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File: jej.png (714 KB, 1600x1018)
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character design Edition

>Demo Days
PLAY: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>566746427
>>
>>566839082
socioeconomic status is negatively correlated with intelligence or skill so unlikely
>>
yeah man like totally, people need money. Just give them money bro. No but on a serious note, people are poor. This system will fail one day
>>
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Got what I'm calling counter crits enabled. The idea is pretty simple, you deal more damage if your foe is in the middle of an attack animation, and vice versa. It adds some risk reward gameplay to the combat. Any time a damage number appears with the star next to it, that's a crit. You can see how devastating it can be at around 52 seconds in when I intentionally swing into the spin attack and take a huge 110 damage.
>>
>>566839113
>Character design edition
>OP image has nothing to do with character design
>OP image is a discord screenshot
>OP image is related to /v/3
This thread is already fucked
>>
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>>
should have made the op a cute pic of me more on topic than v3 they dont even have a game
>>
If you live off grid, you have your own food, your own place to live in and to dev in, you're rich
>>
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>if you delist your game before you get back the """""recoupable""""" steam direct fee, valve won't refund it to you
What was that talk about Valve's generous refund policy?
>>
>>566839647
if you want to sell your game you need to connect to the net (another word for grid) and confirm your identity and banking info. in that case off grid is basically taking on a lot more chores for no benefit
>>
>>566839717
>pulls note out of hat
>>
>>566839417
- Dunno about vulnerability during atk, it's a super buff for crossbow that was already a broken weapon
- I don't like at all that you get stunned all the time. I could understand it once in a while but that's way too much. Players don't like to lose control over their chara at all BTW.
>>
>>566839908
>taking on a lot more chores for no benefit
its hard but a simple life
>>
>>566839908
pay someone cash to pretend to be the dev
>>
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>>566839595
https://files.catbox.moe/pptn3m.png
catbox seems to be down as usual so litterboxed same pic
https://litter.catbox.moe/2cxqx4a8okrkfyw0.png
>>
>selling potatoes you grew
the ultimate game
>>
>>566840378
benchod
>>
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>>
>>566840595
Lmao at the thumbs
What did little ayy lmao mean by this
>>
>>566840083
You're right on both things.
> Dunno about vulnerability during atk, it's a super buff for crossbow that was already a broken weapon
Ideally this will end up paired with better AI. I also might not let crossbow take advantage of the counter crit. Not sure yet.
> I don't like at all that you get stunned all the time. I could understand it once in a while but that's way too much. Players don't like to lose control over their chara at all BTW.
For heavy stunning, I'm a bit mixed on it myself. Personally I enjoy it as a way of feeling punished for my mistake of getting hit by a heavy attack. But also it's over tuned for the axe enemies on purpose, and should not be that heavy for the spin. All these guys are test baddies anyway.
>>
>>566840224
you can also post it in a nsfw thread an link it here
>>
today I'll remind them
>>>/wsg/6147426
>>
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I'm going to work on my game now. You may wish me luck.
>>
>>566840595
Crossover comic with the hentai versions when? You have the chance to do something really meta here.
>>
>decide on factorio+openttd style management game
>start engine from scratch
>conveyor belt placement doing my head in
>placing conveyor must take into account adjacent tiles + direction to and from
>It must auto decide whether it is going to corner or connect automatically
>automatic connections inevitably cause
I've never been so buckbroken by a system I thought was going to be extremely simple. 4 months in and about 70% of the way to a deliverable and I just can't crack the placement without finding parts in it that piss me off. Is there a cookie cutter version of this I can just put in?
Also how do you manage height maps in isometric tile grids where you need to place items on the far side of a hill? Is it just a case of having a max angle of incline going up and down hills? Such that it must be some angle that isn't directly inline with the screen?
>>
can i shill games here that i think are cool?

https://www.youtube.com/watch?v=D06rMGJ5z0Q

I cant believe i didnt predict that the katana 0 devs would take 8 years on free DLC. i shouldve katanamaxxed and stole their starving audience first
>>
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Cheers to us and indie videogame development!
>>
>>566841343
missed a few schizos but good job I watched it twice
>>
>>566842434
Like who?
>>
>>566841823
>inevitably cause placement issues where belts decide to reverse flow, connect to the wrong point or add connections that weren't supposed to be there
>>
>>566841343
holy kino
>>
>>566841843
no
>>
>>566842434
it's not mine I'm just reposting it
>>
im like danny brown xxx turning 30 next year naming my game that after roman numerals for 30
>>
all you need is vscode + white monster + zoomette pussy to be productive
>>
>>566840595
why are these always so wordy and robotic?
it feels like reading through those HR anti-groping anti-bullying at workplace slides
>>
>>566843942
but i use zim and drink vodka and have one of those and i'm productive
https://zimedit.lovable.app/
>>
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>>566841434
good luck!
>>
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>>566841703
You gonna post their bail?
>>
>>566841843
I saw that game too, looked into it and the devs had shown it 3 years ago under the title NIGHT RAMPAGE, but only found screenshots. quite good juice! live the level ripple effect on heavy hits/ stealing that
>>
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>>566842390
drinking cobbee while watching nba match.
>>
>>566844514
>>566842390
dekillificate yourself immediately ericschizo
>>
>>566839082
This is basically what is happening now. I wish I got into gamedev sooner and made it in the 2010s
>>
>>566844234
I meant in the style of those 6 panel comics that get posted. Get a crossover where they both fight over AI usage or some bullshit.
>>
>>566841343
nice
>>
>>566844514
this is AI
>>
thoughts on maze games?
>>
quest encounter has 48 outcomes, I need to test each of them and each takes 3 minutes. it's going to be a very boring 3 hours (taking into account breaks)
>>
>>566846278
Automate it nigga.
>>
>>566846278
>quest encounter has 48 outcomes
why would you do that to yourself
>>
>>566845493
proof?
>>
>>566846926
I made it up
>>
>>566846268
encarta mind maze is peak. remake that and you are onto a winner
>>
https://brandonsimpson.itch.io/low-polly First time that I find a game that did my idea.. (precision platforming with a frog using tongue as a grappling hook)
>>
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>>
I feel like i'm back in 2023
>>
>>566839417
>anon rediscovers fighting game counter hits
>>
>>566842390
the scene must have been way less depressing in the 2010s. i feel like 60% of us feel that we are dead men walking, like we're gamblers on a boat like on kaiji.
>>
>>566848298
everything is less depressing when you have a loving woman by your side
>>
>>566848298
it was pretty good. I didn't finish any games but there wasn't this shadow hanging over everything
>>
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Yeah ok but listen, I want the automatic collision detection and simple physics of diablo style loot. that's all. when picked up it'll cease to function as its own governor of movement etc.
>>
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Man, I give up on my idea of making games alone.
I'm too old and tired to even think of making a game alone, chuddies.

Sorry, but I couldn't do it.
I failed at my goal of making a cave story.

Gotta focus on a single skill.
>>
>>566849217
use ai
>>
>>566849217
I would watch your animated cartoons
>>
>>566849217
Start with pong, lil bro
>>
>>566844178
trve. Thanks, fren.
>>
>>566849747
Real niggas start with asteroids. Pong is for CHUMPS and NGMI nodevs.
>>
Did Marmo post recently? I feel like he hates us because some low moral idiots called his game a flop.
>>
>>566850002
Hi Marmo!
>>
>>566850002
>because some low moral idiots called his game a flop.
that was all me, btw
>>
>>566850095
why ? why so negative to what is supposed to be a community ? why ?
>>
>>566850002
The most brutal thing I read was not the flop, but the hugbox that stayed cheerful. after years and years of work you got rewarded with 30 reviews, mostly done for pity by your hugbox friends
>don't worry Marmo!
>>
>>566850413
it's called reverse psychology, snowflake
>>
>>566850413
Being cheerful and not pointing out or offering to help the abyss of flaws of your 'friend' it's not what a community Tha gives a fuck about you does.
Marmo never marketed and all his friends never kicked him in the butt for it
That why hugboxes are harmful
>>
>>566850413
People like you are more harmful than you realize
>>
>>566851010
Actually I did offer my help as a game designer
>>
>>566850563
the game deserved better. biteme put it in s-tier when they encountered for the first time, and they know quality when they see it.
>>
I want to kiss marmor on the lips and I don't care if he's a boyhag!
>>
Don't worry Marmo! We all gonna make it!
>>
>>566852492
More lies cope and deceit
>>
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Friendly reminder that Marmoreal was not invited into the "We're all going to make it" bundle.
>>
>>566850002
Poor Marmie's ae floppened bigly. Idk if he will continue gaemdev sisters :( ~10 years is a long time to spend on 1 game especially when it's released as early access. Even worse when the sales to review ratio is maybe 12:1. Man I wonder if his mom has asked him about his game or what he's up to now. Iirc he is now going to college for a degree. I think he realized he's ngmi and has accepted just being a wagie in life ;_;
>>
>>566852645
I blame anime 100%
>>
>>566852597
They're trash. They must've thought we'd tolerate marmo slander in this general.
>>
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>>566852597
Tfw he is in only one bundle and it's with
>Genome Guardians
Tfw it's Genome Guardians
>204 different bundles

I see why some people dropped being bundled with Genome Guardians, that's just insulting. We either have equivalentish amounts of bundles or you have less than me otherwise I am not taking such a terrible bundling offer.
>>
>>566848748
>using physics
All you need to do is test the range from player. If onscreen and within X range, collect.
>>
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>>566853025
Did someone say anime?
>>
where do i start?
>>
>>566853438
pong
>>
>>566853427
>17.99
>1353 reviews
Man I need this sooooo bad. That's maybe around $350k in pure net profit.
>>
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>Programming an entire day to make a unit target a single tile
>It doesnt work
I forgot how shitty im at this..
>>
>>566840224
Me impregnating my wives
>>
>>566853438
start with pong, lil sis.
>>
Guitar driven soundtrack or nah? Zooms seem more into it than millennialoids
>>
>>566853642
20 seconds in opus 4.7
>>
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it's over
I can't do it anymore
I question my actions everyday
it's not possible
it can't be done
>>
Whens the next demo day? I need a deadline
>>
time to bring some positivity to this thread
>>
>>566853438
start with motorslice
>>
>>566854164
here you go sis
https://itch.io/jam/agdg-demo-day-69
>>
>>566853873
Nun status?
>>
>>566855081
> Not hosted by blue9fairy
hmmm
>>
it's pretty obvious what game(s) my game is heavily inspired of.
should I be open about it and use it in my marketing?
>>
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>>566853624
>1353 reviews
that's only in english
>>
I miss MewTheSlasher
>>
>>566849217
I too am getting tired of the idea of gamedevving solo. It'd be nice if I had a team, 3 people including myself. That'd be nice

>>566855463
Main or alt account of his, just click it
>Sexo69
Lel
>>
>>566855684
Aiiiiieeeeeeeeee this guy got even more success!!!! Bros why must gamedev be so hard? I just want to /make it/ but I don't have 3d talent like Motor Slice dev.
>>
>>566855982
Teams of people only work if you have competent people. It does not work if you have difference of opinion and at least some of your developers aren't willing to concede. The only way you can make the team work (in such a way that you're imagining it right now) is if you hit a successful stride and employ people to do the grunt work for you.

>>566855532
No because it'll get lumped into X game clone. Its fine to take inspiration but if you place that in the minds of your players before they buy it then its very likely they'll go and play whatever clone game it is.
>>
>>566855982
>I too am getting tired of the idea of gamedevving solo. It'd be nice if I had a team, 3 people including myself. That'd be nice
I'm completely the opposite. I wouldn't be gamedeving if I had to do it with other people
>>
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HUUUHHHHHHH?!?!
>>
>>566855532
Depends but saying so might earn you more. Personally I don't, I prefer my game not being compared to another, this is my creation.

>>566856370
:( guess the only way I'm getting a team is if I get wealthy and hire them
>>
>>566856665
sakura...
>>
>>566853427
marmoreal didn't go viral on xitter, shittok or jewtube, and his tranimes weren't sexualized either
both motorslice and nuns and guns had sexualized tranimes, and both went viral on social media (guns and nuns - shittok, motorslice - jewtube)
understand this not to fail
>>
hearing about this guy makes me feels bads....
>>
>>566853227
It's not a diablo game, just items that drops like diablo's.
>>
>>566856665
stop vagueposting, kanna sis
>>
>>566857145
It pisses me off to no end because his game was actually good compared to most aggy games. Cattle didn't give it a chance.
>>
>>566857145
You are so retarded but that first line with the buzzwords made me lol good so thanks.
>>
>>566857730
You should remember this feeling and gtfo if you notice that you are surrounded by toxic positivity
>wagmi
>>
>>566858163
jeetnig
>>
For an isometric game, what do you prefer and/or it's easier to make? Low poly 3d or outlined, digital art?
>>
https://www.youtube.com/watch?v=h6HkjrasZtg
>valve finally gets their steam marketplace up to modern UI design standards after 12 years
>steamies act as if this is a great achievement
fucking grim
>>
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>>
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>>566857145
Marmos game was top down 3d with not the best art direction which makes it look cheap. Also people think it's a VS clone when it's not.
Motorslice is 3rd person action. The dev put a lot of effort in animations and style. It doesn't look cheap in the steamie brain.
>>
>>566858997
how did he do it though? The art, the animations, the programming???
>>
>>566858957
these are getting less comprehensible. post a wk40k style one
>>
I can’t find the exit
>>
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>>566859214
>>
>>566858997
these are fair complaints, and they definitely played their part, but no virality (or lack of marketing, whatever you wanna call it) and the (lack of) tranime sexualisation remain the biggest problem. the biggest advantage of using tranimes in your game is being able to sexualize it without setting off too many screeching autistics. but since marmo didn't do that he basically got no benefit from adding tranimes to his game and instead it made his game the "icky weird" type of tranime, which ended up as a detriment to his game.
>>
>>566858957
cute
>>
>>566859070
Yeah all of that and marketing. But marketing requires something worth marketing. I think the way his game is stylized, themed and animated was really exploitable. Marmo didn't have that (outside of some cute cutscenes)
Motorsclice actually failed hard on level design and pacing as we saw in the "Motorslice sucks" video but nobody cares because most people don't even know what's good or bad level design.
>>
>>566858163
zoomers are not having sex
do the math
>>
>>566859402
sauce?
>>
>>566858997
top looks like a shit
bottom looks cool

simple as
>>
>>566858207
Bitch are you kidding. This thread has zero positivity
>>
>>566859463
seriously, people overthink this so much
>>
>>566859463
but how?
>>
>>566858997
>not the best art direction which makes it look cheap
What made it seem cheap (effects, ui, characters, etc) ?
>>
>>566859839
yeah
>>
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>>566858942
meanwhile
>>
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>>566859431
>>
Friendly reminder that you must first have sex in order to make a good game. It doesn't work the other way around.
>>
>>566859971
sounds woke
>>
>>566858997
You could make marmos game with 3 people even back in 2004. Even back then it would be a cheap looking indie game.
Motorslice would have taken a team of at least 10 including enginedevs, and it would have been worse because you didn't have a bunch of 3rd person action games with spectacle boss fights that came out since then to learn from.
>>
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>>
>>566859463
I feel like Motorslice is proof that people want atmosphere
>>
>>566860043
not having sex and disengaging with a shithole society is woke, but more of a classic black woke not the modern white boy libshit "woke"
no brakes on this train
>>
>>566859765
people refuse to use their eyes or simply have no taste

>>566859830
top looks like it was made up of super generic premade assets and reminds me of early league of legends it is abysmally uninteresting
bottom has style, brutalist architecture, decent framing, good effects, good lighting, and a decent looking character it is simply more visually interesting
>>
>>566860248
but how did he do it for fucks sake, did he have an artist?
>>
>>566858957
stupid blue haired girl is too cute and it's starting to annoy me
>>
>>566860248
Honestly, I doubt it.
>>
>>566858997
Top looks like it was in development for an afternoon or two. That's not me being negative, just honest about how its perceived. Some of you need a foot up your ass to wake you up to reality.
>>
>>566860301
This is a retarded vague question. This is like asking how anybody makes anything. You think I'm going to make a write up for you? You want me to give you a step by step tutorial?
>>
>>566860581
yes
>>
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its a ui day
>>
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>>566860027
normgoid hierarchy of needs
>>
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>>
>>566860630
Feed yourself.
>>
>>566859936
how come nobody talks about how shittiye the steam backend for devs is????
>>
>>566860156
>he actually posted it
thanks, I didn't get anything for my birthday (for the last 10+ years) but this makes up for it
>>
>>566860301
>>566860630
Its a retarded question like that other anon said. Passion and vision are the best answers you'll get. Some of you are not cut out for this. Playing video games doesn't mean you are good at making them.
>>
>>566858997
>top down 3d with not the best art direction which makes it look cheap
alchemickal sisters, our response?
>>
>>566861007
but how did he do it?
>>
>>566861007
Anon nobody in this thread buys that
>>
>>566861092
start blender and get to work
>>
git commits by me
>>
>>566861169
proof he used that?
>>
>>566861092
>>566861104
ipad kids are gonna have to grow up and realize there is no magic trick
>>
>>566861234
he didn't wish it into existance
>>
@grok make me call of duty but better, no mistakes
>>
>>566861234
Yeah, it’s just getting lucky isn’t it
>>
sorry im not using git haha im just not
i just backup my game on an external hard drive and on my phone every couple of weeks
>>
>>566861289
https://store.steampowered.com/app/1933330
>>
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>>566861092
>>566860301
>>566859830
You're not allowed.
>>
>>566859281
can't find the exit to paradise
>>
>>566861569
You got the reference.
>>
>>566860805
>mfw he still hasnt made a cute v sluts comic.
That one image doesn't count anon. It has to be a comic.
>>
>>566861505
not the same, you don't want to tell because you don't know how
>>
>>566860801
well, it's not like you wouldn't upload on steam
1. it's de facto platform on pc
2. you already paid $100 to get in
>>
>>566861403
That was made with
@grok make me mass effect but better, no mistakes
>>
Why do I still feel unhappy even after solving a problem?
>>
>>566861753
because no game
>>
>>566861657
You're right. I can't type out multiple 4 year degrees worth of coursework onto 4chan because there's a character limit.
>>
>>566861819
liar you don't know how
>>
>>566861793
I just want to feel happy
>>
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my engine is coming along nicely. fuck dem otha enjines nigga
>>
>>566862028
loser talk
>>
Sometimes I wonder if being here is bad for my mental health
>>
>>566860801
I find it fine, what's your problem with it?
I don't like having to make 20 assets for all the store page resolutions but it's whatever, I worked with Sony and console submissions at my old job and it's a lot worse there.
>>
>>566862028
Happy? A grown ass man doesn't need to be "happy" he cares about accomplishment
>>
>>566862168
can we see yours?
>>
>>566862167
>I worked with Sony and console submissions at my old job and it's a lot worse there.
qrd or fake and gay
>>
>>566862163
yes, it mostly is
>>
>>566862163
Every yesdev has left and you're asking yourself that still?
>>
>>566862223
think about how many fucking shitty games launch on playstation every month
its not hard to believe at all
>>
>>566862223
QRD is that Steamworks is ugly, but it is mostly honest jank. Sony is corporate jank.

You are not just uploading a build and hitting submit. You are dealing with package creation, trophy configs, save data params, age rating metadata, store assets, regional SKUs, entitlement setup, legal text, icon requirements, storefront copy, and whatever the cert checklist decided to care about that week.

The killer is TRC stuff. Half the rejections are not “your game is broken”, they are “this exact platform dialog wording is wrong”, “controller disconnect case behaves slightly off”, “suspend/resume did something weird once”, “network error state does not route through the expected flow”, etc.

Steam is annoying because the backend looks like it was assembled over 15 years by different interns. Sony is annoying because everything is technically documented, but the docs are spread across portals and PDFs and you only find the relevant bit after cert already bounced you.

So yeah, I would take Steam’s stupid capsule asset generator crap over console submission any day.
>>
>>566852597
>Friendly reminder that Marmoreal was not invited into the "We're all going to make it" bundle.
that's because that the bundle is run by that subhuman polack parasite shodanon
that fucking cunt was one of the bastards behind the "inner circle" and they randomly used to decide what games to exclude or fuck over.

but right now that cunt's team is falling apart and they're having trouble contiuining development so there's at least some comeuppance for his antics.
>>
>>566862370
I don’t know where else I could go
>>
>>566862576
>having trouble contiuining development
development on what?
>>
>>566862576
>shodanon
who
>team
who
>>
you know what, the aifag's comics are actually pretty funny. both for its absurdity/delusions and accurate critique of worrywarts who will spend 6 hours on a single pixel/line of code
>>
>>566862223
Ex-Ubisoft code monkey at one of their many studios back in 2018-2022. Nothing fancy or interesting.
This guy >>566862519
isn't me but he's describing it perfectly, I wonder if he asked an AI.
>>
>>566862636
I went to the /agdg/ disrcord and pretty much immediately the /agdg/ files happened
I might go back at some point though if they'll let me in and when my game is further
>>
>>566862807
>accurate critique of worrywarts who will spend 6 hours on a single pixel/line of code
I've been there myself. When we are caught up in the moment we are not honest enough about how long all this shit takes.
>>
>>566862842
I worked as an associate for a year before jumping ship, hated my team.
>>
>>566862684
on his game transfag
>>566862686
newfag
>>
>>566862978
do you have a game oldfaggot?
>>
Trvth mini-nuke.
Big projects are poison for new-devs.
You probably dont have the project management skills.
You will feel a sense of sunk cost as time goes by.
Its a huge gamble with no guaranteed outcome.
The sting of shame from a poor game jam release that only took a week will actually make you improve. The Pain from a 5 year long game will make you kill yourself.
>>
>>566863132
Anon. Nothing can take a week
>>
>>566863235
yes it can
>>
>>566862964
>>566862842
>>566862519
any other unique industry insight you chuds can offer us lowly hindis? whats like to work on an AAA slopgame?
>>
>>566863235
NTA, but skill issue. I can shit out pretty decent jamslop in 48 hours.
>>
>>566863324
If you’re doing something that’s less complicated than Pong maybe
>>
>>566863235
nta but you should give up now.
You're literally too stupid to make it
>>
>>566863132
no, you don't understand
I simply CAN'T spend a couple of months making a game that's not my dream game
despite this inability I'm sure I'll finish my dream game
>>
>>566863341
nta, but i never worked on an AAA game
>>
>>566863235
i made the first version of Social Interaction Trainer in 2 days.
>>
>>566863380
>needs a week+ for pong
Anon I...
>>
>>566862069
If not AI spammer, that looks pretty good.
>>
>>566863436
best 48 hours of your life eh?
>>
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>>566863132
>making an rpg despite never having written a story before
Im looking forward to killing myself when i dont even reach 10 reviews
>>
>>566863380
>>566863492
kek, pong anon was right
y'all mofos need to start with pong
stop thinking you are too good, you aren't
>>
>>566863705
I did start with pong. It took me less than a day.
But I don’t care, it doesn’t matter
>>
>>566863568
Forget about it. Make an action game with 10 characters.
>>
pong is a meme, start with asteroids
>>
>>566863883
post it or you lie
>>
>>566861064
Honestly alchemikal has the exact same problem as marmo. At a first glance it is unappealing. It looks generic, amateurish and asset flippy in a bad way.

>>566859765
Exactly. The sad part is that marmo spent 10 years on it. I could tell with every version of the game that it was NGMI. He should have spent those 10 years making 5-10 smaller games instead of trying to remake the same game but all advice from here seemed to not get through.

To anyone who can't tell why marmo didn't make it, you should develop taste.
>>
>>566863883
did it have control remapping?
did it support saving and loading game state?
did it support window resizing?
did it have sound and music?
did it have juice?
the pong mechanic is completely beside the point when making pong. it's all the other things around the pong mechanic that you need to understand how to make and how long it takes to make everything just right.
>>
>>566863132
Last trvth mini-nuke of the day,

Theres game jams happening everyday. Projects that took people a week or even less to make. Many of them are ranked competitions.

You can easily replicate that gameplay of the highest scoring ones add one or two improvements, repackage it and take that success for yourself.
>>
make a WEG to raise funds for your dream game
>>
>>566863538
more like 20h, i wasn't pulling all nighters to make eyes follow a mouse.
>>
I don’t think I’ll make it, to be honest.
Nobody cares about me or my game, and probably never will even if I somehow made one of the best games ever. It’s that I am inherently ignored by the world and that’s just how it’s going to be forever.
>>
>>566863341
>any other unique industry insight you chuds can offer us lowly hindis?
Not much cause AAA and indie development is too different to compare.
>whats like to work on an AAA slopgame?
It's cozy and the coworkers are fun to talk to because everyone's a nerd, but it can eat away at your soul if you actually care about video games the way I do, since you're there in the eye of the storm with all the corporate greed and DEI bullshit. You're also just a cog in the machine so you get 0 say on the game design, just 100% programming. (Which can be useful to increase your skills, and it's pretty much the reason I went there to begin with.)
Other than that, my coworkers were fun, we played coop games on the giant TV on the floor every Friday, ordered pizza, we even went to game conventions together on the company's money. If you have the opportunity I recommend you try it, just for the experience. (Not with Ubi though because it seems to be going bankrupt now.)
>>
>>566864131
>I could tell with every version of the game that it was NGMI
links to archive posts from 3+ years before Marmoreal release or you're a liar
it doesn't take a nostradamus to predict a given game will flop. almost all solodev games flop
>>
>>566863932
Id rather kill myself than not doing what i want to. Im fine if nobody else wants to play what i made, as long as im happy with the outcome.
>>
>>566860170
>people want atmosphere
I think that's definitely one of the things that can sell a game visually but I'm not sure if it can exist alone or if it's always paired with a good cohesive visual style. Maybe atmosphere is more like a thing you can aim your visual style towards if that's what you want.
>>
>>566864598
Two posts promising to kill yourself? It might be a wrong hobby if you are easily discouraged.
>>
>>566864669
>vibe + decent gameplay
that's all you need
>>
>>566864563
>If you have the opportunity I recommend you try it, just for the experience.
do game companies hire you if you have solodev experience? i can't programm and my 3d art skills aren't that great but i do have a couple of games that i finished under my belt.
i heard that companies do not like to hire people who have shipped games before but i don't know if that's just a baseless rumor
>>
>>566864572
Have you ever considered it’s because solodevs don’t have anyone to work with?
You think people do that shit by choice?
>>
>>566864572
the issue is you aren't allowed to point out if certain games are on the flop path without the hugbox eviscerating you
hence, the term "toxic positivity"
>>
>>566864814

Thats just a sign of low self esteem in the posters we are on 4chan, its completly annonymous.
Say what you need to say and stop being a pussy.
>>
>>566864967
I don't owe you anything
if I want to watch you flop in slow motion then that's what I'll do
>>
>>566864572
Sorry but I'm not schizo enough to be able to find my posts from years ago. Marmoreal had no potential go viral and the baseline quality wasn't good enough for it to sell like a normal game that's just good. It isn't rocket science.

>>566864814
That's a problem too. Hugboxing can get malicious if it leads the person to waste time. It makes sense that other faildevs wouldn't want someone to succeed. There's a lot of that type of people here.
>>
>>566863235
Use AI
>>
>>566858608
>prefer
3D
>easier to make
3D
source: made a 3d isometric game
>>
>>566864562
Unironic question, why are you guys venting in here instead of just figuring out the problems with your game
If there's any reason you're NGMI it's because you do stuff like this
>>
>>566865102
Then say that you double nigger, dont start complaining about a hugbox that does not exist.
>>
>>566864747
Yeah and making an atmospheric game is like a vibe you can aim for.
>>
ive been trying to learn unity but really should i just cut my losses and go godot?
>>
>>566865465
you freaks can't handle even mild criticism
>>
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>>566865636
make your own engine
>>
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>better 2d art than anything /agdg/ does
>flops
Is it time to give up on 2d?
>>
>>566866010
Honestly how the fuck does stuff like this flop
>>
>>566864769
I'm not sure because I didn't have a finished game when I was hired, all I had was abandoned prototypes, which they actually wanted to see. And I did get hired, but dunno how much my Unity Project #495 helped.
You could just lie and say "I tried making games on my own but it's too tiring to do everything myself and the games end up small, I want to be part of bigger projects" at the interview.
>>
To be honest I just want my game to be mechanically functional before I even consider adding “Juice.”
>>
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I'm gonna use the profits of my slop game to fund my dream game.
>>
>>566865383
but you never made a 2d isometric game so how would you know?
>>
>>566866010
Yes, for God's sake stop fucking making 2D crap. PLEASE it got old 10 years ago.
PLEASE I BEG YOU PLEASE STOP
>>
>>566816443 It is in the Nortubel "style" just because I wanted to figure out a design before I get the chance of making it an enemy in Hirdrih.
As for inspirations, it was actually a Heavy Metal cover drawn by Oscar Chichoni and maybe a bit of the Quake Strogg Iron Maidens.
>>
>>566866063
>how does generic pixel platformer #58737245234527345 flop!?!?!?!
>>
>>566866438
Looks high effort tho
>>
>>566866475
you have low standards
>>
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>>566866309
>>566866010
>>
i need something smaller scope but still impressive
>>
>>566866475
Most people who play pixel platformers already have multiple in their backlog they haven't got around to playing yet. There's just too many of them.
>>
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>>
>>566866010
2d is fine. that's a metroidvania. people are pretty much sick of them and unless you're hollow knight levels of quality nobody is going to give a shit
>>
>>566866745
>but still impressive
why? just make something fun.
>>
>>566866010
>>566866063
>>566866309
It's the combination of
>old timey pixel art doesn't matter if good
>2d platformer
You can make a 2d platformer if it doesn't look like it could have been on the super nintendo. You can make pixel art games in other genres. The combination of the two is basically anti-appeal to the Steam audience because there's just too fucking many of them. You know how you stop giving a fuck after you are advertised the same product too many times? It's that effect taking place. People see pixelshit+platformer and their brain turns off. It doesn't matter if the game is amazing.
>>
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>>566866475
Effort does not lead to commercial success.
>>
>>566866924
That’s a shame.
>>
is the guns and nuns dev no longer here?
>>
>>566866306
you got me there
>>
>>566867074
Sometimes
>>
>>566866996
It's to be expected. Late 90's / early 2000s metal stopped having solos because 80s boomer metal overdid it. People get sick of shit no matter how good it is.
>>
>>566867332
Man, that must suck. The game seems good
>>
>>566866932
effort multiples something that is appealing, but does not make something appealing itself
>>
>>566867486
personally I think its gross because it looks like Amiga
EWWWWWWWWWWWWWWW
>>
>>566866785
Where's the hentai crossover comic
>>
>>566865383
Would crocotile 3d be practical for what I'm trying to make (something resembling final fantasy tactics' graphics).
>>
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>>566867857
>>
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I think I wanna move from making videogames to making webnovels using html and css and js.
>>
>>566868324
And when has that ever stopped you? If Betz asked you to stop using his characters would you?
>>
>>566869291
If he bans me I won't be featured next /v3/.
>>
>>566869593
You WANT to be in /v/3? Why?
>>
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Eh
>>
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>>566869193
>>
>>566869747
Because I need to market my game, and it's free.
>>
>>566869764
looks cool
>>
>>566869764
looks bad
>>
>>566869837
I kek every time because its true
>>
>not in the meme which means i'm seen as a real dev thats respected
>>
>>566869764
I can see your vision taking shape
>>
>>566866010
Oh, this looks fun.
Wishlisted. Will buy at 10 dollars in 5 years.
>>
>>566869764
kinda cool. needs more interpolation
>>
>>566869867
No
>>566869940
Accurate
>>566870040
>>566870172
Doesn't matter
>>
>>566869846
Betz literally says he didn't care about it he just was confused why you're latching onto his characters.

Make the hentai crossover comic
>>
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why are diorama so cool? AHHHHH!!!!
>>
>>566870236
someone is seething that we ignored his progress post
>>
>>566870381
because it rhymes with diarrhea
>>
>>566869764
I come to these threads from time to time and I'll say this is one of the most consistently neat things I've seen recently. what are your plans for environments, because I feel like environments are something that often gets overlooked and its kinda make or break for this style of game
>>
>>566849217
Why would anyone want to work together with a lazy sack of shit like you tho?
>>
>>566870468
Anon, that IS my progress post. I don't even begin to comprehend why people see me adding fog, which is literally one of the easiest things to add in Unity, as somehow more "Progress" than me fixing the rotation bug or enemy choice making.
C'mon, get some standards.
>>
>>566870804
No it isn't
>>
a game about a 30yo colombian BPD schizo living with his mom
it plays like temu shenmue
>>
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Progress
>>
>>566870702
I'm planning on setting it in a forest that leads to a lakeside, partly inspired by a trail I went to as a child often
>>
>>566871012
ai can do soul now?
>>
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>>566869764
Why must this sir battle turds inside piss?
>>
>>566871012
wow ur really good at drawing
>>
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His house of cards is crumbling.... The Betz saga is closing....
>>
>>566871040
no i mean practically what are you going to do to implement environments. have you done any feasibility assessment on how to construct environments
>>
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'dites won
no 200 dollar monthly bill to write shitcode. we just write the damn shitcode
>>
>>566871225
i'm indian can you please translate the image
>>
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>>566871345
Osur (confirmed yesdev and avid supporter of Betz until today) has turned his back on him and v3
>>
>>566850413
>not realizing he encourages devs to fail just to avoid hurting feelings
cool, hand marmo his $100k participation trophy check. no? then fuck off with the hugboxxing bullshit that causes people to waste years of their lives on ngmi games
>>
>>566871012
KINO AS FUCK HOLY SHITTE
>>
>>566871272
Well, I have an idea.
There's going to be 2 to 3 buildings outside of the small village near the lake, each of which has essential keys.
Not important, to be honest. What matters is getting this shit to function correctly.
>>
>>566871407
jon isn't stupid. he knows AI is useful especially for boilerplate and grunt work. take all the time savings you can.
>>
>>566866010
Having the best art ever made is meaningless if it's not something anyone wants or needs.
>>
>>566871407
is it just me or has he been getting a lot of sun
>>
>>566861064
i think alchemickal has potential sdo log as he reworks the mixing systems. its a real hassle to play with
>>
actual unironic pro gamedev tip: if you're doing random map generation or random anything complex like that, make it procedural (seed-based) instead and make sure you can see the seed so you can reproduce it at will
>>
>>566858997
well talk about getting mogged. there is something hard to put into words that makes bottom leagues higher quality

>>566859281
heheheh youve been sunk costed
>>
>pro gamedev tip
>look inside
>the most basic shit ever that anyone with three brain cells already knows
>doesn't even know the word "deterministic"
This is why you don't have a job anymore.
>>
>>566858997
It'd be nice if I was that good, but hey
>>
>>566872558
The urges to do what? :c
>>
>>566872456
>thinks unironic means unironic unironically
>>
>>566866010
this looks good maybe i buy in future or wait fopr timmy to give it to me for free like he did with those fun metroidvanias such as
>Axiom Verge
>Sundred
and in case you're curious i do not own hollow knight, just doesn't pique my interest to play
>>
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>>566852645
I graduated last week!!
>>
>>566872998
congratulations
>>
>>566873330
>>566872998
I still do not know what this show is about
>>
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>>566872998
gratz
>>
I'm so depressed. Its too hard to dev, I can't even open blender, and I can't play vg because I feel ashamed of not devving.
>>
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Progress: Air combos with jump cancels. Might end up being redundant but I guess it adds more player expression or something.

The main inspiration for the MC was Izayoi from BlazBlue, so I guess it's fitting that you can do some air combos as well.

>>566866010
There's no way my first game, which is a big project and a 2d pixel-art side-scroller that everyone rage quits after 5 minutes, will flop.
>>
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>>566872998
gratz! we were talking about you
>>
>>566873582
Maybe 3d is not for you since you are such a low morale bitchy lil bitch
>>
>>566873582
Stop making things so hard on yourself and make smaller (aka compact, efficient, and better) games.
>>
>>566873665
Ew, canceling
>>
Day 2 of asking for the v3 girls cute vs slut versions comic. The one image doesn't count
>>
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>>566873209
>>566873454
Thank you friends

>>566873392
Pink girl plays guitar

>>566873704
Thanks! I saw! I'm glad you all still remember me. I'll be able to go back to working on my game soon!
>>
>>566873665
>juggles
Sorry, but dropped
I can't imagine the fun of trying to juggle something when you die in one hit
And juggle in a game with health depletion it's memeably bad
>>
>>566862576
>they're having trouble contiuining development
explain
>>
>>566874092
This is why I gotta do something else
>>
>>566872998
What's the degree in?
>>
>>566874420
he probably got a computer science degree, lmao
>>
>>566874420
Compsci

>>566874570
ye rip
>>
>>566874570
crazy how fast this degree dropped in value
>>
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>>566874570
Better late than never.
>>
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my sister messaged me today about a game idea
actually her ideaguying was not too bad
her main thought was this
>it is weird to spend years building systems for only one gamemode. 90% of the same core systems and 75% of the content can be applied to multiple games that feel a lot difference, and they can all be shipped in the same product.
a classic example is how halo has a campaign, FFA slayer, team CTF all within the same game. PEAK or lethal company or ETC could do the same thing. the limit we tend to see on this angle is slay the spire style ascensions, plus seperate singleplayer vs multiplayer considerations, or a game like My Summer Car, Minecraft, etc having both a sandbox and survival mode. we rarely see any "total conversions" like going from roguelite to sandbox to campaign to party, even though all that is not much of an additional ask, and would quadruple the modes of play of a singular product
>>
>>566874760
Feels good to be a millennial chad pulling up the ladder. Don't worry zoomzoom you'll get your turn KEK
>>
>>566874647
it was a worthless degree for over a decade even before AI. some dude with a github and proof of work has a higher chance of landing a good job than someone fresh out with a CS degree.
>>
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>>566871225
>>566871582
>implying that this isn't another type of cucked roleplaying
>>
>>566874570
i want this degree so bad but i hear its terrible nowadays. what discipline is even left for easy money? i am not going back for accounting, i'm not going to waste my time learning something i have 0 interest in using up any of my mental storage space for
>>
>>566871407
Now post the next sentence.
>>
>>566869193
You're running out of time nigga, just make something already
>>
>>566875002
What did he mean by this?
>>
>>566875074
he says "learning to use a new API because generally both documentation and example code are dogshit"
then gets distracted by a tangent in typical jblow fashion
>>
>>566875002
How I talk to my boss at home depot btw.
>>
>>566874642
hope you're not crippling with debt for a degree that has less worth than a bus ticket.
>>
>>566875038
>i want this degree so bad
why?
>>
>>566873330
Just dont do anything bad ;w;
>>
>>566875242
Thankfully I'm Swedish so it's not too bad
>>
>>566846278
it took more than 4 hours because it was so boring and I was losing track of which cases I checked

>>566846673
I don't know how

>>566846692
I make decisions long before I have to act on them and my past self hated my current self
>>
>>566875038
>what discipline is even left for easy money?
welding, unironically
>>
>>566875324
because it at least gets me a job using knowledge i have an interest in rather than learning some boring useless knowledge like accounting. if i can make money off that, then that is an easy degree to get for me. shame it doesnt seem to be easy anymore
>>
>>566875038
>what discipline is even left for easy money?
prompt engineer
>>
>>566875524
Welders get paid less than a Buc-ee's or ALDI cashier here in Texas.

>>566875038
I'd guess nursing.
>>
would an electrician be a good job?
>>
>>566875696
there's no easy money anymore
>>566875795
>nursing
>easy money
jej
>>
>>566873665
nice, I can kinda see Izayoi
>>
>>566874092
Things will obviously get adjusted based on whatever features I intend on having.

However; (You) will not enjoy this game unless I turn it into another indie metroidvania with light and heavy attacks, an invincible roll and a dedicated healing item.
>>
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How do i rip game models and assets? A good char creator and potentially even good game is trapped and held hostage by a nigger, chink, tranny, and jew dev. (not even an exaggeration, thats literally the dev team).

This game needs saving. ASAP, and ill do it if you guys teach me now to stea... rip game assets and put them in a new game environment. idc, ill do it.
>>
>>566875795
>Welders get paid less than a Buc-ee's or ALDI cashier here in Texas.
lmao, I live in Texas too and no they do not. are you getting paid $32-$40 an hour as a cashier?
>>
>>566874760
>study for 16 years only to end up making figma slop
jesus christ
>>
>>566876103
https://letmegooglethat.com/?q=unity+asset+ripper
>>
>>566875873
yes and plumbers. physical trades are always going to be best and AI isn't going to replace your ass.
>>
Eh. Fog looks better, but the combat's still a pile of shit, so who cares?
>>
I also talk like that about minorities and say I'll put a boot in their ass and I listen to country music
>>
>>566876571
needs more fog
>>
>>566876721
Irrelevant.
>>
>>566876219
I looked a while back and I could only find $15-18/hr for welding while the better retailers like Buc-ee's, ALDI, and Costco start you out at around $22 in my area.
>>
>>566876797
Are you pretending to be me? >>566876571
>>
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I'm making sure my PSXslop runs on most potato computers.
>>
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>>566877068
Cris appreciates you.
>>
>>566876797
Correct
>>
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>>566877068
based kannaCHAD
>>
>>566877197
mmm just how I like my brown men
shirtless and greasy
>>
>>566876087
Sure, lmao

Testing shit is super fine, but your design pulls in different ways and you yourself don't seem to know wtf your core gamplay even is. There are 2d beu, there are also 2d beu dmc-likes
Another problem with your game imo is that you don't have that core in focus, but you are already polishing everything and doing multiple difficulties already
Moreover, a beu player won't really like a gun as a super move and a sword attack that slashes all the screen, that's normie shit.
A juggle system is just the last lmao about you designing random shit into your game
>>
>>566877668
So you are gonna bully one of the few guys that posts progress?
>>
>>566877846
He should bully the bad one
>>
>>566877846
nta, but I've been seeing those progress posts and wanting to provide a heavy does of criticism but decided not to because I don't want people like you jumping down my throat
>>
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>My game got called a visual novel today
>>
>>566877846
Tell me where I lied, plz

>>566876087
Lmaos aside, my real tip is: you need to get a proper idea of wtf your game is, and what is not. Seeing those videos I see at least three games spliced into one
>>
>>566878148
I mean, he's clearly refined. Which is more than 99% of us, myself included, could hope for
>>
>>566877846
Generic pixel hack-and-slash sidescroller #481203176 is not progressing towards anything but yet another "why did it flop?"

If you can't handle the heat, then get out of the kitchen.
>>
i'm balls deep in the kitchen . and i'm not playing
>>
>>566878631
Art is refined, and that babe chara can be sold for porn. The combat and level design is meh
Can have success? Absolutely. But I'm a design faggot and if I see bad design I'll call it
>>
>>566879009
Well, it's better than what I can do.
>>
>>566878097
liar benchod
>>
>>566879067
Probably that astroturfed shit called mixtape is better than what you can do, it dosen't mean you can't open your mouth on a fucking devthread
>>
>>566879298
In all honesty, I have no critiques
>>
>>566876897
I know welders that make 140k a year on salary. Depends on your skill and where you're working.
>>
grok said my text editor is very impressive and called me top 10% of programmers
>>
>>566880717
doesn't count unless you told it to be brutally honest without holding back
>>
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>>566877668
>>566878148

Are you the "Souls veteran" guy who listed all the hardcore games he's beaten in the DD comments?

>your design pulls in different ways and you yourself don't seem to know wtf your core gamplay even is.

I didn't randomly stumble into this game. I have a solid vision and it's coming along nicely. The DD demo is not Steam Next Fest ready. You can say that it's bad or whatever, but trying to micro manage the design of a unfinished game you've tried for 30 minutes is mental.

>There are 2d beu, there are also 2d beu dmc-likes
>a beu player won't really like a gun as a super move and a sword attack that slashes all the screen, that's normie shit.

I literally don't give a shit what any other game has or what other games you've beaten. There can be valid concerns, but "x-mechanic is/isn't in game y" is not one of them.

>>566879009
>But I'm a design faggot and if I see bad design I'll call it

Holy shit.
You clearly have some other issue than me spending a day to test out air combos.
Go make your design faggot game that follows all the beu/souls/char action rules and isn't "normie shit".
>>
>>566880837
grok said i'm cute too it thinks most guys wanna date me.
>>
i was told we'd all be dead by now because of global warming so i didn't even bother to work on my game for years and now here i am gameless with my heater on because its cold
>>
>>566880907
You're better than me at least.
>>
>>566880907
i just think of garnet from steven universe but i'm happy you have a black girl it's kinda sick black girls are cool
>>
>>566866010
Gameplay looks stale and totally unfun. World looks gay and inoffensive. Enemies are just some random robot that don't do anything except shooting slow bullets. It's SHIT. Typical game made by artist. There is no FUN, there is no DYNAMICS, there is no reason to play.
>>
>>566880907
should I post my 3d action game and mog this guy? not sure he's worth it
>>
>>566880837
I asked gpt that on my character model and it just said that my lighting and presentation could be improved but the model itself was AAA portfolio ready. It seems like it was right because I am now working at a studio with that portfolio. I'm fucking excited I've made a bunch of character models for the game so far but tomorrow I get to start making a fucking DRAGON boss model. This is the shit I dreamed about when I was a kid
>>
>>566880907
don't listen to that fucking retard (rotate here) i'll say the truth he's jealous your art is cool you seem like you're kinda making something generic so far though. i agree. but with art so good it doesnt matter. i like the juggling stuff seems cool to me but i'm a normal not really big gamer person. i'm excited you're still really early into development he needs to be careful what he says
>>
>>566859402
>zoomers are not having sex
zoomer males are not having sex*
females do
>>
>>566881387
are you jealous or something incel hehe. the problem is the girls that you would like on the inside are like tomodev unlike you i actually like tomodev even though shes autistic
>>
Success or failure is a matter of anime girls.
>>
>>566880907
I think it's cool to have air combos in your game, I can't think of a platformer that does it as well as yours
>>
>>566881279
Well
>>
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>>566881862
Do girly anime boys count too? :3
>>
>>566882189
the guys a dumbass probably thinking he is important venting about someone elses game
>>
>>566882289
not if they look like that. ugly ass niggas
>>
eric was a waitress kinda working at the auntie annes place he's like me
>>
remember that one dumbass that said he's proud of rotate for taking the name off and not attention whoring anymore? kek
>>
>>566882394
Aww okay :c Ill try to do better.
>>
>>566882515
i'm gonna try to get a job as a bartender instead of a waitress i'm too extraverted thats why i'm like this i need boy attention
>>
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>>566880907
>>
>>566882816
>i need boy attention
go on grindr you gay boy
>>
>>566882289
Try drawing an anime girl with big tits
>>
>>566882460
>>566882816
do you get good tips rotate
>>
>>566882289
did you draw these?
>>
>>566883287
do i look like a subhuman? people like me work at waitresses and get tips and boys just gravitate to me.
my engine fucking sucks idk why someone on /g/ called it impressive. i think being an open source enginedev makes you less intelligent and i'm starting to reallllly resent proprietary developers
new york is socialist now if they allow devs like them i will never live there.
>>
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By popular demand
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>>566880907
>micro manage the design of a unfinished game you've tried for 30 minutes is mental.
I dunno about micro managing or even caring about peoples opinions from here in particular matters but genuinely fresh eyes on a project is pretty important especially for the first 30-60 minutes of gameplay to get feedback. If your game is boring trash within the first 30 minutes your game is going to see a lot of refunds.

>>566883545
Shut up tranny subhuman.
>>
>>566880907
>Are you the "Souls veteran" guy who listed all the hardcore games he's beaten in the DD comments?
? You post three progress per day and I judge on that. What the hell are even souls in this conversation

>I didn't randomly stumble into this game. I have a solid vision and it's coming along nicely.
Can you share this vision or is top secret? For what I saw death pits, drain health, super moved and juggles dosen't mix very well

>You can say that it's bad or whatever, but trying to micro manage the design of a unfinished game you've tried for 30 minutes is mental.
I'm seeing your posts, I didn't try your demo

>I literally don't give a shit what any other game has or what other games you've beaten.
Are this guy you are angry about here, now?

>There can be valid concerns, but "x-mechanic is/isn't in game y" is not one of them.
So far it seems that anything of what anyone said can be a valid concern. You can't expect to post and be given only free (yous) with compliments. In this thread ppl play games and can give feedback on your posts. Don't be touchy about it

>Holy shit.
>You clearly have some other issue than me spending a day to test out air combos.
>Go make your design faggot game that follows all the beu/souls/char action rules and isn't "normie shit".
You are having a mental breakdown over nothing. If you see I quoted in another post that my tip is to focus on your core gameplay.

Tldr, chill daddy
>>
>>566883557
fucking kek'd
LUDDIES HAVE NO ANSWER FOR THIS
NONE AT ALL
>>
if you're not using light colorschemes in your text editor you're probably mentally retarded
>>
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I don't think some "people" understand the time period we are living in. Might be time to wake up?
>>
>>566883681
i'm gonna be the first tranny to make people like trannies and it's because i've wanted to be a girl since i was like 5 years old
>>
>>566883557
Make all four of them have sex
>>
>make PC game
>forced to also make mobile ports of game or else it will get stolen and ported there with publicly available tools by someone else
>obfuscation does nothing because they don't do anything but add touch controls and ads
>they will make $50K+ off it before you can get it taken down
is this engine just doomed into mediocrity? why would anyone bother putting effort into games here?
>>
>>566879298
It's better than anything made in these threads
>>
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>be chinese
>use ai for absolutely everything including art
>insert anime gals
>slather on lovecraftian eldritch paint
>slather on incremental slop
this has been the meta since 2023 nonnies catch up please
>>
>>566884243
It is refreshing and minty to the eyes.
>>
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>>566884718
because is FOSS and the best engine with first class linux support?
>>
>>566884718
>meanwhile all the games actually being recompiled for mobile are made with poonity
>>
>>566884718
>unity is le bad
>unreal engine is le slop

just use unity or unreal
>>
>>566884846
Why does shit like this succeed?
>>
>>566884846
westoids (that includes japs) can't comprehend how far ahead CHYNA is
>>
>>566884846
luddites fear the ideaguy
>>
>>566876571
You know why I hate this thing?
It's functional, but not in the way it should be functional.
I kinda created a much, much shittier version of DMC's combat, but what I really need to do is Ninja Gaiden with only 2 weapons
>>
>>566883338
Not into that, but thanks for the feedback.
>>566883516
Sadly yes.
>>
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>>566883772
>I'm seeing your posts, I didn't try your demo
>>
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>>566885056
>Dating Sim, City Builder
>Price: $10.99
>Average playtime: 15.4h
Why wouldn't it?
>>
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>>566885271
>Sadly yes.
Nice.
>>
>>566885056
western indie devs are pretty much mind broken cuck boyz i think. they just refuse to put sexy anime waifus in the game.

>muh integrty
>muh goonzlop

if you are not trannimeing your game you are making yourself lose money
>>
>>566884723
Nigga pls. Without a marketing found this game would have 30reviews max. Did you even see that shitty choppy animation style?
>>
>>566885691
Why would a cute girl make a game that's meant to be dark and gritty better?
>>
>>566885691
YES, fucking thank you for saying it
its freaking wild chinese devs of all things are the only ones delivering the goods
>>
>>566866924
wasn't there a 2d pixel art mario clone on aggy that sold well on consoles?
>>
>>566884718
>he doesnt know you can extend the engine with c++ which turns off pirates ability to easily copy your game
Just write all of your code in c++ and they can't nick any of the scripts without putting in a significant amount of time into it.
>>
>>566885056
>Why does shit like this succeed?
>>566859402
I'll tap the sign as many times as needed.
>>
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>>566885979
thats what the target audience wants ( younger males ) pretty much ANY genre of game will sell if you slap on a cute anime girl face ontop of it
>>
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Okay I'll bite one more time.

>>566883772
>I'm seeing your posts, I didn't try your demo
Sure... I believe you. Time to listen to your design faggotry then I guess...

>>566877668
>a beu player won't really like a gun as a super move
Yeah the last time I posted a gun clip was 2 months ago. You've hold onto that feedback nicely. Thanks!
>>
>>566886948
You should send something to v3
>>
>>566886815
What if I clickbait it lol
>>
>>566887375
What does that entail and when's the deadline?
>>
>>566841343
Made me laugh during this horrible fucking day
Thanks anon
>>
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The new version of the Godot aerodynamic plugin is amazing.
Lift and drag forces simulated, no twitchiness in the controls, mouse flight works perfectly.
>>
>>566841343
really the greatest /agdg/ OC and it isn't even close
>>
>>566888349
Is this open source? Or your own project?
>>
>>566888086
Deadline is next Saturday and more information can be found here https://thev3expo.com/ and here https://docs.google.com/document/d/1MT78rxUFBo99IHYw7pW84Rc7B9cZWMBlJUKikfWabOw/edit?usp=drivesdk
>>
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>>566841343
Based.
>>
how do i get motivation when i found out that I would keep only 40 cents for every dollar i make in leafland after gaben tax and leaftax

i'm working so hard to give gaben and the government money...
>>
>>566886948
Your progress have potential but there is a lot I saw that I didnt like. You also have replied to me once or twice in the past, and you didn't seem very receptive to comments that are not glazing you.
You explained in the past that you have super moves like final fight that consume health, like the big sword from your tutorial progress from the other day.
your autodrain is also another thing I don't like because I don't like to rush things. That alone would stop me from buying a game on a digital shelf. I also already told you this in the past.
The juggle from today is the last straw in my opinion. That's why I replied to your progress with
>dropped
Since what you see in your project it's something that completely turns me off. That's also why I asked you what's your vision since I don't really see it
The only thing that pulled me in was a progress from whatever ago where you played bobbing and weaving like a boxer. Playing with kicks and punches. That I liked a lot. But every progress since that it's something that has nothing to do with that old progress
>>
>>566888635
fat
fuckin'
gabencunt
cmon say it with me now
FAT
FUCKIN'
GABENCUNT
>>
>>566883404
i haven't started yet i'm still applying
>>
>>566844514
I don't get why they put him up on the jumbotron, niggers don't play stardew valley.
>>
>>566889020
as a waitress?
>>
>>566889226
i'm going to work at buffalo wild wings as the bartender
>>
>>566889113


Imagine a Barbershop and they see this on and everyone in the Barbershop goes silent because they don't wanna act like they play games, they just focus on sports ball and barber shop stuff. lol

But everyone knows. Everyone loves videogames.
>>
I'm trying to see if Unity's new 2D physics is deterministic on different machines, so I'd appreciate it if (You) would download it and post a pic of the hashes. I'd especially appreciate it if anyone on Linux could try it.
https://spitedev.itch.io/determinism-test
>>
>>566888970
Seems optimistic. I'm american and I assume 20-30 cents on the dollar at best. If I was leaf I'd be thinking more like 15.
>>
Eric Barone appears on the Jumbotron while you're getting your haircut.

The Barber and the group there are laughing about it. Do you defend Eric?
>>
I remember a thread on /v/ a while back where the OP asked something along the lines of, "Why won't you play Stardew Valley?".
And one of the replies was, "Because ConcernedApe is circumcised".
That reply got a LOT of (You)s.

The thing is, Eric is very likely not circumcised because both his parents were immigrants from Europe and they would have very much objected to the jew doctors' insistence to mutilate the boy.
>>
>>566889746
probably laugh a bit then make a side comment that actually the game is decent if you are looking for something chill
>>
>>566889916
then the next time you go in, all of them are playing Stardew Valley.
>>
>>566888510
None of it is mine, I just added the terrain
https://www.youtube.com/watch?v=NmZ5DRy8-Zc
>>
>>566889746
first of lil nigga i go to a barber in the hood and us hood niggas would never laugh at eric
let it be known that if eric was in the hood he would have a n word pass and some free purple kool aid paid for by ebt cards
>>
>>566890125
i have a n word pass because i'm anonymous and can say nigga all i want hahah!!!
>>
>>566890401
eric... my king...
>>
>>566890401
that ain't the n word pass nigga
say it with the hard r
you know you got no balls
>>
anyone else making an effervescent fairycore game?
>>
>>566889796
They forced me to sacrifice my foreskin before I could get my green card.
>>
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>>566888168
>>>/wsg/6147730
>>
Are game engines pretty much a solved problem?

What I mean by this is, I'm not leaving money on the table by open sourcing my custom game engine to impress potential employers, right? Nobody cares and nobody would pay for such a thing and there's no way I could monetize my obscure autistic knowledge for such a project, right?
>>
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>>566890893
no, they're not a solved problem.
>>
>>566841343
Cinema
>>
>>566890893
if you open source it you're a good person who goes to heaven idk what you mean
>>
>>566841434
Good Luck
>>
>>566886948
Why do people make fun of this
>>
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I think I can improve this game.

Basically keep the entire army inside a bag of tokens, similar to scrabble.

Then you play on a 9x9 board.
There's a 2 river side mechanic like Xianqui.
The king can't move beyond his own lane and never cross the river.

Each player can start by placing their units using Shogi drop mechanic, into any free position of his lane.

Then each player can summon a random piece of his bag of units until there's a checkmate or he has run out of new units to use.
>>
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they call me the king of the game jams
I win them all in my jam-jams
I like peanut butter and grape jam
you will never be a wo-man
>>
Vibecoded a small recreation of my graduation project a decade ago

This is just a small combat arena testing combat mechanics
the full project was 3d, had lots of exploration, platforming, etc

Temporarily hosted here:
https://stalwart-rain-d5ez.pagedrop.io
>>
>>566889558
bruh just spin up a VM
>>
>>566888665
bocchisis...
>>
what is the fad for the next 6 months?
word on the street is that slopcremental games are on their way out
>>
>>566892104
Neat
>>
>>566870889
Why do you clap for fog rather than technical advancement
>>
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>>566892104
Forgot pic

>>566892219
Thanks!
It was just a fun little prototype to pass the time today, but any feedback?
>>
>>566892009
based
>>
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>>566892168
I don't have a VM and I don't know how to emulate specific processors, which is why I'd appreciate if anyone could please just run it instead.
>>
>>566892645
IDK
>>
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ChatGPT is kill.

The dream is over.
>>
>>566892009
>you will never be a wo-man
No wonder the aggy discord hates this thread
>>
>>566892184
Incrementals will continue to sell until the economy improves.
>>
>>566886746
based, FUCK hot reloading
>>
>>566893160
It's a valid question.
Like, autobattlers died pretty fast, but survivors lasted a while
>>
File deleted.
>>566892783
As a Linux user myself don't bother supporting Linux directly if you're not going to test it yourself. Proton/wine will run your program fine but I ran your Linux program anyways.
>>
>>566893801
Autobattlers are still quite hot. https://store.steampowered.com/app/2654490/Relic_Arena
They're both variations on common roguelike/lite tropes.
>>
>>566892783
If anything, you might want to try locally on the same system with the same processor to see if the OS makes a difference alone
>>
>>566885056
it's fun and engaging
>>
>>566888975
You can try it next DD and "drop" it if you feel like it. I don't mind. The "bobbing and weaving" is still there and will stay. It's just not progress anymore.

>>566888623
I'll see what I can do. No promises.
>>
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i have no other option but to believe in my game
>>
>>566894135
Dint know about that, but I'm not in that genre. I'm also quite surprised, because there was a free mode in both dota and league of autobat.
>>
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>>566895601
They want good games.
>>
>>566894019
>don't bother supporting Linux directly if you're not going to test it yourself
I moreso just wanted to see if there were any situations in which it'd give different results, rather than wanting to support Linux. Thank you very much.
>RNG is different
Well fuck, I wonder if Random gives different values depending on the OS even if you set the seed or what. I guess I should do what >>566894201 said to make sure.
>>
>>566895601
Slop
>>
>>566860801
Throw it all in a folder and click the button?
Other than it logging me out of steam each time I upload I have no issues with it.
>>
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>>
>>566897116
Crossover comic was better
>>
>>566897401
lmao i didn't even see that one. the other aiguy is pretty cool
>>
>>566897956
Wait I thought it was you that made that
>>
Are there fucking multiple people making AI comics at this point

god it's some sort of /aicg/ in here
>>
im writing code and shitposting on agdg and taking a shit at the same time. the future is insane
>>
>>566898206
>huhhh?? multiple people can use ai?
>>
>>566898206
>my steak is too juicy, my lobster is too buttery
i for one think that were eatin good today
>>
>>566895659
>>566896534
arisu...
>>
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lobster is fucking ass
steak is good by itself but lobster needs a butter waggling gimmick to be "good"
>>
>>566899573
lobster does not have any fat
>>
>>566897250
>>
>>566897250
that would make it worse not better
>>
>>566898206
The only good one I've seen posted is the crossover comic
>>
>>566884846
>AI art
proof?
AI wasn't this good in 2023. It might be AI assisted art though.
>>
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>>
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>>566901557
im currently playing through it all the backgrounds and a lot of the card art is ai genned.
>>
>>566891609
the demo was too hard/bad. turned us all into cuphead journalists
>>
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High chance that my department will be made redundant in a couple of months. I was planning on quitting on August as well so hopefully that means i get some extra pay from it. i also have transferable skills so maybe I will have to quit regardless

So close to being able to do gamedev full time
>>
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>>566902131
we live in the era where a one piece porn VN made with AI makes 10 k per month on patreon.

https://www.patreon.com/LustyBuccaneers
>>
>>566902026
Ah I see it, stairs go into the wall and the lights are placed in a retarded way
>>
>>566902131
unironically buy a 512 gb flash stick and just start stealing data. start sabotaging critical systems or make back ups of key software
>>
I might be stupid, but the programming and prototyping part doesn't seem that complex or time consuming, but the art direction, music and all the related parts of the aesthetic seems like the hardest portion.
>>
>>566902813
Other way around
>>
people who are good at music and art suck ass at programming and vice versa
>>
Why did this video go viral? It's asset slop with catchy music
https://x.com/hasan_tarhann/status/2054457660649447782?

nitter (no translation): https://nitter.poast.org/hasan_tarhann/status/2054457660649447782
>>
>>>/g/108818103
FUCK
I'm going to have to have a linux port for my game aren't I?
>>
>>566903168
The leaf thing is cool.
>>
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>>566903220
port it to osx or else
>>
>>566903168
finally... knack
>>
>>566903632
we made it knack bros, finally a playable framerate
>>
>>566902026
that's not a filtered photo/render? looks like a really basic oilpaint filter..
>>
>>566903168
>Asset flip
:|
>Asset flip : Japan
:OOO
>>
guys dont get memed into using DeepSeek v4 Pro just because the benchmarks say it is almost as good as GPT or Claude. the benchmarks are a lie. i've been using it for 5 days now. it is 70% as smart as GPT 5.5 or Claude 4.7 which isn't enough as those models have only barely become good enough.

what they dont tell you about DeepSeek is inference is literally 10x slower than GPT or Claude so have fun waiting 15 minutes for a task to be completed that would take the others 1-2 minutes.

DeepSeek memes this as "a model optimized for long running tasks" lol that's because it literally takes so long to complete the same task
>>
>>566903704
Use your head a bit they probably had to put a filter on it to hide the ugliness. Old ai was like that.
>>
>>566903762
i expected Chinese models to ALL be btfoing Western models so hard at this point, im not sure how its possible the west is winning
>>
holy shit making 3d levels is so fun I almost don't want to work on my game anymore and just make levels instead
>>
>>566903579
OSX is comfy so I don't mind plus macfags actually have money
>>
>>566888970
>>566889629
Consoles exist and are selling better than ever.
>>
>>566844514
Shouldn't he be making games, not watching them?
>>
>>566904120
I wanted to call bullshit but apparently Sony has already sold about as many PS5s as they did PS4s, and that's without GTA.
HOW?? Fucking how?
>>
>>566889113
>>566889552
African-Americans are pretty big weebs. I think they only had basic cable, so they watched anime on FOX 4Kids instead of Rocko on Nick or Ed, Edd, and Eddy on CN.
>>
>>566903168
looks great except the robots are a not really a thematic villain for leaf man... how does a leaf even hurt a robot. should be caterpillars that want to eat you
>>
>>566895601
Gamers... want... me...
>>
>>566904387
Consoles are gaming computers and cheaper at this point. No need to optimize games for countless different rigs either.
>>
>>566904613
What is heavier, a thousand pounds of robits or a thousand pounds of leaves?
>>
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Hello friends, haven't been here in a while, are there any yesdevs left? Did I miss any lore in the past three years?
I am working on a game again, and this time I'm gonna finish it. surely
>>
>>566904613
nature vs tech? hello? classic theme
>>
>>566903883
The US has like 40 times the computational power in data centers compared to China right now. Chinese models are training models for way less money, yes, but they are cheap because they are trained using western models. Its impossible for them to surpass us right now until they close that gap which is why they are investing so much in domestic chip production.
>>
>>566905217
Leaf man is a 'dite
>>
>>566903883
I mean, they do btfo the western models in a few things, mainly the fact that they are more compact and do more with less, which is great if you are planning in running them yourself
the issue is that they aren't the absolute best at doing their thing
In a world where everyone wants to play with the best ever tool for everything, they do lose, I agree
>>
>>566905194
IDK
>>
>>566905782
western models can't do loli and shota shit, so they're simply censored garbage.
>>
>>566905194
Qrd the last three years
Marmoreal released
Bokube is still not released
>>
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>>566898206
I like the comic poster.
Artoids have been getting uppity ITT ever since Claude got good at code.
They need to be reminded AI has gotten just as good at art as it has at coding.
>>
>>566905149
There are only 10,000 leaves that make up leaf man. 400 leaves = 1 pound. Leafman is 25 pounds.
>>
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PROGRESS POST IN!! DOWNLOAD!
https://youtu.be/qigCN6-UrAI
>>
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>>566905818
I backread the thread and yesdevs still exist, all is good. Place is less dead than I expected.
>>566905945
>Bokube is still not released
for FUCK's sake that'll teach me to trust an /agdg/ anon, I thought it'd be fucking done by now
glad for marmo anon though that's awesome
>>
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Do we think Eric gets druk when he starts replying to people on twitter?
>>
>>566905986
Wait I thought they were making fun of ai art dur to how shit and inconsistent they were..
The porn ones were a bit better
>>
>>566905945
and most importantly: Tomoko left forever
>>
>>566905986
its good for concept art and model references but it has not mastered art like it has for coding
>>
>>566906374
Tomoko left... after making it, right? Right?
>>
>>566906448
That's cope.
>>
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Is he okay?
>>
>>566906528
>>566906374
she never played jak and daxter it was never gonna happen from the start
>>
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>>566906219
>You just backed Bokube
>>
>>566906448
>it has not mastered art
Nibba you can gen European straight to streaming movie quality animation RIGHT NOW
https://x.com/i/status/2052797538885902418
>>
>>566906626
Engagement bait is against TOS? Game marketing xisters... Our response?
>>
>>566906781
Wow that's actually pretty good.
>>
>>566906614
>>566906781
it can't do rigging and animation so no, it ain't there yet
>>
>>566906219
just rike 2 more weeks /v3/ guys are getting a full build tonight or some shit idk im pulling a all nighter for those niggers
>>
>>566906302
>>566906626
lmao, based
>>
>>566906915
Rigging is a solved problem and there's thousands of hours of free mocap data online.
>>
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>>566906208
>>
>>566906685
It was like ten years ago, I was young and foolish. I know better now...
>>566906840
BASED
>>566906954
surely! glad you're still alive
>>
Rig my alien made of worms..
>>
>>566906528
she caved and married a foreigner selling kebabs on the street. and yes that's how they met
>you are very pretty miss free kebab for you!
several more times and this ended winning the guy a date lol. she no longer gamedevs. yes very unfortunate she will never ever make a game again. she is currently pregnant with her 5th child.
>>
>>566907117
CARD SLASH!

NODEV POST S!
>>
It doesn't matter what I do
>>
>>566907163
>>566906219
>>566907163

Would you rike a full build to playtest if you promise not to leak it out since you backed the ks? Get in my discord and il get you a link too so you can give me feedback on it;


https://discord.gg/4hPA5eaHwV
>>
>>566906842
i dont understand this rule because all of that site is engagement bait
>>
>>566906302
Lol can't blame him. Tending to that fanbase must be daunting.
>>
>>566903883
>>566905557
>>566905782
Like every other success, China is waiting for corporations to hand over AI data then undercut the competition.
It's insane how much MSM is covering the China meeting. A dozen CEOs went with Trump. That must be unprecedented.
>>
>>566907326
Nah, I'll just play it and give you that good review if you can actually release it on steam, godspeed
>>566907239
naruhodo, taking notes on how to bag myself a gamedev wife
>>
>>566907538
What's it called when you fall for the same trick over and over?
>>
>>566906781
Its slop and it will always be slop. I don't care how good it looks because art requires a soul and programming doesn't. The gamer will reject AI slop.
>>
>>566907503
I wish I had fans
>>
>>566907865
I wish I had Kingdom Death Monster Expansion - Screaming God too, but we can't all have what we want, CAN WE?!
>>
>>566907861
>The gamer will reject AI slop.
He doesn't know...
>>
>>566869764
>>566876571
This is the actual worst game in the general by a long shot. Give up.
>>
>>566907861
gamers eat slop out of the trough without question
>>
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>>566907861
You're right.
>>
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>>566907326
>so you can give me feedback on it
>>
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progress: mom made Chicken tikka and Samosa again!
>>
>>566908893
benchod
>>
>>566848149
I also rediscovered grabs and grab teching.
>>
>>566908494
kek
>>
>>566906954
>/v3/ guys are getting a full build tonight or some shit idk im pulling a all nighter for those niggers
What the fuck. Why do they get it?
>>
>>566906626
how do I achieve sigmadev status?
>>
>>566908893
Ay yo yo yo yo yo its the chicken TIKKA twins blud
>>
>>566909335
out of all the people to get a full 1.0 bokube build early it should have been the ks backers but hes giving it to v3 fags...
>>
>>566909901
The Betz is Jewish theories are right...
>>
cool it with the anti semitism
>>
>>566909335
>>566909901
>>566910436
betz is really good manipulating people
>>
>>566909802
by only working only on your game and ignoring all distractions like 4chan
>>
>>566910706
>manipulating people
Can't you just accept that people like him/the show? There's a reason they've done six years and then shows, showing off over 100+ Aggy and /v/ projects.
>>
>>566911038
put your name back on betzkowitz
>>
>>566911038
of course they do, that's what manipulators do
>>
Fuck it
https://scrungusboyo.itch.io/a-demonstration
Here's the current build, just for the sake of it.
On a scale from 0 to 0.5 (Out of 10) how is it?
>>
>>566911038
Is there any links, so i can watch the old shows?
>>
>>566912096
I hate the lack of responsiveness, he only responds after I begin falling.

He attacks too slow as well for my liking.

In terms of feel, i get bored clicking so much.
I intuitivley know there should be some way to do a combo or somthing but i cant unless i left click a lot. Maybe a left click hold is missing? Like a charge attack.

Idk i dont really play dmc games.
His normal jump feels way too low.


Add some ambient sounds somewhere, i know its not important but it would fill the gap.

The run attack is wayyyy too long, even though its visualy interesting.

Attacking almost feels random.
Like I cant fully predict what will happen when.

Reset the combos after some time

The dash in the combo throws me off a lot.

from 0 to 10

im going to be brutal and say like 3, you wont let me hit any combos yet bro I cant score higher than that, i do find the setting and aniamtions charming though.

Be brutal to me in turn

https://angular.itch.io/auto-battle-tactics
>>
How do you come up with the theme of the game?
I'm stuck right now not knowing what should I do for the theme of my game because I'm not creative enough.
>>
>>566913323
heads = fantasy
tails = sci-fi
>>
>>566913312
Anon, there IS a charge attack, for one.
As for your game?
While I cannot tell what I'm supposed to be doing, I can tell you this:
I like it, actually.
It feels like a solid basis, just one that doesn't have much going on
>>
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>>566903579
Did somebody say Mac OS X?
>>
>>566913779
Thanks, how do i do the charge attack?
>>
>>566913939
Hold the button down.
You'll do an attack, then release and you'll see a charge attack.
All attacks are commanded via pause/hold. And in all honesty, IDK what the hell is causing that one problem with the air attacks happening on the ground.
Oh well.
>>
DMC clones just shouldn't be one of your first games because they require a lot of subtle game feel and polish
>>
>>566914291
Polish is on the bottom of the ladder when it comes to priorities.
Make the damn thing work correctly first, then start polishing
>>
>>566914147
Add a charge animation
Have particle effects flowing towards his chest and have increasing camera shake as you reach the maximum and it would be kino
>>
>>566914397
I don't want to do that until the actual gameplay systems functions as they should.
All the animations and flair in the world cannot make something not awful to play if it doesn't work
>>
>>566914370
Nah, with that genre you need to nail combat and movement first in a vertical slice, before you start developing the game proper. Otherwise you'll be in a hell of rebalancing and iteration when you have to fix the rest of the game.
Amateur 3d action games are painful to play when they don't feel good.
>>
>>566914561
Anon, if I added flair and animations and stylistic transitions and so on and so forth, the fundamental system wouldn't stop being unplayable trash
>>
>>566914147
The camera feels awkward, so does the locking on.

If it normal for the genre ignore me but a normal third person camera has to be better tight?

Or at least add a circle or somthing in the middle of the focused character so i know whats being focused, I didnt originally know there was a focus in the game

>>566914547
Idk bro its more of a clarity thing like the red effects you added when you hit the enemy
>>
>>566914719
I agree on these. IDK how to make it tighter, because I've tried and nothing seems to get it.
>>
>>566914689
hang on im starting to like this. I had an issue where the focus went on the ball instead and that was annoying but hmmm
When he went slightly in the air i liked that.

Id prefer if i was juggling him more off his feet. or if i had to wait to catch him falling instead of just spamming left click
>>
>>566914689
I'm telling you that movement and basic combat need to feel good FIRST, so flair and animations and transitions can make it BETTER.
>>
>>566915065
Does it function correctly?
No?
Then that's not important
>>
>>566914894
The more I play the more convinced i am that the camera is conspiring against me
>>
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I don't feel like doing anything today.
>>
>>566915243
Should probably make it function before asking for feedback
>>
>>566914719
most games in the genre are heavily zoomed out, idk why his is so zoomed in.
He really needs to play bayonetta or dmc and take notes
>>
>>566915584
sex class was so tiring
>>
>>566915664
Please don't tell me this nigga tryna make character action and hasn't even played dmc :skull:
>>
>>566915603
No, because then you can release a demo, but then say everything is WIP so it's not worth getting feedback on yet, and then get mad because no ones giving feedback!
>>
that nigga is in over his head but he don't wanna accept it
if you can't make a DMC like on SNES/GBA you sure as hell can't make a PS2 one
>>
>>566915664
I mean, I COULD zoom it out more pretty easily
Currently, the camera "Dead zone" is 5 (IE how far the player can get from the camera before it starts following you.) Should it be a 7 or a 10 or something?
>>566915603
I mean, I don't even know why I posted it to be completely honest.
>>
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>>566915664
Honestly im so invested in this that im donloading games similar to his to find out why i hate the camera so much.

>>566915950
I would not say, that. I think hes close to having somthing playable but the strange shifts in movement alongside the camera are making the gameplay tooo unappealing for me.

Or perhaps im in the wrong and its meant to be played with the lock on idk.
>>
>>566916101
its just too zoomed in I swear you niggers overthink EVERYTHING
>>
>>566915950
>>566916101
He's not called Devil May Cris for no reason.
>>
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JJ poc implementation, need to add some juice and hook it up to the actual components, I think the POC implementation replicates tabletop/battletech tbs jump jet pretty well. While JJing the pelvis gets locked to CT rotation and the normal keybinds for tank style control gets replaced with directional air strafe, and the thrusters automatically fires near ground so even 1 JJ completely negates fall damage.

Like other equipments, JJ thruster effects are mapped to hardpoint locations and equipped jumpjet components.
>>
>>566916189
Its more than that it, the camera switches and changes to fit the scene, which is great for framing the big rope rock guy but I just cant fight with it.
>>
https://www.youtube.com/watch?v=ZURIZnEBWLY
>nigga things he can make a 3D version of this when he can't even make this to begin with
KEKYPOW
POW
pow
pow
>>
>>566916462
God I hate this more than anything else in the general.
>>
>>566916462
Like habibi what is this.
>>566916470
I did not know spyro got down like that...

Also dont just fry him please fry me as well:
https://angular.itch.io/auto-battle-tactics
>>
>>566916101
dmc 1's camera still fights you occasionally, but it's definitely the game you should study closely because it's also claustrophobic at times like your encounters seem to be.
Look at bayonetta because it also has a lanky protag, but has nice animations and movement.
>>
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Man, this is autistic, but 100% great.
>>
>>566916756
The orbs?
Those are meant to help me tell where camera rail positions are
>>
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>>566916759
>>
>>566883557
Animator for the show here.
You're not ready for what's actually gonna happen to that dog.
(No, its nothing sexual you fucking degenerates).
>>
>>566913790
based
>>
>>566916904
This guy probably know more than me when it comes to these gfames like I said I dont play either
as an outsider normie thought I cant stand it.

>>566916919
Forgive me then
>>
>>566881862
Anime girls in vidya are like jumpscares in horror movies.
It works but it can be incredibly cheap if not done right.
>>
>>566917309
No need to forgive
>>
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>game development prayer: done
>godot: open
>dev music: playing
>agdg thread: open
its time to code, good luck everybody
https://www.youtube.com/watch?v=uG372BdyY8c
>>
hat flying status?
>>
>>566915950
>>566916228
It's mainly because it's the only genre a story like this would make sense in
>>
>>566917370
Oh shit I think im a true believer
They started lifting off the ground at 1:25

https://www.youtube.com/watch?v=xti_6Bzpa8A

Im going to stop being a hardass and try to kill rock rope
>>
guaaaahhhh
>>
>>566917969
Please don't
>>
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>>566918302
Too late. You know what kino game. Fix the cameras give me better combos and idk make it more explicity that lock on is a part of the game.
>>
>>566918498
I mean compliment me.
Don't do that. I genuinely don't deserve it
>>
>>566917714
What story? You haven't written a single line of dialogue yet. Hell, your MC doesn't even have a name. If you think the story matters more than the gameplay, then go write a book, retard.
>>
>>566918498
explicit*

Forgot to add when he started levitating from a brutal combo I did. Peak.


>>566918590
I wont like the DMC music was doing a lot of heavy lifting but when I realised that the game just needed me to lock on more and jump in the middle of combos to extend them, it locked in.

Genuinley.

It was a bit inconsistent though so fix that.

The gameplay will ascend if whilst attacking someone whos in a fall down state and i hit jump, the go into the air with me.


if that was consistent gameplay, I would be happy.
>>
>>566918862
why are you double reddit spacing?
>>
>>566918926
Probably is a redditor.
>>
>>566918926
been a while since I've seen actual reddit spacing
>>
>>566918926
Why is it reddit spacing and not markdown spacing. Markdown is currently the most powerful programming language.
>>
>>566919143
>Markdown is currently the most powerful programming language.
TRVKE
>>
I hate texturing shit
>>
>>566918926
Work habbit
>>566918590
Are there no more thing on the map aside from the crocodile, 2 chickens and rock guy?
>>
Is oblivion in space a good idea?
>>
>>566919306
starfield?? no
>>
>>566919280
That's not a crocodile.
>>
>>566919336
Starfield is fallout in space
I mean oblivion
>>
>>566919429
brother, starfield, fallout, skyrim, oblivion they're all the same exact game. bethesda only knows how to make one game with different backdrops.
>>
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>>566918926
>>566918942
he's really engaged with devil may cris, are you surprised?
>>
>>566919672
What do you suggest?
Should we just track down and dox the retard who made this sorry excuse for a game?
>>
>>566919672
kek'd
>>
Is Armaphract actually an /agdg/ game?
It looks too advanced but then again it has some pointless artistic decisions that make the gameplay less readable so maybe it actually is?
>>
>>566919672
You say engaged like hes so bad, if camera issues like this get fixed it wont be so bad
>>
>>566920539
needs the anti-soul gas removed
>>
>>566920539
How the fuck did that happen
>>
>>566920539
needs more fog
>>
>>566920539
Can you stop
>>
The only reason people care about my dev is because they think I'm hot
>>
>>566921256
>>566920641
crabs
>>
>>566921335
nah, it's just backwards.
you design the land/level, and then add the fog
>>
>>566921256
Are you the dev?
>>
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Man, this is amazing, wtf.

chuds and luddites BTFO!!!
>>
>>566921476
Yes
>>
>>566921652
I'll stop then
>>
>>566921651
Post the source code
>>
>>566920539
>my mouse cursor is stuck!
>blow dust out from laser
>oh, it's not my cursor, it's in the webm
retard mometn
>>
stop grooming devimaycris dev
>>
>>566921897
uooooh, fog and broken animations erotic..
>>
>>566920539
needs more soul gas
>>
>>566921651
Now just make the pieces anime girls of every race and ethnic group and bam you got a winner
>>
>>566921897
Why do you keep calling me that?
Am I really that bad?
>>
>>566906219
AAAAAAAHAHAHAHHAHAHAHAHAHHAAAAAAAAAAAHAHAHAHHA
>>
>>566922936
You think you are on Cris' level?
>>
>>566923085
Am I worse?
Oh god
>>
>>566922936
you're better than the majority of nodevs here because you actually have a game.
now work on it
>>
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make smaller games
>>
>>566923147
NO! I want to work on the same game for 4-5 years!!
>>
>>566923147
What’s even worth it?
I could make small game after small game, but nothing would actually be worth it
>>
>>566922936
not that bad, cris couldn't make this. you have taste and stuck to a project for more than 2 weeks. the name is gonna stick just because it's funny, not because you are cris-tier.
>>
>>566923327
>I could make small game after small game
but have you
>>
>>566923147
I am. but I still bit off more than I can chew. but spitting out a chunk would be bad manners
>>
>>566923356
You’re that guy aren’t you
>>
>>566908893
indian
>>
>>566923452
I made a bunch of shit nobody would see back in my programming classes.
>>
>>566923356
I would say Cris is better
>>
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>>566922936
>>
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>>566923492
That's not me. I disagree with him. IMO you don't have taste/vision.

People want to play DMC because Dante's sick af. People play Bayonetta because she's fabulous af. No one wants to play as some masked lanky incel loser killing pooped colored chickens in a cloud of piss.
>>
>>566923147
What's the point of making a smaller game?
I can make a game that can be finished in a week, but it won't look good, and it won't have enough depths.
Even if I give it out for free, there won't be more than 50 people playing the game.
>>
>>566923912
there is a middle ground
>>
>>566923912
have you tried making a small game that's deep and looks good?
>>
>>566923912
Small = compact, concentrated, and focused.

Small looks like this https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/
>>
>>566923881
At least you’re honest
>>
>>566923813
show me
>>
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I'm going to lock in fr this time bros.
I'll dev at least 4 hours a day, and try for 8. I won't use internet for a day if I fail to hit the 4 hour minimum. My dumbass brain will learn to be productive and do as it's told or find out real quick.
>>
>>566924158
cris has release games in every genre fully playable on itch
>>
>>566924158
Compare
>>
>>566924001
>small
>made by a whole team
>For years
>small
Yeah, you are retareded
>>
>>566923881
>play a wise cracking fuckboi
>or an AGP 'goals'
>or wander from shadow of the colossus lost cousin who survived an abortion
>>
>>566924237
yet many here are trying to make bigger games than that kek
>>
>>566924215
>>566924224
you're absolutely right. cris IS better at gamedev
>>
Cris made a game called Gigga Nigga.
That's all you need to know.
>>
>>566924215
post his character action game
>>
>>566924295
Why shouldn’t he be that way
>>
This is amazing, lol.
>>
>>566924295
It's a genre for 7 year olds. 7 year olds want #1 and #2 and definitely not #3.
>>
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Shit I forgot my gif, lol.
>>
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2.64 MB WEBM
>>566924491
He's already living the character action game, but Bing "Subhuman Champions 4" if you must.
>>
>>566924789
What isn’t for 7 year olds then?
>>
>>566924906
Roguelikes and incrementals are for millennial uncs with fried dopamine receptors, two kids, and a 30-year mortgage to take care of.
>>
Should I just abandon this project?
I make progress on it, but it feels like this entire thread is urging me to either abandon it, kill myself, or both.
>>
>>566925194
start with pong
>>
>>566924906
good games
>>
>>566925194
You just keep looking for negative comments, its not that bad but ah well.
>>
>>566925294
Anon, positive feedback is bad
>>
>>566925194
if you're this affected, public art projects may not be for you desu.
But actual advice: reduce it down to a single room and iterate heavily on improving your camera and combat first
>>
>>566924895
Imagine Cris and Tomo got married. What kinda games would their children make!!?!?!!?!?!
>>
>>566925435
Should I NOT be affected?
To be perfectly honest, that’s my exact goal at this point. Just get the combat to work good.
>>
>>566925535
In the way that some shitposting and mixed feedback could sway you that easily? Absolutely not. Otherwise you'll have a stroke when you launch and read normalfag reviews on Steam.
>that’s my exact goal at this point. Just get the combat to work good.
good then keep going
>>
>>566925194
You should change your philosophy of how you approach gamedev. Stop trying to do everything from scratch. It's impossible. You're trying to make all by yourself a game that took 200+ people with millions of dollars to make.

>but I'm only making one level
Then make that level as a romhack/mod of DMC or Baynotta or whatever. You'll never do this because it's far too realistic and you love unachievable goals.
>>
>>566925713
Actually that’s even more unrealistic.
>>
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>Look up if there's digital versions of taikyoku shogi
>There's only like 2 mods to decade old boardgame engines
>No fully good taikyoku shogi dedicated full game with AI, PvP and online multiplayer

I found a good extremelly niche game to make on steam, chuddies.

I just need to make P1 azuka and P2 rei and make them have funny emojis an animations.
>>
>>566925194
bitch its cuz u didnt listen to all the good advice
i was right your getting tunnel visioned you need more enemies and shit
>>
Can someone post the bayonetta video again?
>>
>>566926218
No, I don’t.
>>
>>566926238
That’s what I should aim for, not what I have
>>
>>566924612
no he should be. I'd rather play as him.
>>
>>566926259
yes you do
that chicken guy is one of like 50
i wanna see like a slime guy and a werewolf guy or some shit

normies dont care about all this autism shit you need different enemies first thing a smooth brain notices
>>
>>566926831
You’re that guy with the Reddit spacing aren’t you
>>
>>566926991
>>566926991
>>566926991
New thread!
>>
>>566925194
crabs be crabbing yo, you gotta get thicker skin. that said, it appears you are avoiding some of the work needed, and making visual progress before you've got the systems figured out. productive procrastination.
>>
>>566926912
idk who you are talking about I just like ueda art style
>>
>>566925535
how much time have you being working on the same stuff?
you have the same problem that boku has, you're not sure of what you're doing or what you want because you didn't take your time to learn the fundamentals, this is why you need feedback in every step that you make
look at boku, he's been doing his game for more than ten years and he still asks for feedback
>>
>>566874954
You and your xister are both retarded. It's probably genetic.
>>
>>566880907
Why do you even bother replying to the resident permaspergs? Just ignore their retarded bait and move on.
I hate juggling, but your mechanics look tight.
>>
>>566905194
Rotate and googum are still sliming up the place like it was 2015. Nothing has changed.
>>
>>566897116
I thought you said you're not into cuck porn yet here you are making cuck comics. I guess you revealed your true colors after all.
>You Will Know Them by Their Fruits
>>
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how long will it take to code this game approximately?

>13 stages
>26 bosses
>120 enemies (most are similar so they can share parents for coding)
>70 items of which like 30 have unique effects that require coding (others give stats)
>genre: 2D action roguelike



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