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Bro spent 30 million dollars on a box pushing game
>>
I think it's okay to not have these threads until the new puzzles are added to the demo.
>>
The Witness was shit and The Looker is both unironically a better game that adapts the same style of gameplay in a far more organic and enjoyable matter, and a hilarious eternal giant middle finger to this narcissist faggot. God I loved when that shit came out and he lost his fucking mind when anyone in his chat even mentioned it at all.
>>
>>741376563
And it took 10 years to make.
>>
>>741376670
The Looker is funny, but I wouldn't call it better than the Witness.
>>
>>741376563
And he's proud of it
>>
>>741376563
people who write their own engines are giga retards. John spend what 10 years making this shit? a seasoned unity or unreal solo dev could put the exact same game together in less than a year.
>>
>>741377185
Maybe not, but it has several things over it.
>Way more inventive with its mechanics
>Doesn't get stale
>Doesn't huff its own farts
>No retarded meaningless philosophy
>Actual storytelling
>An ending that doesn't suck
>>
>>741376563
Isn't he a huge anti-woke chud
>>
I think ugly people shouldn't be allowed to post their pictures online
>>
>>741377251
>John Carmack is a retard
>>
>>741377251
The real retard move was keeping his company fully employed when it was all just him alone autistically coding on twitch. Could've at least given the rest a project to work on meanwhile.
>>
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>>741377301
>ending is you zooming out and looking down at the world
>it's shaped like a giant penis
>>
>>741377336
na that was justified it was a different time, without GOOD commercial game engines to use
>>
30 / 9 years = 3.33 mil per year
that's like 20 employees with 150k salaries which is pretty standard in SF i guess...

even if the game fails, at least he will have a comfy programming language and engine to make future games and hopefully they don't cost as much. sokoban was supposed to be just an example game that came with the language, but he didn't want to half ass it so he made a proper game to show off what the programming language can do.
>>
He was shilling the game pretty hard on /v/ a few weeks ago
>>
>>741377491
Oh but you just said anyone who writes their own engine is a retard? Doesn't that mean you just lost the debate? Idiot.
>>
can you retards really not wait until tomorrow to have obligatory jblow threads
>>
>>741377568
>people who write their own engines are giga retards
>write (present tense)
nice attempt at saving face though you ESL homo faggot
>>
NIGGA THERE AINT NO POINT TO THE GAME
>>
>>741377620
true, a gacha porn thread died for this...
>>
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Stinking Saar will sell fewer copies than Casualties: Unknown, a Unity game with no budget, made by a Russian teenager in his spare time inbetween suicide attempts.
>>
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>>741377568
NTA but are you genuinely retarded or just looking for (you)s?
>>
>>741377789
>EFLs presenting as ESLs because they get filtered by colloquial english
>>
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>>741377789
I accept your concession.

>>741377825
Ad hominem, how quaint.
>>
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>>741377939
>>
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>>741377939
idk what argument you're involved in, but you type like a fag.
>>
>>741377986
I already accepted your concession, you don't need to continue to acknowledge that you have lost the debate.

>>741378013
Further ad hominem, how droll.
>>
>>741376563
the start of it so far is pretty great, depending on how long it is it'll even be competitive at 30 bucks
>>
>>741377251
>unity assetflipper calling anyone else retarded
You are brown.
>>
>>741377251
And it would probably be shit. Compare the looker to the witness, it runs noticeably worse despite being a much smaller game.
>>
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>>741378330
sure but you'd have up to 9 years to fix any unity / unreal feels & smells to still be more efficient
>>
>>741378330
Indiesloppers have no response to this. They are genuinely okay with games getting slower and being less optimized despite looking like something that came out 30 years ago.

That said, isn't OOTS also unoptimized? Like why does a game that looks like this make peoples' fans go into overdrive like wtf lol
>>
>>741378449
>That said, isn't OOTS also unoptimized? Like why does a game that looks like this make peoples' fans go into overdrive like wtf lol
the power of enginedev
>>
>>741378330
how long did the looker take to make compared to the witness? if it performs half as well but took 1% of the effort, that makes it a superior product.
>>
>>741378541
watch out, we got a big shot publisher from /biz/ here showing us how to really make a profit
>>
>insult a bunch of developers and be a fag
>Staple your name to a game
>Nobody wants it
>>
>>741377251
>computer hardware keeps getting faster
>but you never see any performance gains because newer games just keep getting slower since developers just keep using unity and don't know how to program optimized games
>the only people who do know how to program optimized games are the retarded ones(?)
I have no idea why Unity evangelists get on here and say such stupid things.
>>
>>741379589
They feel threatened for no fucking reason whenever anyone decides not to use Unity. Like it makes them feel inferior or whatever which triggers a rage reaction towards anyone not mediocre like them
>>
S tier:
>purple end teleport
A tier:
>cyan block pushing
>green wall through walls
B tier:
>orange double

powergap

F tier:
>red gate opening
>yellow rock breaking
>>
>>741380418
Did I miss the purple in the demo? Where was this?
>>
i didn't even play promise because of the 97 yapping voices instantly making me quit out, hope demo 2 fixes it
>>
i liked the initial thread where a bunch of /v/irgins were complaining that it needed dx12
>>
>>741377251
You're a retard if you think that Tyler Glaiel is a retard
>>
>>741380691
Cryptic insider knowledge
>>
>>741377501
Why did he need 20 employees to make a box pushing puzzle game ?
>>
i just spent 5 minutes in the demo until i realized there was strange noise going on in my room. i thought i had forgotten a water kettle or something until i realized my fucking GPU was maxing out and the fans were going full speed. i fucking panic quit the game because i thought my GPU might melt. i have NEVER experienced this in any game. THIS GAME WAS LOCKED AT 120 FPS 1080p AND IT'S MAXING MY 4070ti LMAO
so much for this "high quality" i was expecting
>>
>>741376563
He's annoying, but he's a GOAT developer, and I like his box pushing game a lot
>>
>>741382438
It maxed out my 4070Ti Super at 285W when I have an undervoltage set, which shouldn't even be possible, I think.
>>
>>741376868
I'm thinking.... game awards, definitely
>>
>>741377327
Based
>>
>>741382372
Art passing 1500 levels
>>
>>741382372
there's a lot of details in those levels, so he probably had a team of 3d artists working round the clock, iterating and re-iterating until he felt satisfied with the art direction. the rest are engine programmers and people helping him with the programming language, porting to platforms he doesn't want to deal with. maybe an HR and office manager? legal and accounting? idk, never ran a company.
>>
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The most pathetic part of all this is butthurt leftists are oh so clearly spamming this astroturfed soulja boy meme. The left putting their pet nog's name to work in shittalking what is clearly and better man than that streetworhship hoodnigger. All because a non leftist dared to make a game. Worse, a sokoban game.

Like it's so clearly seething kikery at work.
>>
>>741382928
a bit off
soulja boy posting is just ritual shitposters funposting.
the butthurt commies are the ones writing snarky novels "tearing it apart"
>>
>>741383157
>>741382928
The leftists are the one tearing it apart because it's basic as hell and 4 hours long, the others are the people taking 7+ hours thinking they're geniuses for solving basic logic puzzles with no challenge.
>>
>>741383418
>it's basic as hell and 4 hours long
4 hours is faster than average.
But yeah, I said in a previous thread, the game heavily suffers from having to tutorialize 4 different sections and it'd be better if the demo and game was 1 focused section, that way the demo could also get to more interesting levels, faster.
But his fanboys did NOT like that idea.
>>
>>741382928
>left right brain
>>
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>>741376563
https://www.youtube.com/watch?v=OZzNLjlsWn4
>>
>>741376670
i wish the looker guy would make a longer sequel, it was genuinely enjoyable
>>
Good occasion to remind everyone that he's a transphobic Musk supporter, in case you want to boycott these kind of people. It's ok if you don't, we each have our own moral boundaries, it's for people who want to but were not aware of the guy's positions.
>>
>>741385098
great. the game industry is gonna be like one bald guy and his five white bald guy friends making video games at this point.... giant yikes from me!
>>
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>>741382928
>you're le left if you make fun of a San Francisco urbanite burning his money hiring an office full of niggers to work on his quirkzilla OC stuffed box pusher
>>
He badly needs to get another artist to do the title art, because it looks like cheap gatcha mobile-game shit.
>>
>>741385098
pretending to be retarded still makes you retarded
>>
>>741385618
Sokoban is the king of game genres you philistine faggot
>>
>>741387452
Go cry in a dark room, Johnny boy.
>>
>>741376670
I played The Looker without ever knowing what The Witness was and how it was a parody, then never played it anyway lmao
is it good?
>>
>>741387568
Where's your game? You don't even have 30 million to spend on a game, broke bitch.
>>
THEN SUPERMAN THAT HOE
NOW WATCH ME YOOOOUUUUUU
>>
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WATCH ME CRANK DA Soulja Boy then Superman DA OOOOOOH
Now watch me YOUUUU
crank that Soulja Boy
Now watch me YOUUUU
crank that Soulja Boy
Now watch me YOUUUU
>>
>>741387724
It's good if you're autistic. The premise is cool but you've seen pretty much everything the game has to offer in the first couple hours and then you realize there's 15 more hours of variations on the same theme. It also makes you sit through some stupid pseudo-deep shit for 15 minutes in order to "solve" some puzzles. Competently made but overstays its welcome. It should have been a $5 game that's 1/10 the length.
>>
>>741376563
I hate this fag's games and his pretentiousness but his programming language is actually pretty great
>>
>>741377251
Retard take.
>>
>>741376563
Sokoban is a more soulful genre of game than your pet zoomerfag genre of choice
>>
>>741376563
>Releases a "demo" of his game
>Barely tests it, you can just go into cheat engine and turn the immovable plaques into rocks, allowing you to access every other portion of the game
Is Jonathan Blow retarded?
>>
>>741376563
How can this fucking retard spend that much cash on a mobile game that could be made with a free app? What the fuck happened? Can we investigate this mofo?
>>
>>741390702
The demo is woefully unpolished, but most devs don't care about anti-cheat engine stuff
>>
>>741376563
This fucking guy. He encapsulates everything wrong with Western video games right now.
>Pseud.
>Self-aggrandizing
>Speech impediment lisp
>Shits on games that are not made by him
>Spends an insane amount of cash for nothing but a mobile game for women playing in the train before their shift
>[Citation from a philosopher]
God I'm so glad this industry is going to SHIT with people like this fucker.
And I'm even more happy that Phil Fish decided to leave..
>>
>>741387452
Sokoban is king. Order of the Sinking Sales is not.
>>
>>741391051
>>Speech impediment lisp
The fuck does that have to do with games lol
>>
>>741391051
This dude is like the anti industry in the west
They're all making ubislop open world checklist shit, and he's making mobile puzzle games that no one asked for, but it's 3d for no reason, but it's where you can't even control the camera kek
>>
>>741390702
>allowing you to access every other portion of the game
The other portions of the demo, surely. You wouldn't just keep every single puzzle in the game map sitting there.
>>
https://youtu.be/xSXofLK5hFQ?is=Wm9aI6VmNAbczsRb
AWWWW, SHEEEEIIIT
>>
>it is 2028
>jonathan blow just shared a link for crowdfunding his next project
>he's asking for 50 million to make a solitaire puzzle game with time shifting
>elon musk is going to do the voice acting (reading quotes from mein kampf and the art of the deal)
>>
>>741391204
It's a universal indicator for someone mentally difficient, Jon. We're calling you a retard. A drooling sperg. An autismal chimp. A broke-brained simpleton. Touched. Less-than-gifted. A modern game developer.

>>741391282
Steam ran a Sokoban fest earlier in the year and there were dozens of indies doing stuff way more unique than this shit. OotSS is literally just "sokoban but with a world map"
>>
The Witness is excellent.
People who complain that the game is repetitive probably lack the ability to think abstractly, because each part of the island has its own rules that you have to figure out through trial and error. Then you apply the rules you’ve learned and solve the puzzles. It’s just plain fun.
Even the environmental puzzles, which I used to think were unreasonable, are actually quite accessible once you realize that the totems point you in the direction of each puzzle.
The only real problem with the game is that some animations take forever, and that’s really frustrating. The game does have some parts that don’t respect your time, but it’s not enough to ruin such a well-crafted game.

I can't believe there are people who like puzzles but think The Witness is bad when it incorporates the fundamentals of good puzzles so well.
>>
>>741391507
>has its own rules that you have to figure out through trial and error
the funny part is if this weren't a puzzle game, you'd be fuming about it being shit, but it's somehow a feature with puzzle games
>>
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>>741376563
>>
>>741391507
Only time I wasn't enjoying myself in Witness was on the fucking audio puzzles, because it had completely different rules and puzzle presentation from everything else established at that point.
>>
>>741391204
A balding dude with a lisp from the USA says he's been put on Earth by God himself to make video games even if they fail commercially, and if you ask him if he's afraid of the game not finding its audience, you are a cuck.
Sorry but this level of self-importance and narcissism is laughable.
>>
>>741391052
Everything I'm seen so far has me excited, and all these mechanics are supposed to combine in the midgame? Fucking sold.
>>
>>741391549
??? Yes that is how that works. Are you a reatrd or something?
>>
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guys i dont know how to let the dragon hit the first goblin and then push the block to block him from getting the second

seems to be min 3 turns required
>>
>>741383418
https://www.youtube.com/watch?v=BcR_2m_L2Vc
>>
Yeah i'm thinking buy.
The assmad he's 'causing over not being a bluesky leftoid is worth the entry cost alone and I like the puzzles anyway.
>>
>>741392235
chaching, +30 dollarinos
only 999,999 more people need to buy it and he'll make even
oh wait, half of that goes to taxes, steam and the publisher
so he needs at least 1,999,999 people to buy it
should be pretty easy with the sick ass gameplay loop
>>
https://www.youtube.com/watch?v=QTWMoaLdh0M
I HATE THIS SHIT
>>
why did he make the black character the party thief and her ability centered around pulling (taking) things

?
>>
>>741392387
I just want to play and beat a good puzzle game. Why do you give any iota of a fuck what he ends up making, and why do you oddly want me to care so much too?
>>
If he ties getting the source code to buying the game he'll get plenty of sales.
t. jaifag
>>
>>741377815
>it got below 2k for a month
just some eceleb noticed it
>>
>>741392797
source code will be free, but you'll have to buy the game to get the game assets. i think that's fair.
>>
>>741392235
> buy the poorly optimized indieslop full of copypasted puzzles or you’re a tranny!
This strategy has never worked before. Try something else, Jonathan.
>>
>>741392797
Anyone interested in Jai is already planning to buy 5 copies of Stinking Star to support their hero even if they don’t like the game.
>>
>>741376563
watch it anon, a block pushing puzzle is one of the best games of all time (baba is you)
>>
>>741391507
The Witness is bogged down by the world and lazy, pretentious attempt at a story. Make a game that is just the puzzle boards and it would have been much more enjoyable.
>>
>>741394468
but the best part of the witness was the discovery and solving of the non-puzzleboard puzzles
>>
>>741394468
>The Witness is bogged down by the world
The world was generally fine except for the portions you had to navigate between via the slow moving boat, until you figured out the puzzles to open the gates leading between them from the main island.
>>
>>741392578
>cards are when you can't program other things
rare blow trvke
>>
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JBlow is the classic example of a smart guy who start loving the smell of his own shit too much. He's clearly got some neat ideas but it gave him a huge ego, dude needs to eat a humble sandwich
>>
>>741394765
There are no such puzzles.
>>
It's pretty funny how assmad redditors are about this game. They're even banning it from being mentioned on the puzzle vidya subreddit
>>
>>741376563
The demo was pretty fun
>>
Demo Part 2 is coming tomorrow right?
>>
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>>741392578
The funniest thing about Blow is how he is as sensitive as he is arrogant and condescending. That’s why it’s fun to mock him and his fans who seem to emulate him.
>>
>>741394318
baba is unironically held back by the sokoban aspect, the more puzzles lead in strick pushing sequences the worse puzzles become
>>
>>741395057
Yeah, it’s pretty funny that he’s getting raked over the coals by trannies and redditors considering that’s his target audience.
>>
>>741387201
that's the highest upvoted comment on a Reddit thread about him. That type of discourse is what people mean when they refer to things as "reddit." Well, it's one example.
>>
>>741391915
Remember how the warrior is strong?
>>
>>741395392
no he's just trying not to get cancelled by the entire indie game developer community when he releases his powerlevel
>>
>says women are naturally less interested in programming than men
>votes for 1 of 2 possible candidates representing about half of the countries basic values/beliefs (supposedly, it's obviously not true, but these people believe that)
this is what it takes for all of Reddit to genuinely and sincerely consider you a nazi
>>
I have no idea why he settled on the deeper than it appears sokoban game when Void Stranger already obliterated that niche and has entrenched autists on its side.
>>
>>741395745
Void Stranger is unplayable.
>>
>>741395057
The fuck did he say to annoy reddit other than his past vids of telling people to go jump off a bridge and die?
>>
>>741395745
Void Stranger is easily one of the worst games I've ever played. Sokobtrannies are fucking insane.
>>
>>741382674
a chud like Blow is not winning any game awards.
>>
>>741376563
bro streamed stephen's sausage roll in 2016 and wanted to copy it
>>
buy an ad and blow me you fucking retards
>>
>>741377251
He didn't just write his own engine, he wrote his own programming language to write his engine with. And Jai is the real interesting project here that people want.
>>
>>741398164
I take it Jai is just a C++ wrapper with a few libraries geared toward game dev than typical application creation?
>>
>>741398315
No.
>>
>>741398164
That, and this game is just a proof of concept for the language and engine both of which he says he will release "eventually"
>>
>>741396057
What's funny is that that low-effort pixelslop will probably outsell this game.
>>
>>741392797
I've seen enough of his code to know i never want to actually work with it.
>>
>>741395392
I saw this comment. He acts like it's clips out of context or edited to make him look bad when it's really just a comp of what had been actually saying.

Him self victimising about it genuinely mental
>wow okay you clipped me being a dickhead on stream THIS IS WHY I MIGHT STOP STREAMING. This is so sad that I can't be honest because... people might repost my opinions and make me look STUPID
>>
>>741399265
And why is he streaming himself playing games anyway? If not for the commentary then it’s because he’s lonely or an attention whore which makes him pathetic.
>>
>>741376563
He spent most of that on making his own programming language/compiler/engine/sock making machine.
>>
>>741377251
>everything has to be made with either Unity or Unreal
Blessed retard who has never made anything.
>>
>>741385098
>transphobic
based
>Musk supporter
cringe
>>
>>741399947
There’s Godot as well. He could have used any of these engines.
>>
>>741399265
>>741395392
The fuck are you schizos hallucinating about? Is this comment saying something different on your screen?
>>
>>741399804
>attention whore
Why would he need attention? It's not like he's trying to sell something.
>>
>>741400205
He literally says he’s sad that somebody reposted a clip from his public twitch stream. My point is he’s an asshole, but melts under scrutiny and starts playing the victim. His bitching about that dumb card game is not unusual at all. There are plenty more clips of him criticizing games in the same manner, but he excuses it by claiming he was in a bad mood.
>>
have we figured out why the demo runs like shit yet?
>>
>>741376563
Can't wait for "the Looker" version where Blowhard chimps out over it because it uses C++ over his dogshit language.
>>
does anyone know at what time the demo updates with the new puzzles?
>>
>>741392578
>>741394810
>>cards are when you can't program other things
nah programming the cards is like programming the game without cards but it just shows the devs have 0 creativity
>>
>>741395392
I love how the idea of a private friend only dick sucker stream completely eluded him.
>>
>>741400520
most likely shaders being pants on head retarded it runs even worse when you turn on a few beams or zoom out
>>
>>741400927
I read early Friday somewhere, so probably in the morning? I doubt he'll flip the switch tonight, better to catch people as they're coming online.
>>
>>741395745
Void Stranger made me hate sokoban.
>>
>>741400669
>Chaos Of The Sinking Ship
Can't wait for the kino sequel
>>
>>741402048
hes from california morning for him is tomorrow in the rest of the world
>>
>game has no volume controls
Behold, the glory of custom game engines.
>>
Jesus Christ, this game is so pretentious. It's actually painful.
>>
>>741376563
He's doing everything /v/ wants in a video game.

>creates own game engine
>with his own language
>hundreds of hours of gameplay

If people buy his game maybe they'll see more of what they want in video games.
>>
>>741403785
I never asked for any of that.
>>
I give this game one thing: all the twists on sokoban gameplay are very original. Problem is original =/= fun. I hate them.
>>
>>741404102
They are quite literally not original.
>>
>>741404102
>all the twists on sokoban gameplay are very original
lol
lmao
The whole point of the game is that it's based off of four other games that he aims to expand on. It really should have just been a quickproof of concept game for his language but it didn't turn out that way so the whole situation has gotten ridiculous.
>>
>>741404236
>>741404263
If the gimmicks are not original then what's the point? Repack existing games with pretentious narration on top?
>>
>>741395745
void stranger would be the best sokoban-like if it had any fucking respect for you as a player.
>>
does it bother anyone that there is no way to refer to individual levels other than posting a screenshot
>>
>>741404441
Puzzle game players all hate themselves. That's why they like Void Stranger -- it treats them like subhuman garbage.
>>
>>741404402
To expand on it and showcase the language, like I said. He foolishly underestimated how hard the latter would be.
>>
>>741404530
it sucks because it's very cool in concept but I don't know who thought doing hours worth of puzzles over and over was a good idea
>>
>>741404471
Not me, personally, since I don't ask for hints, but that's definitely something it should have. The Artisan of Glimmith had to have an update recently to include them since players were requesting it.
>>
>>741404752
I imagine people are going to want to discuss levels of interest, and since there are going to be over a thousand of them, descriptors like "the one with the mirrors" only get you so far.
>>
>>741404471
Yeah that's true. No names or numbers?
>>741404752
Sometimes I like talking about levels after completing them. Any puzzle game regular likes to explore the design philosophy as well that go into certain levels or their place in the grander scheme
>>
>>741404441
A friend recommended Void Stranger to me and I left a giant seething Steam review of it. I understand that me going into a frustration spiral leading me to having to loop back over and over was the core of my problems but the game just wasn't worth it even if the metamechanics were really interesting. I was too irritated to actually enjoy anything.
>>
Someone spoil all of Void Stranger for me, I played like 3 hours and 200 levels and was bored out of my fucking mind.
>>
>>741405183
I think it's just that the meta stuff is too spread out for things to feel satisfying, once you start picking up on meta hints you're basically just doing a normal full playthrough again with 5% more content if not less. They needed to add some unlockable way to fast travel between levels or something
>>
>>741405339
It's an anti-abortion game.
>>
>>741405339
There's items, secret passwords, multiple boss fights, locust cheating and floor warping mechanics but you managed to miss all of them, no wonder you found the game boring
>>
>>741404965
Yeah. The game's most likely going to have some massive meta puzzle that the community needs to solve together so it's going to be needed. The parts involved might be distinct enough to not need names but it'd still help.
>>
>>741405638
I actually did a first playthrough missing all of that and found the game pretty fun, what sort of spoiled it for me was when I went in again and started getting into the secrets but doing all the same puzzles again was kind of dreadful
>>
>>741405390
There is a form of fast travel via swapping your currency/life with the floor number you're on which is really cool but at that point I had checked out. The story wasn't carrying the block pushing, and the later floor challenges left me having to try and figure shit out on paper without moving because I was dying too much.
>>
So will OotSS (shit name btw) have an update to the demo today? I quite enjoyed the demo, even though it's more demanding of my CPU than AAA shooters
>>
>>741406198
I discovered that but given it relies on the same lives you need to expend attempting puzzles I ended up doing it in reverse more often
>>
More like Order of the Stinking Shart
>>
>>741405339
Going off very spotty memory here. Spoiling loads of shit.
>[plot] Once you reach floor 225 the game checks if you're 'voided' or not(if you've died with 0 locusts on you). If you're voided you end up with a short bad end where basically you're trapped in limbo and there's no escape and it's kino because it has this music and some neat visual hints towards the story. https://youtu.be/x9U7JTGJLWM
>[plot/mechanics] you eventually get the chance to go back to floor 1 with the hint for crests. Turns out there are specific rooms with specific sizes you can change the floorplans to match the crests you see in other rooms in the game. Matching those crests has the room be branded with someone's icon and progressing in that room gives you an item whether it be wings that can let you move once over an empty space or a sword that can kill enemies or some third thing I forgot. None of these items were actually needed to progress to NG+ but they make the game easier.
>[plot] progressing to 225 voided finishes the main campaign. I forgot the main plot details but basically Grey(big titty brunette you played with) leaves the dungeon with the princess to raise her on her own.
>[plot] this opens up NG+ which is harder and you play as the blonde princess, with different characters you meet along the way in the floors. I don't at all remember the plot here but I think she enters the dungeon looking for Grey.
>[plot] This opens up NG++ where you play as one of the demons. the progress here is sped up because I think she had some more powerful abilities(like the item stuff) and you're given hints to access a secret biome. Getting to the end of that you end up with a boss fight where it's a giant centipede that moves when you move. I remember the soundtrack for this secret area being great. https://youtu.be/-2O7rI-Ofo0
>Finishing that takes you back to normal NG. cont in next post.
>>
>>741406204
Soon-ish. It just said Friday morning, Pacific time. Some time in the next 15 hours.
>>
>>741406769
>at some point in NG you become aware of the snake crest which was some big convoluted meta puzzle that opens up some item whose specifics I forgot about. This item or new room or whatever gives you the hint on how to access the 'add staff' which lets you pick up an infinite amount of tiles in a room and place them down, not just a single tile
>This staff eventually lets you access a secret crest which leads to Dis, which are a difficult secret set of levels.
>Dis ends on a shmup minigame where it's revealed Add was a demon or some shit who gave up her demonhood and womb to raise the princess. Again I don't really remember specifics but it was cool as shit.
>Plot wise that's about it. Mechanics wise there's another secret crest/set of levels that was tied to an ARG that's an even harder version of Dis. I never finished it so I don't know or care if there was any plot significance to it but if you want your brain really tested you'd enjoy it. It's called the 'Ex Crest' and you access it via the title screen/crest input part
>[mechanics] as the other anon mentioned you can swap tiles in the HUD with each other. this is mostly swapping numbers but I recall other parts of the hud having some special properties to them.
>[mechanics] There are hidden teleporters to other floors, plus the crests are tied to specific floor exists so with the add staff or some clever handling of glass tiles you can warp forwards much quicker. This plus the items made zooming through the floors easier but it also made the actual puzzle part less relevant after some point until Dis/EX.
>There's a bunch of gay hidden variable shit spawning hidden NPCs or characters that say pointless shit but it was a nice rabbit hole for the threads to go down.
>>
>>741377251
Licensing engines wasn't feasible whtn The Witness started development.
>>
>>741378330
A better comparison is that I had a lot more fucking fun playing the brief little shitpost that was The Looker than Blow's enormous exercise in self-fellation.
>>
>>741394468
>lazy, pretentious attempt at a story
such a mentally ill midwit take holy shit, there's basically zero story to the witness except a coupe of easter egg gag endings that don't matter whatsoever for your entire gameplay experience, it's neither pretentious nor narrative, just a short self conscious gag about the game inducing a tetris effect with dots and lines, the game is pure gameplay density and only a midwit obsessed with story wants to see a story in it or would complain about anything story related, a sane mind would never even utter the word story to discuss this game
>>
>>741400927
9AM PT
>>
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Holy shit this level made me feel smart
>>
>>741377251
autistic savant programmer elitists will continue to argue, but that's actually the heart of the issue
jblow does not want to make money, alright, but he also does not want to release a game, or convey some creative idea, or even show off all the backend tools he developed
he simply wants to endlessly tinker with his little toys, and because he doesn't have the eviction notice of damocles hanging over his head, he can indulge his wants, that's the optimizing sort of autism unconstrained by any sort of oversight
which is why this allegedly notable developer has released only a handful of games and not yet released his toolkit, hiding it behind eternal beta as if it's a cheap assetflip hiding behind 'early access' label
not to mention how 'game design' is not exactly the same as 'programming', but i'll leave those value judgments in the hands of people that actually like block-pushing puzzles
>>
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>>741409593
>this was the hardest level in the demo
>wasn't even that hard
Kinda worried about the full game if this is the limit of the game's difficulty

We'll have to see with the extra content dropping today
>>
>>741396174
Miggers will always have the Real Game Awards with Stuttering Craig
>>
WOOOOOOYUUUUP
I just went back in time
>>
>>741410238
Brother we're still in the tutorial of the game. Mechanics even combine later
>>
>>741410238
what we have now is a maximum of like 5% of the game, we aren't anywhere near as hard as it gets.
>>
>>741410697
>>741410815
It's a demo though. They should include a taste of how hard it CAN get. Difficulty isn't always a linear scale
>>
>>741410997
jblow doesn't roll like that, the hardest puzzles are going to be made under the assumption you've picked up hundreds of puzzles worth of minor insights to be able to approach them and they wouldn't work outside of that context. It'd be like putting an endgame the witness puzzle at the start
>>
>>741376563
Karl you fuckin' idjot
>>
>>741395745
>>741395784
>>741396057
>>741402397
>>741404441
QRD on this game? I was browsing sokobans and it seems quite popular. Top seller just below Baba is You

What's wrong with it?
>>
>>741410238
Technically The Promise was just one giant level
>>
>>741410997
Demos have literally never worked like that retard
>>
>>741411316
Except they do, double retard. A lot of puzzle game demos would include bonus levels that considerably harder. Demo shouldn't just be "here's the start of the game"
>>
>>741411265
It's meta and has several game spanning puzzles/secrets/things.
One of which pretty much requires writing down the solution to every single floor of the game and doing it in one sitting perfectly. Which is bullshit but it's the kind of bullshit I respect.
>>
>>741411556
>One of which pretty much requires writing down the solution to every single floor of the game and doing it in one sitting perfectly
What kind of wacky challenge run are you doing?
>>
>>741411556
From the steampage the amount of white on screen every level makes it look horrible to play for long periods.
>>
>>741411643
one run deathless.
>>
>>741411694
Not required for anything.
>>
>>741381685
Actual insider knowledge would be the rainbow beam and the 3rd tool.
>>
>>741411556
I got to the end normally and every single """puzzle""" was so shit I can't imagine ever doing even one of them again in any way whatsoever.
>>
>>741411770
ok
>>
>>741411784
thank you for agreeing with me
>>
>>741390702
The demo is a cut down build of the game. There are no levels in the files outside of what is supposed to be accessible. And in the overworld, only the screens you are supposed to be able to get to are present, plus the ones adjacent to them so that the map doesn't visibly cut off in the fog.
>>
>>741411859
ok
>>
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What's the parody game going to be called this time?
>>
>>741391915
you can use the warrior to push both the thief and the block at the same time. if you still cant get it with this info you are too retarded to play this game
>>
>>741411316
The Big Catch: Tacklebox included some absolutely cock and ball torture level platforming challenge thrown straight at people right after the tutorial.
>>
>>741411265
It's a Sokoban with limited lives and no undo, and you have to replay the levels. Sure, there are tools to make things easier, but this is still not my idea of a fun game.

>>741406769
>>741407132
I understand that retellings like that don't justice to any story, but based on this, I don't feel like I've missed out on anything by not finishing Void Stranger.
>>
>>741411902
Augur of the Shakey Start
>>
>>741412096
It was a lot more enjoyable with the threads to be honest. I don't think I would have played it all the way through otherwise.
>>
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>>741376563
FUCK you, I like Catherine. Enough so that I threw this together.
>>
>>741412331
What does JB have to do with Catherine?
>>
>>741412876
What's JB? I came here to talk about box-pushing games.
>>
>>741412303
If you're a full on fan of Void Stranger I think you'd be a good person to ask: Despite me bouncing off of Void Stranger very hard, negative steam review crashout and all, do you think I would like ZeroRanger? I like vertical shmups even if I've never been good enough to 1CC anything, I'm curious if the difficulty/complexity is as metaballbusting as Void Stranger is.
>>
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Since this thread is full of sokoban bros what do people think of "Theta and Paralldox on Worldlines"? It looks cute and from the reviews it looks like it has a LOT of content, many of them have like 100+ hours in the game. But I've literally never heard of it before today

Anyone here play it?
>>
>>741395956
Being anti-woke on twitter mostly.
>>
the duderino hates black ppl and transfolk.... dont think we should support him
should of learned some decency i guess
>>
>>741413258
I played it for a bit. Didn't like it, mostly because I'm a retard and I get filtered by isometric perspective. If it's a sokoban just give me the good ol' grid
>>
>>741382928
the culture war has created a monster. A right winger who likes a pretentious puzzle game with brownoid strong womyn protag.
>>
Did they give a reason for doing a phase 2 for the demo? Bit of an unusual way to do things.
>>
>>741413258
I played it for 30 minutes and it crashed on me twice. Feels like someone's first Unity game, too.
>>
>>741413715
you can utilize the metrics to gauge consumer reactions, player retention, excitement
people arent going to dl the 2nd demo unless they're into it
>>
>>741409838
woah what a reasonable post on the /v/ today
>>
>>741410238
why would this be the limit of the game's difficulty
>>
>>741409838
I find Blow to be an interesting guy in the way I found Terry Davis interesting. He has this bubbling foaming roil of irritability right beneath the surface that takes the slightest discomfort to bring out of him, watching his streams where he tries out different games shows that he has like 0 patience for anything that is outside of his own personal scope for what he defines as good methodology.
I don't really care for any of his games but I want him to be successful simply because watching this weird auteur make stuff is interesting to me.
>>
>>741413779
>dl the 2nd demo
It's an update, it'll download automatically if it's already installed.
>>
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>>741409838
>which is why this allegedly notable developer has released only a handful of games
That's true with all of them though.
Lucas Pope is a notable developer. He has made two (2) games. Same can be said about Team Cherry.
Or looking at the games I see shitposters (with surprising taste) recommending over this one: Baba and Void Stranger. hempuli made 2 games, plus some work on Noita. System Erasure made 2 games.
If you only look at the games people are guaranteed to recognise, Edmund McMillen is sitting at 3 big hits (SMB, Isaac, now Mewgenics). And lest 3 be a number too big for ye: Mobius Digital has a single (one (1)) release, and the same can be said about ConcernedApe.

If any of the above announced a new game it would get at least as much attention as ol' Blowie-boy's getting now. For better or for worse, 2 releases is in fact the median for a notable indie dev.
Please shitpost more carefully in the future.
>>
>>741409838
actual truth nuke

Blow might not be retarded when it comes to programmers but the only reason he gets to do what he wants is because he's not under a publisher or boss that doesn't give a fuck and just wants him to finish the fucking game in a reasonble timeframe
>>
>>741376563
Imagine taking that soulless midwit gimmicky lighting photo and demanding people take you seriously
>>
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>>741382928
>muh leftists!!!!!!
Is this the cope Blow's discord resorts to now? Holy fuck, shut the fuck up. He's a pretentious retard and has always been a pretentious retard. His only accomplishment has ever been only making a pretentious indie platformer with DEEP STUFF in it back when indies were still a hot new trend on the rise and "artistic" 2D indie platformers were not a overused generic meme yet. Then he got straight up mindbroken by a black rapper refusing to take it seriously and just having a good time goofing around. Blow is a joke.
>>
>>741413102
My recollection of zero ranger was
>less punishing shmup since you can restart a stage
>good music
>some minor meta aspects
>has a final boss that gets easier the more score you get(since it gives you extra lives for that specific boss) and can delete your save(has no real consequences)
>Once you beat that final boss you unlock like an alternate timeline where the aliens become a different kind of alien, plot related shit, who cares. Also a second game mode that's more score-attackey and has some hidden story shit if you get S ranks on everything
>As a shmup it's really stylish ,has a bunch of anime references and breddy gud music. I understand why people recommend it as an entry to shmups because it's a fun time all around.
>>
>>741414119
*launch the 2nd demo
>>
>>741391504
>Steam ran a Sokoban fest earlier in the year and there were dozens of indies doing stuff way more unique than this shit. OotSS is literally just "sokoban but with a world map"
this didn't even address the post you replied to
>>
>>741411902
fellowship of the descending sun
>>
>>741415657
What is this supposed to mean?
>>
>>741391504
All mechanics in the demo are "licensed" from other developers that made small free puzzles, truly original content is supposed to be in the second part of the demo
>>
>>741414998
This, Blow was always mocked here but now that Blow pissed of the lefties the blowhards think they have ammo now
>>
>>741414998
his claim to fame was making an xbox arcade game in a time when everyone still had to go to a store to get a new game that costs 60 bucks. that's why his game got traction, right place right time
>>
>>741377336
Yeah he hasn't made a good game since 1993
>>
>>741416001
It was also the first indie arthouse le deep game before those got really popular in the 2010s
>>
>>741376563
the mark of a hack is making puzzle games.
>>
>>741395745
The funny part about these samefags bringing up Void Stranger and Isles of Sea and Sky every thread to derail discussion is that if they weren't psychotic Blow hater tourists, they would know of a few actually good Sokoban games which might be better than OotSS. Void Stranger is not a competitor to OotSS, it might as well be in a different genre.
>>
>>741415726
Correcting the language, they'll assess how many launched the second demo after previously launching the first
>>
>>741416176
EX mode of Void Stranger is pretty Sokoban-purist
>>
>>741416176
Isles of Sea and Sky is a competitor to OotSS, in my opinion (as much as any 2 single player, low replayability games can be competitors, anyway).
>>
>>741416259
It'll be same program, what do you mean? There is no second demo.
>>
Why do people STILL hate him just this much?
Yeah, he's a pseud and that Soulja Boy video was hilarious, but he actually spent a retarded amount of time and money on something no one cares about...so it's not like he's a poser or anything...and the people who like the genre seem to think his game looks good.
What's the issue?
>>
>>741416064
tbf DEEP indies existed back then too but Briad was the first on consoles
>>
>>741416364
>What's the issue?
He's bald.
>>
>>741416364
Dont think any of these people actually feel anything
they're sharty shitposters, some are mentally ill
>>
>>741414704
you are completely correct on the facts, but the sentiment changes completely with broader context, just like 'ten year long support and development timeline' means very different thing when applied to mcmillen or bungie or fenoxo
vidya is full of one-hit-wonders, but they also tend to keep their mouths shut, gain experience among studios behind the scenes, work on upkeeping their single darling game, or be starving artist wagies
none of those seemingly apply to blowjon which, combined with his irascible social media presence, makes him the bad kind of 'notable' that magnifies every fumble tenfold
>>
>>741416271
Admittedly I didn't get that far, but it's clearly not the focus of the game.

>>741416321
It's a similar type of game, but it has weak puzzle design, something I think even newcomers to the genre will be able to pick up on if they play OotSS. There was a lack of surprising or impressive moments emerging from puzzle design. I didn't hate Isles, but it was mediocre in pretty much every way.
>>
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>>741376563
>mindbroke /v/, /agdg/, lefties, enginecucks and midwits
How can a man be so based?
>>
>>741416364
tech nerds who fancy themselves all-purpose geniuses are my single least favorite type of person at this point, fuck all of them forever
>>
>>741416718
So... Jon Blow haters?
>>
>>741416348
Brother. I hope you're trolling
The second *iteration* of the demo
This is like that "pretending not to understand things" meme but for something completely benign
>>
>>741416718
>Asked why you hate him
>"BECAUSE I HATE HIM"
ok.
>>
not gonna play a massive game where graphics don't matter but still requires a large amount of GPU power even at pathetically low settings.
fuck you blow all this jerking off over making your own engine and optimizing everything, for THIS
>>
>>741376563
>Dude just use Unity
>"Noooo I'm speshul no existing engine can do what I want. I'm gonna make my own coding language to make my own engine to... make a basic Sokoban"

0_0
>>
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>>741416625
>>
>>741416864
>The second *iteration* of the demo
Should have said this from the get go. It sounded like you thought there would be 2 separate demos.
>>
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>>741416956
>>
>>741376563
I played the demo last night, spent 5 hours with it already
Game is really good, gonna be pre-ordering it.
>>
>>741416625
I've never been to a coffeeshop in a city...Does that happen?
>>
>>741416929
He actually succeeded though, unlike 99% of people who say that and go nowhere
>>
>>741377301
>Confuses parody ideas with genuine development of a concept over time
>Way better mechanics
>>
>>741409593
Pure kino
>>
Void Stranger is NOT Sokoban. Yes there are levels where you have to push stuff onto places and reach a goal but if thats all the criteria it takes, then Portal is a Sokoban game, Half Life is a Sokoban game.

Void Stranger is a block placing puzzle with elements of boulder pushing
>>
>>741411902
The club of the falling grill.
>>
>>741416364
I have spent a lot of time trying to discover Blow's genius.

I have never heard him say a single thing praising something mainstream or even mildly unknown. I'm not saying anybody has to be wholly mainstream but he is about as far from mainstream as you can get. He has literally no opinion about a good video game that anybody else also feels. He only gushes praise for things nobody has heard about other than him telling you about it. The equivalent to this is asking him for the top 100 places to travel and he names 100 villages nobody has heard of.

I can only imagine meeting this guy at a party, getting excited to talk about video games with someone, and discovering he has absolutely zero common opinions as you. It's not that this is a reason to hate someone, it's just why the fuck would you have someone like this in your orbit. This is like meeting someone whose praise for film is exclusively for products made pre-WW1 and will tell you anything made in the past three decades is shit. This is the kind of guy who looks at Halo or WoW and will have nothing good to say about it. This doesn't mean either of these games are 100% good, it's just it is impossible for him to point out anything that is good.

Bin Laden had FF7 and Midtown Madness on his PC. You could have had a more productive conversation about video games with the fucking leader of al Qaeda than Blow and quite honestly I don't think Blow in his lifetime will ever catch up to the video game sophistication had by the long-dead mastermind of 9/11. I don't hate Blow for this but he is literally an alien to human gaming culture.
>>
wait, so not only do i get a gargantuan puzzle game with hundreds of hours of puzzles, but I also get to see blowhole go homeless? thats awesome
>>
>>741417381
I think blow is a faggot but it's pretty well known he's into counter strike and pubg
>>
>>741417381
i said it before and i'll say it again, he makes video games for people who think they're too good for video games

>>741417460
somehow i don't find that the least bit surprising lol
>>
>>741417460
>he's into counter strike and pubg
I'm aware of this, have you ever heard him give a reason for this?

No. He has never actually said anything good about either of these games. He just says he likes them like some kind of parrot or alien would to try and fit in with other humans. He is utterly incapable of expressing any positive feedback for anything that some other gamer would also be able to say.
>>
>>741417525
>he makes video games for people who think they're too good for video games
?
>>
>>741417065
to the extent that it happens at all it's not something anyone with real problems should be mad about
>>
>>741417585
So does it happen? Y/N?
>>
>>741417381
He's not a hipster, he just hates everything
He likes some mainstream games like CS and Tarkov, but he basically only plays puzzle games, FPS and indie platformers for some reason
>>
what if we combined two monsters

the pretention and skill of jonathan blow with the ego and temper of phil fish
>>
I just want the jai compiler to go public desu
>>
>>741417698
>Temper of Fish with the autism programming of blow
God help us all
>>
>>741417698
Why do people dislike them?
I like both of those guys.
>>
>>741417698
>the pretention and skill of jonathan blow with the ego and temper of phil fish
thats just jonathan blow
>>
>>741417698
Fez 2 was cancelled because like 3 people made fun of him on twitter
>>
>>741376563
this shit stupid as hell mane
>>
>>741416364
Leftists realized he wasn't one of them after he left San Fran and has been astroturfing opinion against him ever seen.
There's even a very low IQ fag whose been spamming some clip channel whining about him for the better part of 2-3 years now on here and on /g/.
At first he went on about the programming stuff but, big surprise, turns out he didn't actually understand what he was talking about so he was sussed out in like two posts as being an utter retard.
>>
>>741377251
engineslop is the reason 3d games suck at everything but vfx
>>
>>741419359
doesn't seem the case when OosS sucks at everything including the vfx
>>
>>741377251
a skilled prompt engineer could make it in a week
>>
>>741419567
>prompt engineer
This fucking bait lol
>>
>>741419424
Copy and paste engineers mogged by flash game devs 20 years ago
>>
>>741419567
>skilled
>prompt
>engineer

These are all contradictions. Nice bait though. And every armchair posting faggot has said the same ‘I could do it in a week’ thing. Still waiting to see it.
>>
>>741391915
Man, this shit looks like dota underlords. Also the green girl voice is similar to the voice of ivy from deadlock i think?
>>
https://youtu.be/uFeoF4TRfv4
>>
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I don't understand people who say this looks like shit. This looks better than every fucking Unreal slop or Unity shit I've seen in the last decade.
>>
>>741420912
>Also the green girl voice is similar to the voice of ivy from deadlock i think?
Superficially. It's a different voice actress.
>>
>>741377939
while that's generally true, you'd have to be moron to think something like that is meant to apply universally to all time frames. context matters here
>>
So, is the game good?
>>
>>741421370
Yes
>>
>>741416386
This is actually why his new game sucks. I call it the Bald Theory of Everything. Basically, as a man's hairline slips, so does his creativity. Happened to Molyneux. Happened to Brian Eno. It could happen to YOU.

You'll find this theory as airtight as a virgin's asshole. Try it yourself.

Let's take into consideration opposite examples: Bon Jovi, Hideo Kojima. Hairlines? Intact. Living on a prayer, and the hair's still there.
>>
>>741421370
No.
>>
>>741421370
Maybe?
>>
>>741421370
I don't know
>>
>>741421370
If only there were some way to play part of the game for free then we could know the answer
>>
>>741419567
Gooooooooooood morning sir!
>>
>>741421752
I am a true believer in physiognomy, I'll think on this for a week anon thanks
>>
>>741419780
>>741420862
snailcat cope
>>
>>741417094
There is absolutely no reason to make your own fucking engine to make a basic bitch block-pushing game. Only reason he did that was because he's an insane narcissist huffing his own farts.
>>
>>741422337
>Only reason he did that was because he's an insane narcissist huffing his own farts.
Translation:
>Only reason he did that was because he wanted to, but he didn't ask for my permission
>>
>>741422319
Oh did you engineer that comma in the right place little guy?
>>
>>741422337
But he didn’t. He just happened to use that as an example project to prove out language capability. Honestly a smarter move than releasing some ivory tower well designed thing that’s not practical to use for real programs.
>>
>>741376563
The puzzles in the demo are pretty fun, I liked them (but not the writing). Will pirate when it comes out
>>
>>741382438
Man, I have this problem with basically every game on my Zotac RTX 3090.
I have to cap the FPS way below what the GPU could theoretically render, just to put up with the deafening noise it makes when it's at 100%.
"Everybody's Golf Hot Shots", for example, runs at 120 fps/1440p on my RTX 3090, but I play it at 90 fps/720p, because otherwise, the GPU fans spin at 100% and the computer makes a fucking 80 decibels of noise (85 decibels is already considered a health hazard).
>>
>>741422724
blame the game (and gamemaker) first and foremost
but my tip to you is to look into undervolting. you can reduce power draw (and therefore heat output) by like 25-30% without losing much performance on nvidia cards.
>>
>>741422872
Yeah, I think I'll do that. The problem is that I mainly use it for 3D rendering. Games are secondary. Do you think this might affect the rendering time too much?
>>
>>741422724
>>741422872
yes, undervolt NOW big time. msi afterburner.

you can also look at simply letting the GPU run a little hotter. the fans might be spinning more than they need. maybe the card you bought was "optimized" for that 0.1% extra performance, or maybe it just has huge safety margins.
>>
>>741423152
>noise
>electricity cost
>less heat is better for component longevity
>>
>>741422337
Or in other words, he undertook a challenging feat for aura and it worked.
>>
>>741423152
>>741422872
I did a quick search here, and it seems that lowering the GPU's power limit is safer than lowering the voltage. Sure, the GPU will lose a little processing power, but I don't mind since I'm already playing all my games well below the GPU's actual capabilities anyway...
And a 3D render taking 9 minutes instead of 7 isn't a big deal for me either...
>>
>>741423438
the lifetime cost of letting a card run at 60C instead of 40C is negligible and the reduction in background noise is very significant
>>
Bloomberg wrote a whole artivle on Blow being pro-Trump and anti-Vaxx
>>
>>741423825
https://www.bloomberg.com/news/newsletters/2026-01-22/jonathan-blow-a-controversial-video-game-designer-returns-with-a-new-game
>>
>>741376868
>He paid himself 3 million per year
Interesting development strategy.
>>
>>741424189
mainstream media getting into videogames was a mistake
>>
>>741424308
(((Jason Schreier))) was doing the same shit at Kotaku
>>
Top 3 level based puzzle games with no metaprogression shit
1.stephen's sausage roll
2.recursed
3.jelly no puzzle
>>
>>741377336
That's the problem, he's no Carmack.
>>
>>741423647
lowering voltage is safe, worst that can happen is the program crashes or maybe you get a bluescreen
increasing voltage is unsafe. heat is what's unsafe. lower voltage = less heat
>>
>>741424189
this is the guy who thought dragons crown was lolicoded, literally a retard.
>>
I've always clowned on Blow because he's pretentious as hell, but he's kinda growing on me.
>>
>>741376563
This shit look like Mario inna future
>>
>>741421752
Todd has a full head of hair. Checkmate.
>>
>>741425728
i've only watched his twitch clip highlights and he can be hilarious
>>
>>741376563
who?
>>
>>741426401
Him shitting on webdevs and people asking him which engine to use is funny ngl
>>
T-3:00:00
>>
>>741421370
i can't tell (i don't even like playing games)
>>
10 minutes into this and the girl says "the architect of this place must be slightly deranged... wouldn't mind to know him!"
christ, Jon...
>>
>>741429327
do you think jon ever gooned to the female characters in his game?
>>
>>741424972
Recursed would be 10x better if the chests had different colors instead of all being red
Or if you could open a map view to see how everything is nested within a level
>>
>>741425728
you do know he's a maga bro and doesn't believe in vaccination? yeah, that's your hero, bud. you wanna be like him?
>>
>>741421078
Jonathon, c'mon man, it looks like a flash game and runs at 15 FPS, this is just sad
>>
>>741392578
I get what he's trying to say overall, just in a frustrated stream of consciousness manner. He's right in that a certain subset of indie games just optimize for wikifags now
if you boot a game up and already are making choices like "deals +23.5% damage to enemies afflicted by Break during the Hallowed weather effect" vs "boosts Semen Retention by 12% when the moon is visible", none of those words mean anything to you yet, you have no idea how frequent those game states (weather effects, frequency of certain enemy types, proclivity of status effects etc.) are so the choice you make is meaningless. Unless you've already read the wiki and watched a handful of Top 10 Beginner Tips I Wish I Knew Before Playing CRIMSON ROGUESLOP videos

We shit on excessive tutorialization and handholding but a good game should explain its mechanics well. Just because the devs are unable to do so in a way that doesn't bog the game down doesn't mean throwing you right into all the numbers and jargon is the correct way either.
>>
>>741430161
I assume he is just dubious of the COVID vaccine specifically.
>>
>>741417381
>I have never heard him say a single thing praising something mainstream or even mildly unknown
he's just like me for real
>>
>>741417327
it's fundamentally sokoban-like if anything the disqualifier is all of the meta elements turning the main puzzles into a chore for much of a full playthrough
>>
>>741421752
By your logic, John Romero would've been the greatest game designer of all time.
>>
>>741431934
yeah he's not even much of a 'chud', he's the same kind of right wing as a ton of relatively centrist gen x-ers who were skeptical about covid because of the weird circumstances and hyped up trump once
>>
>>741425728
I watched his stream getting footage for the steam page the other day and he seems like a fairly level-headed guy even if he has his moments.
>>
He's live right now for demo phase 2: https://www.twitch.tv/j_blow
>>
New game content in 20 minutes.
>>
>>741376563
nothing wrong with that. but the cringe voice acting is. I literally turn the sound off. there needs to be an ingame option for this. voice acting: off
>>
>>741429327

>"... wouldn't mind to blow him!"

Jon wtf
>>
>>741376670
i hate chess i hate chess i hate chess
>>
>>741432525
He never stopped being an amazing level designer.
>>
>>741434951
he makes puzzles, not levels
>>
>>741424189
>controversial
holy kike-speech
>>
>>741422460
Thats the thing though. The impetus for creating his own language is made from his own false assumptions. He's pretending to solve problems that were never problems in the first place, or never needed to be solved.
If you want to make a complex game, use C++. If you want to make a complex game without wanting to kill yourself, use C.
What the fuck does Jai do that would make people prefer it over fucking C?
>>
>>741423825
The best part? John actually took the jab.
He merely shared his concerns about the jab being made out a virus from a lab-leak incident.
But of course these fucking jews couldn't let that go even five fucking years later.
They are truly are the nastiest people on this planet.
>>
>>741424189
>>>>741436230
>>
Good, I was able to download the update onto my steam deck right before a road trip
>>
>>741436089
>that were never problems
compile times are a problem in C++ and he solved them.
That's about the only real thing he did though.
>>
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>>741387724
You'll love it or hate it
If you hoard Epic Game Store freebies, you already have it
If it doesn't hook you within an hour, you can probably drop it
I'm a fan, would recommend, but I understand most people aren't going to resonate with it
This image contains a mild spoiler once you hit a certain threshold in the game
>>
>>741436089
>>741436414
One of the big selling points is metaprogramming, which every serious programmer cares about, and Jai does it better than any other language. You can create a program within the program to generate code for the program, you could run DOOM at compile-time and only compile the program if you beat it.
>>
>>741412096
>It's a Sokoban with limited lives and no undo, and you have to replay the levels.
lmao that is not remotely an accurate description of what kind of game it is
no wonder you didn't like it
>>
>>741436645
>hurr durr i'm posting a spoiler but you won't get it until later, aren't i so fucking clever?
faggot. retard. i bet nobody wants to talk about movies with you because you ruin the ending all the time.
>>
>>741436785
Yeah, i keep seeing this, and JBlow fans don't realize that CTFE and AST macros are in other langs.
https://en.wikipedia.org/wiki/Compile-time_function_execution
>watch a Jai demo from one of the beta people
>all he does is hack on a check to prevent type inference declarations
AST macros are a meme.
>>
>>741436785
Sounds super useful

Is that why it took him 11 years to release a demo of a block pushing game that already exists and he copied?

How does meta programming make things happen faster or better? Our example here is 11 years and is still missing features
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>>741377404
Loved the Witness, but The Looker is fucking hilarious
>>
>>741436898
>faggot. retard.
Correct, but I didn't ruin any endings. Have a great day
>>
>>741436925
>How does meta programming make things happen faster or better
By doing things at compile-time instead of runtime and simplifying runtime logic by evaluating more things at compile-time, but you already know that and are just looking for excuses to shit your pants.
>>
>>741436785
>>741436918
>>741436925
You're advertising a gimmick as a selling point.
C already has macros, and X macros are especially useful. If you have the need to make complex metaprogramming logic, then your project has a fundamental flaw. It's a literal, classic and clear cut programming trap, where you tunnel-vision on one tool, and then see everything as a problem that only the tool can solve.
There is no need for it. It's a gimmick and Blow fell for one of the oldest programmer traps.
>>
Downloaded the demo and it immediate crashed. Just black screen, asks me if I want to open debugger than crashes whether I choose yes or no.
>>
>>741436925
>How does meta programming make things happen faster or better?
the hilarious part is, Jblow said awhile ago that he barely uses macros himself but still thinks they're an "important" feature.
>>
>>741437120
>C already has macros, and X macros are especially useful
C macros don't enforce types or any valuable contracts, and are a meme.
>>
>>741437224
>muh safety
They don't need to enforce shit. That's the point. If your metaprogramming needs go beyond glorified copy/pasting, then the program is just shit and you need to refactor ASAP.
>>
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Wat nou?
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>>741437329
>They don't need to enforce shit. That's the point. If your metaprogramming needs go beyond glorified copy/pasting
Arbitrary "they're good enough so you don't need more" cope based on sour grapes of C retards.
>>
the 3 monsters gimmick is so trash since it breaks the transaction system rule of committing 2 actions in 1 turn, preventing alternative solutions.
>>
>>741376563
Too many of the playable characters are brown so he can blow my jonathan
>>
>>741438090
I agree, you know instantly what to do then it's just going through the motions and it's boring
>>
>>741377815
Please buy him game, I need him to release his programming language compiler
>>
>>741412096
>I understand that retellings like that don't justice to any story, but based on this, I don't feel like I've missed out on anything by not finishing Void Stranger.
Void stranger is best enjoyed by finding the couple of eureka moments and then dropping the game altogether. The actual ending and the insistence to trying to tie the lore to their other game who nobody gives a shit about are horrid.
I wouldn't even say it's a "good" game, it just has a few good moments.
>>
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>>741439278
Holy pleb filtered. There are 2000+ secrets and you can't even get the babby ending.
>>
>>741439473
I'm guessing that is actually from zero ranger? I beat basically all of void stranger, ending shmup section and all

I don't care for EX mode or finding all the random-as-fuck npcs which are ultimately irrelevant. I still think the game peaks sorta early on and it's just not worth finishing.
>>
>>741376563
jack crawford crying
>>
>>741439840
No it's an achievement mod for doing all the content in the game. A lot of the achievements are actually secrets though I confess.
>>
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>>741376563
first puzzle that's stumped me so far
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>>741440473
nvm I'm retarded
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>>741441697
That one took me like half an hour
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>>741376563
Anything to back up the 30 million dollars claim? How would he even have that much money.
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I HATE SOKOBAN I HATE IT I HATE PUSHING BOXES
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>>741441889
I think /v/ forgets how successful The Witness actually was
>>
>>741441889
He's said on multiple streams that he took out loans and is in heavy debt.
>>
>>741442384
Last time I saw this I ended up playing Lingo and really enjoying it, I guess it's now time to play sensorium
>>
>>741437153
That’s not a good or funny argument.

I have never had to use my gun, but I still think it’s very fucking important.
>>
>>741442384
>Bottom left
Spine-tingling, bone-chilling walking simulators with liminal spaces and ludonarrative dissonance that are metaphors for trans rights o algo
>Top Right
Video games with gameplay instead of storyslop
>>
Could have made it on the C64. I just found a cool game for C64, isokobon.

C64 has more good modern games than xBox.
>>
>>741443154
If you find little use of your "important" feature, it probably wasn't that important to begin with.
(I will ignore your inept comparison)
>>
>>741443153
I agree that that retarded tourist's image is dogshit, but Sensorium is not remotely worth your time, it's like if someone tried to make The Witness in a weekend with Unity
>>
>>741431532
>"boosts Semen Retention by 12% when the moon is visible"
kek. true. indie devs seem to forget they're the only ones that know the game inside out
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this is making me feel like a retard
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>>741444492
You are one.
>>
>directional binds don't work in main menu and still use WASD
jon.....
>>
>>741431532
roguelikes already have a solution for a lot of that stuff with unlocks. Just drop the player in and give them a seed designed to introduce them to mechanics on the first run, then leave all of the complicated stuff for unlocks that require you to have interacted with the mechanic already and the game will naturally open up as you come to understand it better
>>
>>741444638
I just restarted and got it immediately, didn't realize I'd softlocked the puzzle
>>
The game feels a lot better to control now, especially when running. I asked Jon about this on one of the recent streams and he said that he'll try to get the move buffering feel improved by Friday, and it seems that he succeeded.
>>
>>741436846
Void Strangers players are the FromSoft-fags of puzzle games. They need to die.
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So, this is the full extent of the demo map. It's pretty obvious that we'll need to push those red rocks back to the entrance to HHH and push down the red buttons, then something will happen with the red lecterns.
>>
So everybody is just expecting some "a-ha" thing to happen right?
I mean, surely this is not just a fucking sokoban game. There's no way this isn't some 5D chess thing in which you reach a certain point and then suddenly you realize you can do some crazy shit right?
>>
>>741377336
didnt make the Quake engine alone. Shitech 5 was ass.
>>
>>741446009
>in which you reach a certain point and then suddenly you realize you can do some crazy shit right?
that's what it is.
the demo is a fraction of a fraction of the early game, which is the issue.
>>
>>741446009
The "crazy shit" is doing 700 block pushing puzzles
>>
>>741446009
>expecting some "a-ha" thing
the a-ha thing is combining the different abilities and it was given away by official marketing, it's not a secret. it's just a sokoban game.
>>
>>741446009
I suspect a neat moment will be realizing the world map wraps, which is how you're gonna get crossover between The Promise and Mirror Isles or Heroes and Skipping Stones. Another moment may be learning about the upper and lower floors of the world map. There will be some overworld puzzles spanning multiple screens (we already have instances of that in the demo, like the spoiler in >>741445815), but maybe it will go even farther than that. I think he's hinted that some puzzles have multiple exits, so I'm curious what that leads to, like maybe the story characters can escape to the overworld or something (I thought it was weird that the character select button is usable when you're the queen).
>>
How do I get the new levels? I don't see them on my map, nothing has changed. Do I have to download a new demo?
>>
>>741446431
Go to Heroes 2, a gate should be open that wasn't before.
>>
>>741446009
I'm not expecting it, beyond more mechanic interactions. This game seems to be able to carry itself just by puzzle quality. I was a bit disappointed to see that the new area isn't heroes and mirrors, but heroes and water, but then the puzzles turned out to be great.
>>
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>>741442384
>Blue Prince in the kino zone
Barely even a puzzle game in my opinion
>>
>>741378672
>profit
>on a free game
>>
>>741446536
Blue Prince's story is absolute dogshit. All that hype for the epic reveal that the MC was gifted the mansion (which was obvious from the start) three separate times.
>>
>>741446431
Go north of the second screens of HHH and Mirror Isles.
>>
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>>741443153
I "enjoyed" Lingo with a friend, wouldn't have pushed through it otherwise, especially 1.

>>741443232
You sound sad :(

>>741446536
I think stuff like the chess puzzle, realm crests, the second chess puzzle and the atelier are definitely puzzles...
>>
>>741447076
I haven't even touched 2 or even the DLC of the first one. In which I've done something like 750 words.

Honestly maybe I should just jump on either one of those at this point.
>>
>>741447173
Level 2 is basically a beta of 2 in many aspects.
>>
>>741447208
So assuming I may not have enough autism in me to play both, should I go straight to 2?
>>
>>741447456
Yes, I found it to be a much more palatable experience, down to the change in how the "rules" are spelled out making everything easier to play with.
>>
>>741440473
can i get a hint...
>>
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I am being driven to madness
>>
>>741448151
Ok, once I stopped and thought about it for two seconds I made it out.
>>
>>741377404
Seriously amazing. Probably the most well-crafted dick joke in all of gaming.
>>
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>>741447850
>>
>>741448151
There was one of those before, with the priest. I saw instantly that I was going to teleport a monster in front of another so they kill each other. But it looked so tedious that I just closed the game and uninstalled the demo
>>
>>741377251
No, the problem is just that Jon has horrible ideas about what constitutes as a "problem" with C languages. He blames his own incompetence on the language and he also hates object orientated programming with a burning passion, for some reason.
The real problem with C comes from the fact that it becomes less useful the more people work on a project thanks to the bloat from inheritance, something he would literally never have a problem with since his team is so small.
>>
>>741440473
>>741447850
I'm glad that this puzzle is challenging. This is a big mile stone, so it should feel important.
>>
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>>741446639
>All that hype for the epic reveal that the MC was gifted the mansion
Surely that wasn't a reveal. Wasn't that in the prolouge? My issue with BP is that it's straight up insulting as a puzzle game. It's clearly for actual dimwits to make themselves FEEL smart. There's literally a room where there's a locked safe in and in that same room you can see a picture of the safe being given a Christmas present (already that's retarded) and you can just imput 25/12 or 12/25 as the passcode and it works. The logic puzzles are rubbish stuff anyone can solve in 1 second, the other common puzzle is just basica addition and multiplication. The overarching puzzles have less to do with figuring it out but rather getting the right

It's like 10% puzzle game, 90% roguelite walking sim. You don't actually figure stuff out, you play until you find the rooms that explain the various larger "puzzles". Like finding a book on the glyph or giant figurative yellow paint post-it notes. It's not a good puzzle if you all you did was take a dogshit easy puzzle and put the pieces out of order
>tee hee look at that locked door, what a mystery. Now after playing for another 5 hours you can find a room with a book that says "dur hurr me did hide that key for that there door in me special hiding spot" then you need to play for another 5 hours to roll that room while also having "ground keeper's special dildo".

I remember giving it so much credit at the start, taking screenshots of random shit on the walls only to learn that you don't even need to be observant or perceptive because everything relevant will be shoved down your throat when you generate those rooms. It's just drip feeding you discovery to make you feel like you're slowly learning something
>>
>>741448151
This is ugly and cluttered. Why is the contrast so low?
>>
>>741448874
I mean there is stuff which does require looking hard at stuff, like the chess thingy or the supercomputer chips
>>
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>>741448874
Maybe Joe Blow needs to travel back in time fucking 40 YEARS and play Paradroid?
>>
>>741449057
>ugly
I think it looks alright. But there are better looking levels.
>cluttered
That's the idea of that particular puzzle.
>Why is the contrast so low?
Check your monitor settings.
>>
>>741449304
Dude it's gross looking. He could have put this garbage on the PS2 and it would have been mid 20 years ago. The game itself is an academic exercise, he's seeking to prove he can make a game with his own dogfood.
>>
>>741448874
I'd say lorelei does a much better job at pulling off a similar feel interweaving individual puzzles, more big picture tasks, and the overarching story; it has a good balance between stuff where you have to look around to get all the pieces and individual brain teasers and being observant is usually very rewarding whether it be with actually solving puzzles or being able to put more of the extremely tangled story together; I had a decent time with blue prince but after an initial few runs it's like 90% relatively straightforward resource management and 10% actually interesting content
>>
>>741448670
>he also hates object orientated programming with a burning passion
based
oopers have held back computational science for far too long
>>
>>741450010
>oopers have held back computational science for far too long

Absolute fucking trvke and don't let anyone tell you otherwise. I have talked to people who use OOP competently, it is by very, VERY fucking far not the norm, the vast majority of people who use it don't understand it and its prevalence is a testament to the mediocrity in the field.
>>
>>741448874
Blue Price doesn't have puzzles. It has random bullshit moon logic pattern finding. "Of course, the safe combination is the number moles this lady has!". It's designed for schizos.
>>
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Did they optimise the game or something? It's running way better. People were spamming "duhh you're just POOR" when I mentioned how CPU demanding the game was two days ago
>>
>>741450340
yeah, jon was debugging shaders and found some expensive PBR related ones
>>
>>741450010
>>741450259
You're a scripter, and have never compiled a program in your life.
>>
>>741417635
>he basically only plays puzzle games, FPS and indie platformers for some reason
wtf he's literally me
>>
Sounds like Jon Blow's problems would have been solved by using an interpreted scripting language. There are already tons of those.
>>
>>741450010
And then when you don't use it apparently it takes 11 years to make a copy of a block pushing game
>>
>>741450437
>he isnt using machine code to execute instructions
ngmi
>>
>>741450526
or just not trying to full time a compiler, engine and game at the same time.
>>
>>741450437
Of course I have, I use Arch
But seriously though I first started programming in J*va and you won't ever get me to go back to that bullshit
>>
What's the new puzzle count? I got to 105 I don't feel like running around looking for more. There's a few really annoying levels but the levels are slightly more fun. None of them really had any challenge though
>>
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>>741451446
oops, that's from the old demo
>>
>>741451516
You got them all.
>>
today i will remind them
https://www.youtube.com/watch?v=3TgfDZr_xII
>>
this game was fun but im still not really understanding what needed 10 years of development. i was hoping it would be clear after demo 2 but there's like 1 minute of worlds colliding content that isnt from the original games
>>
>>741451782
I hope the main game has less focus on the wizard. The wizard is just fucking annoying. Oops, you didn't realize there was an object 15 tiles away? Too bad, better undo every other move
>>
>>741451996
the programming language
>>
how much of the full game is this demo supposed to represent? it seems like almost everyone is taking like 5 to 10 hours to beat both demos, while him and casey were saying the demo is like 100 hours of content....
>>
>>741451956
tldr?
>>
Who the hell asked for a 500 hour sokoban game? Who is this for?
>>
>>741452412
god
>>
>protagonist is a brown female with British accent
Ah, is that what they're into these days?
>>
>>741452368
Roughly all the tutorializing, a tenth of the total puzzle count.
>>
Anyone else find it annoying you have to say no to AI voices EVERY time you open the game. Holy fuck just stick it in the option menu
>>
>>741452368
>how much of the full game is this demo supposed to represent?
Like 10%, maybe less.
>t seems like almost everyone is taking like 5 to 10 hours to beat both demos
Took me 7.5, so checks out.
>while him and casey were saying the demo is like 100 hours of content
It was an estimation.
>Full game is 1000+ puzzles
>Said to take 500 hours for an average person
>The demo is 105 puzzles
>10% of the total puzzles = 10 of the total time, aka 50 hours
In retrospective, it was obvious that the first ones would be easy, basically the tutorial. But even then, I don't expect the full game to take me more than 200 hours.
>>
>>741452489
British accent = royalty.
>>
>>741452412
Jblow probably fancies himself the "Puzzle game dev guy" so he wants to double down.
>>
>>741452663
I doubt it's going to give me as much entertainment as games like Leaf's Odyssey or Baba. Leaf's Odyssey has multiple high quality custom campaigns and I think the mechanics are more interesting than anything in this demo. Order of the Sinking Star really needs a full level editor but I don't think it will
>>
>>741448151
It's a bit tedious but it's as simply as a sliding puzzle. Just rotate around the alchemist and then around the space at the top left
>>741440473
>>741448824
I though this one was quite easy. A little too easy for the first "merge" puzzle. Solved in in 2 minutes flat

Very cool though. We're all shitting on Blow but damn this game has potential
>>
>>741384343
It was short and sweet, if you stretch it longer it becomes less absurd and less funny
>>
Is it just me or is the movement less smooth in this version. 3 days ago moving around the maps/puzzles felt a lot better. Did he change how imputs are buffered? Or did he just lower the framerate?
>>
>>741453058
>Order of the Sinking Star really needs a full level editor but I don't think it will
It already has one, for the devs. I can see it getting polished and released. And since the engine will be open source, it would be cool if people modded in new mechanics.
>>
>>741453058
>Leaf's Odyssey
Buy an ad
>>
>>741411265
The main issue with VS is that you have to wade through 223 braindead filler levels before seeing something remotely resembling a puzzle. There's a reason why people only glaze the metagame elements and not the actual puzzle/level design because it's bottom-of-the-barrel compared to any other Sokoban game in the past 10 years.
>>
>>741395392
I'm sympathetic to both sides here

If I'm Blow and played some random indie game for fun, I want to be able to shit on it as mercilessly and stream of consciously as I want, and I don't really want that promoted at some magisterial
>This is my FUNDAMENTAL AND FINAL review of the quality of this product
because if I were talking to the guy, I'd have a very different emphasis, and not because I'm trying to curry favor, but because maybe
>These are just in the moment reactions and memes,
>the art's quite good,
>It's fun even if it's not my cup of tea
>cards are a little played out but it's not a particularly bad implementation of them
and I'd happily give the game a 6/10

But also, like, you didn't have to go live, bro, if this is your only playthrough of the game, you never give the devs that airtime, you don't follow it up with positives, and you just spend the entire time ripping the game a new asshole, and you're putting all of it on stream, that kinda fucking IS your review, and if you think it's horrifying or monstrous when someone cuts it up and puts it on youtube or makes you look bad, think about that next time you look in the mirror, idk
>>
>>741453171
He was talking about lowering the number of buffered inputs, I think.
>>
>>741453570
no, pirate it I don't care. The custom campaigns are on a website you don't even need to own the game. Better than this overbloated game.
>>
>>741453546
Every single game this faggot has made could have benefited from level editor but he autistically refuses to give players one. Actual retard behavior.
>>
>>741453546
>>741453931
Blow strikes me as someone who dislikes seeing his game modded or having custom stuff made for it
>>
>>741454282
Watching him play a Witness randomizer on stream would be god tier content
>>
>>741451956
he was real for this. game's mid.
>>
File: 20260619142315_1.jpg (721 KB, 2560x1440)
721 KB JPG
i hate checkers..
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>>741442384
Fuck off buzzworder retard
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>>741452412
>500 hour sokoban game
He already admitted the play time was exaggerated and deflected hard when some seasoned puzzle gamer pointed out the combined demo parts 1+2 are barely ten hours of content

https://x.com/Jonathan_Blow/status/2068061083534041434
>>
>>741455389
I mean yeah, it's still a sizable demo.
>>
>>741455389
>But also "five-hour demo" is just dishonest on your part,
really true desu, puzzle people acting like 5 hours is the average time are delusional too
>>
>>741454960
this one was EASY
>>
>>741453719
I think the clips are harmless because only fans or haters will care to seek them out, and will already be familiar with his personality. They're not harming his image. And as far as "hurting the feelings" of the devs goes, then they should be used to people nitpicking or missing the point of their games. Blow himself is happy to ignore opinions about his games that he doesn't like and that's a healthy mindset to have if you want to keep making games.
>>
>>741451956
He would make a magnificent valve playtester
>>
Someone make a new thread. I want to talk more about the demo

Or is there one already up? >>741432492
>>
>>741436846
is it inaccurate to say that if you make a mistake there is no way to correct it but to loop back to the beginning, or at least hope you're close to a backwards warp?



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