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>A new free and open-source utility called SCSKiller, short for Shader Compilation Stutter Killer, is taking direct aim at one of the most persistent problems affecting modern PC games: shader/Pipeline State Object (PSO) compilation stutter.
>The program scans the shaders shipped with a game, determines the pipelines it is likely to build, and compiles them into the GPU driver's shader cache before the game is launched. In theory, this means the driver doesn't have to stop and compile those pipelines the first time an effect appears during gameplay, which should eliminate just-in-time PSO compilation stutters.


https://github.com/BlueHeisenberg/SCSKiller
>>
>one of the most persistent problems affecting modern PC games:
I have been assured by pclards on this board that it's a non-issue and nobody cares
g-gloves coming off type shit? omg
>>
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>>749027748
>Contributors: Claude
>>
>>749027842
>non-issue
literally nobody ever said that
>>749027919
it doesn't matter if it works
>>
good morning claude saar please do the needful and make great program to be fixing shader stutter on low end rakesh pc very good yes make no mistake saar please

it is done yes good no test needed saar please pushings to github and post on /v/ bloody benchod
>>
>>749027919
Slit your wrists, redditfrogposter.
>>
>>749027919
put the barrel in your mouth tranny frogposter
>>
>>749027842
Happens every gen

>haha i bet the ps5 will be gtx 1060 level at best, my pc already beats it
>haha the rtx 3000 series is out, consoles are obsolete
>NANI!?? CONSOLES ARE PERFORMING BETTER THAN A PC WITH EQUIVALENT HARDWARE WHILE GAMES KEEP CRASHING ON MY $2000 RIG!!???
>>
>>749027748
Okay, why doesn't the game do that in the first place?
>>
>game compiling shaders before you start playing: frowning basedjack face
>AI compiling shaders before you start playing: gaping basedjack face
>>
>>749027949
>>749028084
>>749028265
Why did that post anger the indians so much?
>>
>>749027949
>>749028084
>>749028265
SAAAAAAAAAAAAAAAAAAR
>>
>>749028358
Many games do that, but the AIjeet who proompted this doesn't know how it works
>>
>>749028480
>>749028484
imagine thinking about Indians 24/7
truly mindbroken tranny freaks
>>
>>749027748
Couldn't I just launch the game 10 minutes before I wanna play and let it finish compiling by itself?
>>
>>749027748
Thanks, OP!. Good posts like these are the reason I still use this board.
>>
>>749028569
good morning sir
>>
>>749028546
>>749028573
But we need ai to do it for you instead so that we can justify the data centers.
>>
>AI fixes UE5 slop
>troons still mad at AI

what is this mental illness called?
>>
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>>749027748
>>749027949
>>749028459
>>749028573
You all lost, look at the great idea made in less than 1 minute the ai made.
this is how you get rich
from the back of anons who post here
ai quickly makes out of them an huge 100000$ worth video game
>>
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>>749028706
>fixes UE5 slop
UE already does this, retardo.
>>
>>749028738
nta but that's exactly what the program in op is supposed to fix...
>>
>>749028738
It's up to the devs to do this. SF Townfall stutters a lot. A big streamer here in Brazil said serious shit about the state of the game, serious slurs to the point that he would be blacklisted, but he's too big and based for this reason.
>>
>>749028738
you are so fucking retarded, the estrogen killed all you brain cells
>>
>>749027748
AI helped develop this btw
>>
>>749028918
Concession accepted.
>>
>>749028918
indian rage lol
>>
>>749028851
>>749028918
OP is showing shader compilation on the start screen, while the program of the thread is for games that don't have shader compilation at the start of the game.
>>
>>749028981
>im a retarded troon

those initial shader compilations dont do anything to stop the stuttering
>>
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>>749028727
>circling around one very specific frustration: PC games that technically run well but feel terrible because of shader compilation
This is a perfect example of why AI summaries are retarded.
Absolutely nobody outside of first poster and a guy replying to him are talking about those frustrations and clearly neither of those 2 are PC players.
Using terms like "assured by pclards" and "CONSOLES ARE PERFORMING BETTER THAN A PC"
Yet, the AI will have you believe everybody is in unanimous agreement that this is a huge problem. And a retarded indian reading this summary will 100% that's the collective sentiment of the thread
>>
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>>749028940
The bald guy did it alone.
>>
>>749029110
shoutout to assembly
>>
Vulkan/DX12 were a mistake because it showed just how fucking retarded the average game develop is. Few games do it right where the shaders are compiled the first time you play the game. The fact that this was ever an issue and modern, complex shaders were compiled during gameplay was fucking moronic.
>>
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>>749028291
>NANI!?? CONSOLES ARE PERFORMING BETTER THAN A PC
>Dynamic resolution with 30 fps
>performing better.
>>
>>749028358
better yet why can't this be part of steam's content delivery service? have a few people with the same configuration compute it first then it gets shared for everyone else with that set up.
>>
>>749029204
>60 buckeroos a year just to be able to play games
jesus christ
>>
>>749029158
>The fact that this was ever an issue and modern, complex shaders were compiled during gameplay was fucking moronic.
This is an UE5 problem. We even got SSD consoles because of this shit, and the problem persists. kek But devs making Vulkan stuff know their shit. Vulkan is hard asf, I heard, while every game dev knows how to make DX12 because Microsoft pays them.
>>
>>749029313
it is but just for vulkan and opengl
>>
>>749029110
>trannies are seething and sperging about AI and vibecoding
>it's not even AI
lmao, trannies are genuinely mentally ill
>>
>>749029313
>>749029426
Microsoft did something about this shader stuff this week (Advanced Shader Delivery), but it's for Xbox PC app only for now; it can be implemented on Steam. Looks like it's open source.
>>
>>749029896
Everything uses AI now and that's a good thing
>>
>>749029352
No, it's 100% to do with how Vulkan and DX12 fundamentally work as rendering APIs. Yeah, Vulkan can offer lower CPU overhead than older APIs like DX11 and more explicit control and if you know what you're doing, it does give you more control. The problem is that older APIs like DX11 had the driver do a lot of heavy lifting and vendors like NVIDIA could do a whole lot there. In Vulkan and DX12, You want a loading screen to compile shaders because the burden was moved from the driver onto the developer and if you don't do it before hand, it's happening in real time. Unreal has had support for PSO caching for a while now.
>>
This isn't even close to being a big enough problem for me to install AIslop on my PC.
>>
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>>749027842
>>
>>749027748
doesn't Steam already download pre-compiled shaders?
>>
>>749030735
Not all games does this. Compiling all the shaders when you first launch a game is a newer thing that some games do.
>>
>>749030735
it does on linux in a roundabout way, https://github.com/ValveSoftware/Fossilize
>>
>>749029204
>I would be happy to give Sony $60 a year for nothing
Least indoctrinated snoygoy.
>>
>>749027748
For some reason I think it's like optimized configs for UE5 - a placebo effect
>>
>>749027748
Traversal stutters are a much bigger issue imo.
>>
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>>749027748
>free
>open source
>>
>>749031317
You are genuine cattle, I bet you play video games on a console as well
>>
>>749027919
>nooo you can't use a hammer to nail things!
>>
>>749031426
No, on Windows like a heterosexual.
>>
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>>749027748
I don't understand any of these words.
>>
>>749027748
Anyone tried this for Marvel Rivals? Lord knows that game needs it.
>>
>>749031317
I'll sell it to you for $100 and refuse to give you the source
>>
Jedi Survivor being playable now is great news.
>>
>>749029204
>The biggest a online community
This is just Mario falseflagging
>>
>>749032132
>$100
Less than a Doordash order might as well be free.
>>
>>749027748
Why the FUCK do incompetent devs didn't do this before
>>
>>749032651
>incompetent
you've answered it yourself
>>
>compile HLSL or whatever shader language to intermediate bytecode (DXIL,SPIR-V)
>setup a load screen
>have the game get the driver interpret the bytecode and spit out ISA specific machine code for that GPU and cache it
Shrimple. It's only really still a problem due to console ports because none of this is really an issue with consoles (why would you ship a console title with bytecode when you know you're only ever going to target one GPU ISA).
>>
>>749031602
Number go down
Game enjoyment go up
>>
>>749027919
You control the software you download.
Enjoy your troonstutters.



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