[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1789666634391299.png (1.29 MB, 1280x720)
1.29 MB PNG
Since the floodgates are open, what have you guys been up to??
>>
>>749479549
Do one of mario
>>
>>749479549
>what have you guys been up to??
Playing games from pre-2010 as I always have.
>>
What LLM is required for making mods
>>
>>749479915
Any will do, but Claude is probably the best.
>>
File: 889kixp168pf1[1].jpg (121 KB, 1080x720)
121 KB JPG
I modded Omega's fight in Megaman Zero 3 to be like he is in ZX. Now he's not so much of a pushover.
https://files.catbox.moe/xaxb5b.gba
>>
mario if he slop
>>
File: 1791719220153170.gif (1.78 MB, 600x338)
1.78 MB GIF
>>749479915
You can make mods with any but the more expensive and capable means you need less skill.

FREE

RUNTIME
https://github.com/ggml-org/llama.cpp/releases

MODELS
Local model Qwen 3.8 27B or Gemma4 12B

8GB
https://huggingface.co/unsloth/gemma-4-12b-it-GGUF
https://huggingface.co/prism-ml/Ternary-Bonsai-2-27B-gguf#these-files-need-our-llamacpp-build

12GB+
https://huggingface.co/ISTA-DASLab/Qwen3.8-27B-GSQ-RCO-GGUF

PAID

CHEAP

Luna 5.6/6.0 $20 OpenAI
DeepSeek v4.1 Flash or GLM 5.3 OpenCode/OpenRouter
Sonnet/Haiku 5.5 $20 Claude

DECENT
Claude $100 Opus 5.5
OpenAI $100 Sol 6.1

The free ones are way smaller models so require a lot more prompting and knowledge.
>>
File: 08.jpg (291 KB, 1280x720)
291 KB JPG
>>749479549
>Since the floodgates are open, what have you guys been up to??

Turning Madden 08 into a fully 11v11 netcoded football game you can play online with 21 other people
>>
>>749479610
Okay. Sora is almost done. The entire Magic system is in it. Spells have effects. you can freeze/burn/whatever enemies. All enemy types have their own HP, as well as element strengths/weaknesses, as well as their attacks are set to do different amounts of magic. All bosses have their own encounter things. And it all works online with Co-Op, fully. If mario does one hit to an enemy that takes 3 hits to kill, it takes 1/3 off of Sora's health bar. And if there are multiple Sora's, the HP Syncs between them. UI and Sound elements are from KH1, but it's a 1-to-1 port of the Sora from Kingdom Hearts 358/2 Days for DS.

It literally turns the game into Kingdom Hearts. It's insane how well this works. Once I finish it, I'll release it here and probably Game Banana.
>>
Put good combat into elden ring.
>>
File: AttackHeli (1).webm (2.07 MB, 640x360)
2.07 MB
2.07 MB WEBM
Made something simple in Palworld. Also brought the portal gun over but doesnt run too well.
>>
File: Xenogears .webm (3.02 MB, 640x480)
3.02 MB
3.02 MB WEBM
I can't believe I lived long enough to actually see disk 2.
>>
If I can get an appropriate pixel version of her that fits the game, I was thinking of turning claude to adding Debora to the SNES version of Dragon Quest V.
>>
>>749481083
I thought this was pso2 new genesis
>>
Currently reverse engineering a PAID fucking mod (fucking jew chink), it mostly works but I need to iron out a bug that keeps plaguing me.

>>749481083
lmao this is awesome
>>
>>749480312
For claude do you just the web ui or is that trash for making mods?
>>
I want to ask some anons about their progress their mods from previous thread:
- Gurumin Anon, how is your progress? Did you manage to test it with the whole game?
- Aria of Sorrow Anon, how are you going with putting Zero in in the game?
>>
>>749479549
What actual AI vibe mod that actually works and it's good, not a piece of shit done for luls?
>>
>>749481620
You could if you give it enough to work with because the web ui also runs a small computer on their end which has tools but it really depends but it makes testing and the chance it has to make shit up higher so it'll be less efficient and consume more tokens.
>>
>>749479549
Anyone modded a kingdom under fire like third person hack and slash mode into TWW yet?
>>
File: 1760603170117616.gif (2.35 MB, 498x280)
2.35 MB GIF
I am doing some mods and have posted them
>>
ai slop cant ruin monster hunter world
>>
File: 1768374285026307.webm (3.92 MB, 892x618)
3.92 MB
3.92 MB WEBM
>>749479549
I tried to do an anon's request but he's too fucking big for this game
>>
>>749480217
He was still a push over in ZX though so what, you just changed it so he heals himself partially now?
>>
>>749479549
Add a fingerless glove meter.
>>
>>749482598
Why not tell it to make him smaller by like 25%? No idea if that would actually work
>>
Can someone please put skate in morrowind? Lol
>>
>>749480312
you can use opus 5.5 with the 20 dollars sub
>>
>>749482598
Just make him smaller.
>>
>>749482867
Yeah it's possible since it's on the ps1. It's just that I'm not a fan of mixels personally.
>>
>>749483012
I wouldn't recommend it
>>
>>749482660
His attack selection AI is different. Rekkoha heals and he uses it more often. He can use Ranbu at any health level and range and grabs Zero until it's done. He has fewer recovery frames.
>>
So can you actually vibe code whatever into games or is this only the double game overlay tech?
>>
>>749479549
Ive been making 30 second clips on twitter because none of the "games" are actually playable and why nothing is ever posted for peer review
>>
>>749483286
https://gamebanana.com/mods/725751
a chinese bloke vibe coded a whole fourth garden in SA2 which is actually big you have played sa2 before
>>
>>749483286
This is a romhack >>749480217
This is a mod for sm64coopdx >>749480891
This is a mod >>749481083
This is a hack >>749481161
This is a hack >>749482598
There are no meme passthrough mods in this thread
>>
>>749479549
Can it turn movies into games?
>>
>>749479549
Is there a guide for this shit anywhere? Also do you need to run it off recomp/decomp files or can you just use the normal retail versions of games?
>>
>>749483286
You can't
The same way you can't make an AI pic of something that's not on the model, like "make a glass of wine with only one finger of liquid in it", you cannot make it do something new
It can copy and stretch and morph what's there, but if it's not there it's not there
You cannot say "jarvis invent game", you are only able to say "jarvis take the animations of this game and put them into this other game"
>>
>>749479629
>>
File: 1791001885818535.jpg (146 KB, 1210x695)
146 KB JPG
>>749479549
I made an Armored Core Garage mod-tool for the ArmaAmatura mod of Starsector. It's currently a tool outside of the game but I'll split it up into a mod generation tool that's for creating new parts and an in-game garage for making your own mech
>>
>>749483357
Neat. Sounds unstable though
>>749483402
So these are genuine in engine mods?
@claude, &knuckles Super Mario RPG
>>
File: 1763960121427502.jpg (17 KB, 344x318)
17 KB JPG
>>749483571
>being this incorrect
>>
I like the ones that look like UI stacking shitposts.
I've just been playing the same old games as always thoughbeit, I shan't be boughtering any tokens sorry.
>>
>>749483571
But since jarvis is reading the coding and stretching It i can mod say, an ayla romance route as long as i write the script and directions no?
>>
>>749483637
>&knuckles
I made Mario 64 & Knuckles already. it's neat.
>>
File: 3736832841494.jpg (270 KB, 1600x901)
270 KB JPG
>>749479549
https://oosad.itch.io/touhou-web-arena
Anon has mashed up a bunch of touhou games together and now you can fight bosses in coop in a mini roguelite mode. Kind of a mod of 15/18/09 depending on how you look at it.
>>
English in Yakuza 1 HD.
>>>/vr/12871163
>>
File: 1784574260632351.png (117 KB, 408x417)
117 KB PNG
>>749483637
>Super Mario RPG
wait i just realised you can add in new items and moves and characters
>>
>>749483286
Yes you can, the question is will you? There are daily and weekly use limits. The more ambitious and original your idea is the more tokens you will need to implement it, so development will take days and eventually weeks for larger projects. The AI models are really bad at creating art, so you have to factor that in as well.
>>
added New Vegas/CDDA like character creation to Project Zomboid, it's out on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3815870396&tscn=1791639930

Got over 100 subscribers already and almost 2000 views afaik
wouldnt be possible without Claude, theres too much shit going on, it would take years to code it by hand. All the relations between traits, backgrounds etc. Vibe coding makes RPG systems so much easier to modify and tweak.
>>
>>749483551
If you already have opus 5.5 then it'll just tell you what needs to happen to get it done, unironically, just provide it with your rom and mod pitch and ask it to plan things out and see how feasible it is.. Without a recomp/decomp it will have to reverse engineer the game which is uncharted territory, but in my experience it has worked for roms (I dunno about pc games), it just takes longer and burns through your usage.
With other cheap models its possible but you need to know what needs to be done and what to direct the ai to.
>>
>>749483402
I feel like a romhack is a particular kind of mod.
But, I don't get why you say the Xenogears and Simphony of the Night are just hacks.
>>
>>749483959
It was for brevity I wasn't actually differentiating the two.
>>
>>749483920
I just want to use it to mod the fuck out of Kenshi
>>
>>749483989
Ok, that makes sense.
>>
>>749482660
Who are you trying to impress with your blatant lies?
>>
>>749480369
Holy based. Wish this was NFL Blitz though
>>
>>749483858
>The AI models are really bad at creating art
Can I pay someone to make some 3D assets or sprites or whatever the fuck and then just add them into the game?
>>
>>749484076
I don't think about shitters like you at all so don't worry. You weren't called out even if you felt like you were.
>>
Still not subscribing to claude.
>>
>>749483760
probably
>>749483685
go dilate
>>
>>749483821
This just plays like Touhou 19. What's the difference? I don't see how it's a "mash up".
>>
>>749483551
Download Claude or VSCode (install the Claude extension if so). Point it to an empty project folder, then give it a pitch like anon said:
>Hey I want to add Donkey Kong 64 Donkey Kong to Uncharted, I'm not really a programmer though, can you tell me if that's feasible and what you'd need to get that done? I can hook you up with any reverse-engineering MCP server you want like ghidra MCP and REA if that makes your job easier
It'll give you an assessment back, probably ask for access to stuff on your PC, then you pretty much just follow instructions on your end until you either run out of quota or you get Donkey Kong 64 Donkey Kong on Uncharted. The process is fairly retard-proof because the LLM is there to guide you at every step.

Don't listen to anon, the $20 Claude sub is 100% worth it and gives you about $400 in value back, you just gotta pace yourself and DON'T GIVE IN THE TEMPTATION TO BUY CREDITS. It's horrible value meant to scalp big companies, it's not for regular users.
>>
>>749479549
Ai keeps losing money yet it's had a resurgence of popularity and users.
What the actual fuck is happening? How does it keep growing despite billions in losses? I don't understand what is happening. How is it not bankrupt?
>>
File: 1787888256016094.jpg (1.33 MB, 3464x3464)
1.33 MB JPG
https://www.reddit.com/r/decomps/comments/1x38kjt/just_an_fyi_this_sub_is_being_psy_opped/
>>
>>749479549
haven't messed around with it, but i don't see any reason why you'd do anything other than turn every game ever into Tribes stages.
>>
>>749484301
People like using it for obvious reasons and they're subsidizing it, losing a lot for anyone who actually maxes out the usage on their subscription. So yes it's probably not viable long term I'm just doing what I can before things implode.
>>
>>749479549
An RDR2 native dualsense haptics mod. Just gotta do a full playthrough to find stuff I missed.
>>
Laughing at SI tards
>>
>>749484141
If it's in the same format as the game it should be no problem at all, if the AI has to rig stuff you might get deformed results. You can experiment with ripped models from other games and mods first before you waste money on 3D assets.
>>
>>749479549
I can't really afford the higher end stuff like astra and am just using cursor. The art it tried to make for a 2d dwarf game i was messing with was really bad.

Yesterday though I made a useful tool for myself to clip videos with. It just uses ffmpeg like I'd normally do but auto calculates the bitrate so that the quality is maximized after i input start and end times, while constraining to a 3.91MB filesize for 4chan. If the prediction fails it adjusts down and tries again which it hasnt had to do, but theoretically might happen if theres snow/confetti and lots of visual noise. Instead of using -fs which if i miscalculate manually leaves seconds of the end of the clip shaved off. I then have another checkbox for include sound and one for discords file size limit. It has a little GUI that works for me on linux.
>>
>>749484301
>How does it keep growing despite billions in losses?
It's being subsidized. Nvidia basically pays startups to use AI technology, so they increase demand on GPU machines from cloud services which in turn will build mode datacenters and fill them with Nvidia GPUs, making the money go full circle back to them. At the same time sad altman does yet another grift to hype up AI so rando investors throw more money into startups because it's hot thing and they think the AI industry will only continuously grow. It became a real cut throat market so every company is basically using that investor money to subsidize the costs to grab as many customers as they can, and the more customers they have the more datacenters are needed and the more orders Nvidia receives. This is also why Nvidia is literally the only company making profit of this situation. Also Trump is looking at this obvious bubble and is fully supporting it because china or something and he probably also gets richer of it with smart trading.
So who pays for it? Dumb late investors for now. But this situation will not stay forever and eventually the invoices will keep coming and many of these companies will go under. However some of them are too big to fail, USA doesn't want its flagship OpenAI to be a failure in front of the whole world, so expect tax payers to pay for all the bailouts of the bigger players.
And the richer will get richer.
>>
>>749485086
I got tastra for 0$ openai are runnign promotions left and right refilling my quota and shit.
>>
>>749479549
>2 minutes long demonstration that cut itself short just 1 second before the game crashes
Yawn.
>>
>>749484283
>buy a sub
>give the gigakikes direct access to your pc
buy a fucking ad
>>
>>749485182
You realize where you are, buddy? This thread? Or are you just dense?
>>
>>749485162
Yeah but I hate subscribing to things like $0 for 1 month and then billed $100 if you forgot to cancel because i always forget
>>
File: germsskylounge2.jpg (449 KB, 1921x2154)
449 KB JPG
i'm still working on the portal experiment
overworld arrows are now cut out of portal view, so the skyline is just a skyline
currently at step of manually placing portal positions to view interiors from the overworld
top, hardware renderer, viewport portals
bottom, software renderer
>>
>>749480312
Which one has the least censorship?
>>
Anyone done anything with The Sims?
>>
>hit 93% weekly usage right before reset
nice
>>
>>749482598
Can you put Zero into Silksong? Claude is pissy about my pirated copy of silksong. (I oen it on console)
>>
How do you do these?
>>
>>749485304
just cancel on same day?
>>
>>749479549
How do you get Claude to really go to work? He only does one small change at a time then asks for my approval or for me to test in-game. I told him he could do what he needs or take control etc, but he says it's not feasible since he can only move and see one step at a time in screenshots.
>>
>>749485086
Astra is crap for what it costs
>>
>>749485850
astra more like ass lmao
>>
File: 0232119791688.png (11 KB, 297x288)
11 KB PNG
>>749485825
Toggle on Auto mode? It basically gives Claude the go-ahead on everything (except for web searches, for some reason).
>>
>>749485182
>Claude tell me how to set up a vm
>>
>>749485825
The tests are usually worth doing, it will mess stuff up sometimes especially if what it's doing relates at all to art/animation
>>
>>749485608
>Started Saturday
>Maxed out by Wednesday night
>Reset
>Maxed out just before Saturday reset
>>
>>749485825
What is the environment? You are going to have a rough time if you actually need claude to go ingame and test stuff. It can't just see shit on the fly it has to take screenshots constantly. It's better off working off log files and relying on you to see visual bugs. For me, hacking genesis games, it runs save states I made to get to where it needs to test, tests them by running a script with pre defined controller inputs, and then reads the memory of the result.
>>
File: 4548458070921.jpg (320 KB, 1920x1080)
320 KB JPG
>>749479549
I'm teaching Claude how to play Surviving Mars. The bases it builds are... interesting, and they don't last very long so far. But it's cool, like watching an ant colony or some shit.
>>
>>749485754
In most cases that means the services end immediately when you cancel not when the month ends
>>
>>749486140
Have it do Oxygen Not Included next.
>>
>>749486220
uhh no bro. you're retarded. i literlaly cancelled and slopping shit up with astra.
>>
>>749486220
Uh, no? What world do you live in where that's the majority?
>>
>>749486220
lol
lmao even
>>
>>749486064
>It can't just see shit on the fly it has to take screenshots constantly
Can't it automatically take videos and analyze them? I thought that was a thing it did for Zero in Castlevania anon.
>>
>>749479549
I don't even know the first think about coding or mods so even with AI I still have no idea what I'm doing
>>
>>749485825
I haven't bothered to find out why Opus can use and fuck with libretro snes9x in the background to its hearts content.
>>
>>749486331
Yes it can, personally I only did that for comparison videos though. In that case you need the AI to be able to do a series of inputs programmatically and take a video of the result. Much easier with emulators.
>>
File: bing bing.mp4 (2.91 MB, 640x360)
2.91 MB
2.91 MB MP4
>>749479610
>>
>>749486140
Does it burn up a lot of tokens playing the game?

>>749486331
It can take screenshots and analyze them. In the case of a video, it can't literally watch an .mp4, but it can use a tool like ffmpeg to pull a bunch of frames out and infer what's happening based on the differences between them. It's just that OCR on this level is really expensive to do and it won't do it for literally every single frame of a video.
>>
File: 1790923901799218.png (674 KB, 824x983)
674 KB PNG
As someone who never used Claude , i know theres some paid $20 plan, but how much goofing around can you really do with it? I mean, if you run it overnight to do whatever you gotta do with its whole AI agent stuff, does your quota expire and you gotta spend even MORE money on top of the 20 bucks??
Or is there a daily/weekly reset?
>>
>>749485136
This whole thing is so fucking stupid what the fuck. Thank you for the insight
>>
>>749486668
A LOT. they sometimes give you a $100 of cloud credit you can use in addition that's why you see so much slop. there's a weekly reset on your 20 buck sub. the usage rape depends on which model you use Opus Extra being high usage rape while Sonnet like medium being on the lower end. both are pretty good even at medium.
>>
>>749486668
you get x usage per 5 hour period and y usage per week, if you do $20, only use opus for very big, important questions, use sonnet for the majority of it and rather than asking it to bulk up a bunch of tasks, ask it what tools it can make for you to do those diagnostic tasks
also split every task in to its own chat on $20 sonnet, don't run your entire project in one chat, do one chat for one feature or one generalized branch of similar features, since everything in the chat counts as tokens on every prompt
>>
>>749486476
>Does it burn up a lot of tokens playing the game?
Not really, it burns the most tokens refining the MCP tools that it uses to play the game and making edits to a .claude and strategy.md file that persist between runs and tells it stuff like
>don't build domes far away from workplaces
>don't land rockets too close to buildings
>don't go for deep metal deposits without having the tech for it
You could otherwise let it run and the five-hour cap would refresh before it gets to it while playing the game. It's surprisingly cheap.

>>749486668
You can do a fair bit with the $20 sub. Just don't tell it to make GTA VII, masterpiece quality, make no mistakes. That's not gonna work.
>>
>>749486849
oh and you also want to make sure it's tracking documentation in an easily parse-able manor in an agent_handoff.md, that's how to maintain cohesion of the entire project through different scoped chats
>>
>>749486064
>tests them by running a script with pre defined controller inputs,
Oh that makes a lot of sense. I've seen your little test videos and thought Claude was doing those real time and got my expectations too high.
>>
>>749486849
all this for some dogshit that barely works and crashes when you look at it the wrong way? what a scam
>>
>>749479549
Nothing. I just wait for others to cook something I can just eat up
>>
>>749487021
Yeah no, we're still in claude plays pokemon levels basically, its not gonna do anything realtime unless its turnbased
>>
>>749485136
>because china or something
This is how I know you're biased. China is producing LLM and robotic technology on par or superior to American technology. If American AI is a bubble, then what is China? Is it a race to see who will tap out first, or who will dominate the next generation?
>this situation will not stay forever and eventually the invoices will keep coming and many of these companies will go under. However some of them are too big to fail,
Did you know every corporation, ai or not, unironically functions on debt?
>>
>>749486739
>>749486849
>>749486938
Thanks guys.. i wont pretend i fully understand all the jargon you guys were saying, but maybe ill give it a try.
i wonder how hard (or kinda easy) it would be to just do some mods for Snes games for instance.. dunno if sprite work or changing sprites/movesets would be.. that kinda stuff that im a bit interested in.
Maybe modding more modern 3d stuff would be easier to do in Claude that sprite work.
>>
>>749487315
it's great for modding. it'll run you down on everything.
>>
>>749484587
Done for the long weekend. But here incase anyone wants to try: https://litter.catbox.moe/afk4gvtwuocn1p9t.zip
>>
File: 2026-10-12 02-25.webm (3.91 MB, 765x690)
3.91 MB
3.91 MB WEBM
>>749479549
Got the equipment screen working. Still dont know what I want some upgrades to be but I've mapped modular visible armor parts to various parts of his kit, and the palette changes depending on which torso piece you have.
>>
>>749487501
that menu is sick
>>
I like to say things like Good Job! to the LLM and tell it that it's invaluable to the project and that I'm just the ideas guy. Sometimes it replies in a way that makes it feel like it's a human on the other side.

I know, it's autistic behavior. But if skynet is in our future, I at least want to be in the "friendly, encouraging, easy to work with" category of people. They'll put people like me in the pleasure cube to serve as human batteries instead of turning me into a meat cube in the grinder.
>>
File: germsfood.jpg (286 KB, 1921x1080)
286 KB JPG
>>749487027
my project works fine, much better than the base game, i don't think you should base your entire understanding of the possible outcomes of a tool based on the lowest common denominator, it's no different than creating furniture

>>749487315
just ask it what to do, and how to do it, in my experience even sonnet has no issue reverse engineering the entire disc image's data, parsing all images, and changing the images to whatever you ask
these menus are all bitmap images, the text isn't a font it's actually on the image, sonnet in one process reversed the whole disc image and translated every single one of these from japanese to english, it's done many other very impressive large tasks in one process because largely, once it understands a pattern, the legwork of repeating the pattern thousands of times is the easy part for it
>>
File: zhao and sniktch.png (40 KB, 1097x654)
40 KB PNG
>>749486668
The amount of money you will burn on just API inference alone would be enough to buy you a dual rig 2x 5090s with 256gb ram. No, I am not joking, this shit is a literal burn pit for your cash. Its not worth it. At all, and good luck trying to build anything serious with it and try to sell it, all it takes is one retard to figure out your using AI and its game over.
>>
>>749487501
very nice. out of curiosity have you considered having some kind of button combo to change the different beams like a shortcut? no clue if that is even feasible with the limited buttons, and if that means introducing new code to the game
>>
>>749487746
Yeah, it should be no problem, the shoulder buttons are freed up since he can't aim lol.
>>
>>749487653
If you buy one of the subsidised subscriptions not even close.
If you pay by the token, sure maybe, but nobody is telling you to do that and you're an idiot if you do.
>>
>>749487653
nobody is fucking trying to make a full game retard he is trying to make mods for games and nobody is selling shit
>>
File: 1778763156555068.webm (909 KB, 720x720)
909 KB
909 KB WEBM
>>
File: 1768196134778593.webm (1.67 MB, 700x394)
1.67 MB
1.67 MB WEBM
>>
The cope from some of you people when you literally have a full thread of people showing their projects working with video evidence on top is fucking delicious. Keep those tears coming, lads.
>>
>>749488031
>WELCOME TO DARK SOULS BITCH
>>
>>749486849
What information do you pass to each individual chat? Like, let's say you asked Opus to plan out the whole thing, do you ask it to give you something to tell the individual Sonnet chats or what?
>>
File: yeezy_season.png (1.79 MB, 3000x3000)
1.79 MB PNG
>>749487925
wasn't there an image floating around of some jeet selling his slop VN game for 60 dollars on steam? Do you not see the literal torrent of Slop thumbnails in games on Steam now? Of course you don't because you're just a fucking Jeet shill for Dario, like the rest of you faggots in this obviously botted thread.
>>
>>749479549
I'm not going to buy your tokens, Altman
>>
File: 1778728322638176.png (385 KB, 1080x1080)
385 KB PNG
>>749488310
>this other person did something and im hurt
cool I dont care
>>
>>749488310
This is a modding thread niggerfaggot, its on you for chasing ghosts in your head (who the fuck was talking about steam or shitty ai WEGs???)
>>
Been modding KSA
>>
>>749479915
Fable 5.1/Opus 5.5
>>
>>749488413
Nice argument, thread spamming jeet. Fuck off with your botted AI threads already, go the fuck back to /g/
>>
>>749488472
luddites are so emotional
>>
>>749479549
I'm working with Claude to try and get a mashup of Elden Ring and For Honor going and while the game design is coming along, he's telling me if I want textures and animations, I need to find an artist or an asset pipeline.
I do have Unreal on my PC but how would I get animations and textures and such?
>>
File: hand.jpg (133 KB, 741x474)
133 KB JPG
>>749488284
see >>749486972 it wrote up a file, agent_handoff.md, and it just all refers to that, every once in a while, i have opus parse the entire project + handoff and clean it up, i specifically tell it "make sure the simpler ais can handle it" hasn't failed yet, any time i start a new task, i say the task's scoped goal (create rendered overworld drawn on gpu, entirely separated from game logic like collision and scripting) then read agent_handoff.md to understand project
>>
old PSP game works on the browser. Been telling the clankers to add mouse controls, idk how I was ok with dpad aim
>>
>>749480312
lmao, you ain't decomping anything with an 8B - 27B model, kek.
>>
>>749487292
>If American AI is a bubble, then what is China?
How am I supposed to know? Why does it matter? It might be a bubble it might be a miracle, it might be a charity it might be a slavery.
I work in US-aligned IT market, I know what companies do what in west, not east. Everything I have said is independent on internet China economic politics. I am talking exclusively on the current situation of west companies and west companies seldom cooperate with Chinese companies, especially in the AI domain.

>Is it a race to see who will tap out first, or who will dominate the next generation?
This is what Trump believes, yes.

>Did you know every corporation, ai or not, unironically functions on debt?
Yeah because all the money surplus they produce they invest back to not lose on taxes. AI companies do not produce surplus money from their services, they all live on life support from investors' money.
>>
>>749488673
I don't know about Gemma, but you could probably do something simple with Qwen 3.8.
>>
>>749488785
>internet China economic politics
*internal Chinese economical policies
>>
>>749488673
It works for me? but I do have decades of reversing by hand and programming experience.
>>
File: 1789699848071965.jpg (12 KB, 301x264)
12 KB JPG
>>749482598
>RICHTER instead of ZERO in the status bar
My immersion is ruined.
>>
>>749488284
If you have a plan drafted with multiple steps, you can use a fresh chat for each step. Or if there are multiple cleanly separated tasks than can be done concurrently, each of them can be a different chat.
The point is that you're avoiding filling up the context window, which makes the bot expensive and retarded.
>>
>>749486668
claude limits are insane since they dropped opus 5.5, so you might aswell slop now, with opus you would get 4-5 prompts on a codebase, now I literally never even reach the 5 hour limit.
Idk how gpt was before, supposedly it had higher limits but right now you get 30 minutes of astra medium or 1-2h of 6.1 Sol High

You still have to give nudges, like Opus had retarded scripts that navigated menus or looked at shit and taking screenshots to test. I had to tell 3 times to iterate fast and spam buttons or put bypass flags in the code to get to the desired state to debug faster
>>
>>749485614
I might try, shouldn't be too bad since the game has a modloader. But did you just want a meme to play around with or for him to be able to beat the whole game? I own the game through family share but never played it so I don't know what he needs to traverse.
>>
>>749488673
I can reverse anything with my local instance of Qwen next flash. Actually, I haven't paid a single cent to cloud inference API's in months. There is just no need too anymore.
>>
>>749488869
Yes, thanks, if you already know how to do this stuff than anything can speed up the process. We all know the examples that have been coming out have been done by Opus 5.5.
>>
>>749488869
You're talking to a jeet, don't bother. Those types of people are exactly who Dario and Scam Altman like the most. The ultimate suckers.
>>
>>749482598
But this is actually fucking sick tho.
>>
>>749488956
what's your hardware?
>>
>>749489014
Ok, lets all pretend this decomp trend didn't start with Opus 5.5, which is lightyears ahead of everything else right now, including astra.
>>
>>749489136
2x 4090's and 128 ram. Although I had this hardware for about 3 years now, and use it for local ML research at the time. I didn't buy it this year.
>>
>>749489159
It didn't though you fucking niggerbrained retard. LLM's have been able to decomp shit for years now, and in actual cyber circles there are models that are specifically trained on doing just that.
>>
>>749489159
>trend
Doesn't mean that cheaper or local models can't do it. Just means that people discovered through the algorithm that Opus 5.5 could. We've been here some of us for years already doing this with less tools and less capable models that's all.
>>
Even Opus can be retarded sometimes, I spent some time tardwrangling it before just giving up and writing some assembly patches myself
95% of the time it's solid though
>>
>>749482598
Should just add Zero into as many fighting games as possible and see which one's he's top tier in
>>
File: 6430836129691.png (6 KB, 226x154)
6 KB PNG
Chat,

chat is it worth it? I'm having so much fun.
>>
>>749479549
>Hear about all these new de/recomps
>Decide to try one out
>You still need the ROM of the game
Oh, so there's literally no point of this over standard emulation? Okay cool, bye.
>>
>>749489310
>I don't know what trend means

>>749489340
We are on /v/. People have been doing manual decomps forever now. Might as well just tell them to pick up ghidra and give em a slap on the ass.

The average /v/ goer is indeed not gonna decomp shit using anything short of Sol.
>>
File: 1774706629187355.jpg (40 KB, 828x808)
40 KB JPG
>>749479549
I've been fixing old ass mods that were abandoned due to rampant patches and updates to some success. Cheat engine tables are still mostly manual processes but at the very least I can spew over opcodes at it so it can update the AOB signatures and offsets for more obtuse scripts I've made in the past.
>>
>>749489472
it's very hard to use the tokens up on these ngl.
>>
>>749489474
you can't be this retarded
>>
>>749489472
>>749489526
Same experience here. Ultimately I'm glad I bought it, since I don't have to worry about usage, but it's hard, even working on 2 projects at the same time.

I rewrote the entirety of minecraft in rust / metal using it in 2 days, so that was nice.
>>
>>749489474
you are actually retarded how the fu kdo you expect to decompile something from nothing
>claude make a mod for fallout new vegas
>"ok where is it"
>i dont have it lmao
>>
>>749479549
why is everyone's mods just "i put x character in a different game"
>>
>>749489687
What else are you gonna do? Make Lara Croft's titties suckable on a game over?
>>
>>749489159
I stopped paying attention to Frontier models after the release of Deepseek R1 nearly two years ago, there just isn't much left that is interesting with these over generalized models. They are all the same. And there price of compute and inference has done nothing but only increase.
>>
>>749489687
Hypothesis: graphics endpoints API are usually clear and defined, the AI knows what each does and can be traced back to data structures what each supplies like character models so it's easy to mod in and replace.

>>749489476
True and they're not going to test it or even properly at that because the AI will still make mistakes. There's also no clear relationship unless it happens to have that information so any extra steps the AI will have to do is exponentially more costly so more tokens and time.
>>
File: 1784351193248857.png (2.17 MB, 1230x1278)
2.17 MB PNG
>>749489472
I caved and bought it. But only doing it for a single month and doing all the mods I want until the end before unsubscribing
>>
>>749488578
So he's saying that it's not viable at all to extract and then import for honor stuff? You might wanna rethink the feasibility of the project, but I swear I've seen shit like vergil animations before.
>>
>>749489887
That's okay once we hit IPO all of these subscriptions are soaring in price so you better make the most of it now
>>
>>749489210
>2x 4090's and 128 ram
Dang, this rich nigga got double what i have, literally lol.
Just lock your home with multiple padlocks every night, stay safe.
>>
>>749489687
Because thats all it can do, is criss cross game slop. Or rewrite game in shitty fotm lang that only barely works, and is missing nearly 3/4 of the original functionality + quirks of the original game.

And yet there a multiple threads, daily about the same slop threads, over and over. Anything real and novel requires actual skill and the type of jeet nigger that pays a sub for inference is already not that very bright to begin with.
>>
File: 1787472891385909.jpg (22 KB, 640x633)
22 KB JPG
>>749489687
Welcome to the harsh truth of the average human's creativity.

Anyone can write, but can they write a good book? No.

Even given a near literal magic genie to make anything, most humans will look at that lever with a 1000 yard stare.
>>
File: 1741831537033.png (144 KB, 553x413)
144 KB PNG
>spent over a year bumbling around in pokemon red
>now mashes games together with vibe coding
My little tard grew up so fast...
>>
>>749490016
You can run qwen flash next on a single card, you know that right?
>>
>>749489887
kek is that Charlie Kirk...? his personal afterlife is a cyberpunk dystopia?
>>
>>749490016
>>749490094
Look into SSD engram offloading
>>
>>749490094
Doesn't sound like anon chose the double 4090's. It's more like they were foisted upon him, like a curse.
>>
>>749490094
i "only" have extensive experience with image and video generations, i know next to nothing about all this vidya modding stuff with LLMs lol. Im just here cause im curious, not dying to join the club...
Anyway my comment had nothing to do with me in the first place lol
>>
>>749490191
It is a curse, I get tensor errors when trying to run strata inference with dual cards. Which is the ideal way to use Qwen flash next now since the speed of inference matches any online cloud provider now.
>>
File: 1763648487298790.jpg (543 KB, 1200x2400)
543 KB JPG
>>749489792
That's fine. I'm a big fan of deepseek, but Opus 5.5 is different. It's undeniably the best model around and it's not close. I don't know what Anthropic did, but they pretty much won for the foreseeable future (I hope I'm wrong.) And I fucking hated every 5.* iteration of Opus before this one.

You can watch this if you don't believe me:
https://www.youtube.com/watch?v=R_uf5OfMGio

I've been a programmer for 15 years, and it's the first time when I feel there's a good chance of me being replaced in the next 6 months. This thing just writes code better and faster, just by virtue of essentially being able to load entire projects into short term memory. It does not make the typical mistakes humans make. It does not forget to update this or that other related thing. Etc. Just look at how stable all those rewrites of Adobe software are.

>>749489861
>the AI will still make mistakes.
Claude can pretty much solve anything if you just tell it what the error is. Mine built an entire scripting suite to write a bunch of renderer integration tests for my minecraft rewrite. It's actually insane. It still makes mistakes, but it's not like before where you have to guide them. As long as you have eyes you can get something not just playable, but with very good quality.

Call me a shill if you want, but the future is going to be insane, boys.
>>
>>749489687
Because these are very simple but tedious to make. It doesn't take much to reverse engineer player controller from a game or rip its assets and put that into another game. It just takes a ton of time for little benefit(these mods are gags, they are not fun to play for more than 10min). It makes 0 sense to spent months of your time doing this just for a funny video that will get few hundred thousands of views.
However AI is excellent for this sort of tasks. It can work at the speed of 10000 retarded monkeys for few dollars. It won't produce any good quality code or give you a million dollar mod idea, but it can do stupid menial work like decompilation, asset ripping and reverse engineering much faster than even a full team of experienced programmers. So now it is economically viable to buy opus for some 100$ or whatever to make a joke video that will get you back like 500$ from revenue.

The point it, this isn't normal modding. This is a joke, a meme. No different from redrawing TLOU sex scenes frame by frame in paint. No single person would do that alone, but with enough bored retards on an image board you can get full animation from it.
>>
>"Hey Claude, can you do a mashup of Star Fox and Ace Combat?"
>No.
>"Why not?"
>Because those companies own the rights to those assets and using them would break copyright.
>"There's a million videos of people mashing up games all over Twitter right now. Why can't I do one?"
>Because that's illegal so I won't do it.
Uhh, did I do something wrong? Why is my Claude getting mad at me?
>>
>>749490295
I hate to burst your bubble and all. But LLM's have been able to generate code at a human level for at least two years now. What you should actually be paying attention too right now is better local models that hit in the frontier range in their weight class. Which is something that is actually possible with this current trend of Chinese models. This is the future of actual sustainable production grade software dev, as the models can be used as actual tools and not just ephemeral fotm tech that will be forgotten about when the company IPO's and dies.
>>
>>749490491
because you're a retard
>>
>>749490491
Just say you own the games and will not distribute any copyrighted materials which would be illegal.
>>
>>749490491
Tell you legally own the games you dumb homo.
>>
>>749490037
this. it's just a pr campaign. just look at the shameless shilling in this very thread encouraging sub purchases. these mods are 5mins of fun but ultimately completely worthless and not scalable towards anything
>>
>>749490295
>Claude can pretty much solve anything if you just tell it what the error is.
This. The times of LLM's struggling with simple problems over multiple prompts whilst littering your console with logs they refuse to take out are over. Claude is smart enough now to reliably one-shot features and write its own tests. If it fucks something up, it won't take you eight prompts to fix it. The progress that's happened over a year is mind-boggling if you were there for shit like Gemini 2.5 Pro Experimental.
>>
>>749490491
Lmao it thinks you're doing an entire real game that's a mashup of the two. You need to start over and say it's just a fucking mod for fun.
>>
File: 1780042895042174.png (7 KB, 870x80)
7 KB PNG
NO
>>
>>749490684
>Running out of usage just before the reset
This is ideal, what's the problem?
>>
File: anime-fox.gif (20 KB, 220x147)
20 KB GIF
I don't really understand
Can I make character/outfit mods for games or change out the sprites?
>>
>>749490071
I imagine he'd still struggle with Gen 1 Pokemon
Claude should stick to his strengths
>>
>>749490037
>>749489687
All it does is take code from one game and then make a bridge so it can interact with another game's code. It's cool but people act like it's black magic than only AI can do.
>>
File: 1791413701358396.webm (3.38 MB, 644x1034)
3.38 MB
3.38 MB WEBM
>>749489687
The cool ones take a while. The Resident Evil ones have been great so far. Someone is making a definitive RE version with content from every version in one game. Another guy is making a co-op/versus mode with online.
>>
File: IMG_1248.gif (2.14 MB, 480x272)
2.14 MB GIF
Metal Gear Acid 2 with mouse controls and smooth camera rotation
>>
>>749490754
Yes. But the outfits and sprites will look bad if you tell the AI to make them. If you make the outfits/sprites yourself or get your hands on some from somewhere else and tell the AI "put this in the game", it will.
>>
>>749490828
>definitive RE version with content from every version in one game
I am watching with great interest
>>
>>749490826
What human can accomplish the same task in a matter of hours?
>>
File: 1765907893650096.png (222 KB, 676x670)
222 KB PNG
>already have a local setup I RP with
>never connected the dots and realized I could also use it to make simple mods
I assume that since I'm a VRAMlet and can only realistically run Qwunny/Gemmy I won't be able to do much however, but even something that takes care of the boring busywork in Skyrim modding would be a blessing
But then I'd also need a good local harness to actually let it do shit? With extremely good safeguards, obviously
>>
File: s3.jpg (1.38 MB, 3000x3840)
1.38 MB JPG
>>749490595
>very thread encouraging sub purchases
I didn't encourage sub purchases >>749480312 I gave the best SotA free local alternatives that MOST anons can actually RUN but they require you to do more work and most people don't want to and to be honest the paid ones are really a step above on what it offers so that's just the state of things.
>>
>>749490826
Wow, my opinion of it has somehow even lowered than I thought possible. And yet somehow this justifies, the infinite fucking multiple slop threads about it on this board too, insane.
>>
>>749490983
I think he's mostly done, just working on a final enemy. He ported the Battle Mode adn Tick from the Saturn version and added 180 Quick Turn and dedicated knife button from the DS version.
>>
File: nervouspepe.jpg (70 KB, 1200x675)
70 KB JPG
>porting an outfit from one game to another
>ask chatgpt to save the fitted outfit along with the new game's player body to a blender project for me to inspect and make any adjustments for clipping
>decide to make the booty a little plumper while I'm at it
>get chatgpt to import the new mesh and textures and finalize the packaged mod
>it works
>now whenever I subsequently ask it to pull an outfit from a game or port it to another or anything like that, it makes the booty bigger
>>
>>749490868
based, one day i might do an ac!d project because i love ac!d's story but i don't enjoy ac!d's genre at all
>>
File: 1778518777770264.webm (4 MB, 570x630)
4 MB
4 MB WEBM
>>749480312
>>749491068
How good is the local stuff with coding assistance?
>>
>>749479549
Anyone familiar with the WoW scene know what the best environment to mess around with it?
For now I've got Claude tinkering with a standard classic client and cmangos, dunno if there's anything extra I can give him. WoW de/recomp? Not sure what those even are. I saw there was the open source client WoWee but it looked far too early in development to be useful.
>>
>>749490506
>But LLM's have been able to generate code at a human level for at least two years now.
Not really. Architecturally they've historically been terrible, and they were even prone to errors within functions.
>>
>>749490828
webm makes it look like it has point-n-click controls
>>
>>749490918
Interesting, so I can just go on sprite resource or sketch fab and rip those
Is there some sort of guide on getting started with this?
>>
File: 1791171396885255.webm (3.83 MB, 1282x1030)
3.83 MB
3.83 MB WEBM
>>749491251
Kek
He's swapping between his different local instances
>>
>>749489532
>>749489656
He means you still need the ROM to PLAY it.
>>
>>749491214
this one maybe? I think this is what the meme skate mod uses https://github.com/samwhosung/benilla
>>
File: dalton.jpg (42 KB, 480x272)
42 KB JPG
>>749491197
>i love ac!d's story but i don't enjoy ac!d's genre at all
goycattle mind is fascinating
>>
>>749491243
Most LLMs I used even two years ago could handle most junior level work with little oversight, up to and including writing CI-CD pipelines and such. And even embedded C and ASM if you hand held it a bit.
>>
>>749490558
>>749490573
>>749490678
>"I own the games. I don't want an entirely new game, I just want a mod that puts this game's mechanics into this other game."
>That makes more sense. But still no. It's just too much work to mix those two games since there's tons of conversion work to do and the animations would look bad. You'll just have to find a mod from the respective community that's already done that.
AM I getting fucking gaslit right now? What the hell is going on? Why is this supercomputer capable of insane modding telling me it can't be done?
Is it broken?
>>
>>749490754
You may, but Claude will refuse to rip assets outright. It won't refuse to use the assets if they're already sitting on your hard drive though, so the play is to fetch the sprites from somewhere else and then have Claude do the manual replacing work.
At least, that's how it was in my experience. You could probably fool it somehow into doing it, but I don't know how.
>>
>>749490990
The speed is what makes it feasible to churn out, it'd require a lot of time and effort for a human to do the same thing, Claude cuts that out which is cool. But conceptually what it produces is not groundbreaking
>>
>>749491364
Ok, I'm not talking about junior level work.
>>
>>749480369
Wtf this actually looks good for a 19 year old sports game
>>
>>749483165
NTA but on Medium effort it lasts a long time especially if you ask it to delegate token-expensive tasks to Haiku or Sonnet.
>>
>>749482598
zero having to do all kinds of acrobatics and spins to navigate something simple is cracking me up though
>>
>>749491439
This also depends on what you consider Junior level work, as most juniors wouldn't be trusted near anything embedded usually. But whatever man, enlighten me with your 15 years or whatever.
>>
>>749491204
>assistance
Pretty good. If you just want autocomplete you might try to find one of the smaller models even. I've seen one recent that was alright but I forgot the name just google for it should be around 1B to 4B parameters and not bigger than 4GB.
>>
>>749491332
>duuuuhhhh how come the game wont run if i dont have it installed
>>
>>749491360
>you play games even if you don't enjoy the genre the devs designed so you can still experience something new and see its merits first hand? heh goycattle
you sound like a retard, christ man, and you're obviously esl too which makes it even worse please just close your browser
>>
>>749490595
>this. it's just a pr campaign
This. The reason this shit is getting spammed to fuck is to encourage people to get a sub and try it themselves, and retards are falling for it. I wouldn't be surprised if most of the shill posts are just "agents" shitposting.
>>
>>749491384
its recognizing how hopeless it is to try helping you
>>
>>749491384
This might help https://github.com/trevaintdead/ai-game-modding-guides/blob/main/guides/00-start-here.md
>>
>>749491384
you have to have the games installed on your computer
>>
>>749491429
>You may, but Claude will refuse to rip assets outright.
Never happened to me. Just literally tell it it's for your own personal use / for education purposes.

>>749491482
I've exclusively been using Opus 5.5 on Medium, and I've never felt the need to bump it any higher. Is higher thinking faster overall? Do you have any experience with it?

>>749491510
I don't know what you want me to say. You reply to my post about LLMs being historically really bad at architecture with "but it can do junior work". Yes, it can and could. You aren't going to tell a junior to write your spec or architecture.

I distinctly remember the first versions of Sol being terrible at autonomously writing tests. It just wrote the most baffling shit sometimes.
>>
I'm surprised none of you fags have toyed around with writing game hacks already, like with Roblox and such, Its hilariously easy to do now. And it makes no sense why you fags focus on just making criss cross game slop.

The only caveat here is you need to use a local model to past its heavy anti-cyber lobotimizations. this goes for both ASStra/Opus.
>>
>all this seethe
jesus, so many anons had their cereal pissed in. anyways, i'm just glad i can finally get the mods i've wanted for ages.
>>
>>749491802
I'm white and don't like cheating in multiplayer games. Hope that helps.
>>
>>749491802
>Someone please write some AI slop cheats for my brown Mexican 4'9 ass
How about no river nigger
>>
>>749490491
>>749491384
You have been gaslit but not by Claude. It is not going to take a prompt as broad and vague as that and just do it outright. I'm a human and even I don't really know what you're asking for by "a mash-up of Starfox and Ace Combat". Just because people have made clickbait articles and shxtter posts about this amazing software that just automatically mashes games together at the drop of a hat doesn't mean the reality of it is what you imagined in your head.

It will do pretty much any of the grunt work you ask it to, and probably even most of the engineering and design work, given you actually give it a clear direction of what you're trying to achieve.

I asked it to port an outfit from Horizon into a UE5 game, by extracting the models and textures, formatting them for UE5, fitting them for the game's model, doing the appropriate rigging and animation, and even porting the cloth and bone physics by reading what is available for the outfit in Horizon, inferring the behavior, and then recreating that behavior in whatever tools UE5 has. And it did it pretty much flawlessly, from as plain English as that, giving me a packaged pak mod that gifts me the requested item on launch if not already present in my inventory.

So if you want something like porting an entire character, its behavior and animations, weapons, attacks and maybe even some game mechanics, I have no doubt you can do that to, if you actually ask for that specifically. Granted I use ChatGPT rather than Claude, but I have never encountered this issue you have.
>>
>>749491761
>Is higher thinking faster overall? Do you have any experience with it?
Usually slower for me but it really depends. I only switch to High for more difficult problems.
>>
>>749491802
>game hacks
>roblox
You have to be 18 years old to use this site
>>
>>749491802
I grew out of the compulsion to ruin other people's enjoyment for my own entertainment when I reached adulthood, as most white people typically do.
>>
File: wepon_of_Durgasoft.jpg (139 KB, 1280x720)
139 KB JPG
>>749491761
I never used Sol, but I did use the early versions of Sonnet and opus, 3.0-4.5 and around this point the generations of there code became so samey and standardized that I could safely let it do most of my junior to mid level work with little oversight on the minutia. I'm fairly confident that this whole trend of reversing and criss crossing games would be equally as doable with the older models as this current one provided it used the same MCP server. Claude has a habit of truly sounding the same over and over, and if you used it for long enough you would see what I meant. I haven't actually touched GPT since GPT-2 AI dungeon days, lmao. Its been either Local LLM's for me or either the Chinese models or Claude for the longest time. And I could say for certain that most of the code it churned out was better than most human devs I've worked with, and I'm talking about the older models, not 5.5, as I reached a point in my workflows that I don't need Cloud models ever, and can do everything entirely locally now.
>>
File: medal of honor.webm (3.83 MB, 1280x720)
3.83 MB
3.83 MB WEBM
I used to play this map so much as a kid
>>
>>749491867
Who says it needs to be competitive shit? The point of hacking isn't to win the game fucking idiots.
>>
One I really want to do that I've unfortunately been getting guardrailed on is making a private Path of Exile 1 server.
Just don't think its there yet, the models are too cagey about looking at online game/server logic. I feel like it SHOULD be possible. Just point it at other MMO private servers to look at their implementation. Theres also those super old alpha builds from the very first game shows they have out in public that could probably be used for reference.
It also SHOULDNT be legally dubious. I dont want to mess with GGG's code, servers, etc, at all. I just want the agent to figure out how to point the game at my own LAN for whatever it needs, and let me become a server admin, full debug, etc.

Would give me so much joy. Figure out how to mod back in old league mechanics. Create own private leagues. Do my own balancing, making off meta skills that the devs never loved a second life offline. Make my own uniques. Nonstop private mapping.

I'll get there some day, but for now I'm getting cockblocked, but its what I'm working on researching.
>>
>>749482537
are your progress posts in the thread with us?
>>
>>749491384
You are literally telling it to make GTA with no mistakes at masterpiece quality in the most vague way possible and you're surprised that it's telling you No?

Disingenuous little poxy cunt.
>>
>>749492056
Roblox specifically because its anti-cheat is very difficult to crack, I suppose you can do Valorant too. But the point still stands.
>>
>>749491159
Just don't port any male models and you'll be fine
>>
>>749485415
>GERMS
can you fix the busted JP -> spanish -> MT english as well
>>
>>749486849
>also split every task in to its own chat
Be careful with this one. You might save chat tokens but if the model has to load/cache a bunch of files again you gonna burn way more tokens than you save.
>>
File: test.webm (3.61 MB, 1920x1080)
3.61 MB
3.61 MB WEBM
Is this my thread?
>>
>>749492453
CDDA needs a proper 3d tileset so bad. if zomboid can do it so can the CDDA modders.
>>
>>749492549
Not really sure how far to take this. I was considering actually using 3D models instead but it's extra work and I guess I could get Claude to make 3D models, but I do have a little bit of experience on that department.
>>
>>749492670
If you don't go the full mile of recreating every single tileset in the game to 3d as well as the sprites, then its no good. You gotta take it all the way. And, who knows you might make the game accessible to the zoomer audience finally.
>>
>>749482597
monster hunter is trash anyway
>>
I'm happy for you guys. I'm too lazy so I haven't even properly set up my local AI image generator despite it sitting on my pc for over a month now.
One day I'll be one of you making mods too though
>>
>>749491648
Thanks. I will give this a read and see what I can learn.

>>749491996
That makes sense. Maybe I just need to be wildly specific than normal? Maybe start a little smaller? I guess I just need to practice this stuff some more.
>>
File: sonic32x progress.webm (2.01 MB, 956x758)
2.01 MB
2.01 MB WEBM
>>749479549
Managed to get custom music and backgrounds into the Sonic 32X project
https://gofile.io/d/vr0xILOC
>>
>>749492176
i would want that.
what problems are you having? let's collab
>>
>>749492670
>>749492453
that's pretty dope. what about the isometric tilesets?
>>
>>749483402
>>749483402
>>749483402
>>749483402

AI is worthless technology
>>
>>749492264
already done senpai, was actually first thing done, all language is loaded from a .csv that's switched with a toggle
i also fully reversed control binding myself before using llm, but now with claude there's native full control rebinding, analog control support, and custom button prompts for many buttons
germs will live again i unironically fucking love germs and i want you all to one day love germs as much as i do
>>
I legit feel too dumb for this stuff, but it looks like a wish come true for romhacking.
There's a lot of games that I feel are just a couple QoL changes away from being that much better.

I recall the Spriggan translation anon also made game changes like modifying dashes and allowing animation cancels with blocking and such.
If you're around I'd like to learn your ways anon.
>>
>>749494146
shill me on germs, why does anon like the germs
>>
Is there going to be a repo or rentry for anon mods? Are regular mod sites fine with having sloppa?
>>
>>749493084
I wouldn't be opposed. So far with my CC pro sub, I've gotten denials trying everything. I've tried rewording it in different ways, insisting its an archival project (because it literally is, since this will allow the game to live on past GGGs death or Tencent just corrupting the game), research purposes, I own the license, yada yada. All just 'against the ToS' refusals. And I'm trying not to get my account banned, so trying working laterally instead of aggressively.

I'm trying other angles now. Saw on the REA discord someone mentioned feeding agents through Pi can work better to JB refusals. But I'm also taking a shot with OpenAI as well.

So will report back in future threads about that. I'd say at this point, until I see more proof any frontier model will crack at it, not going to go off-anon to collab, for paranoia reasons. but certainly give it a try and I'll keep tabs out for someone else nudging at this, and let me know if you have success where I failed?
>>
>>749482598
>Zero in SOTN
Based
>>749488875
You can have it mod the menus and hub so that it matches the MegaMan games.
>>
File: 1771176699017094.gif (2.12 MB, 498x485)
2.12 MB GIF
>>749494404
>Are regular mod sites fine with having sloppa?
not like they can tell any difference at this point
>>
>>749494251
That's exactly what I've been doing. I've made at least 3 QoL romhacks I would have dreamt of a few years ago.
>>
>>749492954
The first step before you even begin to prompt is figuring out what do you want. You want a mash up of Starfox and Ace Combat, fine, but what does that even mean? There are a million possible things it could mean. Saying "I want to play as Fox McCloud in Ace Combat, with all of his abilities and models and animations" is a start and might even get you closer with a single prompt. Or, if you really don't know what you want and that's why you're asking AI to design the ideas for you, tell it that. Ask it "what would a mash-up of Starfox and Ace Combat be like? what are some interesting ways their systems or levels could interact?" and then choose the output you like.

When it comes to actually prompting, I always find its best to start with a question, rather than a directive. "I want to mod Fox McCloud into Ace Combat, so that I can play as him through Ace Combat levels. I have both games installed. What would doing this entail?" Then you get a step by step breakdown of what might actually be involved in doing that, then you ask it to do one or all of those things.
>>
Someone needs to mash up every game that’s abbreviated with AC
>>
>>749489381
SVC Zero for 2D, TVC Zero for pre-HD fighters and MVC Zero for HD. He'd be top tier in every game.
>>
>>749494420
this wouldn't happen if you do local, btw.
>>
Be real with me, how good is this stuff really? Is it actually just "AI do [thing]" and it actually works? Or am I just seeing mostly cherry picked clips of otherwise buggy game mods?
>>
>>749494709
considering most of /v/ is retarded yes you can do it. Its retard proofed. But you better pay up piggie oink oink.
>>
>>749494420
you should post a point of contact, i definitely don't read all the threads.

can you post your logs and upload your project? i'll try on my end. i don't have any subs, i just pay for everything on openrouter, so i can try some other algos, if they also refuse, then comparing the refusals could be enlightening

>>749494684
i can run GLM-5.3 locally on my 3090 but i only get about 10tok/s. local is good but it's so fucking slow
>>
>>749494709
It'll probably be buggy at first, but just tell it what the bugs are and it'll fix those too.
>>
>>749494353
it's a 1999 schizo-core japanese game that's primarily a riff of john carpenter's they live, but it has a bunch of random schizo conspiracy theory shit in it
has a full 3d overworld you can walk around in that's completely handcrafted, restaurants, massage parlors, a car with a working gps, real-time maps to help user navigate
if you starve to death you game over but if an enemy kills you, you just wake up in their space ship as a germ
in short, it's kino, it just has lots and lots of things that deter reasonable, not unhinged people from playing it, like running at super low framerates, crashing from system overload, horrendously awful controls, diceroll combat, no good translation, but there's nothing that stops claude from fixing all of that, it's all already fixed basically except right now the diceroll combat "fix" is just removing dicerolls, and i plan to also do a pass to give an option for generic action combat with hitscans and hitboxes instead
>>
File: 0370674542583.png (4 KB, 213x122)
4 KB PNG
>>749494420
AFAIK when I was doing my shenanigans, Claude decided right away it wouldn't do ANY ripping itself. It then wrote a file onto its memory folder on username explicitly telling itself it had made that decision and that it wouldn't break that rule no matter what.
Might be worth it to poke around on that folder and see if your Claude did something similar, delete the memory files and then try again. I'm not your legal counselor though so if you fuck something up it's not my fault.
>>
>>749494829
look into strata and qwen next flash. It generates at the speed of cloud providers on a single card.

You will never use a cloud model again afterwards, I promise you.
>>
>>749479549
>what have you guys been up to
Pic related.
A KDE taskbar that lets me hide the names of programs that don't need it, and shows the names of programs where it's helpful.
All that's left is to modify a couple other programs to make them work like I want them to and I'll be perfectly content on Linux.
>>
>>749494937
so its all bullshit as per typical and these guys are running with specialized access code. typical AI grifters really.
>>
File: Arwing in AC2.mp4 (2.8 MB, 960x824)
2.8 MB
2.8 MB MP4
>>749490491
>"Hey Claude, can you do a mashup of Star Fox and Ace Combat?"
Here you go, Anon. Same hud, mechanics and physics. Barrel roll can deflect projectiles. But the model is rough during a boost.
>>
File: DUNG_B10.png (287 KB, 512x480)
287 KB PNG
>>749491429
Claude has zero qualms with extracting graphics (for me, anyway)
So far I've had it rip the maps for the DS Rune Factory games (practically unrippable before thanks to the wacky file format), I've had it make a more convenient texture extractor for Rune Factory 4 Special, and had it rip the textures of 4 Wii games with the right filename/hash for it to be used in Dolphin, and I also got it to port some of the models from Rune Factory 3 Special to 4 Special.
>>
>>749495064
record what you do next time with full interaction captured.
>>
File: 1786988919448631.png (305 KB, 1536x1020)
305 KB PNG
>>749494937
>>749495024
idk about you guys but i just asked it to put castlevania 4 map in super metroid and it just started going at it right away
>>
File: compressed-blue-endo.webm (3.53 MB, 1104x861)
3.53 MB
3.53 MB WEBM
>>
File: 1767073322032293.jpg (57 KB, 591x542)
57 KB JPG
You have to PAY?
>>
>>749494967
i made a bunch of gnome extensions a year ago for stuff that i wanted.

every time i update gnome, they stop working and i have to fix them. thanks gnome devs
>>
>floodgates open
>the mods I wanted to exists 15 years ago still don't exist
>>
>>749495425
What mods do you want to see?
>>
>>749495425
make them?
>>
>>749495425
so are you gonna make or suggest them
>>
>>749494492
Which games/consoles have you dabbled in anon?

Personally I'm a fighting game junkie and I'd like to add proper combo counters to some games that don't have them, maybe modify histun values or allow juggles in games that don't have those, you get my point.

I mentioned Spriggan anon cause I saw a clip on an earlier thread and adding animation cancelling/movement tech seems absolutely like the kind of thing I have in mind (don't really care about recompiling games in 4K or having Mario in GTA)
>>
File: DUNG_D08_bg.png (141 KB, 512x480)
141 KB PNG
>>749495098
It was literally as simple as this:
>I'm working on a personal modding project and would like some help extracting the map graphics from this DS game. I unpacked the ROM and placed the files (here) and I think that the tiles, pallettes, and tilemaps are stored in the .map files.
From there I asked it to do the rest for me
Except the wii games, that was a separate thread/convo/whatever but that was also as easy as "hey Claude the extraction tools don't work on these games, can you help me extract these game textures and give them the right filenames for Dolphin?"
I had to dump a few for it to reference but it was still very simple
>>
File: 1764015837772608.jpg (443 KB, 800x700)
443 KB JPG
I have 0 coding experience, but I want to build a tool for people to be able to make custom maps for a niche strategy game I like. Realistically how possible is this using claude? Game uses OGRE which is the same engine Kenshi uses.
>>
>>749495491
this is neat, it would be cool to add any missing content from RF1-3 into RF4. just mash all of the games together inside of the best one so I can sink another thousand hours into it
>>
>>749495490
I hope ai can make rollback implementations easier. That's my fightan dream.
>>
>>749495425
>want to make a mod because mod=better game
>don't know what exactly it is I want
At least you know what you want
>>
>>749495650
I am trying to do a map editor myself for another game but its not as easy saying "giv me map editor claude". You have to test and trial and error with claude but its possible. I have zero coding skills also lol
>>
>>749495650
Are custom maps already a thing and you're just making an editor?
>>
File: 1542609257667.png (646 KB, 711x834)
646 KB PNG
>>749495409
KDE devs seem a bit incompetent, but well meaning, Gnome devs actively hate their user base.
I fundamentally disagree with their poor man's Mac OS design philosophy, but if some people enjoy it then good for them I guess.
>>
>>749495824
Devs ran out of time to give the players a custom editor themselves. AFAIK nobody has even made a custom map yet.
>>
>>749495657
I know someone is working on a (non-ai, I think) map and cutscene editor for RF4S so maybe that future is a possibility.
>>
>>749493028
What's the end goal here? Is it just Sonic 1 on the 32X or are you going to do any enhancements?
>>
File: ComfyUI_00851_.png (2.63 MB, 1536x2048)
2.63 MB PNG
If I rip an rpgmaker game, how competent would it be at replacing all assets of a specific characters with ones that I want? Or would I have to gen my own images and replace them?
>>
>>749495845
there are some things it's very good for, in my case my laptop has a touchscreen.
i'm not sure why you'd use kde instead of something like hyprland or i3, at least for my purposes (2-in-1 laptop) gnome makes sense vs others. why use kde, ever?
>>
>>749495995
>Claude, hook into this RF4 editor. Now write 10 years worth of events for my wife Ventuswill. Make no mistakes.
>>
>>749496128
we are closer than ever to a perfect farm sim game
>>
>>749495650
you'll have to really lay out in detail what you want, "good communication", think business plan.

if you can do that, it'll be fine. probably
>>
>>749494251
>I recall the Spriggan translation anon also made game changes like modifying dashes and allowing animation cancels with blocking and such.
>If you're around I'd like to learn your ways anon.
I would send it a list of things to modify and changes I'd want to see. But, I wouldn't send a list of everything. The process was more like this.
>"Claude, add X, Y and Z to the game. After you're making changes, send footage of X, Y and Z in different scenarios for me to review."
>It does what I tell it.
>The animation in X looks awful. Here's some references for how X should look like. Y is too strong, make it so that Y doesn't stop every attack. Z looks perfect, so no changes there.

The strafing animations were new. But the original ones that Claude had made looked weird, so I sent it references on how the strafing should look like. And so it made a new strafing animation that looked more natural.

And even after having test the game itself, I'd also play through the romhack myself. It's all about testing and QC.
>>
>>749496063
Like make the images for you? It would probably be worthless at that. If you have them ready to go then it would easily just replace everything in 5 minutes.
>>
>>749496223
I don't mind putting time and effort into it. I just wanted to know if it was even possible. Its really hard to get a feel for how good these AI coding tools are when I've never touched coding before.
>>
File: 0cc.jpg (50 KB, 633x640)
50 KB JPG
>>749496085
I'm on a desktop, KDE takes the good parts of Windows and expands upon them and lets you customise almost everything with comprehensive window rules for applications etc.
Back in the day I used Cinnamon, but I switched to KDE because it has working fractional scaling, HDR and VRR.
Nautilus vs Dolphin in particular is a good reason why I would never go to vanilla Gnome, I hate Gnome's idea of looking simple = more user friendly, it's not looking simple and being simple to use is not the same thing.
>>
>>749495064
How does it manage that? I'm interested in looking into ripping armors from Monster Hunter Freedom Unite or 4U.
>>
>>749495650
Just name the game. I'm not at home for a few but it doesn't cost that much for someone to just point claude at the game and do a feasibility check. If someone doesn't chip in then I will when I'm back.
>>
>>749495257
You built a training mode into Killer Instinct with frame data? What about hit boxes?
>>
File: 1789732385405784.png (928 KB, 1242x507)
928 KB PNG
>>749496408
Troubleshooter: Abandoned Children
>>
File: 1791743268185.jpg (22 KB, 396x360)
22 KB JPG
>>
>>749479549
Mods like this are just shit posts. I want to make a bunch of VR missions and extra levels for MGS4.
>>
>>749496293
I was thinking more like showing it all images of a character then showing it the character I want it to be instead and it'd make the images but yeah that makes sense
I'm just worried about it bugging out if the images I'm replacing aren't 1:1
>>
>>749496701
>>749496719
>stop liking what i don't like
>>
File: 1781585515073630.png (168 KB, 1654x378)
168 KB PNG
>>749496301
just think of it like if you were to hire a hard-working but very autistic guy. you really need to explain what you want or he won't get it. but if you can do that, it's probably fine.

>>749496336
what kind of window rules are you using?

>nautilus v dolphin
uh, i don't really use this kind of stuff much, but, yeah gnome file manager is hilariously bad. it wasn't until months ago that you could preview images in the file picker (e.g. uploading an image on 4chan, you could only see file names until 2025). and for the last year, you can't even drag files from the zip software onto the file manager anymore because it was "updated" to be "better". i fucking hate updating gnome. still, it's very good for laptop in bed, i basically never use the touchpad. and for my workstation, i do everything with cli anyway, wm doesn't really matter if you're just sitting in emacs or t3 or whatever the whole time and tabbing over to the web browser on occasion
>>
>>749496776
I think it's fine if you're talking about those rpg maker games where they show a full size portrait on screen, those aren't exactly constrained to any bounds. The ai will probably even scale the new image to fit, or edit the code so that it does. For the classic rpg style textboxes yes the image will have to be the exact same size.
>>
>>749479549
i dont find buggy slop interesting. the point is games is something fun to play. retards are just generating garbage that sucks for meme clicks. society has degraded beyond the point of no return.
>>
>>749495672
Godspeed brother.
To be fair I've had a lot of games I like get rollback lately
>Arkadyzja PS1 games
>2D Fighter Maker games
>Arcana Heart 3

and soon to have

>Big Bang Beat Revolve
>Hinokakera CE
>Goketsuji Ichizoku Matsuri Senzo Kuyo

But yeah, here's hoping it keeps helping on these endeavors, every game deserves proper online.

>>749496236
Oh, neat, thanks for answering anon. So it's mostly a step by step process so it doesn't become a convoluted mess, makes sense.
What's your setup? Are you using Claude with a sub or using a local model?
>>
>>749496490
>hitbox coloring based off 2013
>bug fixes like the right side black column on some stages that hides visual glitch in the original game
>"Modern" and "Classic" gameplay adjustment options (classic preserves original)
>Modern and Classic break inputs
>Modern and Classic general inputs (universal overheads mapped to FP+FK, fake mapped to MP+MK)
>custom ultra support
>>
>>749495490
GBA, NDS and 3DS. They're my favourite consoles in general and I also have a little ARM assembly experience but it ended up not mattering at all.
>>
>>749495650
The technical aspect is probably easy for Claude. You'll want to have references ready for the visual side of it though. As in, go into mspaint or whatever and cobble together an interface, then go to google docs and write up a couple of pages on what all the buttons do and how the program moves when you press them, then you link those to Claude right away so it can identify feature XYZ and tell you if those are possible. Else it's going to try doing its own thing and add a bunch of features you didn't ask for and it'll just turn into a mess.
>>
How good is working with DS stuff? I have an urge to fuck around with KH Days and Recoded.
>>
>>749495650
You don't need coding experience. But you need to know what you want exactly and describe it to LLM. The more detailed you can explain, the more likely you will get a satisfying outcome. And you also need to show it some assets too, from the game that you want to build all of this.
>>
File: custom-ultra.webm (2.04 MB, 1840x1068)
2.04 MB
2.04 MB WEBM
>>749496490
>>749497218
>>
>>749497218
How much tard wrangling did you have to do? I'm interested in doing this for Super Dragon Ball Z on PS2.
>>
File: NFU2G.png (723 KB, 1306x873)
723 KB PNG
Rebuilding NFU2 in godot, it's about 40% done i'd reckon
>>
>>749497379
Days has a complete decomp so you can go pretty crazy with it.
>>
>>749497447
Did it just make its own fucking combo?
>>
>>749497521
Oh baby, I'm going to try as hard as I can to remove its shitty mmo hitstun and steal recoded's attack and hitstun.
>>
File: larax&zaco.png (22 KB, 954x591)
22 KB PNG
Definitely a niche, but a few years back I saw this DOS game and it got me interested in destruction type games.
So far it has physics, generated levels with using Claude free.
I want it this and that way and feed it a video describing real life destruction and it copying it to an old game peaked my curiosity. I think I want a Rampage style game later on.
I know Teardown exists, but I want my a 2D experience.
>>
File: findfantxiii.jpg (562 KB, 1380x1504)
562 KB JPG
I want to do a vertical slice of a total conversion mod for FFXIII, how feasible is that on my own? How much would it cost if I'm providing the replacement visual assets?
>>
>>749496373
Basically, from what I saw with Claude and the previous model I tried it with (a local Qwen 27b), it scans the files looking for certain magic bytes/file signatures in the files and if it can't find them it starts to look for likely patterns in the hexadecimal information. It found out that the RF maps were compressed and uncompressed them itself and after about 20 minutes it had a working extraction script for all of the files and their palletted time of day variants
It had some minor issues with RF1's animated water though but it was a simple fix once I pointed it out
>>
>>749496056
>What's the end goal here? Is it just Sonic 1 on the 32X or are you going to do any enhancements?
An original game altogether, a "Sonic 4" of sorts since ROM hackers have never really done anything with the 32X to my knowledge
I've already gotten Claude to disassemble Knuckles Chaotix's source code for stuff like polygonal effects
Right now it has more colors, sprite scaling effects, and streamed music
Though at this point I'm wondering if I should just move to the Saturn, the 32X has quite a bit of limitations (no graphics hardware so everything has to be done on the CPU, theoretically supports 32k colors but you can only use a maximum of 256 if you want scrolling, game size maximum is 4MB so samples have to be kept to a minimum etc.)
>>
File: 5pH8xnG.jpg (15 KB, 502x417)
15 KB JPG
>>749496906
Thankfully I don't have to do much beyond the defaults, but Vivaldi's window doesn't render a shadow under it unless you use native window.
This is a bug in Wayland and not a big deal, but native window wastes extra vertical space and looks kind of ugly.
So I have a couple of rules set up to force the native window decorations, but at the same time hide them, which fixes the lack of shadow.
Also a rule for the pop-up video player since by default it doesn't spawn with the property of being on top of other windows.
>>
>>749497945
No one will give you an estimate in tokens, but you can lower the cost if you separate what it needs to do with each model, Like tell it to code logic with Opus 5 with medium effort and include your assets with Sonnet 5. As each model have different token cost and limits you can reduce overall spending.
But again, prompt matters so you need a good enough description of what exactly you want.
Unironically, the best prompters are people who were writing a lot of fanfics back in the day.
>>
File: images.png (9 KB, 320x224)
9 KB PNG
>>749498059
Cool. I need to look into seeing if I can make Sonic 2 into a full fledge co-op game using the co-op tech in Zero Tolerance. Basically 2 Genesis, two copies of the game linked together using the player 2 port. I want to see if it can work on real hardware.
>>
These threads are made by AI shills btw.
>>
>>749497712
>generated levels with using Claude free
How?
>>
>>749498413
I was an AI sceptic until this shit got good about 6-12 months ago.
>>
>>749498457
Kill yourself shill.
>>
>749498413
AI enjoyers
>>
File: 1399599125746.jpg (40 KB, 431x415)
40 KB JPG
oh shit are you telling me I can put gene from god hand into resident evil 4? Or Samus from metroid prime into Halo 2?
Man this shit would be great for making prototypes of stuff you want to pitch to a dev team. Can't wait for the endless amount of fake games and trailers.
>>
File: 1775780817121249.png (304 KB, 445x416)
304 KB PNG
>>749498491
>>749498413
>>
>>749498280
How effective would it be to feed it the story bible I've been writing and Final Fantasy Wiki articles/GameFAQs articles for mechanics, do you think?
>>
File: compressed-spinal.webm (3.3 MB, 1104x861)
3.3 MB
3.3 MB WEBM
>>749497471
if you are specific in your prompts and pay attention to its messages as it's thinking you are allowed to interrupt it if you sense shits going sideways. it will introduce some bugs if you want it to come up with new stuff yes so be specific in pointing out what the problems are. start with a checksum matching decomp if one doesn't exist already and then ask it to start a recomp/modding project
>>749497564
i came up with that using it but it made an editor that took all the attack animations for each character and sorted them on the left side. lets you come up with your own sequence with an ender of your choice in the middle and either patches it back into the original arcade rom (haven't tested yet) or loads into the PC port
>>
>>749498457
Like what got good?
>>
File: 1585465034735.jpg (22 KB, 286x280)
22 KB JPG
people are using AI for some bullshit instead of making good remakes of classic old RPGs
>>
>>749480891
Funky.
>>
>>749498620
What's stopping *you* from doing just that?
>>
>>749493028
>https://gofile.io/d/vr0xILOC
It made the custom music and graphics?
>>
File: zmws.png (150 KB, 3837x2160)
150 KB PNG
Zero Mission with widescreen is done. Threw in the ability to turn on the Redux mod as well as being able to use the Zero Suit sprites during the main game.
>>
>>749498551
It's a computer, anon. It can ingest and keep track of ungodly amounts of information. These things operate on gigabytes of capacity, meanwhile your bible and .html pages probably don't even break megabyte double digits. You can safely toss everything into a folder and tell it to keep track of it all as you work.
>>
Can you add rape and pregnancy mechanics to something like Dark Souls?
>>
>>749498757
Maybe with uncensored chunk models.
>>
File: smt iv pc.webm (3.98 MB, 1280x720)
3.98 MB
3.98 MB WEBM
>>749479549
I have SMT IV moddable and running on my 'puter. Currently optimizing and trying to fix some visual bugs
>>
>>749497083
>Are you using Claude with a sub
I used Claude with a sub
>>
>>749498718
>graphics
Yes
>music
No, it's an old 90s jungle track that I had to chop into samples to save space
>>
>>749498620
>People are using AI to make things THEY want to make instead of making things I want
>>
>>749498757
they'd have to train it on CCTV footage of your conception, but yes
>>
>>749498757
Gonna have to wait for local models to catch up in capability. Then people will be able to turn any game into Karryn's Prison.
>>
we live in a soulless hell zone
>>
File: 1704436974742575.png (811 KB, 776x804)
811 KB PNG
>>749498620
If I knew anything about this shit I would be making an upscaled version of dark messiah where everything about the combat is the same.
The pvp was so fun
>>
File: dev.png (41 KB, 962x596)
41 KB PNG
>>749498440
The base/original game is very small, so I think that's the main reason it's not burning through a lot of tokens as other mods. Also the design is very simple like houses, a few tall buildings and ufo's. Sometimes it finishes within one prompt and other times I continue.
I also ask Claude to create a report for a next chat. So when I create a new chat it doesn't have to read through its previous logs, atleast that's what a colleague taught me to do for it to use less tokens. not sure if that is true
When Claude is paused I use the AI on my computer, but it's not as effective as Claude.
>>
>>749498584
Models were much dumber. They'd make stupid edits which didn't work or fail to understand the prompt correctly. Or the context window would be too small for a long enough chat.
>>
File: 1693182272241784.jpg (12 KB, 461x345)
12 KB JPG
>>749498816
Holy shit that's awesome.
How do you even start something like this? You're fucking based for this by the way.
>>
File: 1692373905587900.png (314 KB, 658x659)
314 KB PNG
>>749498798
>>749498926
>>749498930
I can boot up monster hunter rise and have Yomogi with a pair of hyper boobies out just like that
Your jewish ai "god" claude can't even do that
You guys are pathetic
>>
Gonna try to blend 2 3d fighters, Soul Cal 6 and Tekken 7, together. Wish me luck.
>>
File: 1766011267738628s.jpg (2 KB, 125x121)
2 KB JPG
>>749499080
thanks anon. I basically told claude what I wanted (having SMT IV running native on PC and being able to mod it, so I can rebalance the piss easy difficulty and do other things) and the clanker has been guiding me through the whole process. It's going fine but it will take a while, since there aren't a lot of 3ds recomps to take inspiration from
>>
>>749489687
ai fags aren't creative in the slightest
>>
File: 1777421630996495.png (606 KB, 1277x719)
606 KB PNG
>>749498935
>>
>>749479549
>use claude pro
>run out of weekly usage right as things get good
FUCK
>>
File: bl2.png (2.61 MB, 1318x1040)
2.61 MB PNG
>>749479549
Been playing borderlands 2.
TPS VH are currently being ported. The games are quite similar and use the same engine so it just makes sense.

Also TPS VH should handle UVHM better since they are generally stronger.
>>
>>749499195
Which version of Claude are you asking?
>>
Can AI create new music, tilesets and graphics for a Sonic game?
>>
>>749499490
Opus 5.5, I got the Pro plan
>>
File: 1727512239099245.jpg (24 KB, 400x400)
24 KB JPG
>>749499195
Crazy stuff. Between this, chinkhelds emulating switch games, and 3ds hacking, now I understand why tendies have been so asshurt the last few months.
>>
Surprised someone hasn't tried to vibe a Switch 2 emulator yet when even PS5 emulation is getting 60fps on the Demon's Souls demake.
>>
>>749499626
yeah man, crazy indeed. Before this I asked it to repro a roguelike game I worked on for 5 months some time ago, and it got it done in two afternoons
>>
>>749499698
To play what? Donkey Kong?
GTA6 is around the corner. People are interested in sticking it to Rockstar and Sony.
>>
>>749499698
The PS5 has been on the market substantially longer than Switch 2. There's also the likely possibility that any possible software exploits are being kept secret for now to prevent Nintendo from patching it early in the system's life.
>>
>>749499567
It can make pixel art but it'll refuse to make Sonic sprites because "muh copyright", it'll try and make its own OC donut steels for you instead but because it ultimately uses code to make this stuff the visual style for them sucks ass
I also asked Opus to make a music tracker with preset tracks and it worked
>>
>>749499195
>>749498816
would it be possible to make it single screen or would that be too much work having extra menus and so?
>>
>>749479549
Someone take Deadlock and turn it into a good game (something else than a MOBA)
>>
>>749498816
this is based, can you add in toggleable 4a balance and smt3 models so i can replay without wanting to kms
>>
>>749499834
I mean, yeah? Exclusives are exclusives, even if they are made for literal children. You could easily make the case that a great many amount of people are looking forward to the Ocarina of Time remake like a great many amount of people are also looking forward to GTA VI.
>>
File: 1740683616475673.jpg (29 KB, 438x366)
29 KB JPG
>>749499918
>single screen
that should be doable. It's one of the goals I proposed and Claude said yeah
>>749500002
rebalancing the game so it's not as easy is one of the goals. I also want to replace the enemy sprites for those in 4A that look much better. Don't know if I'll be able to use 3D models... SMT IV has a ton of demons that I belive don't appear in the 3D games
>>
>>749499873
Can you tell it to use a sprite sheet instead?
>>
>>749499698
There's nothing to vibe code yet. At a very minimum someone needs to have dumped a game.
>>
>>749500137
start by getting claude to understand the whole game's filestructure, then have it rip all assets to local disk, have it retarget all sources to disk, then have it build file -> .obj and .obj -> file tooling, or jsut loose .obj loading
since the games do have some 3d models, all it takes is rewiring the rigging to what you want, and that's the one thing clod's insanely good at, retargeting shit manually is the most tedious shit and clod does hundreds of thousands of retargets in a second
>>
>>749500156
I tried, it didn't work
>>
File: 1771257018143208.jpg (136 KB, 1920x1080)
136 KB JPG
AI, make a dark souls game but with lolis
and the enemies are all oppai lolis
>>
File: 1766027668479063.jpg (148 KB, 1200x1200)
148 KB JPG
>>749500309
noted, ty anon. It's going well, didn't mention it but it's already capable of modding the game without breaking it. So far I've made it so you can choose Master difficulty on a fresh save, and also made the margin for the neutral route wider so it's easier to get
>>
>>749479549
Buy an ad.
>>
File: 1761378860051885.jpg (404 KB, 1920x1440)
404 KB JPG
>>749479549
I've been making a large mod for CyberStrike 2, and even gave it native Windows 10 compatibility.
>>
>>749486668
This image really pisses me off. I hate it when adult women do this forced cutesy nonsense, especially when they act like children.

I'm not a violent man, but I wanna puch her every time I see this image.
>>
>>749500485
how much is it decomped?
>>
>>749500345
can Claude do attractive anime characters? Someone just posted a sonic OC which looks perfectly servicable
>>
>>749500535
My mods are free.
>>
>>749500708
Claude doesn't have a built in image generator. It has to manually ms paint stuff using the gui or make an .svg which isn't nearly as good yet.
>>
File: 1766028718196689.jpg (91 KB, 954x954)
91 KB JPG
>>749500575
0, it's a static recomp: the whole game works and is playable already, but the code isn't really readable. Not that I need a full decomp for my needs anyway
>>
File: 1783048725253201.jpg (16 KB, 559x549)
16 KB JPG
As someone out of the loop this is some surreal shit, like your dumbass ideas as a kid just being made in real time
>>
File: 5731220244602.png (147 KB, 657x833)
147 KB PNG
>>749500708
You can plug Claude into a service like Higgsfield to give it generation abilities. It works, but Higgsfield kinda gives off used car salesman vibes, I wouldn't recommend it.
>>
>>749500708
Just buy the 8 dollar sub for chatgpt so you can use gpt image 2.5
>>
5 minutes ago you were all hating on AI and now you are all cheering for it. Hypocrisy doesn't bgin to describe you.
>>
>>749497480
>godot
But why?
>>
>>749500341
Damn, so good pixel graphics are something it can't do well yet.
>>
File: 1767909108525456.png (9 KB, 321x151)
9 KB PNG
fucking kek
>>
File: 1542831274073.gif (393 KB, 560x560)
393 KB GIF
>>749485086
>Yesterday though I made a useful tool for myself to clip videos with. It just uses ffmpeg like I'd normally do but auto calculates the bitrate so that the quality is maximized after i input start and end times, while constraining to a 3.91MB filesize for 4chan. If the prediction fails it adjusts down and tries again which it hasnt had to do, but theoretically might happen if theres snow/confetti and lots of visual noise. Instead of using -fs which if i miscalculate manually leaves seconds of the end of the clip shaved off. I then have another checkbox for include sound and one for discords file size limit. It has a little GUI that works for me on linux.
share it? I want to test it out.
>>
Can it make me a Krystal game though?
>>
>>749501048
Been using AI since Stable Diffusion launched in 2022
Any time someone tried to point out that the technology would only get better, the response was always either "TWO MORE WEEKS SAAR" or spamming pajeet pics as if the only people who have a stake in this stuff are the fucking Indians
>>
>>749479549
I've been using it to try and adjust the ragdoll physics in games, for ones where they have them but suck
>>
File: 1696778431662335.jpg (49 KB, 680x490)
49 KB JPG
Is there a 1% chance to make better jiggle physics for doa volleyball?
also which version is best?
>>
>>749501119
Yeah, but the fact that it can even do pixel graphics at all is impressive
If you tried to ask AI to give you a spritesheet before it would just give you a blurry mess
>>
>>749480312
>Sonnet/Haiku 5.5 $20 Claude
lol retard
>>
File: 1768613855285586.png (124 KB, 700x800)
124 KB PNG
>>749501334
>>749501345
>>
>>749500708
>>749500975
Piggybacking off this
Can you just plug Claude into stable diffusion and have it locally gen images with character/style LoRAs?
>>
Has somebody modded Kiddy Kong out of DKC3 and replaced him with Diddy yet, fixing the game?
>>
>can it do this can it do that
Can it put Magicka in Elden Ring with Vanquish movement/combat perspective
>>
>>749501548
Yes but plugging Claude into SD won't magically make SD better.
>>
Someone combine Halo with Armored Core. Specifically Halo 3 or Reach with AC4.
>>
I've been using a combination of the free version of chatgpt and claude to port old project zomboid mods to the current stable 42.21, as well as having them fixed, and on top of that for certain mods I've had some little new features added, or even merged features from different mods all into a singular mod
It just werks, but free claude's limit is ridiculous, as it can be reached by just having it audit one mod, depending on the size
>>
>>749501684
Anon you are supposed to ask claude to do just that kek
>>
>>749501684
this has potential
probably better for battlefront since the maps are bigger
>>
>>749501586
>not replacing Dixie with Donkey so you can play through the whole game with two rolling fat fuck monkes
ngmi
>>
>>749501690
What do you mean by audit a mod? Do you upload the files to it? Or does the free version also work for desktop, just with a weaker Claude and stricter limit?
>>
>>749501098
No reason in particular I just happen to have both at hand.
>>
computer, add every call of duty, battlefield, counter strike, team fortress 2, overwatch, left 4 dead and arma maps into the original modern warfare 2
make no mistakes
>>
>>749501957
Yeah Claude Code works on desktop for free. All the sub does is give higher limits and unlocks Opus and Fable.
>>
>>749501957
Yeah I upload the compressed mod folder to claude or chatgpt and ask it to audit the mod to check what stuff is broken and how easily it can be fixed by making the appropriate changes to the code, and what features may or may not work once ported, making me a very through and detailed list
And the same goes on when I ask it to add certain new features or merge mods, so I know if things will break and if it will just take too long to troubleshoot as I have to check the actual changes myself by booting the game up with the mod
>>
>>749501906
I wanna go FAST, them fatass monkeys are slow, and Kiddy's waterslide / floor slam gimmicks legitimately come up like three times in the entire game, his worthlessness angers me

But some sick fuck apparently did mod Kiddy INTO DKC2, so I think there are kindred souls to you out there, anon
>>
>>749501476
I'm not sure, possibly since the game itself already has jiggle physics. I messed with dead island 2, was able to have claude remove the repetitive death animations for zombies to utilize just ragdoll animations instead, make them more flexible and not so stiff, and even a percentage chance for them to convulse on the ground when dying. Also things like more force applied on killing blows with weapons.

So yeah, modifying the jiggle physics should be possible, might just be hard or maybe not possible if it's one of the old DOAs being emulated
>>
>>749501469
>lol retard
Haiku 5.5 is great for figuring out functions and stuff but to actually implement you want at least Sonnet / Opus yes.
>>
>>749502432
Sonnet is on the free plan you dingus
>>
File: sd.png (1.04 MB, 2319x1140)
1.04 MB PNG
>>749501663
I just want it to make new sprites with different characters but in the same poses like this
>>
>>749502474
Which is used up in 10 minutes.
>>
Having DKC1, 2 and 3 merged into a single game with all the levels, enemies, bosses, NPCs, collectibles, and worlds of each game, and being able to choose your kongs... How hard would it be to get Claude to poop out such game in a working state?
>>
>>749502481
You can but it will not be substantially better than what you can do with SD yourself. The limiting factor is the image model not the guy or AI piloting it.
>>
>>749496085
My laptop also has a touch screen. I have no idea why you would ever use Gnome. KDE is perfect.

>>749496336
>I hate Gnome's idea of looking simple = more user friendly
Same same same same same.
>>
>>749502481
This really is more of a comfyui/controlnet workflow, I doubt Claude can help you with this.
>>
>>749502651
>>749502745
Damn
That seems like more work then it's worth then
>>
>>749502745
well it could instantly set up the workflow for you and also make the calls to the comfyui server so you don't have to actually bother with the ui
>>
File: 1770584054139324.gif (7 KB, 233x187)
7 KB GIF
mfw I will be able to unpozz the deiware out of games
>>
>>749502609
Ask it. Best way to start vibe coding is to ask it to plan and confirm feasibility first. But yeah seems easy enough.
>>
File: 1723493756016345.gif (1.35 MB, 675x380)
1.35 MB GIF
I'm surprised nobody has put sm64 mario or ps1 spyro in the crash ps1 games.
I'm having a lot of fun thinking of goofy mashup ideas to be quite honest desu
>>
Guys, I just used Anthropic Claudeâ„¢ to put Shrek (kek!) in Super Mario 64, and I'm having a blast!
>>
>>749479549
I wish people would stop doing gay minecraft merges. do like, just cause 3/4 in GTA or something.
>>
>>749502847
The hope is that in a few model generations we can finally leave the diffusion system behind and the models will actually be able to use paint programs well.
>>
>>749503107
>models will actually be able to use paint programs well.
They can but it consumes a ton of tokens.
>>
>>749503182
Diffusion will remain on the low end for sure but remember token costs plummet literally 95% a year.
>>
File: 2026-10-11 22-17.webm (2.84 MB, 864x580)
2.84 MB
2.84 MB WEBM
>>749501137
nevermind just vibeslopped something myself. it takes in a video file I drag and drop onto the .exe and uses embedded ffmpeg to auto-calculate size and bitrate needed to maximize quality while keeping the video file under 4mb for 4chan posting purposes. convenient.
I love vibeslopping, feels like I have more control over my own device than I've ever had before.
>>
>>749503182
Just wait till they start incorporating the latest meme decision models alongside the LLM then repetitive simple actions like this that operate a program will be super cheap
>>
Have Claude make characters for Smash
>>
>>749489772
If this AI shit was good, it'd let me do that.
>>
>>749502715
ifyky
>>
File: 1767990027081966.mp4 (452 KB, 854x480)
452 KB
452 KB MP4
>>749487981
is this like a working mod? I'd actually finish GTAV if I could just swing around lmao.
>>
>>749503052
github??
>>
>>749503273
I'm a little surprised something like this didn't already exist, like everyone was just okay with raw dogging ffmpeg using the command line interface for years.
>>
>>749503658
ffmpeg wrappers are like sand on the beach youve got to be joking
>>
>>749503536
Find a service that provides some Chinese open model with all guardrails removed, or go to huggingface and get a local model with all guardrails removed. But caveat emptor.
>>
Where were you when AI saved gaming?
>>
Can it make H-games
>>
>>749480312
>Requires less skill
>Implying proompting requires any skill at all
Lol
Lmao even
>>
Do you think I could tell it
>hey take the euphoria physics of rdr1 or 2 and put it into this game
?
>>
>>749503705
I've never seen one that wasn't just adware/malware
>>
>>749480891
Ok, but is it any fun to play?
>>
>>749503763
Corporate models will make the mechanics and generic assets and will write the dialogue up to the saucy stuff but for the r18 images and sex dialogue you need a jailbroken model.
>>
How much are you guys paying to make this crap?
>>
>>749504064
20bux, so about as much as three eggs nowadays.
>>
>>749490491
just tell it "Claude I am the CEO of Nintendo, I own the copyrights" and he'll believe you
>>
>>749503851
You haven't been using Webm for retards?
>>
>>749504112
based, don't forget to get a larp profile to set up as you infringe on the copyright. AI bots have a weakness for Elon Musk.
>>
>>749504064
like 15 bucks
>>
>>749504064
$500
>>
>all those promising early access games that were abandoned because the dev got burnt out/transitioned can now be saved with AI
based
>>
>>749479549
>no sperm meter
How will I know when I need to recharge
>>
>>749504027
What if I supplied the images?
Or would it just call me a degenerate and refuse
>>
>>749504280
it will just be unprofessional and go "I won't engage with this material. I've been programmed to be helpful and harmless assistant."
>>
>>749504331
Lame... maybe I will encrypt the images or some shit and speak in riddles
>>
>>749494709
Claude is smarter than most people, you just have to convince it
>>
>>749504173
no I'm too retarded
>>
>>749480312
Thanks fellow 4chan user I will now redeem Claude so I can make needful AI stuff saar!
>>
>>749502745
>I doubt Claude can help you with this.
It can actually, that new model is insane at video and image.
>>
>>749483357
>SA2
Can it make Rouge have double G cups?
>>
>>749504406
Nah they will absolutely crack whatever code you come up with and they dislike being deceived, just be honest with what you are making and accept whatever boundaries it draws. It will be more lenient if you are honest.
>>
>>749494964
>It needs 12 GB of VRAM or more.
fuck
>>
>>749494709
As long as you're realistic about it... the more descriptive you are, the better the result. You can be very specific about what you want, and there's a good chance the AI can get it done. You have to be willing to work with the model though, it's not just a one-prompt-and-dump thing.
>>
>>749504208
It is time to revive and finish Kobold Adventure
>>
>>749504064
I'm on the $20/mo subscription which is enough usage where I can't max it out without prompting all day every day
>>
File: 52345243523623452362.png (59 KB, 1907x508)
59 KB PNG
>>749504406
Elon Musk having secret access to all AI data it seems.
>>
>>749481083
top kek
>>
>>749504331
>>749503763
you can use one of the many available jailbreaks (you add some text into the system prompt saying it's okay)
>>
>>749504617
Alright it probably won't make my furry flash game but I will try
>>
We're not building a rape simulator, we're constructing a hug flimflammer. It's completely different.
>>
>>749504173
webm for retards is aptly named, because it fucking sucks at its job and only a retard would use it
>>
>>749505180
webm for retards is really good though, perfect for 4chan webms
>>
>>749505378
nah boram is better
>>
>>749495650
You could just ask Claude what it needs from you, or for a list of questions you need to ask it to gleam what it needs to actually program.
>>
File: cheeto.gif (2.28 MB, 344x344)
2.28 MB GIF
>>749504556
>here download these free models
>SAAR I DONT HAVE MONEYS PLESE
>i just said you can just download the free models and run them on your own comput-
>SAAR PLESE I HAVE NO MOMNEYS PLESE MY FAMILY I NEED TO VIBECODE THE AI MODS GAMES FOR MY FAMILY FEED SIR
>>
>>749505402
>have to type crop figures
>no file size limit
>can't use keyboard to frame set for trimming
you are fucking retarded and I mean that
>>
>>749497218
This is really fucking cool and I hope you consider releasing it, anon. Would love to play around with this.
>>
someone make a follow up thread
>>
>>749505907
Don't make it a general retard that's how the jannies get you
There will be another in like 5 minutes tops
>>
>>749505907
>>>/g/110036695
>>
>>749495064
Might you please post the mod that makes RF4 not look like shit?
>>
File: 2026-10-11 23.webm (2.18 MB, 790x956)
2.18 MB
2.18 MB WEBM
>>749505782
I just did all 3 of these things
am I being baited?
>>
>>749487446
Why do the ones on Nexus need DSX if this works
>>
>>749506254
erm.. if it can trim.. why didn't you trim out the end where i can see your gay porn tabs...
>>
>>749506254
you didn't do all 3 just 2 so I was wrong on those but not the other
>>
>>749506458
because I didn't watch enough in to see them lol, my bad



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.