit? I have never asked anyone online a tech question in my life. Everything is there if you search for it.
>>
>this controller should just work everywhere
No controller just works everywhere, none.
You faggots have negative IQ.
>>
>>739488790
>controller gets shilled as the ultimate controller because it can work everywhere
>ackshually, it doesn't work on everywhere and that's a good thing
I'm glad I removed it from my wishlist on time
>>
>>739487320
Why memory hole it?? And how??

>>739488790
Yeah, they are basically fucking monkeys who want plug in and work, which only works because its braindead simple and shitty and put everywhere. Sc is NOT brain dead simple, that's the appeal
>>
>>739489208
>gets shilled as the ultimate controller
Sounds like your head made that up.
>>
I just don't need another controller
>>
>>739489208
>Controller clearly made for steam and steam input, even said so in their marketing
>They told me it worked everywhere
Negative IQ indeed.
>>
>>739438264
Wait, this shit doesn't do SDL?
>>
>>739488790
Where exactly does my PS4 controller not work?
>>
>>739429114
There is no need for anything other than keyboard and mouse and a basic controller such as the decade old 360 controller I own
>>
>>739489901
I need my back buttons. Face buttons are cancer.
>>
Are the proportions of the face inputs roughly equivalent to the Steam Deck?
I like the way the Steam Deck feels to use.
>>
>>739489448
>Sounds like the shills made that up.
Fix'd it for you

>>739489556
Shills stated that all you had to do was add those games as non-steam games to make use of steam input
Honestly, doing that shit is already so much fucking hassle, specially when I already use playnite, that it killed all the hype that I had for the controller. Learning about the fact that most games are broken regardless made me feel like I dodged a bullet
Maybe the Steam Controller 3 will fix e v e r y t h i n g. Keep beta testing it until then
>>
>>739490018
You're just autistic then. Thumb presses buttons perfectly fine.
>>
>>739489859
Your PS4 controller won't work in the same places the Steam controller won't work since it is using the same tricks to enable all of its features in games that don't natively support those features. If a game blocks the Steam controller from providing mouse or keyboard inputs while using analog stick movement, then the same will apply on the PS4 controller. If you are satisfied with not using those features on the PS4 controller and claiming that it works, then you can say the same for the Steam controller as well.
>>
>>739490085
>But shills
Negative IQ, stop making excuses for not thinking for yourself.
>>
>>739488560
I don't play reddit games, so there are actually no results on google, get reckd.
>>
Normal person
>Sees product
>Research it before buying
>Hey this works for me
/v/
>Buy product
>Hey it doesn't have this feature I created in my head
>what a scam
>>
>>739490520
>Hey it doesn't have this feature I created in my head
But if you remove all of those features, then all you're left with is game controller #3458349563 + gaben tax

Fuck, I'll just go buy the meta quest 3 instead of waiting for the steam frame, I can't trust you faggots anymore
>>
>>739490520
It really is fucking sad that people would do that lmao
>>
>>739490645
>But if you remove all of those features, then all you're left with is game controller #3458349563 + gaben tax
What kinda fucking argument is this?? It you remove all features from a private jet its a useless hunk of steel. The fuck you on about???

Of course if you remove pad, gyro, grip sense, and other shit its just an expensive xbox controller...thats WHY you are paying more, for those features
>>
>>739490645
>if it doesn't work exactly like game controller #3458349563, you're left with is game controller #3458349563 + gaben tax
wut?
>>
>>739490750
>for those features
...that apparently don't even work properly
>>
>>739490645
You can't trust your brain, it seems.
>>
>>739490806
Pad? Work's properly. Gyro? Works properly. Grip sense? Works properly. Don't confuse your stagnant autistic retardation with shoddy hardware.

You are basically bitching that a private jet is shit because you don't know how to fly it, and can't infact fly straight up.
>>
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>>739446097
I went from an Xbox Series 2 Elite that I've used rigorously for 5 years to the Steam Controller and I love the Steam Controller. I miss having haptic feedback in the triggers for games like Forza but the Steam Controller is a pleasure to use. My Elite started falling apart about 2 years ago where the L Button would stop responding and the side of the rubber was falling off, and one of the backpedals broke clean off. Still love it but it's falling apart. Steam Controller feels good to me coming from that. Trackpads work better than I expected and the backpedals feel right at home coming from the Elite 2.
Seeing how the Steam Controller 2 has more features than my Elite 2 and is significantly cheaper I love it. Although I love the magnetic replaceable D-Pad in my Elite.
>>
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>>739477075
It's the very first controller config for a reason, I've been playing Forza for hours with manual on the back buttons. I play Manual not Manual with Clutch but it works great, download Alice's config.
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>>739491114
Thats ok for a starter profile, you should try something like gyro steering though.
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>>739490806
These features all work as long as they're set up and supported by software.
I think people have this idea in their heads that PC is Steam console, and that games are developed for Steam only and that games released on Steam are all supposed to support Steam hardware on day one, even games that haven't been in development for decades or companies like GoG have to essentially fucking resurrect at this point.
PC as a platform is broad and unrestricted unlike consoles, which means there's no specific standards to follow, everyone can develop and distribute a fucking game, there's all sorts of peripherals available and there's no big market hand that can force it all to work one specific way. You wouldn't like it if tomorrow the steam controller worked seamlessly but suddenly your dualsenses, xbox controllers and such were all rendered useless without specific third party adapters because "that's the way games have to be developed to be accepted into the steam platform".
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>>739491160
>Gyro steering
Yikes "air" steering feels like a war crime.
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>>739491682
One, its really not that bad, 2, a basic clamp on a wheel could make a decent steering colum if you really wanted, but that' goes against the whole desk thing
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>>739491338
>These features all work as long as they're set up and supported by software.
>and supported by software.
uh oh
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>>739491338
I'd say the general line of thinking is if there are not enough games that allow the features to be used, then paying extra for those features is not worth it. That by itself seems reasonable, but the problem is that /v/ likes to pretend to be retarded whenever possible. People seem to think that making gross exaggerations that make it look like they have no clue what they are talking about somehow makes them look better. At the end of the day, the majority of games will work well with Steam Input with minimal effort and most of the rest will work well with modest effort. Only a small group will have you stuck using the Steam controller as though it is a Xbox controller, but that won't stop people from pretending like those numbers are inverted.
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>>739491775
This is literally every program or computer hardware in existence dumbass. You are so computer illiterate you just don't realize this because consoles give the ILLUSION otherwise.
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>>739491775
Uh oh what?
You have 3 options:
1. Enjoy software that supports it
2. Set it up yourself
3. Nag the developer
We can go back to the mid 2000s and use a xbox gamepad. Have you nagged enough developers back then to support the xbox controller when it didn't exist at all? There's a good amount of early 2000s PC games that do not support a gamepad, and some even in the late 2000s that still aren't aware of what xinput is. Microsoft never made an attempt to put a translation layer that makes it so that if you plug a 360 controller and use it on older games, you're getting both analog triggers to work just fine. Does that mean the analog triggers are suddenly useless? You cannot use them on those older games.
What about dualsense gyro? Does it work with every single game without steam input tweaking? Hell let me ask you, since we don't even have to make it all about PC games, does gyro work with every single PS5 game that has been released so far? Because if it doesn't it's suddenly useless and they should release a dualsense without gyro for less money. This is practically your argument here.
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>>739492081
>This is literally every program or computer hardware in existence dumbass.
Wasn't the gimmick of the steam controller that it could bypass those restrictions as the ultimate controller? Sounds like the exact same of ILLUSION bullshit that I'd find on console
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>>739492198
>Headcanon again
Lmao this dude...
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>>739492023
>I'd say the general line of thinking is if there are not enough games that allow the features to be used, then paying extra for those features is not worth it.
The problem is PC as a platform didn't just appear in 2026. It's been a platform for multiple decades that followed different standards throughout. People expect that magically I don't know, Gothic II gets prompts and gyro aiming working right away bypassing everything about how the game works in its own engine along with other 15K games that are in the platform PLUS games that aren't even on it (that make a much larger number, I mean I can shit out a game right now developed by myself, and this would imply that Valve would have to manipulate MY game to include those features, and not me).
The thing is the tools are there, there's workarounds for games that don't play nicely, but because it doesn't work 100% with pristine perfection it's completely useless. It's absolutist as absolutist gets.
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>>739477075
Use gyro to steer. Bind it to the stick and disable vertical input.
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>>739492198
>it could bypass those restrictions as the ultimate controller
Post the source
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>>739492198
>Wasn't the gimmick of the steam controller that it could bypass those restrictions
No, this is you being a fucking retarded faggot and hearing "it works with every steam game" and interpreting as "there's literally 0 possible hiccups that could conceivably happen".

As for consoles being an illusion, they "just work" because ABSOLUTELY EVERY FUCKING GAME must meet certain standards, and must meet EXPLICIT approval, often for a much tinnier amount of games, with a SPARSELY customizable experience.

You are comparing this to steam, with 100k software titles, some new, some ancient as fuck , VERY little restrictions besides don't have fucking cp or malware, with a controller with immense controller possibilities.

Basically steam controller has a thousand times more moving parts compared to sony , which ABSOLUTELY locks shit down so (hopefully) nothing will ever go wrong. And you are mad there's OCCASIONALLY use cases where it's not working at 100%

This is basically like saying a chainsaw is worse than an axe because it CAN break down, despite it pulling off fucking miracles compared to an axe. No shit a machine 1000 times more complex with factors allowed BEYOND valves control Will have a couple hickups
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>>739436480
If it's about gyro then why not get a controller that cost far less with it?
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>>739492725
Look at the toddler pretending to have a rational conversation! And you wonder why threads get spammed about you freaks.
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>>739429114
Did you think a controller would suddenly be better than KB/M or something just because Valve made one?
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>>739492725
>steam controller has a thousand times more moving parts compared to sony
Now now, it's not that advanced at all
It's just that Sony is not specifically exposing a GUI on the PS5 where you can basically enable all of the features on all of the titles released, let alone accept other gamepads that aren't clones.
I think consolebrained people believe in their minds that every single PC game is developed one specific way, one method, and Valve just has to reverse engineer that and everything's been solved. Worse, some believe they can just grab xinput and "add gyro" to it or whatever, to hell with Microsoft.
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>>739492962
Gyro is only a single part of it, pads are LITERALLY the selling point of sc, as gyro controllers of good quality have been out for years. Don't listen to this idiot
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>>739490042
d-pad and trackpads are noticeably bigger, everything else is pretty much the same. but the quality and feel of everything is way better on the controller
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>>739493137
>pads are LITERALLY the selling point of sc
Why shouldn't I just buy these instead then? They're like 20% the price of the gayben controller
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>>739493228
Report back when you've done it anon, we look forward to hearing about it.
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>>739493228
This looks like it would blow up then send your PC specs to the Chinese Mafia
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>>739493256
Fine, I'll quote you in about 2 weeks. Don't leave this thread and don't let it 404, I'm counting on you anon

>>739493328
>MUH CHINA MEN BOOGEYMEN
If that's your only cope then the controller is already guaranteed to be good
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>>739493228
Singular pad, shitty design, less customizable, can't function as well as a normal controller.

>>739493118
Ps5 also is FAR more standardized, this standardization makes shit work more, but is ALSO far more restrictive.

>>739493438
This thread will be long gone in 2 weeks retard. V moves fast. Threads rarely last more than a few days.
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>>739434105
It always surprises me how small controllers look in photos where they're held. They always feel fine to hold, but in pictures they're downright puny.
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>>739446185
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>>739429114
Dont buy things if you dont need them
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>>739493438
>Fine, I'll quote you in about 2 weeks. Don't leave this thread and don't let it 404, I'm counting on you anon
This shit right here is why I can't fucking stand conservatives. Instead of letting us aliens be robot girls in peace, you'd rather kill off millions of people under the guise of "owning the libs" and lining billionaire's pockets while they continue to not care about you.
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>>739493678
Wrong thread... and board. I think you mean /pol/ or whatever.
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>>739493514
>Ps5 also is FAR more standardized, this standardization makes shit work more, but is ALSO far more restrictive.
Of course, but 1. the dualsense under the same conditions (PC and steam input) has most features the steam controller has, and some SC just outright won't, and 2. the number of games that natively support these features is still higher and only increasing and in fact, it's really hard to find games that genuinely are aware of what a steam deck is, let alone a steam controller. And Valve practically encourages people to use their own layouts instead of pushing big companies to help with this (in the same fashion they encourage developers to support linux users through proton as opposed to creating native linux ports)
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>>739429114
Weird, I been using it with Forza Horizon 6 and Pragmata.
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>>739493916
>it's really hard to find games that genuinely are aware of what a steam deck is,
You mean like all of the steam deck verified games????

And the community organized layouts was a brilliant move as it was basically weaponized autism. Got a steam deck and really like x game? You make a layout, and publish it, and it GENERALLY worked quite well
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>>739493514
>Singular pad, shitty design, less customizable, can't function as well as a normal controller.
1 pad is enough, though for that price, I can buy 5 of those controllers, glue them together and have 5 pads for the price of 1 steam controller
The design reeks of S O U L and is fun to look at
It has steam input support so it has pretty much all of the same features except the meme screaming
I already have a secondary controller

Sounds good to me dog

>>739493514
>This thread will be long gone in 2 weeks retard. V moves fast. Threads rarely last more than a few days.
I don't care, keep it alive you faggot. You have 1 job
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>>739447369
BASED. I love the Two Worlds series.
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>>739494393
>The design reeks of S O U L and is fun to look at
>It has steam input support so it has pretty much all of the same features except the meme screaming
Citation needed. Ive seen nothing about this specific having steam input support. Also glueing 5 together is retarded

And its physically impossible to keep it up, it's already almost at bump limit fag
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>>739494220
>You mean like all of the steam deck verified games????
That's blatant bullshit. I do have an OLED deck and the verified status just means that it works well and the elements on screen aren't small enough for the deck. It isn't much more valid than a platinum status on protondb. It isn't a guarantee that the extra features on the deck will work with the game without doing as much tinkering with layouts as you would have to do it with games that aren't actually steam deck verified. It has absolutely nothing to do with whether the game actually detects you're playing on the deck and sets certain options (graphics or input) to adapt to that.
There's a few games that have custom profiles for the deck, like cyberpunk, or have been rereleased for it like Oneshot, but these are like a teeny teensy little percentage of games available that -ingame- acknowledge Valve hardware and are developed taking the existence of such in account.
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The sperg is back despite saying he's done with the thread



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