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Get your demos ready edition!

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>537125947
>>
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how do i get good at character design
>>
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>6 days
>>
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Why does Blender not have a function that takes the average weight paint value of all selected vertices and applies it to each of them?
>>
What feelings are being conveyed through this expression?
>>
>>537224749
The expression is 'stay out of stardew threads on /v/ you schizo cuck'
>>
>>537224749
He saw the C-Team mod.
>>
>>537224892
Huh?
>>
>pedospam
>criscat
>animetroon
>eric schizo
what a great start
>>
>>537225043
>what a great start
This, but unironically.
>>
>>537225043
At least you-know-who isn't here.
>>
>>537224749
That's a man cruising through life who knows he's made it
>>
>>537224845
It really is interesting isn't it? How do we market video games like that? You don't need it, but you do need it. Retail is an incredible master class in advertising and sales. How is it possible they sell everything? Who is buying all this generic brand? Who is buying all this stuff you wouldn't take a second glance at? But someone does. They wouldn't sell something that doesn't sell. It's like all those fruits and vegetables at the market. You wince at the prices, but someone picks those up. One at a time and before you know it, it's empty. How do we get our video games to be like that? Not the best, but selling as a necessity.
>>
>>537225487
>How do we
You don't. You find a publisher with millions of dollars to spend on traditional advertisement.
>>
how do i become a publisher and take profits from all of you guys
>>
>>537225893
By first winning the lottery so that you have millions of dollars you can invest.
>>
https://www.youtube.com/watch?v=dy6qJSU1dJM

My game.
>>
>>537226076
You could unironically support third worlders here with ten grand. Give them 500 each.
>>
i have no vision
>>
I sleep easy each night knowing that i'll never fuck up my game as much as Hiveswap fucked up
>>
>>537225487
put your game next to the essential clothes items isle your target audience will be at
>>
>>537226172
retard
>>
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>be me
>want implement new idea
>wait a minute, I'm dumb!
>dont implement new idea
>make post on agdg instead
>wonder why my game isnt progressing
>>
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>>537223742
>$20
Throne Requiem, Monospaced, Monomyth, Underspace, it seems you must perish.
>>
sorry to say but my game isn't about reddit, just like how donnie darko was about reddit
FUCK I HATE REDDIT
>>
>>537226578
Except those games are all... $20?

Are you insane?
>>
>>537223418
I have a plan for something like this but I can't make it until my mother passes away
>>
>>537226578
You know you can buy my game and Silksong right?
>>
>>537227236
He can't. He doesn't have money.
>>
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Quick question:

is it reasonable to assume a sustainable primary income from indie gamedev in 2025?

Or is this just more of a Hobby?

https://www.youtube.com/watch?v=ZqaxMEsJbpc
>>
>>537227559
109,000 new users buy their first game on Steam alone EACH DAY.
>>
>>537226884
>>537227236
Why would anyone buy a 3 hour anon game when the 20 hour, hand drawn game is right there?
The price makes you look bad all of your future work will be plagued if it's $20.
>>
Guys can I just say it?
>>
if silksong has long walks(with boring platforming) back to a boss that kills me a lot, I will refund it. make your games fun bros.
>>
NO DON'T SAY IT
>>
>>537227952
>Why would anyone buy a 3 hour anon game
Underspace is only 3 hours? That's a lot of content packed into a game three hours long, damn.
>>
I SERIOUSLY LOVE THIS FUCKING HOBBY

https://www.youtube.com/watch?v=pBL8YPFS5Fw
>>
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>>537227559
Around 100,000 new users join Steam alone EACH DAY.
About 700,000 new potential customers in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you get a visibility boost.
Also, not only are you visible to players seeking new releases, but you're now part of the vast library that the entire massive audience explores. :)

Take all the "indie success stories" you can think of in the past 10 years and multiply it by the number of new players in that time who have joined (again, 100,000 users a day, 3,000,000 a month) and there's your ever-growing likelihood of "making it."

Steam cut provides a massive storefront, community, and infrastructure, the freedom of being your own boss, setting your own benefits, your own retirement, AND to top it all off: Your sales find new audiences over time, so even if you hit this "sustainable success" you'll get to see it grow for years to come.

>He knows that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha (Yes!)

C A R E E R
A
R
E
E
R
>>
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>>537158625
>Is someone here making a Blame! game?
There was an anon over 10 years ago. This is from 2014 if the file dates are to be believed.
>>
Henry George did nothing wrong

A game about.
>>
>>537226351
I sleep easy knowing as much of a lolcow in training I can be, I'll never be as bad as the named anons in here or Phil Fish
>>
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>>537228379
Why can't I have this?
>>
A game about stringing up Landlord rent-seekers revealing them as the parasites that they are
>>
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>>537228726
beleive in urself
>>
>>537228407
Holy kino!
>>
Never forget what they took from you.
>>
>>537229210
I-I forgot... remind me, what did they take?
>>
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>his game run at 1000+ fps
>>
>>537229543
*doesn't
>>
Now this is what shilling looks like, real interested to see how this shitty coin pushing game does after all these streamers promoted it.

https://m.youtube.com/watch?v=TB7qeWjWu58
>>
The Legend of Zelda.
>>
>>537229750
>Now this is what shilling looks like
>posts a link to his own video
Impressive work, 47
>>
>>537229750
boring shit, remove yourself from game development
>>
>>537229828
If i had 2.66 million subscribers to brainwash I wouldn't be posting in this dump. Man you guys are fucking dumb.
>>537229895
That's the point, it's boring as fuck and the guy doesn't even attempt to talk it up, he does a half hour long tutorial on how to play a game with two controls. I want to see if the balatroon crowd eats it up.
>>
>>537229750
where did coin pusher anon from last year go?
>>
Isn't it cool the reach bedroom-made indie games have the potential to have?
>>
>>537230149
>50 million dollars and no portable garment steamer
>>
>>537229375
these ninjas playing checkers while I'm playing bvsed wvstvrn chvss
>>
>>537230289
>Textile in motion isn't seamless
You're gonna have to pick something else to nitpick about
>>
>a moth landed on my hand
baby :)
>>
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Made a new gameplay teaser
https://www.youtube.com/watch?v=79tASH7UlS4
>>
This asshole is the main reason I'm not making progress as fast as I'd like to.

My pc is upstairs, if I take her up there she'll chew cables when I'm not looking. She has to be in the living room where there's not as much stuff to chew, and I have to sit there with her not working on my game, or she cries.

I have to set up an old Linux laptop and try to use that to progress instead but it's so uncomfortable
>>
>>537230517
https://www.youtube.com/shorts/tlu20LpiubM
>>
>>537228243
It's three hundred
>>
>>537223742
i think there is so much retardation and taboo around using mixels and it all stems from retards using smaller pixel sizes to add detail to sprites, however I have never come across someone arguing that an actual lower res and upscaled texture is out of place in a game, my UI will have much larger pixel size than the rest of the game, reddit can seethe about it.
>>
>>537230678
Do you intend to replace the blue boxes in the lists of functions? Overall I really like the aesthetic but a couple things like that stand out to me and I'm hoping it's just WIP
>>
>>537230932
I'm lucky mine doesn't chew anything except for books
>>
Who is azurdev and is he hated?
>>
>>537230538
I was just teasing eric, relax. i know linen is just super wrinkly
>>
A game about destroying Rent-seeking parasites

https://youtu.be/qi4TJ8qwvPM?list=PLB1FB220A411DB31E&t=204
>>
>>537230678
it was the dog wasn't it? he was possessed by the malign because he ate a little mummified cat
>>
>>537231896
I don't hate "him". I think "he" is extremely based for treating the losers here as the subhumans they are. Please wishlist "his" game: https://store.steampowered.com/app/3863130/Galduen_of_the_Void/
>>
>>537231896
a gaybo
>>
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Okay it took a lot but I have combat back up and running again after refactoring all of my retard code I wrote in college.
There's so many improvements I'd probably go over character limit listing it all but big things are:
Before, I had the combat logic/calculations, all in one big block with all the animations and everything else that happens between selecting your target and getting booted back to controlling the cursor on the map. Now I can just run through the combat logic without any dependency on the actual characters in the scene which generates a report of exactly what happens at each step of combat that I can just play back by feeding it into a function. Also turn action order is determined separately to future proof for any abilities later on that may alter action order.
I also unlocked the forbidden art of multithreading in unity. I've always had a problem when I need to run Dijkstra for a fuckload of units at once. I've messed with it a bunch so I have a very efficient implementation and I have a system where they only recalculate their pathfinding when absolutely necessary but even then Dijkstra is expensive regardless of how good your implementation is if 20+ units have an enemy that can obstruct their path move into their movement range. My implementation only takes a fraction of a millisecond on my PC but I know my PC is better than most people's and also since my game's graphics suck I think my game should be as craptop friendly as possible. Anyway, now it doesn't block the main unity thread so it won't cause and extra long frames, worst case scenario it takes a second to compute but it shouldn't effect framerate, and the total time to calculate will be lower anyway because it's doing more than one in parallel. Most scenarios it'll be doing it while an animation is playing or while the user is stuck in a menu anyway so it should never hold them up.
and I went to character limit anyway that's not even half of the stuff I improved :(
>>
>>537232268
PAFO
>>
>person is passive aggresively woke and profoundly retarded
fucking annoying holy shit
might make a game about mind viruses
we all suffer from them, we'd be giga retarded to assume there aren't super structures in our mind, considering how little of our mind is even OUR OWN
>>
>>537229543
kingsfieldlike?
>>
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He's watching the thread again.
Please behave yourselves.
>>
>>537224749
>dyed his hair
>>
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>>537232838
>1983 characters
not reading that blogpost
>>
>>537233509
>posting in a thread about indie gamedev
>can't read
>>
>>537233069
>Superstructures
We got stairs in our brains?
>>
>>537233489
>How dare you try to look your best!
>>
>>537230123
wait there was an aggy take on that? I saw a chink game with asset flip style recently that had the mechanic but it used the coins to fuel rpg character combat
>>
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>>537224915
whats wrong with it?
>>
>>537232838
>tactics
>code I wrote in college
>Dijkstra
Name a more cursed combo. (You can't.)
>>
>>537233014
>PAFO, Pissed and Fell Over (medical slang for drunks in ERs)
>>
>>537233857
Yeah, there was a 3D physics one. Several successful chinese balatro-like coin-pushers have released in the last year. It's not just one.
>>
>>537233509
I just really like talking about Dijkstra's algorithm
>>
>>537233921
Where's Carol?
>>
>plan very nice-looking UI
>"ahh that looks like a lot of work..."
>>
>>537233857
yeah. he had cards and coins in the pusher. um.. and a moai statue he added on my request.
found it. was in demo day 56
https://axelstems.itch.io/3d-coin-pusher-extreme
>>
>>537234105
>>537234317
guess he should've kept working on that
>>
>>537234425
oh he's the 6 Ways to 7 dev. hmm. balatro has led many a dev astray
>>
......... can I just say it
>>
>>537232838
You didn't answer me last time but why are you making this kind of game if you don't actually like it?
>>
>>537234709
You love something?
>>
>>537230932
If your dog chews shit up it's your fault as an owner for not giving it attention. People who own pets really are scum unless they are a family.
>>
>>537226517
This happens to me but only when I'm at work and can't dev.
>>
>>537234731
>why are you making this kind of game if you don't actually like it?
I'm not sure why you would think that I don't like tactics games. You might be mixing me up for someone else.
>>
>>537235054
Someone said they don't like rpgs and posted what looked like your engine while saying they where going to add a grid next
>>
Okay, I ussd AI voice acting in my game. What next?
>>
>>537235360
execution
>>
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>>537234275
here
>>
>>537235376
Okay, I'll execute you in approximately 10 seconds.
>>
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>>537233921
>>
>>537235131
Oh I found what you're talking about >>537090617
Different game
>>
>>537235360
Based. Soon all games will be 100% AI. Dreams will come true instantly and true Creators will have the power.
>>
My game is too kino for all you /agdg/ tards to handle.
>>
I seriously.
Love.
>>
>>537235447
*improve
>>
This Hobby.
>>
Bastard bitch!
>>
>>537236061
well if it doesn't even appeal to aggy's retarded tastes you admit you're making your game to intentionally NGMI?
>>
>>537228379
Based. WAGMI.
>>
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>>537234253
>Dijkstra's algorithm
Ok now you have my attention.

Very interesting optimizations. Now I'm saving your post for future references kek.
Another approach that I saw was to distribute the calculations before the actual event.
>>
Castle.
Fucking.
Vania.
>>
this so much this
>>
>>537236823
>well if it doesn't even appeal to aggy's retarded tastes you admit you're making your game to intentionally NGMI?
>>
>>537236823
what?
>>
>>537237628
The little bitch got filtered by my game even before it saw it. Can you imagine that?
>>
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I seriously love Japanimation
it helps me making my game

https://www.youtube.com/watch?v=jiY6HmGDtLY
ok
>>
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>>537236061
>is too kino to even make it
make pong instead
>>
>be called genius
>all I can do with my supposed genius is recognize how inferior I am
they say god gives people gifts, I really wish he would have just made me stupid but tall. Intelligence has almost zero social value. But the problem is I am socially burdened, by family, so I do nothing but suffer and yes it is the complete and utter fault of my family and when I point this out the become defensive but then act like I matter when I decide to kill myself. I'm just their possession, and I acknowledge that I am their slave.
Can a slave be happy? Especially if he is even a slave to his uncontrollable mind?
The hardest part is that my inferiority leads me to NEVERGMI. I am not just unskilled, I am unskillable.
I am just one of those genetic failures meant to die, why does this bother anyone? Millions of genetic failures did just that, and it was fine. Why am I something people want to hold on to so much? I clearly don't even offer anyone any value.
>>
>>537238069
My old work used to have a lot of this kind of bullshit and it was the best workplace I've ever had
>>
>537238069
>Still seething
Kek
>>
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>>537238137
>>
>>537238956
lmao
>>
>>537238625
I think those environments are usually pretty enjoyable. The issue is value rarely gets produced so the company just kills itself.
>>
>>537238956
nice
>>
>>537239034
Enjoy it while it lasts tho. Serious workplaces are such ass.
>>
>>537238625
It had an onlyfans whore that you had to avoid staring at because you've seen her getting plowed on the internet?
>>
>>537223834
>loli diana
my fucking dick
>>
>>537239034
>>537238750
>value?
>game?
>>
>>537238956
I look like this and say that
>>
Piss trans.
>>
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Getting the hunter loadout screen ready for the public beta.
>>
>>537240597
secret animated hue cycling eyes if you hold shift+a+g+d+g
>>
Why do you all only make kiddie baby games, anime games or sexfuck porn games? Literally only these three game types on here.
>>
I think you can divide anime games into the other two categories
>>
>>537240957
proof?
>>
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This is what your plays should ideally look like
>>
>>537240957
>guy who looked at three games
>>
What's your
>follower to wishlist ratio
>wishlist deletion ration
>>
>>537243396
NaN
NaN
>>
>>537243396
I'm too cool to set up a steam page
>>
I started arguing with chatGPT over how it got something wrong and I reached my limit and now I can't work on my game until tomorrow.
No one told me gamedev would be this hard.
>>
>>537243396
most faggydaggies can't do basic math
>>
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>>537243519
>>
>>537243396
I got under 200 wishlists in a year so I don't even care. I will NEVER work on a game more than what's needed to set up a believable Steam page and then I'll decide whether to actually make that game or work on something else based on wishlists.
>>
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>one year ago today
Why did it flop?
>>
>>537243662
ass not big enough
>>
>>537243662
This game is pure soul, he's incredibly talented. The market isn't fair, he should have promoted it more
>>
>>537243662
It wasn't a good game. If it was a good game it wouldn't have flopped because good games never do.
>>
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>It wasn't a good game. If it was a good game it wouldn't have flopped because good games never do.
>>
>>537244060
Show me a single good game that flopped. It doesn't exist.
>>
>>537243662
I don't think he cares much about numbers, I think he's just making them for fun. Insane I know. Maybe he's already rich. Or maybe he finds it inherently repulsive to shove things in people's faces even if he believes it's a fun game, so he's done 0 marketing (afaik)
>>
>>537244202
Deus Ex Mankind Divided
>>
>>537244202
Hypercoven
>>
>>537242781
>4 players
>>
>>537243662
No paid off streamers, no coop mode, no gambling mechanics, nothing to exploit for clickbait, he was NGMI.

Real games are dead. Get with the meta or get forgotten.
>>
>>537244202
Concord
>>
>>537244483
Real games will make a comeback. Anyone with IQ above room temperature is playing the long game and building a backlog. Go suck marnix' cock and stop poisoning the general with your mentally stunted hylic nihilism
>>
>>537244262
>he didn't augment his pre-order
you could have saved him
>>
>>537244601
>Real games will make a comeback.

LMAO, the current trend is the last gasp of the zoomer before they're out of the target audience. You think gen alpha that grew up on ipads and skibdi toilet is going to return to real games?
>>
>>537239401
All good workplaces have that
>>
>>537244747
Games will be a luxury good for high IQ whites, which there's enough of to buy games, no matter the generation. I don't consider grifter cashgrab shovelware slop to be games.
>>
>>537224749
Thinking about the new joke he's gonna tell every night
>>
>>537244747

You think millennials who grew up on flash games and weebles stuff is gong to return top real games?
>>
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>>537244995
>People born in 1981
>Grew up on flash games
>>
>>537245130
A generation has a pretty wide spread
>>
>>537244982
>welcome to stardew symphony of seasons!
>y'know, people always come up to me afterward and say stardew is their favorite game... and they flew 12 hours to come to this concert...
>...and I just have to smile and nod, because I can't tell them the truth. That this isn't my passion. This is my court-ordered community service for snapping a gooses neck in the park.
>just kidding!
>unless... ?
>>
>>537244262
>>537244293
>>537244542
All terrible.
>>
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my art fucking sucks, i might actually give in and use AI assets for this game
If it somehow succeeds I can then hire artists for my next game
>>
>>537245967
Why not use off the shelf assets? I like AI but I have a pretty clear idea of what I want and have no qualms about paying for it.
>>
>>537244995
Millennials are the reason why real games lasted as long as they did and why shooters were popular for 20+ years, we grew up during the brainwashing of the GWOT. Millennials are approaching 40 now and either have families or are too burnt out to play games. That's the reason why there was such a dramatic shift to games about nothing, the zoomer became the mainstream audience and zoomers are empty inside. Zoomers are approaching their 30s now, they've got another 5 years of being in the limelight. The quantity of slop is going to go astronomical like inflation, it is cultural debasment and it's been in the works for a long long time.
>>
>>537246096
you made a silly post
>>
Alphas are going to hold a lot of contempt for zoomers and millennials which means that their counterculture is going to be anti-nihilistic. A lot of alphas will do whatever they can to unfuck the world because they are growing up in an incredibly shitty time that pushes you to improve and adapt and become a competent human, unlike zoomers and milennials that mostly grew up during times of tolerable stagnation and relative prosperity
>>
>>537245920
do you just want a (you) or is this your real opinion? if real, I'd like a detailed breakdown on what makes MD terrible
>>
>>537246546
A mass replier has never been sincere. Is this your first day on this website
>>
>>537246415
their contempt is a matter of supreme indifference to me.
though I'd like to know what games they'll want to play.
>>
Any Gen Alpha devs in this thread?
>>
3D, destructible terrain generation
Wanted to give up on making buildings on it but it turns out order of adding objects to scene matters, so now I can make destructible buildings.
>>
>>537246734
what's the year cap in your definition?
>>
>>537246784
Oldest ones should be 11-12 so not even azurdev qualifies
Nortubeldev?
>>
With how much /agdg/ talks about AI voice acting, how many /agdg/ devs actually used it?
>>
>>537245967
sovl
>>
>>537246734
try the roblox thread
>>
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>>537246415
Alphas will be the new sincerity generation, time to learn how to make sovlful games
>>
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@InnerCircle
>>
Any trannycore genres so I can tap into the deep pockets of trannies?
>>
one gen alpha has played my game but doesn't understand that I'm not an entire AAA studio
>>
>>537247870
go for hyper masculine sci-fi, like warhammer, mechwarrior etc
>>
If anything gen alpha will be the most polarized generation in existence. One half will be genius ubermensch visionary revolutionaries while the other half will be illiterate cattle
>>
Instead of doing gamedev I spent the last week modding a game
>>
>>537247983
Those are trannycore thoughever
>>
>>537246415
>A lot of alphas will do whatever they can to unfuck the world
ipad generation
AI generation
brainrot generation
>>
>>537248126
AI was created by you, bitch. It's your fault. Fucking kill yourself, bitch.
>>
>>537248126
they might not become excellent people but they will definitely hate us for what we have done to them, and they will rage against their lobotomized existence
>>
>>537248106
>asks for trannycore
>receives trannycore
>>
>>537248389
I realized my tomfoolery right after I pressed submit.
>>
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Im having a brain fart, that icon to the left of the eye is for grouping a parent with its child, how do I enable it for a node? I've done before and can't for the life of me remember and any tutorial I try and search up is either
>>
>>537242867
>>537242248
Look through every single DD and say that he's wrong
>>
>"Where did I go wrong? I lost my game"
>"Somewhere along with my bitter hard drive"
>"And I would have stayed up, coding all night"
>"Had I known how to back a file"
>>
1*** left
2** left
4* left
>>
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How does this game have 1 million wishlists?
>>
>>537249606
I don't know
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>>537249147
he's wrong
>>
>>537249606
sold his soul to a publisher
>>
>>537243662
47 reviews is crazy for a shitpost game like nolgorb.
>>
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>made 5 games already which is 5 more games than most people here.
>Constantly admits how much flaws they need to fix
>Slowly but surely getting better
Love how endearing these guys are. Very flawed still and nowhere near decent, but they sure seem to be trying. I think they just need someone with a proper vision. And also an artist. Hope to see these guys succeed soon.
>>
>>537249762
5 games? He made 5 Kenyan helicopters
>>
>>537249606
low-fi dithering filters are a wishlist multiplier
>>
>>537249606
>How did this game get attention? There's no anime or ironic memeslop!
>>
>>537247696
>Roblox
>Sincerity
Lmao
>>537246734
>>537247473
If all gaming becomes Roblox I will quit and or be the last living real game dev..
>>
>>537249762
I can see them getting an artist and making a horror Peak-like that does enough to keep them afloat
>>
Unity bros, do you use
> transform.parent = parentTranform
> transform.SetParent( parentTransform)
to assign a parent to a gameobject?
>>
>>537249606
Thanks for reminding me. Going to play this when it comes out.
>How does this game have 1 million wishlists?
I unironically think you are NGMI if you couldn't immediately tell from the FIRST picture alone. Assuming you want to make a horror game and not just "a game"
>>
>>537248249
That's already us but we don't hate them. Just Roblox and the other ugly crap they can't stop consuming.
>>
>>537249762
Their approach is basically what most studios. They used to pump out low effort slop to keep the lights on until they had a hit.
>>
>>537250114
both. idk why
>transform.parent: = Matching lines: 36
>SetParent: Matching lines: 109
>>
>>537250306
Or until they went bankrupt and killed themselves
>>
>>537250358
haha same
>>
>>537232838
I remember learning dijkstra in dsa, but I don't remember the specifics
>>
>>537249606
>anxiety horror about paranoia in the end of times
this sounds like absolute kino, whoever wrote this line is a genius and responsible for 99% of those wishlists

it sounds like a papers please 2.0, but like better
maybe he is keeping monsters out of the operational center of a congregate of people helping each other out and shit and there is a contrived story
or maybe it's slop with a good hook
>>
>>537249606
>How does this game have 1 million wishlists?

>AGDG completely ignores what I just said
>>537244483
>>537244747
>>537246180


>>537246415
Alphas don't even have a standard of what good is to compare with, they won't know how fucked they are because they never knew a time with stable nuclear families and when women weren't massive whores, they're not going to yearn for some fake past they never had. I work with zoomers and nearly all of them are brain damaged gymcels. It's hilarious the differences in attitude between millenial incels and them, it's like nature adapted them to survive in an environment filled 24/7 with porn and mental stimulation, they're indifferent to women and the news cycle, it's just entertainment and not a biological drive. Alphas are going to be even more brain damaged, this is the literal mice colony experiment playing out; neither of these generations are returning to what you consider to be normal.
>>
gm bros. here's my schedule for today.
2 PM: grind
3 PM: grind
4 PM: grind
5 PM: grind
6 PM: grind
7 PM: grind
8 PM: grind
9 PM: grind
3 AM: go to sleep
>>
>>537249762
Stop posting, marnix.
>>
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i have like 320 gb left out of my 456 gb NVMe storage but i constantly suffer from OCD since january this year, seeking out what keeps on taking up the storage using WizTree.

i deleted my games, got free 10gb, and then those 10gb will be gone next week for no reason
i moved my movies, got free 5gb, and then it will be gone too next week despite not installing any new apps
it's making me insane honestly

i know if i'm smarter and know how to make money i can just get a bigger SATA ssd since i have one more slot left but somehow i keep wasting my time minmaxing my storage uses

i wasn't like this when i was 15-22. back then i never bothered so much and just keep on creating/making stuff anyway.
>>
>>537252765
its called temp cache dummy
most shit doesnt clear it properly
>>
>>537228407
Nice, it's an untapped niche yet it seems no one has been able to make it within that niche.
>>
>>537252843
what's your cleaning routine?

i go to %temp% from time to time to clear it and some times i get 800mb to 2gb.
>>
how should a godot project be laid out with source control and work files vs export files?


like If I make data\sound-design\intro_sequence_godot_2ndpart.wav as my work file and then encode it to data\sound-design\intro_sequence_godot_2ndpart.ogg for export, godot editor recognizes both of them and puts an .import file and the original source file will bloat the export

and where do .psd files for textures go?

and where to .blend files used to make the .glb files go?

do you even put them in source control? or just leave them in your documents folder? that must be how old games original asset files become lost media and they have to resort to game ripper assets to base their remake on
>>
>>537253046
I used to just reboot. /tmp was mounted tmpfs in ram, backed by the swap partition

so it got emptied on reboot every time. This was back when I used to run arch linux, so kernel 2.6 days. Not sure if that sort of thing even works now.
>>
Today’s the day I start for real this time
>>
>>537252765
adhd isn't real
>>
>>537253303
adhd isreal? so they are behind this!
>>
>>537253303
tell that to my executive dysfunction pal
>>
>>537250107
I don’t understand why they don’t do this a remake Forge Industries. By their own admission automation games can be extremely profitable, and even Forge Industries did fairly well for how dogshit it was.
>>
>>537253303
don't let people who confuse adhd for being distracted also confuse you, someone who actually has adhd has real problems that aren't easily treated. be thankful if you don't have it.
>>
>>537253468
Too much of a hustle, they are turning into high functioning crises searching for streamerbait one month max w*rkflow
>>
>>537253757
>be thankful if you don't have it.
um... maybe I do...
>>
I SCREAM BUT I HAVE NO MOUTH
>>
>>537253468
good artists are expensive. they barely have enough to pay rent. they are better off commissioning a single iconic reskin-able character and just using assets for the environments
>>
>>537254001
*muffled screams intensify*
>>
I SHIT BUT I HAVE NO ASS
>>
I DEVELOP BUT I HAVE NO GAME
>>
>>537254339
copremesis is very serious, go see a doctor/ER asap.
>>
>>537254339
I SPEAK BUT I DON'T LIVE
>>
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I think I have reached SOTN pixel art level.
>>
>>537255039
Okay now show us something besides that frog I've already seen at least 3 times before
>>
>>537253135
Google for a template .gitignore file
>>
I'm the frankenstein's creation of /adgdg/. Built up by evil people, hated, attacked, insulted. Yet, when I have the AUDACITY to try and defend myself, I'm the monster.
No more nice guy.
>>
>>537255349
you have our full support here at /agdg/ anon
get those evil bastards over at /adgdg/
>>
Hmm... Today I'm gonna generate some more voice acting with an AI for my game...
>>
>>537255349
do you have the audacity to make a game?
>>
>>537255586
I have the audicity to use AI to generate voice acting for my game.
>>
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I had the opportunity to speak to a successful indie dev last night who will remained unnamed (no, not him). He gave me some advice I'd never considered before so I figured I'd share it with you guys.
>Find a game (ideally a successful one) that's similar to the game you're making or want to make
>Play it during your breaks from working on your own game, but don't just mindlessly play
>Find the similarities between it and your own game, but also look for the ways in which it differs
>Take special consideration for things like pacing and progression that are difficult to get right
>Compared to this game, does your own game have too much downtime? Are there long periods where the player doesn't know what they should be doing?
>How does the game you're playing fix those issues, and is that something you could do in your own game?
Basically use an existing game as a study to ensure that your own game is as close to the level of quality of what players expect. I thought it was good advice. I hope someone else finds this useful.
>>
I make an intro sytstem that allows you to click to bypass the intro and engine splashscreens by making it look like you shoot them away
>>
>>537255680
damn that's tenacious
>>
>>537249606
the entire gameplay loop was on youtube a year ago
i don't understand how people weren't satisfied with that and want to give them money? same with buckshot roulette. it's 15 minutes long and almost impossible to lose if you're above 100 iq for gods sake.
>>
>>537255703
Oh, that's why every game is "balatro but worse" nowadays.
>>
>Try adding buildings to my 100% destruction game
>Their Meshes are messed up despite supposedly being boxes
NGMI
>>
>>537255703
so your advice is to learn writing fundamentals?

you learn about pacing when doing music composition and writing a story.
>>
>>537255039
Looks good bro.

Captcha: vagkk
>>
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Society is collapsing
>>
>>537255845
>how do I make this about balatro
>>
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I was motivating myself to work with candy and it halved my procrastination.
The last few days I've been trying some healthier options, and it doesn't work. Productivity took a nosedive.
My conclusion is that slop is objectively better than quality. This goes for food and for entertainment like games.
>>
>>537255703
Players have specific and verifiable demands. Satisfy them, or fail.
>>
"haha look at this retard addicted to roguelites" -retard addicted to farming attention from strangers on an anime forum
>>
>>537246415
we say this every generation btw lol
>but it's seriously really bad now!!
>>
>>537256793
You're right, the point of this social platform is to never interact with anyone else ever
>>
>>537256584
Try a fidget spinner, kiddo.
>>
>>537256641
would
>>
>>537256641
how old is that keyboard?
>>
>>537255836
>he's thinking rationally
bro but it feels scary though fr it gave me chills and feelings of dread no cap
>>
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>>537256641
I know you called this slop but wtf. There's way too much conflicting textures in this.
Apples are crisp, bananas are mushy, grapes are firm and juicy. This looks like a nightmare to eat.
>>
>>537257105
>grapes are firm
american spotted
>>
>>537256641
too white, try peach sometime
>>
>>537257163
I mean the outside is firm. You have to bite through the skin first, it's like the inside juices are pressurized against it.
>>
>>537256584
try 'healed to death'
>>
>>537255836
You aren't supposed to lose in a fidget spinner, you're supposed to spin it for 20 minutes while the flashy lights go off.
>>
>>537256962
6 years 10 months.

>>537257105
There's also pears to ease the transition between apples and bananas.
>>
Woah you're telling me Eric made all the art, programming, music, sounds, story, characters... all by his lonesome self?
>>
>>537249606
narrative > everything
developers tend to forget how inexperienced the larger general population is with video games as a whole
to us, we've seen the game on youtube, and have no desire to play it, either due to a lack of interest in the story/fantasy/narrative of the game, or due to satisfying our curiosities with how the game progresses
but to a large percentage of people, simply watching something isn't enough, they still want to interact with it for themselves and feel like they're making their own decisions
even if the game is as simple as an idler game, with nearly zero room for variation, people will still feel the urge to interact with the game, simply because they find the general idea that the game encompasses interesting enough to engage with

i'd summarize it by saying "normie" brains are wired fundamentally different to the average developer, making it hard for spergs to understand why people engage in the activities they do, but that seems too shallow

the best personal interpretation i can give into why this game is doing well, is because the narrative of the game is interesting (check people who knock at your door for being zombie aliens), it has art of tolerable quality, and it received an enormous amount of exposure from content creators

but of course, this is just my interpretation. My word is not absolute truth, and i'm likely missing many other factors
>>
>>537257491
I'm doing the same thing
>>
>>537255703
unfortunately there's no similar game. my top 3 tags leave me alone in the world. games that do share mechanics are structured super differently(boardgames vs FPS)
>>
>>537255039
if I made that I would spam it all over 4chan. I love that guy. what's his name?
>>
>>537257585
How are you composing your music?
>>
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It seems all the big indie hits were done with a publisher, instead of le random guy posting in twitter #gamedev #indiedev tags.
>>
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>>537255039
Congratulations!
>>
>>537257710
I use FL studio and just click the boxes until it sounds like a cool melody and then work from there
I have a cheap little synthesizer that I'll test out stuff on, but no MIDI or anything to actually record from it. I'm not good enough to record anything anyways.
>>
>>537257797
you know, with your skills, you could make Uni like you made the frog. then you could create endless Uni images to go with your posts.
>>
>>537257797
cris, success is based on how many eyes you can get your game on, especially with steam events, and publishers make than 8x easier
steam is a large racketeering scheme
>>
>>537257797
it's important to note that publishers will outright reject your game if they don't think it has potential
not potential as in "potential to be good", but potential as in "potential to make lots of money with a large enough promotion campaign"
i think the success of indie games with publishers fails to highlight the underlying design that goes into these successful games, with them being created specifically with the intention of having a high view->sales conversion
some games just simply don't sell
>>
>>537257956
nope, it's simply due to luck.
>>
>>537257956
so it's like the music and book industries.

Also, you need to make something that the publisher is confortable with.

You won't push an eroge to a christian romance book publisher or push a WW2 war novel to a children publisher.
>>
>>537257797
Who published Overgrowth?
>>
steam's algorithm is based around getting a large amount of sales quickly after launch so you can be funneled into one of the (horribly organized) tags
games do not "recover" from a bad launch because that is what valve cares about, the majority of "people" get all their news from what the algorithm tells them to buy
>>
>>537252131
>Wake up in a basement
>Leave by going deeper into an underground tunnel
>>
How do I into teamwork? I have a computer science friend but anytime I think about how I'd go about asking him for help I realize my time would be better spent doing it myself than taking all the effort to upload to git and explain my request.
How do two different coders coordinate?
>>
>enter playmode
>forgot to enable the thing I was going to test
>exit playmode
>enter playmode
>forgot to enable the thing I was going to test
HAAEGH
>>
I'm out here hustling harder than any of yall niggas
low key some of yall just dont got it but you aint know it yet
>>
>>537258297
If you game is actually noteworthy you can use grassroots tactics on social media. Relying on steam to market your game for you sounds pretty lazy
>>
>>537258306
Make him your artsissy
>>
>>537258306
Open issues about stuff that needs to be done, they make pull requests with changes that close an issue by doing the needful, you merge the pull request and close the issue.
>>
>>537258072
yeah i guess being born with the pattern recognition ability required to identify which sorts of games sell well and which don't is luck

>>537258112
i'm not very familiar with those industries but i'm certain the process would be similar
the amount of analysis successful publishers do it absurd, not only in regards to the analyzing the design of the games they select, but the promotion strategies they use as well
literally hiring teams of third worlders on fiverr to send out thousands of curated emails to content creators, hiring video editors to create engaging trailers for their games, and hiring social media managers to maximize their engagement for promotion campaigns
i'd say the deserve every dollar they make with how much effort they put into maximizing their procedures

>>537258297
no, your game can still have delayed success after a bad launch, it just won't find many organic growth from steam, you'll need to funnel people to your game through external platforms somehow
>>
>>537258528
GIWTWM
>>
>>537258297
>steam's algorithm is based around getting a large amount of sales quickly after launch so you can be funneled into one of the (horribly organized) tags
AND THIS IS A GOOD THING, GOY! DO NOT QUESTION THE FATFUCK GABENCUNT, CHUTZPAH!!
>>
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to nobodys surprise at all
>>
>537258748
What does this have to do with game dev?
It can't be such slow day on /v/ that you're bringing this slop here hoping to get attention that way.
>>
>>537258552
>yeah i guess being born with the pattern recognition ability required to identify which sorts of games sell well and which don't is luck
you're not being paid millions by publishers to select which games to publish, therefore you don't have that supposed pattern recognition ability either.
>>
>>537258709
>>
>>537258875
He's showing you marketing tactics. Make up some "schizo" that's supposedly shitting on your game and then samefag your way to the top.
>>
Modern gaming is the most incestuous it has ever been. Innovation is in the toilet. Forget about the cardboard age, the end times are coming
>>
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>>537258875
>YOU MUST ENGAGE WITH CULTURE WAR SLOP
>YOU WILL GET MAD AT THE CULTURE WAR SLOP
>YOU WILL PICK SIDES OVER CULTURE WAR SLOP
>THINKING ABOUT CULTURE WAR SLOP 24/7 MAKES YOU INTELLIGENT
>>
>>537259084
>meanwhile the 80s
>everything is mario
>>
>>537258912
give me time
>>
its actually totally okay that half the new and trending section on steam are porn games
>>
>>537255703
I do this when I play retro games similar to my game
I've yoinked plenty of good ideas for myself
>>
>>537235447
>concerned troon poster thinking this general has anything to do with his twitter spamming "developer"
>>
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Started working on first basic enemies. Starting simple with turrets. 2 out of 3 of the planned turrets are working already.
>>
>>537259238
All this should tell you is how important it is to localize your game in Chinese
>>
>>537259238
Personally I don't think Steam should allow porn games but you just know Gaben loves the money they bring in
It all comes down to what makes the most money and sex always sells
>>
>>537259154
>]
You are too dumb to understand that the only reason why they managed to pull themselves out of their previous slumps is because of massive technological innovations. Game technology evolution has hit a standstill. There's nothing left but diminishing returns. They can't technology their way out of this one. This is end of the line
>>
Is this true, /agdg/? Is vision the only thing you need to make it?
>>>/v/719396051
>>
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Peripetia makes some of you seethe because the devs went against all the zukowski-like meatgolem crowd
Grossly overscoped, decade-old in developing dream game in the genre that one of the worst for indies released in early access despite not even being a sandbox and still succeded
>>
>>537259084
Originality is overrated.
>>
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THIS is what gamers want. You can tell because it is trending, which means gamers WANT it.
>>
>>537255703
The fact there's probably a great deal of game devs out there trying to make a game without properly using reference is terrifying. Well, they probably do but super vaguely ( Just make it like Sonic ). Which also reminds me of artists who try to draw with no reference whatsoever.

Holy shit fundamentals really do transcend beyond a singular creative work.
>>
>>537259537
This was my first time going to a /v/ thread in almost 5 years.
Glad to see it hasn't gotten any better than what I remember.
>>
>>537259552
This + true
>>
>>537259552
I don't like Peripeteia because it's a bad, overpriced and unfinished game and sets a bad precedent for immersive sims. On the other hand, it made it very clear that most people have absolutely no taste whatsoever.
>>
>>537257581
This is real I became a developer because I'm burnt out on games, I'd play an old classic and end up spending more time writing down my thoughts on the game than actually playing it.
When I was a kid I would flip through magazines with no money and I'd want to play the games I saw so bad but I had to wait months before I could afford anything at all.

Most people I know get excited about the *idea* of the game. Like there's a sentence that explains "the game in a nutshell" that gets passed around and differentiates it from other games. There's also the visual aspect which is huge like a kid looking at shiny things in a magazine.

If you want to get autistic, in Jungian cognitive typology the two versions of Extroverted Perception are:
Ne( extroverted intuition) which I would call the awareness of "meaning" or "ideas". This is how your game is differentiated from other games of its "type" (based on Si - experience)
and
Se( extroverted sensation) which I would call "impact" or "action". This is how your game appears to look and feel (motion is a huge aspect here). This is how your game is differentiated from "reality" (based on Ni - potential)
>>
>>537256584
This is proof that everyone will have their own share of the pie. People will ALWAYS need something new.
>>
>537259552
>537259674
Samefagging tranny
>>
No games here make me seethe and I hope you all make it :)
>>
>>537259571
What's the DEAL with incest porn??
>>
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Damb, even they get it better than you people do
>>
>>537259525
>something unrelated to what I said
cris... you are very smart, good boy.
>>
Reminder that the peripeteia dev has been caught samefagging on here and in his own /v/ threads.
Any time you see periepteia being glazed here, there's an 83% it's shodanon himself samefagging.
>>
>>537259843
nooo I need to study market trends to cynically make the highest selling video game possible
>>
>>537259552
That game released? I haven't come been to /agdg/ in a while. Good for them.
>>
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Enginedev bros… I don’t feel so good… it would appear that not handling these correctly can crash the application or even the whole machine. I got my graphics setup tied way too tightly into the program lifetime…
>>
inside you (valve) there are two wolves
one bases the support you get solely on how well your game did in the first 15 minutes on steam
one hosts 800 arbitrary pointless sales a year to encourage game hoarding and dropping the value of games
>>
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>>537256641
Mmmmmuch better. Motivation and optimism returning.
Fuck "healthy" food, it's not healthy for the soul. I'm already getting good ideas for some problems my game is having. They all involve shaders unfortunately.
>>
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save load for my procgen 4x game is kicking my ass but i've almost powered through it
>>
>>537260057
FAT FUCK
>>
>>537260038
Games are basically free at this point, if we make any money its charity
>>
>>537259359
always happy to see mech game progress!
>>
>>537259158
it's always people with no actual experience who are the most confident in their vision or whatever it is you think you have. no one could have predicted Stardew Valley or Nubby or Lethal Company would sell the way they did. and that's a good thing. if it were predictable, we wouldn't stand a chance against high IQ marketing and development people studios and publishers are hiring.
>>
>>537260038
And remember, this is all GOOD FOR YOU, indie dev! Be glad you've been given this "privilege"!
>>
>>537259552
its a tranny game
>>
>>537260057
>game is an incredible success thanks to junk food
>medical bills eat all the profits
at least you had fun
>>
>>537260295
Anon, this is all shodanon samefagging.
>>
>>537248840
can I have thom help pleathe guyth
>>
>>537249223
Bro why did you write this song about me
>>
>>537256641
>>537260057
Both of these pictures pretty much the same nutritionally.
99% sugar carbohydrate.
That fruit bowl is like pouring 20 sugar packets into your mouth.
>>
adhd prevents me from using git
>>
>>537260770
>20 sugar packets into your mouth.
Fruit takes way longer for your body to break down and includes fibers which enrich your gut bacterium leading to improved cognition and emotional wellbeing in the long run
>>
>>537260438
nobody uses gaydot here. we are all unreal chads.
>>
>>537260787
google prevents me from using git
>>
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>>537260903
maybe if you're eating berries you picked outside your house, you know, that have seeds and shit.

the fruit in anon's pic is the plant equivalent of pic related.

selected to have the absolute maximum capacity for fructose. Notice how eerily similar the grapes are to pic related.
>>
>>537260438
i script everything so idk
>>
>>537261384
This is hyperbole to the point of being false
You're own garden would probably be magnitudes better but store bought fruit still has fiber and probiotics
>>
>>537260012
That never happens don't bother with it
>>
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>if just works
>>
>>537259943
>has been caught
You would have posted proof already if he had been caught.
>>
That gives me an idea >:3
>>
>>537261687
No, it actually does happen. At least I can produce some bad crash on Windows11 by toggling full-screen a couple times. Got user reports, too.
>>
is there a way to make the godot window actually fullscreen when running the scene from the editor?
>>
>>537262626
Is that with sdl3?
>>
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>>537259843
the issue is people pretending their first games will be a sucess because in 2014 anything made big money.

In reality, indie games have become no diferent from books and music.

Even stephen king had to write for 9 years before getting his first story published.
>>
>>537262761
No, SDL2.
>>
is 50,000 lines an egregious size for a json savegame file?
>>
>>537262885
The problem is though that this is entirely Valve's fault that it's like this. They fucked up the storefront and the algorithm for no good reason.
>>
>>537262903
switching to sdl3 isnt that much effort and its released now you should try to do that now and tell me if it fixes it
>>
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>>537262969
that 10x larger than mine, and mine is way too big
>>
>>537260012
Speaking from experience. The windowed "fake" full screen works better than real full screen. Maybe there's a performance benefit to the latter but I think no one will care if I just do it the easy way.
>>
>>537263019
This is Rust, there are only SDL2 bindings yet.
I used to have a winit-based build though, and winit does not have this kind of event at all. I’m tempted to fix that build and try it, but my suspicion would be that with winit it will simply crash too and without any way to even fix it.
>>
>>537263148
Yeah I gave up on SDL_WINDOW_FULLSCREEN long ago, I am only switching between windowed and FULLSCREEN_DESKTOP.
>>
>>537263148
Are you talking about borderless windowed vs fullscreen?
>>
>>537263245
I only use opengl for everything so that's never happened to me.
>>
>>537263527
No, SDL offers a proper OS full screen and a "full screen" that consists of a normal window resized to the monitor's proportions.
>>
Alright just busted to Mia Maripola's femdom handjob videos time to start devving
>>
Does your game have a level set in Mariupol?
>>
>>537266003
I have a lot of respect for those who pursue realism in their games
Fantastical representations are much easier for me at the present time
>>
>>537266559
My game's setting is in a contemporary urban setting. Many of the locations are actual accurate recreations or real places. How does that make you feel?
>>
>>537267207
I like it *thumbs up*
I like to think that I can tell when I'm playing a game and I get this feeling "the developer has definitely spent a lot of irl time in this location"
>>
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>>537265590
What sites?
>>
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>>537266559
>>537267207
I like games that replicate real places.
>>
went to a nearby cafe to get a coffee and all I could think about as I was waiting for them to call my name was how ugly I must look to everyone around me and how they're all internally laughing at this loser waiting by himself for his drink
>>
>>537267594
If it makes you feel any better, after chuckling at random losers I immediately forget them 5 seconds later, you're nothing special.
>>
>>537267594
You think that Wario gives a shit what people think of him for being a fat smelly bastard?
Hell no, Wario fucks nonstop metaphysically. Be like Wario
>>
>>537267490
There's a good one on xVideos where she's dressed up as a witch
She makes the best facial expressions
>>
>>537267594
yep they'll call it out between each other, maybe even give you a nickname. "has fuggo been in?" "yeah this morning for the usual" "haha fucking fuggo" "haha yeah"
>>
>>537227559
Some people launch into getting enough money to sustain themselves within a year. Some within 5 years or 10. Some never make it.
You should not assume. It's a skill-based lottery that's oversaturated as hell because it's one of the top 10 most desired jobs. When you have an incredibly desirable job, people will do it for free. You are competing with people who are doing it for free. You are competing with studios with thousands of employees. You are competing with decades of past products that are still playable.

For every person I know that makes a living off of gamedev, there are several who don't despite the work they put in.
>>
>>537265590
>>537268032
Based.
>>
why did God make me an ugly unlovable chud
>>
>>537267594
attractive people have better sources of entertainment than someone's ugliness. they don't think about people any more than they think about literal pieces of shit on the sidewalk.
t. actually ugly invisible guy
>>
>discussing pleasuring yourself on a public programming forum
>>
>>537271337
>being based and redpilled
>>
omg guys do you think I'm retarded? I thought you could just linearly interpolate between audio db and was confused why there was a volume dip in the middle and had to debug my interpolation code until I realised I have to db_to_linear() before lerpf and then linear_to_db() when setting it back

there is still a very slight volume dip but you can barely hear it, working pretty good now
>>
>>537271127
God needs rejects to become iconoclasts and stir shit up so things don't get too boring. Most of us will fail to make an impact.
>>
>>537271392
I think about hiding being trans from tougies >:3 but everyone thinks I look likei could beat anyone's butt
>>
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>>537271127
have you ever wondered why all the great military leaders and conqueror of the world were 5"7 meanwhile all the six foot tall were buried in the battlefields?
>>
is it bad or stupid to autosave every time a state changes? or should I limit it to e.g. the start of the player's turn instead
>>
>>537271886
>is it bad or stupid to autosave every time a state changes?
yes
>should I limit it to e.g. the start of the player's turn instead
yes and when the player completes an objective
>>
>>537271773
Hrmm...
>>
>>537271828
He said ugly not short.
Being 5'7 while conventionally attractive is fathoms better than being lankly and ugly.
>>
>>537272997
that's now that all the memes about manlets say.
>>
>>537271828
The father of Alexander the Great supposedly was 5 feet 11 inches / 1.8 meters tall. I would guess that the greatest conquerors have come in many sizes.
>>
>>537273294
Alexander the Great himself was 5 feet tall...
>>
>>537273294
Maybe Alexander inherited his father's manlet rage which caused him to have a lifelong lust for battle and conquest
>>
>>537273464
He was actually a 6'7" sub-Saharan African with pure black skin.
>>
>>537263727
>No, SDL offers a proper OS full screen and a "full screen" that consists of a normal window resized to the monitor's proportions.
that's what borderless windowed vs fullscreen is, your
> normal window resized to the monitor's proportions.
is the borderless window part
> proper OS full screen
and this is the (normal) fullscreen part

and yeah there is a reason to do it, it is to do with graphics drivers and overlays and things. They work more reliably if you set proper fullscreen. but just launching your game through steam as a add non library game once is enough to tag it for your GFX drivers
>>
>>537263019
they said that SDL3 doesn't like static build, so sticking with SDL2 then
>>
>>537267538
AAAAAAAAAAAAAAAAAAAAAAAAAAAA I'M CRYING OUT OF FEAR RIGHT NOW THIS GAME IS SO SQUEK
>>
I would post progress but I don't want some ugly tranny to look at it
>>
>2025
>online co-op multiplayer games still have to go through port forwarding hassle or through a server
What the fuck went wrong
>>
do people actually understand every shader they use? I know the basics but the constants every shader uses seem so precise. It also seems like most people just make modified copies of others.
>>
>>537274265
But, you're already looking at your game. Oh wait, are you saying that you have no game?
>>
>>537274313
>do people actually understand every shader they use
90 percent of people probably not
>>
>>537274313
I only use a diffuse map shader because I'm making a retro game so yes.
>>
>>537274284
retard
>>
>>537274368
bodied that freak
>>
>>537274501
>>537274368
Kek you are a tranny
>>
Sound design is fucking hard man
You think its gonna be
>plop in a sound and call it a day
And it ends up being days of agonizing over every little beep and boop
>>
>>537274313
Yeah, I made them all from scratch. Probably forgot most of it though.
>>
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>>537267594
>went to a nearby cafe to get a coffee
FUCKING chad devs with a life going outside, having a coffee, probably enjoying the sun meanwhile I haven't been outside in more than 30 days because I'm trying to make a fgucking game, life is so unfair.
>>
>>537274896
I drove there and then drove back to my apartment and it isn't even a mile away.
>>
>chadevs enjoying a nice drive while sipping on coffe meanwhile my espresso is cold and disgusting.
Stop bragging please, I'm going to crash out
>>
I don't want the intro sequence handler to preload() or even onready load() or even have @export vars with PackedScene as that is an implicit load, as the cutscenes might be big files and load all at once before show any is lame, so I need filepath references, load the first one, switch to it, and while it runs load the second in background, on first finish signal, change to the second, and so on. I noticed that mass effect 1 would have a brief b-roll type cut between the big scenes in its in engine cutscenes at the start of the game, and I think they were doing something similar, at least it gave me the idea.

So I usually just have an array of strings and i have to manually copy the path into each entry, then I thought, it is more convenient to drag and drop the file straight in, but that will make an implicit load reference. then I though I could just use a dummy @export variable to receive the drop targets in a toolscript and take the filepath and add it to the array and clear the variable, works well
>>
>>537275090
sorry
also it was a cappuccino and I think they used some non-dairy milk. It tasted pretty bad.
>>
>>537274896
your productivity will decrease if you don't go outside, like 1 hr at the gym 3x per week will remove probably 10 hours throughout the week of day dreaming gooning, procrastination, loss of focus etc. it affect your hormone levels which affects your drive and motivation.
>>
to coffee drinkers:

do you feel like you cannot work and self-motivate yourself if you don't have coffee?
I've never really drunk coffee and don't really want to get addicted to caffeine so I'm curious.
>>
I wanna get a bike so I can go for incelrides around my city between dev sessions
>>
>>537273464
Source?
>>
>>537275369
Honestly right after I drink coffee I feel unable to focus and jittery
It's when you're coming down (like 45 minutes later) when you can get really productive again
>>
>>537275369
I basically only drink coffee as a morning ritual. It's something to look forward to as I eat my breakfast. I also just like the taste of it.
Some days I forget to make coffee and I don't feel any different.
>>
how the hell do you troglodytes live like this
>>
>>537275256
Thanks boss, I really need to fix my life.
>>
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>>537275369
I pretty much just drink it for the taste. I've overconsumed caffeine throughout my life and I'm basically immune at this point.
>>
>>537275369
Yeah sort of. But I don't know if that's because of the caffeine itself or just because drinking coffee is part of my ritual but I don't feel like my work day has started until I had my coffee and I can't focus.
You do get a migraine if you regularly drink coffee and then stop, but it goes away after 3 days and you return to normal. Try it.
>>
>>537275369
I started doing Matcha with some fancy honey. Tastes great, can easily have it cold or warm, less anxious caffeine jitters for me.
>>
>>537275369
coffee is very useful if you have it only when you need it.
if you get used to it, the only effect you'll feel is feeling like shit until you have coffee.
this goes for caffeine in general, so energy drinks have pretty much the same effect plus a lot of calories.
my advice: stay away from coffee. if you're sleepy, have a 10-15 minute nap. it's the optimum duration for when you need to work.
>>
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A game where you play as a friendless incel loser in his late 20s trying to get your life back on track before things spiral out of control
>>
>>537275592
i just helped my father unload shit from his car and I'm just checking the thread before I go to bed its 2am rn, tomorrow I got to do more research on if an asus x99 pro could use 8x 64gb ecc reg ddr4 dram sticks and access all the ram properly if it has an e5 xeon in it, if it does then I might resurrect my old and dead gtx 980 2011-3 PC as my new windows PC and switch my current desktop to linux, because it is all AMD am5 and AMD drivers aren't supported except on linux so I'm kind of screwed staying on windows with AMD, unless I sell my AMD gfx card and get an nvidia one, which I don't want to do that
>>
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>>537275894
Game development is not a game.
>>
>>537275894
you better pay me royalties if you want to make a game based on my life
>>
>>537275369
>do you feel like you cannot work
>and don't really want to get addicted
No I legit don't feel anything change when I have caffeine in my system, Maybe I'm too young for that or something, the main reason I love it so much is the addiction part, I tried quitting once to see how it feels and it just removed the fun after the addiction wore off, that's kinda what changed my whole view of things, I understood why people liked to smoke, it's not they enjoy the dog shit feeling of the nicotine, it's just the anticipation, opening the pack, hearing the sounds, it all triggers dopamine, and honestly if it's just coffee (arguably healthy for you) why not. It adds a little dopamine to my morning.
>>537275393
>incelrides
lol'd out loud, my buddy went full biketard and never wants to hang out anymore, only go on bike rides and hate it.
>>
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Hello /agdg/

I just got done the starters for my Monster Taming RPG. Which one you picking?

They have a second and third evolution similar to Pokemon, incase you're wondering.
>>
>>537276029
kek i just watched this video yesterday
>>
>>537276232
chat, is this ai?
>>
>>537276232
I know this is bait, but an AI monclone could really work.
>>
>>537276232
Nintendo, enslave this man
>>
>>537275894
Could this be turned into an immersive sim?
>>
>>537276232
Volcado is the only real choice
>>
>>537276532
Depression simulators are out
>>
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im in the flow again
>>
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...
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>>537275894
>lay as a friendless incel loser in his late 20s trying to get your life back on track before things spiral out of control
Now this is the escapism i need, nostalgia for a better time.
>>
>>537276765
why does he look like this
>>
>>537276765
Everything we have done or will do, we will do over and over and over again—forever
>>
>>537276824
I look like that
>>
>>537249762
kill yourself marnix
just fucking kill yourself
>>
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We're approaching Demo Day 64, and you'd like to get something back from all your hard effort.
I will make a generous donation to your demo if you add a screen at the beginning that says "I'm a farty fart man with a big smelly butt that smells like farts". It must be unskippable and stay present and visible for at least 5 seconds.
Note that for any qualifying games I'll be waiting a week to make sure you don't just immediately replace it.
I don't want to list an exact amount, because a game where it really doesn't fit in, or going "the extra mile" (fart noises in your soundtrack, especially in a serious game, things like that) will be rewarded more heavily.
Life handed me some bounty with Bitcoin and GME, so I'm more than happy to "give a little back" ;)

Humiliate yourself for money.

>How do I sign up?
Just add what I said to your game, and post in the thread at some point: "I'm a farty fart man with a big smelly butt that smells like farts" with a link to your game. I have something that will be looking for exactly that phrase.
Add additional notes if you have any such as "I added a fart sound to my music" and how it can be heard for verification.
>>
>>537276359
>>537276402

I can send you the layers and sketches. This is not AI.
>>
>>537255703
dang, you got to speak with cris? He's always busy when I try to talk to him.
>>
>>537274896
I walk to get coffee every morning it takes an hour walking i wore a dress today be a normal human or your NGMI
>>
>>537275894
But what would the actual gameplay be, m
>>
>>537277435
Hey aren't you that retard who can't handle his booze? Are you still struggling with alcohol?

Is it true that you hurt someone while you were driving your motorcycle drunk?
Jesus christ, what a thing to live down. Literally awful piece of shit person.
>>
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>>537275894
https://store.steampowered.com/app/3252360/Unemployment_Simulator_2018/
>>
I've been living for 30 years yet my life hasn't even started yet.
Soon it will though, I just need to finish this game. I can't wait.
>>
>>537277512
Maybe it's like Majora's Mask and you have a set amount of time to complete a bunch of tasks. It's your 30th birthday in a week and you have to make at least one friend and get a girlfriend and lose your virginity before then or else you've promised to hang yourself.
>>
>>537277741
>_2018/
ahead of it's time
>>
>>537277435
Yes I'm remembering more now.
You, sloppy drunk, in the thread, complaining how unfair it is that some local bar hates you because of how open you are about being a pedo.

What a fucking mess you are. Go have some drinks.
>>
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>>537257797
Exact two hashtags I mentioned that I used on my twitter/ bluesky posts a few days back.
>>
>>537249762
for me? it's sokpop
raw love for the craft, no grift; simple games, simple pricing, just chill
>>
>>537277806
I was unemployable before it was cool. That's why I'm a gamedev.
>>
>>537277181
kill yourself
>>
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>>537277748
>>
can i submit my blender-like to demon day ?
>>
>>537278078
They tried to get more out of me and threatened to malign me. Believe what you will.
>>
>>537276232
You need to be aware of /v/ and YouTube chat's opinions at all times.
Both sides will say clone at every corner and whatever YouTuber did consider your game will not give you a second stream.
>>
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>>537278078
Any dev pathetic and desperate enough to get baited by such obvious bait is the one who should kill himself.
>>
>>537277641
I didn't hurt anyone i got rear ended and I only had a beer at Texas roadhouse and hour before. Stop making things up.
>>537277831
You are mad because your the chair dib?
>>
>>537278078
Surely this is a false flag, no one would unironically be willing to do that kind of stuff, right?
>>
>>537278404
Why are you posting pictures of yourself?
>>
maybe I could work on a game for 5 years and make a million dollars.
but I don't have 5 years, I have 1 year. so I can't make the same kind of game.
>>
>>537275592
I figure eventually I will become enlightened by own mental illness and ascend to a higher plane of reality. I don't see any conventional paths to success in my life.
>>
>>537278606
>Why are you posting pictures of yourself?
>>
Ouch. Everything hurts. I think I'm going to die.
>>
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>having a birthday celebration with family and a few close friends
>people congratulating me, shaking my hand
>one dude I barely know, dirty and greasy, comes up and makes a weird face and does this thing with his lips
>"I make bideogames, I make bideogames" he says jumping from one foot to the other in a gross caricature
>my friends clap and start doing it too
>"That really is what you look and sound like" my mom says, also copying him
>They're all laughing and doing this mockery until I finally leave
why does it have to be like this
>>
>>537279315
when I was telling girls on dates I make games, I always got reactions that went from indifferent to bad.
so now I say I manage software projects and they react a lot better.
>>
>>537279315
I make bideogames
>>
>>537227559
I think this all depends on where youlive. You can live comfortably in many European countries off 1500 euros/mo. There isn't really anywhere in North America worth living in that you could easily live off $1500/mo when accounting for normal housing costs
>>
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Wagie Run's Prototype is done.
What i mean by that is, the basic mechanic, the main core loop, and 1 level encompassing core mechanics are already done and waiting to be published in demo days. But bros... i made this 1 level, in a very short very "fuck it, lets add this" manners. Im afraid that people will say it's ass / too short, because i INTENDED it to be short, and not focused on the "fun" aspect yet (because its just a prototype)
>>
I have a headache :(
>>
>>537279738
It's actually amazing that you managed to waste almost a full year making a prototype that other real devs regularly make in a few hours for a game jam.
>>
Where do I find people to playtest and feedback my shit.
Can't do it with demo day.
>>
>>537280025
itch.io
>>
>>537280025
Unironically reddit
>>
>>537280025
it's called QA, pay me.
>>
>>537279989
I mean, i only dev like, 8 hours a month, due to waging my 9 to 5, started this May. And i didnt dev at all on July lmao.

>other real devs regularly make in a few hours for a game jam
Well yea this is my first ever solodev attempt. It is what it is
>>
>>537279315
Just say you work in IT/Software retard
>>
>>537280256
I understand. This is also why I always say that wagie devs are never going to make it.
>>
I'm worried no one will be able to understand the puzzle I designed.
>>
>>537280236
No, I'm not gonna pay you.
>>
>>537280510
That means that they're poorly designed.
>>
EngineDevs what's your preferred rendering API? I've started with OpenGL 3.2 cause I knew it the best but starting to hate it because the API ergonomics are awful and real debugging is nearly impossible due to proprietary driver shit. Vulkan looks like even more of a headache though.

I saw some Metal code and the API actually looked sane, but of course it's mac only.
>>
>>537280410
Hence the name of my game, Wagie Run????
>>
>>537280759
You're running from the truth of reality when you really should be running away from your job.
>>
>>537280537
Then I'm not going to spend time doing QA for you.
>>
>>537279315
Kek and people say nerd culture is mainstream
>>
>>537281000
And I wasn't asking for you in particular?
>>
>>537223742
Almost forgot to take my pill this morning. That was a close one.
>>
All successful devs are single
>>
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i am going to make progress
i am going to make so much progress today, you aren't even going to believe it
>>
>>537280997
Again hence the name, Wagie RUN
>>
I'm turning evil.
>>
>>537280025
I have my gamer friends try it out
>>
>>537282315
I already became evil, then turned into an anti-hero then became evil again like Majin Vegeta.
>>
>>537282020
nice dopameme hit
>>
>>537280510
I'm always worried it will be too easy and then feel satisfied when I watch someone get stumped by it
>>
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>Initially, LocalThunk had only treated Balatro as a side project to put on a résumé, not anticipating the success of the game.[1]
>>
My villain backstory on wikipedia will just be a link to this thread.
>>
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>>537282020
God bless, Kitanon
>>
>>537276402
>>537276359
It definitely isn't AI, you can see all the individual human mistakes and layers and shit
I can see why one might think it is, though. I think it's specifically
>the lines feel inconsistent because of how they're colored over making them seem to be thinner than they should be
>that bird's expression ... it scares me
>>
>>537282573
however, after approximately 6 hours of making the game, he realized it could sell and that he had prior experience and so from then on he worked hard on the game and then told everyone it was just a side project to humblebrag so hard that /agdg/ now considers him an asshole sometimes
>>
>>537282573
Reminds me of another dev who started his game as a side project to put on his job applications...
>>
>>537282573
Why does this fag pretend to be anonymous when you can easily look him up
>>
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>>537282020
>my eyes!
>>
>>537282573
Humble brag lol
>>
>>537282573
When you are putting in the work to make a shipable project, you know what you're doing
>>
>>537283338
I have no idea who he is or where he's from (somewhere in Canada apparently), so it's definitely working.
>>
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I took my new gamedev laptop to a bar!

Next week i am on vacation so I can try to finish demo worthy of demoday.

It is low-spec Intel Cereron J415.

Should I use it instead of my battle station to play DD entries?
>>
>>537283859
now you didn't nigga I've seen this picture before
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>>537229543
>>537233136
>got sick
>my eyes are red and burning
>can't stand in front of the screen much
>got hardstuck and can't fix my ui
>5 days left
I'm not gonna make it
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>>537284067
Nice faithful clone
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>>537276232
AI slop
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>>537283859
I wish I could afford a laptop.
Or to go to a bar.
What's a Cereron J415? There is no such thing, not even a Celeron J415
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>>537282020
you've never made any progress no need to pretend
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>>537275095
Cool system bro.

>>537275369
I have an extreme caffeine addiction.
It's gotten better, at my worst I was drinking / taking over 1200mg a day.
That went on for years, I would have the worst crashes at night, and got frequent headaches.
I would say that caffeine can be helpful - the effects are real and productive - but it's still a chemical, and your brain can get addicted just like any other chemical.
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>>537284225
Thanks. The most important feature has been implemented after all.
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>>537284830
>Or to go to a bar.
can't afford a pint?...
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>>537285204
Kinda based bro
That's one thing I've always thought about copying lol
Very immersive in an abstract sort of way
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>I wish I could afford a laptop.
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>>537285409
I recommend jogging engine.
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>>537285409
lol buddy that's nothing
lose some weight
take it easy on the salt and processed foods
you'll be fine
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>>537277181
I was already adding joke startup sequences to test my intro player and now I've found a funny song to go with this its actually really nice
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>>537286164
he looks like a farty fart man with a big smelly butt that smells like farts
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>>537286164
https://forum.weightgaming.com/t/rawethewolfs-tips-to-create-a-soft-body-character-in-blender/31060
I know of this yes, it's in my bookmarks
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>>537280693
metal is actually really nice from what I saw, its what OpenCL always should have been and full C++ on the GPU. however, the interop between swift and metal is bad, manual binds with no static checking, many crashes
>>
I saw a bunny today why are there bunnys in the city
>>
i hope someone decompiles my demo day game so that hey can bask in the glory of all my genius type faces and choice addon selections

>>537283186
yeah
>>
Anyone ever dev while robotripping?
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>>537286494
They've all got this TLOU infection
It's the start of the end of the world
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>>537286494
Are you still feel persecuted for getting sloppy drunk at your local bar and being an outspoken literal pedo?

Do you want to own up to that or should I find it in the archive?
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>>537283859
oh you did it! cool! but yeah, I did such a thing back in dd52 days, almost no game except the early builds of that unity racing game and cstephion would run. everything else needed me to put --rendering-driver opengl3 just to see a crash/hang or wouldn't load no matter what
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>>537286494
I regularly saw a bunny around my apartment this summer when getting groceries in the night from a 24 hour store

there's this big patch of grass and he'd often be going across it when I passed by
>>
>>537286494
I used to feed my bunnies carrots only to learn years later that they shouldn't actually eat carrots
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>>537287109
>>537286930
>>537286494
Not game development
this isn't your chatroom
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>>537287237
True.
What do you like about game dev?
>>
>>537286618
Damn. I haven't heard that phase in well over a decade. I thought kids these days were into tide pods and shit.
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>>537287237
these posts are closer to game development than 90% of the trash that gets posted here daily
>>
Another epic win for indie games!
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>I make bideogames, I make bideogames!
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I manufacture slop for the consumer cattle.
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>>537288673
Man what the fuck else am I supposed to do
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>>537288673
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told her I was a software developer so she doesn't get the ick
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>>537288783
I know that feel.
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>>537288882
good call
also don't text her or call her after the date.
>>
Just go full schizo until you make your magnum opus, that's how all great people did it throughout the ages
Read anything about any person who was on the frontline of anything, they all felt misunderstood and disliked
Once you have a studio to your name then people will shut the fuck up
>>
>>537289207
I did this and nobody played my game.
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>>537289207
the guy who made Euro Truck Simulator wasn't a schizo. epic baloney wasn't one either, he just copied a game from his childhood.
and I'd rather not be like undertale guy or fnaf guy, no thanks.
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>>537289549
Alrght then get thicker skin
Bitch
>>
me? well, glad you asked. i push the envelope in the medium of digital entertainment by engaging in a multi-year long project
>>
>on a date with a girl
>make a weird face and do this thing with my lips
>jump from one foot to the other saying "I make bideogames, I make bideogames"
It's been 9 years next month :)
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/agdg/... please... play my game...
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>>537280256
The people trying to crab beginner solodevs and the people with games actually worth playing are on a venn diagram where the circles don't touch, with few exceptions. I'm not going to say names, because i'm not messy like that.
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>>537290204
Post it cunt
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Should I drink my thirrd highly caffeinated beverage today or switch to tea or whiskey?
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Anons, what do you do when bad thoughts come?
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>>537290734
Jack off, hit the dumbells, watch tv
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I haven't figured out how to set up autoscrolling but I've hacked together this so far.

>>537223834
Maybe you should keep posting images like that and we can figure it out together.

>>537226336
You can piggyback on my vision.


>>537219854
I feel really ashamed too. I should post more dev music

https://www.youtube.com/watch?v=pqDqIMUo2OU&list=RDpqDqIMUo2OU&start_radio=1&ab_channel=YugoKanno-Topic
https://www.youtube.com/watch?v=dWmFeYA9Nj4&list=RDdWmFeYA9Nj4&start_radio=1&ab_channel=RoundTable-Topic
https://www.youtube.com/watch?v=lOfZLb33uCg&list=RDlOfZLb33uCg&start_radio=1&ab_channel=alyankovicVEVO
https://www.youtube.com/watch?v=dqUdI4AIDF0&list=RDdqUdI4AIDF0&start_radio=1&ab_channel=JackJohnsonVEVO
https://www.youtube.com/watch?v=UunvsU66B4Y&list=RDUunvsU66B4Y&start_radio=1&ab_channel=TheAtomicFireballs-Topic
https://www.youtube.com/watch?v=zHSbBZhxgBI&list=RDzHSbBZhxgBI&start_radio=1&ab_channel=neonrectokyo
https://www.youtube.com/watch?v=_KztNIg4cvE&list=RDzHSbBZhxgBI&index=2&ab_channel=CrystalWatersVEVO
https://www.youtube.com/watch?v=jtMHsNhQBvI&list=RDRGKODhMyw20&index=9&ab_channel=StrutRecords
https://www.youtube.com/watch?v=33p698xbtc8&list=RD33p698xbtc8&start_radio=1&ab_channel=Zapp%26Roger-Topic
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>>537290734
Thoughts that make you feel bad are not bad for you. Medicine is supposed to be bitter. Meditate upon those thoughts.
>>
How do I get girls addicted to my game?

https://www.youtube.com/watch?v=48FgLO8fdjw
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>>537290734
The bad thoughts are a sign that there's something legitimately wrong with my project and I need to change direction or even start over from square one. It could just be due to overwork and not enough breaks. The solution is the same in either case: you stop and think for a few days until you know what to do.
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>>537291237
Make your game popular with sexy guys
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>>537290869
I am a yesdev why didn't you say hi to me?
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>>537291237
When I was a freshman in college Overwatch had just released and this girl who lived down the hall in my dorm would play literally all day and all knight with her door open. I added her on Battlenet and played with her, she was crazy good. When the first ranking system released she immediately reached the highest rank within 2 days. She stopped going to classes and one day I walked by her room and it was empty. I'm assuming she dropped out.
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>>537291720
Unironically best case scenario for most modern women.
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>>537291673
hi
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>>537291720
Why didn't you fix her?
>>
here I am after having wasted a week learning physics formulas for acceleration and drag and lift to make everything realistic but the game felt better to play when I was just tweaking magic numbers until I was satisfied.
I guess I'll go back to that and be thankful for the lesson learned.
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>>537290651
Whiskey. Now. Cheers!
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>>537292175
>learning physics formulas for acceleration and drag
What I don't understand is how losers who failed high school delude themselves into thinking they could ever make video games.
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>>537292175
You never know when your going to need this knowledge, so nothing was wasted. And at least you know that the realistic approach is not always the must fun one.
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>>537292409
>losers who failed high school
I'll have you know I graduated from Wossamatta University
https://www.youtube.com/watch?v=1Igc5kXHNFE&t=58s
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This thing is a literal crime in most countries, how the fuck is steam selling it? Also it did better than anything made here in the last 5 years.
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>>537292409
why would I remember physics from 15 years ago?
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>>537292175
>acceleration, drag, lift
>a week
hahahaha
American detected
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>>537292273
Ayee
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>>537292848
whose flag is on the moon again?
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agdg is full of some of the worst devs I have ever known
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truke
>>
I never took any modelling courses or anything, so I think it's helpful having extreme limitations.
I'm trying to have as few faces as possible, with a small texture size and colour palette.
It's also neat being able to see single pixels or face changes being used to convey information, like an extra pixel line of pixels on a flat face used to make it seem like there's an overhang from the roof on the walls.
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full player shop menu redesign
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>>537293498
The Apollo flags on the moon are already sun-bleached to an unrecognizable pure white. I don't think I saved it, but someone post that "we lost the technology" clip. American zoomers are cooked.
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>>537293621
Only one of those skills is actually effective and useful.
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>>537293621
kill yourself
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>>537286839
Now that I'm trans they can post me in the built for shota threads on b because its fine for girls :3
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>>537293935
>we lost the technology
yes, kind of like I lost the technology to make a Flash game that I could make 20 years ago.
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>>537293621
Gambling design is game design.

Also,
>conveniently forgets to list all the biggest indie successes like Minecraft, Terraria, SDV, Rust, Factorio, Rimworld, Hollow Knight, etc.
>>
The difficulty curve between making your first original game and making a game that's actually good is insane.
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>>537293965
music is by far the least useful gamedev skill. imagine if movie directors had to compose music for their movies instead of licensing tracks.

>>537294171
mirin' those child bearing hips
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>>537293621
The problem with this meme is that the same terminal contrarians who believe this will also refuse to admit whenever a game is well designed. You can never win with this type of miserable person. If you suggest a game that you believe is well designed, they'll make up some asinine reason to hate it (a reason which 9/10 times boils down to it being popular and therefor bad).
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>>537294410
this is the real trvke
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>>537293928
Looks gud.
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>>537294171
Ew gtfo
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>>537294410
Stupid post because there haven't been any well designed games in ~20 years which envelops almost all of indie gaming so your situation will never occur
>>
I like to shitpost about balatro but it is well designed imo. Almost all of the cargo cult games that clone it are shit though and try to fast forward through the design are shit though.
Deliberate design vs random pointless design.
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>>537293914
lookin good anon
limitation breeds creativity as they say
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Game design is the hardest part of gamedev.
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>>537294246
Minecraft
>Gambling
Terraria
>Gambling
SDV
>Gambling
Rust
>Gambling
Factorio
>Gambling
Rimworld
>Gambling
Hollow Knight
>Believe it or not, Gambling
>>
>>537293498
20th century USA is not 21st century USA
American zoomers are skibidi retarded and couldn't plant a flag in their own ass
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>>537294356
That is the first compliment I've ever got!
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I'm wondering, can really noisy fullscreen shaders ruin monitors?
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Using blender to make decals because I don't know how to SVG.
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The two lowest earning games that are the closes to my game in genre and gameplay earned 8k and 88k dollars respectively
everything else earned more than that
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>>537292828
What's the crime
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>>537294949
Oh, I believe it.
>>
>>537295080
Me? I just create a PNG in paint.NET and then covert it online to SVG.
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>>537295151
And yours will be lucky to make 8 dollars
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>>537294410
they think disagreement = intelligence
they're halfway there, but they miss the part where you're supposed to have an actual reason to disagree with the other person
i.e. the part of arguing that actually takes effort and some amount of critical thinking
>>537294634
you're only helping the argument with this reply lmao
>>
>>537295151
I wish you luck, what are those games?
How does your game compare?
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>>537295151
A game which only exists as an idea and never has a playable release makes exactly zero dollars, so you still have a long way to go.
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He is unstoppable
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>>537295919
one trick pony phony Barone
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>>537295315
Hurting an old white woman's feelings.
>>
Never forget.
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>>537295919
>free updates
>$20 Silksong on release
How do I compete with these indies, agdg?
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>>537296094
Losers are destined to lose.
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>>537295919
God I hope this doesn't release for another year at least. I lost 3 months of progress to 1.6
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>>537295990
The only place you've got to go when you're at the top is down, it's easier not to try to make something new. No different from the nodevs in here really.
>>
>>537296192
All the money goes to the same small group of people. None for you. You don't deserve anything. You came too late. You missed the window. You are deadlocked in the slave class forever
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>>537296310
Unironic loser mentality.
Those who say they can,
and those who say they can't,
are both usually right.
>>
>>537296385
Kannadev...
>>
Those who have much will be given more so losers biblically have no chance >:3
>>
When I become a millionaire from my games I will never never never give a platform to popular games and will promote small high quality indie games that I believe deserve a shot
>>
How is unity these days?
It's C# which I prefer and has a big library.
All godot sample projects are in their meme language, not much C#.
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>>537297063
I tried Godot and hated it, the signals are weird. The whole thing is built around the observer design pattern, I'd rather just access shit directly
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>>537293621
>he takes advice from memes
>>537294410
holy trvke
>>
>>537297063
There's a reason Unity is the most popular to use right now. It's relatively simple to make the game do anything you want it to do through monobehavior.
>>
>>537296395
>he thinks being a game dev isn't a slave position when it's literally slave to the people
>no insane people who make a game for themselves don't count
>that's like cleaning your own house and tending to your own garden
>>
>>537294939
In 2025, it is no longer a part of gamedev.
>>
What do people get out of idle games? I don't understand them.
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>>537298035
>he thinks being a game dev isn't a slave position when it's literally slave to the people
Everyone's a slave to something.
I'd rather be slave to the people than a slave to one man.
>>
>>537298642
brainrot to numb your brain pain and make your feel like you're accomplishing something with minimal effort while watching youtube on the other monitor
>>
>>537298642
Watch this.
I know it's a copout to just link a YouTube video but I don't feel like rehashing.

https://www.youtube.com/watch?v=vBuYzLUzPqw
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>>537298642
people are yearning for simple, yet fun flash era games.
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>>537295919
>engine is so shit, that it will take a year just to port to consoles again
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>>537298642
They burn time, that's about it. When I was a wagey I kept a game of Cookie Clicker running in the background on the cash register computer for almost a year. That game probably saved me from blowing my brains out.
>>
>>537298642
They're the purest form of progression. I actually feel rewarded for putting in the time even if it means just waiting. I still get to watch the numbers go up. I don't feel the need to be stuck to the screen either. I can go away and come back to see my gains.
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The demo day comes too fast again.
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>>537296737
Winners already know they're going to win and require no motivation. If you need to pump yourself up, you are a loser.
>>
>>537298642
I used to play them, they're basically a dopamine hack
Kind of like hypnotizing your brain your brain into feeling productive.
The interesting part to me is they are kind of analogous to passive income techniques which humans have been exerting on each other since the dawn of society
Basically they are bourgeoisie simulators
>>
>>537298642
People will come up with convoluted reasons, but the reality is just simply being a low functioning sub-human.
>>
If I don't quit 4chan, I should kill myself. Anyone else feel this way? Shit is just pure negativity that corrodes the soul. I want to bust my phone and PC with a hammer and take up whittling instead of gamedev or something. I'm sick of this shit.
>>
>>537297063
I've been using C# with godot for a year now and I don't really understand why you would need an example project. All that I've needed is in the docs, and if some examples or forum posts are in gdscript, it's retardedly easy to convert it to C# in your head.ngtad
>>
>>537300389
Sounds like gamedev isn't the right Hobby for you if it stresses you out this much.
>>
>>537298642
Cookie clicker is what AI-shitters think they can turn game dev into IRL
>>
>>537300389
Take a break, play a fun video game, go outside, call your mom
>>
>>537300389
Quitting 4chan would unironically heal your soul. Do it, and I'll do it too
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I don't think he took pictures with fans so this is the best we got so far

(with staff)
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>>537300389
Try another social media site for a week. If you even last that long you'll see this site is somehow the least negative site on the internet nowadays.
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>>537298642
yeah anon, I trully wonder what's the appeal.
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>>537300210
Try harder next time.
>>
What was the last big indie game to actually grow a healthy community around it? I mean something like Minecraft or Stardew or Rimworld where even to this day people are still playing the game, sharing their creations, making fanart, etc. I'm excluding games like Balatro because those games didn't produce the same sort of community I'm referring to. Balatro is obviously very popular, but barely anyone is making Balatro fanart.
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I will never forgive Team Cherry for underpricing their game. They have declared war on all indie developers.
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>>537301424
>>
>>537301496
mouthwashing
>>
>>537301512
Looks gud.
>>
>>537301496
Factorio.
>>
a game where you can be hitler's top guy
>>
>>537301817
A game where you can top Hitler
>>
>>537301496
Literally every moddable open world craft survival has a reasonably sized community.
>>
>>537299701
>They're the purest form of progression.
Progression isn't the point of video games. It's useless if there's nothing it leads to (in the case of cookie clicker, a popular clicker game I'm sure you've heard of it, it leads to nothing. Just more numbers, bigger). It's only a means to an end (introducing more intricate toys that lead to more complex interactions and situations) for the purpose of fun.
>>
>>537301496
stardew, and that community is barely healthy.
>>
>>537301684
They're overpricing their game. Shadow announcing it like this was pretty scummy though since you need 2 weeks notice for valve to change release dates.
>>
>>537301732
That's like the opposite of Balatro. There's lots of fanart, but since the game is narrative based there's no replayability and nothing to share that happens to you in the game. Sorry, I didn't explain what I meant very well.
>>537301776
That game came out a decade ago, has there really not been anything like it since?
>>537301919
I'd imagine you'd be able to name a specific example if that was the case. I'm talking about games with huge communities.
>>
>>537301684
If any game meets one of these criteria it should absolutely be free:
>made by less than 5 people
>less than 40 hours of gameplay
>2D
>>
>>537301512
Nice
>>
>>537301496
Balatro barely has any characters to draw, and none of them have a personality enough for someone to latch onto.
>>
Someone explain to me the success of Nubby's Number Factory. It's ugly and looks like absolute ass to play. Is it because the ugliness is "ironic"? Is it because streamers love it? I don't get it.
>>
>>537302476
Just give up. You're NGMI.
>>
>>537260770
>Both of these pictures pretty much the same nutritionally.
Maybe if your whole understanding is macros. Look up what fiber is.
>>
>>537302164
The game is adequately priced.
>>
>>537302476
It's called sovl
>>
>>537302476
A steamer played it.
That's it, you can look at the steam player charts, it was dead until chiblee played it randomly.
>>
>>537298971
Good video.
>>
>>537302801
Ah, so "ironically bad" it is.
>>
>>537302845
>That's it, you can look at the steam player charts, it was dead until chiblee played it randomly.
Post proofs now?
>>
Will steam know if you give your game a good review on an alt account
>>
>>537302916
Whenever I encounter your cognitive phenotype I imagine someone who only watches direct to video Disney musicals from the 1960s
>>
>>537302393
Yeah that's what I mean. I feel like there's been a drought of games with both memorable characters and decent replayability. Minecraft has infinite replayability and memorable mob designs. Stardew has the villagers and pretty good replayability. Rimworld doesn't really have interesting characters but the setting is unique enough and it has infinite replayability, same with Factorio.
>>
>>537303006
No
>>
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what to do when I'm feeling depressed and dreadful? it cripples me every time it happens. okay let me make it related to game development, I can't work on my game either. the dread is still there. what to do about it?
>>
>>537303006
Probably not, but it's also completely pointless. Reviews don't actually matter for your visibility, contrary to misinformation spread by devtube grifters.
>>
>>537303741
not posting here would be a good start (for us, i dont care if it helps you)
>>
>>537302393
Hey now, that was that Smash Melee mod featuring Balatro from Balatro™.
>>
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I'm locked in.
>>
>>537304496
Based chastity cage troon.
>>
>>537274313
I make sure I understand them before I use them, but I'm still way too shitty at it to write my own
>>
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>>537304604
>>
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>Roguelikes are trend-ACK
>>
>>537292828
there is no sex in the steam version
>>
>>537306713
>[existing game, but worse]
>>
>>537306713
Games have to fill a niche. Nobody wants Necordancer but worse.
>>
>>537302801
>>537302476
>"what if kiddy thing but DARK"
>a repeated trend
>"soul"
>>
>>537300083
Hard for me to really comment on the pattern without playing it, but seems good
>>
>AI can generate textures in seconds
It fits the style so why shouldn’t I use them?
>>
>>537293621
Disco Elysium is the kind of game that everyone would make fun if it came out around 2013, when everyone was already shitting on Gone Home
It took enough time for enough gamers to pussy out and pretend they care about politics to embrace such a game
>>
>>537309060
You'll hurt some old white woman's feelings.
>>
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>>537309060
there's a single simple reason to not use AI.

gaymers are less willing to buy a game if it has AI.
>>
>>537309120
retard
>>
>>537308867
It's a cool game, looks cool, plays snappy
Stop being jealous
>>
>>537309120
Disco Elysium is a good game ruined by the author's biases. Even then the upsides were enough for most to let it slide.
>>
>>537309328
Gamers are unable to buy a game that does not exist.
>>
Bokudev / Bokube : Please do not let any chatbots affect you negatively. There are an increasing number of stories of how chatbots have affected people in a negative way.
>>
>>537309328
Just don't tell them. I don't say anything about AI in my game.
I hope some AIphobes played my demo :)
>>
>>537309037
It's way too hard for me now, but after tuning, it should be alright.
>>
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>>537309453
Does Cruelty Squad also look "cool"? Do all normalfags think ironically ugly = cool?
>>
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>saved a webm of a game with fantastic looking water the other day
>think I'll study it and implement something similar
>put the webm in my dev folder
>can't find it anywhere now
>not sure if I maybe just dreamed it
>>
>>537294246
skinnerbox design
>>
>>537309696
>Do all normalfags think ironically ugly = cool?
normalfags pretty photorealistic AAA games
it's ironic nerds and Millenials that love ironic ugly games because they associate "soul" with "cringe"
>>
>>537290734
good toughts and bad thoughts will come. they will keep coming - sometimes good, sometimes bad
watch them fade as the leaves fall from a tree
see if you can watch until the tree becomes naked
>>
>>537309923
>pretty
PREFER
but you get my point
normalfags were tricked into thinking videogames must look like movies or else they don't evolve
but indie dev cliques loves that "I WANT SHORTER GAMES WITH WORSE GRAPHICS" and treat it as intentionally ugly games as opposed to games that try to have a good or creative style under limitations, like any good classic game
>>
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>>537260903
>>537302656
ok.
>swallow 20 sugar packets
>swallow spoonful of sawdust
>>
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>Do all normalfags think ironically ugly = cool?
>>
>>537310543
people on this site love to shit on normalfags by bringing up shit that rather applies to different demographics of weird nerds
like yeah, my grandma sure loves ironically ugly games even though she doesn't know what a nintendo is
>>
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Friendly reminder that empathy is one of the most important skills for any creative. If you find yourself struggling to understand why others enjoy certain things that you don't, you're lacking in empathy and need to practice more.
>>
All adult comedy animated sitcoms are ironically ugly. It's far more mainstream than you think.
>>
>>537310805
Totally just a coincidence that lacking empathy is also one of the most common traits of high functioning autism.
>>
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Pic related for example. It's okay if your product looks hideous as long as it's on purpose and is "funny".
>>
>>537310897
only because animation as a whole is seen as "kids only", thanks to disney propaganda
so the real "joke" behind family guy is that it's a "kids only" medium being used for adult comedy
it also doesn't help that the "toon community" mainly talked about "young adult" cartoons or shit like bluey while ralph bakshi or peter chung are literally whos
also, adult cartoons may be ugly but they'te not as garish as cruelty squad
>>
>>537310805
I'm mentally ill, so the games I like are not the same as for most people. When our interests align I understand the appeal. When they don't it's like I'm looking at a game made for aliens.
>>
>>537311215
>>537311215
>>537311215
>>537311215
>>537311215
new thread
>>
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Almost,I can't for the life of me figure out the treads.
then 23 more to go
>>
>>537310998
>>537311195
High functioning autists are capable of sympathy and simulating empathy. That is why they are high functioning. You are low functioning. Fortunately, it is something that one can practice and learn.
>>
Just purchased Nubby's Number Factor after trying the demo. Fun game, thanks for cluing me in anons
>>
>>537311414
wth anon that looks great, i love it
>>
>>537292175
rule of cool



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