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Was she cute
>>
Absolutely not and she's a huge reason the game did poorly
That and the fact that it was $30
Not being very fun didn't help either
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>>739610373
Kind of? Her design was mostly just kind of confusing.
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>>739610373
This design killed the studio
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Genuinely how do you fuck up a clown girl design that bad
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>>739610659
I think financial mismanagement killed them, that game shouldn't have cost enough to make to sink whatever money they had
>>
>>739610403
>>739610659
I genuinely don't get what's so bad about it
>>
>>739610724
First off, it looks like the whites of her eyes is melting off her eyesockets.
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>>739610764
Looks neat.
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>>739610764
She's a cartoon
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>>739610373
looks like a grandma, im not playing as a grandma
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>>739610373
WTF why didn't they just have the character look like this? Actually a cute design without all the random ugly bullshit glued to her.
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>>739610724
It just not very intuitive, and the general public likes designs that are easier to grasp better. Even looking past the abstract-ness of the design, she's also just not all that cute. What's with the grandma hair? Why is she so wide? Why is she an anthropomorphic yo-yo if she already has one? What's with all the weird shapes? Is she a furry?
I don't necessarily even hate it, it just doesn't really fly off the page either.
>>
>>739610373
>How do we ripoff a bold and energetic teenage hedgehog character?
>Black clown grandma!
Amazing this failed, I never would have guessed
>>
She's just a cute clown. People are so weirdly dismissive and nitpicky about this design in particular, I don't get it.
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>>739611087
Yeah its really weird, it feels like there's some bullshit drama behind it with the studio rather than genuine dislike.
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>>739611087
I guess the problem with her design is that she isn't *just* a cute clown. Too much of her design distracts rather than supports.
Other indies understood this better, characters like Hat Kid and Shovel Knight are self-explanatory. Hat Kid had the benefit of using Toon Link's design as a base.
>>
>>739611231
>Too much of her design distracts rather than supports.
How?
>>
>>739611287
It's too abstract. Most popular designs are characters that people look at and go "I get it" immediately. A character designer should make aspects of the design that are relevant to it support prominent and make supporting details smaller and have less visual contrast. Penny's design spends its precious few seconds of its first impression showing you random bright red cylinders.
I won't deny that the board has a particular nit to pick with this design though.
>>
>>739610373
If her design wasn't so weird, I'm sure her game would've sold a lot more
>>
how now brown clown
>>
>>739611527
>of the design that are relevant to it support prominent
support prominent details*
>>
>>739610890
They really should've at least made it an alt casual look for her
>>
>>739610373
No, she clashes too much with herself. Looking at your pic, which is already way more readable than the actual character model:
>weird bullshit under the eyes
>bad shade of brown to represent skin
>you can either choose white hair OR curls, both at the same time makes her look like some sort of sheep, which they didn't lean enough into to make sense as a design, and made her look like an old lady
>wide face without cuteness
>furry nose on a "non" furry face
>absolutely god-awful blue and yellow color scheme
>red looks out of place in her design
>the wings in the hat make no sense at all, they look too dynamic and break the clown angle, but also too clownish and cringy for the edgy mascot platformer angle
>not enough space between the sleeve and the bracelets to justify the design, either make the shirt sleeveless, the sleeves wider or longer
>same for the boots
>awful shape for the boots and bracelets
>awful pants shape, together with the rest, makes her entire character look too cumbersome to move, it would be uncomfortable to old a toy figure of her, can you imagine trying to play with this and your hand always gets caught in the hat wings, or blocked by the flaring shapes of the pants and other features
>her powers were completely yoyo based, so it doesn't make sense that she's this overdesigned. If she at least had something that justified her looks, I could understand looking weird, but none of her features do anything gameplay wise
>did I mention the weird shit under the eyes, it's unsettling, half the time I didn't know where to look in her face, doesn't help that the eyes are molten, droopy and locked in a weird expression
>arms and legs are too thin for how thick the body is, she looks fat and not dynamic
Doesn't help that it came out the year after Pseudoregalia, a masterclass in both character, gameplay mechanics and level design. By then I was expecting this commercial title to be at least better than a one-man operation made for a game jam
>>
>>739611087
>cute
No
>clown
even this is hard to tell at a glance
>>
>>739610871
I don't recall any cartoons having melting eyeballs.
>>
fucking kek you are still trying to shill this literal turd
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What does she have that penny doesn't?
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>>739612224
Pomni is a stronger design because it sticks to only two traits:
>jester girl
>neurotic
and has a more cohesive and more appealing color scheme. That's really about it.
>>
>>739612069
>I don't recall any cartoons having melting eyeballs
please be trolling
>>
>>739612224
Readability. I'm reading this thread on a 70 inch tv with 3840x2160 resolution, your thumbnail is clearly a clown with an innocent expression, any Penny thumbnail ITT looks like a blurry mess that doesn't make sense until I stop to look, and with a weird expression that doesn't make sense even when I expand the thumbnail. You don't want players to need to stop, to look, in a platformer based on movement.
>>
>>739612429
pos tit
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>>739612224
nothing. people are just memeing at this point if they really think pomni is more readable. it's the same design pattern just with less angular elements. if anything she's a worse design for the red/blue color choice, but that's nitpicking. if you try to look at her eyes they're even more complicated with the internal patterning vs. a solid color. it's all hypocrisy from top to bottom.
>>739612572
there are tons. ren and stimpy, cowardly dog fantastic planet, invader zim, billy and mandy, spongebob. it'd be harder to name the ones that don't.
>>
i hate the color schemes of this game. they are really obnoxious and ugly colors
>>
>>739611287
It's a little messy and unmemorable, in an unremarkable kind of way, doesn't really have a cohesive design which gives off recognizable personality or speaks about the character itself
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>>739611087
>She's just a cute clown
well except for not being cute, and debatably not even being a clown
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>>739612751
it reminds me of nights into dreams
>>
Sorry to say, but Penny is the Bazz of indie scrimblos.
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>>739611087
I jerk it to clowns regularly and played 80% of the game and never knew she was a clown. I thought she was a performing dancer.
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>>739610373
Maybe the real "Big Breakaway" was Penny's departure from good character design.
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>>739610373
>https://3dvf.com/en/redaction/penguins-and-yo-yo-dive-into-pennys-big-breakaway-with-evening-star-art-director-tom-fry/
>Tom Fry: Penny is a plucky but unlucky performance artist looking to find her place in the world of Macaroon. Alongside much of the rest of the cast, her design was partially informed by the Bauhaus movement, same as with the environments. However, there is a specific performance piece called the Triadic Ballet which makes use of surreal abstractionist geometric costume design which clicked and felt like a solid avenue for solving early queries in conceiving something memorable.
They were tryharding too much to be subversive surrealist little shits
>>739612978
Bazz fits this so much, shit, I think if he was drawn in chibi cartoon manner he could even be a better protagonist than Penny though.
>>
>>739613070
We have an expert in clown pussy studies in the thread.
>>
>>739612652
Not a single one of those have melting eyeballs, perhaps for a one-off character that is meant to be creepy looking or an equally one-off sight gag, but not as a constant design feature for a main character.
>>
>>739613087
Takes talent to design such a shitty character.
>>
>rolls into thread
>>
>>739613695
This one would be solid if he looked a little less like Sasuke Samurai. I actually like it, he just needs a little hair tuft up front.
I think it would've been better of the character was an anthropomorphic bomb.
>>
>>739613695
Give him a yoyo and put him in Penny's place, game is instantly 70% better. I still wish they'd either make his features slightly less human (mainly the middle skin color, hair, brows, eyes and mouth) or slightly more so (outer skin color, ears).
>>739613768
A bomb is a good idea, the Sasuke look does bring him down.
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>>739610373
She is ugly but I like her
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>>739613695
His head looks like a sideways megabuster.
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>>739613917
and she likes you too
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this feels like a psyop. nothing about her is that jarring it's just a jester character. wtf are you schizos rambling about.
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>>739610373
Not really. The game has fun gameplay, and you can do lots of stuff with the movement, but I enjoyed Corn Kidz 64 way more.
I'd have to put Penny's game on level with Niko, maybe slightly higher.
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>>739614268
I genuinely find her off-putting, and the moment I first saw her I decided I wasn't going to play her game, no matter the pedigree of the devs or the reception to the gameplay. Similar reason to why I'm never playing Cruelty Squad, for example.
>>
>>739610373
What is she supposed to be?
I never played the game because I didn't like the gimmick or the tranny art style.
>>
>>739611087
>>739610724
Look at her fucking face.
1. Her eyes look retarded
2. She looks like she has no teeth
3. Because of 2, it looks like she's throwing her dentures
4. Grandma hair.
5. The retarded hat.
6. Color scheme (brown, yellow, white and blue don't fucking mix)
7. She super weird rigid clown outfit looks stupid.
8. She's brown
9. Why the fuck is her face so sharp when she's supposed to have tareme eyes
10. There's nothing in her design fhat says "protagonist"
>>
>>739614530
i never got that vibe from her. her design doesn't stick out as being egregious besides having too many elements in it, but none of them on their own are bad. she has weird eyelashes/makeup and some big bracelets sure, along with the hat it all becomes a bit overwhelming, but ppl are acting like she's some sort of uncanny valley creature. it's so confusing.
>>
>>739611231
What Hot Kid and Lucy both share as striking protagonists is that thry have one main color and then a second color is used for framing and that's it. Yellow sticks out, as does red. Having the main character have yellow and red all over the fucking place makes your eyes look at her limbs first anf then her body anf then you never even bother with her face until you notice how retarded she looks. Secondly, their designs are VERY simple. As protagonists, you need them to be simple to convey an underdog aesthetic. Notice how Lucy and Hat Kid have rounded silhouettes and not to many pointed edges. Sharp edges attract the eyes and so whenever you do use an edge it better be to convey their weapon of choice, an important aspect of their character, etc.
>>
>>739614658
>Uncanny valley
Nobody is acting like that.
We're just saying she's a very unappealing design.
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>>739614554
>1. Her eyes look retarded
cap, it's just a little droopy like a weary expression or w/e. besides you just brought up tareme.
>2. She looks like she has no teeth
so do half of the scrimblo character designs that don't get 1/10th the hate. dismissed.
>3. Because of 2, it looks like she's throwing her dentures
that'd be cool?
>4. Grandma hair.
poofy hair is automatically grandma? stop reaching
>6. Color scheme (brown, yellow, white and blue don't fucking mix)
neither does straight up red and blue due to it being harsh in saturation, yet pomni gets a pass. dismissed.
>7. She super weird rigid clown outfit looks stupid.
autism
>8. She's brown
shantae, dismissed
>9. Why the fuck is her face so sharp when she's supposed to have tareme eyes
nothing about her face is sharp it's rounded out if anything. she literally has a snubnose.
>10. There's nothing in her design fhat says "protagonist"
wtf does this even mean. you want her to have spiky anime hair or something?

all these takes seem so arbitrary. like you're just going off off the last 5 indie games you played as a reference or something, so if anything doesn't stick to them it's just bad.
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>>739612224
Simple design. Red and blue is a much softer clashing color set to use for a clown character. What few edges she has on her design inform you she's a jester immediately. Hair lets you know she's a girl. Poofy bodysuit ends at her thighs so she has most of her legs exposed, almost like a leotard. Yellow emphasize leotard aspect of design, implying she's very active while poofy shorts informs us she's a clown and thus falls over a lot. Doesn't use stripes on the torso to reduce clutter. Yellow is used sparingly. Viewers attention is drawn to her face immediately because her eyes are huge and her irises are striking, almost as if she's in a constant state of shock. Red dot blushes are cute.
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>>739613152
>Bauhaus
Literal corporate art slop
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>>739615139
>Your opinions are wrong
>meanwhile mine are correct
Is that really all you have to say? Boring.
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>>739612224
Is that a video game character?
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>>739610373
How much did this game sell anyways?
>>
>>739615296
>not even trying to counter
>passive aggressively dismissing arguments
way to show you can't handle any form of criticism.
>>
>>739615374
No
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>>739615374
They never released figures, so probably just around a million in sales, however many copies that ends up being across all platforms, physical and digital sales.
>>
>>739612224
Actually has round eyes for one.
God, I hate Penny's eyes so fucking much.
>>
draw her in swimsuit so that i can judge
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>>739615518
>so probably just around a million in sales
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>>739615618
You don't think it made a million USD back?
That's sad if they didn't
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>>739615139
>straight up red and blue due to it being harsh in saturation, yet pomni gets a pass. dismissed.
Red and blue works as a color combination because there are tons of mental associations between the two colors that work in tandem to each other. Hot and cold. Good evil. Summer, winter. Red oni, blue oni. Etc. Etc.
>that'd be cool?
No one wants to play as an elderly grandma with no teef.
>nothing about her face is sharp it's rounded out if anything. she literally has a snubnose.
The star shit right under her eyes. Why is her face like that? Why do her eyes end at points?
>wtf does this even mean. you want her to have spiky anime hair or something?
See >>739614882
>>
>>739615724
>Why do her eyes end at points?
maybe having rounded out eyes is the norm, but i don't consider it a requirement. it's not like sharp eyes are a new concept either. abstract shapes are used in her design a lot maybe cuz she is a jester, and you could connect diamond or spade patterns to one because of cards. in this case the tapering of the eyes could allude to those shapes somehow.

as for the MC stuff, framing does make sense but i think it can be done even with multiple colors. for example if you have accents defining the rim as one, and then stitching for another, you're hardly breaking the dogma and ruining the design. for penny her sides are framed with blue, then yellow with the hat. idk how it violates the condition here.
>>
>>739615440
Why would I need to "counter" you? This isn't an argument. You can have an opinion.
Stop being silly.
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>>739610724
>I genuinely don't get what's so bad about it

Its not rule of cool or culturally aligned with who would play the game. In fact I'm not sure who its culturally aligned with, its idiosyncratic and trying to be unique to a fault. What gamers were waiting for a midget jester hag girl thing. Everything about it is why would you make this. If you dont understand dont make video games and become a dentist
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>>739616154
you can also have a discussion. crazy i know.
>>
>>739610724
>>739610373
I don't get it either. It's not really my type of game, but she does looks cute.
>>
>>739616273
>if you don't conform to the status quo you shouldn't pursue your passions
spoken like a true npc. imagine thinking like this while still complaining most games are derivatives of some classic.
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>>739616273
They're specifically trying to tap into the abstract 90's airbrushed art style that was often used for platformers, but it never really translated into character designs all that well.
>>
>>739616416
You seem like you want an argument, not a discussion.
Either way, what is there to discuss? Tell me what you want to talk about.
>>
>>739616731
has anyone tried to fix the design? i'm curious if it could be done without destroying that airbrushed angular aspect.
>>
>>739610659
I think it's more that the game controls like fucking ass.
>>
>>739616665
>everything novel is good
Wow replying is so easy when you can type any green words you want

>>739616731
The style is good, I don't have issue with the art execution, its the design the illustrator was tasked with making. I don't even know if the illustrator designed her but it's ok to produce garbage designs as long as they go in the garbage.
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>>739616778
basically what makes the character a bad design vs. what are legitimate bad design choices in general. what i've heard in this thread is that you can't really do diegetic stuff, stuff that makes you realize they're from a different world, at the expensive of being simple visually. i just don't agree with that because it kills a lot of creative angles. it's thinking in a box. if every checkbox brought up in the thread was ticked it'd be a generic jester design imo but i wanna hear otherwise.
>>
>>739617007
you straight up said cultural alignment and "what gamers want", so no it wasn't just made up greentext. try again.
>>
>>739616784
Just give her hair color and make her face cuter. Not every female character needs to be young but when the character has no appeal and she's not a fairy god mother or evil queen its probably a good idea. They also passed on a better face >>739610890
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>>739617008
>I want to argue about our opinions more
No thanks. Like I said, I don't care if we disagree and I don't believe either of us will change our minds.

If you want to rant about character designs, feel free, but don't reply to me about it anymore. Thanks.
>>
>>739617149
Yes. You seem to believe things that are culturally aligned and what the audience wants can't be fresh. If that were true we would never have successful new things. The highest goal of design is to find something the audience didn't know they wanted, not find something they know they don't want. And you don't realize it because you're a retard with no finger on their pulse. This isn't a debate. The character debuted and was not well received. you lost
>>
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>>739617305
first off don't misquote me. secondly, you are the one replying to me. take your own advice if you want this to end and move on. i've only addressed key points tied to whether or not she has a bad design and if it can be fixed without losing distinct qualities. i'm sorry you have a fragile ego and think that any form of discourse is an affront to having personal thoughts, but if that's a "rant" in your mind, then there's nothing to be gained continuing this forward if you want to be reductionist.
>>
>>739617483
you're just talking like a marketer who wants to look at numbers, not a designer. broad appeal and design essence go hand in hand, one doesn't dominate the other they need to be balanced.
>>
>>739617545
So you're only replying to me because you want the last word?
Weird but ok...
>>
>>739617007
>>739617008
I get the feeling the designer was terrified of the character being called generic or compared to other clown characters, so the end result was completely bizarre and abstract. The idea of a clown character with a yo yo weapon works, you get creative ways for attacks and even traversal with it, but the clown aspect seems to have been boiled down to the bare minimum of "clowns wear silly, colorful outfits".
The hat and shoes are probably the biggest offender for this, the rest of the outfit is kind of ambiguous but makes sense if you look at the character with the knowledge that she's supposed to be a clown, but the hat looks more like a stylized tricorne hat, and the boots give a mechanical feel that makes me think of Megaman to the point where I thought she was supposed to be a robot the first time I saw her.
The puffy sleeve and pants shapes work, but give her a different hat and shoes, add a few vertical circles to the front of her torso, and bite the bullet and do any sort of makeup to really sell the clown bit. Adding a big red nose isn't going to make people think she's generic because it's damn near the universal constant for clowns, it's like claiming that a character in a military shooter is generic because he has a gun
>>
>>739617797
>So you're only replying to me because you want the last word?
are you dense or illiterate? i can't tell which at this point. maybe both.
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>>739610724
she's not goonerbait
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>>739617692
You're not listening. Also audience reception, not only when they don't buy the game and they tell you that they don't like the character. That's not numbers. Those are flesh and flood people that rejected it. You think this has design essence? Where's the broad appeal then? Either your premise is wrong or your argument is wrong. Feeling like you won an internet argument here won't make people like this character. You'll just live in a fantasy world where everyone was wrong, you'll be less able to predict what's successful and be more miserable for it.
>>
>>739618067
With that hourglass figure?
>>
>>739618271
>That's not numbers. Those are flesh and flood people that rejected it.
no, they're numbers. you've lost the plot thinking otherwise. people hate things for a multitude of reasons having nothing to do with design. seeing a sales drop and shouting "her design was bad!" has zero correlation. again that just goes back to thinking like a corporate figure where you are checking the boxes, not thinking about what inherently is wrong about the design elements fundamentally.
>Either your premise is wrong or your argument is wrong.
wtf are you talking about. do you think you can have a sense of what potentially millions of people will perceive this character as without even discussing the flaws? that's just schizobabble.
>>
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>make a universally-acclaimed Sonic game, a feat previously thought impossible
>make a name for yourself as excellent indie developers
>instantly lose Sega's good graces within a year of release, permanently distancing yourself from the company
>decide to make your own game with blackjack and hookers
>except instead of making it remotely similar to the game that put you on the map, make something completely different in an already oversatured genre with plenty of existing standouts in both the indie and AAA spaces
>and don't focus on consistency or cohesion, go balls-to-the-wall in all aspects of visuals and gameplay
>and don't make a player character simple and instantly-recognizable, the defining aspect of the genre your game is in (and the related genre you made your name in)
>and don't gear the game towards any audience besides a hyper-niche group of 30+-year-old fanboys who's expectations are through the roof
>release the game
>game flops
>studio over
They brought it completely on themselves and they deserve it. Taxman and Stealth are both fine devs (the remaining team can fuck off), but they desperately need to work within the structure of a highly-administrated existing franchise to create something worthwhile. Many developers just can't handle the demands of creating original material and require a guiding hand separated from the process to succeed.
>>
>>739617692
This kind of depends on how you would quantify a "good" design as well, since it mas multiple meanings in something as broad as character design.
I think the most difficult thing to for people to handle is the idea that a design can have good design theory but fail anyways because the subject matter isn't what anyone is looking for. In turn, character designs with poor theory can sometimes do well because the subject matter is what people *are* looking for.
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>>739618491
I read internet posts and like anyone else, I can see a prevailing pattern of rejection of this character from start to finish, yet the gameplay was praised after release. I wonder what the problem was. If you see the same the pattern that most people see, you're patrick bateman and "lost the plot" because you realize what everyone else realizes. Also I am thinking about the design elements, I already called it a bad design. Plenty of people have posted here why they think it's a bad design. It's not just pointing to audience reception. This character was disliked on reveal before anyone played the game.

I did discuss the flaws in other posts. But if I can't even get to agree with the possibility that loudly disliked character is disliked then there's no point in having autistic conversations about how her eyes are drawn or something. We have to agree there's a problem here first.
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>>739610764
>>739612069
>>739613440
>>739612572
Hey just wanted to complete destroy your invalid """critique""" with Molly McGee, who has the same type of eye. Hope this helps!
>>
>>739617980
Here is you literally admitting that you will keep replying until you get the last word.
>>739617545
>secondly, you are the one replying to me. take your own advice if you want this to end and move on

Go ahead, prove me right. Reply again.
>>
>>739612224
sex appeal
>>
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>>739610724
When I see her I think "toy clown jester wood furry thing". I think the abstract design turns people off.

However in >>739610890 I unironically find this 10x cuter because it easily reads as "happy cute sporty brown girl".
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>>739619403
What are the red things in front of her eyes?
Is that white tuft hair or a wing-cap like Mario 64?
Why does she have an animal nose?
Why does she have decrepid old man hands?
Why is the Yo-Yo a seperate color scheme to her?
Why does she have a pair of purple sneakers pulled over her jester shoes?
Why are her sleeves bells?
Why is brown?
>>
>>739613152
This is an example of how being more literate than your audience is a dangerous thing. The % of your audience that's going to go OH COOL BAUHAUS is less than 1%.

Perfect example is the first disney star wars movie where Kylo speaks to vader's helmet. The people that wrote that were jizzing themselves how they were referencing yorick's skull in hamlet and how neat and cool it was. The problem is your audience is just going to see the face value of a guy talking to a helmet. Also you're not paying attention to important things like the fact your movie is just an inferior rip off of star wars 77 instead of a new story.
>>
It’s probably unintentional but the fact that she looks like a brown grandma is a giant flashing red flag that screams wokeshit and the gaming crowd is not gonna be willing to hear you out on what it actually is >>739613152 in the current market
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They where clearly going for a starshot space circus fever vibe with her design. she's some alien rat like sonic and a space sircus performer rat elf like starshot, the problem is that starshot is always depicted as a gymnast/acrobat so he doesn't wear clown makeup, while penny is clearly trying to be some sort of white face clown trying to ape nobility but her lack of whiteface or other distinctively clownish features both in her attire makes her design unnecessarily hard to read.

Think in circus du soleil, everyone has some sort of clown makeup that doesn't necessarily read like a traditional clown's makeup yet it gets the point across that they are clowns or have clown features, that is what penny is missing.
>>
>>739619870
>White gamers unironically think they're being genocided after seeing a brown abstact art creature
Holy victim complex
>>
>>739619145
this looks like dogshit too, and I've never even heard of her before this thread
>>
the graphics felt like a tech demo for how surreal you could make a platformer while still having it be playable
>>
ough my penny's big
>>
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>>739619593
Stylized circus/clown/performer Makeup.
Hair.
Everyone is a space rat in her planet.
This is just you, her hands don't transmit that.
Because the YOYO is a separate character that isn't entirely hers, also readability.
This doesn't make sense.
Some clown sleeves are like that.
Everyone is some shade of brown in her planet/race
>>
>>739621089
>She's ugly because she is
>okay????
I guess...
Wish they made the game look good. I can't stand the way it looks.
>>
>>739615191
great analysis.
>>
>>739619145
/co/ gooners will say this design is great, but those eyes are nightmare fuel, just like the OP's clown.
>>
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>>739610373
Why wasn't this the entire design? She didn't need the stupid hat or bulky clown outfit
>>
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>>739613152
That's them just trying to sound important. It's EXTREMELY obvious, as has been pointed out in this game's threads before, that it's an obvious Treasure homage/ripoff.
The first ten or so seconds of the trailer make it very blatant if you're familiar with Treasure's games at all: https://www.youtube.com/watch?v=AB1oBZMAmjw
>>
>>739619145
Her design would unironically vastly improve if her eyes were normal. Feels like they shoved that aspect in just as a forced attempt to be "different".
>>
So is this game any good
>>
>>739622854
Yeah I'd say so.
>>
>>739622854
Idk, I got filtered by the character design
>>
>>739622895
Might give it a shot
>>
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>>
>>739610724
>>739611087
>why is a brown jester grandma a problem?
>I for one love wrinkly nigger clusssy

>>739612224
She's young, white and is in a medium girls are interested in whilst also being interesting to girls (she's a girlfailure)
>>
>>739625735
she looks more like a sheep/cloud girl than a grandma
>>
The porn was decent
>>
>>739610373
Pirated the game, played it a little. Story is whatever, her design is ugly, but it controls well if you don't mind the camera. Might buy it on discount some day.

>>739613695
I had tons of fun with the demo despite some bugs but his design is ugly as hell too. Luckily his game appears to have costumes.

>>739611231
Now this game I didn't think was all that fun, but Hat Kid is such a great design I'm willing to try the game again some day. Add Beebz and that frog from Big Hops to the list of good indie 3D platformer main character designs. I also like Yooka Laylee's designs too but not their game.

>>739614435
>Corn Kidz 64
That looks fun too, thanks for the rec
>>
What do you guys think of Spark the Electric Jester's design?
>>
>>739628960
Really dislike it.
If Penny is a 2/10, Spark is a 3/10
>>
>>739628960
The design with the jacket in the third game is better. It being dull and rugged is a nice contrast with the more comical aspects of his attire. The plot says he's an "out-of-work electric jester", and the jacket kind of sells it.
He's not my favorite, but he's not too bad. This art here is kind of bad though, he looks like a rejected Dr. Seuss character.
>>
>>739628960
Spark doesn't get enough shit for being literally just a yellow stick figure with Marx's hat.
>>
>>739613768
>anthropomorphic bomb
>>
>>739615518
>They never released figures
This means it flopped
>>
>>739616784
>has anyone tried to fix the design?
>>
>>739629258
Hoodie is possibly the least creative article of clothing you can give to your character.
>>
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>>739613152
>However, there is a specific performance piece called the Triadic Ballet which makes use of surreal abstractionist geometric costume design which clicked and felt like a solid avenue for solving early queries in conceiving something memorable.
Jesus Christ he sounds full of himself
>>
>>739629527
Agreed but it's a rap battle game so some kind of urban-suburban style is a good fit
>>
>>739629527
Makes sense for him to have it since he's just some hoodrat with a bomb for a head.
>>
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>Like the game and Penny herself (IMO She's cute in the same way an ugly chihuahua is cute)
>but it's not that popular on the internet and the only way to get /v/ to talk about it is to shit on the main character
>>
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>Sonic Clone thread
Time to post it.
>>
>>739629909
Windweaver, never heard of that one.
>>
>>739629840
I think she's cute too anon
>>
>>739621803
BEEP BEEP I'M A SHEEP
>>
>>739629957
That's a newer one. It's the Sonic Duck game.

https://www.youtube.com/watch?v=J8XjbZUoB_Q&pp=ygUPd2luZHdlYXZlciBnYW1l
>>
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>game is a hate letter to its fans
>>
>>739629909
Freedom Planet is weird because while it's a clear Sonic clone, it plays nothing like it. To me what made Sonic what he is was that he can turn into a ball which gives you pinball physics in your platforming. Games like Rollin Rascal, Polyroll or Panic Porcupine do it. But Freedom Planet plays more like a generic platformer. I liked it, but I played it expecting Sonic and got disappointed. Also weird that Jazz Jackrabbit is there but Bubsy isn't.
>>
>>739629423
aww
>>
>>739613152
Game failed because this retard didn't have anyone to call him a retard to his face
>>
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>>739630092
>BEEP BEEP I'M A SHEEP
Should've made her a fucking sheep.
>>
>>739630346
>but I played it expecting Sonic and got disappointed.
It's Gunstar Heroes with Sonic OCs
>>
>>739630292
is it supposed to look like shit
>>
>>739630346
This is one of those "Sonic Retro Faggots" moment. The people at Sonic Retro decompiled the OG Sonic games and this gave rise to the "Sonic Worlds Engine". This was a recreation of Sonic Physics in Gamemaker. Almost every Sonic Fangame uses this shit under the misguided belief that the physics are 1:1 with the Classic Sonic games.

They aren't. Not by a long shot. Christian Whitehead's Retro Engine is actually close to the OG genesis physics (collisions not withstanding) while Sonic 3 AIR's engine cheats by emulating the Genesis (think Nightdive's Kex Engine).

>Bubsy
Is he really a Sonic clone in the gameplay sense? Sure a 90's mascot platformer but is his gameplay a Sonic clone?
>>
>>739630794
Bubsy is basically a Sonic clone if you've ever seen the 1st game. Also, the creator (RIP) said that he was inspired to create Bubsy after spending multiple days playing and obsessing over Sonic 1.
>>
>>739619145
Mollys eyes look like shit too, but they aren't grotesquely exaggarated like Pennys and she has normal looking eyes when scene/viewing angle demands it.
Thank fuck I decided to hoard for a later binge so I didn't have to suffer the rugpull for woke points.
>>
>>739610373
brown lol
>>
>>739627269
...was it though
>>
>>739631450
this, basically
they wanted the massive indian audience, but they forgot that 99% of them can't afford a computer or read
>>
>>739631530
Can't post the nsfw ones here
>>
>>739631812
I find it hard to believe this exists for whatever reason.
>>
>>739610373
Fuck no, I like clowns but that clown is ugly as shit, but as that image shows it is her clown suit that makes her ugly, also the lack of heavy makeup which is a clown staple and she lacks.
>>
>>739610373
No, her design is not good.
>>
>>739630964
Hm, you're right.
>>
>>739630346
I say it's closer to a rocket knight clone but even thst is stretching it.

It's always obnoxious when fans of these games start screaming how their game is a better game than its source material ever was when it only shares some of its DNA and then splits off to do its own thing.
>>
>>739619145
molly is trash
libby a cute tho, probably the best jewish propaganda i've ever seen
>>
>>739612224
Good color scheme, blue + red + yellow is a good combo, literally the primary colors, white and black go with literally anything.

Small and frail looking adds to the cuteness, jesters are by default just cooler clowns, limbs are the same color as the face and that is extremely sexo, big expressive eyes, body even if simple is feminine due to the waist line.

Design-wise, she is prime clown material, but her personality, which is simply someone on the brink of total mental collapse, also adds to her charm.
>>
It's a shame this game didn't sell well I really liked it. I bought the game twice. I don't care much for how she looks but her design makes it hard for the average person to get what kind of character she is.

I bought the game twice
>>
>>739612224
I dont know because i think pomi looks like dogshit but gen alphas laps it up
>>
>>739619145
>calarts art style
No.
>>
>>739632535
Lol
>>
>>739633812
based
>>
>>739610373
Thia was one of the few ganes I got a refund on. Despite the charater design I was looking forward to it. Twin stick platformers do not work. It took me like a half hour to get used to the controls and after that I just didnt want to play anymore.
>>
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>>
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>start with an ok design
>make it awful
How did they do it?
>>
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New Sonic clone sheet featuring Bubsy.
>>
>>739610373
I bought her game, havennnnnnnnnnnnnnn't played it.
>>
>>739636000
These cutscenes were illustrated by the same girl that tanked Skullgirls
>>
>>739636407
I think that's another reason this game gets criticism on here for sure, every second month or so lol.
>>
>>739636279
play it anon
>>
>>739630794
Gonna have to ACKCHUALLY you here.
Sonic Worlds is for multimedia fusion 2/clickteam fusion.
It can be a nice tool to get your introduction to game making but boy it shows its age by now...

Main issue with mmf/ct is how "frames" work (think levels) - you must replicate your code to every frame that needs it, if you fixed a bug and have 24 levels that means you gotta fix it 24 times. There is no easy way to reuse code or assets at all...
To be fair it is built over klik&play, which was a tool made for win3.1, these things were just so simple back then.

and yes, SW is nowhere near close to classic sonic physics, it's very similar but has its quirks.
>>
>>739637673
You're right, my bad.
>>
>>739636728
Not really. No one ever mentions it. The discussion for this game is entirely on character design. I don't know who the designer is, but they clearly should never work on designing a character ever again.
>>
>>739636407
Who?
>>
>>
>>739640450
The eye thing looks extra stupid here
>>
>>739640484
still don't get how they work
>>
>>739636215
so...was she going to be a musketeer first then switched to a jester/clown weird thing?
WHY
i hope the designer never get to work in a videogame ever again
>>
>>739615681
I would be surprised if it made anything back anon.
>>
>>739641272
Sad
>>
>>739619145
make her 3d
>>
>>739610373
I really hate the little things under her eyes. For whatever reason it just ruins the entire design for me.
>>
>>
Eddie did nothing wrong. I'm not even joking.
>>
>>739644085
he didn't?
>>
>>739643594
They could be fine and cute even but I hate how the diamonds overlap the white of the eyes.
>>
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>>739639170
You may remember her from the Mega64 streams where she shows off her (then) thick thighs
>>
>>739645338
whoa..
>>
>>739610373
kinda
>>
>>739610724
this
the art direction was fine
>>
>>739629909
Shadow never became a series though, guns and weapons disappeared afterward and so did the mission based gameplay
>>
>>739616273
>What gamers were waiting for a midget jester hag girl thing.
me. i was. and i shan't hear another derogatory word against her. she's perfect
>>
>>739636215
Looks too much like a Sonic character so I guess they wanted the design to stand on its own merits rather than using established design language. Not that it worked.
>>
>>739649665
penny's your waifu?
>>
>>739610373
on the contrary, she was so ugly it killed her game
>>
>>739651393
very polarizing design..
>>
>>739612224
This one is horrendous as well, but /v/ will argue to the contrary
>>
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>>739619145
>>
>>739610373
Her hat made me think she was supposed to be a rabbit.
>>
>>739649665
whats the best toothpaste
>>
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The other characters aren't much better either.
>>
>>739652781
I thought she was wearing one of those powder wigs
>>
>>739652738
lmao
>>
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>>739610373
Kind of
Look forward to dog the dog btw guys
>>
>>739610373
Too many complex shapes in such a small character, it feels busy and chaotic.
>keep the hat
>simplify hair
>raise eye corners
>pick one cylinder shape for torso instead of two
>make hands bigger to pull focus
>simplify shoes and gloves
>>
>>739654220
i wish yoyos were real
>>
>>739654263
Yeah this sounds about right. It should only really have one big detail and a couple of supporting ones.
>>
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>>739610724
she looks like a grandma, that in its self could work but the character is acrobatic and fast. the angular shape of her clothes also pisses me off, so angular like a robot.
>>
>>739655364
I bought one of those fancy ones, with bearings, that can roll for a while before coming back. Had never seen one before, it's pretty cool, it's heavier than shitty toy ones so the feedback of it coming back is nice.
>>
>>739621593
she's asian, they just drew them in kind of a weird way
>>
>>739610373
this design is like, sooooo close to being cute, but there are just a couple of things that tank it completely
>>
>>739610724
It's not terrible but it's pretty busy with all the round shapes and edges. More processing power is spent grasping the look than what its supposed to represent (cute jester)
>>
>>739657283
>she looks like a grandma, that in its self could work
No it wouldn't. Gamers don't want to play as grandmas.
>>
>>739659005
bright wizard is fun to play as in vermintide
>>
>>739659005
maybe if its a whoopass grandma
>>
>>739659005
Grandmas are cute.
>>
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>>739610373
>>739610890
i did everything i could, what do you guys think?
>>
>>739660482
Wait, she’s an animal? I thought she was a black chick this whole time.
>>
>>739610659
no they sold a 6/10 platformer towards an audience that expected it to be a 9/10 like Sonic Mania
the mediocre design was just a cherry on top
>>
>>739610373
Penny's game and Balan Wonderland will always be the biggest what ifs
>>
>>739660618
no, she is human, >>739660482 is anon's attempt at making her design not shit, and i kinda like it
>>
>>739660482
Looks alright. I don't like the flat nose though
>>
>>739660482
Now give her a cute hat and some clown makeup and some jester clothes.
>>
>>739660482
wtf I'm scottish??????
>>
>>739659713
Stfu faggot
>>
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>>739663815
i didnt save my original drawing so i had to draw on top of it, so here is this, enjoy.
>>
>>739649551
He has one game (two if you count Shadow Generations) which is enough to qualify. He is a Sonic clone by design.
>>
The gameplay is shit and would turn most people away, if they even bothered to look at the gameplay, which they most likely didn't, because the artstyle itself is so bad people would take a glance at it and immediately look away and forget its existence.
>>
>>739666348
I think the hair colour is too muted she might look better with orange hair and a purple ruff.
>>
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>>739610373
Nah, she's not.
And I don't think there next game is going to do well either.
>>
>>739671982
That one looks kinda neat at least
>>
>>739660482
>>739666348
Good work anon
>>
>>739671982
STOP PRONOUNCING IT FROWGUN IT'S FUCKING FROGUN IT'S A FROG AND A GUN

...sorry, reflex.
>>
>>739671982
This is my first time hearing about it
>>
>>739671982
He's got attitude at least. Actually, he's kind of a diva with those fuck me eyes. And that pose
>>
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>>739610890
it's crazy how much the eye shape matters
>>
>>739674958
who tf would give a frog a gun
>>
>>739610373
Kinda. I think she's cuter in some fanworks and when viewed from certain angles. Like both of her depictions in the bottom right of OP are cute af, but the middle depiction is cringe. I'd have given the game a bit more of a chance if she was cuter but that's just cause I'm a fake gamer.
>>
>>739664770
you SHUT up, DOUBLE NIGGER
>>
>>739660482
i feel like I've seen this character before somewhere else
>>
>>739671982
gay little frog
>>
>>
>>739610373
i think she's cute and her game is a ton of fun, though i can see why some people might not like her design but not to the point of autistically obsessing over it every time she's brought up.
>>
>>739671982
He's cute
>>
>>739675654
baaah
>>
>>739671982
Is this out?
>>
>>739677435
>i can see why some
Most. Her game flopped, genius.
>>
>>739683250
You think people only buy a game if the character is fuckable?
>>
>>739612224
She does the salad fingers guy expression.
>>
>>739684067
nta but yes, Shantae games are mid as fuck but people keep buying them
>>
>>739684763
i thought pirate's curse was fun
>>
>>739684763
Shantae is basically a pornstar hardly anyone has played more than 1 of her games, if that.
I do like the series, though.
>>
>>739610724
She looks like if Bass from megaman had a baby with an animal crossing villager. I think both the colors and the outfit are ugly
>>
>>739610373
looks ugly and right up the alley of an acquaintance that makes inflation and transformation fanarts
>>
>>739686548
that's very specific anon
>>
whats your favorite stage guys?
>>
Been a while since I played it but I kind of enjoyed running through the water levels in the first 1/3 of the game or so
>>
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>>739688332
I'll let you know when I get further into the game
>>
>>739688332
The bathtub one or the library
>>
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>>739610373
same niggas who made that made this
>>
>>739610659
deserved
mania was mediocre
>>
>>739690114
The bathtub one was good.
>>
>>739690553
Nice car?
>>
>>739684067
Presentation matters.
>>
>>739684067
1. yes
2. a character being unfuckable actively harms your game, very, very few people want to see ugly things
>>
>>
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>>
>>739630635
It's electric. Of course it is.
>>
>>739630292
>It's real.
...The fuck?
>>
>>739695952
Cuteee
>>
>>739636260
Surprised there's not more of these, but then again it's mainly Sonic's design itself that was so successful in the marketing.



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